Welby Goodsole
|
"Oh dear!" Welby says. Drake lets out a quack.
Welby reflex: 1d20 + 11 ⇒ (8) + 11 = 19
Drake reflex: 1d20 + 10 ⇒ (15) + 10 = 25
Rangi
|
Reflex save, DC22, mentor boon: 1d20 + 11 + 2 ⇒ (19) + 11 + 2 = 32
The old Orc can be quick on his feet when the situation requires that, he dodges the damage entirely
| GM Frost |
Only Rangi is quick enough to land unharmed while the others take bruises from the fall.
But they must continue to navigate the mindscape if they want to help Omira recover her memories. They have gathered some, but maybe searching a bit longer, they can learn more on what really happened.
Everybody is up for Round 3 of navigating the mindscape!
This encounter takes place over the course of 4 rounds. Each round, each PC can attempt a DC 21 Daemon Lore check or a DC 24 Occultism, Religion, or Survival check to navigate the mindscape and earn Memory Points (MP). CS: +2 MP; S: +1 MP; CF: -1 MP.
Since Elsha shared what he knows about Omira, DCs are reduced and already included. Moreover, DC is reduced by 2 for Khagra wearing the diviner’s nose chain, as the scent granted by the chain allows you to follow the pesh scent to the relevant memories.
Quickblade Trueshot
|
Quickblade Trueshot's Religion (T): 1d20 + 12 ⇒ (20) + 12 = 32
"AHA! There it is!" Quickblade cries triumphantly.
Welby Goodsole
|
Feeling bruised in the mindscape, Welby tries his best to follow the others.
Survival: 1d20 + 10 + 1 ⇒ (6) + 10 + 1 = 17
Rangi
|
Religion, level bump to make it explicit: 1d20 + 11 + 1 ⇒ (3) + 11 + 1 = 15
Rangi is equally lost as at the beggining Dice turned cold!
Elsha Ustosh
|
Elsha gingerly rubs the bruises on his back and legs as he prepares to continue navigating.
I really hope the next memory doesn't start high on a cl-cliff!
DC24 Occultism: 1d20 + 15 ⇒ (15) + 15 = 30
Well, not a crit this time, but still progress. Good rolls from Quickblade and Rysk and no crit failures.
Welby Goodsole
|
Hero point my roll. Didn't notice the result until now as I was om mobile.
Survival: 1d20 + 10 + 1 ⇒ (9) + 10 + 1 = 20
"Memories of the farm and the shire are mixing in.." Welby says.
| GM Frost |
Quickblade easily finds another clue in the mindscape. He sees Omira destroying a sinister-looking thurible. Crit, 2 MP
Rysk finds another memory, a vision of an adventuring party bearing Omira’s merchandise being slain by daemons. Crit, 2 MP
Your group acquired enough Memory Points to recover all memories of Omira. Well done!
With enough clues gathered, Pathfinders find out that Omira might have attracted the attention of wolf-like creature with hideous claws after destroying an unholy thurible. In retaliation, the figure took up residence across from Omira’s new shop, lured her inside, and performed a ritual that allows her to observe through Omira’s senses. She’s remained in her demiplane since, as the portal manifests only when she chooses, using her connection to prey on any of Omira’s customers who catch her attention.
The Pathfinders immediately return to their bodies in the real world and share what they found out.
Omira turns pale. "I remember now. It was the the unholy thurible dedicated to the Horseman Trelmarixian during my final mission as an active field agent of the Pathfinder Society before I retired to open up my own shop." she shares to them, deeply troubled.
"I will consult a priest to sever the connection. But as promised, I will open the parchment."
Omira unlocks the parchment for them. It details the fate of one of Omira’s former companions, Mauhrim; he and Omira were separated in the tomb when a hallway collapsed. Trapped below in the tomb’s vault, Mauhrim observed that the sarcophagus exuded a dark miasma that appeared to be slowly rebuilding the corpse within. Though he knew he’d perish before any help came, he wrote down his findings and pushed the parchment through a crack in the stone ceiling, hoping someone would eventually discover his warning.
