Gameday XIV Hao Jin Cataclysm w/GM R4i (Inactive)

Game Master roll4initiative

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Reaping What We Sow

That's fine to post your actions now! All of you Pathfinders are up since the skeletons are destroyed!

Silver Crusade

GM R4i's Hao Jin Cataclysm female CG Gnome Tattooed Sorcerer (draconic) 1 | HP 8/8 | AC 13(16) T 12 FF 12(15) (mage armor) | CMB -4 CMD 7 | F: +2 R: +1 W: +1 (+2 vs. fear, despair and death effects)| Init +9 | Perc +5 (darkvision 60) | SM +1 | Speed 20ft | Nat. 1 reroll: 1/1

Brat 5-foot-steps away from her fellow pathfinders to get a clean shot at the remaining undead.
She retrieves a flask of acid from her backpack, utters two arcane syllables and throws a small blob of acid at the nearest still standing zombie. orange

acid splash, alchemically enhanced: 1d20 + 2 ⇒ (8) + 2 = 10
acid: 1d3 + 2 ⇒ (1) + 2 = 3 (+1 force damage)

If orange is already destroyed, Brat would instead step into the square marked with a purple "B" and aim at red.

Dark Archive

CN Sylph Unc. Summoner 2; Init +3; AC 15, t13, ff12; hp 12; Fort -1, Ref +3, Will +3; +2 vs. air or electricity effects and electricity dmg, +2 racial vs. ench and div. spells, +2 vs. shadow spells and effects; spd 30 ft.

Nava's rat tries to bite the orange. If already destroyed, then moves and attacks red.

bite, flank: 1d20 + 1 + 2 ⇒ (10) + 1 + 2 = 13
piercing: 1d4 ⇒ 2

Using the rat as distraction, Nava attacks the zombie with her dagger.

punching dagger, flank: 1d20 + 1 + 2 ⇒ (9) + 1 + 2 = 12

Grand Lodge

Female CG Elf Gunslinger 1 | HP 11/11 | AC 17 T 15 FF 12 | CMB -1, CMD 14 | F: +3, R: +7, W: +0 | Init: +7 | Perc: +6, SM: +0 | Speed 30ft | Active conditions: None.

"Damnit..."

Aurelia sighed, as her first attack of this whole expedition was a super wide shot, unfortunately she wasn't in a position to really do anything else at the moment, and so will reload.


Reaping What We Sow

Merisiel and Ekadan take down the Orange zombie together (moved Ekadan 5' towards orange since it appears the maulaxe is not a reach weapon).

Brat 5' steps and lobs an alchemically enhanced magical glob of acid at the Red zombie, but misses.

Nava and her rat move to attack Red, however both attacks miss.

Aurelia reloads her weapon.

Moe is up!

Merisiel
Navatsiyk
Cyan Skelly
Green skelly
Pink skelly
Brat
Ekadan
Aurelia
Moe
Red zombie
Orange Zombie

Grand Lodge

Male N Dwarf Barbarian 1 / Cleric 1| HP 30 / 30 | AC 16 / 12 T / 14 FF | CMD 16 | Fort + 7 Ref + 3 Will + 4 (+2 vs. charm and compulsion) (+2 to save vs. spells, poison, SLA) Init + 2 | Perception + 6 (Darkvision 60') | Speed 40' ft. | Conditions: None | Effects: Bless, Rage| Rage: 9/10 | Channels: 2/2 | Spells: 1st Level (2/2) | Agile Feet: (2/4) | AC 14, +2 Will, +3 Fort

@GM: I've never played a Special before so is this a quasi-timed event even on PbP?


Reaping What We Sow
Ekadan Joshi wrote:

@GM: I've never played a Special before so is this a quasi-timed event even on PbP?

Yes. We have only about 3 weeks to complete all 6 missions in this chapter which is why it was mentioned that these games need to go somewhat quick and expect 2+ posts per day from each player.

