[ACO] PF2e - 02-06: The Crashing Wave (cont.) P4

Game Master UncleFroggy

Macros | Slides/Area Map | RPG Chronicles

CP: 17
Subtier: 3-4

Hero Points:

Rinshu - 2
Black Molly - 2
Grom - 1
Elias - 2
Siyokoy - 2
Vanessa - 2

Symbols > Single Action (◆), Double Action (◆◆), Triple Action (◆◆◆), Free Action (◇), Reaction (↺)


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Horizon Hunters

Level 5 summoner | AC 22/23 | HP: 68 | Fort 11, Ref 11, Will 10 | Spell DC 21 | Per 10 | Speed 25’

Molly has drawn her rapier, but below the hilt, instead of a blade, is a steel-gray wand.

”What we need now is a real b@stard!”, she muses. Looking over the corpse of one of the sea devils they slew, she surrounds it in a sickly green aura, and it returns to a mockery of life.

”Your friends are coming”, she tells it. ”Let’s surprise ‘em”

It hisses, and hides under the broken bridge.

Meanwhile, Silverbeard drifts forward.

”That’ll be nasty”, he says.

”It’ll get nastier”, she replies.

BM: Cast summon undead (lacedon)
L: Hide (Stealth +8)
CS: Stride

Grand Archive

Female Merfolk Witch(Sea) - 4 | hp:32/32 | AC:18(19wMA) | F:6 R:8 W:8 P:6 | HP 0/3 | HH | 124312-2022

Vanessa conjures up her Mystic Armour

Molly - I should warn you. If that turns on us, I'm gonna deal with it - hard.

Horizon Hunters

Animist 4 / HP 48/48, Perc +10, AC 19, Fort +9 Ref +8 Will +12 / Active conditions: Darkvision, Toughness, Quillcoat shisk, Resist neg 1, +1 hp/min

The Shisk casts Protection on himself. Then he summons still a Shield.

Horizon Hunters

Level 5 summoner | AC 22/23 | HP: 68 | Fort 11, Ref 11, Will 10 | Spell DC 21 | Per 10 | Speed 25’
Vanessa Kraken wrote:

Vanessa conjures up her Mystic Armour

Molly - I should warn you. If that turns on us, I'm gonna deal with it - hard.

”As well ye should”

Horizon Hunters

Male Beastkin Human Barbarian 3 (raging) | HP 47/47 | AC 20/22 | F+8 R+7 W+7 | Perc +7 | Speed 30 ft | Hero Points 1 | Exploration: Scout | Active Conditions: None

Elias keeps his shield ready.

Since Rage is a free action now, that's all I got.

Radiant Oath

◆◇↺ | Spell Templates | Provisions |

Init:

Siyokoy Sa Lupa's Initiative using Search: 1d20 + 7 ⇒ (15) + 7 = 22
Rinshu's Initiative using Search: 1d20 + 10 ⇒ (1) + 10 = 11
Grom Brightbeard's Initiative using Search: 1d20 + 8 ⇒ (16) + 8 = 24
Elias's Initiative using Defend: 1d20 + 7 ⇒ (12) + 7 = 19
Black Molly's Initiative using Repeat a Spell: 1d20 + 12 ⇒ (7) + 12 = 19
Vanessa Kraken's Initiative using Search: 1d20 + 6 ⇒ (16) + 6 = 22
Baron/Bunyip Init: 1d20 + 10 ⇒ (11) + 10 = 21
Red: 1d20 + 7 ⇒ (15) + 7 = 22
White: 1d20 + 7 ⇒ (19) + 7 = 26
Blue: 1d20 + 7 ⇒ (11) + 7 = 18
Yellow: 1d20 + 7 ⇒ (11) + 7 = 18

You see a large fish head towards you... it looks hungry...

------------------
COMBAT TRACKER
Round: 1
Tactical Map
Active Conditions: Courageous Anthem

Special Conditions:
* Underwater Combat (see below)

Allies: Can be used once per round by any PC (see below)
------------------
Those with ** may go

White
**Grom Brightbeard - AC 21 (22 w/shield) 46/46
Red
Vanessa - AC 18 (19 Mage Armor) 32/32
Siyokoy Sa Lupa - AC 19 (20 w/Hydraulic Deflection) 44/44
Baron
Elias - AC 20 (22 w/shield) 47/47
Black Molly - AC 22 (23 w/shield) 66/68; Cap'n Silverbeard AC 22
Blue
Yellow
Rinshu - AC 19 (20 w/shield) 48/48

--------------------------------
CONDITIONS AND EFFECTS REFERENCE
--------------------------------

Underwater Combat Conditions:

