Sylph

Navatsiyk's page

1 post. Organized Play character for Mustaparta.


Race

CN Sylph Unc. Summoner 1; Init +3; AC 15, t13, ff12; hp 8; Fort -1, Ref +3, Will +2; +2 vs. air or electricity effects and electricity dmg, +2 racial vs. ench and div. spells, +2 vs. shadow spells and effects; spd 30 ft.

Location

Nidal

Languages

Common, Auran, Varisian

Strength 10
Dexterity 17
Constitution 8
Intelligence 13
Wisdom 10
Charisma 18

About Navatsiyk

Base Atk +0; CMB 0; CMD 13
Feats Airy step
Skills Acrobatics +3, Bluff +4, Diplomacy +4, Knowledge (arcana) +5 (1), Knowledge (history) +5 (1), Spellcraft +5 (1)
Traits Gifted adept (boon) ->Night of blades, Master of pentacles (faction), Shadow dissident (region)

Spells known
1st - (2/day) Life conduit, Shield
Cantrips (at will) — Detect magic, Light, Read magic, Resistance

SQ Secretive, Storm in the Blood, Summon Monster I (1 minute, 7/day)

Botting: Avoids going to melee at all costs (her only attack is [ Dice=punching dagger ]1d20[/dice], [ Dice=piercing ]1d4[/dice]), instead summons either eidolon or uses summon monster -ability (depending on enemy either Dire Rat, Eagle or Fire beetle with Entropic-template).