Gameday XIV Hao Jin Cataclysm w/GM R4i (Inactive)

Game Master roll4initiative

SLIDES/MAPS

RPG Chronicles sign up

Aid Tokens: 1


101 to 150 of 302 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | next > last >>
Silver Crusade

GM R4i's Hao Jin Cataclysm female CG Gnome Tattooed Sorcerer (draconic) 1 | HP 8/8 | AC 13(16) T 12 FF 12(15) (mage armor) | CMB -4 CMD 7 | F: +2 R: +1 W: +1 (+2 vs. fear, despair and death effects)| Init +9 | Perc +5 (darkvision 60) | SM +1 | Speed 20ft | Nat. 1 reroll: 1/1

Brat tries to stay right behind Ekadan.


Hao Jin Cataclysm

Sorry, folks. I've been trying to wrap my head around this encounter. The placement where you were supposed to start (way before the bridge) and the creatures' placement didn't make sense and was a bit confusing. We're going to proceed with this...

The steady drip of water echoes like a heartbeat through the vast cavern, each sound swallowed by the endless dark. Your ratfolk guides scurry ahead, leading you toward the northeastern passage.

Crossing a narrow stone bridge that spans a yawning chasm, you can’t help but glance into the abyss below—it seems bottomless, and a chill runs down your spine as if unseen eyes are watching from the shadows.

At the far side, a rugged flight of natural stone steps winds upward toward the exit (difficult terrain).

The ratfolk guides warn you to watch your step as you make your way cautiously towards the exit.

Go ahead and move your PCs up to your movement speed and make a perception check as you pause to look all around; At the nooks and crannies in the walls, towards the small pool of water to the north, and the stalctite-covered ceiling overhead.

Grand Lodge

Female CG Elf Gunslinger 1 | HP 11/11 | AC 17 T 15 FF 12 | CMB -1, CMD 14 | F: +3, R: +7, W: +0 | Init: +7 | Perc: +6, SM: +0 | Speed 30ft | Active conditions: None.

Aurelia keeps an eye out as she advances, checking for danger, untrusting of the little nooks she passes along the way.

Perception: 1d20 + 8 ⇒ (3) + 8 = 11

Aurelia just cannot roll at all

Grand Lodge

Female CN Elf Rogue 1 | HP 6/10 | AC 17 T 14 FF 13 | CMB +2, CMD 16 | F: +2, R: +6, W: +1 | Init: +6 | Perc: +7 | Speed 30ft | Active conditions: None.

Merisiel keeps an eye out as well, going forward slowly with her rapier out...

perception: 1d20 + 7 ⇒ (7) + 7 = 14

Dark Archive

CN Sylph Unc. Summoner 2; Init +3; AC 15, t13, ff12; hp 12; Fort -1, Ref +3, Will +3; +2 vs. air or electricity effects and electricity dmg, +2 racial vs. ench and div. spells, +2 vs. shadow spells and effects; spd 30 ft.

Navatsiyk observes dark corners holding stonebow in hand.

Perception: 1d20 ⇒ 11

Could someone move my token? Im posting from phone

Grand Lodge

Male N Dwarf Barbarian 1 / Cleric 1| HP 30 / 30 | AC 16 / 12 T / 14 FF | CMD 16 | Fort + 7 Ref + 3 Will + 4 (+2 vs. charm and compulsion) (+2 to save vs. spells, poison, SLA) Init + 2 | Perception + 6 (Darkvision 60') | Speed 40' ft. | Conditions: None | Effects: Bless, Rage| Rage: 9/10 | Channels: 2/2 | Spells: 1st Level (2/2) | Agile Feet: (2/4) | AC 14, +2 Will, +3 Fort

Ekadan moves along the path indicated by the guides, weapon at the ready, and surveys the area for any threats:

As he approaches the natural stone steps he calls upon the power of Abadar to traverse the area with no delay.

@GM: Using his 'Agile Feet' domain power from the Travel domain: "For the next round, you ignore all difficult terrain and do not take any penalties for moving through it." I placed a smiley face at his starting location and drew a yellow line to indicate his path to his end point. It looks to me like Ekadan's 40' of movement but please double check my work. Thanks! :)

Perception: 1d20 + 6 ⇒ (10) + 6 = 16

Grand Lodge

Male N Dwarf Barbarian 1 / Cleric 1| HP 30 / 30 | AC 16 / 12 T / 14 FF | CMD 16 | Fort + 7 Ref + 3 Will + 4 (+2 vs. charm and compulsion) (+2 to save vs. spells, poison, SLA) Init + 2 | Perception + 6 (Darkvision 60') | Speed 40' ft. | Conditions: None | Effects: Bless, Rage| Rage: 9/10 | Channels: 2/2 | Spells: 1st Level (2/2) | Agile Feet: (2/4) | AC 14, +2 Will, +3 Fort
Navatsiyk wrote:

Navatsiyk observes dark corners holding stonebow in hand.