Liberty's Edge

CG male human (Chelaxian) warpriest of Cayden Cailean 2 | HP 14/17 +1 THP AC 18, touch 13, flat-footed 15 | Hit Points: 8/17 | Init +3; Senses Perception +1, Sense Motive +1 | Languages: Common | Fort +4, Ref +3, Will +4; +2 Trait bonus vs. mind-affecting effects for 1 hour after drinking alcohol | Blessings: 3/4
Skills:
Acrobatics -1 (-5 to jump), Craft (alchemy) +5, Diplomacy +5, Profession (barkeep) +6

As the zombie approaches, Moe goes to deliver a punch.
Melee (unarmed strike) v red: 1d20 + 5 ⇒ (8) + 5 = 13
Damage (B): 1d6 + 3 ⇒ (2) + 3 = 5

Grand Lodge

Male N Dwarf Barbarian 1 / Cleric 1| HP 30 / 30 | AC 16 / 12 T / 14 FF | CMD 16 | Fort + 7 Ref + 3 Will + 4 (+2 vs. charm and compulsion) (+2 to save vs. spells, poison, SLA) Init + 2 | Perception + 6 (Darkvision 60') | Speed 40' ft. | Conditions: None | Effects: Bless, Rage| Rage: 9/10 | Channels: 2/2 | Spells: 1st Level (2/2) | Agile Feet: (2/4) | AC 14, +2 Will, +3 Fort
GM Roll4initiative wrote:
Ekadan Joshi wrote:

@GM: I've never played a Special before so is this a quasi-timed event even on PbP?

Yes. We have only about 3 weeks to complete all 6 missions in this chapter which is why it was mentioned that these games need to go somewhat quick and expect 2+ posts per day from each player.

Okay thanks for the info. :)


Reaping What We Sow

Moe's blow glances off the zombie, doing no harm. The zombie retaliates, pummeling Moe with both fists,
slam: 1d20 + 4 ⇒ (17) + 4 = 211d6 + 4 ⇒ (5) + 4 = 9
slam: 1d20 + 4 ⇒ (10) + 4 = 141d6 + 4 ⇒ (2) + 4 = 6

The first strike landing a near lethal blow!
9 hp damage!

Pathfinders are up!

Merisiel:
Navatsiyk:
Cyan Skelly
Green skelly
Pink skelly
Brat:
Ekadan:
Aurelia:
Moe: -9 hp
Red zombie:
Orange Zombie

Grand Lodge

Male N Dwarf Barbarian 1 / Cleric 1| HP 30 / 30 | AC 16 / 12 T / 14 FF | CMD 16 | Fort + 7 Ref + 3 Will + 4 (+2 vs. charm and compulsion) (+2 to save vs. spells, poison, SLA) Init + 2 | Perception + 6 (Darkvision 60') | Speed 40' ft. | Conditions: None | Effects: Bless, Rage| Rage: 9/10 | Channels: 2/2 | Spells: 1st Level (2/2) | Agile Feet: (2/4) | AC 14, +2 Will, +3 Fort

I'm not sure where the giant rat is; if Ekadan moved to its spot just move him to the other side of Moe.

Ekadan advances and slashes at the zombie:

Dwarven maulaxe (Slashing): 1d20 + 4 ⇒ (10) + 4 = 141d6 + 3 ⇒ (2) + 3 = 5

Liberty's Edge

CG male human (Chelaxian) warpriest of Cayden Cailean 2 | HP 14/17 +1 THP AC 18, touch 13, flat-footed 15 | Hit Points: 8/17 | Init +3; Senses Perception +1, Sense Motive +1 | Languages: Common | Fort +4, Ref +3, Will +4; +2 Trait bonus vs. mind-affecting effects for 1 hour after drinking alcohol | Blessings: 3/4
Skills:
Acrobatics -1 (-5 to jump), Craft (alchemy) +5, Diplomacy +5, Profession (barkeep) +6

Reeling from the blow, Moe reaches for another sip of his mug. "Tastes divine." He mutters, as he draws his sleeve across his face to wipe both blood and alcohol from his lip.
Strength Surge (1st level, Su): At 1st level, as a swift action you can focus your own strength. You gain an enhancement bonus equal to 1/2 your warpriest level (minimum +1) on melee attack rolls, combat maneuver checks that rely on Strength, Strength-based skills, and Strength checks for 1 round.

"If I'm going down, I'm going down FIGHTING!" Moe cries as he swings toward the zombie before him.
Melee (unarmed strike) w/Strength Surge v red: 1d20 + 5 + 1 ⇒ (20) + 5 + 1 = 26
Damage (B): 1d6 + 3 ⇒ (5) + 3 = 8
Divine indeed!
Confirm crit?: 1d20 + 5 + 1 ⇒ (13) + 5 + 1 = 19
Add Damage: 1d6 + 3 ⇒ (4) + 3 = 7

Grand Lodge

Male N Dwarf Barbarian 1 / Cleric 1| HP 30 / 30 | AC 16 / 12 T / 14 FF | CMD 16 | Fort + 7 Ref + 3 Will + 4 (+2 vs. charm and compulsion) (+2 to save vs. spells, poison, SLA) Init + 2 | Perception + 6 (Darkvision 60') | Speed 40' ft. | Conditions: None | Effects: Bless, Rage| Rage: 9/10 | Channels: 2/2 | Spells: 1st Level (2/2) | Agile Feet: (2/4) | AC 14, +2 Will, +3 Fort

Ekadan marvels as Moe squares up, generates torque through his hips, and blasts the zombie with a powerful uppercut!

