Advanced Class Guide Preview: Warpriest

Tuesday, June 17, 2014


Illustration by Subroto Bhaumik

Many years ago, back in the days of the Advanced Player's Guide, there were plans to open up the paladin class to characters of any alignment. Unfortunately, the constraints of the class and its many alignment-based abilities made it too much of a challenge to fit in the pages of that book. Fortunately, the Advanced Class Guide gave us the opportunity to revisit the idea in the form of the Warpriest.

Blending together the powers of the fighter and the cleric, the warpriest is a class that allows you to represent the ideals of your deity, but to back them up with cold, hard steel. The class had 6 levels of divine spellcasting, combined with an ability called blessings that work like domains, but grant combat focused abilities. It seemed like a perfect blend, but the first version of the class that we put forth to playtest did not go over very well. The powers and abilities, as initially designed, just did not give the player enough martial ability to get the job done. It had some the spellcasting and some of the combat skill, but the two just did not work well together as initially presented. Fortunately, in round 2 of the playtest, we got it right (or maybe a bit too right). We added an ability called fervor that allows the warpriest to channel energy to heal his allies similar to a paladin's lay on hands, but it also could be spent to cast warpriest spells as a swift action, as long as those spells only targeted the warpriest. We also changed an ability called sacred weapon, which allows the warpriest to designate a weapon (or the favored weapon of his deity) and use that weapon to greater effect, increasing the damage and attack bonus.

Unfortunately, that caused a bit of a problem. The class was a bit too good.

The second round of playtest showed us some really interesting data. Everyone seemed in love with the class, which is certainly good, but our surveys also showed us that the class was now at the top of the power curve. After a number of internal playtests, it became clear that attacking with the full attack bonus of a fighter, combined with swift-casting a number of "buff" spells made the class a juggernaut. Since we really liked how the fervor mechanic worked, the sacred weapon rules had to change. Sacred weapon still increases the damage of weapons and it can still be used to grant special abilities to the weapon, but it no longer increases the attack bonus of the warpriest when using the designated weapon. Just like that, everything seemed to fit.

We also took another look at a wide number of the blessings, bringing them all in line with one another and making them a more seamless part of the class. Take the community blessing for example. The major version of the blessing did not fit really well and was outright useless to a warpriest of Erastil. It got changed to the following.

Fight as One (major): At 10th level, you can rally your allies to fight together. For 1 minute, whenever you make a successful melee or ranged attack against a foe, allies within 10 feet of you gain a +2 insight bonus on attacks of the same type you made against that foe—melee attacks if you made a melee attack, or ranged attacks if you made a ranged attack. If you score a critical hit, this bonus increases to +4 until the start of your next turn.

There are a lot of other exciting changes in the blessings as well, but for those, you will have to wait until the book arrives in stores and at Gencon in mid-August. Come back on Thursday to unleash your inner rage, now improved with magic!

Jason Bulmahn
Lead Designer

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Wow, hmm. That feat sure makes the Warpriest look a bit better. Thanks for your responses, very helpful insight.


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Devil's Advocate Post:

This is certainly making the Warpriest look better, but is it doing so because the Warpriest is in the hands of someone who knows how to play, or is it because it's the Warpriest itself making himself look good?


Well, I missed the Warpriest levels = BAB for feats, that makes it more attractive with all the bonus combat feats. I.E vital strike at 6 instead of 8. Makes it more attractive to me since we rarely make it past lvl 8-10.

Apparently CHA isn't needed anymore, which means I can maybe pump DEX and use TWF or similar, with the scaling damage dual wielding knives or light, or going 1H diety favored and Sacred light shield for bashing.

I'll have to ponder it, but I'm more inclined to pick up the PDF this week instead of waiting now, so that's a win for Paizo out of my pocket book.

But, to be fair, I'm not sure if it's enough to make me want to grab Warpriest over a Battle Oracle or Cleric 1/Fighter x when I want to roll a divine warrior.


Dual wielding for non-combat style classes is pretty difficult. You have to deal with having very low static numbers and high stat requirements.

Liberty's Edge

Warpriests can do the static bonuses better than many other classes can, though. You've seen some of the Pharasmin dagger builds I assume, yes?


With Cleric spell buffs?

Liberty's Edge

Yes, exactly. Because the spell buffs by and large add +s to the character and can be applied as swift actions, you can get some pretty decent numbers. A 6th level dagger warpriest built and advanced along PFS standards can easily have a full attack sequence that looks like +12/+12/+7 for 1d8+10 with just one use of fervor; pretty decent for a guy with just a pair of +1 daggers and a belt of strength +2.

