
Golden-Esque |

Kvantum wrote:Still, folks who don't have subscriptions to everything might be kind of ticked. There really should have been more in this book.The book's only as big as it is. We can't put everything we'll ever do into the book. I'd rather think folks would be delighted that they'll have MORE options to look forward to, even beyond what's in this one book, rather than being ticked because we had the gall to keep providing them new content.
I know that I'm more interested in writing for folks who want Paizo stuff than I am writing for folks who get angry that we want to keep creating stuff for them. Nor am I interested in walking on eggshells around people who are just looking/hoping for a reason to get angry.
While I'm personally more interested in expanding my own campaign's material, I understand Paizo's focus on Golarion and the Pathfinder Society. My question is whether there will ever be a compendium book with all of the rules from that line for people like me who aren't as interested in the setting's fluff as they are the setting's crunch.

Quandary |

I'm hoping for some Magus archetypes in future books, since I didn't notice any in this one (oh please, oh please...). Any chance for some hints on the prestige classes we'll see? I'm a sucker for em.
Read the blog again:
Well, that about wraps up this week. Next week, we will take a look at the magus. Before I go, here is one last bit to get you excited for this book. A complete list of all the archtypes found in Ultimate Magic (except for those sneaky magus archetypes, I'll save those for next week). Each one of these classes has other rules bits associated with them as well, but we will talk about those in a future blog. Enjoy.
I don´t know about Prestige Classes... I wouldn´t be surprised to see a few.
But the thing about all the archetypes and so forth is that I think it frees up PrCs to be more about ´prestige´, things that will probably be more game-world dependent, etc, than simply alternate class abilities. Which I like.
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alchemical simulacrum*, doppelganger simulacrum*, parasitic twin*, tumor familiar*
These discoveries, combined with the anthropomorphic animal spell, sound awesome!
The clone master, chirurgeon, cloistered cleric, pack lord, sin eater, stargazer, trapper, oathbound, broodmaster, master summoner, hedge witch, beast-bonded, etc. all sound like they could be incredibly cool.

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Yay for chirugeon (was hoping for a healer-alchemist), but boo for no alchemist archetype that could replace the artficer. Oh well... looks like I get to do it myself.
Super Genius Games put out a pdf of Alchemist discoveries with a "Spagyric Devices" system that fits the bill pretty well. I just started using it with a new character and it's a lot of fun thus far. I highly recommend it

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gbonehead wrote:Also, I can't see Qinggong without thinking Qui-gon. Which is probably where his name came from in the first place.I can't say it without thinking about an enormous ape.
I can't say it without pronouncing the "q" as a "ch" and therefore changing it to "high-fantasy ching-chong monk," and then it's just silly and a little racist.

BPorter |

snowyak wrote:Bard: The animal speaker
Is the animal speaker like the "meistersinger" from 2nd ed. complete bard????
I'm hoping for something like a disney princess.
IE, you sing and birds do the laundry for you.
See, now that'd be cool. Probably has a higher success rate than marrying a woman and hoping she's going to do your laundry for you. ;)
Of course, the ink wouldn't be dry before someone was trying to warp the class into making birds explode...

Sayer_of_Nay |

I am thrilled to see Alchemist archtypes included in the book; while not unexpected, it relieves me that there will be more options for the class besides mad bomber and mutant.
It seems that this book shall go far in the creation of my mad scientist character for our upcoming Carrion Crown game. I'm looking forward to the next previews and, ultimately, the book becoming available.

YawarFiesta |

See, now that'd be cool. Probably has a higher success rate than marrying a woman and hoping she's going to do your laundry for you. ;)Of course, the ink wouldn't be dry before someone was trying to warp the class into making birds explode...
There's no rule that say you can't scribe glyphs of warding on a living creature insert evil laugh.

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Is this the new form of "Class Bloat"?
Seems like 'option bloat,' for the pre-existing classes, to me.
I'm all for it. 3.5 had 45 or so base classes at the end there, and it was a bit cumbersome. I've never liked PrCs, and the proliferation of base classes never thrilled me, since I was content to use UA's three-base-class option with Warrior, Expert and Adept, and feat them into 'berserker' or 'hunter' or 'knight.'
Archetypes may not be as flexible as Substitution levels were, but no solution pleases everyone, and I'll take what I can get. :)

Ævux |

From what I read on the alchemist alt.. Sounds like what I thought master chemist would end up doing is actually getting rolled in to alchemist. In other words the ability to focus on the mutagen and a little bit of extracts instead of pretty much going bomberman.
Master chymist still doesn't seem to even be worthy of a PRC other than for people who just wanted to play a "smart" barbarian.
I really hope that "Anthropomorphic Animal" could somehow be used on PCs. That would be great for me :D As I'm sick of playing humans.

Skullking |

I know it is early for questions but regarding the corpse companion power of the undead lord:
It expressly says that it can be used to create variant skeletons (such as bloody or burning). Would this include skeletal champions or would a high level undead lord have to animate large monsters to get the full use out of the ability?
It does not expressly say that variant zombies can be created. Is the intention that the ability cannot be used to create varient zombies?
Thanks.