Does Moe do the Caydenite Shuffle to celebrate? ;)

Dark Archive

CN Sylph Unc. Summoner 2; Init +3; AC 15, t13, ff12; hp 12; Fort -1, Ref +3, Will +3; +2 vs. air or electricity effects and electricity dmg, +2 racial vs. ench and div. spells, +2 vs. shadow spells and effects; spd 30 ft.

Rat and Nava continue whacking the zombie.

Rats bite: 1d20 + 1 ⇒ (8) + 1 = 9
dagger: 1d20 + 1 ⇒ (19) + 1 = 20
piercing: 1d4 ⇒ 2

Grand Lodge

Female CG Elf Gunslinger 1 | HP 11/11 | AC 17 T 15 FF 12 | CMB -1, CMD 14 | F: +3, R: +7, W: +0 | Init: +7 | Perc: +6, SM: +0 | Speed 30ft | Active conditions: None.

Aurelia raises her fully loaded musket again and fires, hoping to end the fight.

"Just die already..."

Pew pew B and P: 1d20 + 5 ⇒ (4) + 5 = 91d12 ⇒ 6


Reaping What We Sow

Moe reduces the zombie to a pile of decayed flesh and broken bones.
No need to fire a bullet, Aurelia...

The Pathfinders are victorious!

You move on to inspect the area. Finding nothing of interest in the ruins, you head over to...

THE BROKEN ZIGGURAT

The southwest corner of the structure has collapsed, revealing an interior stone door covered in runes. Several lizardfolk bodies lie nearby. The lizardfolk guides cry out, proclaiming that Oosthic sent these lizardfolk to retrieve whatever lies beyond the door.

Red, white, and green runes cover the door.

Brat, and anyone else that can speak draconic, can read the runes...

The red runes read, “warm blood feeds
the cold god.”

The white runes read, “pure
minds speak in silence.”

The green runes read, “false skin
emboldens the true.”

Grand Lodge

Male N Dwarf Barbarian 1 / Cleric 1| HP 30 / 30 | AC 16 / 12 T / 14 FF | CMD 16 | Fort + 7 Ref + 3 Will + 4 (+2 vs. charm and compulsion) (+2 to save vs. spells, poison, SLA) Init + 2 | Perception + 6 (Darkvision 60') | Speed 40' ft. | Conditions: None | Effects: Bless, Rage| Rage: 9/10 | Channels: 2/2 | Spells: 1st Level (2/2) | Agile Feet: (2/4) | AC 14, +2 Will, +3 Fort

Perception: 1d20 + 6 ⇒ (5) + 6 = 11

Ekadan checks the area for traps or snares.
(Apparently with his eyes closed.)

Grand Lodge

Female CN Elf Rogue 1 | HP 6/10 | AC 17 T 14 FF 13 | CMB +2, CMD 16 | F: +2, R: +6, W: +1 | Init: +6 | Perc: +7 | Speed 30ft | Active conditions: None.

Merisiel tries to look for traps as well!

perception: 1d20 + 8 ⇒ (7) + 8 = 15

Liberty's Edge

CG male human (Chelaxian) warpriest of Cayden Cailean 2 | HP 14/17 +1 THP AC 18, touch 13, flat-footed 15 | Hit Points: 8/17 | Init +3; Senses Perception +1, Sense Motive +1 | Languages: Common | Fort +4, Ref +3, Will +4; +2 Trait bonus vs. mind-affecting effects for 1 hour after drinking alcohol | Blessings: 3/4
Skills:
Acrobatics -1 (-5 to jump), Craft (alchemy) +5, Diplomacy +5, Profession (barkeep) +6
Ekadan Joshi wrote:

Ekadan marvels as Moe squares up, generates torque through his hips, and blasts the zombie with a powerful uppercut!

Does Moe do the Caydenite Shuffle to celebrate? ;)

Moe indeed shuffles. Then, he reaches for his wand of cure lights and offers it to Ekadan. "I don't have much weight yet within the Society, but I managed to pull a few favors to get this." Moe explains. "Mind giving me a few taps?"