[Dice=Perception]1d20

Could someone move my token? Im posting from phone

You didn't post how far you wanted Navatsiyk moved so I moved the token 20'. If you want her moved more there's a spot 10' away right behind Merisiel if you'd prefer.

Silver Crusade

GM R4i's Hao Jin Cataclysm female CG Gnome Tattooed Sorcerer (draconic) 1 | HP 8/8 | AC 13(16) T 12 FF 12(15) (mage armor) | CMB -4 CMD 7 | F: +2 R: +1 W: +1 (+2 vs. fear, despair and death effects)| Init +9 | Perc +5 (darkvision 60) | SM +1 | Speed 20ft | Nat. 1 reroll: 1/1

Brat follows Ekadan, but falls behind quickly.
She pauses to catch her breath and looks left and right.

Perception, darkvision: 1d20 + 5 ⇒ (5) + 5 = 10


Hao Jin Cataclysm

@Ekadan, the point where you went up onto the ledge is a 15 ft climb. You need to move along the curved Stone steps leading up to the platform. I changed the line roughly to the direction you should be going to not have to climb up 15 ft.

By the way, Round Mountain is still moving erratically. These movements are not extreme enough to change the orientation of the cavern, but they can knock creatures down.

Rough Tremble on a 1 or 2: 1d6 ⇒ 6

Liberty's Edge

CG male human (Chelaxian) warpriest of Cayden Cailean 2 | HP 14/17 +1 THP AC 18, touch 13, flat-footed 15 | Hit Points: 8/17 | Init +3; Senses Perception +1, Sense Motive +1 | Languages: Common | Fort +4, Ref +3, Will +4; +2 Trait bonus vs. mind-affecting effects for 1 hour after drinking alcohol | Blessings: 3/4
Skills:
Acrobatics -1 (-5 to jump), Craft (alchemy) +5, Diplomacy +5, Profession (barkeep) +6

Moe moves.
Move 20 ft

Moe observes.
Perception: 1d20 + 1 ⇒ (7) + 1 = 8


Hao Jin Cataclysm

DEATH FROM ABOVE!

GM Screen:

Mango stealth: 1d20 + 10 ⇒ (15) + 10 = 25
Teal stealth: 1d20 + 10 ⇒ (13) + 10 = 23

Initiative:

Brat: 1d20 + 9 ⇒ (18) + 9 = 27
Navatsiyk: 1d20 + 3 ⇒ (8) + 3 = 11
Merisiel: 1d20 + 6 ⇒ (4) + 6 = 10
Aurelia: 1d20 + 4 ⇒ (1) + 4 = 5
Ekadan: 1d20 + 2 ⇒ (10) + 2 = 12
Moe: 1d20 + 3 ⇒ (2) + 3 = 5
baddies: 1d20 + 6 ⇒ (8) + 6 = 14

Unfortunately, nobody noticed the strange tentacled creatures slinking along the stalactites above.

One drops down onto Ekadan...
slam: 1d20 + 3 ⇒ (17) + 3 = 201d4 ⇒ 2
Grab vs CMD: 1d20 + 5 ⇒ (20) + 5 = 25
constrict (bludgeoning): 1d4 + 4 ⇒ (2) + 4 = 6
It smacks him on the head and then wraps a tentacle around his neck and constricts. 8 hp total damage!

And another drops down onto Merisiel...
slam: 1d20 + 3 ⇒ (17) + 3 = 201d4 ⇒ 2
Grab vs CMD: 1d20 + 5 ⇒ (5) + 5 = 10
constrict (bludgeoning): 1d4 + 4 ⇒ (4) + 4 = 8
Luckily, it doesn't manage to wrap a tentacle around her neck, however, it leaves a nasty welt with suction cup marks on her face!
2 hp Damage!
The creature safely drops to the ground. It appears they can fly using the webbing between their tentacles.

DC 11 Dungeoneering check to identify!

Brat is up!

Brat:
Teal Baddie:
Mango Baddie:
Ekadan: -8
Navatsiyk:
Merisiel: -2
Aurelia:
Moe:

Silver Crusade

GM R4i's Hao Jin Cataclysm female CG Gnome Tattooed Sorcerer (draconic) 1 | HP 8/8 | AC 13(16) T 12 FF 12(15) (mage armor) | CMB -4 CMD 7 | F: +2 R: +1 W: +1 (+2 vs. fear, despair and death effects)| Init +9 | Perc +5 (darkvision 60) | SM +1 | Speed 20ft | Nat. 1 reroll: 1/1

"Ekadan! You ok? I'm coming!"

