(PF2 - Gameday XIV) @ “Claws of the Tyrant” part one “Gravelands Survivors”

Game Master rainzax

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male tripkee thaumaturge snarecrafter 2 | HP 24/24, Hero Points: 4 | AC 18 (19 w/ shield raised) | Fort: +7, Ref: +5, Will: +6 | Perc: +6, darkvision/low-light vision | Speed: 25 ft | Exploration: Watch Jystolo (Diplomacy +8) | Expendables: Acid Flask, Alchemist's Fire, Ghost Charge| Active conditions: None | Party Food: 76 daily rations

Esoterica Lore w/ Diverse Lore modifier: 1d20 + 8 - 2 ⇒ (9) + 8 - 2 = 15

Diverse Lore:
Your wandering studies mean you've heard rumors or theories about almost every topic... though admittedly, your sources aren't always the most reliable. You can take a –2 penalty to your check to Recall Knowledge with Esoteric Lore to Recall Knowledge about any topic, not just the usual topics available for Esoteric Lore. Additionally, when you succeed at your check to Exploit a Vulnerability, compare the result of your Esoteric Lore check to the DC to Recall Knowledge for that creature; if that number would be a success or a critical success, you gain information as if you had succeeded at the Recall Knowledge check.

Barlespin looks the jar over curiously. "I think that is a canopic jar ... but you'd have to look inside to see what it contains inside of it."


Gravelands Survivors | ☘️ @ Barlespin (☑☑□□□/□), Malendyl (☑☑☑□□/☑), Marius (☑☑☑□□), Red (☑☑☑□□/□), Squishy (☑□□□□/□) | Action Symbols ➤ (◆), (◆◆), (◆◆◆), (◇), (↺) | Contact Sheet | Status Symbols: ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status condition

...and so, the party decides if they want to stick their hand inside of the mysterious canopic jar...

...specifically, who will be brave enough to try...


M Human | Cleric 2 | ◆◇↺ | HP 28 | AC 19 | F +7 R +5 W +10 | Perception +8 | speed 25 | Exploration Activity: Search | Active Conditions:

"Well, the secret was entrusted to me. So, now that we've opened the chest, it's my duty to see this through."

Marius carefully reaches into the jar and attempts to pull out its contents.


Non-Binary Gourd Leshy Chirurgeon Alchemist 2 / Scrounger | Once Bitten | HP 26, AC 18, Fort** +7, Ref** +9, Will* +5, Perc* +5, Stealth* +7 | Speed 25 ft. | Exploration Activity Search| Active Conditions - | Tracker | ◆◇↺

Squishy watches with eager anticipation as Marius lifts the contents from the chest, a canopic jar, according to Barlespin, along with whatever has been sealed within it.


Gravelands Survivors | ☘️ @ Barlespin (☑☑□□□/□), Malendyl (☑☑☑□□/☑), Marius (☑☑☑□□), Red (☑☑☑□□/□), Squishy (☑□□□□/□) | Action Symbols ➤ (◆), (◆◆), (◆◆◆), (◇), (↺) | Contact Sheet | Status Symbols: ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status condition

Secret Fortitude save for Marius (Secret):

Spoiler:

Dramatic effect

Marius pulls out... ...an obsidian organ... ...with a symbol of a winged rapier on it... ...and a "heavy" glow...

Medicine Check (Trained DC 15):

Shaped like lung

Religion Check (Trained DC 15):

The holy symbol of Arazni

Detect Magic plus Read Aura (both, automatic) or one single Tradition check (DC 15):

A powerful aura - definitely an artifact

Open only if the Party succeeds each spoiler above:

Double check to make sure all three spoilers above have been earned!
Spoiler:

This is the fated Lung Bloodstone of Arazni!