Scarab Sages Modules Overlord

Tels wrote:

Devil's Advocate Post:

This is certainly making the Warpriest look better, but is it doing so because the Warpriest is in the hands of someone who knows how to play, or is it because it's the Warpriest itself making himself look good?

That's an ENTIRELY fair question. Obviously both Mark and I have a fair degree of system mastery.

That said, I bring that same mastery to all the characters I play, be that fighters, clerics, inquisitors, or multiclass half orc alchemist barbarians with a thing for mutagen-and-rage.

And, I would expect, I am better at mastering older classes because I have much more experience with them.

I find the warpriest to be easily competitive with all those builds, even if it doesn't duplicate them. Much like trying to run a rogue as a fighter will get you in trouble, trying to run a warpriest as a cleric won't let you take advantage of their several unique class features. When you do find a build and set of tactics that uses them well, the class does great.


What is the Greater Weapon of Choice feat? Am I missing something or do you guys mean Weapon specialization, etc?

Liberty's Edge

Weapon of the Chosen lets you spend a swift action to treat your deity's favored weapon as magical for DR or dealing with incorporeal foes for one attack, as well as letting you re-roll once if you miss your target due to concealment. (Which is probably why I would get it, since it's more generally useful than Blind-Fight while having most of the same benefits when you really need it.)

Improved Weapon of the Chosen makes Weapon of the Chosen last for a full round, and additionally aligns your weapon with your deity's alignment as well.

Greater Weapon of the Chosen requires no specific action of its own, but only works if you take a single attack using the attack action with your deity's favored weapon. (It is written in such a way that it definitely combines with Vital Strike.) You roll your attack twice and take the higher result.

Grand Lodge

this class is very Broken.

at first level you can choose weapon focus "light shield" and that becomes one of your sacred weapon with "improved shield bash"

lets say we are a 9th level warpriest of Ragathiel, Favoured weapon Bastard Sword. pickup two weapon fighting feats along with improved shield bashing feats. if the wizard of the party casts enlarge person on your Sacred weapons become 2d6 each. so if we add spikes to the shield and the bashing armor enhancement that shield now is doing 6D6 damage.

at 9th level you sacred weapons are +2 which as a lawful good character i can now add holy,

if on the weapon side i was adding Bane several times with Say Undead, Evil outsider, Human, etc

it is feasable that you are doing 10d6+STR+Devine Fervor for your shield attacks and 6D6+STR+Ferver with your bastard sword.

EDIT

Now lets add vital strike to that 16d6 Shield Smash...


What book is it in? Advanced Class Guide? I can't find it.


Shisumo wrote:

Weapon of the Chosen lets you spend a swift action to treat your deity's favored weapon as magical for DR or dealing with incorporeal foes for one attack, as well as letting you re-roll once if you miss your target due to concealment. (Which is probably why I would get it, since it's more generally useful than Blind-Fight while having most of the same benefits when you really need it.)

Improved Weapon of the Chosen makes Weapon of the Chosen last for a full round, and additionally aligns your weapon with your deity's alignment as well.

Greater Weapon of the Chosen requires no specific action of its own, but only works if you take a single attack using the attack action with your deity's favored weapon. (It is written in such a way that it definitely combines with Vital Strike.) You roll your attack twice and take the higher result.

Did you seriously just say that Greater Weapon of the Chosen has to be with your deity's favored weapon? Is this debate about to be revived? I really hope that was a miss-type because I was incredibly excited for a second there.

Grand Lodge

also my second issue is when you looks at the "Fervor" Text the spells that are able to be cast as a swift action are not restricted by their casting time so spells that are longer than 1 round can be cast as swift actions even if they take a full day to cast(not that there are any that i know of) but the one i know of is "Lesser restoration" normal 10min now swift....


Humphry B ManWitch wrote:

this class is very Broken.

at first level you can choose weapon focus "light shield" and that becomes one of your sacred weapon with "improved shield bash"

lets say we are a 9th level warpriest of Ragathiel, Favoured weapon Bastard Sword. pickup two weapon fighting feats along with improved shield bashing feats. if the wizard of the party casts enlarge person on your Sacred weapons become 2d6 each. so if we add spikes to the shield and the bashing armor enhancement that shield now is doing 6D6 damage.

at 9th level you sacred weapons are +2 which as a lawful good character i can now add holy,

if on the weapon side i was adding Bane several times with Say Undead, Evil outsider, Human, etc

it is feasable that you are doing 10d6+STR+Devine Fervor for your shield attacks and 6D6+STR+Ferver with your bastard sword.

