
Squishy Pumpkin Quaintly Rooted |

Influence skill for Rokvel Hardbrow.
Squishy mingles with the gathered survivors, offering comfort where they can. They join the performers, checking on their well-being, but their focus soon turns to Crasian Pattertap.
"Hey, what makes you so worried about going outside? Sure, there are undead, but if we stay here, we’re as good as dead too." Squishy speaks with a brave front, their voice steady.
DC 13 Society to Discover: 1d20 + 7 ⇒ (10) + 7 = 17 Success to Discover, will choose Influence Skills
They take a breath, gathering their thoughts before continuing. "You see, I had a near-death encounter with the undead out there. I was weak then, and I swore I’d never leave this place again. But after what happened today, I’ve realized staying in our comfort zone only leaves us more vulnerable. The threat is already at our door, maybe even inside. If we don’t act, we’ll be consumed, just like our fallen comrades." Their words carry both bitterness and regret, heavy with lived experience.
DC 13 Society to Influence: 1d20 + 7 ⇒ (11) + 7 = 18 Success to Influence

"Red Agnes" |

Agnes goes to the room that Jystolo is mourning in and quietly makes her presence known. "It's hard. I know. You're not alone though. I'll be here if you need me." She finds a spot to sit nearby and wait for the boy to open up.
perception, discovery DC15 vs Jystolo: 1d20 + 5 ⇒ (9) + 5 = 14
perception, discovery DC15 vs Jystolo: 1d20 + 5 ⇒ (3) + 5 = 8

QM rainzax |

Agnes goes to the room that Jystolo is mourning in and quietly makes her presence known. "It's hard. I know. You're not alone though. I'll be here if you need me."
Jystolo just turns away, as if trying to disappear.
"You see, I had a near-death encounter with the undead out there. I was weak then, and I swore I’d never leave this place again. But after what happened today, I’ve realized staying in our comfort zone only leaves us more vulnerable. The threat is already at our door, maybe even inside. If we don’t act, we’ll be consumed, just like our fallen comrades." Their words carry both bitterness and regret, heavy with lived experience.
Crasian Pattertap scoffs with performative effect. But you do notice he seems interested in Squishy's mention of realization. He keeps his ear open, but doesn't move his face.
+☆

Survivors |

Round One
Marius is Up!
Round Two
The Party is Up!
Rokvel Hardbrow
☑) Influence Skills
☑) Resistance
□) Weakness
Influence @ ☆
Garaag Sunbrand
☑) Influence Skills
□) Resistance
□) Weakness
Influence @ ☆
Jono Brushpaw
☑) Influence Skills
□) Resistance
□) Weakness
Influence @ ☆
Jystolo
□) Influence Skills
□) Resistance
□) Weakness
Influence @ ☆
Alyzo Shardhelm
□) Influence Skills
□) Resistance
□) Weakness
Influence @
Bicky and Cleb
☑) Influence Skills
□) Resistance
□) Weakness
Influence @
Crasian Pattertap
☑) Influence Skills
□) Resistance
□) Weakness
Influence @ ☆
A "☑" means the spoiler in the Anchor Post is opened and Group Knowledge!

Marius Tanar |
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Marius, which Discovery do you want for Rokvel Hardbrow?
Resistance for Rokvel Hardbrow
Marius tries to appeal to the Fox Scouts knowledge of the wilderness and nomadic life. "Constan provided most of our food, and I wasn't able to master that spell incantation. Jono, you know better than most what the surface is like. Could we scavenge enough food to subsist while still being safe?"
Discover Survival DC 13 @ Jono Brushpaw: 1d20 + 7 ⇒ (5) + 7 = 12
Hero Point
Discover Survival DC 13 @ Jono Brushpaw: 1d20 + 7 ⇒ (12) + 7 = 19 Resistance
Seeing Jono's reaction to that reasoning, Marius continues to speak with him and the rest of the Fox Scouts. "From what I've heard, you and your family are the best scouts around. If we have to leave and make our way out of the crypts, I'm confident that you would chart a safe route and that we could forage for enough food, with your family showing us how."
Influence Survival DC 13 @ Jono Brushpaw: 1d20 + 7 ⇒ (4) + 7 = 11
Hero Point
Influence Survival DC 13 @ Jono Brushpaw: 1d20 + 7 ⇒ (6) + 7 = 13

QM rainzax |

Marius tries to appeal to the Fox Scouts knowledge of the wilderness and nomadic life. "Constan provided most of our food, and I wasn't able to master that spell incantation. Jono, you know better than most what the surface is like. Could we scavenge enough food to subsist while still being safe?"
Seeing Jono's reaction to that reasoning, Marius continues to speak with him and the rest of the Fox Scouts. "From what I've heard, you and your family are the best scouts around. If we have to leave and make our way out of the crypts, I'm confident that you would chart a safe route and that we could forage for enough food, with your family showing us how."
Jono nods "I believe we could" he looks towards Malendyl "There are those among us that know how to spread rations with extended curing and preserving" he turns now to Jystolo (in the other room) "You all are like my kits too, you know"
+☆
Everyone is Up w/ Round Two!
Strategy: Only Jystolo and Alyzo have unknown Influence Skills / DCs!

