Damanta |
If I get just a basic cybernetic replacement for a limb, say my arm gets cut off and I decide a cyberarm's easier than finding someone who can cast regenerate, does that take up the relevant system slot forever? Or do basic cyberlimbs allow for installations into them?
If I understood it correctly, you can simply replace the cybernetic, just pay for the new one.
Seisho |
Shisumo wrote:If I get just a basic cybernetic replacement for a limb, say my arm gets cut off and I decide a cyberarm's easier than finding someone who can cast regenerate, does that take up the relevant system slot forever? Or do basic cyberlimbs allow for installations into them?If I understood it correctly, you can simply replace the cybernetic, just pay for the new one.
And as far as I understood it you can have multiple mods in the same slot - so time for upgrades!
Mashallah |
1 person marked this as a favorite. |
And as far as I understood it you can have multiple mods in the same slot - so time for upgrades!
Each augmentation has a system it replaces or modifies, such as an arm, the throat, or your skin. You can't have more than one augmentation applied to the same system—once you add a dragon gland, you can't also get a vocal modulator installed, as they're both throat system augmentations.
Owen K. C. Stephens Developer, Starfinder Team |
2 people marked this as a favorite. |
Are you able to spend multiple personal upgrades at on the same stat? Say I found an ancient belt of giant str for a +2 to Str at level 3, and then got a dose of str-boosting nanites for +4 str at level 10, would I have +6 STR?
No, but you can upgrade or swap out an augmentation for a higher-model augmentation. But each ability score can only have a single personal upgrade at a time.
Owen K. C. Stephens Developer, Starfinder Team |
1 person marked this as a favorite. |
I like this system.
Just a bit unclear, can you apply the +2 / +4 / +6 to the same stat for a total of +12, or does the +4 replace the +2 and the +6 replaces the +4, or do you give one stat a +2, one a +4 and a third one the +6?
You can't stack them. You CAN upgrade or replace lower-effect systems with higher-effect systems.
So if I have synaptic accelerators giving me +2 Dex, and I get a meditation crystal for +4 Dex, I can overwrite the +2 with a +4. Or if I am buying a new upgrade, I can do the same thing. Or I can leave my Dex and +2 and buy a new upgrade to get my Strength at +4.
But the limit is three ability scores, one at +2, one at +4, and one at +6.
Gilfalas |
Are you able to spend multiple personal upgrades at on the same stat? Say I found an ancient belt of giant str for a +2 to Str at level 3, and then got a dose of str-boosting nanites for +4 str at level 10, would I have +6 STR?
From what I thought they posted earlier there won't be any more 'Belts of Strength' or such?
Owen K. C. Stephens Developer, Starfinder Team |
Damanta |
You can't stack them. You CAN upgrade or replace lower-effect systems with higher-effect systems.
So if I have synaptic accelerators giving me +2 Dex, and I get a meditation crystal for +4 Dex, I can overwrite the +2 with a +4. Or if I am buying a new upgrade, I can do the same thing. Or I can leave my Dex and +2 and buy a new upgrade to get my Strength at +4.
But the limit is three ability scores, one at +2, one at +4, and one at +6.
Ah, now I understand. Thanks!
Imbicatus |
Imbicatus wrote:Are you able to spend multiple personal upgrades at on the same stat? Say I found an ancient belt of giant str for a +2 to Str at level 3, and then got a dose of str-boosting nanites for +4 str at level 10, would I have +6 STR?From what I thought they posted earlier there won't be any more 'Belts of Strength' or such?
I was using 'belt of strength' as an example of a magic based personal upgrade slot.
ENHenry |
1 person marked this as a favorite. |
Actually, the personal ehancers don't shock me as much as the ability score increases - Holy Lady of Graves!!! :-o
However, since it was said that feats and items granting stright bonuses were less common, I can see where you might want something like this - I'm in a "wait and see" attitude, hopefully all will mesh well together and characters walking around with a bunch of 18s and 20s won't look totally off the wall.
The Imperator |
Kind of sad you can't buy magic items to replace ability scores, like belts of strength, it's such an ingrained thing it'll be weird to have a system that super limits by ability to increase stats.
However, I'm still excited to finally see the product and see how everything fits together in the final rules.
Owen K. C. Stephens Developer, Starfinder Team |
2 people marked this as a favorite. |
Actually, the personal ehancers don't shock me as much as the ability score increases - Holy Lady of Graves!!! :-o
However, since it was said that feats and items granting stright bonuses were less common, I can see where you might want something like this - I'm in a "wait and see" attitude, hopefully all will mesh well together and characters walking around with a bunch of 18s and 20s won't look totally off the wall.
The system actually makes it a lot easier to not be stuck with 8s, 10s, and 12s in secondary ability scores, but it doesn't make it any easier to have several 18s or 20s. It can be more difficult to have several of those, actually.
Luke Spencer |
Actually, the personal ehancers don't shock me as much as the ability score increases - Holy Lady of Graves!!! :-o
However, since it was said that feats and items granting stright bonuses were less common, I can see where you might want something like this - I'm in a "wait and see" attitude, hopefully all will mesh well together and characters walking around with a bunch of 18s and 20s won't look totally off the wall.