Non-Binary Gourd Leshy Chirurgeon Alchemist 2 / Scrounger | Once Bitten | HP 26, AC 18, Fort** +7, Ref** +9, Will* +5, Perc* +5, Stealth* +7 | Speed 25 ft. | Exploration Activity Search| Active Conditions - | Tracker | ◆◇↺

DC 15 Medicine: 1d20 + 5 ⇒ (11) + 5 = 16

"Hmmm..." Squishy mutters. "The organ is shaped like a lung."


male tripkee thaumaturge snarecrafter 2 | HP 24/24, Hero Points: 4 | AC 18 (19 w/ shield raised) | Fort: +7, Ref: +5, Will: +6 | Perc: +6, darkvision/low-light vision | Speed: 25 ft | Exploration: Watch Jystolo (Diplomacy +8) | Expendables: Acid Flask, Alchemist's Fire, Ghost Charge| Active conditions: None | Party Food: 76 daily rations

Barlespin nods to Squishy, then looks over the symbol to try to identify it.

Esoterica Lore w/ Diverse Lore modifier: 1d20 + 8 - 2 ⇒ (2) + 8 - 2 = 8

... but doesn't have any success at that.

Occultism: 1d20 + 5 ⇒ (9) + 5 = 14

Nor does his magical knowledge provide any insight into the types of magic at work here.

"I got nothin' else, I'm afraid."

Liberty's Edge

Male Whisper Elf | Rogue 2 | HP 22/22 | AC 19 ↺ 21 Nimble Dodge| tF +4 eR +10 eW +8 | speed 35 ft | ePerc +8 (+10 vs hidden/undetected) | Hero Point 2/5 | active condition: | Exploration activity: Avoid Notice, Scout (+2 initiative for everyone, instead of +1)

Malendyl has been silent through all of this. On the one hand, Marius holding back possibly vital information was infuriating. On the other hand, he doesn't know if he would've acted differently. It clearly weighed heavily on Marius' mind.

He's surprised when a withered lung emerges from the jar. Why would this be so vitally important to keep hidden?

Religion: 1d20 + 8 ⇒ (5) + 8 = 13

The symbol on the lung is clearly important, but he has no idea of its origin.

Religion for magic: 1d20 + 8 ⇒ (5) + 8 = 13

He tries to get a feel for the magic radiating from weird item, but he also comes up blank. Malendyl grinds his teeth. He's supposed to be smart, why isn't a plan forming yet?

Malendyl remains silent after examining the object. He doesn't want to disappoint the rest of the group by speaking up, but frustration is clear on his face. Eventually, he speaks up about something else.

"So, by sharing this with us, I guess we're all your seconds now? Hope I can live up to the expectation."


M Human | Cleric 2 | ◆◇↺ | HP 28 | AC 19 | F +7 R +5 W +10 | Perception +8 | speed 25 | Exploration Activity: Search | Active Conditions:

Religion check: 1d20 + 8 ⇒ (10) + 8 = 18

”A lung. And the holy symbol of Arazni. I don’t understand if or how they are connected.”


F Human | Barbarian 2 | ◆◇↺ | HP 36/36| AC 19 | F +8 R +6 W +6 | Perception +6 | Hero 2+1/3 | speed 25 Active Conditions: Rage |

"Well don't look at me. I have no clue." Agnes gives an exaggerated shrug.

Liberty's Edge

Male Whisper Elf | Rogue 2 | HP 22/22 | AC 19 ↺ 21 Nimble Dodge| tF +4 eR +10 eW +8 | speed 35 ft | ePerc +8 (+10 vs hidden/undetected) | Hero Point 2/5 | active condition: | Exploration activity: Avoid Notice, Scout (+2 initiative for everyone, instead of +1)

Oh, I have an out of character idea. Someone try to identify that magic aura!


Gravelands Survivors | ☘️ @ Barlespin (☑☑□□□/□), Malendyl (☑☑☑□□/☑), Marius (☑☑☑□□), Red (☑☑☑□□/□), Squishy (☑□□□□/□) | Action Symbols ➤ (◆), (◆◆), (◆◆◆), (◇), (↺) | Contact Sheet | Status Symbols: ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status condition

Marius's condition takes a turn - possibly for the worse.

Marius - please immediately roll your Fortitude save!

The party continue to marvel at the... lung?

Hero Points are still on the table to fully Identify the Organ

Jystolo turns to Barlespin "Is there any food?"

I need someone to track party rations! I am presuming you feed all the Survivors tonight, who haven't eaten since yesterday evening!

Malendyl manages to find some scavengables (Success), while Marius brings home something that get's everyone sick (Critical Failure)!

Hero Points are still in play to Subsist! Malendyl and Marius, would you please describe the outcomes of your checks?

