Cybernetics and Augmentations

Saturday, June 24, 2017

A common trope of many science fiction stories is the ability of characters to be able to improve themselves with science, often in the form of cybernetic enhancements. In the Starfinder Core Rulebook, these kinds of augmentations fall into a few broad categories—cybernetics, biotech, and personal upgrades. Cybernetics and biotech are handled using roughly the same rules, while personal upgrades have their own system.

Personal upgrades represent any system—be it technological, magical, or a hybrid of the two—that increases a character's ability scores. Personal upgrades are useful, but not crucial to most character concepts because of how ability score generation and level-based increases are handled. In Starfinder, when a character reaches 5th level, and every 5 levels thereafter, the character increases 4 ability scores of the player's choice. Also if the ability score is a 16 or lower, it increases by +2, while scores of 17 or more increase by +1. This makes it easy for characters to shore up ability scores that turn out to be too low to produce the effect desired in mid-level and high-level play, without forcing a player to decide between improving a key ability score and improving weak ones.

As a result, personal upgrades are kept very simple. Over the course of a character's career, beginning around 3rd level or so, they can buy one personal upgrade that grants a +2 to one ability score, one that grants a +4, and one that grants a +6. It doesn't matter if these are mystic ability crystals, technological synaptic enhancers, or some hybrid system, each character can successfully use only three of them, each at a different level of ability boost.

Cybernetics and biotech work differently, as they come in a wide range of item levels, and can be as simple as gaining a fully function prosthetic limb to replace a lost body part, or as complex as installing a dragon gland that gives you a breath weapon attack. Other forms of augmentation, such as necrografts, are mentioned as existing in the Core Rulebook but don't have full descriptions there. (Hint: keep your eyes on the Adventure Path!) Here's an example of a cybernetic augmentation:

CARDIAC ACCELERATOR SYSTEM: HEART

Price 3,850 credits Level 6

This implant plugs directly into your heart and can be triggered to overclock the performance of your heart and circulatory system. When you run, charge, or take a move action to move, you can spend 1 Resolve Point to increase your speed (in the relevant mode of movement) by 20 feet for that action. This extra movement is treated as an enhancement bonus.

Alternatively, you can spend 1 Resolve Point as a reaction when you attempt a Reflex saving throw to gain a +1 enhancement bonus to your roll.

Each augmentation has a system it replaces or modifies, such as an arm, the throat, or your skin. You can't have more than one augmentation applied to the same system—once you add a dragon gland, you can't also get a vocal modulator installed, as they're both throat system augmentations. The price listed for each augmentation includes the cost of having it professionally installed, which normally takes about an hour per level of the augmentation. While a minimum level of skill is required to do this, there's no check involved—adding augmentations has become a routine outpatient procedure in the universe of Starfinder, with no significant risks of failure or complication. You can also have old augmentations removed or replaced with new options, though since all augmentations are custom built for their specific user, there's no market for used augmentations.

Once implanted, augmentations work just like your natural limbs and organs—a cybernetic arm is no more vulnerable to specific attacks or effects than your natural arm. Adding augmentations is essentially a character design choice: they can be useful, but no character concept requires them in order to be effective.

Owen K.C. Stephens
Developer

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David Neilson wrote:
So there is at least one piece of cybertech that requires resolve points. Honestly the resolve points being how you use various options is interesting. I wonder if there will be a way to recharge resolve faster, or expand it. That or have higher end cyberware that simply does not require resolve.

So almost everything for PCs is powered by resolve then. neat. i suppose this also means that we will never see an Extra Resolve feat since it would be so powerful...

Liberty's Edge

19/19/18/18/16/16


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I'm most shocked that cyber ware works on a body slot based system, just like d20 magic items, that assumes human physiology. I don't see any benefit to doing that instead of limiting augmentation by a point value based on how intrusive the mod is (or, really, just about any other paradigm), but there are obvious problems like dealing with characters or monsters without human physiology. Does this mean body slots are sticking around for magic items too? Those are pretty much just as weird and pointless.