The Pathfinders know the Pathfinder Society will be interested in this account of an ancient tomb and its potentially undead inhabitant, and they can offer it to Biglock when they report back in. Omira gives them an encompassing lockpick as gift for helping her recover her memories before they leave the shop.
Elsha Ustosh (45/85 HP) [2☘️]
Rysk (66/86 HP) [1☘️]
Quickblade Trueshot (53/73 HP) [2☘️]
Khagra Skewerspike (102/122 HP) [2☘️]
Welby Goodbarrel (44/84 HP) [2☘️]
Drake (/ HP)
This is your chance to heal before your next task.
Quickblade Trueshot
|
Medicine(E), DC 20: 1d20 + 15 ⇒ (9) + 15 = 24
Healing, DC 20: 2d8 + 10 ⇒ (5, 2) + 10 = 17
Quickblade pulls out his healer's kit and patches up himself and Elsha
Elsha Ustosh
|
Th-thank you Quickblade. he nods in appreciation.
The bruises didn't hurt any less in the dreamscape.
Welby Goodsole
|
"I-I'm glad to get out of there..."
Welby drinks a moderate healing potion and heals himself up. "It just feels like the worst headache.."
Medicine: 1d20 + 11 ⇒ (16) + 11 = 27 Healing: 2d8 ⇒ (1, 5) = 6
Mod Healing Potion: 3d8 + 10 ⇒ (7, 7, 8) + 10 = 32
additional from medicine Healing: 2d8 ⇒ (1, 6) = 7
Also have pearly white spindle.
| GM Frost |
Let's handwave everyone being fully healed. The party is not racing against time between the tasks, anyway.
Biglock receives your report, happily taking note that another mission might be available in the future about the ancient tomb.
At Biglock’s direction, Mr. Glovely presents the Pathfinders with a small, lap-sized hand loom, setting it on the table before them. A handwritten note is affixed to its frame, reading,
“Only a master storyteller may hear my tale.”
“Now, this one’s a real beauty,” Biglock says, as Mr. Glovely gestures over the darkwood loom to show it off. “You don’t see these around too often anymore. It’s called a taleweaver! They’re ancient storytelling devices once popular in the Mwangi Expanse, especially among followers of Grandmother Spider. They’ve mostly fallen out of use, and knowledge of them is obscure nowadays. I was tempted to play around with it myself when I was in that vault, but none my forms have fingers, and Mr. Glovely wasn’t willing to experiment!”
The gloves make an impatient motion, and Biglock chuckles. “Each individual taleweaver holds a story,” he continues, “which plays out as an illusion around the weaver.
"The neat thing is, the weaver doesn’t need to know the story in advance; the threads move of their own accord. When the story ends, the threads unwind and coil back into the frame, ready for the next retelling. Now, this loom is old. The Society’s analysis indicates it dates back to the time of Old- Mage Jatembe, so they’re curious about its story. Fortunately, there’s a storytelling expert in the Grand Bazaar. Zarta wants you to head to Relics & Remembrance to see if its proprietor can figure this loom out.”
"Take this, you might find this useful." Biglock lends them a greater persona mask for the mission.
Let me know who wears the mask.
Khagra, Skewerspike
|
Khagra nods, thanking his allies for help with his surprisingly real mental wounds.
"Khagra already spouting nose ring, somebody else take mask."
Elsha Ustosh
|
I know a female historian named Khisa in Relics & Remembrance sh-shop that might help us with the taleweaver. She is always on the lookout for relics stolen from their homelands in southern Garund, to return them to their rightful homes. The taleweaver might be one of those relics. I know where it is.
When ready, Elsha will lead the way.
| GM Frost |
With everyone ready, Elsha once again leads the party to the next shop on their route.
When the Pathfinders arrive at Relics & Remembrance, they find the interior of this stucco-and-wood building is crammed with bookshelves, creating a veritable maze through the shop’s rooms. The high ceiling would feel cavernous, were it not for the shelves stretching almost tall enough to brush it. Each shelf is full of leather-bound books interspersed with items of all sorts; beneath each item is a scroll telling of its origin and significance. To the right of the front door, several tables and comfortable chairs are arranged to form a small tea nook, and the scent of jasmine and rooibos wafts through the shop.
