Melee:
Open Hand +4, 1d6+2 [BAB, +2 Str, +1 Weapon Focus] [+2 Str]
Flurry - Open Hand +2/+2, 1d6+2 [BAB, +2 Str, +1 Weapon Focus, -2 Flurry] [+2 Str]
Ranged: Javelin +3, 1d6 +2 [BAB, +2 Dex] [+2 Str]
Favored Class Bonus Monk: Hit points
Feats:
[6: 1 1st level, 1 Human, 3 Monk, 1 Campaign]
Monk:
Stunning Fist: You must declare that you are using this feat before you make your attack roll (thus, a failed attack roll ruins the attempt). Stunning Fist forces a foe damaged by your unarmed attack to make a Fortitude saving throw (DC 10 + 1/2 your character level + your Wis modifier), in addition to dealing damage normally. A defender who fails this saving throw is stunned for 1 round (until just before your next turn). A stunned character drops everything held, can’t take actions, loses any Dexterity bonus to AC, and takes a –2 penalty to AC. You may attempt a stunning attack once per day for every four levels you have attained (but see Special), and no more than once per round. Constructs, oozes, plants, undead, incorporeal creatures, and creatures immune to critical hits cannot be stunned.
Improved Unarmed Strike: You are considered to be armed even when unarmed—you do not provoke attacks of opportunity when you attack foes while unarmed. Your unarmed strikes can deal lethal or nonlethal damage, at your choice.
Deflect Arrows: You must have at least one hand free (holding nothing) to use this feat. Once per round when you would normally be hit with an attack from a ranged weapon, you may deflect it so that you take no damage from it. You must be aware of the attack and not flat-footed. Attempting to deflect a ranged attack doesn't count as an action. Unusually massive ranged weapons (such as boulders or ballista bolts) and ranged attacks generated by natural attacks or spell effects can't be deflected.
Campaign:
Luck of Heroes: Add one to your AC (touch and ff too) and add one to all your saves. As a starting hero in the Duchy you are exceptionally Lucky. This feat can only be selected as a brand new character at level 1.
Human:
Toughness: You gain +3 hit points. For every Hit Die you possess beyond 3, you gain an additional +1 hit point. If you have more than 3 Hit Dice, you gain +1 hit points whenever you gain a Hit Die (such as when you gain a level).
1st Level:
Weapon Focus - Unarmed Strike: You gain a +1 bonus on all attack rolls you make using the selected weapon.
Magic Miscellaneous:
Scale of Bahamut This golden scale is reputed to be from one of the nine gold dragons that serve Bahamut. It provides +1 natural armor.