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"A handsome young cyborg named Ace,
Wooed women at every base,
But once ladies glanced at
His special enhancement,
They vanished with nary a trace."


Aratrok wrote:
I'm most shocked that cyber ware works on a body slot based system, just like d20 magic items, that assumes human physiology. I don't see any benefit to doing that instead of limiting augmentation by a point value based on how intrusive the mod is (or, really, just about any other paradigm), but there are obvious problems like dealing with characters or monsters without human physiology. Does this mean body slots are sticking around for magic items too? Those are pretty much just as weird and pointless.

It doesnt have to assume a human body plan. Kasatha can get four cybernetic arms. for creatures without arms it doesnt seem like a stretch so say they can replace tenticle with cyber ones with the same benefits as an arm of that level.


Torbyne wrote:
Kasatha can get four cybernetic arms. for creatures without arms it doesnt seem like a stretch so say they can replace tenticle with cyber ones with the same benefits as an arm of that level.

Or even more since they have stated that you can ADD arms/limbs over and above your starting amounts.


Someone (I think it was Owen, but I might be wrong) said that non Kasatha can use cybernetics to get extra arms. So it's not too much of a stretch to say that creatures without arms can get arms (and by extension tentacles).

RPG Superstar Season 9 Top 16

I'm concerned this will result in inflation of ability scores.

I hope cybernetics will be affordable enough to make characters around. I'd hate to lose a huge chunk of my Wealth By Level just for something I just want for flavor.


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Pathfinder Adventure, Lost Omens, Rulebook, Starfinder Roleplaying Game Subscriber
Cyrad wrote:
I'm concerned this will result in inflation of ability scores.

I don't see inflation of ability scores as a problem if it's just replacing something Pathfinder characters were expected to get via other means. If you no longer need to invest in the Big Six magic items to get the math of the system to work out (and instead you just get those bonuses via increases to ability scores that are actually baked into the system) then that's great.

Dark Archive

You can hit 18s accross the board with 14/14/12/12/12/12 at level 20

1st 14/14/12/12/12/12
5th 14/14/14/14/14/14
10th 16/16/16/16/14/14
15th 16/16/18/18/16/16
20th 18/18/18/18/18/18

Also this is assuming you can't add 2 of your points at one level to one ability score I.e. Marking a 12 wis jump to a 16 at level 5.


Kinda missing the forest for the trees here, guys. I mentioned non human physiology as an immediately obvious problem, and a species having extra arms with a specific exception for that is the tip of that particular iceberg. Assuming that Kasatha do have a special ability that grants them extra systems for cyberware (and I'm not confident they do), we've gone into a paradigm where pretty much every species is going to need those modifiers and exceptions for each important physiological difference. Like, for instance, not having a heart, or having redundant organs like a Krogan. Body slot accounting already sucks in Pathfinder, having it included and then exacerbated by adding another set of systems to track sucks out loud, especially if this Kasatha rumor checks out and the amount of systems you're dealing with varies from character to character.

There are other less obvious but equally frustrating problems as well. Tying cyberware to a list of specifically defined systems means either an explosion in the number of replaceable systems there are ("we've got a thyroid system, a heart system, a lung system, a gut system, muscular system, skeletal system, ocular system, hair system..."), harsh limits on what can be cyberware due to needing to fit existing categories ("can't do skillwires, we don't have a nervous system system"), or cyberware being combined into the same category and becoming nonsensically incompatible ("what do you mean subdermal plating and reflective skin are both skin systems and don't work together!?"). None of those make it easier to track characters, design new cyberware, or fulfill character concepts.

To make sure it's crystal clear, those are theoretical examples illustrating those design paths, not specific cases that must exist in Starfinder.

Radiant Oath

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I think you're looking at edge cases and wanting to through out an entire system because of them. The reality is that for the vast majority of races and character concepts the new system will likely work perfectly well without being too complicated, and that's got to be the goal of any mechanic- no system is ever going to cover every single possibility without becoming unusably unwieldy.


