Meet the Iconics: Mavaro

Wednesday, June 17, 2015

Starting today, we'll be introducing you to the six new iconic characters featured in Pathfinder Roleplaying Game: Occult Adventures as part of our Meet the Iconics series. This week we'll start off by meeting Mavaro, the iconic occultist!


Illustration by Wayne Reynolds

Mavaro's earliest childhood memories are of the silent seclusion of a Pharasmin convent deep in the Mindspin Mountains. The boy never learned what brought his mother to the strange cloister built among ancient standing stones, but there she had sought refuge. The sisters' strict tutelage was the only life he knew; his only friends the esoteric books and scrolls of the convent's great library. He spent years in the library, devouring countless tomes to learn more of the world denied him.

Tales of horrors stalking the cloister's corridors held Mavaro's wanderlust in check. As he grew older, Mavaro dismissed the stories and learned to secretly navigate the forbidden halls of the convent, where he regularly bore witness to the nuns' strange ceremonies. One was a ritual of severe fasting and meditation that gradually wasted the sisters' bodies. After a period of fasting, novices would unveil a yellowed, sigil-scripted skull of the order's founding abbess, Mother Wren. The acolytes then listened in turn for a ghostly whisper from the skull to indicate a worthy candidate. Soon afterward, the selected nun's sisters would rise to adorn the candidate's body, withered in self-starvation, with strange sigils and specially cast silver talismans. They'd wrap her in fresh linens and carry her down into a hidden, spiraling catacomb to carefully place her among generations of similarly mummified worshipers spanning thousands of years.

In Mavaro's twenty-second year, Varisian traders arrived at the abbey. While the nuns took the opportunity to restock their food stores and other essentials, Mavaro felt entranced by a wagonload of riches reclaimed from the ruins of a stone giant temple. Tribal totems, esoteric steles, and ruined relics of forgotten cultures all called to him—representations of a world and cultures he'd only ever read about. When one of the traders pulled forth a strange sword of ancient design, bearing a carved, glowering face with gleaming red gems inset as eyes, Mavaro knew he had to obtain the treasures at whatever cost.

But as only a lonely scribe, Mavaro had no way to pay for the items. So he quietly stole into the forbidden catacombs where he knew the silver talismans of the abbey's mummies lay for the taking. Little did he know, though, that the sisters' starved bodies actually served as unwavering guardians, and with the desecration of their remains, an evil long held in check by their sacrifice slipped free. As the caravan trundled away from the holy ground, taking the convent's traded relics with it, the binding magic that held the entity in check cracked imperceptibly, and its spiritual corruption leaked forth.

The deaths began slowly. At first they just seemed like bad luck: a broken neck from a short fall; a drowning in the convent's well; three nuns killed in the collapse of an old stone wall in the kitchens. But soon the malevolent presence grew more bold, and the sisters realized something was hunting them in the quiet corridors. By the time the prioress realized that Mavaro's pilfering had jeopardized divine defenses centuries in the making, it was too late. One by one, the nuns were slaughtered by the dark thing of rust and chains slipping through their midst. The quiet butcher saved the prioress for last, possessing her body in anticipation of a long, self-inflicted torment. But wrenching back control of her body for the briefest moment, the prioress knocked a lantern aside and set fire to the convent in an attempt to destroy the entity—and herself—in cleansing flame.

Though injured, the vicious entity was not destroyed in the blaze, and only it and Mavaro survived. Desperate to protect himself, Mavaro shifted through the smoldering ruins of the haunted abbey, desperately collecting any holy relics he could find in hope of warding off the lingering evil. Vestments of razor wire still glowing red, the spirit soon found Mavaro. The young scholar would surely have faced his death, had not the skull of Mother Wren whispered to him from the ashes. The ancient holy woman commanded Mavaro to close his eyes and open his soul to the power of the items he had collected. Its long fingers flicking like the lashes of a scourge, the wicked shadow closed on the desperate youth, cooing promises of endless, barb-licked torment. Mavaro felt the power of the relics well up inside him, and shakily reached for the ruby-eyed blade he had purchased. Trembling, but full with strange power, Mavaro blindly struck.

A red gem shattered in the sword's hilt and the dark thing shrieked, flailing jangling fetters as it retreated through the ruins. Mavaro fled the holy site as quick as he could, never looking back at the only place he'd ever called home.

In the twenty years since, Mavaro's life has been a strange paradox. He's now a man of many indulgences, making up for his modest childhood with good food and raucous company. He deflects inquiries about his youth with inconsistent but highly entertaining tales tied in with his mysterious collection of relics and strange objects. Quietly, though, he regularly casts one eye over his shoulder, ever watchful for the shadow he's come to call the Thorn Priest, which stalks him still. Mavaro regularly consults the yellowed skull of Mother Wren, heeding her ghostly whispers as he pursues the relics he traded away long ago. His travels have taken him to markets across Varisia, the strangest of private collections, and many dangerous, distant locales. Still he seeks to reclaim their power, determined to undo the folly of his youth and face the Thorn Priest once more.