"Welcome!" a warm and friendly woman greets them with a smile. "Are you here to tell stories, or to hear some?"
Rangi
|
"Well, hi" says Rangi in a harsh tone "We brought this with us for you to take a look, we have troubles figuring out this artifact, and we hoped that you could be of aid. We are Pathfinders" says the Orc
Welby Goodsole
|
Welby's eyes look over the teas. "Oh to be home with a pot of one of these ties, and a nice warm pie..."
| GM Frost |
When the Pathfinders show her the taleweaver, her eyes widen in fascination. Before jumping straight to business, though, she invites them to take a seat in the tea nook and offers them refreshments.
"How about you all have a seat and have some tea and cookies!" she tells them.
"Would you mind telling me some stories you can share before we work on that thing?" She chats with them as she prepares the tea.
"Any tale of sorts, from past exploits to reimagined fables to stories of treasured possessions, I will listen!" they can hear her eagerness from her voice.
“All storytellers start somewhere, you know, and you’re among friends here!” she smilingly tells anyone reluctant.
Each PC can attempt a DC 23 Diplomacy or Performance, or a relevant DC 20 Lore check to tell Khisa a brief tale.
Everyone is up!
Welby Goodsole
|
"Oh.. this is nice.. and nothing vile will happen.. please. Maybe I'll tell you about growing rhubarbs..."
Farming Lore: 1d20 + 10 ⇒ (20) + 10 = 30
Somehow that is the most exciting tale about growing rhubarbs everyone's ever heard... even Drake is impressed.
Quickblade Trueshot
|
Quickblade launches into a tale of how early Pathfinders closed and sealed the Worldwound and killed Deskari.
PFS Lore: 1d20 + 9 ⇒ (17) + 9 = 26
Rangi
|
Warfare lore: 1d20 + 8 + 1 ⇒ (7) + 8 + 1 = 16
Rangi tales a tale of wars
"In my youth I fought in various skirmishes, the most notable was with another clan of a crooked nose, we were standing on a hill next to the forest..." begins to speak and quickly gets into tactical details
Elsha Ustosh
|
Elsha is a little shy and hesitant, but he figures he can make up for lack of presentation in the sheer amount of adventure he has experienced with the society.
He speaks of participating in the Balgirdtrek, becoming a part of history in the Lands of the Linnorm Kings! He spends the most time on this mission.
Then of
- braving mountain passes to clear the trail and strengthen trade between Isger and Molthune.
- collecting the lingering spirit of Diggen Thrune for Zarta Dralneen to study (he's unsure if that was the right outcome).
- exploring libraries in the ancient cyclopian city of Min-Khadaim.
- protecting and maintained an established lodge in Razmiran.
DC20 Pathfinder Society Lore: 1d20 + 13 ⇒ (14) + 13 = 27
Rysk Ysoki
|
"How about I tell you were my story started..." Rysk begins to tell the story of the Pathfinder excursions into the Hao Jin Tapestry and his rescue from Round Mountain.
Pathfinder Society Lore: 1d20 + 14 ⇒ (2) + 14 = 16
His tale comes off more as a dry scholarly treatise than an engaging story.
Khagra, Skewerspike
|
Khagra thumps his chest and answers "In unforgiving wasteland known at Hold of Belkzen Khagra fight back against hordes of Undead from Whispering Tyrant. Khagra fight long and Khraga fight hard. Always remember old children's rhyme. Slash the zombies, smash the skeletons, blast the ghosts."
Belkzen/Warfare: 1d20 + 8 ⇒ (18) + 8 = 26
| GM Frost |
Khisa nods in satisfaction after hearing their tales. She then proceeds to examine the taleweaver. She frowns.
"It's aura is unusual, though i'm unable to pin down why." she comments.
"I suggests that you accompany me outside to see the illusions’ full effects without the background of my shop’s clutter." she motions to them otuside as she carriers the taleweaver with her outside.
Khisa begins to weave, her fingers flying over the loom as the shimmering image of a tall Mwangi man in scholarly robes appears behind her. “Long ago,” she says, her voice echoing strangely, “there lived a mage of the Magaambya, Awani of the Tempest.” The illusionary man points a staff to the sky, and storm clouds gather over his head. “Awani was talented; it seemed that every month, he created a new spell or relic. He built the first taleweaver, which held a power that none has since: the power to make illusion into reality. But as his power to hold the strings of others’ fates grew, Awani became arrogant and selfish.”
