About Merin HawkgladeFemale half-elf witch [season: summer] 1 | AL: NG | HP: 8/8 | AC 12, T 12, FF 10 | F +1, R +2, W +5 | Init: +6 | Per: +9 (low-light vision) Stats:
Merin Hawkglade
Half-elf witch [season: summer] 1 NG Medium humanoid (half-elf) Initiative +6; Perception +9 -------------------- Defence -------------------- AC 12, touch 12, flat-footed 10 (+2 Dex) HP 8 (1d6+1+1 FCB) Fortitude +1 (+0 base + 1 Con) Reflex +2 (+0 base + 2 Dex) Will +5 (+2 base + 1 Wis + 2 race) [additional +2 vs enchantments] -------------------- Offence -------------------- Speed 30 feet Initiative +6 (+2 Dex + 4 improved initiative) Melee cold iron dagger +0 (1d4, 19-20/x2), (+0 BAB + 0 Str = +0) Ranged light crossbow +2 (1d8), (+0 BAB +2 Dex = +2) -------------------- Statistics -------------------- Str 11, Dex 15, Con 12, Int 18, Wis 12, Cha 15 Base Attack Bonus +0 CMB 0 (0 BAB + 0 Str + 0 size) CMD 12 (10 + 0 BAB + 0 Str + 2 Dex + 0 size) Height 5 ft. 8 in. Age 41 Languages Common (Taldane), elven, draconic, dwarven, gnome, halfling SA hexes (fortune, slumber), low-light vision, season of the witch (summer) -------------------- Skills and Feats -------------------- Skills Diplomacy +10, Knowledge (arcana) +8, Knowledge (history) +8, Knowledge (local) +6, Perception +9, Profession (dressmaker) +5, Sense Motive +7, Spellcraft +8 The witch’s class skills are Craft (Int), Fly (Dex), Heal (Wis), Intimidate (Cha), Knowledge (arcana) (Int), Knowledge (history) (Int), Knowledge (nature) (Int), Knowledge (planes) (Int), Profession (Wis), Spellcraft (Int), and Use Magic Device (Cha). Diplomacy (Cha), Perception (Wis), and Sense Motive (Wis) are all class skills as a result of Friend in Every Town (trait) and Fey Thoughts (alternative racial ability) respectively. Skill Ranks Per Level: 2 + Int modifier + 2 background skills (2 + 4 + 2 = 8) Detailed skills
Feats
Traits
Spells known (7)
0 - arcane mark, bleed, dancing lights, daze, detect magic, detect poison, guidance, light, mending, message, putrefy food and water, read magic, resistance, stabilise, touch of fatigue Save DC = 14 + spell level (10 + 4 Cha)
Abilities:
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Abilities -------------------- Weapon and armour proficiency Witches are proficient with all simple weapons. They are not proficient with any type of armour or shield. Armour interferes with a witch’s gestures, which can cause her spells with somatic components to fail. Patron
Hex
Unless otherwise noted, using a hex is a standard action that does not provoke an attack of opportunity. The save to resist a hex is equal to 10 + 1/2 the witch’s level + the witch’s Intelligence modifier. DC = 14 (10 + 4) Slumber (1st)
Season of the witch
A season witch makes a commitment to embody the sacred symbolism of a season year round, and learns her spells through communion with nature, divining secrets from shapes in the clouds or the play of leaves on the wind. At 1st level, a season witch chooses the season that defines her abilities as her patron; this choice also provides her certain benefits. A summer witch has dominion over growth, the harvest, and toil. The save DCs of her spells that deal fire damage increase by 1. At 1st level, she gains either the fortune hex or misfortune hex as a bonus hex. This alters patron and the hex gained at 1st level.