Brat tries to follow Ekadan, but the steep stairs are difficult to navigate for the gnome. She stops to send a magic missile at the creature on Ekadan.

Magic Missile, Havoc of the Society trait: 1d4 + 1 + 1 ⇒ (4) + 1 + 1 = 6


Hao Jin Cataclysm

The teal-eyed creature yelps in pain after being hit with a bolt of force. It releases it's grip on Ekadan then flutters directly upward into the crannies where the stalactites meet the ceiling. Full withdraw.

Who's using light sources? The area you're in is dim light.

The creature with mango-colored eyes lashes out at Merisiel, going for her neck...
slam: 1d20 + 3 ⇒ (5) + 3 = 81d4 ⇒ 4
But misses!
Just a reminder, moving on the natural stone steps is difficult terrain.

Ekadan, Nava, Merisiel, Aurelia, and Moe are up! There's a new set of dice expressions on slide 2. Pleae add your Acrobatics modifier to the list.

Round Mountain tumble
Brat:
Teal Baddie: -6
Mango Baddie:
Ekadan: -8
Navatsiyk:
Merisiel: -2
Aurelia:
Moe:

Grand Lodge

Male N Dwarf Barbarian 1 / Cleric 1| HP 30 / 30 | AC 16 / 12 T / 14 FF | CMD 16 | Fort + 7 Ref + 3 Will + 4 (+2 vs. charm and compulsion) (+2 to save vs. spells, poison, SLA) Init + 2 | Perception + 6 (Darkvision 60') | Speed 40' ft. | Conditions: None | Effects: Bless, Rage| Rage: 9/10 | Channels: 2/2 | Spells: 1st Level (2/2) | Agile Feet: (2/4) | AC 14, +2 Will, +3 Fort

@GM: I added Ekadan's Acrobatics with his ACP calculated. I'll see how everyone else does before deciding Ekadan's action this round.

Liberty's Edge

CG male human (Chelaxian) warpriest of Cayden Cailean 2 | HP 14/17 +1 THP AC 18, touch 13, flat-footed 15 | Hit Points: 8/17 | Init +3; Senses Perception +1, Sense Motive +1 | Languages: Common | Fort +4, Ref +3, Will +4; +2 Trait bonus vs. mind-affecting effects for 1 hour after drinking alcohol | Blessings: 3/4
Skills:
Acrobatics -1 (-5 to jump), Craft (alchemy) +5, Diplomacy +5, Profession (barkeep) +6

Moe moves toward the nearest attacker.
Double move due to difficult terrain on steps

-1 Acrobatics (on phone currently so having trouble adding it to slides)

Grand Lodge

Female CG Elf Gunslinger 1 | HP 11/11 | AC 17 T 15 FF 12 | CMB -1, CMD 14 | F: +3, R: +7, W: +0 | Init: +7 | Perc: +6, SM: +0 | Speed 30ft | Active conditions: None.

Aurelia will fire at the retreating creature, her musket a loud *crack* in the cavern they found themselves in... Then she will step out of the way, in case of danger striking the party.

Gun: 1d20 + 5 ⇒ (18) + 5 = 231d12 ⇒ 4

Added, and Aurelia has Low Light vision so it shouldn't be an issue for her?

Grand Lodge

Female CN Elf Rogue 1 | HP 6/10 | AC 17 T 14 FF 13 | CMB +2, CMD 16 | F: +2, R: +6, W: +1 | Init: +6 | Perc: +7 | Speed 30ft | Active conditions: None.

Merisiel will move around to flank and attack mango

attack: 1d20 + 4 ⇒ (13) + 4 = 17
damage: 2d6 + 2 ⇒ (2, 5) + 2 = 9

Grand Lodge

Male N Dwarf Barbarian 1 / Cleric 1| HP 30 / 30 | AC 16 / 12 T / 14 FF | CMD 16 | Fort + 7 Ref + 3 Will + 4 (+2 vs. charm and compulsion) (+2 to save vs. spells, poison, SLA) Init + 2 | Perception + 6 (Darkvision 60') | Speed 40' ft. | Conditions: None | Effects: Bless, Rage| Rage: 9/10 | Channels: 2/2 | Spells: 1st Level (2/2) | Agile Feet: (2/4) | AC 14, +2 Will, +3 Fort

Ekadan readies an attack if one of the flying creatures attempts to attack him:

MW Dwarven giant-sticker: 1d20 + 5 ⇒ (19) + 5 = 242d6 + 4 ⇒ (2, 2) + 4 = 8

Dark Archive

CN Sylph Unc. Summoner 2; Init +3; AC 15, t13, ff12; hp 12; Fort -1, Ref +3, Will +3; +2 vs. air or electricity effects and electricity dmg, +2 racial vs. ench and div. spells, +2 vs. shadow spells and effects; spd 30 ft.

