Emmett Xanderi's page

2 posts. Alias of GM_Drake.


Strength 18
Dexterity 14
Constitution 14
Intelligence 10
Wisdom 10
Charisma 10

About Emmett Xanderi

Emmett Xanderi mini The chest on the mini is not to scale. The mini has a small chest. Emmett's chest is a large chest.

The Buxom Ogress tavern:

On the wall behind the serving bar at the The Buxom Ogress. is a rudis (a wooden sword that indicates a gladiator slave has won their freedom). Below the rudis, is a plaque with the words, Xander won more than his freedom the week he slew the reigning champion, the vicious lycanthropic ogre, Gutspiller. Gutspiller's mate found Xander in this very tavern the following day, demanding blood for blood. When Xander had bested the ogress and was about to deliver the death blow, he said with a lustful glint in his eyes, "Blood for blood can be done another way.". The ogress replied, "Make it blood and brew and consider yourself mine." Xander smiled and offered the barkeep half the betting gold purse he won the day before for the deed to the bar. After the bartender agreed to sell the bar, Xander boomed aloud and grabbed a mug of ale from a nearby table and raised it, "The name of the bar is now The Buxom Ogress and, looking at the ogress beneath him, "The brew is yours but our blood will bear my name." Underneath the plaque is the metal klar shield Xander wielded in the arena.

The above is public knowledge, what is not so common knowledge, is there is no silver in the blade of the klar shield Xander fought with. For Xander's shield was for show (and it was widely known to be forged from cold iron) and made it easier for Xander to inflict more damage on the ogre champion with his cestus, who's metal was silver and not common steel. Too small for the spectators to notice that his cestus was not a typical cestus, aside it being smaller than a standard cestus (so the pieces of silver protruding from it were not as large), which is how he tricked Gutspiller into thinking he had no silver weapons during the day Gutspiller's guts were spilled.

The silvered cestus that Xander fought in the arena with was passed down through the generations. Family tradition is when the youngest child of the current owner of the cestus family heirloom turns 17, all the siblings of the current heirloom owner (and owner of The Buxom Ogress) compete in a barroom brawl on the floor their ancestors fought on, Xander and the ogress first fought. With the winner receiving the family heirloom from the owner of the bar. The new heirloom owner then becomes a co-owner of the tavern with the previous heirloom wearer.

Xander won his freedom more than a century ago (before the Age of Lost Omens had begun).

Emmett Xanderi's background:

Emmett Xanderi is the first-born child of the current owner of The Buxom Ogress. When the youngest of his siblings turned 17 (two years ago) he and his siblings had the traditional barroom brawl to determine who would become the new owner of the family heirloom and co-owner of the tavern. Emmett shuffled his smaller siblings around, as he could not bring himself to damage them, so he planned to wait until only one of his siblings was still in the fight and then pin them to the ground to claim victory. That was until his youngest siblings drew a dagger and stabbed one of their other siblings in the back. Emmett grabbed his dagger-wielding brother and repositioned him away from their brother that was just stabbed. Xander's actions to save his one sibling from a fatal second dagger attack resulted in his other sibling, his only sister, to have her throat slit, as Emmett moved his dagger-wielding brother away from his other brother, the dagger-wielder struck out as he got within reach of his sister and slit her throat.

Emmett, shocked at what their youngest sibling did, flung him against the wall of the tavern, knocking him unconscious when he hit the wall and slid to the floor. Emmett then ran over to his sister, trying to stop the blood spurting from her neck with his huge hands, but it was too late. Just before life drained from her eyes she warned her big brother, "Behind you," as her body went limp in his arms. Thinking it was his dagger-wielding brother his sister was warning him about, Emmet spun around with a devastating backfist and knocked his other brother unconscious.

Within in a week of his sister's murder, his youngest brother was arrested for murder, Emmett was wearing the family heirloom and with a rumour spreading that Emmett and his youngest brother had worked together during the fight, his father told him it would be best if he left the city for a few years. His father gave him the large chest that once held Xander's gold he purchased the tavern with and told his eldest child to not come back until he had filled it with gold. Before Emmett was about to walk out the door, his father told him to not leave yet, and to the astonished onlookers in the tavern, took Xander's cold iron klar shield from the wall underneath the plaque and walked over and handed it to his first-born, "To help ensure you walk back through the door someday, son."

