Starfinder, enhance… Enhance… ENHANCE!

Wednesday, March 8th, 2023

Hey folks! You may have seen a recent product page that announced our latest upcoming book in the Starfinder RPG line: Starfinder Enhanced. Set to release in October of this year, Starfinder Enhanced is a 192-page hardback that the Starfinder team (specifically, Joe Pasini, John Compton, Dustin Knight, and all our talented freelancers) has been hard at work on in our secret orbiting starship, and we’re happy to announce it here and give a bit of context of what this book is all about. Just a little though—the book is still many months away.

At its core, Starfinder Enhanced is… well, it’s a whole lot more of everything.

A group of four different species battle against the Swarm

A group of four different species battle against the Swarm by Daniele Sorrentino

More themes, more species, more class options, more archetypes, more feats (so many feats), more spells, more rituals, more creature companions, more items, and more subsystems to help tell the stories you want to tell and build the characters you want to build. There’s no mincing words when I say “more” because this book is the single largest influx of rules into the game since the Starfinder Character Operations Manual.

This book re-introduces some species that have appeared in older Adventure Paths and even the Starfinder Alien Character Deck. In addition to Pathfinder fan favorites like the grippli and kitsune, you’ll also encounter other notable species like moyishuus, along with a few brand-new species.

A host of over a dozen starships battle one another by Daniele Sorrentino

While we can’t get into absolutely everything in this book, one piece that I think a lot of people will enjoy is the “enhanced” versions of four existing base classes. The Envoy, Solarian, Technomancer and Witchwarper all receive a fresh coat of paint with some revised mechanics. This generally means a few key tweaks to core abilities or filling in some levels that didn’t provide interesting class options. In some cases, it’s also about opening up the classes to feel like they’re contributing more during combat and not always falling into the tactics all the time. We’re very excited to see how these turn out when they release late this year.

Not much else to say, as this book is a decent way’s out… but…

This is Destructicus. He’s a Novian, which is a Tiny-sized species who emerge from dying suns. Yes, you can play this species.

A tiny sun species by Paulo Magalhães

A tiny sun species by Paulo Magalhães

Thurston Hillman
Managing Creative Director (Starfinder)

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Rysky the Dark Solarion wrote:
That’s an assumption you are having, not an actual fact.

Basing that on how basically no one ever talked about aside from people asking 'how did it go if you used it' and people saying 'we tried it but it didn't work for x class, y class, or z class so we ended up stopping using it' type stuff.

Quote:
Not claiming it worked great however, but it did pave way for the new Action Economy in P2, and this will have that and all the other projects and experience to build from all these years later.

That doesn't really change that shifting the action economy of a whole system requires acknowledging the various systems that tie into that action economy. To do that well, you need to acknowledge a lot.

It's an action economy set up that can definitely work well. But that the idea can work well in systems that are designed with the system in mind, doesn't change that to change the action economy better than something similar to unchained's action economy rework requires more changes then they've said they're doing.


Milo v3 wrote:
Basing that on how basically no one ever talked about

”No one I asked in my personal sphere used it” isn’t the most compelling argument.

Milo v3 wrote:
doesn't change that to change the action economy better than something similar to unchained's action economy rework requires more changes then they've said they're doing”

They haven’t said that though, you’re just automatically writing it off as impossible and declaring/demanding they not do it.

If they’ve stated anywhere they’re not messing with the action economy then I’ve missed it but that would also make this entire argument moot anyway.


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Rysky the Dark Solarion wrote:
”No one I asked in my personal sphere used it” isn’t the most compelling argument.

Online spaces exist. This forum exists.

Quote:

They haven’t said that though, you’re just automatically writing it off as impossible and declaring/demanding they not do it.

If they’ve stated anywhere they’re not messing with the action economy then I’ve missed it but that would also make this entire argument moot anyway.

I'm not saying they said no action economy revision. I'm referring to how they've already said what classes are being modified in this book, that's why I keep referencing the classes in each post since the initial on this topic.

