mdt |
1 person marked this as a favorite. |
Archaeologist should be fun: bonuses to academic backbiting and advanced cataloguing skills... bonus to concentration checks when using a trowel.
I'm imagining more something like weapon proficiency with whips and pistols, bonuses to acrobatics, seduction and knowledge skills, several class abilities that function off of charisma, and improved unarmed strike. Possibly with a phobia feature similar to the oracle curse mechanic.
KrispyXIV |
GeraintElberion wrote:I'm imagining more something like weapon proficiency with whips and pistols, bonuses to acrobatics, seduction and knowledge skills, several class abilities that function off of charisma, and improved unarmed strike. Possibly with a phobia feature similar to the oracle curse mechanic.
Archaeologist should be fun: bonuses to academic backbiting and advanced cataloguing skills... bonus to concentration checks when using a trowel.
I think I'd halfway sell my soul for a class ability called "It belongs in a museum!"
I dont even care what it does :)
mdt |
I think I'd halfway sell my soul for a class ability called "It belongs in a museum!"I dont even care what it does :)
How about this one :
Strategic Assets : Whenever the archaelogist finds a secret door, it will be opened by pressing upon the very visible and very naked assets of a carved female form. The archaelogist gains a +10 luck bonus to find secret doors if he has a feminist female in his party who will be annoyed by this.
Dark_Mistress |
mdt wrote:GeraintElberion wrote:I'm imagining more something like weapon proficiency with whips and pistols, bonuses to acrobatics, seduction and knowledge skills, several class abilities that function off of charisma, and improved unarmed strike. Possibly with a phobia feature similar to the oracle curse mechanic.
Archaeologist should be fun: bonuses to academic backbiting and advanced cataloguing skills... bonus to concentration checks when using a trowel.I think I'd halfway sell my soul for a class ability called "It belongs in a museum!"
I dont even care what it does :)
That would apply to mdt as well. :)
As for a ability perhaps if it is a old relic a PC could say that and then get a +2 to all rolls for the duration of their attempt to acquire the item and return it safely to a museum with a self geas to return said item to a museum as quickly as safely possible.
R_Chance |
I am exhausted by this mass of options.
I'm still processing the APG.
When did a gazillion options become a virtue?
Archaeologist should be fun: bonuses to academic backbiting and advanced cataloguing skills... bonus to concentration checks when using a trowel.
Yeah, I'm still working through the APG and UM myself. A gazillion options is what some people want (mainly players I suspect). I like to look over new options befoe I let them into the wild...
Dark_Mistress |
1 person marked this as a favorite. |
KrispyXIV wrote:
I think I'd halfway sell my soul for a class ability called "It belongs in a museum!"I dont even care what it does :)
How about this one :
Strategic Assets : Whenever the archaelogist finds a secret door, it will be opened by pressing upon the very visible and very naked assets of a carved female form. The archaelogist gains a +10 luck bonus to find secret doors if he has a feminist female in his party who will be annoyed by this.
Or the special leadership ability, which gives them a temporary local cohort that is either a over weight laborer, short Asian kid, or a know it all old professor. :)
Justin Franklin |
3 people marked this as a favorite. |
GeraintElberion wrote:Yeah, I'm still working through the APG and UM myself. A gazillion options is what some people want (mainly players I suspect). I like to look over new options befoe I let them into the wild...I am exhausted by this mass of options.
I'm still processing the APG.
When did a gazillion options become a virtue?
Archaeologist should be fun: bonuses to academic backbiting and advanced cataloguing skills... bonus to concentration checks when using a trowel.
I thought the plan was to get as many character options out as possible right away and then move in other directions in the RPG line.
Cydeth RPG Superstar 2012 Top 32 |
R_Chance wrote:I thought the plan was to get as many character options out as possible right away and then move in other directions in the RPG line.GeraintElberion wrote:Yeah, I'm still working through the APG and UM myself. A gazillion options is what some people want (mainly players I suspect). I like to look over new options befoe I let them into the wild...I am exhausted by this mass of options.