Nava raises her stonebow and shoots mango.

stonebow: 1d20 + 4 ⇒ (15) + 4 = 19
damage: 1d6 ⇒ 2


Hao Jin Cataclysm

Aurelia, Merisiel, and Navatsiyk all gang up on mango, each making solid hits on the creature. The creature gurgles it's final breath as it's killed.

Teal attempts to stay hidden in the stalactite covered ceiling.

The mountain continues to shift and tumble...
Acrobatics checks?: 1d6 ⇒ 5
However, it's not strong enough to knock anyone off their feet.

Brat is up!

Round Mountain tumble
Brat:
Teal Baddie: -6
Mango Baddie:
Ekadan: -8
Navatsiyk:
Merisiel: -2
Aurelia:
Moe:

Silver Crusade

GM R4i's Hao Jin Cataclysm female CG Gnome Tattooed Sorcerer (draconic) 1 | HP 8/8 | AC 13(16) T 12 FF 12(15) (mage armor) | CMB -4 CMD 7 | F: +2 R: +1 W: +1 (+2 vs. fear, despair and death effects)| Init +9 | Perc +5 (darkvision 60) | SM +1 | Speed 20ft | Nat. 1 reroll: 1/1

Brat moves towards Ekadan and looks up.

Where did that creature go?

Perception: 1d20 + 5 ⇒ (20) + 5 = 25


Hao Jin Cataclysm
Brat Gnosor wrote:

Brat moves towards Ekadan and looks up.

Where did that creature go?

[dice=Perception]1d20+5

You can definitely see the creature up in the nooks and crannies of the stalactites with your darkvision. It's just considered to have cover.

Grand Lodge

Male N Dwarf Barbarian 1 / Cleric 1| HP 30 / 30 | AC 16 / 12 T / 14 FF | CMD 16 | Fort + 7 Ref + 3 Will + 4 (+2 vs. charm and compulsion) (+2 to save vs. spells, poison, SLA) Init + 2 | Perception + 6 (Darkvision 60') | Speed 40' ft. | Conditions: None | Effects: Bless, Rage| Rage: 9/10 | Channels: 2/2 | Spells: 1st Level (2/2) | Agile Feet: (2/4) | AC 14, +2 Will, +3 Fort
Brat Gnosor wrote:

Brat moves towards Ekadan and looks up.

Where did that creature go?

[dice=Perception]1d20+5

"Blast it again!"

Silver Crusade

GM R4i's Hao Jin Cataclysm female CG Gnome Tattooed Sorcerer (draconic) 1 | HP 8/8 | AC 13(16) T 12 FF 12(15) (mage armor) | CMB -4 CMD 7 | F: +2 R: +1 W: +1 (+2 vs. fear, despair and death effects)| Init +9 | Perc +5 (darkvision 60) | SM +1 | Speed 20ft | Nat. 1 reroll: 1/1
GM Roll4initiative wrote:
You can definitely see the creature up in the nooks and crannies of the stalactites with your darkvision. It's just considered to have cover.

In that case, can I use the not needed Perception roll as an attack roll? If yes, the following roll is a crit confirmation roll; if no, it's the actual attack roll.

crit? acid splash, alchemically enhanced: 1d20 + 2 ⇒ (4) + 2 = 6 No.

acid: 1d3 + 2 ⇒ (2) + 2 = 4 (+1 force damage)

Brat throws a small blob of acid at the creature...


Hao Jin Cataclysm

@Brat: Unfortunately, no, since it was labeled as a perception check. She could have been being cautious and looking for other threats on the ceiling.

Brat's acid missile fizzles out on a stalactite.

Suddenly, the entire area around the creature (black circle on map) is enveloped in complete darkness. Any light sources are snuffed out (unless they're magical and CL 5+). Creature has total concealment (50% miss chance) for those without darkvision.

Ekadan, Nava, Merisiel , Aurelia, and Moe are up! If attacking the creature, don't forget to roll the miss chance and a DC 10 acrobatics check if moving more than half speed.

Link to Blinded rules.