Only a small number are getting modifications. This ties their hands and limits how much a potential action economy revision can do, meaning it'll have the same primary limitation that the Unchained Action Economy had, having to deal with the legacy of years and years of a game's abilities all being written and designed for a different set up.

Also not quite sure how I could be 'demanding' anything by pointing out we already have the 3.X with 3-action economy rules.


Starfinder would probably be much easier to adapt to a 3 action economy than PF1e. The action types are already more limited, weapons scale in damage in a way similar to PF2e weapons, every class is functionally limited to two attacks per round and those that get additional attacks or reductions to the full attack penalty have solidly unified language that would be easy to release broad modifications to.

And Milo is right, we already have them for PF1e but PF1e does not completely mesh with SF (Take it from someone running two adaptations of PF1e APs in SF). In my opinion that would make it more likely for us to see a refinement of the 3 action economy rules from PF1e prepared for SF, not less. I doubt they'd be nearly as robust as PF2e's but it would still be a very good optional rule set to have.


I'm very excited for class revisions and for more creature companion goodies!

I love solarians and don't really have issues with them. I have 2 that have pretty different builds which are both fun. One is a weapon solarian with the electrical attunement alternate class feature. The other is a shield solarian with some feats to get extra unarmed/shield bash damage. The main bonus with her is that a shield bash with a crystal that provides elemental damage actually makes the solar shield target EAC.

Tbh the one complaint I have about solarians is that they don't feel like a true Cha class, with their low skill points and with how important Str is for many of them (sometimes more than Cha). Interested to see if this is tuned at all!

I also would really like to play a Cha class like envoy or witchwarper if they just feel better to play! So I have high hopes for these revisions. Envoy is too outshined by operatives imo, and hopefully the flavor and mechanics for witchwarper both get some polish.

Dark Archive

I dipped Envoy on my Witchwarper, both because it made for a good story and because it gave me a little skill boost, but also the chance to pick-up a variety of action types between spells, paradigm shifts, and improvisations. I've definitely had more rounds where I do Standard, move, and reaction with that character.


spacecat11 wrote:
The main bonus with her is that a shield bash with a crystal that provides elemental damage actually makes the solar shield target EAC..

Ubnless there's a specific ability i'm not aware of

Even if a solarian weapon crystal’s extra damage is a type of energy damage, attacks with the solar weapon still target KAC, not EAC.


"You can add solarian weapon crystals to your solar shield as if it were a solar weapon, in which case their benefits apply to unarmed attacks you make with the shield. The damage type of these attacks is the same damage type as the type granted by the solarian weapon crystal, and if the solarian weapon crystal does not specify a damage type, it deals bludgeoning damage."

Character Operations Manual pg. 84


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BNW is right, a Solarian Crystal doesn't alter the AC a weapon it targets. BNW is quoting page 170 of the core book.
Unarmed strike targets KAC, so making it electric with a crystal wouldn't change that since it states a crystal does not alter the AC. Since none of the Crystals gives the Force descriptor, a Solar Shield will still target KAC, even if it deals electric/fire/cold.


Even a force crystal would be bludgeoning(force)- though the system hasn't entirely been consistent with whether its an energy type or an addon/ effect.


One thing to note is that the Solarian Shield's damage is based on the character's own unarmed strike damage. You need the Improved Unarmed Strike feat to make it decent.


I'm newer to Starfinder (started GM'ing a campaign back in October), and am wondering if I should wait until this comes out before considering to purchase the Character Operations Manual, or any other rulebooks, for that matter. I currently have Near Space, Armory, CRB, Pact Worlds, Alien Archive 1, and the Galaxy Exploration Manual. Any suggestions would be much appreciated. Thanks in advance.

Dark Archive

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Based on the description from the interview it sounds more like Enhanced will have more options that are additive, not ones that invalidate older options. I would definitely recommend Character Operations Manual if you are having a good time.


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Highly recommend people checking out the Crittercon Keynote interview with Thurston Hillman, which covers Enhanced in a lot of detail https://cosmiccrit.com/crittercon-6-keynote-thurston-hillman-strikes-back/

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