Starfinder Charter Superscriber

I have to admit I'm concerned about the impact of removing low ability scores on role-playing. After a few levels, every PC is going to be clustering around 16-17 with every ability score, and (I presume) most of this scores will be far above sentient average. So everyone is super smart, wise, strong, fast, etc., with the difference between PCs relatively small.


Evilgm wrote:
I think you're looking at edge cases and wanting to through out an entire system because of them. The reality is that for the vast majority of races and character concepts the new system will likely work perfectly well without being too complicated, and that's got to be the goal of any mechanic- no system is ever going to cover every single possibility without becoming unusably unwieldy.

That's only one problem related to this being a scifi game. A large variety of weird and wildly variable aliens (along with the usual crew of humans with rubber prosthetics on their heads) is the order of the day, and the system should be able to handle that gracefully. Far more dire are the implied limitations on design space for cyberware that specified body slots carry, and the book keeping annoyance of adding yet more specific slots to put mutually exclusive effects from really long lists into.


Pathfinder Adventure, Adventure Path, Lost Omens, PF Special Edition Subscriber
xevious573 wrote:
Distant Scholar wrote:
Owen K. C. Stephens wrote:
ENHenry wrote:

Actually, the personal ehancers don't shock me as much as the ability score increases - Holy Lady of Graves!!! :-o

However, since it was said that feats and items granting stright bonuses were less common, I can see where you might want something like this - I'm in a "wait and see" attitude, hopefully all will mesh well together and characters walking around with a bunch of 18s and 20s won't look totally off the wall.

The system actually makes it a lot easier to not be stuck with 8s, 10s, and 12s in secondary ability scores, but it doesn't make it any easier to have several 18s or 20s. It can be more difficult to have several of those, actually.
Perhaps I am misreading the blog, but it sounds like someone with a 14/14/12/12/12/12 starting array who spreads out bonuses evenly would be 18/18/18/18/18/18 at 20th level. I don't know how easy a 14/14/12/12/12/12 starting array will be to get in Starfinder.

You're math is incorrect I believe:

14/14/12/12/12/12 Starting
16/16/14/14/12/12 5th
18/18/16/16/12/12 10th
18/18/18/18/14/14 15th
19/19/18/18/16/16 20th

Is I how I see that ending...

Or you do it like this and get those 18s:

14/14/12/12/12/12 starting
14/14/14/14/14/14 5th
16/16/16/16/14/14 10th
18/18/16/16/16/16 15th
18/18/18/18/18/18 20th


Delightful wrote:

"A handsome young cyborg named Ace,

Wooed women at every base,
But once ladies glanced at
His special enhancement,
They vanished with nary a trace."

"No refunds."

The Exchange

Pathfinder Adventure Path, Lost Omens, Maps, Rulebook, Starfinder Roleplaying Game Subscriber
Kurt Blanco wrote:
xevious573 wrote:
Distant Scholar wrote:
Owen K. C. Stephens wrote:
ENHenry wrote:

Actually, the personal ehancers don't shock me as much as the ability score increases - Holy Lady of Graves!!! :-o

However, since it was said that feats and items granting stright bonuses were less common, I can see where you might want something like this - I'm in a "wait and see" attitude, hopefully all will mesh well together and characters walking around with a bunch of 18s and 20s won't look totally off the wall.

The system actually makes it a lot easier to not be stuck with 8s, 10s, and 12s in secondary ability scores, but it doesn't make it any easier to have several 18s or 20s. It can be more difficult to have several of those, actually.
Perhaps I am misreading the blog, but it sounds like someone with a 14/14/12/12/12/12 starting array who spreads out bonuses evenly would be 18/18/18/18/18/18 at 20th level. I don't know how easy a 14/14/12/12/12/12 starting array will be to get in Starfinder.