As Khisa continues, she describes how Awani began to use his power for selfish ends, hindering or even eliminating his academic rivals and those who offended him by using his taleweaver to craft terrible fates for them. While she recounts these events, the illusions created by the taleweaver reenact them around her.
"Eventually," she says, "the taleweaver itself became corrupted from the mage’s greed, and when Awani next tried to call forth creatures to do his bidding, he lost control of the summons and they turned on him instead."
As Khisa nears the end of the tale, the climactic encounter of the story turns to reality as the taleweaver manifests the creatures responsible for Awani’s demise. When the monsters materialize, Khisa gasps and quickly rushes the small group of bystanders away to safety, leaving combat to the Pathfinders!
| GM Frost |
Elsha Ustosh's Initiative using Avoid Notice: 1d20 + 13 ⇒ (20) + 13 = 33
Rysk's Initiative using Search: 1d20 + 20 ⇒ (5) + 20 = 25
Quickblade Trueshot's Initiative using Avoid Notice: 1d20 + 12 ⇒ (10) + 12 = 22 (Worldly Mentor (+1 Perc/Init))
Khagra Skewerspike's Initiative using Search: 1d20 + 14 ⇒ (5) + 14 = 19
Welby Goodbarrel's Initiative using Search: 1d20 + 12 ⇒ (16) + 12 = 28
Red: 1d20 + 12 ⇒ (9) + 12 = 21
Blue: 1d20 + 12 ⇒ (5) + 12 = 17
Black: 1d20 + 12 ⇒ (16) + 12 = 28
White: 1d20 + 15 ⇒ (20) + 15 = 35
White Canine roars that open another dimension. The enemy enters it and exits behind the Pathfinders! WHite Canine then bites Quickblade!
Jaw Attack: 1d20 + 17 ⇒ (19) + 17 = 36 Crit
Damage: 2d10 + 6 ⇒ (4, 10) + 6 = 20 piercing x2
⬤ SCARY STORIES! Round 1 ⬤
➤ BOLD NAMES CAN ACT; STRIKETHROUGH MEANS ELIMINATED.
White Canine (- HP)
➤ Elsha Ustosh (AC 25) (85/85 HP)
➤ Rangi (AC 23) (82/82 HP)
Black Goat (- HP)
Welby Goodbarrel (AC 22) (84/84 HP)
⠀⠀⠀Drake (AC 23) (0/ HP)
Rysk (AC 25) (86/86 HP)
Quickblade Trueshot (AC 23) (33/73 HP)
Red Goat (- HP)
Khagra Skewerspike (AC 25) (122/122 HP)
Blue Goat (- HP)
REFERENCES
Rangi: 2☘️
Welby Goodbarrel: 2☘️
Rysk: 1☘️
Rangi
|
Rangi casts a spell and he grows large, he reaches for his sword and swings it in the air for good measure "We are burning daylight, let's go!"
Swoosh: 1d20 + 11 + 1 ⇒ (18) + 11 + 1 = 30
Damage, slashing, enlarged: 2d8 + 3 + 2 ⇒ (4, 4) + 3 + 2 = 13
Elsha Ustosh
|
Elsha frowns.
Does th-this happen every time you use one of these?!
In swift motions he draws and lobs alchemical concoctions at the wolf.
◆ Strike WHITE (quick bomber, far lobber, bomber research field/only splash to target)
(thrown 30 ft., alchemical, bomb, consumable, infused, poison, splash)
moderate blight bomb attack WHITE: 1d20 + 15 ⇒ (13) + 15 = 28
poison damage: 2d4 ⇒ (3, 3) = 6
4 poison splash damage
2d4 persistence poison damage
◆ Strike WHITE (quick bomber, far lobber, bomber research field/only splash to target)
(thrown 30 ft., acid, alchemical, bomb, consumable, infused, splash)
moderate acid flask attack WHITE: 1d20 + 16 - 5 ⇒ (17) + 16 - 5 = 28
1 acid damage
4 acid splash damage
2d6 persistence acid damage
◆ Strike WHITE (quick bomber, far lobber, bomber research field/only splash to target)
(thrown 30 ft., alchemical, bomb, cold, consumable, infused, splash)
moderate frost vial attack WHITE: 1d20 + 16 - 10 ⇒ (15) + 16 - 10 = 21
cold damage: 2d6 ⇒ (4, 1) = 5
4 cold splash damage
-10ft Speed penalty
| GM Frost |
Rangi enlarges himself and draws sword. Khagra rages with the appearance of hostilities.
