Magic Archetypes

Tuesday, April 12, 2011

For the next month or so, every Tuesday we are going to be digging into some of the new rules and options you will find in Ultimate Magic, which is due to release in May. This week, we'll take a look at some of the new archetypes that take up a full 32 pages of this 256 page tome.

One of the first things you will notice about this book is that the new classes from the Advanced Player's Guide receive archetypes in this book (except the cavalier, who does not use magic). Here is an example of a new alchemist archetype, the vivisectionist.

Vivisectionist (Archetype)
A vivisectionist studies bodies to better understand their function. Unlike a chirurgeon, a vivisectionist's goals are not related to healing, but rather to experimentation and knowledge that most people would consider evil. A vivisectionist has the following class features.
Sneak Attack: At 1st level, a vivisectionist gains the sneak attack ability as a rogue of the same level. If a character already has sneak attack from another class, the levels from the classes that grant sneak attack stack to determine the effective rogue level for the sneak attack's extra damage dice (so an alchemist 1/rogue 1 has a +1d6 sneak attack like a 2nd-level rogue, an alchemist 2/rogue 1 has a +2d6 sneak attack like a 3rd-level rogue, and so on). This ability replaces bomb.
Torturer's Eye: At 2nd level, a vivisectionist adds deathwatch to his formula book as a 1st-level extract.
Cruel Anatomist: At 3rd level, a vivisectionist may use his Knowledge (nature) skill bonus in place of his Heal skill bonus.
Torturous Transformation: At 7th level, a vivisectionist adds anthropomorphic animal to his formula book as a 2nd-level extract. When he uses this extract, he injects it into an animal as part of a 2-hour surgical procedure. By using multiple doses of this extract as part of the surgery, he multiplies the duration by the number of extracts used.
At 9th level, a vivisectionist adds awaken and baleful polymorph to his formula book as 3rd-level extracts. When he uses the awaken and baleful polymorph extract, he injects it into the target (not a plant) as part of a 24-hour surgical procedure. He can make anthropomorphic animal permanent on a creature by spending 7,500 gp.
At 15th level, a vivisectionist adds regenerate to his formula book as a 5th-level extract.
Bleeding Attack: A vivisectionist may select the bleeding attack rogue talent in place of a discovery.
Crippling Strike: At 10th level or later, a vivisectionist may select the crippling strike rogue talent in place of a discovery.
Discoveries: The following discoveries complement the vivisectionist archetype: alchemical simulacrum*, concentrate poison, doppelganger simulacrum*, feral mutagen, parasitic twin*, plague bomb*, poison bomb, preserve organs*, sticky bomb, tentacle*, tumor familiar*, vestigial arm*, and wings*.

Of course, the classes from the Core Rulebook receive a number of new archetypes as well. Take a look at the Undead Lord archetype for the cleric.

Illustration by Eric Belisle

Undead Lord (Archetype)
An undead lord is a cleric focused on using necromancy to control undead. Her flock is the walking dead and her choir the keening spirits of the damned. This unliving congregation is the manifestation of her unceasing love affair with death.
A cleric cannot take the undead lord archetype unless her deity's portfolio includes the Death domain or a similar domain that promotes undeath. An undead lord has the following class features.
Death Magic: An undead lord must select the Death domain (and the Undead subdomain from the Advanced Player's Guide, if available in the campaign). She does not gain a second domain. In all other respects, this works like and replaces the standard cleric's domain ability.
Corpse Companion (Su): With a ritual requiring 8 hours, an undead lord can animate a single skeleton or zombie whose Hit Dice do not exceed her cleric level. This corpse companion automatically follows her commands and does not need to be controlled by her. She cannot have more than one corpse companion at a time. It does not count against the number of Hit Dice of undead controlled by other methods. She can use this ability to create a variant skeleton such as a bloody or burning skeleton, but its Hit Dice cannot exceed half her cleric level. She can dismiss her companion as a standard action, which destroys it.
Bonus Feats: All undead lords gain Command Undead as a bonus feat. In addition, at 10th level, she may select one of the following as a bonus feat: Channel Smite, Extra Channel, Improved Channel, Quick Channel, Skeleton Summoner*, Undead Master*.
Unlife Healer (Su): At 8th level, the undead lord's spells, spell-like abilities, and supernatural abilities used to heal undead heal an extra 50% damage. At 16th level, these effects automatically heal the maximum possible damage for the effect + the extra 50%. This does not stack with abilities or feats such as Empower Spell or Maximize Spell.

