[ACO] PF2e - 02-06: The Crashing Wave (cont.) P4

Game Master UncleFroggy

Macros | Slides/Area Map | RPG Chronicles

CP: 17
Subtier: 3-4

Hero Points:

Rinshu - 2
Black Molly - 2
Grom - 1
Elias - 2
Siyokoy - 2
Vanessa - 2

Symbols > Single Action (◆), Double Action (◆◆), Triple Action (◆◆◆), Free Action (◇), Reaction (↺)


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Horizon Hunters

Male Beastkin Human Barbarian 3 (raging) | HP 47/47 | AC 20/22 | F+8 R+7 W+7 | Perc +7 | Speed 30 ft | Hero Points 1 | Exploration: Scout | Active Conditions: None

"Thank you," says Elias as he shifts back to his usual form, looking more human again.

Grand Archive

Male Forge Dwarf | Bard 4 | HP 46/46 | AC 21 | tF +7 eR +11 eW +8 | speed 25 ft | ePerc +8 | Hero Point 0/3 | Focus: 1/1 | Spells: 1: 2/3 2: 3/3| Spell DC 18 | active condition: | Exploration activity: Search | Provision: lesser healing potion (unused)

Grom joins Black Molly in questioning the other medics. "Any patients that need a second opinion? Who knows how many people she 'treated' that met unfortunate ends."

Did we ever identify what Rahla was, exactly? My guess is she's a sea devil in disguise, but I didn't know they could disguise themselves that well.

Grand Archive

Female Merfolk Witch(Sea) - 4 | hp:32/32 | AC:18(19wMA) | F:6 R:8 W:8 P:6 | HP 0/3 | HH | 124312-2022

Vanessa believes her to be a Malenti, a sea devil by birth but an aquatic elf in appearance.

Radiant Oath

◆◇↺ | Spell Templates | Provisions |

Correct. She was a malenti.

Remendi, or a pilot fish sent by one of Zulfibha’s animal messenger spells, directs you to a supply depot on the outskirts of the monastery’s grounds.

"The Flawless Diamond is en route to a supply depot protected by a small enclave of merfolk. A seer among them reports worrying signs. We promised to protect them, but don’t forget to protect the supplies as well!"

DC 18 Dragon/Ocean Lore:

You recognize the seer that Remendi speaks of is likely Afmari. Her shoal settled in the area several years ago, shortly after Pathfinders defeated the dragon turtle guardian of the monastery. The merfolk have enjoyed limited trade of food and tools with the undines of the monastery, but for the most part, she and her group have kept to their modest fish farms.

The hippocampi speed through tall rows of kelp and reed fish farms as they race toward the settlement. Rirzik points up to a shadow on the surface, the shadow of Flawless Diamond making its way toward the rendezvous point. The guide turns his head to call out, only to freeze in place as a haunting roar sweeps across the ocean floor.

"Dragon turtle!" Rirzik screams as an enormous dragon glides over the seafloor at breakneck speed, a group of hapless sea devils clinging desperately to its rocky shell. The wounded beast charges toward the supply ship in a feral frenzy, smashing its sea devil riders against the splintering hull. Shattering the timbers of the speeding vessel, the dragon’s impact sends shock waves across the fields of kelp. The ship splits in two, cargo spills forth as the wreckage spirals out of control. Merfolk beneath the disaster can only look up in panicked awe as the debris plummets toward their home.

Each PC can attempt up to two of the following rescue activities while the dragon turtle devours the sea devils on its back. Before rolling any checks, each PC must decide which activity they are participating in. If more than one PC joins a given activity, each PC must decide whether to roll independently or to Aid another PC with their roll. If multiple PCs roll independently, use the best roll to determine the result of the activity.

DC to aid is 16

Survivor Rescue:

Most of the crew of the Flawless Diamond are safely treading water or clinging onto floating debris; however, one sailor is visibly unconscious and trapped within rigging.
DC 19 Athletics to Swim
DC 19 Thievery to untangle or disable the rigging.
DC 19 Medicine to revive the sailor, enabling him to escape to safety on his own.

Crate Salvage:

The weapons, medical supplies, and the like carried by the Flawless Diamond are crucial to the monastery’s defense, but they are now dangerously close to drifting away on the currents.
DC 20 Athletics or DC 17 Merchant/Sailor Lore to retrieve the crates

Spectator Escort:

Two merfolk in the path of falling wreckage are too awestruck to move.
DC 18 Diplomacy/Intimidate to shake the merfolk from stupor
+2 bonus to your check if you speak Aquan

Horizon Hunters

Male Beastkin Human Barbarian 3 (raging) | HP 47/47 | AC 20/22 | F+8 R+7 W+7 | Perc +7 | Speed 30 ft | Hero Points 1 | Exploration: Scout | Active Conditions: None

"Oh no! That's bad!"

