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Interesting...
So a slow-track progression will net you more item access.
If a (season 0-2) scenario has two Prestige Points possible, and you only get one, and you've chosen the slow track, do you get 1 or zero?
If you're playing a season 3 scenario and are on the slow track (much like Slanky), isn't 1 PP almost a guarantee (since it's tied to the mission?). Essentially you don't have to do your faction missions because there's little benefit.
Just because someone will ask... If the gold value for the scenario is odd, do you round up or down if you're on the slow track?
GM's will now be required to ask what progression they're on when signing chronicles (for gp, PA award, etc).

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Let me be the first to note an extra benefit Mark--now all those people who want to play a 'loyal Pathfinder' with no faction can do it without falling behind in prestige at all. By playing the slow track and only playing Season 3 or later scenarios, the character receives the max of 1 prestige just for finishing the main mission. This sounds like great news for all those people!

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If I read this correctly, I think it's awesome!
Because the net gain per level will be the same whether you use the slow track over six adventures or the normal track over three, PCs will be able to choose which progression they'll use for their next level each time they gain a level.
I can create a character and earn 1 XP per scenario until I hit say 3rd level. Then, having hit what some may consider a sweet spot in character builds, I'll advance at 1/2 XP per level until I hit the PFS scenario hole at 6th. Wanting to get through this level ASAP, I revert back to 1 XP per scenario. Hit 7th and cruse through the rest of my career at 1/2 XP per scenario.
Sounds great!
-Swiftbrook
Just My Thoughts

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I presume the decision whether to accept fast or slow progression rewards comes before play? (Or will we be able to look back after a scenario is completed and say, "Wow! We didn't too too well on that. Let's decide it counts for only half as much.")
Slow-track progression also nets your character more boons.
It can be disastrous at low levels, to take half rewards and then have someone die, because the half-treasure may not be enough to pay for a raise dead.
It may strike some people as unfair, if Kyle is getting twice as much money as Bob, and they both need to chip in their entire rewards to pay for Neil's raise dead. Bob, at least, gets to make up that loss on the second half of the experience point.
We'll probably have more players willing to play down for lower rewards, since they'll be able to take a slow progression on those scenarios and take less of a hit.

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The one downside of slow advancement that I can think of is running out of scenarios.
I was thinking this also. Won't this put more pressure on increasing the number of low level scenarios since it will take 6 scenarios to advance. Presumably, the crowd that has level capped will have consumed many of the original scenarios already.

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Just because someone will ask... If the gold value for the scenario is odd, do you round up or down if you're on the slow track?
Ah you fancy adventurer types, so disconnected from the world of the commonfolk as to think it's all gold and platinum. Of course, in this situation you get 5 silver pieces.

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Congrats, Mark!
Indeed, congratulations! (Though just think, you could have done it at PaizoCon! ;)
My favorite part of this is for characters who take a while to really "hit the sweet spot". You can 'race' up to that point, then slow it down to enjoy it, then speed up once you're satisfied. Very nice.
Thanks Mark!

Enevhar Aldarion |

I presume the decision whether to accept fast or slow progression rewards comes before play? (Or will we be able to look back after a scenario is completed and say, "Wow! We didn't too too well on that. Let's decide it counts for only half as much.")
From the blog:
PCs will be able to choose which progression they'll use for their next level each time they gain a level.
Each player makes their own choice and the choice cannot be changed til the character levels up. For example, you choose normal progression at first level for a character, you cannot change to slow progression til that character reaches level two. Then if you choose slow progression for that character, that cannot be changed til the character hits level three. So no, the decision is not made by the scenario and you could have a mix of the two progressions between all the characters involved.

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Congratulations, Mark!
I love the new option for progression and that you can change it from level to level. I certainly snuffled quite a bit when I played my "level to 12" game with my first pathfinder character at the Siege. I would have gladly slowed the progression down on her last couple of levels to keep a character I'd become so attached to--so I think this is a great idea. The option to let players choose whether they want this slow progession or not on an individual basis is even better!

