Pathfinder Second Edition Remaster Project!

Wednesday, April 26, 2023

Today, we are pleased to reveal the Pathfinder Second Edition Remaster Project, four new hardcover rulebooks that offer a fresh entry point to the Pathfinder Second Edition roleplaying game! The first two books, Pathfinder Player Core and Pathfinder GM Core, release this November, with Pathfinder Monster Core (March 2024) and Pathfinder Player Core 2 (July 2024) completing the remastered presentation of Pathfinder’s core rules. The new rulebooks are compatible with existing Pathfinder Second Edition products, incorporating comprehensive errata and rules updates as well as some of the best additions from later books into new, easy-to-access volumes with streamlined presentations inspired by years of player feedback.


Pathfinder Second Edition Remaster Project


This year saw a huge explosion of new Pathfinder players. Remastered books like Pathfinder Player Core and Pathfinder GM Core improve upon the presentation of our popular Pathfinder Second Edition rules, remixing four years of updates and refinements to make the game easier to learn and more fun to play.


Pathfinder Player Core Cover Mock


In time, the Pathfinder Player Core, Pathfinder GM Core, Pathfinder Monster Core, and Pathfinder Player Core 2 will replace the Pathfinder Core Rulebook, Gamemastery Guide, Bestiary, and Advanced Player’s Guide, which Paizo will not reprint once their current print runs expire. Existing Pathfinder players should be assured that the core rules system remains the same, and the overwhelming majority of the rules themselves will not change. Your existing books are still valid. The newly formatted books consolidate key information in a unified place—for example, Pathfinder Player Core will collect all the important rules for each of its featured classes in one volume rather than spreading out key information between the Core Rulebook and the Advanced Player’s Guide.

The new core rulebooks will also serve as a new foundation for our publishing partners, transitioning the game away from the Open Game License that caused so much controversy earlier this year to the more stable and reliable Open RPG Creative (ORC) license, which is currently being finalized with the help of hundreds of independent RPG publishers. This transition will result in a few minor modifications to the Pathfinder Second Edition system, notably the removal of alignment and a small number of nostalgic creatures, spells, and magic items exclusive to the OGL. These elements remain a part of the corpus of Pathfinder Second Edition rules for those who still want them, and are fully compatible with the new remastered rules, but will not appear in future Pathfinder releases.


Pathfinder GM Core mock cover


In the meantime, Pathfinder’s remaining projects and product schedule remain as-is and compatible with the newly remastered rules. This July’s Rage of Elements hardcover, along with the Lost Omens campaign setting books and our regular monthly Adventure Path volumes, continue as planned, as does the Pathfinder Society Organized Play campaign, which will incorporate the new rules as they become available.

Learn more with our FAQ here or read it below

Is this a new edition of Pathfinder?

No. The Pathfinder Second Edition Remaster Project does not change the fundamental core system design of Pathfinder. Small improvements and cosmetic changes appear throughout, but outside of a few minor changes in terminology, the changes are not anywhere substantive enough to be considered a new edition. We like Pathfinder Second Edition. You like Pathfinder Second Edition. This is a remastered version of the original, not a new version altogether.

Are my existing Pathfinder Second Edition books now obsolete?

No. With the exception of a few minor variations in terminology and a slightly different mix of monsters, spells, and magic items, the rules remain largely unchanged. A pre-Remaster stat block, spell, monster, or adventure should work with the remastered rules without any problems.

What does this mean for my digital content?

Paizo is working with its digital partners to integrate new system updates in the most seamless way possible. The new rules will be uploaded to Archives of Nethys as usual, and legacy content that does not appear in the remastered books will not disappear from online rules.

We will not be updating PDFs of legacy products with the updated rules.

Will the Pathfinder Second Edition Remaster books be part of my ongoing Pathfinder Rulebooks subscription?

Pathfinder Second Edition Remaster books will be included in ongoing Pathfinder Rulebooks subscriptions. We are currently working on a method whereby existing subscribers will have the opportunity to “opt out” of these volumes if they wish and will provide additional details as we get closer to the release of the first two volumes.