Brandon Hodge
Occultist Contributing Author

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Tags: Iconics Mavaro Meet the Iconics Occultists Pathfinder Roleplaying Game Wayne Reynolds
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1 person marked this as a favorite.

I love the diversity Paizo brings to it's iconics! Body diversity can be added to that list now. Keep up the awesomeness!

Grand Lodge

Pathfinder PF Special Edition, Starfinder Roleplaying Game Subscriber
Galnörag wrote:
Hopefully they can get John Rhys Davies to play him in the upcoming Pathfinder Movie

Last time I saw him, he had ditched Sliders to play a hologram on Star Trek:Voyager. The stories with him were among the worst in the series.

Dark Archive

Pathfinder Roleplaying Game Charter Superscriber
FaoladhSeirēn wrote:
I love the diversity Paizo brings to it's iconics! Body diversity can be added to that list now. Keep up the awesomeness!

Except for overweight female. But there is the upcoming Vigilante. A very odd choice, perhaps, but maybe going so radically against type would work.


Pathfinder Maps, Pathfinder Accessories, Starfinder Maps, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber
LazarX wrote:
Galnörag wrote:
Hopefully they can get John Rhys Davies to play him in the upcoming Pathfinder Movie
Last time I saw him, he had ditched Sliders to play a hologram on Star Trek:Voyager. The stories with him were among the worst in the series.

Umm... Robert Picardo isn't John Rhys-Davies.

Dark Archive

RAdeMorris wrote:
LazarX wrote:
Galnörag wrote:
Hopefully they can get John Rhys Davies to play him in the upcoming Pathfinder Movie
Last time I saw him, he had ditched Sliders to play a hologram on Star Trek:Voyager. The stories with him were among the worst in the series.
Umm... Robert Picardo isn't John Rhys-Davies.

JRD played Leonardo Da Vinci on the holodeck in Voyager. It was painful.


Kvantum wrote:
FaoladhSeirēn wrote:
I love the diversity Paizo brings to it's iconics! Body diversity can be added to that list now. Keep up the awesomeness!
Except for overweight female. But there is the upcoming Vigilante. A very odd choice, perhaps, but maybe going so radically against type would work.

That is true, even though we have the very muscular Brawler, for the most part the majority of the female bodies are not that diverse.

My fingers are crossed for one!


1 person marked this as a favorite.

I think Mavaro has a hoarding problem.

Also, he's secretly Ekkie. But we knew that already.


Kvantum wrote:
FaoladhSeirēn wrote:
I love the diversity Paizo brings to it's iconics! Body diversity can be added to that list now. Keep up the awesomeness!
Except for overweight female. But there is the upcoming Vigilante. A very odd choice, perhaps, but maybe going so radically against type would work.

Pronouns in the Vigilante playtest are male, so this is a no go.

Of course, "woman who disguises herself as a man" is a pretty old trope in such literature. I wouldn't bank on that being the case, though.

Liberty's Edge

1 person marked this as a favorite.
Arachnofiend wrote:
Kvantum wrote:
FaoladhSeirēn wrote:
I love the diversity Paizo brings to it's iconics! Body diversity can be added to that list now. Keep up the awesomeness!
Except for overweight female. But there is the upcoming Vigilante. A very odd choice, perhaps, but maybe going so radically against type would work.

Pronouns in the Vigilante playtest are male, so this is a no go.

Of course, "woman who disguises herself as a man" is a pretty old trope in such literature.

The concept I came up with from the instant I saw the playtest uses that exact trope, in fact.

Dark Archive

Pathfinder Adventure Path Subscriber

Of course, since Golarion has far less gender issue baggage than ours, the converse probably sees considerable play as well.


Arachnofiend wrote:
Kvantum wrote:
FaoladhSeirēn wrote:
I love the diversity Paizo brings to it's iconics! Body diversity can be added to that list now. Keep up the awesomeness!
Except for overweight female. But there is the upcoming Vigilante. A very odd choice, perhaps, but maybe going so radically against type would work.

Pronouns in the Vigilante playtest are male, so this is a no go.

Of course, "woman who disguises herself as a man" is a pretty old trope in such literature. I wouldn't bank on that being the case, though.

They could have a Chevalier d'Eon-ish backstory going on with the Vigilante iconic.
Kobold Cleaver wrote:

I think Mavaro has a hoarding problem.

Also, he's secretly Ekkie. But we knew that already.

Ekkie merely forms the right arm of Gobastator.


I'd say he's NE. He doesn't seem all that bothered by wiping out the nuns in his convent/home for some shinies, more that what he's unleashed is still coming after him.

Maybe his mother went there because a fortune teller foretold her son would be responsible for unleashing a great evil, so she took him to the holiest remote site she knew, not realizing she was only a cog in the prophecy.