Squishy Pumpkin Quaintly Rooted |

Squishy steps a little closer to Crasian. "I know you’re worried about the unknown. But what matters most is what you choose to do about it. Here." They pull out a lesser ghost charge and hold it up for him to see.
"This is a ghost charge, and it harms the undead. Did I know how to make this at first? No. But I knew I had to act, even though part of me wanted to stay here, safe, away from everything outside. Just like you, we don’t know what we’ll face out there… but we can still do something about it." Squishy steadies their voice, trying to draw out courage from within.
DC 13 Society to Influence Crasian: 1d20 + 7 ⇒ (12) + 7 = 19 Success, +1 Influence Point to Crasian
"Think about it." They hand the ghost charge to Crasian. "Let me know if you change your mind. For now, I’ll check on Jystolo. His mother’s gone now… and she’s the one who once saved me from a near-death experience." With that, they leave Crasian and set out to find the boy.
Squishy scans the area, searching for where the youngster might have withdrawn into solitude. When they finally spot him, they hold back, simply watching for a moment, trying to sense the best way to approach and connect with him.
DC 15 Perception to Discover Jystolo: 1d20 + 4 ⇒ (7) + 4 = 11 Failure

"Red Agnes" |

Agnes sees Squishy watching Jystolo and joins him in observing the boy. "I'm worried about him. He's so young. He might do something rash in his grief."
perception, discovery (influence skills) vs Jystolo DC15: 1d20 + 5 ⇒ (18) + 5 = 23
"Hmm...I'll try talking to him later. Keep an eye on him Squishy. I'm going to see if our smith knows anything about magic swords."
Agnes pays a visit to Rokvel.
"I don't suppose you know anything about magic swords? I've heard that enchantments can sometimes be shifted from one to another and while I'm honored that Dame Talia bequeathed this shortsword to me it is rather tiny. I can't help but think that she meant for me to use it to enchant Sir Karl's sword. I think we're going to need it soon enough if we're to get out of here."
diplomacy to influence Rokvel DC15: 1d20 + 4 ⇒ (12) + 4 = 16

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Malendyl nods as Marius joins him in convincing the Brushpaws to come along.
Jono nods "I believe we could" he looks towards Malendyl "There are those among us that know how to spread rations with extended curing and preserving" he turns now to Jystolo (in the other room) "You all are like my kits too, you know"
"Aw, and you're like a good brother to me. We've helped each other over the past years, literally got each other's backs. We're planning to get out of here, and if you and your family weren't there with us, it'd feel like missing my left hand.
"But look, this is a big group. I can scrounge for food, but I can't feed a big group all by myself. It would be great if you and your wife and kids could help with feeding the group and look out for danger."
Malendyl to Influence (Survival) vs Brushpaws (DC 13): 1d20 + 5 ⇒ (17) + 5 = 22 @ Success
He talks a bit more about the precautions he'll take to make sure the kids stay as safe as possible while traveling.
Ran out of inspiration, sorry.
Malendyl to Influence (Survival) vs Brushpaws (DC 13): 1d20 + 5 ⇒ (7) + 5 = 12 @ Fail

Barlespin |

Barlespin observes Alyzo maneuver around the group, trying to get a handle on vain human singer.
Perception DC DC 14 Discovery on Alyzo: 1d20 + 5 ⇒ (9) + 5 = 14
Success! That's all the Influence skills/DCs discovered
Thinking he's gained some insight into Alyzo, he turns his attention to the two goblins, Bicky and Kleb.
Perception DC 13 Discovery on Bicky/Kleb: 1d20 + 5 ⇒ (2) + 5 = 7
Failure
The goblin performers are inscrutable enigmas to him.

