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Latigo Black's page
Goblin Squad Member. Organized Play Member. 27 posts (37 including aliases). No reviews. No lists. No wishlists. 2 Organized Play characters.
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I was part of the playtest for this concept scenario Thazar came up with. The group as a whole came up with the reward concept. We had a lot of fun playing it.
I would look at Bard Magician archetype. It allows you to pull from spells from the Wizard and Sorcerer list at certain levels. You would also look at taking the Eldritch Heritage Feat Tree to compliment your spell list.
Tatoos (some sort of mark of power or woad), scars, (piercings ask your DM if you can have a nipple ring as one of your 2 ring slots), and armor spikes!
Achtype I would have to go arcane duelist and maybe mix some Barbarian in with it.
Dear JJ,
Will bards ever get spells titled: Cradenza or Fermata and on that note will there ever get meta magic feats based on the clefs (Alto, Tenor, Treble, and Bass)
Have a good one!
L.
hogarth wrote: What's the range increment for a lasso supposed to be? I'm guessing that 10 ft is reasonable (like a net), but it doesn't list one in the Advanced Gear section of the PRD. Personally I would affiliate it to a Whip:
1. Exotic Weapon Prof.
2. 10 foot reach
3. Trip
4. Disarm
5. Non-lethal damage
ShadowDax wrote: ShadowDax wrote: I'm not clear with monsters with multiple limbs. When you attack you attack with all limbs, bites and so forth then check against CMD. With the first limb that grabs the PC you do other damage such as constrict, but do you continue to repeat the process till all limbs and bites have attacked?
Do you repeat the process every round with all limbs, or just the first limb that actually grabs the squishy PC? Is there anyone that knows the answer to this Q? I believe there is only one grapple check. PF has put everything into a simple CMB vs.CMD Formula.
All limbs, aka bounses to grapple if an,and such would be factored into your CMB at the time the grapple is initated.
That is my basic understanding at this point.
Grick wrote: drbuzzard wrote: It is possible to assume the slam is a backhand? I really don't want the eidolon doing claw attacks with the feet. Not really, Slam requires arms. You can replace the default Claws with the Slam, move Claws to legs, or buy more arms.
Buying more arms was going to be my suggestion as well.
You could also consider talking the evolution spells that give you points in the moment to customize your eidilon for the situation. That way you have a little more wiggle room with your points at creation.
I would have to win the lottery, but....
My game room would have surround sound built into it as well as a mixing board for fine control or who hears what. I have also considered isolation style chairs for the really granular control of sounds and such.
I would also have to invest in more home owners insurance encase I gave some one cardiac arrest when the Dragon roars and the floor rumbles out of the blue.
Latigo Black wrote: harmor wrote: If you reach at someone 10-feet away to Steal do they still get an AoO on you? I do not believe so.
You are not acutally leaving your "Square" to pass through their threatend area.
Basically you are leaving one foot in your square and extending your body to hit with your attack. If that makes sense. I also assume you have the improved steal feat.
harmor wrote: If you reach at someone 10-feet away to Steal do they still get an AoO on you? I do not believe so.
You are not acutally leaving your "Square" to pass through their threatend area.
Basically you are leaving one foot in your square and extending your body to hit with your attack. If that makes sense.
sheadunne wrote: Do cohorts gain XP if they're not in the encounter in which the player earns XP?
prd wrote: A cohort does not count as a party member when determining the party's XP. Instead, divide the cohort's level by your level. Multiply this result by the total XP awarded to you, then add that number of experience points to the cohort's total.
I would have to also that it would be up to your GM as to how EXP would work for a cohort that did not attend the battle.
I would probably allow a preset percentage of your chars exp to be spent on your cohort if he is contributing in a way that isn't an abuse of the system.
Foxdie13 wrote:
Third: any good sugestion about feat for pet (i'm a paly)
If you mean this for your mount.
Take a look at Indomitable Mount and Wheeling Charge. They have a prereg of Last Wall affinity which is a regional requirement.
From a player perspecitve my question is this:
Does this work both ways in your game sessions? IE do the restrictions apply to the GM as well as the players?
Beckett wrote: My main issues with books like this is that it tends to take a while to load a page, but i also tend to have issues at times with the zooming and page focusing. Paizos PDF materials just seem the worst because of their high detail and many pictures. I can live with it. Irecently got the Ipad2 and can report that it functions great for the Paizo pdf's. There is some intial loadtimes but they are nominal and will only get better. In other words I reach for the Ipad over the books now.
I am hoping for a paizo store app at some point. Awesome way to market and yet another way to get folks product updates in real time.
Have a great Friday aool
I am looking forward to seeing what will accompany the new archtypes Feats, Spells etc.
