Apex of Power

Thursday, May 18, 2023

Over the past few weeks, we’ve given you a look at two new dragons from the Monster Core, due out early next year. And while I'm sure folks are eager to throw a diabolic dragon and a mirage dragon at their players, this week, we wanted to turn our attention to some of the new material you’ll find in the GM Core, a book packed cover to cover with everything a GM needs to run Pathfinder Second Edition!

While much of this tome will be familiar to those of you who have read the Core Rulebook and Gamemastery Guide, there are still plenty of new things tucked away here to delight and surprise your players! To give you just a taste, today I thought we’d look at two brand-new apex magic items set to appear in the GM Core! These items are the pinnacle of power for most characters, highly sought after for their ability to increase your attribute modifiers. We hope you enjoy this sneak peek at some of our exciting new items!


Bracers of Strength: silver colored bracers decorated with a bear paw and claw-like details

Bracers of Strength — Item 17

Apex, Invested, Magical
Price 15,000 gp
Usage worn bracers; Bulk L

Etchings of powerful bears decorate these brass bracers. You gain a +3 item bonus to Athletics checks and a +2 circumstance bonus to Athletics checks to lift a heavy object, Escape, and Force Open. When you invest the bracers, you either increase your Strength modifier by 1 or increase it to +4, whichever would give you a higher score.

ActivateBear Hug [one-action] (manipulate) Effect Attempt to Grapple a creature. If you succeed, you crush the creature in your grasp, dealing bludgeoning damage to it equal to your Strength modifier. If you critically succeeded, the damage is equal to double your Strength modifier, and the creature suffocates as long as it remains grabbed or restrained by you.


Cloak of Swiftness: a translucent cloak

Cloak of Swiftness — Item 17

Apex, Invested, Magical
Price 15,000 gp
Usage worn cloak; Bulk L

This thin cloak is surprisingly light, as if clouds or the very wind were woven together to make the garment. The cloak grants you a +3 item bonus to Acrobatics checks. When you invest the cloak, you either increase your Dexterity modifier by 1 or increase it to +4, whichever would give you a higher score.

Activate—Ride the Wind [one-action] (manipulate) Frequency once per day; Effect You tug on the cloak, wrapping yourself in the power of wind. You gain a fly Speed of 30 feet for 1 hour. While wrapped in the cloak, you become translucent, causing you to become concealed for the duration.


These items and more are set to premiere in the GM Core, coming out this November! Tune in next week as we take a look at some of the new elements you’ll find in the Player Core!

Jason Bulmahn
Director of Game Design

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Tags: Pathfinder Pathfinder Remaster Pathfinder Roleplaying Game Pathfinder Second Edition
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PossibleCabbage wrote:
Deriven Firelion wrote:
A bear hug for Strength modifier damage at the level you would obtain these items is a fricking joke of an ability. I did 6 or 7 damage to the enemy with 300 hit points. Oh boy. They really felt that bear hug.

I mean, there are already reasons to grapple people with one action. This is just free damage on top of that. Like it looks like this stacks with Crushing Grab, since that's a "when you successfully grapple" clause.

Of course, maybe Crushing Grab will be different now.

But I think it's good to design the ability portion of apex items with a mixture of "powerful effect, limited uses" and "useful but not dramatic effect, unlimited uses."

Mechs in Starfinder are dramatic and overpowered. Mechs get around the "useful but not dramatic effect, unlimited uses." by making the average Party Level 3 levels higher than normal. Overpowered magic items as powerful as mechs might be hard to do in PF2e with its tighter math.


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Pathfinder Lost Omens, Rulebook, Starfinder Roleplaying Game Subscriber

Still no eye of robes? Sadness.


Scrip wrote:
magnuskn wrote:
Baelor the Bard wrote:
Thanks. I wish I could do Paizo Con Online but sadly I think a lot of it is during work hours, but I'll watchstuff afterward.
Will the panels be put up for free somewhere after they have happened or do you also need to get an online ticket for their archival recordings? Are there archival recordings in the first place? Since I live in Germany, the time difference and just work hours are not compatible with life viewing for me.

Yes, stream VoDs are instantly available on twitch.tv/OfficialPaizo right at the same place that they're livestreamed, and then they'll also be uploaded to YouTube. And I know that for past years' conventions, audio-only recordings have been uploaded to a podcast feed afterward, so maybe those could happen this year, too!

Captain Morgan wrote:
I wish the cloak wasn't a cloak. Feels like it will compete with the stealth slot too much. Though I suppose I shouldn't assume the stealth items will remain cloaks.
Though from another design perspective, for example making it a pair of anklets or gloves would be bad for "coverage", since for 17th level the anklets of alacrity and pilferer's gloves already exist on AoN and remain legal; the cloak provides an option for people who are interested in other anklets or gloves!

Oh she--eeeeeeeeiii

MINDBLOWN


Are items from Treasure Vault, like the artifacts with the bear armor and the gellid crystal, going to be remastered?