Marius Tanar |

Feeling a closeness to Jono and hoping to really turn a corner in the conversation, Marius continues to talk to Jono about how to safely and sustainably travel through the wilderness as a group.
"I know it wouldn't be easy, but I'm confident we can forage well enough to provide food for all of us. Especially when we consider that we can teach the others. The Fox Scouts clearly know how to survive in the wilderness. We've heard the stories."
Influence Survival DC 13 @ Jono Brushpaw: 1d20 + 7 ⇒ (3) + 7 = 10 Fail. Sigh.
Not exactly sure that this message got through, Marius continues. "We are all quick learners. That's how we've managed to live underground for six years - by learning on the job!"
Influence Survival DC 13 @ Jono Brushpaw: 1d20 + 7 ⇒ (11) + 7 = 18 Success

QM rainzax |

Squishy steps a little closer to Crasian. "I know you’re worried about the unknown. But what matters most is what you choose to do about it. Here." They pull out a lesser ghost charge and hold it up for him to see.
"This is a ghost charge, and it harms the undead. Did I know how to make this at first? No. But I knew I had to act, even though part of me wanted to stay here, safe, away from everything outside. Just like you, we don’t know what we’ll face out there… but we can still do something about it." Squishy steadies their voice, trying to draw out courage from within.
"That's a neat little trick" he starts to lean in "You know some s~%$, doncha little pumpkin!"
+☆
Agnes sees Squishy watching Jystolo and joins him in observing the boy. "I'm worried about him. He's so young. He might do something rash in his grief."
"Hmm...I'll try talking to him later. Keep an eye on him Squishy. I'm going to see if our smith knows anything about magic swords."
Agnes studies the young man. She recalls the past six years with him - starting when he was in the womb, until now. She shares some insight with her party.
Jystolo Discovery Skills known
Agnes pays a visit to Rokvel.
"I don't suppose you know anything about magic swords? I've heard that enchantments can sometimes be shifted from one to another and while I'm honored that Dame Talia bequeathed this shortsword to me it is rather tiny. I can't help but think that she meant for me to use it to enchant Sir Karl's sword. I think we're going to need it soon enough if we're to get out of here."
"With my tools, in my shop, maybe" Rokvel speculates "But it's been overrun, maybe looted. We'd have to see what we'll see"
+☆
Malendyl nods as Marius joins him in convincing the Brushpaws to come along.
QM rainzax wrote:Jono nods "I believe we could" he looks towards Malendyl "There are those among us that know how to spread rations with extended curing and preserving" he turns now to Jystolo (in the other room) "You all are like my kits too, you know""Aw, and you're like a good brother to me. We've helped each other over the past years, literally got each other's backs. We're planning to get out of here, and if you and your family weren't there with us, it'd feel like missing my left hand.
"But look, this is a big group. I can scrounge for food, but I can't feed a big group all by myself. It would be great if you and your wife and kids could help with feeding the group and look out for danger."
Jono leans in fully "We will stay together then. You have the Brushpaws" he looks to his wife (in fox form), who nods affirmatively.
+☆
Barlespin observes Alyzo maneuver around the group, trying to get a handle on vain human singer.
Barlespin quickly comes to understand the man. Easy to glean a shallow depth, after all...
Alyzo Discovery Skills known
Feeling a closeness to Jono and hoping to really turn a corner in the conversation, Marius continues to talk to Jono about how to safely and sustainably travel through the wilderness as a group.
"I know it wouldn't be easy, but I'm confident we can forage well enough to provide food for all of us. Especially when we consider that we can teach the others. The Fox Scouts clearly know how to survive in the wilderness. We've heard the stories."
Not exactly sure that this message got through, Marius continues. "We are all quick learners. That's how we've managed to live underground for six years - by learning on the job!"
"The difficult part would be dividing between foraging, looking out, and moving. Hard to do all of that while also trying to lay low. But I think we have to try..."
+☆

Survivors |

Rokvel Hardbrow
☑) Influence Skills
☑) Resistance
□) Weakness
Influence @ ☆☆
Garaag Sunbrand
☑) Influence Skills
□) Resistance
□) Weakness
Influence @ ☆
Jono Brushpaw
☑) Influence Skills
□) Resistance
□) Weakness
Influence @ ☆☆☆☆
Jystolo
☑) Influence Skills
□) Resistance
□) Weakness
Influence @ ☆
Alyzo Shardhelm
☑) Influence Skills
□) Resistance
□) Weakness
Influence @
Bicky and Cleb
☑) Influence Skills
□) Resistance
□) Weakness
Influence @
Crasian Pattertap
☑) Influence Skills
□) Resistance
□) Weakness
Influence @ ☆☆
All Discovery Skills known (☑) for all NPCs!
A "☑" means the spoiler in the Anchor Post is opened and Group Knowledge!
Round Three
The Party is Up!