At the broken ziggurat, he offers his bloodshot eyes as an aid to others.
Perception to Aid next PC's Perception check for traps: 1d20 + 1 ⇒ (11) + 1 = 12


Reaping What We Sow

No traps can be found, however, the runes themselves may be some kind of devious trap...

Red Runes “warm blood feeds
the cold god.”: DC 12 Knowledge (religion) or DC 18 Heal check:

You know that serpentfolk often sacrificed “lesser” creatures to their cruel gods. To deactivate this ward, a creature must touch blood taken from a warm-blooded creature to the ziggurat.

White Runes “pure minds speak in silence.”: DC 15 Knowledge (arcana or history) check:

You recall that serpentfolk are masters of telepathy and view creatures lacking telepathy as beings fit only for servitude. Silence is sacred to them, and they prefer magical forms of communication. To deactivate this ward, a creature must use telepathy, sign language, or a supernatural or spell-like form of communication (such as message) to successfully communicate with another creature.

Green Runes “false skin emboldens the true.”: DC 12 Knowledge (local or nature) or DC 18 Bluff check:

You recall that serpentfolk are masters of disguise, even using rituals to permanently alter their appearance. A creature must approach within 30 feet of the door wearing a magical or non-magical disguise (including an altered form) and succeed at a DC 15 Disguise check.

Grand Lodge

Female CN Elf Rogue 1 | HP 6/10 | AC 17 T 14 FF 13 | CMB +2, CMD 16 | F: +2, R: +6, W: +1 | Init: +6 | Perc: +7 | Speed 30ft | Active conditions: None.

Merisiel tries to look into the green runes.

knowledge local: 1d20 + 4 ⇒ (5) + 4 = 9

She, however, can't figure it out.

"I can't understand them at all. Does any of you have any idea?"

Grand Lodge

Female CG Elf Gunslinger 1 | HP 11/11 | AC 17 T 15 FF 12 | CMB -1, CMD 14 | F: +3, R: +7, W: +0 | Init: +7 | Perc: +6, SM: +0 | Speed 30ft | Active conditions: None.

"I dunno... the green one, maybe..."

Aurelia peers at the green runes trying to deduce the writings.

Local: 1d20 + 5 ⇒ (1) + 5 = 6
Bluff: 1d20 + 4 ⇒ (18) + 4 = 22

She shares what she learns with the party...

Grand Lodge

Male N Dwarf Barbarian 1 / Cleric 1| HP 30 / 30 | AC 16 / 12 T / 14 FF | CMD 16 | Fort + 7 Ref + 3 Will + 4 (+2 vs. charm and compulsion) (+2 to save vs. spells, poison, SLA) Init + 2 | Perception + 6 (Darkvision 60') | Speed 40' ft. | Conditions: None | Effects: Bless, Rage| Rage: 9/10 | Channels: 2/2 | Spells: 1st Level (2/2) | Agile Feet: (2/4) | AC 14, +2 Will, +3 Fort

Hopefully our more Knowledge(able) PCs can help us out. In the meantime:

Ekadan nods at Moe, "Sure thing kid, great hits!"

Wand of CLW: 1d8 + 1 ⇒ (1) + 1 = 2

Wand of CLW: 1d8 + 1 ⇒ (6) + 1 = 7

Sorry about the bad first roll but at least he's fully healed.

Heal (Untrained): 1d20 + 1 ⇒ (13) + 1 = 14

No luck there either.

To Merisiel, "I got nothin'."

Dark Archive

CN Sylph Unc. Summoner 2; Init +3; AC 15, t13, ff12; hp 12; Fort -1, Ref +3, Will +3; +2 vs. air or electricity effects and electricity dmg, +2 racial vs. ench and div. spells, +2 vs. shadow spells and effects; spd 30 ft.

Knowledge (arcana): 1d20 + 6 ⇒ (7) + 6 = 13
Bluff: 1d20 + 5 ⇒ (2) + 5 = 7

"No idea what these mean." Nava shakes her head in frustation

Silver Crusade

GM R4i's Hao Jin Cataclysm female CG Gnome Tattooed Sorcerer (draconic) 1 | HP 8/8 | AC 13(16) T 12 FF 12(15) (mage armor) | CMB -4 CMD 7 | F: +2 R: +1 W: +1 (+2 vs. fear, despair and death effects)| Init +9 | Perc +5 (darkvision 60) | SM +1 | Speed 20ft | Nat. 1 reroll: 1/1

Heal: 1d20 - 1 ⇒ (17) - 1 = 16 If Ekadan's roll can be treated as an Aid, we'd meet the DC.
Knowledge: Arcana t: 1d20 + 8 ⇒ (18) + 8 = 26 :-D
Bluff: 1d20 + 5 ⇒ (8) + 5 = 13 Luckily, Aurelia already made the Bluff check.