You're math is incorrect I believe:

14/14/12/12/12/12 Starting
16/16/14/14/12/12 5th
18/18/16/16/12/12 10th
18/18/18/18/14/14 15th
19/19/18/18/16/16 20th

Is I how I see that ending...

Or you do it like this and get those 18s:

14/14/12/12/12/12 starting
14/14/14/14/14/14 5th
16/16/16/16/14/14 10th
18/18/16/16/16/16 15th
18/18/18/18/18/18 20th

Brad got there before you. It's duly noted.


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Jhaeman wrote:
I have to admit I'm concerned about the impact of removing low ability scores on role-playing. After a few levels, every PC is going to be clustering around 16-17 with every ability score, and (I presume) most of this scores will be far above sentient average. So everyone is super smart, wise, strong, fast, etc., with the difference between PCs relatively small.

i think we will see sentient averages will be dependent on the local level of technological or magical development, a society were the successful have access to higher education and physical training if they choose to pursue it. Not to mention genetic augmentation or super drugs to boost performance being a thing in the far future.

That being said, the soldier who bought up an 18 dex to start with and a high con might still choose to boost DEX and CON at 5 instead of shoring up every other ability. And the augments beyond the 5 level adjustments will still mean that classes favored stats will be noticeably higher than the other ones.

Assuming you buy a 16 in your main stat at character gen and get a +2 from species, a +1 from theme, getting you a 19 to start in your main stat and then nothing else higher than 14. At level 5 you have a 20 (22 with augment) and some 16s. At level 10 you have a 21 (25 with augments) and, a 20 (using an augment) and some 18s. That is still some decent spread in value but also pretty reflective of someone who has had the money and means to pursue perfection by all means available to a highly developed technological and magical society. This character is well beyond a baseline human but the thing they are really good at (their 25 stat) is the only one where they really shine, and other characters who prioritize other stats have their clear break outs as well.

... But i do see this as meaning just about every PC will be getting 10+ skill points/level.


Well this is now the first preview for Starfinder that has not left me thrilled. This is a min/maxer's dream, and while fine for organized play, seems like it will be a pain in the rump for more story-driven GMs. I understand that 20th level characters are supposed to be rare (hell, Characters above level six are supposed to be pretty rare), but with these stat bonuses, I get the feeling things are going to feel very "samey" for high level characters.

However I do seem to be the only dissenting opinion here.


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Torbyne wrote:
Delightful wrote:

"A handsome young cyborg named Ace,

Wooed women at every base,
But once ladies glanced at
His special enhancement,
They vanished with nary a trace."
"No refunds."

I don't know but I've been told

Deirdre's got a Network Node
Likes to press the on-off switch
Dig that crazy Gaia Witch!


I think most players will simply pump all ASIs into the same 1-2 ability scores, 3 at most.

What's 18 in ever AS worth to a fighter when he could have 40 STR instead?

What's it worth to a mystic who could have 40 WIS instead?


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Pathfinder Adventure, Lost Omens, Rulebook, Starfinder Roleplaying Game Subscriber

I don't understand all the doom and gloom here. How are well rounded ability scores a sign of a "min maxer's dream?" Especially since there won't be many ways to boost a roll, I bet the average character still has lower to-hit or skill check bonuses than a mildly optimized PF character. Remember, magic weapons won't boost attack rolls, magic armor won't boost AC, there won't be any cloaks of resistance, etc etc


The max STR or DEX for a race with a +2 is 31 in PF. That's a +15 to hit when using a +5 weapon.

In SF the theoretical max for a race with a +2 is 46, which translates to a +18 to hit when using any weapon.

So I say SF characters can end up with higher to hit rolls than PF characters, which makes sense considering that AC will probably scale really high just like damage rolls do.

Assuming you can put all your points into the same ability score, that is. Which I'm going to assume is possible because I don't see why not.