Round Mountain tumble
Brat:
Teal Baddie: -6
Mango Baddie:
Ekadan: -8
Navatsiyk:
Merisiel: -2
Aurelia:
Moe:

Liberty's Edge

CG male human (Chelaxian) warpriest of Cayden Cailean 2 | HP 14/17 +1 THP AC 18, touch 13, flat-footed 15 | Hit Points: 8/17 | Init +3; Senses Perception +1, Sense Motive +1 | Languages: Common | Fort +4, Ref +3, Will +4; +2 Trait bonus vs. mind-affecting effects for 1 hour after drinking alcohol | Blessings: 3/4
Skills:
Acrobatics -1 (-5 to jump), Craft (alchemy) +5, Diplomacy +5, Profession (barkeep) +6

Moe stumbles through the dark.
Double move due to difficult terrain and moving at half speed.

Grand Lodge

Female CG Elf Gunslinger 1 | HP 11/11 | AC 17 T 15 FF 12 | CMB -1, CMD 14 | F: +3, R: +7, W: +0 | Init: +7 | Perc: +6, SM: +0 | Speed 30ft | Active conditions: None.

Aurelia reloads...

Grand Lodge

Female CN Elf Rogue 1 | HP 6/10 | AC 17 T 14 FF 13 | CMB +2, CMD 16 | F: +2, R: +6, W: +1 | Init: +6 | Perc: +7 | Speed 30ft | Active conditions: None.

Merisiel attempts to move.

acrobatics: 1d20 + 7 ⇒ (12) + 7 = 19

She then draws her dagger and prepares to throw next turn.

Dark Archive

CN Sylph Unc. Summoner 2; Init +3; AC 15, t13, ff12; hp 12; Fort -1, Ref +3, Will +3; +2 vs. air or electricity effects and electricity dmg, +2 racial vs. ench and div. spells, +2 vs. shadow spells and effects; spd 30 ft.

Nava reloads her stonebow and, knowing she can see in dark, fires at the beast.

Stonebow: 1d20 + 4 ⇒ (18) + 4 = 22
damage: 1d6 ⇒ 2

Grand Lodge

Male N Dwarf Barbarian 1 / Cleric 1| HP 30 / 30 | AC 16 / 12 T / 14 FF | CMD 16 | Fort + 7 Ref + 3 Will + 4 (+2 vs. charm and compulsion) (+2 to save vs. spells, poison, SLA) Init + 2 | Perception + 6 (Darkvision 60') | Speed 40' ft. | Conditions: None | Effects: Bless, Rage| Rage: 9/10 | Channels: 2/2 | Spells: 1st Level (2/2) | Agile Feet: (2/4) | AC 14, +2 Will, +3 Fort

Ekadan still readies to attack the creature.

Do I have to make another roll or is the unused one from last round still valid?


Hao Jin Cataclysm

Nava's stone-tipped bolt soars between stalactites, nailing the creature. The creature yelps and flutters downward at Ekadan.

Ekadan stabs at the creature on its way down, the point of the polearm tearing open its black, rubbery flesh. It drops to the ground lifeless.
Using your readied attack from earlier.

The darkness in the area is suddenly lifted, the stalactites glisten in the dim light from the torches on the bridge.

With the creatures defeated, you can proceed to the Pagoda of the Rat. This imposing seven-story structure is the ratfolk's stronghold and seat of power at the center of Round Mountain. Here, you speak with Krella, a druid and the leader of the ratfolk. She is grateful for your aid in helping to secure Round Mountain and provides the Pathfinder repair team with detailed directions to the Astral rift nearby.

Krella speaks in a whisper, “While we wait for the repair team, I must caution you. We ratfolk have many eyes and ears in the tapestry. Your old enemies, the Aspis Consortium, have poisoned many of the tapestry’s people against you, but I sense that something far more sinister lurks just out of reach. Someone—or something—is at work in the tapestry, and has taken great effort to remain hidden. I fear that this is just the beginning of our trouble.”

Congratulations, team, for successfully completing the primary mission in Round Mountain! Instead of moving on to a new location, we're going to have an optional encounter here. The house needs 3 successes at each location and we're currently the only ones in Round Mountain. I'll get it started after work tonight.

Grand Lodge

Male N Dwarf Barbarian 1 / Cleric 1| HP 30 / 30 | AC 16 / 12 T / 14 FF | CMD 16 | Fort + 7 Ref + 3 Will + 4 (+2 vs. charm and compulsion) (+2 to save vs. spells, poison, SLA) Init + 2 | Perception + 6 (Darkvision 60') | Speed 40' ft. | Conditions: None | Effects: Bless, Rage| Rage: 9/10 | Channels: 2/2 | Spells: 1st Level (2/2) | Agile Feet: (2/4) | AC 14, +2 Will, +3 Fort

Ekadan whispers to Krella, "Thanks for the info kid, we'll pass it along to our bosses."

He shifts his dwarven giant-sticker into one hand and triggers his spring-loaded wrist sheath to drop his Wand of Cure Light Wounds into his hand. Ekadan then uses it to heal himself from the damage caused by the weird flying octopus things.

