Season 6 of the Pathfinder Society Organized Play campaign is coming to a close, and the Society has finally pieced together the Numerian relic that gave this season its name: the Year of the Sky Key. During the second of this year's interactive Specials, The Sky Key Solution, we're going to fire up the device and see what happens!
Then again, the Sky Key helped us look back across the ages once before, and I want to look ahead to the future—namely Season 7. As I announced at the PaizoCon 2015 Preview Banquet and the Pathfinder Society Q&A panel about a week ago, Season 7 is going to be the Year of the Serpent! Too long has the Aspis Consortium been the source of ridicule and easily defeated low-level rogues, and I began to ask what would happen if the Aspis Consortium made a serious, concerted effort to tear down the Pathfinder Society. Where are those elite operatives we've always heard about, and what can they accomplish when bankrolled by one of the wealthiest operations in the Inner Sea? If you had a chance to play Pathfinder Society Special #6-97: Siege of Serpents and Pathfinder Society Special #6-98: Serpents Rise, you've had a good look at the Consortium's first major operation. However, there's a whole lot more in the works for this season with plenty of opportunities to foil Aspis plans (and occasionally even be foiled by Aspis plans). I'll let our new, serpentine overlords introduce the season's logo: a serpent consuming the Pathfinder Society's Glyph of the Open Road.
Of course, every great season becomes even better when we pick up a few loose threads in addition to spinning new stories, and I have already begun outlining some stories that pick up where we left off in far-flung locations from the Mwangi Expanse to Mendev—plus at least one more in the earthquake-shattered Precipice Quarter in Absalom.
And for those of you who were guessing whether the Year of the Serpent would involve the Aspis Consortium or the serpentfolk, why can't it be both?