I'm still processing the APG.
When did a gazillion options become a virtue?
Archaeologist should be fun: bonuses to academic backbiting and advanced cataloguing skills... bonus to concentration checks when using a trowel.
Exactly what I remember Mr. Mona saying a while back when people were complaining about seeing Ultimate Combat and Ultimate Magic so soon.
Xenophile |
All of those archetypes made me make rather embarrassing noises, just like when the UM list came out.
I agree that a lot of the new weapons seem redundant and confusing, but the knowledge that they'll come in convenient packages rather than a single great deluge of options is quite comforting. I doubt that any of the siege weapons will be viable for player use; at least, not if they plan on being even slightly mobile. Still, I won't say no if you offer me something along the lines of Detritus's Piecemaker.
Erik Mona Chief Creative Officer, Publisher |
1 person marked this as a favorite. |
Mok wrote:The artwork is... a bit too anime for me, in fact it just seems to be your typical mecha suit recolored and detailed for a fantasy setting.Please note that it is just one art preview of the book...there's a lot more new art in Ultimate Combat that might be more to your tastes!
I'd also say this is, by far, the most manga-y art in the entire book. There are far, far more examples of more "traditional" Pathfinder art, so you needn't fear.
Razz |
Razz wrote:Can you folks at Paizo meet halfway? How about offering a feat that allows you to take one ability from another archetype? (with prereqs obviously being of the same class level as the feature you want). A feat cost sounds reasonable to me.I understand your concern, but note that not all class features are created equal and in some cases we balance at different points, so that you might be trading a weaker at one point for a more powerful one later, etc.
That said.. its your game and you can certainly allow that with GM oversight.
Jason Bulmahn
Lead Designer
Paizo Publishing
I see. Well, hopefully there will be some method in the future of acquiring some of an archetypes abilities without having to gain them all, so one doesn't lose out on class abilities they want for the sake of just one or two they want from the archetype. In the meantime, I'm forced to transform archetypes into alternate class features.
Golden-Esque |
I am exhausted by this mass of options.
I'm still processing the APG.
When did a gazillion options become a virtue?
Archaeologist should be fun: bonuses to academic backbiting and advanced cataloguing skills... bonus to concentration checks when using a trowel.
Eh, I don't know what "Rogue Archaeologist" you're thinking of, but when I saw that entry, one particularly catchy song erupted in my mind ...
DUN DUN dun DA DUN DUN DA!
DUN DUN dun DA DUN DUN DA DA DA!
mdt |
Or the special leadership ability, which gives them a temporary local cohort that is either a over weight laborer, short Asian kid, or a know it all old professor. :)
Automatically granted at level 5 (two levels early). Don't forget though, that your cohort can also be a ditzy blonde or a knife wielding brunette rogue.
R_Chance |
Justin Franklin wrote:Exactly what I remember Mr. Mona saying a while back when people were complaining about seeing Ultimate Combat and Ultimate Magic so soon.R_Chance wrote:I thought the plan was to get as many character options out as possible right away and then move in other directions in the RPG line.GeraintElberion wrote:Yeah, I'm still working through the APG and UM myself. A gazillion options is what some people want (mainly players I suspect). I like to look over new options befoe I let them into the wild...I am exhausted by this mass of options.
I'm still processing the APG.
When did a gazillion options become a virtue?
Archaeologist should be fun: bonuses to academic backbiting and advanced cataloguing skills... bonus to concentration checks when using a trowel.
And that's fine. It's just not all going to find it's way into my game immediately :) It's what I would call an embarrasment of riches. It's appreciated, but it's going to take awhile to digest.
JoelF847 RPG Superstar 2008 Top 32, 2011 Top 16 |
Great preview. I only have one question. Is a chakram really in the heavy blades group? While you can make melee attacks with one, I would have thought they'd belong in the light blades group if they get dual listed, but since they're primarily a throwing weapon, would think they make sense only to be in the thrown group. It's like putting arrow in the spear group, since you CAN stab with it.