"Red Agnes" |

Agnes approaches Alyzo. "Things are going to get rough in the coming days. I think I need something that I can use to lift my spirits. Could you teach me the words to that song that Mama used to sing to me?"
performance to influence Alyzo DC13: 1d20 + 4 ⇒ (10) + 4 = 14
performance to influence Alyzo DC13: 1d20 + 4 ⇒ (13) + 4 = 17

Squishy Pumpkin Quaintly Rooted |

Thanks to Agnes, Squishy somehow knows how to approach the kid. But they think it might be hard for them to interact with the youngster so they choose to go with the dwarf smith.
"Let me know what you need, I can help you." Squishy tells the dwarf. "If you need anything to work with, weapons, any preparations before we settle into a decision, my hands are available."
DC 13 Crafting to Influence The Dwarf Smith, Rokvel Hardbrow: 1d20 + 7 ⇒ (3) + 7 = 10 Failure
Their words seem to fall into deaf ears, so they try again. "If not weapons, well I can help with healing, if that works."
DC 13 Crafting to Influence The Dwarf Smith, Rokvel Hardbrow: 1d20 + 7 ⇒ (16) + 7 = 23 Crit Success

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Almost everyone seems on board with leaving this crypt. Excellent. Let's make sure no one gets left behind.
With some uncertainty, Malendyl approaches the goblin duo. He had no direct plan to win them over, but from what he's learned about goblins, they're an excitable bunch.
"Hey, Bicky, Kleb, I'm sure you've caught wind of how we're trying to get out of here. I'm wondering if you have any experience with battling the undead. Say there's a bunch of zombies chasing you, what would you do?"
Malendyl will subtly probe the goblins' instincts with possibly fighting, or at the very least, dealing with the undead by posing hypotheticals to them.
Malendyl to Influence (Religion) vs Bicky and Kleb (DC 15): 1d20 + 5 ⇒ (16) + 5 = 21 @ Success
My bonus with Crafting is higher, but this makes more sense for me.
The goblins seem capable enough to survive above ground. Let's see who else needs a little extra push.
He goes back to Jono. He leans in and whispers so his kids can't hear, "Hey, I know you've been giving your food to your children. Let's hope we can find more food aboveground, because we're gonna need you at full strength to escape. And I'm sure your kids would hate to see their parents suffer for them, too. Let's fight our way out of here so we can all see your offspring grow up big and strong, okay?"
Malendyl to Influence (Survival) vs Jono Brushpaw (DC 13): 1d20 + 5 ⇒ (18) + 5 = 23 @ Critical success

Barlespin |

Barlespin sighs as he surveys the room, seeing a course of action before him that he doesn't like ... but he thinks is inevitable.
He makes his way up to Jystolo, privately, and nods. "Sorry for your loss, m'boy. You know, I've travelled far and wide, and heard a great many stories. We've got no hope in here, you know ... but out there... Well, I don't want to say too much ... and please, keep this just between us ... but if we can find our way to safety, I think there may be a way we can get your mother back."
Influence Deception DC 15: 1d20 + 7 - 2 ⇒ (6) + 7 - 2 = 11
No way am I dropping that lie and going to settle for a failure ... Spending a hero point on that check.
Deception DC 15: 1d20 + 7 - 2 ⇒ (11) + 7 - 2 = 16
I do believe that brings everyone up to the Basic Trust threshold ... and it looks like we have Rokvel and the Brushpaws at the Survivor Boon level... Getting another 6 successes on Jystolo to unlock the Survivor Boon will be hard, even with another round still to go.
He surveys the boy's reaction, to see if he can figure out anything that might get through to him.
Discovery Perception DC 15: 1d20 + 5 ⇒ (7) + 5 = 12

QM rainzax |

He goes back to Jono. He leans in and whispers so his kids can't hear, "Hey, I know you've been giving your food to your children. Let's hope we can find more food aboveground, because we're gonna need you at full strength to escape. And I'm sure your kids would hate to see their parents suffer for them, too. Let's fight our way out of here so we can all see your offspring grow up big and strong, okay?"
At Malendyl’s mention of his malnourished state, Jono slumps a little, whispers ”First years of life are most important for building strength. I couldn’t deny my pups that opportunity even given our circumstances. But what could I do? My fox form allows me to go with lower rations, and with Jystolo and Markus…” the memory of the slain child stirs him a moment ”The finite supply, the growing human pups. I feel as though I had no choice”
+☆☆, and incidentally unlocks Jono’s weakness, reducing his DC for the duration of the Encounter!