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Leo_Negri wrote:

Well this is now the first preview for Starfinder that has not left me thrilled. This is a min/maxer's dream, and while fine for organized play, seems like it will be a pain in the rump for more story-driven GMs. I understand that 20th level characters are supposed to be rare (hell, Characters above level six are supposed to be pretty rare), but with these stat bonuses, I get the feeling things are going to feel very "samey" for high level characters.

However I do seem to be the only dissenting opinion here.

Here's the thing though;(the reason this system excites me so much, your character GROWS in this game!

For someone who has played a lot of PF, that is an amazing thing. Pathfinder characters don't grow. They gain 5 measly points over their entire career, which all get jammed into their primary attribute. Your fighter, after racials, starts at level 1 with a 20 Strength. He could compete for the title of Strongest man alive at level 1, but outside of magical aid, he's pretty much at his peak right there.

In all the months and years of adventuring, he will gain no knowledge, no wisdom, he won't get any faster, tougher, or charming. He will get a tiny amount stronger, but not much. Not to the level someone who fights every day of their lives should improve.

All your improvements are magical rather than inherent until you start reading really expensive books at the end of your career. Starfinder characters learn and are shaped by their experiences, and they grow!

That is fantastic in my eyes.


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IonutRO wrote:

I think most players will simply pump all ASIs into the same 1-2 ability scores, 3 at most.

What's 18 in ever AS worth to a fighter when he could have 40 STR instead?

What's it worth to a mystic who could have 40 WIS instead?

I'm almost entirely certain you simply can't do that and ASI's must go into 4 different stats every time.


The reason I'm assuming you can put more than 1 point into the same ability score at a time is because the lvl 5 Obazaya had 2 extra points in all of her STR, DEX, CON, and INT.

The only way she could've gotten there from her lvl 1 stats is by spending 1 point on CON, 1 point on INT, and 2 points on either STR or DEX, and on top of that has a +2 personal upgrade for the other of her STR or DEX.


Pathfinder Adventure, Lost Omens, Rulebook, Starfinder Roleplaying Game Subscriber
IonutRO wrote:

The max STR or DEX for a race with a +2 is 31 in PF. That's a +15 to hit when using a +5 weapon.

In SF the theoretical max for a race with a +2 is 46, which translates to a +18 to hit when using any weapon.

So I say SF characters can end up with higher to hit rolls than PF characters, which makes sense considering that AC will probably scale really high just like damage rolls do.

Assuming you can put all your points into the same ability score, that is. Which I'm going to assume is possible because I don't see why not.

First of all, what optimized Pathfinder character has nothing more adding to their to-hit than their ability score and magic weapon modifier? (We'll pretend BABs are equal in the two games, although I'm actually pretty sure they're not). A martial Pathfinder has a whole host of additional ways to crank up that to-hit. The designers have said that they're avoiding flat to-hit bonuses in Starfinder, so I'm betting the PF character comes out ahead.

Stepping back to a meta level, my real point is that we don't really understand what this means in the larger context of Starfinder because they've changed *all* of the underlying math. Who is to say a STR of 20 ends up having as big an impact mathematically in Starfinder as it does in Pathfinder, for instance? We simply don't have enough information for this kind of negativity.

EDIT: autocorrect makes me look like I can't tell there from they're. DYAC


IonutRO wrote:

The reason I'm assuming you can put more than 1 point into the same ability score at a time is because the lvl 5 Obazaya had 2 extra points in all of her STR, DEX, CON, and INT.

The only way she could've gotten there from her lvl 1 stats is by spending 1 point on CON, 1 point on INT, and 2 points on either STR or DEX, and on top of that has a +2 personal upgrade for the other of her STR or DEX.

Read the rules more carefully. If you have exactly 16, the stat bump is still +2. Obozaya simply has no personal upgrade.

Scarab Sages Developer, Starfinder Team

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brad2411 wrote:
Also this is assuming you can't add 2 of your points at one level to one ability score I.e. Marking a 12 wis jump to a 16 at level 5.