What impact will the Second Edition Remaster have on Pathfinder Society Organized Play?

We are working closely with our Organized Play team to seamlessly integrate new rules options in the upcoming books as those books are released, as normal. In the rare case of a conflict between a new book and legacy source, campaign management will provide clear advice with as little disruption as possible to player characters or the campaign itself.

Will there be more Remastered Core books to come? What about Monster Core 2 or Player Core 3?

It’s very likely that we will continue to update and remaster the Bestiaries in the future, but for now we’re focusing on the four announced books as well as Paizo’s regular schedule of Pathfinder releases. Publishing 100% new material remains Paizo’s primary focus, and we look forward to upcoming releases like Pathfinder Rage of Elements, the Lost Omens Tian Xia World Guide and Character Guide, our monthly Adventure Path installments, and other exciting projects we have yet to announce.

Will the new Pathfinder Second Edition Remaster books have Special Editions?

Yes. We are looking into various exciting print options for these books and will post more information soon.

Will the new Pathfinder Second Edition Remaster books have Pocket Editions?

Yes. Pocket editions of the new books will appear roughly three months following the hardcover releases.

Will these changes impact the Starfinder Roleplaying Game?

Not yet.

How can I learn more about the Pathfinder Second Edition Remaster books?

To learn more about the Remaster books, check out our live stream chat about the announcement happening later today on Twitch. Beyond that, we’ll be making a handful of additional announcements in the coming days and weeks to showcase more about this exciting project, culminating in your first full look at the project during PaizoCon (May 26th–29th)!

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Tags: Paizo Pathfinder Pathfinder Remaster Pathfinder Roleplaying Game Pathfinder Second Edition
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There would be a lot of things that are a lot more similar to PF1E if their only motivation was money, that's a strange argument to me. Like, a lot of core design stuff is practically diametrically opposed to what PF1E allowed you to do or expected of you for a reason, I gather, they didn't just shuffle things around randomly and end up with stuff like heavily constrained bonus types, big simplifications of action types and core progression, decoupling of enemy-building from player options, and sharp reduction of caster resources and individual power by coincidence.


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Pathfinder Adventure Path Subscriber

PF2 at high levels is 1000 times easier to GM and to play than PF1 high level games, but it still takes a fair bit of work and has some kinks in the weave. So far, from the talk around the remastery, it seems like straightening those out is a part of the plan and something they are going to keep on top of with errata.

Until you try GMing a high level PF2 adventure and compare the experience to trying to prepare and run PF1 encounters, I don’t think you can fully appreciate what the game balance and streamline have brought to the game. It is the kind of stuff that makes old systems feel “unplayable.” Not because they are not fun, but the fun to time investment is so skewed away from GMs being able to quickly and easily pick up the game. I think it is pretty important through the remastery that this stays a priority, even with all the player options available. Making sure the material in the core books establishes the ceiling of the character power and that the game mastery core is an approachable book with good advice that will let a newer GM pick up the game are all that really needs to be done with the remastery, outside of giving the ORC license a strong, narratively rich foundation that feels like it’s own unique system and not an appendix to something else.


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scope of encounter design are always limited

one save or suck spell put down every enemy is not encounter at all


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Pathfinder Adventure Path Subscriber

The point of PF2 is to have fun playing a game with your friends. The stories you tell might draw on themes of war, but the purpose of encounters in the game is not the exercise of overwhelming power and force to assert one person’s will over this fictional universe, but for a group of people to face a diverse array of challenges that are reasonable constructed to be achievable and to be arbitrated by another player who’s goal is that everyone enjoys the experience.

Saying balance creates a “video-game” feel is a little misleading. All games have thought about how essential both chance and predictability are to the experience they offer, but video games only really build to balance in multiplayer modes, usually designed around balancing tens to hundreds of players experience at once. TTRPG balance is about setting expectations for players, including GMs, about mechanical concepts of things like fairness, chance, strategy, role playing, and tone. These are easily modded by individual tables but good mechanics create repeatable, consistent baselines that can then be modded in intentional ways.