Elias's first objective is to rescue the sailors. While he considers saving the fish people a higher priority, the cargo is important to keep people safe too--and it's something he's more suited to doing. The fishy Pathfinders are probably more equipped to save the fish people.

Elias would like to do Survivor Rescue and Crate Salvage, and to make his own checks.

Grand Archive

Male Forge Dwarf | Bard 4 | HP 46/46 | AC 21 | tF +7 eR +11 eW +8 | speed 25 ft | ePerc +8 | Hero Point 0/3 | Focus: 1/1 | Spells: 1: 2/3 2: 3/3| Spell DC 18 | active condition: | Exploration activity: Search | Provision: lesser healing potion (unused)

Grom is caught off guard as the dragon turtle zooms past them, and looks in shock as it crashes into the ship. He's torn between helping the survivors and salvaging what can be saved.

"What's our priority here," he asks the group. "Helping the merfolk, or arming the survivors?"

I'll see what the others do before deciding on my own. Don't wanna hog the rolls. Plus, roleplay.

Grand Archive

Female Merfolk Witch(Sea) - 4 | hp:32/32 | AC:18(19wMA) | F:6 R:8 W:8 P:6 | HP 0/3 | HH | 124312-2022

Vanessa was glad to be back in her natural form and underwater.

ocean lore: 1d20 + 10 ⇒ (20) + 10 = 30

Since she speaks Thalassic(Aquan) she goes to get the spectators out of the way.
diplomacy: 1d20 + 8 + 2 ⇒ (1) + 8 + 2 = 11
((Hero Point))
diplomacy: 1d20 + 8 + 2 ⇒ (15) + 8 + 2 = 25

Radiant Oath

◆◇↺ | Spell Templates | Provisions |

Vanessa yells at the spectators in Aquan. They turn and bolt for cover.

Horizon Hunters

Animist 4 / HP 48/48, Perc +10, AC 19, Fort +9 Ref +8 Will +12 / Active conditions: Darkvision, Toughness, Quillcoat shisk, Resist neg 1, +1 hp/min

As Rinshu has none of the required skills, he will simply encourage his companions.

Grand Archive

Female Merfolk Witch(Sea) - 4 | hp:32/32 | AC:18(19wMA) | F:6 R:8 W:8 P:6 | HP 0/3 | HH | 124312-2022

Vanessa then goes and helps rescue the sailor. No one drowns on her watch.
athletics(aid): 1d20 + 7 ⇒ (14) + 7 = 21

Horizon Hunters

Level 5 summoner | AC 22/23 | HP: 68 | Fort 11, Ref 11, Will 10 | Spell DC 21 | Per 10 | Speed 25’
Grom Brightbeard wrote:

Grom is caught off guard as the dragon turtle zooms past them, and looks in shock as it crashes into the ship. He's torn between helping the survivors and salvaging what can be saved.

"What's our priority here," he asks the group. "Helping the merfolk, or arming the survivors?"

”Whatever ye can!”, Molly replies. ”We’re off to salvage!”

Can Silverbeard use Athletics to Aid my Sailing Lore for this?

Radiant Oath

◆◇↺ | Spell Templates | Provisions |
Black Molly wrote:
Grom Brightbeard wrote:

Grom is caught off guard as the dragon turtle zooms past them, and looks in shock as it crashes into the ship. He's torn between helping the survivors and salvaging what can be saved.

"What's our priority here," he asks the group. "Helping the merfolk, or arming the survivors?"

”Whatever ye can!”, Molly replies. ”We’re off to salvage!”

Can Silverbeard use Athletics to Aid my Sailing Lore for this?

Sure. Other skills ok if you can make them fit.

Grand Archive

Male Forge Dwarf | Bard 4 | HP 46/46 | AC 21 | tF +7 eR +11 eW +8 | speed 25 ft | ePerc +8 | Hero Point 0/3 | Focus: 1/1 | Spells: 1: 2/3 2: 3/3| Spell DC 18 | active condition: | Exploration activity: Search | Provision: lesser healing potion (unused)

Note that we can do two checks.

"Fair point. Can't arm an army if you have neither the people nor the weapons."

Grom figures that the sailors are in immediate need of rescuing, so he goes to help bring them ashore.