EDIT

Now lets add vital strike to that 16d6 Shield Smash...

Almost none of those things stack. Unless there is a big change to the wording of sacred weapon, you choose to either use the sacred weapon damage table or the weapon by itself. Gravity bow, impact, shield spikes, bashing and any other effect I can't think of won't change sacred weapon damage. Likewise bonus dice from holy or bane won't multiply with vital strike.


Humphry B ManWitch wrote:
also my second issue is when you looks at the "Fervor" Text the spells that are able to be cast as a swift action are not restricted by their casting time so spells that are longer than 1 round can be cast as swift actions even if they take a full day to cast(not that there are any that i know of) but the one i know of is "Lesser restoration" normal 10min now swift....

Casting swift action lesser restorations is awesome and in no way broken. Just because nobody else can do it does not mean it is overpowered in any way.

I am not happy with the Warpriest, but I have to give credit where credit is due.

Grand Lodge

Torbyne wrote:
Humphry B ManWitch wrote:

this class is very Broken.

at first level you can choose weapon focus "light shield" and that becomes one of your sacred weapon with "improved shield bash"

lets say we are a 9th level warpriest of Ragathiel, Favoured weapon Bastard Sword. pickup two weapon fighting feats along with improved shield bashing feats. if the wizard of the party casts enlarge person on your Sacred weapons become 2d6 each. so if we add spikes to the shield and the bashing armor enhancement that shield now is doing 6D6 damage.

at 9th level you sacred weapons are +2 which as a lawful good character i can now add holy,

if on the weapon side i was adding Bane several times with Say Undead, Evil outsider, Human, etc

it is feasable that you are doing 10d6+STR+Devine Fervor for your shield attacks and 6D6+STR+Ferver with your bastard sword.

EDIT

Now lets add vital strike to that 16d6 Shield Smash...

Almost none of those things stack. Unless there is a big change to the wording of sacred weapon, you choose to either use the sacred weapon damage table or the weapon by itself. Gravity bow, impact, shield spikes, bashing and any other effect I can't think of won't change sacred weapon damage. Likewise bonus dice from holy or bane won't multiply with vital strike.

i do not see where you are getting that they don't stack from..

weapon is Light shield normal damage 1d3 new damage 1d8

SHIELD SPIKES
Price +10 gp
Shield Bonus —
Deadly spikes and bladed projections extend from some shields, transforming such pieces of armor into weapon in their own right. Shield spikes turn a shield into a martial piercing weapon and increase the damage dealt by a shield bash as if the shield were designed for a creature one size category larger (see "spiked light shield" and "spiked heavy shield" in the Martial Weapons table). You can't put spikes on a buckler or a tower shield. Otherwise, attacking with a spiked shield is like making a shield bash attack.

An enhancement bonus on a spiked shield does not improve the effectiveness of a shield bash made with it, but a spiked shield can be made into a magic weapon in its own right.


Wait, are you saying the class is broken because it can increase static damage by a few points? I thought we were talking about using weapon focus on a warpriest to change the base damage die of a weapon. Last I checked you could either use the weapon's normal damage die, such as a spiked bashing shield, or you could use the size table for a warpriest but using the warpriest damage die means you can't stack bashing or spiked or anything else onto that weapon. Only enlarge or the like since the ability is tied to the size of the warpriest.

Grand Lodge

Torbyne wrote:
Wait, are you saying the class is broken because it can increase static damage by a few points? I thought we were talking about using weapon focus on a warpriest to change the base damage die of a weapon. Last I checked you could either use the weapon's normal damage die, such as a spiked bashing shield, or you could use the size table for a warpriest but using the warpriest damage die means you can't stack bashing or spiked or anything else onto that weapon. Only enlarge or the like since the ability is tied to the size of the warpriest.

i have the PDF of the new class im not sure if im allowed to paste anything from it here but it states you can use either but has comments about stating that weapons abilities still function.

hence spiked bashing shield of doom.