Eisha lobs different types of bombs, hitting on the first and second instance. A splash of cold still affects his targets, anyway. 6 poison damage + 4 poison splash damage, 2d4 persistent poison damage; 1 acid damage + 4 acid splash, 2d6 persistentacid; 4 cold splash
Black Goat moves a bit into a nice position and drops a roaring fireball at the Pathfinders!
DC 21 basic Reflex save vs 6d6 ⇒ (1, 1, 3, 1, 4, 1) = 11 fire damage from everyone!
⬤ SCARY STORIES! Round 1 ⬤
Map Link: ENCOUNTER MAP
⚠️ BEFORE YOUR TURN ⚠️
❗ Elsha Ustosh: DC 21 basic Reflex save vs 11 fire damage ❗
❗ Rangi: DC 21 basic Reflex save vs 11 fire damage ❗
❗ Welby Goodbarrel: DC 21 basic Reflex save vs 11 fire damage ❗
❗ Drake: DC 21 basic Reflex save vs 11 fire damage ❗
❗ Rysk: DC 21 basic Reflex save vs 11 fire damage ❗
❗ Quickblade Trueshot: DC 21 basic Reflex save vs 11 fire damage ❗
❗ Khagra Skewerspike: DC 21 basic Reflex save vs 11 fire damage ❗
➤ BOLD NAMES CAN ACT; STRIKETHROUGH MEANS ELIMINATED.
White Canine (-15 HP)
Elsha Ustosh (AC 25) (85/85 HP)
Rangi (AC 23) (82/82 HP)
Black Goat (- HP)
➤ Welby Goodbarrel (AC 22) (84/84 HP)
➤ ⠀⠀⠀Drake (AC 23) (84/84 HP)
➤ Rysk (AC 25) (86/86 HP)
➤ Quickblade Trueshot (AC 23) (33/73 HP)
Red Goat (- HP)
Khagra Skewerspike (AC 25) (122/122 HP + 10 temp HP)
Blue Goat (- HP)
⚠️ AFTER YOUR TURN ⚠️
❗ White Canine: DC 15 flat check vs 2d4 persistent poison; DC 15 flat check vs 2d6 persistent acid damage ❗
REFERENCES
Elsha Ustosh: 2☘️
Rangi: 2☘️
Welby Goodbarrel: 2☘️
Rysk: 1☘️
Quickblade Trueshot: 2☘️
Khagra Skewerspike: 2☘️
Quickblade Trueshot
|
Ref: 1d20 + 11 ⇒ (15) + 11 = 26
Quickblade manages to stop, drop and roll as the fireball hits. He steps away from the white canine and, with one motion, draws his halberd and swings it at his attacker.
+1 Striking Halberd, 10' Reach: 1d20 + 11 ⇒ (16) + 11 = 27 for Slashing: 2d10 + 3 ⇒ (10, 5) + 3 = 18
He then slaps a battle dressing on himself.
Battle Medicine, DC 20: 1d20 + 15 ⇒ (1) + 15 = 16
Battle Medicine, DC 20, HP, T-shirt: 1d20 + 15 ⇒ (7) + 15 = 22
Healing, DC 20: 2d8 + 10 ⇒ (8, 6) + 10 = 24
◆ Step
◆ Strike (Quick Draw)
◆ Battle Med
Rysk Ysoki
|
Reflex: 1d20 + 16 ⇒ (12) + 16 = 28
Slightly singed, Rysk considers his options.
◆ Devise a Stratagem (white) Stratagem: 1d20 ⇒ 19
A perfectly acceptable shot, he thinks. He moves back, takes aim, and fires.
