Berselius |
Well, celestial healing is exactly what it sounds like, complete with a rather heavy dose of fridge evil in its material components. I forsee many conflicted Paladins.
Wait, what? An arcane healing spell that forces a good-aligned wizard to use evil-based material components with CELESTIAL in the NAME? That...that doesn't make any damn SENSE!
Otagian |
Otagian wrote:Well, celestial healing is exactly what it sounds like, complete with a rather heavy dose of fridge evil in its material components. I forsee many conflicted Paladins.Wait, what? An arcane healing spell that forces a good-aligned wizard to use evil-based material components with CELESTIAL in the NAME? That...that doesn't make any damn SENSE!
Hey, for all I know it's ethically sourced angel blood. I didn't ask the shady component dealer I met in Egorian.
Otagian |
Otagian wrote:Well, celestial healing is exactly what it sounds like, complete with a rather heavy dose of fridge evil in its material components. I forsee many conflicted Paladins.By that logic Infernal healing is good, because you need the blood of evil outsiders ^^
I don't think ANYONE has any real qualms about beating up devils. ;)
Also, I now have this mental image of Ye Olde Componente Shoppe having a basement with one of the various regenerating angels strung up by its heels over a bucket.
Sebastian Hirsch |
Sebastian Hirsch wrote:Otagian wrote:Well, celestial healing is exactly what it sounds like, complete with a rather heavy dose of fridge evil in its material components. I forsee many conflicted Paladins.By that logic Infernal healing is good, because you need the blood of evil outsiders ^^I don't think ANYONE has any real qualms about beating up devils. ;)
Also, I now have this mental image of Ye Olde Componente Shoppe having a basement with one of the various regenerating angels strung up by its heels over a bucket.
It just requires blood from a good outsider, if you look long enough, you will find one, that will bleed for your ^^ Just look at a certain empyreal lord ...
Terminalmancer |
I'm glad to see Aroden's Magic Army, which seems particularly potent in the Kingmaker/UC mass combat rules, but is also high level.
Last Azlanti's Defending Sword, Mass references not Last Azlanti's Defending Sword, but Aroden's Defending Sword. "This spell functions as Aroden's defending sword, except..." Presumably that is an easy enough thing to infer for fixes and PFS and the like that care about RAW.
The trait Arodenite Historian seems particularly powerful. Was that meant to be unlimited/day usage?
The trait Reassuring Advice likewise could be clarified, at least in my head, as "grant any human a +1 insight bonus on any [single] attack roll, saving throw, or skill check of his choice"?
Would the Stabbing Spell trait help Force Sword bypass SR, or does the weapon need to deal damage? Based on the wording it sounds like it would help with the Force Sword SR check since the check also happens after you strike the opponent. That's an interesting little combo.
The Nameless One feat seems to at least partially obsolete the Vigilante class... but more options is better. Hopefully the people who wanted an extra identity in feat form will be happy with it.
There's a lot of Bloodrager stuff in here. That's kind of nice to see--the class isn't just being abandoned. Enlightened Bloodrager is particularly interesting. Druid spells!
I find it ironic that Artificer's Curse doesn't function on artifacts. The vagaries of language...
Dissolution seems to have been messed up, perhaps during editing? The material components include a vial of reagents; the spell does not state how they're used or applied, but it sounds as though they might be rubbed on the object in question? Additionally, the spell does 1d0 damage to an item that attempts to reappear in a place that is no longer suitable for it, bypassing hardness. Scary!
Emblem of Greed is listed as a 6th-level Medium spell. That's... unique. If we progress the Medium's 4 levels of spellcasting out to 6 levels, they'd get access to it at level 19, unless the medium's using one of the spellcasting spirits, in which case they use the Mesmerist spell progression and would get access at 16th level. You'd have to buy a page of spell knowledge, but you could do it. Hilariously, although this looks wrong and is almost certainly wrong, I think this is actually a legal and workable spell classification. Should this be Medium 4, or not a Medium spell at all?
Fool's Gold seems like it should last longer and maybe be a 2nd level spell.
The Liquefy spell targets an object, but it's an Alchemist spell. Does this work in any way? Maybe just to allow the crafting of Oils of Liquefy?
Open Arms seems like it's firmly in the "I don't want my BBEG to explode when facing a [insert class here]" camp. I'm not sure how I feel about that, but boy, is it interesting. It seems like it should have been phrased more generally.
Holy crap, Rags to Riches is fantastic, at least for a certain type of character. Say, a Bard. It's another Alchemist spell that can't target the Alchemist, though. Am I missing something here?