* Need to spend 1 rd to tread water or sink (and be FF). Athletics check to tread water is waived; DC 10 Athletics to Swim. +5 movement due to Swim Fins.
* No fire-based spells or effects (unless you have a feat that allows it)
* Resistance 5 to fire and acid
* Melee Slashing/Bludgeoning take a -2 penalty to attack
* Ranged Slashing/Bludgeoning Automatically Miss
* Ranged Piercing attacks have their range cut in half

Allies Assistance (1 action):

* Merfolk: The draconic merfolk deal 2d6 cold damage to a single target with a torrent of chilled water.
* Medic: The medic uses Battlefield Medicine, healing 2d8 Hit Points and making the PC immune to Battlefield Medicine for 1 hour
* Monks: The undine monks churn the waters to deal 2d6 bludgeoning damage to one target, with a DC 20 basic Reflex save

Horizon Hunters

Animist 4 / HP 48/48, Perc +10, AC 19, Fort +9 Ref +8 Will +12 / Active conditions: Darkvision, Toughness, Quillcoat shisk, Resist neg 1, +1 hp/min

Don't forget the Protection spell on Rinshu (+1 AC for 1 minute)

Radiant Oath

◆◇↺ | Spell Templates | Provisions |
Rinshu wrote:
Don't forget the Protection spell on Rinshu (+1 AC for 1 minute)

It's now in my tracker. I'll publish with the next update

Grand Archive

Male Forge Dwarf | Bard 4 | HP 46/46 | AC 21 | tF +7 eR +11 eW +8 | speed 25 ft | ePerc +8 | Hero Point 0/3 | Focus: 0/1 | Spells: 1: 2/3 2: 2/3| Spell DC 18 | active condition: | Exploration activity: Search | Provision: lesser healing potion (unused)

I win initative again? Dang.
Also, you forgot to add my Mirror Image into the tracker.

Grom swims forward to take the brunt of the attack, then casts Shield on himself.

"One final fight for us, Pathfinders, then we can get out of this wet puddle and dry ourselves by a nice hearth fire!"

Athletics to swim: 1d20 + 9 ⇒ (19) + 9 = 28
Success for 20 feet, including fins.

◆ Swim
◆ Anthem
◆ Shield

Radiant Oath

◆◇↺ | Spell Templates | Provisions |

Another hungry looking fish swims towards the party...

------------------
COMBAT TRACKER
Round: 1
Tactical Map
Active Conditions: Courageous Anthem

Special Conditions:
* Underwater Combat (see below)
* Allies Assistance (see below): 0/1

Allies: Can be used once per round by any PC (see below)
------------------
Those with ** may go

White
Grom Brightbeard - AC 21 (22 w/shield) 46/46 (AC 22; Mirror Images - 3/3)
Red
**Vanessa - AC 18 (19 Mage Armor) 32/32
**Siyokoy Sa Lupa - AC 19 (20 w/Hydraulic Deflection) 44/44
Baron
Elias - AC 20 (22 w/shield) 47/47
Black Molly - AC 22 (23 w/shield) 66/68; Cap'n Silverbeard AC 22; Lacedon AC 18 32/32
Blue
Yellow
Rinshu - AC 20 (21 w/shield) 48/48

--------------------------------
CONDITIONS AND EFFECTS REFERENCE
--------------------------------

Underwater Combat Conditions:

* Need to spend 1 rd to tread water or sink (and be FF). Athletics check to tread water is waived; DC 10 Athletics to Swim. +5 movement due to Swim Fins.
* No fire-based spells or effects (unless you have a feat that allows it)
* Resistance 5 to fire and acid
* Melee Slashing/Bludgeoning take a -2 penalty to attack
* Ranged Slashing/Bludgeoning Automatically Miss
* Ranged Piercing attacks have their range cut in half

Allies Assistance (1 action):

* Merfolk: The draconic merfolk deal 2d6 cold damage to a single target with a torrent of chilled water.
* Medic: The medic uses Battlefield Medicine, healing 2d8 Hit Points and making the PC immune to Battlefield Medicine for 1 hour
* Monks: The undine monks churn the waters to deal 2d6 bludgeoning damage to one target, with a DC 20 basic Reflex save

Grand Archive

Female Merfolk Witch(Sea) - 4 | hp:32/32 | AC:18(19wMA) | F:6 R:8 W:8 P:6 | HP 0/3 | HH | 124312-2022

I like this wet puddle.