Survivor Rescue, DC 19 Athletics to Swim: 1d20 + 9 ⇒ (1) + 9 = 10
Use my last Hero Point on this, no drowning on my watch!
Survivor Rescue, DC 19 Athletics to Swim: 1d20 + 9 ⇒ (18) + 9 = 27

He then retrieves the cargo the other people haven't picked up yet.

Crate Salvage, DC 20 Athletics: 1d20 + 9 ⇒ (9) + 9 = 18
Most of the crates have drifted too far away to be retrieved.

Horizon Hunters

Animist 4 / HP 48/48, Perc +10, AC 19, Fort +9 Ref +8 Will +12 / Active conditions: Darkvision, Toughness, Quillcoat shisk, Resist neg 1, +1 hp/min

Using this new possibility of antoher skill

The Shisk moves to try to help the people as the re is a great danger here. It's a question of survival indeed.

Survivor rescue, Survival: 1d20 + 10 ⇒ (16) + 10 = 26

And again.

Survivor rescue, Survival: 1d20 + 10 ⇒ (16) + 10 = 26

Grand Archive

Male Forge Dwarf | Bard 4 | HP 46/46 | AC 21 | tF +7 eR +11 eW +8 | speed 25 ft | ePerc +8 | Hero Point 0/3 | Focus: 1/1 | Spells: 1: 2/3 2: 3/3| Spell DC 18 | active condition: | Exploration activity: Search | Provision: lesser healing potion (unused)

Missed your call for not having any of the required skills. Survival seems like a good substitute indeed, and I see you have Natural Medicine. I'd say that would be a good option as well to revive the sailor, even if it's not exactly to Treat Wounds.
Just wanted to add that and not ignore your post entirely.

Horizon Hunters

Level 5 summoner | AC 22/23 | HP: 68 | Fort 11, Ref 11, Will 10 | Spell DC 21 | Per 10 | Speed 25’

Molly and Silverbeard swim for the crates. His image shudders for a moment, and his cutlass is now sheathed. He tries to manhandle the larger parcels, while she figures out which ones are more critical.

Silverbeard’s Aid with Athletics: 1d20 + 11 ⇒ (10) + 11 = 21

Black Molly’s Sailing Lore: 1d20 + 8 ⇒ (18) + 8 = 26

Horizon Hunters

Male Beastkin Human Barbarian 3 (raging) | HP 47/47 | AC 20/22 | F+8 R+7 W+7 | Perc +7 | Speed 30 ft | Hero Points 1 | Exploration: Scout | Active Conditions: None

Elias pushes through the water, grabbing the people first and then the equipment.

Survivor Rescue Athletics: 1d20 + 11 ⇒ (8) + 11 = 19

Crate Salvage Athletics: 1d20 + 11 ⇒ (10) + 11 = 21

Radiant Oath

◆◇↺ | Spell Templates | Provisions |

The Pathfinders easily perform the tasks and rescue the crew, save the cargo and get spectators to safety. "Here it comes!" someone yells as the dragon turtle rushes back, still mauling the sea devils on its back.

You have 1 round to prepare for combat. Apart from drawing weapons, are you doing anything else?

Horizon Hunters

Level 5 summoner | AC 22/23 | HP: 68 | Fort 11, Ref 11, Will 10 | Spell DC 21 | Per 10 | Speed 25’

So we’re fighting a dragon turtle? Ok then…

Molly casts a spell, intensifying Silverbeard’s aura, before raising a magical shield of her own. The cutlass reappears in his hand, as he glides through the water toward the great beast.

”Shove off, or taste steel!”, he shouts.

BM: Cast forbidding ward between Silverbeard and the dragon turtle, shield
CS: Swim 25’ (Amphibious Form)

Horizon Hunters

Male Beastkin Human Barbarian 3 (raging) | HP 47/47 | AC 20/22 | F+8 R+7 W+7 | Perc +7 | Speed 30 ft | Hero Points 1 | Exploration: Scout | Active Conditions: None

Elias straps his shield back on. He also takes out a healing potion, to have it ready. Who needs hands to fight?

Horizon Hunters

Animist 4 / HP 48/48, Perc +10, AC 19, Fort +9 Ref +8 Will +12 / Active conditions: Darkvision, Toughness, Quillcoat shisk, Resist neg 1, +1 hp/min

The Shisk uses his Darkened Forest Form power to polymorph in a shark and move away from the group.

I wait to see where the dragon turtle arrive before to move my token.

Grand Archive

Female Merfolk Witch(Sea) - 4 | hp:32/32 | AC:18(19wMA) | F:6 R:8 W:8 P:6 | HP 0/3 | HH | 124312-2022

Oh ... this is gonna be fun .....

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