Marius Tanar |

After conversing with Jono and the other Brushpaws, Marius turns his attention to the grieving son, Jystolo. Feeling that the grief is too close, Marius attempts to talk about the situation without truly talking about the situation.
"When I'm feeling like our circumstances are bleak and the challenges in front of us are too great, I remember the odds that Iomedae and the Shining Crusade faced, and the bravery that they exhibited by never surrendering to the Tyrant's horde. In many ways, that's our duty now."
Influence Religion DC 17 @ Jystolo: 1d20 + 7 ⇒ (2) + 7 = 9
"And think of Queen Galfrey. Like Iomedae and the Shining Group, Galfrey led the Fifth Mendevian Crusade against the odds to crush the demons back to the Worldwound and close it. Again, the bravery those soliders displayed - they went about their duties every day, shoulder to shoulder. That's what we have done for six years and what we must continue to do now."
Influence Religion DC 17 @ Jystolo: 1d20 + 7 ⇒ (18) + 7 = 25

QM rainzax |

Agnes approaches Alyzo. "Things are going to get rough in the coming days. I think I need something that I can use to lift my spirits. Could you teach me the words to that song that Mama used to sing to me?"
Alyzo perks right up and begins playing the song, taking liberties to embelish here or there, and explaining how those embelishments make the song "better actually"
+☆☆
Thanks to Agnes, Squishy somehow knows how to approach the kid. But they think it might be hard for them to interact with the youngster so they choose to go with the dwarf smith.
"Let me know what you need, I can help you." Squishy tells the dwarf. "If you need anything to work with, weapons, any preparations before we settle into a decision, my hands are available."
Their words seem to fall into deaf ears, so they try again. "If not weapons, well I can help with healing, if that works."
"I know the value of a healer, boy. Pity Constan is gone - a mighty handsome man he was. If we can get to my shop, I will set you up with some tools, in case one of us dies" logical, perhaps she puts off her mourning until a later time.
+☆
Almost everyone seems on board with leaving this crypt. Excellent. Let's make sure no one gets left behind.
With some uncertainty, Malendyl approaches the goblin duo. He had no direct plan to win them over, but from what he's learned about goblins, they're an excitable bunch.
"Hey, Bicky, Kleb, I'm sure you've caught wind of how we're trying to get out of here. I'm wondering if you have any experience with battling the undead. Say there's a bunch of zombies chasing you, what would you do?"
Malendyl will subtly probe the goblins' instincts with possibly fighting, or at the very least, dealing with the undead by posing hypotheticals to them.
"Obviously" says Kleb "Easy" says Bicky - they continue to show the party just what you do "Stab Stab Stabbity STAB!" so serious, so confident, and also so serious!
+☆
Barlespin sighs as he surveys the room, seeing a course of action before him that he doesn't like ... but he thinks is inevitable.
He makes his way up to Jystolo, privately, and nods. "Sorry for your loss, m'boy. You know, I've travelled far and wide, and heard a great many stories. We've got no hope in here, you know ... but out there... Well, I don't want to say too much ... and please, keep this just between us ... but if we can find our way to safety, I think there may be a way we can get your mother back."
"And think of Queen Galfrey. Like Iomedae and the Shining Group, Galfrey led the Fifth Mendevian Crusade against the odds to crush the demons back to the Worldwound and close it. Again, the bravery those soliders displayed - they went about their duties every day, shoulder to shoulder. That's what we have done for six years and what we must continue to do now."
Burying himself between the tripkee and the cleric in a triple hug, Jystolo sobs.
+☆☆

Survivors |

Rokvel Hardbrow
☑) Influence Skills
☑) Resistance
□) Weakness
Influence @ ☆☆☆
Garaag Sunbrand
☑) Influence Skills
□) Resistance
□) Weakness
Influence @ ☆
Jono Brushpaw
☑) Influence Skills
□) Resistance
☑) Weakness
Influence @ ☆☆☆☆☆☆
Jystolo
☑) Influence Skills
□) Resistance
□) Weakness
Influence @ ☆☆☆
Alyzo Shardhelm
☑) Influence Skills
□) Resistance
□) Weakness
Influence @ ☆☆
Bicky and Cleb
☑) Influence Skills
□) Resistance
□) Weakness
Influence @ ☆
Crasian Pattertap
☑) Influence Skills
□) Resistance
□) Weakness
Influence @ ☆☆
Round Four: Final Round!
The Party is Up!

Barlespin |

Barlespin cannot bring himself to talk to the boy anymore, after having lied to him so harshly. He instead returns to Garaag, his good friend these long years.
"I'll tell ya, it's been a hard few years, Garaag ... A tripkee's not made for living underground, you know? The thought of getting above ground again ... maybe making my way, someday, back to a jungle." He shakes his head and chuckles. "Who would have thought I'd so long for the sky?"
Garaag Influence Diplomacy DC 15 check w/ scape-goat: 1d20 + 7 - 1 ⇒ (12) + 7 - 1 = 18
Garaag Influence Diplomacy DC 15 check w/ scape-goat: 1d20 + 7 - 1 ⇒ (16) + 7 - 1 = 22
That gets Garaag up to 3 Influence ... if someone can get one more. Then I think the others focus on the performers, unless someone wants to try for Jystolo.