Vanessa Needle Darts the hungry fish before conjuring up a Glass Shield

sa: 1d20 + 10 ⇒ (17) + 10 = 27 piercing: 4d4 ⇒ (2, 3, 1, 3) = 9

Horizon Hunters

[S02-06] Male Ancient Scale Azarketi Hydrokineticist 3 | Bonuwat Wavetouched | HP 44/44, AC 19 (20 w ◆ Hydraulic Deflection), Fortitude** +11, Reflex** +9, Will** +9, Perception* +7 (darkvision), Stealth +2 | Speed 20 ft, Swim 30 ft | Exploration Activity Search | Active Conditions --- | ◆◇↺

Siyokoy swims to the side. He then shapes the water near him to be piercing, sending it to Red.
Elemental Blast, Weapon Infusion: 1d20 + 10 ⇒ (3) + 10 = 13 vs Red
Damage: 1d8 ⇒ 6 P damage

He then makes the water around him somewhat solid to defend himself.

◆ Swim
◇ Weapon Infusion – change damage type to P damage
◆ Elemental Blast
◆ Hydraulic Deflection - +1 circumstance bonus to AC until the start of your next turn.

Radiant Oath

◆◇↺ | Spell Templates | Provisions |

Vanessa's darts drive into the shark's body and it begins to bleed. Siyokoy tries to join the fun but his attack fails to connect.

The Baron rushes into the fray but runs out of time before he gets a chance to do anything.

------------------
COMBAT TRACKER
Round: 1
Tactical Map
Active Conditions: Courageous Anthem

Special Conditions:
* Underwater Combat (see below)
* Allies Assistance (see below): 0/1

Allies: Can be used once per round by any PC (see below)
------------------
Those with ** may go

White
Grom Brightbeard - AC 21 (22 w/shield) 46/46 (AC 22; Mirror Images - 3/3)
Red (-18; Fleeing; 1 persistent bleed)
Vanessa - AC 18 (19 Mage Armor) 32/32
Siyokoy Sa Lupa - AC 19 (20 w/Hydraulic Deflection) 44/44
Baron
**Elias - AC 20 (22 w/shield) 47/47
**Black Molly - AC 22 (23 w/shield) 66/68; Cap'n Silverbeard AC 22; Lacedon AC 18 32/32
Blue
Yellow
Rinshu - AC 20 (21 w/shield) 48/48

--------------------------------
CONDITIONS AND EFFECTS REFERENCE
--------------------------------

Underwater Combat Conditions:

* Need to spend 1 rd to tread water or sink (and be FF). Athletics check to tread water is waived; DC 10 Athletics to Swim. +5 movement due to Swim Fins.
* No fire-based spells or effects (unless you have a feat that allows it)
* Resistance 5 to fire and acid
* Melee Slashing/Bludgeoning take a -2 penalty to attack
* Ranged Slashing/Bludgeoning Automatically Miss
* Ranged Piercing attacks have their range cut in half

Allies Assistance (1 action):

* Merfolk: The draconic merfolk deal 2d6 cold damage to a single target with a torrent of chilled water.
* Medic: The medic uses Battlefield Medicine, healing 2d8 Hit Points and making the PC immune to Battlefield Medicine for 1 hour
* Monks: The undine monks churn the waters to deal 2d6 bludgeoning damage to one target, with a DC 20 basic Reflex save

Horizon Hunters

Male Beastkin Human Barbarian 3 (non-raging) | HP 43/47 | AC 20/22 | F+8 R+7 W+7 | Perc +7 | Speed 35ft | Hero Points 1 | Exploration: Scout | Active Conditions: Raging (unable to Concentrate, except Seek and Demoralize)

"You're the boss?" Elias snarls, "Stop being bad! Leave the fish people alone!"
He pushes forward through the water, circling part of the way behind the Baron and his mount before trying to bite him.

◇ Rage, gaining 4 temp HP
◆ Swim Athletics: 1d20 + 11 ⇒ (15) + 11 = 26 Critical success, 20 feet
◆ Swim Athletics: 1d20 + 11 ⇒ (12) + 11 = 23 Critical success, 20 feet.
◆ Strike the Baron Wolf Jaws: 1d20 + 10 ⇒ (9) + 10 = 19 for piercing damage: 1d10 + 6 ⇒ (2) + 6 = 8

Radiant Oath

◆◇↺ | Spell Templates | Provisions |

Elias turns on the rage and swims up to the Baron. Unfortunately, his jaws close on water. Elias hears a burbling sound. It only takes him a moment to realize that the Baron is laughing at him...