You cannot. The every-5 level ability score increases must be applied to 4 different ability scores, so no score every jumps by more than 2.


O, ok. So the max a level 20 character with a +2 racial can have in any stat before personal upgrades is 25? That seems way too low.


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IonutRO wrote:
O, ok. So the max a level 20 character with a +2 racial can have in any stat before personal upgrades is 25? That seems way too low.

We should remember that Starfinder's internal math is not necessarily the same as Pathfinder's. What might seem low for Pathfinder math might be optimal in Starfinder's system.

Liberty's Edge

Leo_Negri wrote:
I get the feeling things are going to feel very "samey" for high level characters.

Why? Assume the standard array (which has been stated as a possibility using the normal creation rules). Assuming your average "I want to be good at my good stats." player, your average "Odd ability scores are the devil!" player, and all three personal stat boost, that's:

15, 14, 13, 12, 10, 8
17, 16, 15, 14, 10, 8
18, 18, 17, 16, 10, 8
19, 19, 18, 18, 10, 8
20, 20, 18, 18, 12, 10

After personal upgrades:
26, 24, 20, 18, 12, 10

That gives every character two super stats, two heroic stats, and two average stats. That's plenty of room for distinction.


EDIT: Actually, if SF characters get that +6 to one AS straight from level 3, then they start out with a higher attack bonus than PF characters of equal level, end up with roughly the same attack bonus in the mid tier, and then end up with a lower attack bonus in "endgame". That's not as bad as I initially thought.


SFS will use a point buy system. Can we get details on how that will work? Ca we lower stats for extra points?


Pathfinder Adventure, Lost Omens, Rulebook, Starfinder Roleplaying Game Subscriber
IonutRO wrote:
EDIT: Actually, if SF characters get that +6 to one AS straight from level 3, then they start out with a higher attack bonus than PF characters of equal level, end up with roughly the same attack bonus in the mid tier, and then end up with a lower attack bonus in "endgame". That's not as bad as I initially thought.

It looks to me like a 3rd level character may be able to afford a +2, but probably not more than that.

Scarab Sages Developer, Starfinder Team

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Bigguyinblack wrote:
SFS will use a point buy system. Can we get details on how that will work? Ca we lower stats for extra points?

You may choose to lower ability scores if you wish, but you do not gain any additional points for doing so.


Bigguyinblack wrote:
Ca we lower stats for extra points?

They already said no. If you want to lower an ability below starting value, that's called a "heroic flaw" and it gives no benefit other than being able to roleplay someone who is weak or disabled.

EDIT: Owen beat me to it, damn.


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Pathfinder Adventure, Lost Omens, Rulebook, Starfinder Roleplaying Game Subscriber
Owen K. C. Stephens wrote:
Bigguyinblack wrote:
SFS will use a point buy system. Can we get details on how that will work? Ca we lower stats for extra points?
You may choose to lower ability scores if you wish, but you do not gain any additional points for doing so.

A min-maxer's dream!


Pathfinder Companion, Maps, Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Charter Superscriber

All these ability arrays and level projections are neat and all, and I am sure you guys are considering the bonuses granted by races just like in Pathfinder. But, are you guys factoring in that you get a +1 to an ability score as determined by your Theme on top of all that?


caps wrote:
IonutRO wrote:
EDIT: Actually, if SF characters get that +6 to one AS straight from level 3, then they start out with a higher attack bonus than PF characters of equal level, end up with roughly the same attack bonus in the mid tier, and then end up with a lower attack bonus in "endgame". That's not as bad as I initially thought.
It looks to me like a 3rd level character may be able to afford a +2, but probably not more than that.

Possibly, though even that would put them at an advantage over level 3 PF characters, which can't really afford a +2 item yet unless they sank all of their WBL into it.

Still, SF characters do appear to lag behind PF characters in terms of hit bonuses while enemy AC remains the same, though the difference is small on its own, it becomes far larger when you take into account special abilities like Rage or Weapon Training.