Tears to Wine--wow, that's one hell of an enhancement bonus. Presumably the enhancement bonus is limited by the duration; I guess the wine just sticks around for however long wine normally would, and if you drink it at some point, you gain the benefits? Nah, that'd be instantaneous duration, most likely. So I guess the wine loses its ability to impart benefits after the duration runs out? Another alchemist one that can't target an alchemist, too. Hrm.
Foretell Failure seems like it should be at least one level lower than it actually is...
Overall, editing quality seems tighter than many past splatbooks, although not quite as good as some of the more recent editions. A lot of the value here is in the utility spells, and there are a couple of really interesting archetypes.
Set |
Hey, for all I know it's ethically sourced angel blood. I didn't ask the shady component dealer I met in Egorian.
"No, this angel blood was freely given, yeah, that's the ticket. Also, let me know if you need bulk, because I've got like ten pints of the stuff..."
(For my own Celestial Healing riff, I used angel tears, instead of blood, which would be even grimmer as a non-freely-given component, because you'd have to make an angel suffer anguish to get the tears.)
Drejk |
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Otagian wrote:Hey, for all I know it's ethically sourced angel blood. I didn't ask the shady component dealer I met in Egorian."No, this angel blood was freely given, yeah, that's the ticket. Also, let me know if you need bulk, because I've got like ten pints of the stuff..."
(For my own Celestial Healing riff, I used angel tears, instead of blood, which would be even grimmer as a non-freely-given component, because you'd have to make an angel suffer anguish to get the tears.)
*hands Set +1 onion of tear extraction*
The Beardinator |
Oh, for the love of Thor, it's ONE DROP! I don't think any goodly outsider would have a problem pulling out a hangnail and squeezing a DROP or three into a couple vials for the goodly wizard who asks nicely for them because he's in an adventuring party that doesn't have a strong healer because their players don't want to play a cleric that has to pick a deity because ideal worship is banned to prevent ridiculous power gaming.
End of line...
FiddlersGreen |
Oh, for the love of Thor, it's ONE DROP! I don't think any goodly outsider would have a problem pulling out a hangnail and squeezing a DROP or three into a couple vials for the goodly wizard who asks nicely for them because he's in an adventuring party that doesn't have a strong healer because their players don't want to play a cleric that has to pick a deity because ideal worship is banned to prevent ridiculous power gaming.
End of line...
Or, you know, just summon or look for outsider servants of Vildeis. They'd give you some of their blood readily and freely.
Dragonchess Player |
Some interesting options in this. (Spoilered due to length)
The Nameless One feat chain has a lot of narrative potential, as well as some useful mechanical benefits.
Enlightened bloodrager focuses a bit more on spells than bloodline powers. It could also be used (instead of barbarian or ranger) for a melee-oriented fey.
Magaambyan initiate is a natural starting point for the Magaambyan arcanist prestige class, similar to the winter witch archetype and winter witch prestige class.
Eldritch scoundrel gives a "base class" version of the arcane trickster (at least the spells and Sneak Attack parts). It can even serve (with the feat that increases Sneak Attack dice or a one level dip in snakebite striker brawler*) as entry into arcane trickster after just four levels; you lose the energy damage versatility of wizard (Evocation/Admixture school), though.
Puppetmaster is a "mind-blowing" (heh...) hybrid bard/magus that is probably what some people wanted out of the mesmerist.
Arrowsong minstrel gives another "magical archer" variant.
*- Personally, I think I prefer the snakebite striker dip; it gives light armor proficiency (to pick up Arcane Armor Training with a feat, instead). Brawler (snakebite striker) 1/rogue (eldritch scoundrel) 4/arcane trickster 4/arcane archer 2/arcane trickster +6/rogue +3 isn't quite as good a caster (number and level of spell slots) as brawler (snakebite striker) 1/rogue 1/wizard (Evocation/Admixture school) 4/arcane trickster 6/arcane archer +2/arcane trickster +4/arcane archer +2, but has slightly higher BAB (especially early on) and Sneak Attack damage; plus, the eldritch scoundrel/arcane trickster can qualify for arcane archer after 9th level, instead of waiting until 12th.
Cruel Illusion |
I don't understand why they made Celestial Healing so inferior to Infernal Healing. The only benefit it seems to have over the Infernal version is that it doesn't give you an evil aura for 1 minute. I thought it was a joke when I first read the description. It's basically useless for the first few levels and not very useful afterward.