Grand Lodge

at 15th level your looking at 8d6
greater vital strike at 17th level =32D6 + Bane 2d6 + Holy 2d6 + lots more

at 20th is is 8D8

if we cast lead blades on the shield after that it becomes 12d6 or 48D6 greater vital strike at 17th level


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Which is still only about as much damage as the standard Barbarian, Smiting Paladin, etc. full attack, at best.

Why are you griping because the Warpriest actually has something unique it can potentially pull off?

Besides, even if it was broken, it would never be nerfed, so you may as well save your breath. The Warpriest has casting, he gets to keep all his toys now that it's released.

Liberty's Edge

Adam B. 135 wrote:
Shisumo wrote:

Weapon of the Chosen lets you spend a swift action to treat your deity's favored weapon as magical for DR or dealing with incorporeal foes for one attack, as well as letting you re-roll once if you miss your target due to concealment. (Which is probably why I would get it, since it's more generally useful than Blind-Fight while having most of the same benefits when you really need it.)

Improved Weapon of the Chosen makes Weapon of the Chosen last for a full round, and additionally aligns your weapon with your deity's alignment as well.

Greater Weapon of the Chosen requires no specific action of its own, but only works if you take a single attack using the attack action with your deity's favored weapon. (It is written in such a way that it definitely combines with Vital Strike.) You roll your attack twice and take the higher result.

Did you seriously just say that Greater Weapon of the Chosen has to be with your deity's favored weapon? Is this debate about to be revived? I really hope that was a miss-type because I was incredibly excited for a second there.

The entire chain is about enhancing your use of your deity's favored weapon, so yes.


Rynjin wrote:

Which is still only about as much damage as the standard Barbarian, Smiting Paladin, etc. full attack, at best.

Why are you griping because the Warpriest actually has something unique it can potentially pull off?

Besides, even if it was broken, it would never be nerfed, so you may as well save your breath. The Warpriest has casting, he gets to keep all his toys now that it's released.

You aren't normally this bitter.


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master_marshmallow wrote:
Rynjin wrote:

Which is still only about as much damage as the standard Barbarian, Smiting Paladin, etc. full attack, at best.

Why are you griping because the Warpriest actually has something unique it can potentially pull off?

Besides, even if it was broken, it would never be nerfed, so you may as well save your breath. The Warpriest has casting, he gets to keep all his toys now that it's released.

You aren't normally this bitter.

The whole ACG lead up from the playtest to its (soon to be) release has left a bitter taste in my mouth.

I was hyped as hell when it was first announced but between the Brawler being disappointing (and basically none of the feedback about its abilities apparently being listened to, it was certainly dismissed out of hand during), the Hunter existing, and the Arcanist even being THOUGHT of my goodwill vanished.

Now with the Previews coupled with the spoilers people are posting, most of my suspicions/misgivings have been proven, or at least haven't been DISproven.

Maybe I'll think differently once I have the actual PDF (I have $10 in store credit from somewhere, may as well use it), but I doubt it.

This will probably be the book I look at and go "Well at least we got the Slayer from it" until somebody b!~&+es too hard about it replacing the Rogue and it gets "FAQ'd" so that Favored Target is a Move action forever or something.

Paizo Glitterati Robot

Removed a post and replies. That really wasn't necessary.


Shisumo wrote:
Adam B. 135 wrote:
Shisumo wrote:

Weapon of the Chosen lets you spend a swift action to treat your deity's favored weapon as magical for DR or dealing with incorporeal foes for one attack, as well as letting you re-roll once if you miss your target due to concealment. (Which is probably why I would get it, since it's more generally useful than Blind-Fight while having most of the same benefits when you really need it.)

Improved Weapon of the Chosen makes Weapon of the Chosen last for a full round, and additionally aligns your weapon with your deity's alignment as well.

Greater Weapon of the Chosen requires no specific action of its own, but only works if you take a single attack using the attack action with your deity's favored weapon. (It is written in such a way that it definitely combines with Vital Strike.) You roll your attack twice and take the higher result.

Did you seriously just say that Greater Weapon of the Chosen has to be with your deity's favored weapon? Is this debate about to be revived? I really hope that was a miss-type because I was incredibly excited for a second there.
The entire chain is about enhancing your use of your deity's favored weapon, so yes.

Guess what I'll be asking for an errata for when I get my book? All those posts many people and myself made in the Warpriest thread should not have been for nothing. Pharasman warpriests should not be using their ceremonial daggers for this. Gorum should not care about what weapon a warpriest wields. Rovagug cares not for your implement of destruction, just the destruction caused by it.

