The Cleric Remastered

Tuesday, October 24, 2023

Hi, this is Landon! As Halloween and the Remaster approaches, one question burns in our minds: who’s going to torch all these undead while simultaneously healing the entire party? As you can probably guess, that’s still going to be the party’s cleric, but let’s dive into some changes.

Pathfinder 2e iconic cleric, Kyra

The cleric remains defined by their god, so before we get into the cleric, we should talk about the Remaster’s changes to deities and the cosmos. While the Remaster sees the removal of the nine alignments, edicts and anathemas still provide descriptions of a god’s desires and prohibitions to guide their followers’ behavior at a much finer level than alignment. But there’s still an endless struggle over the souls of the planes. The new system of divine sanctification (whether holy or unholy) represents a dedication to join that fight. Some gods now allow for sanctification—even when serving a goddess like Sarenrae who rose through the angelic ranks, joining her in the fight is ultimately a personal choice—where some gods now require that their clerics swear allegiance actively, like Asmodeus and Iomedae.

Alignment damage used to be a major tool here, but it sometimes got in the way of the cleric’s story. A cleric of Lamashtu might have dealt evil damage to scatter those standing up against the Mother of Monsters, but that often didn’t reflect the god’s will. Some gods were neutral, and all gods had enemies who opposed to their beliefs but weren’t of an opposite alignment. The Remaster’s new spirit damage type lets gods’ wrath manifest much more broadly, harming anything with a spirit, down to oozes that need to be scoured away. Clerics who undergo divine sanctification can infuse many of their spiritual abilities with holy or unholy power, so a divine lance cast by a holy character will still damage almost anyone, but it will also trigger the weaknesses of demons and devils. On the flip side of the coin, divine wrath excludes the allies who are helping a cleric do their god’s work, even if the alliance is a little peculiar.

Beyond these changes, we also took the opportunity to smooth out some rough edges. All clerics will see their divine font simply give them a number of bonus heal (or harm) spells regardless of their Charisma score, giving clerics a little more flexibility in how they allocate their attributes. The warpriest got improved weapon proficiencies where it could, raising martial weapons to expert at 7th level and their deity’s favored weapon to master at 19th. Along with Focus Point recovery becoming a bit easier for everyone in the Remaster, quite a few domain spells were improved or replaced, like pulse of civilization now giving wide access to the lore of nearby cities rather than one public fact and ignite ambition working as a reaction that the target notices only on a critical success.

A lot of the remastered classes have gotten a few new feats to help tell their stories better. Even with its changes, the cleric didn’t get left out on this front. As a powerful cleric, your god might protect you so dearly that they punish those who harm you, or you might reinforce your shield with the strength of your divine font. But there are also smaller miracles, like blessing the area around you to heal your allies out of combat or presenting your religious symbol to protect against the world’s varied hardships.

Raise Symbol [one-action] — Feat 4

Cleric
Requirements You are wielding a religious symbol.

You present your religious symbol emphatically. You gain a +2 circumstance bonus to saving throws until the start of your next turn. While it’s raised, if you roll a success at a saving throw against a vitality or void effect, you get a critical success instead.

If the religious symbol you’re raising is a shield, such as with Emblazon Armaments, you gain the effects of Raise a Shield when you use this action and the effects of this action when you Raise a Shield.


Sacred Ground — Feat 4

Cleric, Consecration, Divine, Exploration
Prerequisites harmful font or healing font
Frequency once per 10 minutes

You pray continuously for 1 minute to call a subtle shadow of your deity’s realm over a 30-foot burst centered on you. It lasts for 10 minutes, and a creature that remains in the area for the entire 10 minutes regains Hit Points equal to your level.

If you have a healing font, this activity has the healing and vitality traits and heals living creatures. If you have a harmful font, this activity has the healing and void traits and heals undead creatures (or other creatures with void healing). Clerics with Versatile Font can choose either or both. It can’t damage creatures in any case.

Even my personal favorite cleric feat, Channeled Succor, spent some time in the fires of the Remaster to rise again as Restorative Channel, which interacts with the new, broader curative spells like cleanse affliction and clear mind. I’m stoked to have a new toolbox to channel all my new healing goodies. Especially with those spells all still helping when the counteract check doesn’t quite come through, it’s a good time to be freeing your friends from vexing conditions.

I hope you enjoy all these new options next month when Pathfinder Player Core is released. In the meantime, may your injured party be surrounded by a horde of low-level undead.

Cheers!

Landon Winkler (they/them)
Developer

More Paizo Blog.
Tags: Pathfinder Pathfinder Remaster Pathfinder Roleplaying Game Pathfinder Second Edition
201 to 214 of 214 << first < prev | 1 | 2 | 3 | 4 | 5 | next > last >>
Dark Archive

Ya know, I realized that I kinda wish all classes had a class feat that makes charisma more useful. Lot of classes do have intimidation class feats, but would be nice if old cleric rule for fonts was turned into feat you could optionally pick if you invested into charisma x'D


6 people marked this as a favorite.