As our resident Bard the Sound Striker Archtype intrigues and brings hope for more combination uses of Harmonic Spell feat, Finale Spells, Etc.
Hmmm... wonder if they will add a spell called Credenza,Fermata, etc.
Has anyone worked with this combo yet?
Harmonic Spell Feat coupled with the Finale based spells?
Wondering if it is still viable at higher levels when you can start a performance as a swift action. Or does the above combo just become situational?
Thanks
I think Pazio is well on the way to helping bards break the Bard class sterotypes. The implementation of archtypes have really helped to give the Bard class different avenues of specialization.
The other thing we should keep in mind is that it is ok to splash other classes if it makes sense to do so. Pure is great but versatility has positives going for it as well.
Side note: There are some serious vicious builds (some listed above) that can be made now. One build I play tested in a arena battle with our group would make a regular caster cry. The funny part is I didn't even have the feats picked that would make the class really nasty.
Some of the new spells that are really nice that I have been play testing in Arena Battles:
Timley inspiration (Immediate Action)
Saving finale (Immediate Action, Performance has to be going)
Galant inspiration (Immediate Action)
Next on my list to test out is the Harmonic Spell Feat coupled with the Finale based spells.
OmegaZ wrote: @Latigo Black: I was considering a witch mini-boss to do that with the Waters of Lamashtu to the party, but figured it was too mean.
This thread is awesome, I really want to make a bard now. I'm thinking Comedy and either Dance or Oratory for my primary performances. Should get the most out of Versatile Performance that way.
Mean? That is what they get for picking on the bard class :-)
Arcane Duelist is a great archtype. I have been struggling to figure out a decent level 8 - two weapon fighting, Scorpion tail Whip (of spell storing) wielding, Arcane Duelist.
I have come up with a vesatile single weapon build using Serpent Lash Feat. But it gets really tricky feat wise when you want to duel wield.
And if your friend is looking for a way to expand the over all 20 foot distance. I would suggest taking a look at the trait "Strong Arm, supple Wrist"
I would also look at the feat "far-shot" as I think it would apply to bombs. If I am wrong I am sure someone will correct me.
Prawn wrote: Dancing helps you inspire courage in a silence, or when you are trying to be stealthy. You don't need any ranks in perform dance.
Message spell. Zero level, 100 ft + 10 ft a level, gets everyone in the party with even a few levels of Bard. Lasts a long time. Use it to quietly deliver a whispered bard song such as inspire courage, even to that invisible rogue who has sneaked off around a corner and into a building.
Very cool use of the message spell! I would have never thought of using it that way.
One spell I have wanted to use is beguiling gift. Find a cursed item. Don't give it to the church to destroy. Bestow it as a gift upon your enemy and let them enjoy the benefits of the curse :-)

Sean FitzSimon wrote: John John wrote: Just thought of it yesterday, how about a lore oracle dip?
You get side step secret. Thats charisma instead of dex to Ac and reflex saves.
It also allows you to pick the feat extra revelation thats stuff like:
Lore Keeper, charisma instead of intelligence to knowledges, synergizes with Lore Master and Bardic Knwoledge.
Mental Accuity, eventually a +5 inherent bonus to intelligence, you pick it up at level 7 and at level 10 you basicly gain 10 extra skills that can go right into your soon to be new Versatile Perfomer skill.
I am not saying its the best thing, but it might actually be good enough to even out with a loss of caster level and bard class features.
As for archetypes I kinda liked the Street Performer. When performing you are under an attack+spell wasting sanctuary effect and you can use your performance to make someone save vs reflex or suffer a random d6 mishap that includes blind, nauseated and prone.
On that note, dipping into Sorcerer for a single level can have fantastic results for the bard who wants to do some spellcasting. The bloodline arcana effects are surprisingly good for some of the bloodlines, and Jason has said that they work for any spells the character casts.
In particular, Arcane (+1 DC with metamagic), Deep Earth (+1 DC when underground), Destined (+spell level to saving throws for 1 round on personal spells), Dreamspun (+1/2 spell level to AC & Saves vs. target creature for 1 round), Fey (+2 DC for compulsion spells), Infernal (+2 DC for charm spells), Serpentine (Mind affecting/language dependent spells now also affect animals, magical beasts, and monstrous humanoids as if they were humanoids who understand your language), Stormborn (+1 DC on sonic/electricity spells),Undead (treat corporeal humanoid undead as if they were humanoid), and Verdant (personal spells grant +spell level natural armor for 1d4 rounds) all make for decent choices. The Fey and infernal Lines have always been one of my favorite splash choices.