Dren Everblack |
Yeah, I'm still working through the APG and UM myself. A gazillion options is what some people want (mainly players I suspect). I like to look over new options befoe I let them into the wild...
That is basically what I am doing as well. When I use something from the UM or UC, I will let the players know about at the end of that session, and then it and it becomes available to all.
I am both excited and frightened by all of the new options. I love having them as a GM and especially as a player. But I know from 3.5 that I don't have the ability to keep up with my players.
bishop083 |
Ravingdork wrote:
I am really disappointed in the new weapons. As you can clearly see, most already exist within the rules.We had a similar discussion in house, but in the end, we decided to go with diversity. This was a precedent set by the core rules and we saw no reason to change it in this tome. Most of the weapons in UC are set off into categories meant to be introduced as a group to a campaign, probably in lieu of other groups, to prevent too much option bloat.
Jason Bulmahn
Lead Designer
Paizo Publishing
Definitely gonna be interesting to see what those categories look like.
<snip>
Paladin: This section includes the divine hunter, empyreal knight, holy gun, holy tactician, knight of the sepulcher, and sacred shield.
This archetype could lead to some interesting possibilities. In fact, I am now very excited for this book.
...
PS: To Ravingdork:
Overall a GREAT preview! However...
<snip>
Butterfly Sword? Easily represented by a punching dagger!
<snip>
That statement is not even close to accurate. A punching dagger and a butterfly sword look almost nothing alike. Also, a punching dagger is specifically for stabs made by punching (i know, captain obvious), while butterfly swords are used for slashes, chops, and thrusts. Specifically, used for thrusts closer to a short sword or maybe a dagger. Now if you had said short sword, that would have been different (and also more accurate). Just an FYI. (Note: all of that was derived from a google search. The picture of a butterfly sword makes it very obvious that it cannot be used the same way as a punching dagger, while the usage info came from one of the links of the first page.)
Ravingdork |
That statement is not even close to accurate. A punching dagger and a butterfly sword look almost nothing alike. Also, a punching dagger is specifically for stabs made by punching (i know, captain obvious), while butterfly swords are used for slashes, chops, and thrusts. Specifically, used for thrusts closer to a short sword or maybe a dagger. Now if you had said short sword, that would have been different (and also more accurate). Just an FYI. (Note: all of that was derived from a google search. The picture of a butterfly sword makes it very obvious that it cannot be used the same way as a punching dagger, while the usage info came from one of the links of the first page.)
I figured somebody was going to call me on something, as much of my "research" involved a minute or two on Google for each weapon.
A punching dagger that does slashing damage is still just a punching dagger 99% of the time.
Things that are effected by damage types are few and far between.
In any case, feel free to say it is better represented by the short sword (another piercing weapon I might add). My point still stands: There are existing weapon equivalencies within the rules.
Jason Bulmahn Director of Games |
Liz Courts wrote:Mok wrote:The artwork is... a bit too anime for me, in fact it just seems to be your typical mecha suit recolored and detailed for a fantasy setting.Please note that it is just one art preview of the book...there's a lot more new art in Ultimate Combat that might be more to your tastes!I'd also say this is, by far, the most manga-y art in the entire book. There are far, far more examples of more "traditional" Pathfinder art, so you needn't fear.
This is of course, quite true. I just wanted to show off a piece of awesome paladin art!
Jason Bulmahn
Take from that what you will
Ravingdork |
1 person marked this as a favorite. |
Erik Mona wrote:Liz Courts wrote:Mok wrote:The artwork is... a bit too anime for me, in fact it just seems to be your typical mecha suit recolored and detailed for a fantasy setting.Please note that it is just one art preview of the book...there's a lot more new art in Ultimate Combat that might be more to your tastes!I'd also say this is, by far, the most manga-y art in the entire book. There are far, far more examples of more "traditional" Pathfinder art, so you needn't fear.
This is of course, quite true. I just wanted to show off a piece of awesome paladin art!