I am with Rynjin on this one. I feel like a lot of good feedback was ignored. Totally logical arguments thrown out the window. Actual combat data swept under the rug.

Shadow Lodge

Pretty much.


Adventure Path Charter Subscriber
Adam B. 135 wrote:
Shisumo wrote:
Adam B. 135 wrote:
Did you seriously just say that Greater Weapon of the Chosen has to be with your deity's favored weapon? Is this debate about to be revived? I really hope that was a miss-type because I was incredibly excited for a second there.
The entire chain is about enhancing your use of your deity's favored weapon, so yes.

Guess what I'll be asking for an errata for when I get my book? All those posts many people and myself made in the Warpriest thread should not have been for nothing. Pharasman warpriests should not be using their ceremonial daggers for this. Gorum should not care about what weapon a warpriest wields. Rovagug cares not for your implement of destruction, just the destruction caused by it.

I am with Rynjin on this one. I feel like a lot of good feedback was ignored. Totally logical arguments thrown out the window. Actual combat data swept under the rug.

I think there is some confusion.

Weapon of the Chosen is a feat (a three feat chain, actually). It wasn't in the ACG playtest.

The war priest class ability is Sacred Weapon.

The feat has to be for your deity's favored weapon.

The class ability works with whatever weapon(s) for which you have Weapon Focus.


coyote6 wrote:
Adam B. 135 wrote:
Shisumo wrote:
Adam B. 135 wrote:
Did you seriously just say that Greater Weapon of the Chosen has to be with your deity's favored weapon? Is this debate about to be revived? I really hope that was a miss-type because I was incredibly excited for a second there.
The entire chain is about enhancing your use of your deity's favored weapon, so yes.

Guess what I'll be asking for an errata for when I get my book? All those posts many people and myself made in the Warpriest thread should not have been for nothing. Pharasman warpriests should not be using their ceremonial daggers for this. Gorum should not care about what weapon a warpriest wields. Rovagug cares not for your implement of destruction, just the destruction caused by it.

I am with Rynjin on this one. I feel like a lot of good feedback was ignored. Totally logical arguments thrown out the window. Actual combat data swept under the rug.

I think there is some confusion.

Weapon of the Chosen is a feat (a three feat chain, actually). It wasn't in the ACG playtest.

The war priest class ability is Sacred Weapon.

The feat has to be for your deity's favored weapon.

The class ability works with whatever weapon(s) for which you have Weapon Focus.

No confusion here. I am mad that the feat does not apply to any weapon that benefits from your Sacred Weapon ability. Considering that this is such a powerful feat chain, it feels like I have been betrayed by Paizo on this matter. The feedback that many people gave on Sacred Weapon should have applied to this feat too. The deity's favored weapon requirement makes sense on no level. Not at a fluff, gameplay balance, or logical level.

Scarab Sages

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Weapon of the Chosen is not a warpriest feat. It's a divine caster feat. It's equally useable by Clerics, Paladins, Inquisitors, Warpriests, Oracles, Hunters, Rangers, Shamen, and Druids.

The feat is more attractive to warpriests because of bonus feats granting early access. But it's hardly the first feat that grants bonuses to a deity's favored weapon.


Imbicatus wrote:

Weapon of the Chosen is not a warpriest feat. It's a divine caster feat. It's equally useable by Clerics, Paladins, Inquisitors, Warpriests, Oracles, Hunters, Rangers, Shamen, and Druids.

The feat is more attractive to warpriests because of bonus feats granting early access. But it's hardly the first feat that grants bonuses to a deity's favored weapon.

Its a shame anchoring feats to the deity's favored weapon is a poor concept by flavor and gameplay standards.


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Scavion wrote:
Its a shame anchoring feats to the deity's favored weapon is a poor concept by flavor and gameplay standards.

Ummm, what?

This is another matter of internet forum metagame BS substituting itself for fluff.

Having the feat only apply to the favored weapon is all about flavor.


Imbicatus wrote:

Weapon of the Chosen is not a warpriest feat. It's a divine caster feat. It's equally useable by Clerics, Paladins, Inquisitors, Warpriests, Oracles, Hunters, Rangers, Shamen, and Druids.

The feat is more attractive to warpriests because of bonus feats granting early access. But it's hardly the first feat that grants bonuses to a deity's favored weapon.

Yeah, and since this is the book that has Warpriests in it, they could have easily included a

"Special: A Warpriest may apply this feat to any weapon that his Sacred Weapon applies to."