Emmett's imposing size (6'10" and 350 lbs) has made it fairly easy for him to get work as a caravan guard. He is currently working as a caravan guard for a caravan heading to/arriving in Belhaim.

ability scores:

rolled ability score post

Using 20 point-buy: Str 16 (10), Dex 14 (5), Con 14 (5), Int 10 (0), Wis 10 (0), Cha 10 (0).

+2 human adjustment to Str

Str 18 (+4)
Dex 14 (+2)
Con 14 (+2)
Int 10 (+0)
Wis 10 (+0)
Cha 10 (+0)

Human racial traits:

+2 to any one ability score (Str)
bonus feat (Deft Maneuvers)
skilled --> Giant Ancestry (Source Horror Adventures pg. 41): Humans with ogre or troll ancestry end up having hulking builds and asymmetrical features. Such humans gain a +1 bonus on combat maneuver checks and to CMD, but a –2 penalty on Stealth checks.

Fighter and archetype:

brawler archetype

1st level bonus fight feat: Coordinated Maneuvers

Favored Class Bonus:

fighter class

human fighter alternate favored class bonus: (Advanced Race Guide pg. 73, Advanced Player's Guide pg. 23): Add +1 to the fighter’s CMD when resisting two combat maneuvers of the character’s choice.

Chosen two maneuvers for Emmett's favored class bonus: drag and reposition

trait:

Heirloom Weapon

Heirloom Weapon (Source Adventurer's Armory pg. 30)
Trait Category: Equipment
You carry a non-masterwork simple or martial weapon that has been passed down from generation to generation in your family (pay the standard gp cost for the weapon). When you select this trait, choose one of the following benefits: proficiency with that specific weapon, a +1 trait bonus on attacks of opportunity with that specific weapon, or a +2 trait bonus on one kind of combat maneuver when using that specific weapon.

Emmet's benefit: +2 trait bonus on Reposition combat maneuvers.

feats:

Human bonus feat: Deft Maneuvers (elephant in the room)

1st level bonus fight feat: Coordinated Maneuvers

1st level feat: Powerful Maneuvers (elephant in the room)

skills:

Background Skills (2)

Profession (guard) +4 (1 rank, +3 class skill, +0 Wis)
Oppara Arena Lore +4 (1 rank, +3 class skill, +0 Int)

Adventuring Skills (2)

Intimidation +4 (1 rank, +3 class skill, +0 Cha)
Perception +1 (1 rank, +0 non-class skill, +0 Wis)

gear:

Average fighter starting gear: 175 gold
Encumbrance Thresholds (Str 18): Light (100 lbs), Medium (200 bs), Heavy (300 lbs),

armored coat (50 gold) (20 lbs)
silver cestus (25 gold) (1 lb)
cold iron metal klar shield (24 gold) (6 lbs)
large chest with simple lock insert (10 gold + 20 gold for insert lock) (100 lbs + 1 lb for inset lock) (6 cubic feet storage capacity, 30 hit points, break DC 29) (typical backpack has 2 cubic feet storage capacity)
2 sacks (2 x 1 silver = 2 silver) (2 x 0.5 lb = 1 lb) (each sack has 4 cubic feet storage capacity)
cold weather outfit (8 gold) (7 lbs)
explorer's outfit (10 gold) (8 lbs)
belt pouch (1 gold) (0.5 lb)
5 metal canteens (10 gold) (5 lbs)
winter blanket (5 silver) (3 lbs)
bedroll (1 silver) (5 lbs)
flint and steel (1 gold) (-)
7 days trail rations (35 silver) (7 lbs)
soap (1 copper) (0.5 lb)
5 torches (5 copper) (5 lbs)
mess kit (2 silver) (1 lb)

Total gear value: 153 gold, 5 silver, 6 copper
Total gear encumbrance: 171 lbs (carrying chest and sack)

Total worn gear (including armor and weapons, explorer's clothing, belt pouch and one empty sack wrapped around belt): 36 lbs.
When not carrying his chest: (with or without also carrying his 'lunch sack' sack) and wearing his armored coat he is medium encumbered. By removing his armored coat and carrying it he becomes lightly encumbered instead.