CLW Wand: 1d8 + 1 ⇒ (3) + 1 = 4

CLW Wand: 1d8 + 1 ⇒ (3) + 1 = 4

Two charges it is!


Hao Jin Cataclysm

After twenty tense minutes, the repair team finally arrives and sets to work patching the rift in the tapestry. You exchange farewells—when suddenly, a piercing scream splits the air. One worker stumbles back, eyes wide with terror.

“Undead! They’re coming through the rift!” he cries, his voice echoing through the cavern.

Panic erupts. The repair crew scatters, diving into the shadows and cramming themselves into the rocky nooks of the cavern to escape the oncoming threat.

It’s clear—the workers can’t defend themselves. If the rift is to be saved, the undead must be destroyed. The task falls to you!

We are on Slide 4.
DC 11 religion check to identify!

Initiative:

Brat: 1d20 + 9 ⇒ (20) + 9 = 29
Navatsiyk: 1d20 + 3 ⇒ (12) + 3 = 15
Merisiel: 1d20 + 6 ⇒ (13) + 6 = 19
Aurelia: 1d20 + 4 ⇒ (19) + 4 = 23
Ekadan: 1d20 + 2 ⇒ (12) + 2 = 14
Moe: 1d20 + 3 ⇒ (6) + 3 = 9
Undeds: 1d20 + 2 ⇒ (3) + 2 = 5

Pathfinders are up!

Brat
Aurelia
Merisiel
Navatsiyk
Ekadan
Moe
Amber undead
Mint Undead

Grand Lodge

Male N Dwarf Barbarian 1 / Cleric 1| HP 30 / 30 | AC 16 / 12 T / 14 FF | CMD 16 | Fort + 7 Ref + 3 Will + 4 (+2 vs. charm and compulsion) (+2 to save vs. spells, poison, SLA) Init + 2 | Perception + 6 (Darkvision 60') | Speed 40' ft. | Conditions: None | Effects: Bless, Rage| Rage: 9/10 | Channels: 2/2 | Spells: 1st Level (2/2) | Agile Feet: (2/4) | AC 14, +2 Will, +3 Fort

Do we have anyone who can make a Knowledge (Religion) check to determine if the undead have DR or any other defenses?

Grand Lodge

Female CG Elf Gunslinger 1 | HP 11/11 | AC 17 T 15 FF 12 | CMB -1, CMD 14 | F: +3, R: +7, W: +0 | Init: +7 | Perc: +6, SM: +0 | Speed 30ft | Active conditions: None.

Definitely not Aurelia... however, she has a *gun*

Aurelia, seeing the undead approach, will get out her gun... taking aim and firing at the Amber undead...

Headshots are zombies biggest weakness, right?

Gun against touch AC, B and P damage: 1d20 + 5 ⇒ (9) + 5 = 141d12 ⇒ 2

Dark Archive

CN Sylph Unc. Summoner 2; Init +3; AC 15, t13, ff12; hp 12; Fort -1, Ref +3, Will +3; +2 vs. air or electricity effects and electricity dmg, +2 racial vs. ench and div. spells, +2 vs. shadow spells and effects; spd 30 ft.

Nava summons an oversized rat, which appears midway between group and undead.

Grand Lodge

Male N Dwarf Barbarian 1 / Cleric 1| HP 30 / 30 | AC 16 / 12 T / 14 FF | CMD 16 | Fort + 7 Ref + 3 Will + 4 (+2 vs. charm and compulsion) (+2 to save vs. spells, poison, SLA) Init + 2 | Perception + 6 (Darkvision 60') | Speed 40' ft. | Conditions: None | Effects: Bless, Rage| Rage: 9/10 | Channels: 2/2 | Spells: 1st Level (2/2) | Agile Feet: (2/4) | AC 14, +2 Will, +3 Fort

Ekadan is going to attack I'd just like to know if these undead have DR and which weapon type bypasses it.

Grand Lodge

Female CN Elf Rogue 1 | HP 6/10 | AC 17 T 14 FF 13 | CMB +2, CMD 16 | F: +2, R: +6, W: +1 | Init: +6 | Perc: +7 | Speed 30ft | Active conditions: None.

Merisiel will try to see if she knows about these undead

knowledge religion: 1d20 ⇒ 8

She will regardless charge forward and attack the rat-thing

attack: 1d20 + 4 ⇒ (9) + 4 = 131d6 + 2 ⇒ (2) + 2 = 4


Hao Jin Cataclysm
Merisiel - Arita wrote:

Merisiel will try to see if she knows about these undead

[dice=knowledge religion]1d20

She will regardless charge forward and attack the rat-thing

[dice=attack]1d20 + 4; 1d6 + 2

This is where that inevitable GM question comes in: "Are you sure you want to do that?" (Be sure to pay attention to your other players' posts/actions.)