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So a slow-track progression will net you more item access.
Correct. But since players still have to pay for all items, having access to more unique items will simply give them more options rather than upset the wealth/level curve.
If a (season 0-2) scenario has two Prestige Points possible, and you only get one, and you've chosen the slow track, do you get 1 or zero?
Handling season 0–2 scenarios with regard to Prestige will be covered in the updated campaign documentation.
If you're playing a season 3 scenario and are on the slow track (much like Slanky), isn't 1 PP almost a guarantee (since it's tied to the mission?). Essentially you don't have to do your faction missions because there's little benefit.
As above, this will be covered in the campaign documentation, but you will only get the Prestige for your faction mission and may only get that if you complete the victory conditions for the scenario as a whole.
Just because someone will ask... If the gold value for the scenario is odd, do you round up or down if you're on the slow track?
Down.
GM's will now be required to ask what progression they're on when signing chronicles (for gp, PA award, etc).
We plan to redesign the layout of the Chronicle sheets slightly to accomodate this additional option.

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Let me be the first to note an extra benefit Mark--now all those people who want to play a 'loyal Pathfinder' with no faction can do it without falling behind in prestige at all. By playing the slow track and only playing Season 3 or later scenarios, the character receives the max of 1 prestige just for finishing the main mission. This sounds like great news for all those people!
What if I told you we had an even better option for players who want to be a mainline Pathfinder next season?

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Rogue Eidolon wrote:Let me be the first to note an extra benefit Mark--now all those people who want to play a 'loyal Pathfinder' with no faction can do it without falling behind in prestige at all. By playing the slow track and only playing Season 3 or later scenarios, the character receives the max of 1 prestige just for finishing the main mission. This sounds like great news for all those people!What if I told you we had an even better option for players who want to be a mainline Pathfinder next season?
Honestly I wouldn't be surprised. Particularly since your clarification above indicates that this option is not, in fact, a good option for a mainline Pathfinder (since you actually don't get the one prestige for doing the main mission only--it actually looks like for any possible percentage of completing your faction missions other than 100%, you will always actually have less prestige with the slow progression).
Assuming 100% success on main Pathfinder Society mission--
If you have a 0% success rate on faction 'hard' missions (maybe you're an Andoran Barbarian and just can't Diplomacy those people into freeing slaves), on normal XP you will get 3 PP per level. On slow, the same player playing the same character will get 0. This is the worst case for slow vis-a-vis normal.
With a 1/6 success rate, the normal XP character gets on average 3.5 PP per level. The slow rate character gets 1.
With a 1/3 success rate, the normal XP character gets 4 PP per level. The slow rate character gets 2.
With a 1/2 success rate, the normal XP character gets 4.5 PP per level. The slow character gets 3.
With a 2/3 success rate, the normal XP character gets 5 PP per level. The slow character gets 4.
With a 5/6 success rate, the normal XP character gets 5.5 PP per level. The slow character gets 5.
With a 100% success rate, the normal XP and slow character both get 6 PP per level.
But yeah, I've always thought that the faction to be 'allied' with Osirion in Seasons 0-2 would be a main Pathfinder faction of some sort. The near-confirmation--that's awesome! Some people I know will be very happy. Me, I'm also rooting for a NG faction that a follower of Shelyn would want to join. I'm afraid there may be only one new Good faction that might be something LG like Mendev to complement Andoran's change to CG. Only time will tell!
Also, congrats on your wedding!

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It may strike some people as unfair, if Kyle is getting twice as much money as Bob, and they both need to chip in their entire rewards to pay for Neil's raise dead. Bob, at least, gets to make up that loss on the second half of the experience point.
Pretty sure that's a moot point. Those guys are more likely to just give the gold to Miles as a bounty ;)

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What if I told you we had an even better option for players who want to be a mainline Pathfinder next season?
Then Id say I think Im correct on my thought that one of the five new factions is going to be a 'dedicated pathfinder' type faction, where the Decimvirate has agents to keep an eye on the agents of the other factions.
Congrats on the wedding as well.

