Greetings Starfinders! While everyone is excited about the future of Starfinder, including the exciting continuation of the Year of Era’s End, our Mechageddon! Campaigns, and the Starfinder Second Edition Playtest, we have some last minute housekeeping in the archives that includes a pre-GenCon round of Starfinder FAQ and Errata!
We have a plethora of little changes that'll make your games run more smoothly than ever. These include but are not limited to:
- Clarification that you cannot use lethal grenades and missiles non-lethally by just taking the standard penalties.
- Many clarifications to Starfinder Enhanced, including narrative starship combat, the enhanced Solarian, explosive danger, concentrated cloud, and how living holograms stow items.
- Clarifications and changes to gear, including a 24-hour immunity clause added to timeskip crystals and attablossoms, clarification on the skipshot pistol, the radiation of abysium ammunition, degenerator weapons, robe of communalism, and if you don't like the new gear changes, the draining finisher gear boost and tech smasher archetype!
- Updates to Alien Archive, including the requirements to wield dragon glaives.
- Updates to magic, including the void whispers and grasping branch spell, junk armor spell, the school spirit spell, the hive mind connection, esotericist, and the expert artificer.
Most of these changes are minor housekeeping that shouldn't impact how most games are run but help ensure less variation across multiple tables and clarify the intent of our design. This should help make it easier for players transitioning from one group to another or who want to try out fun character options in organized play!
Dustin Knight
Starfinder Developer
Summer 2024 Starfinder FAQ and Errata Update
Tuesday, July 9, 2024