I'm making some assumptions here, but it seems like this isn't the kind of game system where you can get away with having one stat incredibly high and everything else kinda bad. We've already been told in one of these forum posts that you don't gain points in point buy for decreasing stats below 10, plus with the seemingly higher emphasis on skills it seems like having low stats is not as much of a non-problem as it is in Starfinder.
ENHenry |
ENHenry wrote:The system actually makes it a lot easier to not be stuck with 8s, 10s, and 12s in secondary ability scores, but it doesn't make it any easier to have 18s or 20s. It can be more difficult to have several of those, actually.Actually, the personal ehancers don't shock me as much as the ability score increases - Holy Lady of Graves!!! :-o
However, since it was said that feats and items granting stright bonuses were less common, I can see where you might want something like this - I'm in a "wait and see" attitude, hopefully all will mesh well together and characters walking around with a bunch of 18s and 20s won't look totally off the wall.
Thanks, Owen, much appreciated!
This raises another interesting question, though -- will Ability score generation lead to around the same array for 1st level PCs? (15,14,13,12,10,8 or thereabouts)? Or lower than this?
I ask because in our Pathfinder games due to high optimization and having around 8 players + GM, we've stuck to 10 point buy in our PF games to slow power creep. If Starfinder PCs start with ability scores comparable to PF characters, I might be looking at our first house rule. We'll likely play it by the book for the first AP to see, though.
Owen K. C. Stephens Developer, Starfinder Team |
4 people marked this as a favorite. |
Owen K. C. Stephens wrote:Will there still be enhancement spells, such as bulls strength?There are no belts of giant strength in the core rules, or any similar temporary ability score items.
No.
If we want to augment something ab ability score does, like extra damage or mental defenses, we have the spell do that, preferably in an interesting way beyond a flat number bump.
Imbicatus |
I find it odd that the system is weirdly punishing for starting with a 17 in a stat.
I'm wondering if there will be feats or other abilities that will have a prerequisite of a 17 in a stat. Being able to take those prior to level five may be a big deal, so it might make sense to take a 17 starting stat, even though you are breaking even with a 16 at level 5. You're ahead in the feat chain.
Owen K. C. Stephens Developer, Starfinder Team |
1 person marked this as a favorite. |
This raises another interesting question, though -- will Ability score generation lead to around the same array for 1st level PCs? (15,14,13,12,10,8 or thereabouts)? Or lower than this?
Both around that level... and almost always very different from that. We handle buying ability scores differently (though we also have three choices of standard array, and rolling options).
xevious573 |
I find it odd that the system is weirdly punishing for starting with a 17 in a stat.
Overspecialization is commonly punished in RPGs. There isn't anything particularly odd about that. My question is how racial starting stat increases plays into this particular stat increase system. For example, will a starting 18 in Dex for elves (assuming same racial stat modifier) increase +2 at 5th level?
Torbyne |
Imbicatus wrote:Are you able to spend multiple personal upgrades at on the same stat? Say I found an ancient belt of giant str for a +2 to Str at level 3, and then got a dose of str-boosting nanites for +4 str at level 10, would I have +6 STR?No, but you can upgrade or swap out an augmentation for a higher-model augmentation. But each ability score can only have a single personal upgrade at a time.
Oh, i completely misread that then, i thought you could only have three ability score augments at a time... you are saying you can get up to a +6 mod for each stat? or am i misreading your statement and you can go up to +6 on any three of the six stats?
Mashallah |
Owen K. C. Stephens wrote:Oh, i completely misread that then, i thought you could only have three ability score augments at a time... you are saying you can get up to a +6 mod for each stat? or am i misreading your statement and you can go up to +6 on any three of the six stats?Imbicatus wrote:Are you able to spend multiple personal upgrades at on the same stat? Say I found an ancient belt of giant str for a +2 to Str at level 3, and then got a dose of str-boosting nanites for +4 str at level 10, would I have +6 STR?No, but you can upgrade or swap out an augmentation for a higher-model augmentation. But each ability score can only have a single personal upgrade at a time.
Over the course of a character's career, beginning around 3rd level or so, they can buy one personal upgrade that grants a +2 to one ability score, one that grants a +4, and one that grants a +6. It doesn't matter if these are mystic ability crystals, technological synaptic enhancers, or some hybrid system, each character can successfully use only three of them, each at a different level of ability boost.
You can't have multiple +6's.
Torbyne |
Torbyne wrote:Owen K. C. Stephens wrote:Oh, i completely misread that then, i thought you could only have three ability score augments at a time... you are saying you can get up to a +6 mod for each stat? or am i misreading your statement and you can go up to +6 on any three of the six stats?Imbicatus wrote:Are you able to spend multiple personal upgrades at on the same stat? Say I found an ancient belt of giant str for a +2 to Str at level 3, and then got a dose of str-boosting nanites for +4 str at level 10, would I have +6 STR?No, but you can upgrade or swap out an augmentation for a higher-model augmentation. But each ability score can only have a single personal upgrade at a time.OP wrote:Over the course of a character's career, beginning around 3rd level or so, they can buy one personal upgrade that grants a +2 to one ability score, one that grants a +4, and one that grants a +6. It doesn't matter if these are mystic ability crystals, technological synaptic enhancers, or some hybrid system, each character can successfully use only three of them, each at a different level of ability boost.You can't have multiple +6's.