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Chris Mortika wrote:Pretty sure that's a moot point. Those guys are more likely to just give the gold to Miles as a bounty ;)It may strike some people as unfair, if Kyle is getting twice as much money as Bob, and they both need to chip in their entire rewards to pay for Neil's raise dead. Bob, at least, gets to make up that loss on the second half of the experience point.
You don't give me enough credit Neil. I would spend my gold on onyx gems and animate your sorry excuse for a corpse. :-)

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Mark Moreland wrote:Then I would say, "Tell me more,tell me more, tell me more, please".
What if I told you we had an even better option for players who want to be a mainline Pathfinder next season?
To which you are likely to get a "Be sure to check the blog for an upcoming post" =)
Also revealed on the Know Direction Podcast was that none of the new 5 factions will be country based like the current 5!

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Todd Lower wrote:To which you are likely to get a "Be sure to check the blog for an upcoming post" =)Mark Moreland wrote:Then I would say, "Tell me more,tell me more, tell me more, please".
What if I told you we had an even better option for players who want to be a mainline Pathfinder next season?
Yeah, true . . . but they can't say yes if you don't ask. :-)

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Also revealed on the Know Direction Podcast was that none of the new 5 factions will be country based like the current 5!
Now this surpises me, a little, though there are some powerfule "Factions".

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Rogue Eidolon wrote:I'm also rooting for a NG faction that a follower of Shelyn would want to join.You mean, like Taldor, the people who count Shelyn as part of their pantheon?
-Matt
As far as being from that nation and having Shelyn as a patron deity, perhaps, but not as far as wanting to be a member of the faction. After all, Shelyn is one of the most prominent non-Asmodeus churches in Cheliax (since everyone there enjoys the quality artwork), but that doesn't make Cheliax a good faction for Shelyn's followers and clergy (though it did make my group's Shelyn-heavy CoT party have good verisimilitude).

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Not a fan, but this will likely not affect me much as a player or coordinator as I know of noone locally who will choose the slow advancement option. What I do see of this is more yammering for mods in a certain level range from people who got locked into them by their advancement track choice.
*shrug*
Congrats on the wedding Mark.

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Mazel tov, Mark! May you and your beloved know many decades of happiness.
I am excited about the change, as I would like to keep Ellestron Makkarios, my first Pathfinder Society character around for a bit longer so that he can perhaps wrap up his career as I play with several of my friends. (Maybe I can have the character, who has several ranks in Profession: Painter finish his masterpiece. Okay, no xps, just a role playing thing for the local group.)
I think that it is important to have an option for a dedicated Pathfinder. Some people eschew politics and ideology completely. So, I am looking forward to learning about the new factions. (A question I have is whether the factions have always been there and be revealed or will the new factions suddenly arise? Or perhaps a combination of both options?)

Enevhar Aldarion |

This is great. Is there any way to start it immediately :) I'm about to hit 11th level this weekend and it would be nice to enjoy it for 6 mods instead of 3.
The option does not become available til the start of Season Three, so the only way to do what you want is to not play that character til the new season starts August 4th with the release of the first Season Three scenario.

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Dragnmoon wrote:You talk about the PRPG Xp Fast Track in your blog, will there be a Fast Track for the PFS as well?The fast track (13 encounters/level) is roughly what is used in PFS now, isn't it?
there are 3 XP tracks for the PRPG a Fast, Medium, Slow. The normal is medium.
I am associating the every 3 with the normal as medium, the new one talked about in the blog being the slow, I was asking if there will be one matching the 3rd option, the fast track.

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While most of our products to date assume the medium advancement track, some groups prefer using the fast or slow progressions to move more quickly to higher-level play or to savor each step along the way to 20th level.
Am I the only one who caught this? Are we removing the level cap to allow for advancement to 20th level too? Wouldn't that be a great way to reward all of those who have already retired one or more characters.

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Some lines are meant to be read between...others, not so much. We are not raising the level cap. Some groups playing Pathfinder RPG go to 20th level, but no one in Pathfinder Society Organized Play will ever reach 13th level.
Fair enough. Thought I had located yet another piece of great news. All things considered: very much looking forward to extending the careers of my higher level characters.

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Mark,
How does this work regarding modules? Let's say I'm on the "slow track" for Level 2, I have 5 XP under my belt, and I successfully complete a module and earn full rewards, including 4 XP. Is there any way to change gears to "fast track" (normal) experience at 3rd level? If so, how would gold and PA be calculated?