This is an insult to all the people who argued against the original sacred weapon.


master_marshmallow wrote:
Scavion wrote:
Its a shame anchoring feats to the deity's favored weapon is a poor concept by flavor and gameplay standards.

Ummm, what?

This is another matter of internet forum metagame BS substituting itself for fluff.

Having the feat only apply to the favored weapon is all about flavor.

Nope not at all. It in fact goes against various established fluff of some favored weapons not being used for combat purposes, gods not caring what weapon you use, or just any weapon at all.

Belief otherwise is a result from only skimming various god articles.


Well, after reading the book and messing with some builds, now i can safely say, failpriest sucks!

There is ONE bright spot, and that is the Sacred Fist(Archetype)!

Why? Well, the sacred fist is more of a monk than a warpriest(which doesnt help a lot), but by pure luck, it have the tools to correct the weakness of the monk core class.

Back at the beginning of all this discussion, i expressed all the concern that removing the ability to hit from a class that NEED to hit in order to do something was, at very best, foolish, at worse, dumb. The Sacred Fist gained it back with flurry of blows, that scale at +1bab/level, so the pathetic sacred weapon is finally working again, you can only increase the damage of your unnarmed attack(but at the better monk rate), but you can flurry with any "monk" weapon, as normal.

Whats the point? RESOURCE MANAGEMENT! With the sacred fist, you dont need to burn spells/blessing/fevor from round 1 to fight that goblin or risk going "you missed, end of turn" like 3 rounds in a row, you have a scalabe BAB(which works for Power Attack) and BETTER THAN THE MONK you get a Weapon Focus bonus to hit on level 1!!!!! so you will start with +0/+0 on your flurry plus Str bonus. You will earn extra attacks earlier, free TWF, ITWF and GTWF, without needing 19 dex, end up with 9 attacks (4 at full BAB).

But wait? The monk has all of this and monk is bottom tier!

Yep, but monk CANT buff up to sky high to hit with cleric spells! AND also gain theese bonus to damage too.

But the common Warpriest can also do this, why they arent as good?

They cant 9 attacks, they NEED to buff to have full bab, its not a option, they CANT gain KI and they cant get free pounce without needing resources (Sacred Fist can).

As some added cherry to the cake, the sacred fist can recover Ki with a long duration self buff(switable) and can becomming artilleries with blood crow strike and quickned blood crow strike on the same round (up to 8 attacks each, for 16 attacks total per round)

Inquisitors got many awesome love, including the possibility of trading judgments for the favored target abilities(which sometime is better, sometime is worse) and sneak attack.

Again, i take a book for the Warpriest and get a much improved inquisitor (Well, props for the Sacred Fist, its a amazing archetype)

PS: I reccomend taking Fate's Favored and Magical Knack(Warpriest) and 2 level dip on MoMS for a second style(Dragon should always be first), evasion, free stunning fist. Recommended second styles are the Haymaker Style(From ACG itself for pounce and a drill like punch of 300 damage), turtle style(+2 AC, +6vs critical), snake style(retaliation all the way).

PS2: The blessing changes were minimal, it wont change the power level of the failpriest by 1xp.

PS3: After 3 months of "wait for the book cause youre no seer", ok, i waited and got exactly what i said i didnt want, a class that is outperformed in every aspect possible by something else.

PS4: There are some gimmick Whip/Vital Strike possible builds, yes, but i find VERY shameful that a class should be built around gimmickies to be effective. (by effective i dont mean "op", i just mean it wont be "miss, miss, miss, next round" or "i burnt all my resources last fight, last sleep plix")

Scarab Sages

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And allowing to apply to any weapon would be an insult to players who chose a deity for a specific weapon to apply Crusader's Flurry or Guided Hand to.

I do greatly appreciate the fact that the warpriest has the option of making any weapon a sacred weapon. But there is also meaning in using a favored weapon.

The flavor of a feat giving that weapon an additional bonus is one that is fitting.


Lemme use my ceremonial umbilical cord slicing dagger that's use in combat is considered blasphemy because feats only apply to it!


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RafaelBraga wrote:
stuff

Starting off with calling it 'failpriest' makes it really hard to take you seriously.

Shadow Lodge

Imbicatus wrote:

And allowing to apply to any weapon would be an insult to players who chose a deity for a specific weapon to apply Crusader's Flurry or Guided Hand to.