Ok, so it is one +2, one +4 and one +6 to the stats of your choice but they will not stack?
Mashallah |
Mashallah wrote:Ok, so it is one +2, one +4 and one +6 to the stats of your choice but they will not stack?Torbyne wrote:Owen K. C. Stephens wrote:Oh, i completely misread that then, i thought you could only have three ability score augments at a time... you are saying you can get up to a +6 mod for each stat? or am i misreading your statement and you can go up to +6 on any three of the six stats?Imbicatus wrote:Are you able to spend multiple personal upgrades at on the same stat? Say I found an ancient belt of giant str for a +2 to Str at level 3, and then got a dose of str-boosting nanites for +4 str at level 10, would I have +6 STR?No, but you can upgrade or swap out an augmentation for a higher-model augmentation. But each ability score can only have a single personal upgrade at a time.OP wrote:Over the course of a character's career, beginning around 3rd level or so, they can buy one personal upgrade that grants a +2 to one ability score, one that grants a +4, and one that grants a +6. It doesn't matter if these are mystic ability crystals, technological synaptic enhancers, or some hybrid system, each character can successfully use only three of them, each at a different level of ability boost.You can't have multiple +6's.
Exactly.
Owen K. C. Stephens Developer, Starfinder Team |
2 people marked this as a favorite. |
If I have a base score of 16 and use a personal upgrade to bump that stat to 18, would I bump that stat by +1 or +2 at level 5?
+2.
Augmentations aren't considered when determining if your every-5-levels increases is a +1 or a +2. (Otherwise you could be penalized for using an augmentation early, and we want people to LIKE their treasure and upgrades).
Aratrok |
Mashallah wrote:I find it odd that the system is weirdly punishing for starting with a 17 in a stat.Overspecialization is commonly punished in RPGs. There isn't anything particularly odd about that. My question is how racial starting stat increases plays into this particular stat increase system. For example, will a starting 18 in Dex for elves (assuming same racial stat modifier) increase +2 at 5th level?
Overspecialization being punished isn't the problem being pointed out. You gain nothing by buying a 17 instead of a 16, but you do gain a tangible benefit by buying an 18. In fact, you seem to be punished even harder than in Pathfinder for assigning any odd ability score at all, it's super weird.
It seems like figuring out ability scores in general is going to be more complicated than in pathfinder, and the change to ability score enhancements punishes MAD characters.
Distant Scholar |
ENHenry wrote:The system actually makes it a lot easier to not be stuck with 8s, 10s, and 12s in secondary ability scores, but it doesn't make it any easier to have several 18s or 20s. It can be more difficult to have several of those, actually.Actually, the personal ehancers don't shock me as much as the ability score increases - Holy Lady of Graves!!! :-o
However, since it was said that feats and items granting stright bonuses were less common, I can see where you might want something like this - I'm in a "wait and see" attitude, hopefully all will mesh well together and characters walking around with a bunch of 18s and 20s won't look totally off the wall.
Perhaps I am misreading the blog, but it sounds like someone with a 14/14/12/12/12/12 starting array who spreads out bonuses evenly would be 18/18/18/18/18/18 at 20th level. I don't know how easy a 14/14/12/12/12/12 starting array will be to get in Starfinder.
Christopher Dudley RPG Superstar 2013 Top 32 |
xevious573 |
Owen K. C. Stephens wrote:Perhaps I am misreading the blog, but it sounds like someone with a 14/14/12/12/12/12 starting array who spreads out bonuses evenly would be 18/18/18/18/18/18 at 20th level. I don't know how easy a 14/14/12/12/12/12 starting array will be to get in Starfinder.ENHenry wrote:The system actually makes it a lot easier to not be stuck with 8s, 10s, and 12s in secondary ability scores, but it doesn't make it any easier to have several 18s or 20s. It can be more difficult to have several of those, actually.Actually, the personal ehancers don't shock me as much as the ability score increases - Holy Lady of Graves!!! :-o
However, since it was said that feats and items granting stright bonuses were less common, I can see where you might want something like this - I'm in a "wait and see" attitude, hopefully all will mesh well together and characters walking around with a bunch of 18s and 20s won't look totally off the wall.
You're math is incorrect I believe:
14/14/12/12/12/12 Starting
16/16/14/14/12/12 5th
18/18/16/16/12/12 10th
18/18/18/18/14/14 15th
19/19/18/18/16/16 20th
Is I how I see that ending...
Torbyne |
If cybernetics only go so far, I may have to write a character theme focused on transhumanism. More augment slots, maybe some neat qualities that come from transitioning into a new mode of existence. I'll have to see what kind of power and balance comes from themes first.
Wait, did they define the number of slots somewhere? One per slot but i sounds like dang near anything is a slot... basically every organ or bodily system could be considered a slot it sounds like. and since they are on a tiered system you could get into really transhuman levels of stuff going on.