Liberty's Edge

Terevalis Unctio of House Mysti wrote:
Are items from Treasure Vault, like the artifacts with the bear armor and the gellid crystal, going to be remastered?

They might be errataed down the line if need be, just like any item. But Treasure Vault will not get a Remastered version.


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Terevalis Unctio of House Mysti wrote:
Are items from Treasure Vault, like the artifacts with the bear armor and the gellid crystal, going to be remastered?

The apex items being remastered are ones named after classic D&D items like the Belt of Giant Strength. Treasure Vault didn't really have any D&D-named items, so it probably won't be remastered based on what we know at the moment.

If you're asking if any Treasure Vault items are going to be pulled into core, I dunno. Hobgoblin weapons might accompany the hobgoblin reprint, and energy mutagen was often considered an odd exclusion from core/common alchemy before Treasure Vault. Archetype artifacts would be a surprising choice for the core books, though, and if they did include some, they'd probably want new ones so there would be more than two total.


Semanticman wrote:
Still no eye of robes? Sadness.

No one is stopping a character from wrapping their robes around their eyes. I think we call those blindfolds. As an Apex item, it might need a better rename anyway to avoid OGL concerns.


QuidEst wrote:
Terevalis Unctio of House Mysti wrote:
Are items from Treasure Vault, like the artifacts with the bear armor and the gellid crystal, going to be remastered?

The apex items being remastered are ones named after classic D&D items like the Belt of Giant Strength. Treasure Vault didn't really have any D&D-named items, so it probably won't be remastered based on what we know at the moment.

If you're asking if any Treasure Vault items are going to be pulled into core, I dunno. Hobgoblin weapons might accompany the hobgoblin reprint, and energy mutagen was often considered an odd exclusion from core/common alchemy before Treasure Vault. Archetype artifacts would be a surprising choice for the core books, though, and if they did include some, they'd probably want new ones so there would be more than two total.

So items like the Staff of the Magi and the Staff of Power>


Terevalis Unctio of House Mysti wrote:
QuidEst wrote:

The apex items being remastered are ones named after classic D&D items like the Belt of Giant Strength. Treasure Vault didn't really have any D&D-named items, so it probably won't be remastered based on what we know at the moment.

If you're asking if any Treasure Vault items are going to be pulled into core, I dunno. Hobgoblin weapons might accompany the hobgoblin reprint, and energy mutagen was often considered an odd exclusion from core/common alchemy before Treasure Vault. Archetype artifacts would be a surprising choice for the core books, though, and if they did include some, they'd probably want new ones so there would be more than two total.

So items like the Staff of the Magi and the Staff of Power>

I would imagine so. On the plus side, the more things that need replacement, the more things we'll have multiple versions of. (Or at least, multiple versions for the niche.)


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Staff of the Magi has a name that didn't age well in Pathfinder for reasons completely unrelated to OGL -- it sounds like an item for a Magus (which in 1st Edition, has an archetype specializing in Staves, and in 2nd Edition, has a Hybrid Study doing so).


Semanticman wrote:
Still no eye of robes? Sadness.

Sure there is, though the name is different.


For Cloak of Swiftness: If user has perma fly speed, just concealed for 1 hour?


Laclale♪ wrote:
For Cloak of Swiftness: If user has perma fly speed, just concealed for 1 hour?

Yep. There are several other dexterity apex items for that reason.


Pathfinder Adventure, Lost Omens, Maps, Pathfinder Accessories, PF Special Edition Subscriber
bugleyman wrote:

To each their own. Personally, over time I have come to very much like the classic player book | gm book | monster book division, and don't mind magic items largely being the purview of the GM.

I think the bigger issue is what has to get dropped from GMG for page count if its replacement absorbs the shopping pages from the CRB?

Liberty's Edge

krazmuze wrote:
bugleyman wrote:

To each their own. Personally, over time I have come to very much like the classic player book | gm book | monster book division, and don't mind magic items largely being the purview of the GM.

I think the bigger issue is what has to get dropped from GMG for page count if its replacement absorbs the shopping pages from the CRB?

The no-alignment variant rules ?


1 person marked this as a favorite.
krazmuze wrote:
bugleyman wrote:

To each their own. Personally, over time I have come to very much like the classic player book | gm book | monster book division, and don't mind magic items largely being the purview of the GM.

I think the bigger issue is what has to get dropped from GMG for page count if its replacement absorbs the shopping pages from the CRB?

Paring down variant rules now that they have had a few years to see what people use (I don't think "split dexterity into two stats" caught on like free archetype did), maybe NPCs end up in the bestiary and alchemical items in PC2, dropping item quirks and maybe even cursed items, perhaps general and homebrew setting advice gets condensed or uses Golarion as examples to combine it with setting information, maybe cut down on the artifacts section.

... But considering the GM Core is 80 pages bigger than the GMG, I think that does a lot of the heavy lifting.

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