The pluses to your spell dc's is just win win. Not to mention you get access to lower level sorcerer spells and you get a decent bloodline power for utility play.
GoldenOpal wrote: I’m especially interested peoples’ experiences using Fascinate. For me, it very rarely comes into play and when it does, it doesn’t really have much of an effect.
Am I missing something?
All in all facinate isn't a battle power. If people are already fighting it is to late to facinate or falls to your DM to make a decsion if it works or not. I have had a DM allow it to work in some battles and not in others. It just came down to what I was attempting to accomplish. So if nothing else at least ask.
Personally, I try to use it in congunction with dimplomacy/sense motive. If you are trying to talk a enemy down and it starts going south. Start a suprise round with a facinate attempt you might be able to stop the fight all together or keep one target sitting and watching you while his friends are being taken out.

My favorite feats for bards for discussion:
1. Lingering Performance - By far my favorite feat. Song lingers for 2 rounds. If you start another song the initial effect ends immediately.
2. Harmonic Spell - weave your perfomance into your spell casting. basically casting a sonic spell allows you to start a perfomance as a free action if I remember correctly.
3. Expanded Arcana - Not sure on the exact spelling and name I think this is right. Not enough spells known slots open. Add this to your build and you are good to go. More for a caster build bard but a great go to feat if you are having a hard time picking one.
Archtypes -
If you have not looked at them in the APG you should. There are some sweet tweaks that allow you specialize what you want your bard to be and do.
The three I have on my slate to play are:
1. Magician- For Pure spell caster and other caster support this is the build for you. You get to pull spells from other arcane casters spell list for pete sake. Bard Casting Fireball anyone :-)
2. Arcane Duelist - For a sweet off tank, If you build him right.
I plan to Make him a half-elf(human is viable as well), pick fighter and bard as my favored classes. Then I will take the half-elf alt racial trait (Ancestral Arms) that allows me to pick a weapon proficency like Falcata or some other exotic. Right now the build I am playing with is 7 bard 1 fighter.
3. Last and not least - Sandman - This can be a sneaky SOB of a build. Casters will hate him as will large groups of weak willed folks. Not to mention he can fill in for a rogue in a pinch.
Reminding Players of their Song Bonuses:
I have a guitar app in my smart phone that I use to signal the song has started. We use hero lab on mini-laptops in our group so that tells folks to check the inspire courage box on there user interface. When I stop strumming the guitar app they know it is time to uncheck the box.
Or some characters die before their time, remain nameless and are simply referred to as "The Fat Mage"

Stynkk wrote: Asgetrion wrote: Because if you *did* get to overrun + attack (another target) without any feats, it would 'Charge Through' a completely useless feat. Perhaps I described the situation in my example too vaguely? The dwarf could not reach the evil priest in question; there were two skeleton in the way, and thus he could not charge without overrunning one of them first.
...
I came to the conclusion that it's not allowed as per RAW, and 'Charge Through' clarifies that I was correct in my interpretation.
You can't charge a creature that is obstructed by another creature without charge through. You came to the correct conclusion about your situation, however that is not what we are discussing here. Your situation is affecting two creatures. [Note he still would not make it to the priest because there are two obstructing creatures and charge through can only account for one]
Charge Through is an extra Overrun check made during the movement part of the charge. I'm concerned with the end of the charge.
Asgetrion wrote: if you *could* overrun a foe obstructing your path, plus charge with all the benefits, this feat wouldn't exist. First, I never said you could overrun a foe that was obstructing your path and then continue your charge. That simply is not what we have been discussing here.
Second, what I'm suggesting does not invalidate the feat as you suggest, using Charge Through is in fact a different circumstance than a normal charge. Let's take a look:
Without Charge Through (my version)
1. Declare Charge against a valid target
2. Arrive at Target
3. Choose to Overrun (y/n)
4. Choose to Attack or Bull Rush
With the above, you are not Overruning a foe that is obstructing your path, you are simply charging your primary target. There is no obstruction.
With Charge Through
1. Declare Charge against an obstructed target
2. Overrun obstructing creature
3. If successful, Arrive at target.
4. Choose to Overrun (y/n)
5. Choose to Attack or Bull Rush
This thread is... So where does Ride-By-Attack fit and how does it differ to Charge Through in function?
Without Charge Through but with Ride By Attack:
1. Declare Charge against a valid target
2. Arrive at Target
3. Choose to Overrun (y/n)
4. Choose to Attack or Bull Rush
5. Continue to the max of your movement?
Dark_Mistress wrote: Just curious any word when this might be out? Barnes and Noble has it slated for 12-31-09 But That seems like a weird release date.
Great news! Our group is looking forward to delving into the pathfinder world!
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