Showing 3 blog posts matching 1 tag: War for the Crown
On Legacies
Crystal Frasier has left the building, but her legacy lives on! Legacies are a big focus of the War for the Crown Adventure Path, which comes to its stunning conclusion with Amber E. Scott's The Six-Legend Soul. Amber's adventure opens on a truly dire note:
She who Writes the Player's Guide Should Swing the Sword
The long-awaited War for the Crown Player's Guide is now available! As chaos falls across the ancient land of Taldor and powerful parties move their pieces into place, the action of lone figures can shape the fate of a nation. Spies, assassins, and cultists rub shoulders with nobles and sages, and all of Taldor stands open for canny adventurers to save or exploit. But how do elves fair in the bustling human courts? What role does a woodsy hunter or foreign psychic have to play in events? This player's guide contains plenty of information and advice for the themes and challenges yet to come, and what classes and character options can help you prepare for them!
When You War for the Crown, You Win or You Die
As the Ruins of Azlant sink below the waves, a new age dawns across the Inner Sea. Discord is coming to Taldor. More accurately: the discord that has simmered quietly just beneath the staid surface of Taldor is ready to boil over, and consume the remnants of the once-great empire. Taldor's end is in sight, and has been for a thousand years. The end may be a generation away, or a century, or an age, but always it closes. The nations passengers know they plod steadily toward to edge of the world, and yet the captains at the wheel refuse to see, refuse to change the course. Most Adventure Paths aim to save the world from a new and immediate threat to emerge on the scene, but the villain threatening to destroy Taldor is entropy and tradition. And victory means changing how a whole nation thinks. Victory means winning the War for the Crown.