Well, that about wraps up this week. Next week, we will take a look at the magus. Before I go, here is one last bit to get you excited for this book. A complete list of all the archtypes found in Ultimate Magic (except for those sneaky magus archetypes, I'll save those for next week). Each one of these classes has other rules bits associated with them as well, but we will talk about those in a future blog. Enjoy.

Class Archetypes
Alchemist: The chirurgeon, clone master, internal alchemist, mindchemist, preservationist, psychonaut, reanimator, and vivisectionist archetypes.
Bard: The animal speaker, celebrity, demagogue, dirge bard, geisha, songhealer, and sound striker archetypes.
Cleric: The cloistered cleric, separatist, theologian, and undead lord cleric archetypes.
Druid: The dragon shaman, menhir savant, mooncaller, pack lord, reincarnated druid, saurian shaman, shark shaman, and storm druid archetypes.
Inquisitor: The exorcist, heretic, infiltrator, preacher, and sin eater archetypes.
Monk: The high-fantasy qinggong monk archetype.
Oracle: The dual-cursed oracle, enlightened philosopher, planar oracle, possessed oracle, seer, and stargazer archetypes.
Paladin: This section presents the oathbound paladin archetype.
Ranger: The magic trap using trapper archetype.
Sorcerer: The crossblooded and wildblooded archetypes.
Summoner: The broodmaster, evolutionist, master summoner, and synthesist archetypes.
Witch: The beast-bonded, gravewalker, hedge witch, and sea witch archetypes.
Wizard: The metal elementalist and wood elementalist wizard schools and the scrollmaster wizard archetype.

Jason Bulmahn
Lead Designer

More Paizo Blog.
Tags: Alchemists Archetypes Clerics Design Tuesdays Eric Belisle Pathfinder Roleplaying Game Undead
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ciretose wrote:

http://en.wikipedia.org/wiki/Qinggong

Which conceptually I like, lets see execution.

Aka: crouching tiger hidden dragon/ flying people hidden strings

Still a cool concept.

Grand Lodge

I'm hoping for some Magus archetypes in future books, since I didn't notice any in this one (oh please, oh please...). Any chance for some hints on the prestige classes we'll see? I'm a sucker for em.


James Jacobs wrote:
Kvantum wrote:
Still, folks who don't have subscriptions to everything might be kind of ticked. There really should have been more in this book.

The book's only as big as it is. We can't put everything we'll ever do into the book. I'd rather think folks would be delighted that they'll have MORE options to look forward to, even beyond what's in this one book, rather than being ticked because we had the gall to keep providing them new content.

I know that I'm more interested in writing for folks who want Paizo stuff than I am writing for folks who get angry that we want to keep creating stuff for them. Nor am I interested in walking on eggshells around people who are just looking/hoping for a reason to get angry.

While I'm personally more interested in expanding my own campaign's material, I understand Paizo's focus on Golarion and the Pathfinder Society. My question is whether there will ever be a compendium book with all of the rules from that line for people like me who aren't as interested in the setting's fluff as they are the setting's crunch.


Sprain Ogre wrote:
I'm hoping for some Magus archetypes in future books, since I didn't notice any in this one (oh please, oh please...). Any chance for some hints on the prestige classes we'll see? I'm a sucker for em.

Read the blog again:

Quote:
Well, that about wraps up this week. Next week, we will take a look at the magus. Before I go, here is one last bit to get you excited for this book. A complete list of all the archtypes found in Ultimate Magic (except for those sneaky magus archetypes, I'll save those for next week). Each one of these classes has other rules bits associated with them as well, but we will talk about those in a future blog. Enjoy.

I don´t know about Prestige Classes... I wouldn´t be surprised to see a few.

But the thing about all the archetypes and so forth is that I think it frees up PrCs to be more about ´prestige´, things that will probably be more game-world dependent, etc, than simply alternate class abilities. Which I like.

Dark Archive

Quote:
alchemical simulacrum*, doppelganger simulacrum*, parasitic twin*, tumor familiar*

These discoveries, combined with the anthropomorphic animal spell, sound awesome!

