Bluenose |
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I just hope it isn't something like the Soldier having more options compared to the Fighter. If being a one trick pony makes you less useful than the other classes, just beef up that one trick until it evens out. Leave inflicting status conditions to the other classes; the "I use weapons really well" class should only worry about inflicting one condition: death!
If I'm carrying a flamethrower it can pretty fairly be assumed I'm doing so because I want to set things on fire.
Torbyne |
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Opsylum wrote:In my head-canon, galactic civilization is in an era akin to 17th century Europe. Of the three major territorial factions we've learned about, two of them appear to be straight-up empires (Veskarium, Azlanti - which I assume is a territorial empire) with strong expansionist urges. This results in training a military that will be fighting across a wide variety of alien terrains, where sensory perceptions may often be unintuitive, which leads many soldiers to rely on implants and augmentations for this skill. As a result, it's become far more effective to train soldiers to be able to take hits and neutralize threats quickly than to spend time rooting threats out ahead of time. Sorta like line infantry logic (which, incidentally, looks very similar to what's going on in the "Five Differences" blog illustration). This has led to a lot of scientific investment and innovation in power armor, which has advanced to the point where most soldiers can take a lot of hits before finally going down.Does no one do guard duty in space? Even with power armor, you still need situational awareness.
Nah Bro, thats what the HUDS/AI in the power armor is for. Jarvais has got your back. ;P
John Smithey 796 |
Extrapolating from this picture it looks like Soldiers have a D12 hit dice.
Actually, from other reading races get hps. So it would probably be soldier d10, Versk 2hp, con +1. Not sure if the racial hps are one time or per level.
Gilfalas |
Stone Dog wrote:Extrapolating from this picture it looks like Soldiers have a D12 hit dice.Actually, from other reading races get hps. So it would probably be soldier d10, Versk 2hp, con +1. Not sure if the racial hps are one time or per level.
Actually early on in the Q&A thread they revealed slyly that HD are gone from the game.
Nowhere are they even mentioned in First Contact or any of the rules quotations or preview sheets that have made it to the web so far.
There is a photo of the first two pages of the Mystic from the new core rules around and it does not mention hit die in any way.
I am pretty sure that SP/HP are derived by set values from class, race and Constitution now. Not sure how yet but that is my guess.
Mashallah |
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At level 1, you get HP from race.
At every level (including 1), you get HP from class.
At every level, you get Stamina from class and CON mod.
Vesk have 6 HP.
Soldier has 7 HP and 7 Stamina.
The iconic has +1 CON at level 1.
The end result at level 1 is 7+6=13 HP and 7+1=8 Stamina.
At level 5, her CON is bumped by the stat boop to +2, so she has 7*5+6=41HP and (7+2)*5=45 Stamina.
First World Bard |
One Soldier ability I wanted to call attention to because I didn't see it elsewhere: Grenade Specialist (mentioned in First Contact) lets a soldier always have one level 1 grenade for free (after 10 minutes of work). Not sure what the level requirement / prerequisites might be, but it seems like a neat ability.