Designer

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Don't forget that Pathfinder characters are trying to get reasonable to-hit chances with their -10 and -15 iterative attacks at high levels (while taking up to -6 for Deadly Aim or Power Attack), whereas Starfinder characters don't need to worry about those iteratives at all.

Liberty's Edge

Ashanderai wrote:
All these ability arrays and level projections are neat and all, and I am sure you guys are considering the bonuses granted by races just like in Pathfinder. But, are you guys factoring in that you get a +1 to an ability score as determined by your Theme on top of all that?

Good point. So I'm making a elven operative with the Themeless theme. If we pretend we are starting with the standard array, my stats look like this:

Str 12, Dex 15 (+2 racial +1 theme), Con 14 (-2 racial), Int 13 (+2 racial), Wis 10, Cha 8 or
Str 12, Dex 18, Con 12, Int 15, Wis 10, Cha 8 to begin with.

For the sake of argument, I'm going to assume that the +2 mod comes online at 5th, the +4 at 9th, and the +6 at 13th, just because that's roughly where you might be able to afford one such boost in PF. So here's the progression at every 5 levels:

1st - Str 12, Dex 18, Con 12, Int 15, Wis 10, Cha 8
5th - Str 14, Dex 21*, Con 14, Int 17, Wis 10, Cha 8
10th - Str 14, Dex 24*, Con 16, Int 20*, Wis 12, Cha 8
15th - Str 16, Dex 27*, Con 18*, Int 23*, Wis 14, Cha 8
20th - Str 16, Dex 28*, Con 20*, Int 24*, Wis 16, Cha 8

*has personal upgrade

With Weapon Focus, at 15th level my attack bonus is 20. A flat-footed EAC at that level would be 28, so you're looking at needing a 8 or better for your trick attack.


You know the cyber stuff is cool but the real news here is how ability score increases will work.


Mark Seifter wrote:
Don't forget that Pathfinder characters are trying to get reasonable to-hit chances with their -10 and -15 iterative attacks at high levels (while taking up to -6 for Deadly Aim or Power Attack), whereas Starfinder characters don't need to worry about those iteratives at all.

I guess. I've never really bothered with Power Attack or Deadly Aim, I prefer accuracy over damage.


Depending on the Situation both were pretty cool - especially if you got the mythic variation

Silver Crusade

Pathfinder Adventure Path Subscriber
IonutRO wrote:
Mark Seifter wrote:
Don't forget that Pathfinder characters are trying to get reasonable to-hit chances with their -10 and -15 iterative attacks at high levels (while taking up to -6 for Deadly Aim or Power Attack), whereas Starfinder characters don't need to worry about those iteratives at all.
I guess. I've never really bothered with Power Attack or Deadly Aim, I prefer accuracy over damage.

Which is suboptimal and self-defeating, because in PF accuracy scales up far faster than defences do, making PA and DA no-brainers.


Gorbacz wrote:
IonutRO wrote:
Mark Seifter wrote:
Don't forget that Pathfinder characters are trying to get reasonable to-hit chances with their -10 and -15 iterative attacks at high levels (while taking up to -6 for Deadly Aim or Power Attack), whereas Starfinder characters don't need to worry about those iteratives at all.
I guess. I've never really bothered with Power Attack or Deadly Aim, I prefer accuracy over damage.
Which is suboptimal and self-defeating, because in PF accuracy scales up far faster than defences do, making PA and DA no-brainers.

Yeah I've never had a melee (or archer) character not have some variation of power attack.


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Delightful wrote:
"A handsome young cyborg named Ace...

THAT is getting written on a bathroom stall in my first Starfinder game... Right next to the three seashells. Thank you. :D

Vidmaster7 wrote:
You know the cyber stuff is cool but the real news here is how ability score increases will work.

Indeed - Thank you to both Owen and Mark for all the extra detail!


5 people marked this as a favorite.

So.. did we ever hear anything about a potential Caster firearm ala Outlaw Star?

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