Jason Bulmahn
Take from that what you will
I don't understand what is wrong with the sample image. It looks a totally awesome archer to me!
Chris Kenney |
Gignere wrote:Wow so no sorcerer love?I was kinda curious when the "wha no magic stuff in martial book" complaint creeps up.
Coming up next: "Cleric/Wizard archetypes are depressing, another sign of how weak both classes are"...
Eh, I was kind of hoping for the "Gunmage" to come in wizard and sorcerer flavors. Not going to lose any sleep over it though.
Abraham spalding |
1 person marked this as a favorite. |
When did a gazillion options become a virtue?
Options are not a vice either -- good options are a good thing -- bad options a bad thing. In and of itself options are net neutral.
However having more options means more people can get closer to playing exactly what they want their character to be.
Bloodbane |
Liz Courts wrote:Don't want to be all rainin' on your parade, but I'm pretty sure they're reffering to the horse-riding type of dragoons and not the jumping-with-a-spear type.Gun Mage is the spellslinger archetype, under wizard.
Dragoon is delicious...I'm havin' flashbacks to Kain in Final Fantasy IV! Squee!
I sure as heck hope no... I want the Spear using Jumping kind, if it was the horse-riding type I would think that fits Cavalir, or if it was the gun using type it would be a gunslinger....
LazarX |
Erik Mona wrote:Liz Courts wrote:Mok wrote:The artwork is... a bit too anime for me, in fact it just seems to be your typical mecha suit recolored and detailed for a fantasy setting.Please note that it is just one art preview of the book...there's a lot more new art in Ultimate Combat that might be more to your tastes!I'd also say this is, by far, the most manga-y art in the entire book. There are far, far more examples of more "traditional" Pathfinder art, so you needn't fear.
This is of course, quite true. I just wanted to show off a piece of awesome paladin art!
Jason Bulmahn
Take from that what you will
Awesome? That's not awesome artwork... it's awesome CRANKED TO ELEVEN! Finally a Paladin that doesn't look like a cheap Lancelot knockoff!
There's only one thing I have to say about that style of art... GIVE US MORE!
*sometimes I have problems expressing myself.*
Necromancer |
Jason Bulmahn wrote:Erik Mona wrote:Liz Courts wrote:Mok wrote:The artwork is... a bit too anime for me, in fact it just seems to be your typical mecha suit recolored and detailed for a fantasy setting.Please note that it is just one art preview of the book...there's a lot more new art in Ultimate Combat that might be more to your tastes!I'd also say this is, by far, the most manga-y art in the entire book. There are far, far more examples of more "traditional" Pathfinder art, so you needn't fear.
This is of course, quite true. I just wanted to show off a piece of awesome paladin art!
Jason Bulmahn
Take from that what you willAwesome? That's not awesome artwork... it's awesome CRANKED TO ELEVEN! Finally a Paladin that doesn't look like a cheap Lancelot knockoff!
There's only one thing I have to say about that style of art... GIVE US MORE!
*sometimes I have problems expressing myself.*
+1
...hell, +50
Seriously, this is a visual style I won't get sick of anytime soon.
Cheapy |
Ainslan wrote:I sure as heck hope no... I want the Spear using Jumping kind, if it was the horse-riding type I would think that fits Cavalir, or if it was the gun using type it would be a gunslinger....Liz Courts wrote:Don't want to be all rainin' on your parade, but I'm pretty sure they're reffering to the horse-riding type of dragoons and not the jumping-with-a-spear type.Gun Mage is the spellslinger archetype, under wizard.
Dragoon is delicious...I'm havin' flashbacks to Kain in Final Fantasy IV! Squee!
God I hope not. I did my thesis on cavalry, especially mounted infantry. The idea of someone taking a well-defined term (based on the type of gun they used, no less!) and making it into some bunny hopping spearman is almost offensive. You wouldn't call someone who fights with a sword and shield a mage, so why would you do that?!
Quandary |
Looks interesting.