"So, what do we have here? Hm..."
The gnome tries to think of an interpretation that makes sense.
"Aha! I just remembered that serpentfolk are masters of telepathy and view creatures lacking telepathy as beings fit only for servitude. Silence is sacred to them, and they prefer magical forms of communication. So, to deactivate the white runes, we must use telepathy, sign language, or a supernatural or spell-like form of communication (such as the message spell) to successfully communicate with another creature. Anyone here who can do that?"
She looks expectantly at her fellow pathfinders.
"If not, I suggest we quickly make up a sign language. Not a complete one, of course, just a few words to be able to ask a question and answer with Yes or No."

Liberty's Edge

CG male human (Chelaxian) warpriest of Cayden Cailean 2 | HP 14/17 +1 THP AC 18, touch 13, flat-footed 15 | Hit Points: 8/17 | Init +3; Senses Perception +1, Sense Motive +1 | Languages: Common | Fort +4, Ref +3, Will +4; +2 Trait bonus vs. mind-affecting effects for 1 hour after drinking alcohol | Blessings: 3/4
Skills:
Acrobatics -1 (-5 to jump), Craft (alchemy) +5, Diplomacy +5, Profession (barkeep) +6
Ekadan Joshi wrote:
Ekadan nods at Moe, "Sure thing kid, great hits!"

"Appreciated." Moe says, raising a mug to the dwarf. "Why don't you hold onto that stick. I suspect it won't be the last time that I, or another one of us, might need it."

Brat Gnosor wrote:
"If not, I suggest we quickly make up a sign language. Not a complete one, of course, just a few words to be able to ask a question and answer with Yes or No."

"A number of my customers were able to communicate non-verbally back in my family's tavern." Moe volunteers. "Could always tell when they wanted another drink or had had too much, just by the look on their face, the slump in their shoulders, or the way they tried to stand."

Moe doesn't have any helpful skills, but he can and will cast guidance upon any PC who asks for it.

Grand Lodge

Female CN Elf Rogue 1 | HP 6/10 | AC 17 T 14 FF 13 | CMB +2, CMD 16 | F: +2, R: +6, W: +1 | Init: +6 | Perc: +7 | Speed 30ft | Active conditions: None.

”Hand signals, eh? I can do basic signals, always helps when sneaking around”

She gets a little closer to the white rune, looks at Brat, and points forward, then shows two fingers, then her palm to say ”Two enemies ahead, wait here”, hoping that will appease the rune.


Reaping What We Sow
Merisiel - Arita wrote:

”Hand signals, eh? I can do basic signals, always helps when sneaking around”

She gets a little closer to the white rune, looks at Brat, and points forward, then shows two fingers, then her palm to say ”Two enemies ahead, wait here”, hoping that will appease the rune.

You need to succeed at a DC 15 bluff check to convey a message using hand signals or sign language.

Liberty's Edge

CG male human (Chelaxian) warpriest of Cayden Cailean 2 | HP 14/17 +1 THP AC 18, touch 13, flat-footed 15 | Hit Points: 8/17 | Init +3; Senses Perception +1, Sense Motive +1 | Languages: Common | Fort +4, Ref +3, Will +4; +2 Trait bonus vs. mind-affecting effects for 1 hour after drinking alcohol | Blessings: 3/4
Skills:
Acrobatics -1 (-5 to jump), Craft (alchemy) +5, Diplomacy +5, Profession (barkeep) +6

Moe offers Brat a sip from his mug. "Let this be a sign unto you to, well, sign."
Casting guidance.

Dark Archive

CN Sylph Unc. Summoner 2; Init +3; AC 15, t13, ff12; hp 12; Fort -1, Ref +3, Will +3; +2 vs. air or electricity effects and electricity dmg, +2 racial vs. ench and div. spells, +2 vs. shadow spells and effects; spd 30 ft.

Bluff, guidance: 1d20 + 5 + 1 ⇒ (11) + 5 + 1 = 17

Nava tries her luck with sign language.


Reaping What We Sow

Flashing Pathfinder hand signals at the door, the light of the white runes fades away.

White runes ward deactivated!


Reaping What We Sow

Sure. Ekadan's roll earlier can be treated as an Aid.

You deduce what needs to be done about disabling the red runes. Moe, having been seriously injured during the battle, still has a bit of fresh blood on him. Wiping some from his arm, you smear it on the door. The red light fades, deactivating the runes.