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Garaag's out of my reach, I'm afraid. My Diplo is +3, that's unlikely. Though considering Jystolo and the band need a lot of successes (only the goblins I'm decent at), I might as well try. Though I'll try Rokvel first.
Seems like Rokvel's on board, but could use a little push to be more cooperative. Malendyl walks up to the smith with his sheated shortsword in hand.
"Hey, Rokvel, we're getting out of here, but I expect we're gonna have to fight our way out. Could I get your expert opinion on whether my weapons are in fighting shape? I'm taking good care of my sword, but six years of regular use has me wondering if I might need a replacement soon."
Malendyl to Influence (Crafting) vs Rokvel (DC 13): 1d20 + 5 ⇒ (15) + 5 = 20 @ Success
After Rokvel has given his weapons a once-over, he goes off to Garaag. He seems like a good fighter, and someone you'd want to have on your side.
Malendyl awkwardly sidles up to Garaag, not sure how to approach this.
I'm gonna assume the information from this post is freely available.
"Hey, uh, Garaag, we've never really talked much, but I understand that you're the last survivor of your clan. I mean.. That sucks. I'm sorry for your loss. I can't think or speak for you or your clan, but I wanna say that I'm happy you've survived. Maybe this way we can get out of this together, and we can honour your clan together, remember them when this is all over, right?"
Malendyl to Influence (Diplomacy) vs Garaag (DC 15): 1d20 + 3 ⇒ (13) + 3 = 16 @ Success
Woop woop!

Barlespin |

Malendyl, you may not have seen this in the Discussion thread, but since we're at an "every check counts" situation ... Rokvel was already at 4 Influence Points, thanks to Squishy's Round 3 crit. The last NPC summary was off on that one. If you want to keep going to see if we get some perk beyond 4, that's cool, but wanted to be sure you knew.

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Ah whoops. Saw that post and immediately forgot it. Thank you for that. GM, do I keep that roll if I try to influence someone else, or do I roll again?

Marius Tanar |

Limited time today; gonna get rolls to help keep this moving. Marius isn't well-suited to attempting to influence the goblins, so he'll continue with Jystolo.
Hoping to continue providing insight to Jystolo, Marius continues the conversation.
Influence Religion DC 17 @ Jystolo: 1d20 + 7 ⇒ (1) + 7 = 8
Influence Religion DC 17 @ Jystolo: 1d20 + 7 ⇒ (19) + 7 = 26

Barlespin |

Marius - Your call, of course, but might be worth it to Hero Point that crit fail

"Red Agnes" |

Without further clarification on Malendyl and Marius's rolls I really cannot tell who I should attempt to influence. It likely won't make much difference in any event but I'll await clarification.

Squishy Pumpkin Quaintly Rooted |

Internet's back. Will post my update.
Squishy is happy to get the dwarf's approval to join him at his shop. But they excuse themself to get back to the youngster Jystolo. Seeing Marius is talking with the kid, Squishy turns to another person to convince getting out of the place and goes for Bicky and Kleb.
Your band isn't complete without you, two. If you need something, I can help you with that."
DC 13 Crafting to Influence Bicky and Kleb: 1d20 + 7 ⇒ (14) + 7 = 21 Success
"Rokvel will give me tools I need, though I dabble more on healing, but I can help on anything that needs to be built, like maybe fixing instruments?"
DC 13 Crafting to Influence Bicky and Kleb: 1d20 + 7 ⇒ (13) + 7 = 20 Success