The clone master, chirurgeon, cloistered cleric, pack lord, sin eater, stargazer, trapper, oathbound, broodmaster, master summoner, hedge witch, beast-bonded, etc. all sound like they could be incredibly cool.


Any Monk/Magus Archetype or Prestige?

Songhealer sounds niiiice.

Also, nice touch with the five elements wizards.


so far, interesting this book does not look

Dark Archive

Shisumo wrote:
Yay for chirugeon (was hoping for a healer-alchemist), but boo for no alchemist archetype that could replace the artficer. Oh well... looks like I get to do it myself.

Super Genius Games put out a pdf of Alchemist discoveries with a "Spagyric Devices" system that fits the bill pretty well. I just started using it with a new character and it's a lot of fun thus far. I highly recommend it


cmon summoner preview /crosses fingers! i wanna see the broodmaster so bad!!!!!!

Dark Archive

Chris Mortika wrote:
gbonehead wrote:
Also, I can't see Qinggong without thinking Qui-gon. Which is probably where his name came from in the first place.
I can't say it without thinking about an enormous ape.

I can't say it without pronouncing the "q" as a "ch" and therefore changing it to "high-fantasy ching-chong monk," and then it's just silly and a little racist.


Preview Blog wrote:


Bard: The animal speaker, celebrity, demagogue, dirge bard, geisha, songhealer, and sound striker archetypes.

bolded for emphasis

Ah, Dr. Doolittle, so glad you join the party!


Gorbacz wrote:
Cartigan wrote:
I'm hoping Master Summoner is an actual summoner.
As opposed to parasummoners, who hail from Paraelemental Plane of Summonery. ;-)

As opposed to the Thaumaturge inspired semi summoner.

Liberty's Edge

Now I'm double-plus glad I decided to hold off on running my next Ravenloft game until after Ultimate Magic and Ultimate Combat are both out. ^_^

Silver Crusade

Will there be pure sin mages in the future. Can I have my copy now? PLEASE.


snowyak wrote:

Bard: The animal speaker

Is the animal speaker like the "meistersinger" from 2nd ed. complete bard????

I'm hoping for something like a disney princess.

IE, you sing and birds do the laundry for you.


Rokku wrote:
snowyak wrote:

Bard: The animal speaker

Is the animal speaker like the "meistersinger" from 2nd ed. complete bard????

I'm hoping for something like a disney princess.

IE, you sing and birds do the laundry for you.

See, now that'd be cool. Probably has a higher success rate than marrying a woman and hoping she's going to do your laundry for you. ;)

Of course, the ink wouldn't be dry before someone was trying to warp the class into making birds explode...


As awesome as all this stuff sounds, I can't help but be most excited about the art at the opening of each chapter, with the short description of what is going on.

Seeing as Seltyiel's a flagship character, I doubt that he'll be eating lemure ooze this time around...


I am thrilled to see Alchemist archtypes included in the book; while not unexpected, it relieves me that there will be more options for the class besides mad bomber and mutant.

It seems that this book shall go far in the creation of my mad scientist character for our upcoming Carrion Crown game. I'm looking forward to the next previews and, ultimately, the book becoming available.


BPorter wrote:


See, now that'd be cool. Probably has a higher success rate than marrying a woman and hoping she's going to do your laundry for you. ;)

Of course, the ink wouldn't be dry before someone was trying to warp the class into making birds explode...

There's no rule that say you can't scribe glyphs of warding on a living creature insert evil laugh.

Grand Lodge

Sin Eater for the WIIIIIIIIIIIIIN

Okay NOW you have me interested in one of the new fangled base classes!

RPG Superstar 2009 Top 32

Is this the new form of "Class Bloat"?

Dark Archive

Lord Fyre wrote:
Is this the new form of "Class Bloat"?

Seems like 'option bloat,' for the pre-existing classes, to me.

I'm all for it. 3.5 had 45 or so base classes at the end there, and it was a bit cumbersome. I've never liked PrCs, and the proliferation of base classes never thrilled me, since I was content to use UA's three-base-class option with Warrior, Expert and Adept, and feat them into 'berserker' or 'hunter' or 'knight.'

Archetypes may not be as flexible as Substitution levels were, but no solution pleases everyone, and I'll take what I can get. :)

Silver Crusade

Mighty interested in that monk.

And in how oathbound paladins work.

And in magical trappin' rangers.

And the evolutionist.

And...