Charisma is already completely overdone, in my opinion. There's a ridiculous amount of charisma synergy between various classes, archetypes, skills and innate spells. I'd much rather have more support for Int and Wisdom - or even Strength. Yes, at least wisdom is clearly stronger than Charisma so it shouldn't get too much stuff, but come on, at least one or two decent archetypes that use wisdom in some way would be a great addition.

That being said, from what I've seen so far, Cleric seems to be a BIG winner of the Remaster. I'd say it got at least as much improvements as the witch, which frankly is mind-blowing. I'm very much looking forward to the Roll for Combat Cleric deep dive later today.


The change to Bless is excellent. It does make Clerics a viable alternative to a Bard now.


For those who have the books: Is there any RAW way to attach a religious symbol to a shield other than Emblazon Armament?


Blave wrote:
For those who have the books: Is there any RAW way to attach a religious symbol to a shield other than Emblazon Armament?

Nothing in the remaster that I can see.


1 person marked this as a favorite.

Couldn't find anything pre-master on AoN, either. Other than the Forge Warden specific shield.

I might consider adding a homebrew shield attachment symbol to the games I GM. Maybe have it reduce the shield's hardness or HP slightly to keep Emblazon Armament relevant.

But than again, I'm not entirely sure Raise Symbol needs more support... xD

EDIT: Character Concept: Cloistered Cleric of Calistria, using a Cloistered Robe as their Religious Symbol and using "Raise Symbol".


1 person marked this as a favorite.

A Book of Warding Prayers + Raise a Tome. Knight's Tabard can have a symbol on it, so the equivalent for a shield seems fine. I'd say just make it a Shield Augmentation option: 8sp and instead of gaining a trait, you get a holy symbol.


Pathfinder Lost Omens, Rulebook Subscriber

Looks like warpriest will benefit from dedication in a spell casting class to get master spell casting at 18 instead of 19.

Shadow Lodge

1 person marked this as a favorite.
Pathfinder Maps, Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Superscriber
Staffan Johansson wrote:
VampByDay wrote:
Man, I do NOT get the point of sacred ground.

The point is that it partially replaces Ward Medic.

You were just in a fight. Frank the Fighter stood up front and took most of the damage, and is down 60 hp. Robert the Rogue and Wanda the Wizard took some incidental damage during the fight and are down about 10 hp each.

So you use Sacred Ground and then get to work patching up Frank, and rely on Sacred Ground's healing to top up Robert and Wanda.

Is that super useful? Perhaps not. But it's certainly a niche for it.

With the change to the Wounded/Dying rules, topping off your hp is more important now, because one of the 2 ways to remove the Wounded condition is to be at full hp.


1 person marked this as a favorite.
Bluemagetim wrote:
Looks like warpriest will benefit from dedication in a spell casting class to get master spell casting at 18 instead of 19.

It is an interesting cost vs benefit choice. Not a cost I would pay for just the earlier increase in proficiency. It would be a nice side benefit for a character that has the caster archetype in their character concept already though.

pH unbalanced wrote:
With the change to the Wounded/Dying rules, topping off your hp is more important now, because one of the 2 ways to remove the Wounded condition is to be at full hp.

Yes, a roll-free way to remove the Wounded condition. Full HP and 10 minutes.

Treat Wounds becomes reliable after about level 4 though.


Does anyone know of a single resource listing all the key warpriest changes? I guess that might be hard to do since the relevance of many indirect changes (like bless range) is subjective. Even just the core changes to the class and subclass, the new feats, and the new wording of channel smite, etc would be really useful though.


2 people marked this as a favorite.
SatiricalBard wrote:
Does anyone know of a single resource listing all the key warpriest changes? I guess that might be hard to do since the relevance of many indirect changes (like bless range) is subjective. Even just the core changes to the class and subclass, the new feats, and the new wording of channel smite, etc would be really useful though.

The most comprehensive list of the class changes I've seen so far is this video by BadLuckGamer.


1 person marked this as a favorite.

"may your injured party be surrounded by a horde of low-level undead" made me chortle, and not enough people are talking about it.


3 people marked this as a favorite.
pH unbalanced wrote:
... because one of the 2 ways to remove the Wounded condition is to be at full hp.

and rest for 10 minutes.

201 to 214 of 214 << first < prev | 1 | 2 | 3 | 4 | 5 | next > last >>
Community / Forums / Pathfinder / Pathfinder Second Edition / General Discussion / Paizo Blog: The Cleric Remastered All Messageboards

Want to post a reply? Sign in.