Familiar:
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Familiar -------------------- Solstice - thrush (master gains a +3 bonus on Diplomacy checks) N Diminutive animal
Witch’s Familiar
A witch must commune with her familiar each day to prepare her spells. Familiars store all of the spells that a witch knows, and a witch cannot prepare a spell that is not stored by her familiar. A witch’s familiar begins play storing all of the 0-level witch spells plus three 1st level spells of the witch’s choice. The witch also selects a number of additional 1st-level spells equal to her Intelligence modifier to store in her familiar. At each new witch level, she adds two new spells of any spell level or levels that she can cast (based on her new witch level) to her familiar. A witch can also add additional spells to her familiar through a special ritual. Alertness (Ex)
Empathic Link (Su)
Improved Evasion (Ex)
Share Spells
Store Spells
Backstory:
Born and raised in the Andoran capital of Almas, Merin Hawkglade has never really been a big city girl. It might have been all she knew for many years, but as she developed the chance to explore, she found her natural place was in smaller towns and more intimate communities. Places that she could get beneath the skin of and really understand. Sharp but not studious, she always preferred learning by experience. Stories and sweetmeats and sewing, that’s what she’s always loved. And people; especially people. People in all their fascinating, messy, glorious ways. A pinch of interest here, a dash of charm there, rarely does it take too much work for Merin to coax open people’s petals and watch them bloom. Elfblood and not a little magic runs down her maternal line. She’s only met her elven grandmother twice. Being only a child she has no memory of the first time. The second time, nearly a score of years ago, left a big impression on an impressionable young woman looking for permission to decide who she wanted to be. Illis-blauthiel, that’s what Jasara Hawkglade named her: Rose-in Bloom. Naturally, Merin has loved roses ever since. Few who meet her would quibble with the nickname, flush as she is with beauty and youth. To others she’s Merin Midsummer, for self-evident reasons. If her sunflower yellow dress can’t fail to catch the eye, her rich auburn hair and warm chocolate eyes seal the deal. Married to the cheerful sunshine of her personality, to get lost in conversation with her can leave you wondering if, just possibly, summer really could be endless. With a quest to find her calling, as she came of age she took to the road, making her way through eastern Andoran and across the border into Taldor. She can sew just as easily on the back of a wagon as she can sat at a table, so with a source of income sorted, an itinerant lifestyle appealed. Stopping in towns and villages for varying lengths of time as they took her fancy and she got to know them, Merin gaily hopped from place to place for months on end. Exactly what it was that first attracted her to Bellis, a small town of foresters on the banks of the Sellen, she couldn’t quite say. But the rhythms of life in the Verduran Forest, the plentiful supply of honey, and the flow of trade - and therefore people - down the river, sang to her soul and Merin found that she had started to settle. And if she fell in love with shyly handsome, dependable Artur Rhaligan, with his lovingly tended garden and beehives abuzz enough to sate even Merin’s sweet tooth, well, who wouldn’t fall for such a man? Marriage quickly followed, but no children, not yet, though a number of years have now slipped by. An optimist always holds out hope, however. That blemish aside, Merin is happy, truly, with the life she has made for herself. When she sits sewing on eternal summer days, chatting with the birds and breathing in the heady scent of Artur’s flowers while he carefully tends them, Merin considers herself a lucky woman indeed. It was in their garden that Merin struck up another key relationship, this time with a handsome speckled brown thrush with a particularly enchanting song. Whether it was through chatting to Solstice which brought her latent eldritch powers to the surface or whether her magic forged the bond with the songbird she couldn’t say. But the opportunity to use her newfound gifts to give the plants a little aid or to help with some tricky embroidery, well, utilising them is just good sense. The pull of the road remains, however, and she stills travels to haunts old and new. Fashions change and people always need clothes. There are old friends to catch up with too, and new friends to make. And if on occasion her talent for generating business exceeds her talent as a seamstress? Well, she talked her way into trouble so she can just talk her way back out. It’s just such a journey that she finds herself on now, heading on a caravan to Belhaim. And what is this sunny young woman doing there? Ask and she might just tell you… |