Optimized NPCs?


Product Discussion


So I run a game with some players that are pretty good at optimizing, and they make laughable mincemeat out of the delightfully themed people in the NPC codex and elsewhere. I'm wondering if anyone knows of a product out there that is essentially a compendium of combat-optimized NPCs that will actually give well-built characters a challenge. Because, let's face it, Skill Focus (Profession Merchant) makes sense for that NPC, but it's not worth diddly when it comes to combat.

Anyone ever heard of such a thing?

Liberty's Edge

Isn't that what the rival guide is supposed to be? I only briefly leafed through it, so I'm not entirely sure how optimized the opponents are, but that's where I'd start if you're not wanting to create your own NPCs.


The Adequate Commoner
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Add to Cart The Adequate Commoner (PFRPG) PDF
...Adequate Commoner for the Pathfinder Roleplaying Game provides more than Adequate Gaming Fun! ... The Adequate Commoner for the Pathfinder Roleplaying Game presents a new perspective on what is probably the most overlooked character in any game: the Commoner NPC class. Now commoners can be more than just faces in a crowd and cannon fodder. They...

Misfit Studios / Pathfinder RPG


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@Brogue: Take a look at Rite Publishing's Faces of the Tarnished Souk-series. Very complex, very deadly characters. Plus, single characters are inexpensive if you don't want to dive into the compilation.


Endzeitgeist wrote:
@Brogue: Take a look at Rite Publishing's Faces of the Tarnished Souk-series. Very complex, very deadly characters. Plus, single characters are inexpensive if you don't want to dive into the compilation.

What he said. There are dozens (50, I think?) NPCs here, each stat'd at at least 3 CRs and the background material matches the mechanics-- sexy.

-Ben.


I'd be surprised if there aren't some threads around here for customized NPCs and monsters. Does anybody know where such things are supposed to be posted? Would it be in the Homebrew section, or is there somewhere better?


You could always go to the Character Build thread and steal some PC's there for NPC use. Probably lower the array a bit if you want the PC's to still have an advantage (just much less of one).


Those look like some pretty good links. I will give those a try. Thanks, all. :)

Scarab Sages

Brogue,

I constantly use the advanced template, which is +2 to every everything; skill checks, AC, Saves, to hit rolls, damage, etc...

I then give them max hp and the toughness feat (which is what Paizo wants you to do on any 3.5stat block to make it the same challenge rating as the pathfinder stat blocks).

This makes it super easy on the GM as you don't have to do anything but the multiplication on the HP from the stat block. So if I had a 4th level commoner, that would mean 4d6 hp. Toughness gives one extra hp per HD, so this would be 28hp. A nice sum for the 4th lvl commoner.

Everything else you add +2 to. Simple, easy, and it gives some added staying power and better to hit chances.

If you have done this already, then try replacing those non combat feats with feats that make sense to you. This is more work for you, but it can be rewarding.

CC


CuttinCurt wrote:

Brogue,

This makes it super easy on the GM as you don't have to do anything but the multiplication on the HP from the stat block. So if I had a 4th level commoner, that would mean 4d6 hp. Toughness gives one extra hp per HD, so this would be 28hp. A nice sum for the 4th lvl commoner.

CC

You forgot the +2 hp/hd from the Advanced simple template. Your commoner should have 36 hp.

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