◆ Stride
◆ Strike (+1 Striking shortbow)
AC 36
Piercing: 2d6 + 2 ⇒ (2, 5) + 2 = 9
Precision: 2d6 ⇒ (5, 6) = 11
Deadly: 1d10 ⇒ 2
Success 20 damage
Critical Success 42 damage
Welby Goodsole
|
Making separate post as Paizo ate my edits and actions.
"O-oh dear..." Welby says. Drake steps away and grows larger, and strikes at the red goatman.
+ Tandem Movement
++ Act Together
++ Welby - Cast Evolution Surge (Drake grows larger)
+ Drake - Peck Red Peck: 1d20 + 15 ⇒ (1) + 15 = 16 Piercing dmg: 2d8 + 4 ⇒ (5, 7) + 4 = 16
((Hero point Drake attack ))
Drake - Peck Red Peck: 1d20 + 15 ⇒ (1) + 15 = 16
Quickblade Trueshot
|
The site's been so unstable lately. I lost 2 updates (to Q17 and Q21) that I'm not posting to my tables until it stabilizes!
Quick! Anyone with the Starfinder equivalent of Battle Medicine, treat it! :)
Elsha Ustosh
|
Thank goodness for the low damage roll on that fireball
DC 21 basic Reflex save vs 11 fire damage ❗: 1d20 + 15 ⇒ (12) + 15 = 27
Vildran is quick on his feet and isolates the burns to fewer parts of his body.
| GM Frost |
Quickblade carefully retreats and attacks. 18 S damage He then patches himself to heal wounds. +24 HP
Khagra evades some of the fire.
Rysk moves back and shoots White in the chest. Crit, 42 damage The enemy howls in pain.
Welby and Drake are rained with fire. They move together, and then Drake goes large in size, but the peck is not pecking.
Elsha is quick to avoid some of the fire attack.
Red Goat Steps back and drops another fireball to the group, laughing menacingly as they try to cook them! DC 21 basic Reflex save vs 6d6 ⇒ (1, 3, 5, 6, 4, 6) = 25 fire damage from everyone
⬤ SCARY STORIES! Round 1 ⬤
Map Link: ENCOUNTER MAP
⚠️ BEFORE YOUR TURN ⚠️
❗ Elsha Ustosh: DC 21 basic Reflex save vs 25 fire damage from everyone ❗
❗ Rangi: DC 21 basic Reflex save vs 11 fire damage; DC 21 basic Reflex save vs 25 fire damage from everyone ❗
❗ Welby Goodbarrel: DC 21 basic Reflex save vs 25 fire damage from everyone ❗
❗ Drake: DC 21 basic Reflex save vs 25 fire damage from everyone ❗
❗ Rysk: DC 21 basic Reflex save vs 25 fire damage from everyone ❗
❗ Quickblade Trueshot: DC 21 basic Reflex save vs 25 fire damage from everyone ❗
❗ Khagra Skewerspike: DC 21 basic Reflex save vs 25 fire damage from everyone ❗
➤ BOLD NAMES CAN ACT; STRIKETHROUGH MEANS ELIMINATED.
White Canine (-75 HP)
Elsha Ustosh (AC 25) (80/85 HP)
Rangi (AC 23) (82/82 HP)
Black Goat (- HP)
Welby Goodbarrel (AC 22) (73/84 HP)
⠀⠀⠀Drake (AC 23) (73/84 HP)
Rysk (AC 25) (81/86 HP)
Quickblade Trueshot (AC 23) (52/73 HP)
Red Goat (- HP)
➤ Khagra Skewerspike (AC 25) (122/122 HP)
Blue Goat (- HP)
⚠️ AFTER YOUR TURN ⚠️
❗ White Canine: DC 15 flat check vs 2d4 persistent poison; DC 15 flat check vs 2d6 persistent acid damage ❗
REFERENCES
Elsha Ustosh: 2☘️
Rangi: 2☘️
Welby Goodbarrel: 1☘️
Rysk: 1☘️
Quickblade Trueshot: 2☘️
Khagra Skewerspike: 2☘️
Khagra, Skewerspike
|
Reflex: 1d20 + 13 ⇒ (1) + 13 = 14
hero point: 1d20 + 13 ⇒ (20) + 13 = 33
The fire seems much bigger but Khagra digs deep and avoids it completely.