I wonder, is it intended that the Manuever Master Monk´s Flurry of Maneuvers only applies the -2 penalty to Maneuver checks? So you can Full Attack normally with a Greatsword or whatever with no penalty, with a Grapple on top? That seems to break the ´2WF equivalency´ of Flurry. Or is the intent that ALL attacks of the Flurry must be Maneuvers? That isn´t stated obviously... Perhaps like other Previews, some crucial text was cut for the Blog that is in the book version...?
Either way, I think 1 level of Monk is now DEFINITELY what anybody who wants to Grapple will be considering.
I´m guessing that Thunderstriker may be the Fighter Archetype using Guns?
Or would Dragoon cover that, and Thunderstriker would be some Supernatural Elemental Archetype?
Cad and Unbreakable sound like they may focus on some aspects BESIDES specific combat styles, which is cool.
All in all, sounds like alot of great options...
Ragechemist slightly scares me, seeming to threaten the Rage Bonus + Alchemist Bonus which makes Alch/Barb multi-classes somewhat over-enhanced, but now all in one class. I think the theme is very appropriate, hopefully it´s well balanced as well.
I hope the Flowing Monk is even half related to the Superstar contest entrant that had ´mind control/reading´ and social skills. The Ranger and Rogue archetypes sound very nice as well... Hopefully maximally comptable with APG Archetypes, esp. on the Ranger side.
p.s. I am another one who is very glad there is no more anime-esque art besides the very lovely Japaladin (Japalarchadin?) pictured in the blog. My art preferences veer more towards old-skool grit than even the Reynolds type stuff that seems to be the standard for Paizo, i.e. the too-big weapons, hugely over-muscled Half-Orcs and Dwarves even though they aren´t any stronger than Humans, etc...
Zouron |
LazarX wrote:Awesome? That's not awesome artwork... it's awesome CRANKED TO ELEVEN! Finally a Paladin that doesn't look like a cheap Lancelot knockoff!
There's only one thing I have to say about that style of art... GIVE US MORE!
*sometimes I have problems expressing myself.*
+1
...hell, +50
Seriously, this is a visual style I won't get sick of anytime soon.
I agree awesome to see a different take on Paladins :)
Quandary |
Eh, I was kind of hoping for the "Gunmage" to come in wizard and sorcerer flavors. Not going to lose any sleep over it though.
Me too. It doesn´t seem impossible to swap out different class abilities to end up with the same Archetype abilities, on top of different bases. I´m with Abe in that I wasn´t expecting much for Casters out of this book, but it is slightly disappointing that Wizards get these profusions of options, while Sorcerors get not so much. And Magus is already built atop of Wizards. I guess if a Magus Archetype ends up swapping out Wizard casting for Sorceror casting, I would be more than happy, though... ???
Dorje Sylas |
How do you know your RPG artwork has gone Anime? You ordered it from Wen Yu Li (http://wen-m.deviantart.com/). :P
Sorry gotta bench mark for "fanasty" anime RPGs on the market so I got no complaint about awsome ranged paladin who's breast plate actually looks like covers vital organs.
Elf? Male or female?
Set |
Ooh, the 'seven-branched sword' makes me wonder if we'll see an upgraded and scarier version of the throwing iron or hunga-munga! (One of the few weapons I love that I have yet to acquire for the 'wall of weapons.') The stats on that thing in the Adventurer's Armory, particularly compared to the sharpened frisbee that preceded it, were disheartening. :)
Things that make me go 'ooh!';
Barbarian: scarred rager.
Bard: archaeologist, dervish dancer.
Cavalier: standard bearer, strategist.
Cleric: divine strategist, evangelist, merciful healer.
Fighter: armor master, tactician, tower shield specialist.
Monk: sensei, sohei.
Paladin: knight of the sepulcher.
Ranger: falconer, trophy hunter.
Wizard: siege mage.
Plus tons of other archetypes that sound evocative as all heck, but I have no idea what they really mean!
Ravingdork |
Irulesmost |