QM rainzax |

Seems like Rokvel's on board, but could use a little push to be more cooperative. Malendyl walks up to the smith with his sheated shortsword in hand.
"Hey, Rokvel, we're getting out of here, but I expect we're gonna have to fight our way out. Could I get your expert opinion on whether my weapons are in fighting shape? I'm taking good care of my sword, but six years of regular use has me wondering if I might need a replacement soon."
Rokvel smiles as Malendyl approaches her "I know you tried with Jystolo, but got caught between a rock and a hard place, when the other youngster got involved..." she claps his back "But you made the right call - and yes, we'll get that sharpened for you, if we can get to my shop"
Malendyl has stumbled upon her Weakness (now open for all)!
+☆
"Hey, uh, Garaag, we've never really talked much, but I understand that you're the last survivor of your clan. I mean.. That sucks. I'm sorry for your loss. I can't think or speak for you or your clan, but I wanna say that I'm happy you've survived. Maybe this way we can get out of this together, and we can honour your clan together, remember them when this is all over, right?"
It's a touchy issue - his clan - but the mastermind invokes it while dancing around certain topics that would set the orc off. Upset, and unwilling to show it, he simply nods.
Malendyl has stumbled upon his Resistance (now open for all)!
+☆
Barlespin cannot bring himself to talk to the boy anymore, after having lied to him so harshly. He instead returns to Garaag, his good friend these long years.
"I'll tell ya, it's been a hard few years, Garaag ... A tripkee's not made for living underground, you know? The thought of getting above ground again ... maybe making my way, someday, back to a jungle." He shakes his head and chuckles. "Who would have thought I'd so long for the sky?"
Glad to leave the topic of "honoring his fallen clan" behind conversationally, this gets the orc to speak "I much prefer the wilds too, but with the dead roaming and the foxes skill at scouting, I felt my role was best to remain underground as a protector. I am hopeful now to leave, and to be a protector above-ground. Don't want to lose any more..." he looks in the direction of Jystolo, and leaves his sentence unfinished.
+☆☆
Seeing Marius is talking with the kid, Squishy turns to another person to convince getting out of the place and goes for Bicky and Kleb.
Your band isn't complete without you, two. If you need something, I can help you with that."
"Rokvel will give me tools I need, though I dabble more on healing, but I can help on anything that needs to be built, like maybe fixing instruments?"
"Okay!" they cheer enthusiastically, and "Here is a song" improvising.
"The pumpkiniest of pumps,
A leshy magician, ♪♪
Always knew the things to know,
Broken things fixin', ♪♪
You might call him Squashy,
But his true name is Squishy, ♪♪
And if'n you muss with him,
You be fightin' Kleb and Bicky!" ♪♪
+☆☆

Survivors |

Rokvel Hardbrow
☑) Influence Skills
☑) Resistance
☑) Weakness
Influence @ ☆☆☆☆☆
Garaag Sunbrand
☑) Influence Skills
☑) Resistance
□) Weakness
Influence @ ☆☆☆☆
Jono Brushpaw
☑) Influence Skills
□) Resistance
☑) Weakness
Influence @ ☆☆☆☆☆☆
Jystolo
☑) Influence Skills
□) Resistance
□) Weakness
Influence @ ☆☆☆
Alyzo Shardhelm
☑) Influence Skills
□) Resistance
□) Weakness
Influence @ ☆☆
Bicky and Cleb
☑) Influence Skills
□) Resistance
□) Weakness
Influence @ ☆☆☆
Crasian Pattertap
☑) Influence Skills
□) Resistance
□) Weakness
Influence @ ☆☆
Round Four
Marius and Agnes are Up!
GM added a Round Five. So, after those two go, everyone gets one more shot!

"Red Agnes" |

Agnes approaches Alyzo with another favor. "Could you perhaps give me some suggestions of songs that we could use to boost the spirits of the survivors?"
performance DC13 to influence Alyzo: 1d20 + 4 ⇒ (15) + 4 = 19
"Maybe some tips on performing those songs also?"
performance DC13 to influence Alyzo: 1d20 + 4 ⇒ (18) + 4 = 22

QM rainzax |

Although they struggle with the young lad, slowly, the Survivors come more onboard with the party's direction!
Agnes approaches Alyzo with another favor. "Could you perhaps give me some suggestions of songs that we could use to boost the spirits of the survivors?"
"Maybe some tips on performing those songs also?"
Alyzo gives her a few tips "Let me get to work on a marching song..." he throws his hair back, pulls out his notepad, winks, and starts scribbling with overlarge hand motions "Yes" "Hmm" "Not quite..."
+☆☆
Hoping to continue providing insight to Jystolo, Marius continues the conversation.
Jystolo does not talk, but listens. A little bit.
+☆ w/ Mal's CC

Survivors |

Rokvel Hardbrow
☑) Influence Skills
☑) Resistance
☑) Weakness
Influence @ ☆☆☆☆☆
Garaag Sunbrand
☑) Influence Skills
☑) Resistance
□) Weakness
Influence @ ☆☆☆☆
Jono Brushpaw
☑) Influence Skills
□) Resistance
☑) Weakness
Influence @ ☆☆☆☆☆☆
Jystolo
☑) Influence Skills
□) Resistance
□) Weakness
Influence @ ☆☆☆☆
Alyzo Shardhelm
☑) Influence Skills
□) Resistance
□) Weakness
Influence @ ☆☆☆☆
Bicky and Cleb
☑) Influence Skills
□) Resistance
□) Weakness
Influence @ ☆☆☆
Crasian Pattertap
☑) Influence Skills
□) Resistance
□) Weakness
Influence @ ☆☆
Round Five
The Party is Up!