I do greatly appreciate the fact that the warpriest has the option of making any weapon a sacred weapon. But there is also meaning in using a favored weapon.

The flavor of a feat giving that weapon an additional bonus is one that is fitting.

That's actually exactly what I was about to say. :)

redward wrote:
RafaelBraga wrote:
stuff
Starting off with calling it 'failpriest' makes it really hard to take you seriously.

Not really. A lot of people are pretty disheartened by how the Warpriest did/looks to have turned out.


Insain Dragoon wrote:
Lemme use my ceremonial umbilical cord slicing dagger that's use in combat is considered blasphemy because feats only apply to it!

As it does more damage than a greatsword!!!

Oh wait...

Scarab Sages

Insain Dragoon wrote:
Lemme use my ceremonial umbilical cord slicing dagger that's use in combat is considered blasphemy because feats only apply to it!

Using that dagger in combat is not blasphemy per Inner Sea Gods.

Inner Sea Gods pg. 120 wrote:


It is not forbidden for a priest to use a skane to draw blood or take a life, but some refuse to do so and carry a different item to use in combat.

While some may choose not to, doing so is in no way blasphemy.


master_marshmallow wrote:
Insain Dragoon wrote:
Lemme use my ceremonial umbilical cord slicing dagger that's use in combat is considered blasphemy because feats only apply to it!

As it does more damage than a greatsword!!!

Oh wait...

Not till level 12ish :)

Wouldn't you agree that commiting blasphemy because a feat only applies to favored weapons goes against good fluff, logic, and gameplay standards?

RPG Superstar 2008 Top 32

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Adam B. 135 wrote:
This is an insult to all the people who argued against the original sacred weapon.

I realize that it might not work exactly the way you want, but an insult, really?


That doesnt make the class better, like it didnt make the monk better.

The brawler will suffer similar problems, a little less cause they can have the "braw" enchantment, but again, is making a class around it and hoping it works.

If i said "wow, this class is great, thanks!" would you take me seriously then?

If your answer is "in this case, probably yes" than youre interested only in positive feedbacks and cant live being wrong.

I just took the time to write that post cause people kept saying to "wait for the final class, blah blah". I waited, and got exactly what i said i didnt want and people kept saying "you cant be sure", well, now i can be sure.

The book is worth? For sure, the slayer is a great class, even the investigator which i found very "meh" in the playtest ended being at least "interesting". All the opness of the arcanist just became even more op, better studies and no nerf to dimensional slide.

The Sacred Fist really surprised me, i dont expected they could "let pass" that flurry would make one warpriest having a full bab progression and that fact alone made the archetype simple the main class.

IMO i dont have a warpriest class, i have a Sacred Fist class, which is basicly a competitive divine monk(finally!). The only thing that botter me is that by the number os rushness the book seemed to suffer (some sentences incomplete, some others could be better explained, nothing crippling, but enough to give the impression of rush) i had the complete impression that the flurry thing was left there by "accident" cause they dont realize it would give the class access to full BAB.

If you dont like, ok, your total right! Like mine to find the class trashy by design mistake, and feel disappointed since i love the concept. People will obviou not rate it trash tier cause everything that cast spells is considered above rogue/monk/fighter, but i expect people to really rate Sacred Fist appart of the Warpriest itself.


Insain Dragoon wrote:
master_marshmallow wrote:
Insain Dragoon wrote:
Lemme use my ceremonial umbilical cord slicing dagger that's use in combat is considered blasphemy because feats only apply to it!

As it does more damage than a greatsword!!!

Oh wait...

Not till level 12ish :)

Wouldn't you agree that commiting blasphemy because a feat only applies to favored weapons goes against good fluff, logic, and gameplay standards?

I would blame the fluff for being so off-the-wall that they can't tie crunch to it and then this conversation happens.

Scarab Sages

Insain Dragoon wrote:
master_marshmallow wrote:
Insain Dragoon wrote:
Lemme use my ceremonial umbilical cord slicing dagger that's use in combat is considered blasphemy because feats only apply to it!

As it does more damage than a greatsword!!!

Oh wait...

Not till level 12ish :)

Wouldn't you agree that commiting blasphemy because a feat only applies to favored weapons goes against good fluff, logic, and gameplay standards?

Again, not blasphemy. And besides. You would use a normal dagger for combat and save the skane for midwifery if you are one of the objectors. It doesn't change the fact that Pharasma's obedience is specifically designed to give you a bonus to using daggers in combat.

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