Just need someone to create some sort of disguise (grass skirt & leaf mask with surrounding foliage?) and pass a DC 15 Disguise check to deactivate the Green Runes.

Silver Crusade

GM R4i's Hao Jin Cataclysm female CG Gnome Tattooed Sorcerer (draconic) 1 | HP 8/8 | AC 13(16) T 12 FF 12(15) (mage armor) | CMB -4 CMD 7 | F: +2 R: +1 W: +1 (+2 vs. fear, despair and death effects)| Init +9 | Perc +5 (darkvision 60) | SM +1 | Speed 20ft | Nat. 1 reroll: 1/1

Hm... what if Brat sits on Ekadans shoulders, we put on a large trenchcoat cloak and then pretend to be a fat very well-fed elf? :-D

Take 10 Disguise, guidance: 10 + 5 + 1 = 16


Reaping What We Sow

Haha! Awesome disguise!

After the third ward is disabled, the door opens into a chamber filled with tomes of magical knowledge. The lizardfolk guides send for Oosthic.

Oosthic soon arrives and congratulates you on saving her tribe. She shares some of the items with you to take back to the Society.

Congratulations! You have earned the special boost option for the Provide Spellcasting Aid Token!

I'll move us on to Mission 2: The Ratfolk of Round Mountain later tonight.

Grand Lodge

Male N Dwarf Barbarian 1 / Cleric 1| HP 30 / 30 | AC 16 / 12 T / 14 FF | CMD 16 | Fort + 7 Ref + 3 Will + 4 (+2 vs. charm and compulsion) (+2 to save vs. spells, poison, SLA) Init + 2 | Perception + 6 (Darkvision 60') | Speed 40' ft. | Conditions: None | Effects: Bless, Rage| Rage: 9/10 | Channels: 2/2 | Spells: 1st Level (2/2) | Agile Feet: (2/4) | AC 14, +2 Will, +3 Fort

Great work all! Sorry Ekadan isn't a skillmonkey. :(

Silver Crusade

GM R4i's Hao Jin Cataclysm female CG Gnome Tattooed Sorcerer (draconic) 1 | HP 8/8 | AC 13(16) T 12 FF 12(15) (mage armor) | CMB -4 CMD 7 | F: +2 R: +1 W: +1 (+2 vs. fear, despair and death effects)| Init +9 | Perc +5 (darkvision 60) | SM +1 | Speed 20ft | Nat. 1 reroll: 1/1

What are you talking about? You were an essential part of the disguise! ;-)

Also, you weren't hired just for skills - you healed up Moe just fine after he showed you how to correctly punch a zombie. :-P


Reaping What We Sow

MISSION 2: RESCUE AT ROUND MOUNTAIN

Round Mountain is a sphere of stone over 10 miles in diameter that Hao Jin plucked from the Darklands. Over nearly five centuries, the ratfolk of Round Mountain built a great pagoda of stone at the sphere’s center; this building serves as their temple and warren. 10 years ago, the Pathfinder Society freed the ratfolk from the rule of a rakshasa called Durriya. In so doing, they gained the allegiance of Krella, a ratfolk druid and the new leader of the ratfolk. These ratfolk are one of the most influential groups in the tapestry.

As you cross from the edge of the Lizardfolk realm into the tunnels of Round Mountain...

The floor of the narrow tunnel trembles. Pebbles clatter across the ground, and a low rumbling sound echoes from the distance. A group of ratfolk scouts stagger into the tunnel. One of them cries out, “I hope that was the last of it! Hey, you, Pathfinders! Watch your step. Round Mountain is rolling! If you want to get to the Pagoda, we’ll need to secure safe passage through this tumbling cavern!”

TRAVERSING THE TUMBLING CAVERN:
As you proceed towards the Pagoda of the Rat, Round Mountain begins to spin, slowly but erratically. Everyone in the cavern risks repeatedly falling prone or being knocked into walls. The PCs must secure passage for the repair team by succeeding at three of the following five checks, which they can attempt in any order. Each PC can participate in each check once, whether by rolling the check independently or aiding another PC who is rolling the check. Make the aid check only after someone else has rolled, please.

• Find and point out the best handholds (DC 15 Perception or Survival)

• Construct makeshift scaffolds of wood, ropes, or debris (DC 15 Craft [carpentry or ships] or Knowledge [dungeoneering or engineering])

• Find and traverse the quickest route (DC 15 Acrobatics, Climb, or Escape Artist)

• Encourage the ratfolk to help (DC 15 Bluff, Diplomacy, Intimidate, Knowledge [local], or Perform).