Gah, sold. :)

Sczarni RPG Superstar 2012 Top 32

Menhir savant, sin-eater, and planar oracle were the only ones that really caught my attention.

I am really looking forward to the chapter on magic and spells.


From what I read on the alchemist alt.. Sounds like what I thought master chemist would end up doing is actually getting rolled in to alchemist. In other words the ability to focus on the mutagen and a little bit of extracts instead of pretty much going bomberman.

Master chymist still doesn't seem to even be worthy of a PRC other than for people who just wanted to play a "smart" barbarian.

I really hope that "Anthropomorphic Animal" could somehow be used on PCs. That would be great for me :D As I'm sick of playing humans.


My favorite archetype on the list, currently, must be "celebrity".

Replace inspire courage for chihuahua familiar?


I hope the alchemist's simulactum discovery isn't the same as the 7th-level wizard spell of the same name. That spell needs a serious rewrite, as it leaves tons of questions - are simulacrums constructs? Are they immortal (as they appear to be in several adventures)? Do they eat/sleep? Etc.

Silver Crusade

Pathfinder Adventure Path Subscriber

Shark Shaman and Psychonaut win this book for me.

RPG Superstar 2009 Top 16, 2012 Top 32

So, am I the only one who read "psychonaut" and immediately pictured a guy in a tie-dye t-shirt experimenting with "recreational alchemical substances" and a hookah pipe while In-A-Gadda-Da-Vida plays in the background?


No Combat oriented Cleric :( My Dwarf cleric official don't like it :(

Silver Crusade

Pathfinder Adventure Path Subscriber
Tryn wrote:
No Combat oriented Cleric :( My Dwarf cleric official don't like it :(

I guess you'll have to wait for Ulitmate Combat with that.


Quote:
Psychonaut

ALL OF MY MONEY.


One thing though, who would ever want to play a Summoner when you can play a Master Summoner?


I think a prestige class/archtype called "The mad Bomber" would be cool for alchemist.


I know it is early for questions but regarding the corpse companion power of the undead lord:

It expressly says that it can be used to create variant skeletons (such as bloody or burning). Would this include skeletal champions or would a high level undead lord have to animate large monsters to get the full use out of the ability?

It does not expressly say that variant zombies can be created. Is the intention that the ability cannot be used to create varient zombies?

Thanks.


Ellington wrote:
Quote:
Psychonaut
ALL OF MY MONEY.

I am betting psychonaut has nothing to do with psychonauts

Grand Lodge

Pathfinder Starfinder Roleplaying Game Subscriber
Tiny Coffee Golem wrote:
John Kretzer wrote:

Looking forward to this book.

Was wishing for a little more archetypes for the witch...

One question what does

'high-fantasy qinggong monk archetype.'

mean?

Please say Jedi. Please say Jedi.

And they'll find that the pen, especially when wielded by the Lawyers of Lucas, is indeed mightier than the lightsaber.


LazarX wrote:
Tiny Coffee Golem wrote:


Please say Jedi. Please say Jedi.
And they'll find that the pen, especially when wielded by the Lawyers of Lucas, is indeed mightier than the lightsaber.

Fair enough. Please edit my response to the following:

Please legally elude to Jedi without breaking copywright law. Please legally elude to Jedi without breaking copywright law.

Scarab Sages

Chris Mortika wrote:

Well, Sebastian, archetypes do different things than prestige classes.

Player: "Having met the Storm Lords, my druid would like to join them."

3.5: "Okay. The Lords have a demesne in the Highridge Mountains. You'll need to present yourself there and prepare for some tests."

Pathfinder: "Awesome. Start a new character, and we'll be ready to go."

From traits to archetypes to feats that can only be taken at 1st level, Pathfinder lays a greater emphasis on planning out a character's story ahead of time. D&D 3.5, with its relative emphasis on Prestige Classes and multi-classing, leaves PCs more options to personalize during play.

I think there's a place for both camps;

Variant classes/archetypes, where the character has a starting concept that could reasonably be considered a well-known career path, or easily entered apprenticeship, and

Prestige classes/acquired templates, which the character discovers, or is invited to join with, during their journey.

