Dorian 'The Hammer' Gravendak. Of Clan Hammersmith.
Race
Dwarf
Classes/Levels
Fighter 1st
Gender
M
Size
M
Age
55
Special Abilities
Stonecunning. Passive roll within 10'
Alignment
Lawful Good
Deity
Moradin, The Soul Forger
Location
Oakhurst
Languages
Common, Dwarf, Goblin
Strength
16
Dexterity
12
Constitution
16
Intelligence
12
Wisdom
12
Charisma
9
About Dorian Hammersmith
Dorian Hammersmith
Dwarf fighter 1
LG Medium humanoid (dwarf)
Init +1; Senses darkvision 60 ft.; Perception +1 (+3 to notice unusual stonework)
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Defense
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AC 18, touch 11, flat-footed 17 (+5 armor, +1 Dex, +2 shield)
hp 17 (1d10+7) Current- 17/17
Fort +5, Ref +1, Will +1; +2 vs. poison, spells, and spell-like abilities
Defensive Abilities defensive training
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Offense
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Speed 20 ft.
Melee dagger +4 (1d4+3/19-20) or
gauntlet (from armor) +4 (1d3+3) or
heavy shield bash +4 (1d4+3) or
unarmed strike +4 (1d3+3 nonlethal) or
warhammer +5 (1d8+3/×3)
Ranged light crossbow +2 (1d8/19-20)
Special Attacks hatred
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Statistics
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Str 16, Dex 12, Con 16, Int 12, Wis 12, Cha 9
Base Atk +1; CMB +4; CMD 15 (19 vs. bull rush, 19 vs. trip)
Feats Toughness, Weapon Focus (warhammer)
Skills Acrobatics -5 (-9 to jump), Appraise +1 (+3 to assess nonmagical metals or gemstones), Climb +1, Knowledge (engineering) +5, Perception +1 (+3 to notice unusual stonework), Survival +5; Racial Modifiers +2 Appraise to assess nonmagical metals or gemstones, +2 Perception to notice unusual stonework
Languages Common, Dwarven, Goblin
Combat Gear acid; Other Gear scale mail, heavy steel shield, crossbow bolts (40), dagger, light crossbow, warhammer, backpack, bedroll, belt pouch, chalk (10), crowbar, flint and steel, grappling hook, hemp rope (50 ft.), piton (6), pot, sack, sack, soap, torch (10), trail rations (5), waterskin, 3 gp, 5 sp, 9 cp
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Tracked Resources
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Acid - 0/1
Crossbow bolts - 0/40
Dagger - 0/1
Torch - 0/10
Trail rations - 0/5
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Special Abilities
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Darkvision (60 feet) You can see in the dark (black and white only).
Defensive Training +4 Gain a dodge bonus to AC vs. monsters of the Giant subtype.
Greed +2 to Appraise to determine price of nonmagic goods with precious metals or gemstones.
Hatred +1 Gain a racial bonus to attacks vs. Goblinoids/Orcs.
Stonecunning +2 +2 bonus to Perception vs. unusual stonework. Free check within 10 feet.
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Defense:
AC:18 (T-11/FF-17) [Armor-+5 Shield-+2 Dex-+1]
+4 Dodge vs Giant-kin
CMD:15
+4 vs Bullrush/trip if standing on ground
HP:17 [d10 10+ FC +1 + Con +3 + toughness 3]
Saves: FO+5 RE+1 WL+1
+2 vs poison and magic
offense:
BAB: +1
CMB:+4
Warhammer +5 to hit 1d8+3 damage 20 crit. ×3
Light Crossbow +2 to hit 1d8 damage 19-20 ×2
Dagger +4 to hit Melee 1d4+3 damage 19-20 crit x2
Dagger +2 to hit Ranged 1d4+3 damage
+1 attack orcs/goblinoids
Racial traits:
Defensive Training: Dwarves gain a +4 dodge bonus to AC against monsters of the giant subtype.
Hardy: Dwarves gain a +2 racial bonus on saving throws against poison, spells, and spell-like abilities.
Stability: Dwarves gain a +4 racial bonus to their Combat Maneuver Defense when resisting a bull rush or trip attempt while standing on the ground.
Greed: Dwarves gain a +2 racial bonus on Appraise checks made to determine the price of non-magical goods that contain precious metals or gemstones.
Stonecunning: Dwarves gain a +2 bonus on Perception checks to notice unusual stonework, such as traps and hidden doors located in stone walls or floors. They receive a check to notice such features whenever they pass within 10 feet of them, whether or not they are actively looking.
Darkvision: Dwarves can see perfectly in the dark up to 60 feet.
Hatred: Dwarves gain a +1 racial bonus on attack rolls against humanoid creatures of the orc and goblinoid subtypes because of their special training against these hated foes.
Weapon Familiarity: Dwarves are proficient with battleaxes, heavy picks, and warhammers, and treat any weapon with the word “dwarven” in its name as a martial weapon.
class:
1st: Simple and Martial Weapon Proficiency
1st: All Armor and Shield Proficiencies
1st: Combat Feat- Weapon Focus Warhammer (+1 to hit with Warhammer)
feats:
1st Toughness +3 hp +1 more each level starting at 4th