Liberty's Edge

CG male human (Chelaxian) warpriest of Cayden Cailean 2 | HP 14/17 +1 THP AC 18, touch 13, flat-footed 15 | Hit Points: 8/17 | Init +3; Senses Perception +1, Sense Motive +1 | Languages: Common | Fort +4, Ref +3, Will +4; +2 Trait bonus vs. mind-affecting effects for 1 hour after drinking alcohol | Blessings: 3/4
Skills:
Acrobatics -1 (-5 to jump), Craft (alchemy) +5, Diplomacy +5, Profession (barkeep) +6

No Knowledge here. This warpriest can only find religion in the bottom of a drinking vessel.

Spying the undead and knowing he is not as quick on his feet, he raises a mug to Ekadan. "Cheers to you! Go get 'em!"
Casting guidance on Ekadan.

He then saunters toward the undead.
Move

Grand Lodge

Male N Dwarf Barbarian 1 / Cleric 1| HP 30 / 30 | AC 16 / 12 T / 14 FF | CMD 16 | Fort + 7 Ref + 3 Will + 4 (+2 vs. charm and compulsion) (+2 to save vs. spells, poison, SLA) Init + 2 | Perception + 6 (Darkvision 60') | Speed 40' ft. | Conditions: None | Effects: Bless, Rage| Rage: 9/10 | Channels: 2/2 | Spells: 1st Level (2/2) | Agile Feet: (2/4) | AC 14, +2 Will, +3 Fort

Nodding to Moe, Ekadan moves forward and slices at the nearest undead with his dwarven giant-sticker:

MW Dwarven giant-sticker, Guidance: 1d20 + 5 + 1 ⇒ (3) + 5 + 1 = 92d6 + 4 ⇒ (6, 1) + 4 = 11

But probably misses by a mile.

Silver Crusade

GM R4i's Hao Jin Cataclysm female CG Gnome Tattooed Sorcerer (draconic) 1 | HP 8/8 | AC 13(16) T 12 FF 12(15) (mage armor) | CMB -4 CMD 7 | F: +2 R: +1 W: +1 (+2 vs. fear, despair and death effects)| Init +9 | Perc +5 (darkvision 60) | SM +1 | Speed 20ft | Nat. 1 reroll: 1/1

Brat moves forward and throws a small blob of acid at the nearest undead. Amber

crit? acid splash, alchemically enhanced: 1d20 + 2 ⇒ (10) + 2 = 12 vs. touch AC
acid: 1d3 + 2 ⇒ (3) + 2 = 5 (+1 force damage)

Maybe the undead are still flat-footed, too? They have not acted yet, right?

Grand Lodge

1 person marked this as a favorite.
Female CN Elf Rogue 1 | HP 6/10 | AC 17 T 14 FF 13 | CMB +2, CMD 16 | F: +2, R: +6, W: +1 | Init: +6 | Perc: +7 | Speed 30ft | Active conditions: None.
GM Roll4initiative wrote:

This is where that inevitable GM question comes in: "Are you sure you want to do that?" (Be sure to pay attention to your other players' posts/actions.)

I completely missed Nava's post, whoops. I don't have enough movement to really get to them so I'm probably still move to the same spot, hold my action, and have that 13 be my readied attack, though that will surely miss


Hao Jin Cataclysm

Aurelia takes aim and fires—the shot tears clean through the creature’s arm, leaving a smoking hole where rotted flesh once clung to bone.

Nava calls forth a rat with a sharp incantation, while Merisiel dashes forward, blade flashing in the dim light. A chill runs down her spine—these undead are strangely familiar, though the memory eludes her. Whatever they are, their presence is terrifying.

Moe mutters a quick prayer, laying guidance upon Ekadan. With a roar, Ekadan hefts his massive polearm and swings—but his footing falters, the strike whistling past its mark.

From the rear, Brat hurls a glob of sizzling acid. It splatters across the monster’s torso, eating into its putrid flesh with a hiss and a stench of burning decay.

Unfazed, the two horrifying undead surge forward, their eyes fixed hungrily on the nearest prey—Ekadan!

Amber lunges with a feral shriek, her pallid hands slashing like talons as her jaws snap toward him in a frenzy of teeth and claws...
Bite: 1d20 + 3 ⇒ (11) + 3 = 141d6 + 1 ⇒ (2) + 1 = 3
Claw: 1d20 + 3 ⇒ (5) + 3 = 81d6 + 1 ⇒ (1) + 1 = 2
Claw: 1d20 + 3 ⇒ (6) + 3 = 91d6 + 1 ⇒ (6) + 1 = 7
Apparently, the creature can't chew gum and walk at the same time.