Trouble is, the prerequisites for the latter are often so strict, that the player has to have been planning every feat or skill rank, which rather stretches credulity, when the organisation is not common knowledge to level 0 peons.
"I say! Your friend there appears to have exactly the qualities we're looking for, in the Sequestered Circle of Silent Hermits, in our invisible mind-shielded fortress in the Hollow World!"
"You don't say! What are the chances of that?"

IMO, they work a lot better when the requisites are flexible, or based on an initiation that can be played out in-game. The inner circle can't read your character sheet, so they don't know what feats and skills you have, except by results. They aren't going to hand-wave an entrant with Dex 13 and Bow Focus, over a rival with Dex 18, because between the two, the latter is the better shot.


Cartigan wrote:
Ellington wrote:
Quote:
Psychonaut
ALL OF MY MONEY.
I am betting psychonaut has nothing to do with psychonauts

It probably has to do with the old philosophical belief of exploring altered states through meditation and occasional mind altering substances.


E I wrote:
Cartigan wrote:
Ellington wrote:
Quote:
Psychonaut
ALL OF MY MONEY.
I am betting psychonaut has nothing to do with psychonauts
It probably has to do with the old philosophical belief of exploring altered states through meditation and occasional mind altering substances.

Or, evidently, lungfish and milkmen.

Shadow Lodge

E I wrote:
It probably has to do with the old philosophical belief of exploring altered states through meditation and occasional mind altering substances.

So.. it's the new Hippie class? Boy, are the Druids going to be angry when they come down from their high...


Dragonborn3 wrote:
So.. it's the new Hippie class? Boy, are the Druids going to be angry when they come down from their high...

+1


Is no one excited for the scrollmaster wizard? I know I am. I imagine an army coming toward a wizard who pulls a scroll out of each sleeve and from there the scroll like replicates itself or something into a bunch of different floating unrolled scrolls and 8 different spells are cast at the same time or something awesome like that

Sovereign Court

I am looking forward to seeing what will accompany the new archtypes Feats, Spells etc.

As our resident Bard the Sound Striker Archtype intrigues and brings hope for more combination uses of Harmonic Spell feat, Finale Spells, Etc.

Hmmm... wonder if they will add a spell called Credenza,Fermata, etc.


Personally, the most exciting thing about this preview is the line:

Quote:


This ability replaces bomb.

Though I own the APG, I haven't even read the rest of the alchemist's abilities. Once I saw that he'd be throwing bombs as part of his contribution to combat, my gut reaction was "not in my games". Now that there are going to be archetypes that replace this ability, I'm much more likely to give them another chance.

Liberty's Edge

Tem wrote:

Personally, the most exciting thing about this preview is the line:

Quote:


This ability replaces bomb.
Though I own the APG, I haven't even read the rest of the alchemist's abilities. Once I saw that he'd be throwing bombs as part of his contribution to combat, my gut reaction was "not in my games". Now that there are going to be archetypes that replace this ability, I'm much more likely to give them another chance.

Out of curiosity do you not allow Alchemists Fire? If you allow that then why not the Bombs from the Alchemist which are basically a glorified alchemist's fire?

Graywulfe

Shadow Lodge

Tem wrote:

Personally, the most exciting thing about this preview is the line:

Quote:


This ability replaces bomb.
Though I own the APG, I haven't even read the rest of the alchemist's abilities. Once I saw that he'd be throwing bombs as part of his contribution to combat, my gut reaction was "not in my games". Now that there are going to be archetypes that replace this ability, I'm much more likely to give them another chance.

Just out of curiosity, what do you have against bombs? They are awesome and a really fun aspect of the class.


Like I said - it was just a gut reaction to it. Since I haven't really read the whole class over in detail, I can't really back up that feeling with specifics. Thankfully, I haven't had any of my players request to play one yet. It's not that I have anything against the class, but for me, they don't seem to fit the theme of swords/spells/dragons I aim for in the games I run.

EDIT: It's the same reason why there probably won't be any ninjas or gunslingers in my games either. But, I guess that's the point of having so much choice. Everyone can use/not use whatever they want for the games they're playing.


Tem wrote:
Like I said - it was just a gut reaction to it. Since I haven't really read the whole class over in detail, I can't really back up that feeling with specifics. Thankfully, I haven't had any of my players request to play one yet. It's not that I have anything against the class, but for me, they don't seem to fit the theme of swords/spells/dragons I aim for in the games I run.

So I take it smokesticks, sunrods, alchemist's fire, and the like are removed from your games?

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