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John Kretzer wrote:Please say Jedi. Please say Jedi.Looking forward to this book.
Was wishing for a little more archetypes for the witch...
One question what does
'high-fantasy qinggong monk archetype.'
mean?
And they'll find that the pen, especially when wielded by the Lawyers of Lucas, is indeed mightier than the lightsaber.

Tiny Coffee Golem |

Tiny Coffee Golem wrote:And they'll find that the pen, especially when wielded by the Lawyers of Lucas, is indeed mightier than the lightsaber.
Please say Jedi. Please say Jedi.
Fair enough. Please edit my response to the following:
Please legally elude to Jedi without breaking copywright law. Please legally elude to Jedi without breaking copywright law.

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Well, Sebastian, archetypes do different things than prestige classes.
Player: "Having met the Storm Lords, my druid would like to join them."
3.5: "Okay. The Lords have a demesne in the Highridge Mountains. You'll need to present yourself there and prepare for some tests."
Pathfinder: "Awesome. Start a new character, and we'll be ready to go."
From traits to archetypes to feats that can only be taken at 1st level, Pathfinder lays a greater emphasis on planning out a character's story ahead of time. D&D 3.5, with its relative emphasis on Prestige Classes and multi-classing, leaves PCs more options to personalize during play.
I think there's a place for both camps;
Variant classes/archetypes, where the character has a starting concept that could reasonably be considered a well-known career path, or easily entered apprenticeship, and
Prestige classes/acquired templates, which the character discovers, or is invited to join with, during their journey.
Trouble is, the prerequisites for the latter are often so strict, that the player has to have been planning every feat or skill rank, which rather stretches credulity, when the organisation is not common knowledge to level 0 peons.
"I say! Your friend there appears to have exactly the qualities we're looking for, in the Sequestered Circle of Silent Hermits, in our invisible mind-shielded fortress in the Hollow World!"
"You don't say! What are the chances of that?"
IMO, they work a lot better when the requisites are flexible, or based on an initiation that can be played out in-game. The inner circle can't read your character sheet, so they don't know what feats and skills you have, except by results. They aren't going to hand-wave an entrant with Dex 13 and Bow Focus, over a rival with Dex 18, because between the two, the latter is the better shot.

Mahorfeus |

Cartigan wrote:It probably has to do with the old philosophical belief of exploring altered states through meditation and occasional mind altering substances.Ellington wrote:I am betting psychonaut has nothing to do with psychonautsQuote:PsychonautALL OF MY MONEY.
Or, evidently, lungfish and milkmen.

Borthos Brewhammer |

Is no one excited for the scrollmaster wizard? I know I am. I imagine an army coming toward a wizard who pulls a scroll out of each sleeve and from there the scroll like replicates itself or something into a bunch of different floating unrolled scrolls and 8 different spells are cast at the same time or something awesome like that

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I am looking forward to seeing what will accompany the new archtypes Feats, Spells etc.
As our resident Bard the Sound Striker Archtype intrigues and brings hope for more combination uses of Harmonic Spell feat, Finale Spells, Etc.
Hmmm... wonder if they will add a spell called Credenza,Fermata, etc.

Tem |

Personally, the most exciting thing about this preview is the line:
This ability replaces bomb.
Though I own the APG, I haven't even read the rest of the alchemist's abilities. Once I saw that he'd be throwing bombs as part of his contribution to combat, my gut reaction was "not in my games". Now that there are going to be archetypes that replace this ability, I'm much more likely to give them another chance.

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Personally, the most exciting thing about this preview is the line:
Quote:Though I own the APG, I haven't even read the rest of the alchemist's abilities. Once I saw that he'd be throwing bombs as part of his contribution to combat, my gut reaction was "not in my games". Now that there are going to be archetypes that replace this ability, I'm much more likely to give them another chance.
This ability replaces bomb.
Out of curiosity do you not allow Alchemists Fire? If you allow that then why not the Bombs from the Alchemist which are basically a glorified alchemist's fire?
Graywulfe

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Personally, the most exciting thing about this preview is the line:
Quote:Though I own the APG, I haven't even read the rest of the alchemist's abilities. Once I saw that he'd be throwing bombs as part of his contribution to combat, my gut reaction was "not in my games". Now that there are going to be archetypes that replace this ability, I'm much more likely to give them another chance.
This ability replaces bomb.
Just out of curiosity, what do you have against bombs? They are awesome and a really fun aspect of the class.

Tem |

Like I said - it was just a gut reaction to it. Since I haven't really read the whole class over in detail, I can't really back up that feeling with specifics. Thankfully, I haven't had any of my players request to play one yet. It's not that I have anything against the class, but for me, they don't seem to fit the theme of swords/spells/dragons I aim for in the games I run.
EDIT: It's the same reason why there probably won't be any ninjas or gunslingers in my games either. But, I guess that's the point of having so much choice. Everyone can use/not use whatever they want for the games they're playing.

Cartigan |

Like I said - it was just a gut reaction to it. Since I haven't really read the whole class over in detail, I can't really back up that feeling with specifics. Thankfully, I haven't had any of my players request to play one yet. It's not that I have anything against the class, but for me, they don't seem to fit the theme of swords/spells/dragons I aim for in the games I run.
So I take it smokesticks, sunrods, alchemist's fire, and the like are removed from your games?