Barlespin |

So all of our focus this round should be on Jystolo and Crasian. I've got nothing that works well on Crasian, so...
With most of the group bound together, he moves back over to young Jystolo. "So, we're getting our gear together. Anything you would like to make sure you bring with you?"
Diplomacy Discovery on Jystolo DC 15 w/ scape-goat: 1d20 + 7 - 1 ⇒ (10) + 7 - 1 = 16
Unlocking Jystolo's weakness.
He chuckles at the boy's response and says, "You'll like the surface, m'boy. Ever seen a dog? Bet we'll find one of them. They're cute. Kind of like the foxes, but ... well, not exactly like the foxes. More playful, even, at times." He goes on a bit with some folktale he knows about a dog that helped lead people to safety.
Influence Deception on Jystolo DC 15 w/ scape-goat penalty and weakness bonus: 1d20 + 7 - 1 + 1 ⇒ (10) + 7 - 1 + 1 = 17
+1 influence

Squishy Pumpkin Quaintly Rooted |

While Barlespin goes for Jystolo, Squishy heads their way back to Crasian.
"Hey, I'm back. So, what is your decision? I talked to Bicky and Kleb and they are in. I hope you do too, the group isn't complete without you. Your music can help us lighten the mood. Or distract enemies if needed to. I promised them to fix the instruments when needed."
DC 13 Society to Influence Crasian: 1d20 + 7 ⇒ (9) + 7 = 16 Succes, +1 to Influence
"We can get through this. If we get out here safe, we can start a new life with everyone here. Isn't it great? We don't have to worry again."
DC 13 Society to Influence Crasian: 1d20 + 7 ⇒ (11) + 7 = 18 Succes, +1 to Influence

"Red Agnes" |

diplomacy to influence Jystolo: 1d20 + 4 ⇒ (9) + 4 = 13
diplomacy to influence Jystolo: 1d20 + 4 ⇒ (6) + 4 = 10
Agnes attempts to connect with the boy by offering to train him in sword play. When that fails she tries to get him to pick a favorite of the new songs that she has learned, only to find that he is no music lover.

Marius Tanar |

With little else coming to mind, Marius joins Red Agnes in conversation with Jystolo and continues to extol the virtues of Iomedae.
Influence Religion DC 17 @ Jystolo: 1d20 + 7 ⇒ (14) + 7 = 21
Influence Religion DC 17 @ Jystolo: 1d20 + 7 ⇒ (4) + 7 = 11

QM rainzax |

Jystolo perks up when distracted by Barlespin's talk about dogs. He remains despondant at Agnes' offer to train him, but does sit and listen to stories about Iomadae - maybe his mother went to meet her.
+☆☆
"Hey, I'm back. So, what is your decision? I talked to Bicky and Kleb and they are in. I hope you do too, the group isn't complete without you. Your music can help us lighten the mood. Or distract enemies if needed to. I promised them to fix the instruments when needed."
"We can get through this. If we get out here safe, we can start a new life with everyone here. Isn't it great? We don't have to worry again."
[dice=DC 13 Society to Influence Crasian]1d20+7 Succes, +1 to Influence
Squishy accidentally triggered Crasnian's Resistance!
"Alright, I'll go - but don't go pretending we got nothing to worry about" he rubs his nose "I know what's at stake, no need to sugar coat it"
+☆☆

Survivors |

Rokvel Hardbrow
☑) Influence Skills
☑) Resistance
☑) Weakness
Influence @ ☆☆☆☆☆
Garaag Sunbrand
☑) Influence Skills
☑) Resistance
□) Weakness
Influence @ ☆☆☆☆
Jono Brushpaw
☑) Influence Skills
□) Resistance
☑) Weakness
Influence @ ☆☆☆☆☆☆
Jystolo
☑) Influence Skills
□) Resistance
□) Weakness
Influence @ ☆☆☆☆☆☆
Alyzo Shardhelm
☑) Influence Skills
□) Resistance
□) Weakness
Influence @ ☆☆☆☆
Bicky and Cleb
☑) Influence Skills
□) Resistance
□) Weakness
Influence @ ☆☆☆
Crasian Pattertap
☑) Influence Skills
☑) Resistance
□) Weakness
Influence @ ☆☆☆☆
Round Five
Mal is Up!

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Sorry about no post yesterday, combination of internet hiccups at the wrong time and lack of time after that.
Seeing as Marius seemed to be effective at persuading Jystolo with religious talk, Malendyl chimes in. He recounts the Acts of Iomedae, and focuses on the Fourth act, where a cornered regiment of knights managed to hold out against the undead. He tries to mirror the current situtation to Iomedae's.
Malendyl to Influence (Religion) vs Jystolo (DC 17): 1d20 + 5 ⇒ (8) + 5 = 13 @ Failure
Malendyl to Influence (Religion) vs Jystolo (DC 17): 1d20 + 5 ⇒ (2) + 5 = 7 @ Critical failure
I could reroll that, but even on a success, I think we're one success short.