• Discern a pattern in the mountain’s rotations (DC 15 Intelligence or Wisdom check)

Dark Archive

CN Sylph Unc. Summoner 2; Init +3; AC 15, t13, ff12; hp 12; Fort -1, Ref +3, Will +3; +2 vs. air or electricity effects and electricity dmg, +2 racial vs. ench and div. spells, +2 vs. shadow spells and effects; spd 30 ft.

"Stay calm! I'm coming to help you." sylph screams "Maybe ya could do something yourself?"

Acrobatics: 1d20 + 4 ⇒ (14) + 4 = 18
Bluff: 1d20 + 5 ⇒ (8) + 5 = 13


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

***OVERSEER ANNOUNCEMENT***

The repair teams have patched the rift beneath the Muckmouth. They discovered that the tapestry itself is generating massive amounts of necromantic energy around the rifts. The Muckmouth is secured!

Grand Lodge

Female CN Elf Rogue 1 | HP 6/10 | AC 17 T 14 FF 13 | CMB +2, CMD 16 | F: +2, R: +6, W: +1 | Init: +6 | Perc: +7 | Speed 30ft | Active conditions: None.

”Yes, remain calm and just follow us.” Merisiel walks forward as she begins looking around to see which way is the safest one.

perception: 1d20 + 7 ⇒ (20) + 7 = 27

Escape Artist: 1d20 + 7 ⇒ (20) + 7 = 27

knowledge local: 1d20 + 4 ⇒ (13) + 4 = 17

And Merisiel is just in her element — she finds very safe handholds, she finds a quick and safe route and begins directing the Ratfolk to help in some places where she needs it.

Grand Lodge

Male N Dwarf Barbarian 1 / Cleric 1| HP 30 / 30 | AC 16 / 12 T / 14 FF | CMD 16 | Fort + 7 Ref + 3 Will + 4 (+2 vs. charm and compulsion) (+2 to save vs. spells, poison, SLA) Init + 2 | Perception + 6 (Darkvision 60') | Speed 40' ft. | Conditions: None | Effects: Bless, Rage| Rage: 9/10 | Channels: 2/2 | Spells: 1st Level (2/2) | Agile Feet: (2/4) | AC 14, +2 Will, +3 Fort

Since Navatsiyk and Merisel have succeeded on 3 of the 5 checks we're in good shape. Does anyone have either Knowledge (Dungeoneering) or Knowledge (Engineering)? Ekadan and Moe have a +1 Wisdom. I can make Ekadan the primary for that check and others can aid? Let's hope I roll decently. If not then everyone else aid Moe when he rolls the check.

Wisdom: 1d20 + 1 ⇒ (8) + 1 = 9

Ekadan would need 3 aids to get to 15. Might want to see how Moe does first.

Silver Crusade

GM R4i's Hao Jin Cataclysm female CG Gnome Tattooed Sorcerer (draconic) 1 | HP 8/8 | AC 13(16) T 12 FF 12(15) (mage armor) | CMB -4 CMD 7 | F: +2 R: +1 W: +1 (+2 vs. fear, despair and death effects)| Init +9 | Perc +5 (darkvision 60) | SM +1 | Speed 20ft | Nat. 1 reroll: 1/1

Craft: Anything: 1d20 + 2 ⇒ (6) + 2 = 8
Int: 1d20 + 2 ⇒ (7) + 2 = 9

”...I have no idea what to do. And there seems to be no pattern in these rotations!”

Liberty's Edge

CG male human (Chelaxian) warpriest of Cayden Cailean 2 | HP 14/17 +1 THP AC 18, touch 13, flat-footed 15 | Hit Points: 8/17 | Init +3; Senses Perception +1, Sense Motive +1 | Languages: Common | Fort +4, Ref +3, Will +4; +2 Trait bonus vs. mind-affecting effects for 1 hour after drinking alcohol | Blessings: 3/4
Skills:
Acrobatics -1 (-5 to jump), Craft (alchemy) +5, Diplomacy +5, Profession (barkeep) +6

Moe seeks discernment.
Wisdom: 1d20 + 1 ⇒ (7) + 1 = 8

Grand Lodge

Male N Dwarf Barbarian 1 / Cleric 1| HP 30 / 30 | AC 16 / 12 T / 14 FF | CMD 16 | Fort + 7 Ref + 3 Will + 4 (+2 vs. charm and compulsion) (+2 to save vs. spells, poison, SLA) Init + 2 | Perception + 6 (Darkvision 60') | Speed 40' ft. | Conditions: None | Effects: Bless, Rage| Rage: 9/10 | Channels: 2/2 | Spells: 1st Level (2/2) | Agile Feet: (2/4) | AC 14, +2 Will, +3 Fort

Woof those are some rolls. :( If Aurelia, Merisiel, and Navatsiyk can make DC 10 Wisdom checks to aid Ekadan or DC 10 Int checks to aid Brat we'd hit the 15.