Rokvel finishes tranfering the rune and hands the sword back to Red "Whaddya think, lassie?"

And the party prepares to bed for the night!

To Do:
0) Any outstanding business above... plus:
1) Are you sleeping in your armor?
2) Tomorrow, how will help lead the party away from Yua's Hope? (See Discussion)
3) To where?


male tripkee thaumaturge snarecrafter 2 | HP 24/24, Hero Points: 4 | AC 18 (19 w/ shield raised) | Fort: +7, Ref: +5, Will: +6 | Perc: +6, darkvision/low-light vision | Speed: 25 ft | Exploration: Watch Jystolo (Diplomacy +8) | Expendables: Acid Flask, Alchemist's Fire, Ghost Charge| Active conditions: None | Party Food: 76 daily rations
Malendyl Sarmaris wrote:
Oh, I have an out of character idea. Someone try to identify that magic aura!

From what I can tell, we don't have anyone with either detect magic or read aura, let alone both of them, so that would take a DC 15 tradition check ... which I failed. You do appear to have +6 on Arcana & Occultism, though, so I'd say give it a go.

GM rainraz wrote:
I need someone to track party rations! I am presuming you feed all the Survivors tonight, who haven't eaten since yesterday evening!

I'll take care of that ... will show my work on the Discussion tab, and add food status onto my tracker.

Once anything related to the group activity on investigating the lung is over, Barlespin slips out of his gear, using the loaded backpack and satchels as cushions for his sleep, and then pulls off the scale mail armor and buckler, leaving it sitting out in each reach next to his weapons, amulet, and esoterica.

He glances around. "Did we identify all of the magical items we've found today?" I think we had an unidentified trinket and mace, perhaps? Anything else (other than the lung)?

"Well, for tomorrow, we've got a handful more places to go ... then on our way out of town ... The General Goods store, The Open Pot, the Brewery ... and then head out over the Bridge, unless we want to give a crack at that swarm of zombies at the Inn."

What I believe are the remaining locations:

A1. All-Spiral Cathedral
A2. Cast-Iron Creations
A3. Flatpine’s General Goods
A4. Hope’s Breath Inn (overrun with zombies)
A5. Mordesha House Lodge
A6. The Open Pot
A7. Residential District
A8. Town Hall
A9. Bright Barrel Brewery
A10. Eastlane Bridge

"Once we cross the Bridge, who has the best sense of the terrain to lead us in the right direction ... hopefully to make out way out of this nightmare territory. I'll be busy tending to ..." He nods over toward the sleeping Jystolo nearby.


Gravelands Survivors | ☘️ @ Barlespin (☑☑□□□/□), Malendyl (☑☑☑□□/☑), Marius (☑☑☑□□), Red (☑☑☑□□/□), Squishy (☑□□□□/□) | Action Symbols ➤ (◆), (◆◆), (◆◆◆), (◇), (↺) | Contact Sheet | Status Symbols: ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status condition

The night passes without event.

Anyone who slept in their armor is Fatigued today - let me know if you will be doing this moving forward either way (I rolled for random encounters, came up empty)

And then, there is a sound.

It starts slow, soft, barely audible, and in fact, never actually much more than that, only a slow, soft, but persistent and steady increase in volume, almost entirely below the audible range of hearing.

And then you see it: a sea of zombies washing slowly over the horizon, coming from north, south, and west (see Map), first one, then a couple, then a few, then several, then many, then many more, a hoarde, a throng of zombies shambling your way!

Synopsis (Three Options)
One: You may spend your morning exploring the remainder of Yua's Hope, sacrificing some time setting up Camp tonight (◆), but will first have battle zombies prior to exploring each location. The first location will be 1d6 zombies (Trivial-ish) , the second 2d6 zombies (Moderate-ish), the third 3d6 zombies (Severe-ish), and so on...
Two: Alternatively, you can abandon Yua's Hope (and the prospect of extra discoverable resources), and head over Eastlane Bridge (A10), out into the hinterlands beyond...
Three: Or, you can try to "wait out" the horde (anyone who has Scouted before knows this happens from time to time, sometimes lasting between a day and a week or so). Mechanically, it would be a Skill Challenge with a catastrophic Critical Failure outcome...

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