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To the people that are saying "you run the number":
People, its VERY easy to do, just build a character of X level and compare.
I've said this problem literary 1 day after the playtest released. Its VERY EASY to figure out.
My first suspicion was seeing that ALL the monsters had perception WAY ABOVE (ranging from +3 to +5 or even more in some specific monsters) than their wis and level could allow. There are some MONSTER LITERARY CHEATING... not even with +5 item and +3 from legendary they could have that values.
They i started building players... after a little while, 2 or 3 characters, you realize that all classes are just standarlized to 4ed levels, and everyone has exact the same MAX at something at said level. There is literary no choice... well, you can choose to be unoptimized, but that means that you will ALWAYS be behind the values of monsters.
And another IMENSE problem i realized after also playing a session: most monster are literary made to challenged everyone at what they are THE BEST... that means that all monsters fight like the best fighter, scout like the best possible to challenge the optimized rogue stealther and when they do anything else they are always good enough to beat a player optimized to do that thing.
So while the players specialize, monster are good at everything.
Have a diferent opinion? Open bestiary and do the math, its actually very easy after a while.