“Combat as sport” vs “combat as war” is also a problematic spectrum to focus on when talking about a game played with friends. We are only actually talking about the simulation of combat and only for the purpose of everyone involved having a good time. Values that don’t really overlap with militaristic constructions of war.


3 people marked this as a favorite.
Unicore wrote:

The point of PF2 is to have fun playing a game with your friends. The stories you tell might draw on themes of war, but the purpose of encounters in the game is not the exercise of overwhelming power and force to assert one person’s will over this fictional universe, but for a group of people to face a diverse array of challenges that are reasonable constructed to be achievable and to be arbitrated by another player who’s goal is that everyone enjoys the experience.

Saying balance creates a “video-game” feel is a little misleading. All games have thought about how essential both chance and predictability are to the experience they offer, but video games only really build to balance in multiplayer modes, usually designed around balancing tens to hundreds of players experience at once. TTRPG balance is about setting expectations for players, including GMs, about mechanical concepts of things like fairness, chance, strategy, role playing, and tone. These are easily modded by individual tables but good mechanics create repeatable, consistent baselines that can then be modded in intentional ways.

“Combat as sport” vs “combat as war” is also a problematic spectrum to focus on when talking about a game played with friends. We are only actually talking about the simulation of combat and only for the purpose of everyone involved having a good time. Values that don’t really overlap with militaristic constructions of war.

Yeah, the whole "combat as war" thing has always seemed weird to me. Of course it's combat as sport. It's a game. The whole thing is essentially sport.

Grand Lodge

3 people marked this as a favorite.
thejeff wrote:
Unicore wrote:

The point of PF2 is to have fun playing a game with your friends. The stories you tell might draw on themes of war, but the purpose of encounters in the game is not the exercise of overwhelming power and force to assert one person’s will over this fictional universe, but for a group of people to face a diverse array of challenges that are reasonable constructed to be achievable and to be arbitrated by another player who’s goal is that everyone enjoys the experience.

Saying balance creates a “video-game” feel is a little misleading. All games have thought about how essential both chance and predictability are to the experience they offer, but video games only really build to balance in multiplayer modes, usually designed around balancing tens to hundreds of players experience at once. TTRPG balance is about setting expectations for players, including GMs, about mechanical concepts of things like fairness, chance, strategy, role playing, and tone. These are easily modded by individual tables but good mechanics create repeatable, consistent baselines that can then be modded in intentional ways.

“Combat as sport” vs “combat as war” is also a problematic spectrum to focus on when talking about a game played with friends. We are only actually talking about the simulation of combat and only for the purpose of everyone involved having a good time. Values that don’t really overlap with militaristic constructions of war.

Yeah, the whole "combat as war" thing has always seemed weird to me. Of course it's combat as sport. It's a game. The whole thing is essentially sport.

It ain't "sport" 'til we see Buhlman or Seifter on an Olympic podium gettin' a Gold medal while the National Anthem plays!

Paizo Employee Community and Social Media Specialist

6 people marked this as a favorite.

Removed LOTS of off topic, baiting, harassing posts and their quotes. PLEASE keep to the topic on hand, the Remaster. Game design conversations and such can be moved to their own threads. Please remain civil in those threads as well.


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OceanshieldwolPF 2.5 wrote:
As magnuskn said upthread, I’m enjoying and learning from the derail, and I think DLHitomi is making some quite interesting points. A new thread is needed though.

I created the new thread in the Advice subforum, Encounter Balance: The Math and the Monsters.

Paizo Employee Community and Social Media Specialist

8 people marked this as a favorite.

Removed MORE off topic posts. The new thread has been created, please take the conversation there.


2 people marked this as a favorite.
Pathfinder Adventure, Adventure Path, Lost Omens, Maps, Pathfinder Accessories, PF Special Edition, Starfinder Society Subscriber

Roll For Combat had a stream yesterday that excerpted the first book (Rage of Elements) conforming to remaster rules, and they peeked at the sidebar showing the transition rules that apply to the new book.


4 people marked this as a favorite.

I saw this screenshot on Reddit.

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