Khagra rushes through the gap between black and blue, circling around and striking at the black goat.
Trident vs Black: 1d20 + 16 ⇒ (16) + 16 = 32
piercing+force: 2d8 + 6 + 8 ⇒ (3, 8) + 6 + 8 = 25
double slice Trident vs Black: 1d20 + 14 ⇒ (18) + 14 = 32
piercing+force: 2d8 + 6 + 8 ⇒ (8, 7) + 6 + 8 = 29
Quickblade Trueshot
|
Reflex: 1d20 + 11 ⇒ (2) + 11 = 13
Reflex, HP, Vestments: 1d20 + 11 + 1 ⇒ (10) + 11 + 1 = 22
"GAAAH! Again?!" Quickblade dives aside as the fireball screams in.
"I'm beginning to dislike these!!"
Elsha Ustosh
|
Gah! again
DC 21 basic Reflex save vs 25 fire damage from everyone ❗: 1d20 + 15 ⇒ (18) + 15 = 33
Being already somewhat jumpy and alert from the last fireball, Elsha completely avoids this one.
| GM Frost |
Khagra avoids the fireball entirely. Khagra gets between the enemies and attacks Black. Crit, 50 damage + Crit, 58 damage, Black out With every poking, though, Khagra is sprayed with the enemy's boiling blood from its wounds! DC 19 basic Reflex saves vs 2d4 ⇒ (3, 2) = 5 fire damage and 2d4 ⇒ (1, 3) = 4 fire damage
Quickblade partly burns while Elsha evades the fire drops with finesse.
Blue Goat goes after Khagra and emits a cloud of thick black smoke out of its nostrils, concealing its presence (as Fumes, see below) in a 10-foot burst that remains in place for 1d4 ⇒ 1 rounds.
White Canine goes invisible and continues to bleed.
DC 15 flat check: 1d20 ⇒ 3 vs 2d4 ⇒ (3, 1) = 4 persistent poison
DC 15 flat check: 1d20 ⇒ 5 vs 2d6 ⇒ (2, 4) = 6 persistent acid damage
⬤ SCARY STORIES! Round 2 ⬤
Map Link: ENCOUNTER MAP
⚠️ BEFORE YOUR TURN ⚠️
❗ Rangi: DC 21 basic Reflex save vs 11 fire damage; DC 21 basic Reflex save vs 25 fire damage ❗
❗ Welby Goodbarrel: DC 21 basic Reflex save vs 25 fire damage ❗
❗ Drake: DC 21 basic Reflex save vs 25 fire damage ❗
❗ Rysk: DC 21 basic Reflex save vs 25 fire damage ❗
❗ Khagra Skewerspike: DC 19 basic Reflex saves vs 5 fire damage and DC 19 basic Reflex save vs 4 fire damage; DC 21 Fortitude save or become sickened 1 (sickened 2 on a critical failure) ❗
➤ BOLD NAMES CAN ACT; STRIKETHROUGH MEANS ELIMINATED.
White Canine (-85 HP) | Invisible (Undetected to everyone)
➤ Elsha Ustosh (AC 25) (80/85 HP)
➤ Rangi (AC 23) (82/82 HP)
Black Goat (-108 HP)
➤ Welby Goodbarrel (AC 22) (73/84 HP)
➤ ⠀⠀⠀Drake (AC 23) (73/84 HP)
➤ Rysk (AC 25) (81/86 HP)
➤ Quickblade Trueshot (AC 23) (40/73 HP)
Red Goat (- HP) | w smoke vision
Khagra Skewerspike (AC 25) (122/122 HP)
Blue Goat (- HP) | w smoke vision
⚠️ AFTER YOUR TURN ⚠️
❗ White Canine: DC 15 flat check vs 2d4 persistent poison; DC 15 flat check vs 2d6 persistent acid damage ❗
REFERENCES
Rangi: 2☘️
Welby Goodbarrel: 1☘️
Rysk: 1☘️
Quickblade Trueshot: 2☘️
Khagra Skewerspike: 2☘️