Great backstory Brandon!

Contributor

5 people marked this as a favorite.

Great back story Brandon. I like how you noticed the missing gem in the sword.

Community & Digital Content Director

1 person marked this as a favorite.

Removed a baiting post.


I am surprised by the lack of Hamlet quotes in this thread.

Silver Crusade

Pathfinder Adventure Path, Starfinder Adventure Path Subscriber
Icyshadow wrote:
I am surprised by the lack of Hamlet quotes in this thread.

Check the previous page.


1 person marked this as a favorite.

Nice story Brandon :)

I wonder if there is a relation between his size and the emaciation ritual and why mother Wren talks to him if they are related. :)


Lots of 'lolevulzvaleroscuzbeard' and 'roflfatz', yet no one kibitzing about it.

I guess you can make light of a heavy subject so long as it isn't tied to a pretty face.


Curaigh wrote:

Nice story Brandon :)

I wonder if there is a relation between his size and the emaciation ritual and why mother Wren talks to him if they are related. :)

Good point!


Have any of the new iconics had stats printed at higher than first level yet? I'd really like to see how Paizo intends for relics that are the sort of items that normally get replaced within a level or two to be dealt with. Is the iconic occultist still using the same sword at level ten as at level one? If so, is it still mundane? If not, how did a non-masterwork sword get enchanted? If he's switched swords, then what's the mechanism for changing implements?

Contributor

ZanThrax wrote:
Have any of the new iconics had stats printed at higher than first level yet? I'd really like to see how Paizo intends for relics that are the sort of items that normally get replaced within a level or two to be dealt with. Is the iconic occultist still using the same sword at level ten as at level one? If so, is it still mundane? If not, how did a non-masterwork sword get enchanted? If he's switched swords, then what's the mechanism for changing implements?

Implements are not intrinsically linked to an occultist the same way, say, a wizard's bonded object is. You just switch implements. There is no rule that the occultist use the same implement level-to-level or even day-to-day; only that the implement chosen on any particular day match an item on the appropriate implement school list.

An occultist with the Abjuration school, for instance, can choose an antique bell bought at a local market as their implement one day, and it satisfies the implement requirement for that day. If the occultist goes out adventuring and finds a cloak of resistance +2, he can use that as his implement the next day when he regains his mental focus and selects his implements. If he finds magic armor a few weeks later, he can use then use that.


Thanks Brandon. I actually noticed the bit in the class writeup during our session last night that says that. Feels a bit odd that there's nothing mechanically requiring the implements to be anything particularly special, but given the confusion that it's been causing me, I can certainly see why it's been set up that way. (Of course, part of my confusion is probably because I've only really been considering playing a Relic Hunter Inquisitor or a Battle Host rather than the base class.)

Contributor

Though there are no mechanical requirements, I think there's a lot implied that these items do have to be special in some regard. Between the class's object reading ability that helps them find items of occult significance, spells centered on the psychic relevance of object (both imprinting and detecting), and especially the occultist's implement equipment listing in the gear chapter (10 gp isn't anything to sneeze at for a scrap of clothing or bauble that's powerless if not in the hands of an occultist) make it clear that the item has to be historically significant, and there's a lot of freedom to play with the flavor and presentation of implements without unduly fencing them in with mechanics. Personally I love the class, and it's up next on my character docket!

Good to hear you dig the Relic Hunter Inquisitor--I wrote that one!


There's a good chance that I'll be playing one shortly after getting my Goliath Druid killed last session, so I'm glad that I've a clearer picture of how the relics are intended to work.

I really like the flavour of a divine caster whose powers are tied to holy relics; and since the Inquisitor was already my favourite divine class (I'm a sucker for skill points), the Relic Hunter archetype was a great fit for me.

And I'm also very glad that I'll be starting at third level so that I'll get a third implement school soon. It was very hard to decide which schools to start off with, especially given the limited orison options.

One thing I did notice though, is that the Inquisitor's capstone doesn't get altered or replaced. It's not really relevant to the majority of games, and it does leave some options open for combining with other archetypes, but it is a little odd.

Contributor

ZanThrax wrote:
One thing I did notice though, is that the Inquisitor's capstone doesn't get altered or replaced. It's not really relevant to the majority of games, and it does leave some options open for combining with other archetypes, but it is a little odd.

It's capstone was originally tied to destroying idols, the rules for which didn't make the final cut of the book (but see Occult Realms!). Then designer Robert Brookes spotted the thematic similarities of that original capstone with the capstone of the Iconoclast inquisitor archetype, and we nixed it totally so that both archetypes could be taken. You're welcome. ;-)


Now I just need to convince my GM that taking two archetypes doesn't mean that I'm diluting my character concept :)

I noticed how nicely the two archetypes line up while I was trying to figure out how to decide which of Abjuration/Conjuration/Divination/Transmutation to leave until higher levels. Getting access to detect magic without having to take Divination early would have made the decision much easier.

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