Mint shambles forward and slashes at Ekadan's chest...
Claw: 1d20 + 3 ⇒ (10) + 3 = 131d6 + 1 ⇒ (2) + 1 = 3
Both creatures hiss in frustration!

Pathfinders are up!

Brat:
Aurelia:
Merisiel:
Navatsiyk:
Ekadan:
Moe:
Amber undead: -7 hp
Mint undead:

Liberty's Edge

CG male human (Chelaxian) warpriest of Cayden Cailean 2 | HP 14/17 +1 THP AC 18, touch 13, flat-footed 15 | Hit Points: 8/17 | Init +3; Senses Perception +1, Sense Motive +1 | Languages: Common | Fort +4, Ref +3, Will +4; +2 Trait bonus vs. mind-affecting effects for 1 hour after drinking alcohol | Blessings: 3/4
Skills:
Acrobatics -1 (-5 to jump), Craft (alchemy) +5, Diplomacy +5, Profession (barkeep) +6

Moe stumbles forward and swings his fist at an undead>
Move
Melee (unarmed strike) v mint: 1d20 + 5 ⇒ (4) + 5 = 9
Damage (B): 1d6 + 3 ⇒ (4) + 3 = 7

Grand Lodge

Male N Dwarf Barbarian 1 / Cleric 1| HP 30 / 30 | AC 16 / 12 T / 14 FF | CMD 16 | Fort + 7 Ref + 3 Will + 4 (+2 vs. charm and compulsion) (+2 to save vs. spells, poison, SLA) Init + 2 | Perception + 6 (Darkvision 60') | Speed 40' ft. | Conditions: None | Effects: Bless, Rage| Rage: 9/10 | Channels: 2/2 | Spells: 1st Level (2/2) | Agile Feet: (2/4) | AC 14, +2 Will, +3 Fort

Ekadan takes a step back and stabs again at the undead:

MW Dwarven giant-sticker: 1d20 + 5 ⇒ (2) + 5 = 72d6 + 4 ⇒ (3, 3) + 4 = 10

Wow that's a great roll. :(

And misses even worse than the first time!

Dark Archive

CN Sylph Unc. Summoner 2; Init +3; AC 15, t13, ff12; hp 12; Fort -1, Ref +3, Will +3; +2 vs. air or electricity effects and electricity dmg, +2 racial vs. ench and div. spells, +2 vs. shadow spells and effects; spd 30 ft.

The rat scurries behind undead and bites the green foe. Nava herself reloads her stonebow.

bite, flank: 1d20 + 1 + 2 ⇒ (9) + 1 + 2 = 12
damage: 1d4 ⇒ 1

Grand Lodge

Male N Dwarf Barbarian 1 / Cleric 1| HP 30 / 30 | AC 16 / 12 T / 14 FF | CMD 16 | Fort + 7 Ref + 3 Will + 4 (+2 vs. charm and compulsion) (+2 to save vs. spells, poison, SLA) Init + 2 | Perception + 6 (Darkvision 60') | Speed 40' ft. | Conditions: None | Effects: Bless, Rage| Rage: 9/10 | Channels: 2/2 | Spells: 1st Level (2/2) | Agile Feet: (2/4) | AC 14, +2 Will, +3 Fort
Navatsiyk wrote:

The rat scurries behind undead and bites the green foe. Nava herself reloads her stonebow.

[Dice=bite, flank]1d20+1+2
[Dice=damage]1d4

Ekadan's two rolls combined are just over half what the rat rolled!

Grand Lodge

Female CG Elf Gunslinger 1 | HP 11/11 | AC 17 T 15 FF 12 | CMB -1, CMD 14 | F: +3, R: +7, W: +0 | Init: +7 | Perc: +6, SM: +0 | Speed 30ft | Active conditions: None.

Level 1 with a musket sure is interesting gameplay-wise
Reload!

Grand Lodge

Female CN Elf Rogue 1 | HP 6/10 | AC 17 T 14 FF 13 | CMB +2, CMD 16 | F: +2, R: +6, W: +1 | Init: +6 | Perc: +7 | Speed 30ft | Active conditions: None.

Merisiel will move into flanking with the rat who is DEFINITELY her friend, as she OBVIOUSLY always knew.

attack: 1d20 + 4 ⇒ (7) + 4 = 112d6 + 2 ⇒ (2, 6) + 2 = 10

101 to 150 of 302 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / Gameday XIV Hao Jin Cataclysm w / GM R4i All Messageboards

Want to post a reply? Sign in.