Grand Lodge

Female CN Elf Rogue 1 | HP 6/10 | AC 17 T 14 FF 13 | CMB +2, CMD 16 | F: +2, R: +6, W: +1 | Init: +6 | Perc: +7 | Speed 30ft | Active conditions: None.

Merisiel isn’t exactly super wise, but she attempts to aid in these efforts too

wisdom to aid: 1d20 + 1 ⇒ (4) + 1 = 5

Unfortunately, she’s stumped as well…


Reaping What We Sow

While most of the group has trouble with the mountain's spinning and erratic movement, Nava and Merisiel are able to secure passage for the group and other travelers through the cavern.

ROUND MOUNTAIN CROSSING

The ratfolk lead you deeper into Round Mountain, into a cavern with a chasm and bridge at the center. Stating that it’s not far to go, the ratfolk nonetheless caution you, as the mountain’s erratic movements have shaken loose many dangerous creatures.

Please place your icons in the red box on the cavern map on Slide 4. You are heading toward the exit in the northeast corner. Two large columns of stone lie between the bridge and the exit to the northeast. The raised cliffs to the northeast are 15 feet above the surrounding cavern floor. The chamber is rough natural stone with stalactite-covered ceilings that are roughly 30 feet high from the ground level, making them roughly 15 feet high above the cliffs. The torches on the central bridge are normal torches.

Grand Lodge

Male N Dwarf Barbarian 1 / Cleric 1| HP 30 / 30 | AC 16 / 12 T / 14 FF | CMD 16 | Fort + 7 Ref + 3 Will + 4 (+2 vs. charm and compulsion) (+2 to save vs. spells, poison, SLA) Init + 2 | Perception + 6 (Darkvision 60') | Speed 40' ft. | Conditions: None | Effects: Bless, Rage| Rage: 9/10 | Channels: 2/2 | Spells: 1st Level (2/2) | Agile Feet: (2/4) | AC 14, +2 Will, +3 Fort

@GM: Is where I placed Ekadan's token a legal spot? I'm not sure where the column of stone interferes with placement. Ekadan once again has his MW Dwarven giant-sticker in hand(s) and hopes he can actually use it this time.


Reaping What We Sow
Ekadan Joshi wrote:

@GM: Is where I placed Ekadan's token a legal spot? I'm not sure where the column of stone interferes with placement. Ekadan once again has his MW Dwarven giant-sticker in hand(s) and hopes he can actually use it this time.

Meh. It's fine. We'll just ignore that little stalagnate there.

Grand Lodge

Male N Dwarf Barbarian 1 / Cleric 1| HP 30 / 30 | AC 16 / 12 T / 14 FF | CMD 16 | Fort + 7 Ref + 3 Will + 4 (+2 vs. charm and compulsion) (+2 to save vs. spells, poison, SLA) Init + 2 | Perception + 6 (Darkvision 60') | Speed 40' ft. | Conditions: None | Effects: Bless, Rage| Rage: 9/10 | Channels: 2/2 | Spells: 1st Level (2/2) | Agile Feet: (2/4) | AC 14, +2 Will, +3 Fort
GM Roll4initiative wrote:
Ekadan Joshi wrote:

@GM: Is where I placed Ekadan's token a legal spot? I'm not sure where the column of stone interferes with placement. Ekadan once again has his MW Dwarven giant-sticker in hand(s) and hopes he can actually use it this time.

Meh. It's fine. We'll just ignore that little stalagnate there.

I impaled him? Doh! :(

Liberty's Edge

CG male human (Chelaxian) warpriest of Cayden Cailean 2 | HP 14/17 +1 THP AC 18, touch 13, flat-footed 15 | Hit Points: 8/17 | Init +3; Senses Perception +1, Sense Motive +1 | Languages: Common | Fort +4, Ref +3, Will +4; +2 Trait bonus vs. mind-affecting effects for 1 hour after drinking alcohol | Blessings: 3/4
Skills:
Acrobatics -1 (-5 to jump), Craft (alchemy) +5, Diplomacy +5, Profession (barkeep) +6

Moe ventures underground cautiously.

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