------------------
COMBAT TRACKER
Round: 1
Tactical Map
Active Conditions: Courageous Anthem

Special Conditions:
* Underwater Combat (see below)
* Allies Assistance (see below): 0/1

Allies: Can be used once per round by any PC (see below)
------------------
Those with ** may go

White
Grom Brightbeard - AC 21 (22 w/shield) 46/46 (AC 22; Mirror Images - 3/3)
Red (-18; Fleeing; 1 persistent bleed)
Vanessa - AC 18 (19 Mage Armor) 32/32
Siyokoy Sa Lupa - AC 19 (20 w/Hydraulic Deflection) 44/44
Baron
Elias - AC 20 (22 w/shield) 47/47
**Black Molly - AC 22 (23 w/shield) 66/68; Cap'n Silverbeard AC 22; Lacedon AC 18 32/32
Blue
Yellow
Rinshu - AC 20 (21 w/shield) 48/48

--------------------------------
CONDITIONS AND EFFECTS REFERENCE
--------------------------------

Underwater Combat Conditions:

* Need to spend 1 rd to tread water or sink (and be FF). Athletics check to tread water is waived; DC 10 Athletics to Swim. +5 movement due to Swim Fins.
* No fire-based spells or effects (unless you have a feat that allows it)
* Resistance 5 to fire and acid
* Melee Slashing/Bludgeoning take a -2 penalty to attack
* Ranged Slashing/Bludgeoning Automatically Miss
* Ranged Piercing attacks have their range cut in half

Allies Assistance (1 action):

* Merfolk: The draconic merfolk deal 2d6 cold damage to a single target with a torrent of chilled water.
* Medic: The medic uses Battlefield Medicine, healing 2d8 Hit Points and making the PC immune to Battlefield Medicine for 1 hour
* Monks: The undine monks churn the waters to deal 2d6 bludgeoning damage to one target, with a DC 20 basic Reflex save

Horizon Hunters

Level 5 summoner | AC 22/23 | HP: 68 | Fort 11, Ref 11, Will 10 | Spell DC 21 | Per 10 | Speed 25’

”Ye won't be laughin’ when yer head’s on the sea bottom!”, Silverbeard shouts at the baron.

Just then, the undead sea devil dives out from under the bridge, and attacks him from behind. Then it convulses, vomiting its already-decaying organs at him.

Meanwhile, Molly sends a tendril of inky blackness toward the beleaguered leader.

BM: Sustain summon undead, Cast void warp at Baron
L: Aquatic Ambush vs Baron (flanking), Paralyzing Spew vs Baron
CS: Demoralize Baron

Intimidation: 1d20 + 10 ⇒ (4) + 10 = 14

Aquatic Ambush: The monster is hiding in water and a creature that hasn't detected it is within the listed number of feet;
Effect: The monster moves up to its swim Speed + 10 feet toward the triggering creature, traveling on water and on land. Once the creature is in reach, the monster makes a Strike against it. The creature is off-guard against this Strike.

Ambush: 1d20 + 10 + 1 ⇒ (20) + 10 + 1 = 31
Damage: 1d6 + 5 + 1 ⇒ (1) + 5 + 1 = 7

Paralyzing Spew [one-action] (incapacitation, occult, necromancy) The lacedon discharges a spray of carrion vomit at a creature within 20 feet, dealing 1d6 poison damage with a DC 17 basic Fortitude save. A non-elf creature that fails its save is also paralyzed. It can attempt a new save to end the paralysis at the end of each of its turns, and the DC cumulatively decreases by 1 on each such save. The lacedon can't use Paralyzing Spew again for 1d4 rounds.

Poison damage: 1d6 ⇒ 1

Void Warp, Fort save DC 21: 4d4 ⇒ (4, 3, 3, 4) = 14Void

Radiant Oath

◆◇↺ | Spell Templates | Provisions |

GM Dice:

Baron Fort vs Void Warp DC 21: 1d20 + 13 ⇒ (14) + 13 = 27
Baron Fort vs Ghoul Fever DC 16: 1d20 + 13 ⇒ (9) + 13 = 22
Baron Fort vs Poison/Paralysis DC 17: 1d20 + 13 ⇒ (9) + 13 = 22

Silverbeard tries to scare the Baron but again a burbling sound is heard. Suddenly Molly's lacedon charges forward and attacks the Baron, biting down hard. The lacedon then pukes a stream of rotting innards at the Baron but the Baron appears unaffected.

Paralyzing Spew Cooldown: 1d4 ⇒ 3

Two more sharks head towards the party.

------------------
COMBAT TRACKER
Round: 1
Tactical Map
Active Conditions: Courageous Anthem

Special Conditions:
* Underwater Combat (see below)
* Allies Assistance (see below): 0/1

Allies: Can be used once per round by any PC (see below)
------------------
Those with ** may go

White
Grom Brightbeard - AC 21 (22 w/shield) 46/46 (AC 22; Mirror Images - 3/3)
Red (-18; 1 persistent bleed)
Vanessa - AC 18 (19 Mage Armor) 32/32
Siyokoy Sa Lupa - AC 19 (20 w/Hydraulic Deflection) 44/44
Baron (-22)
Elias - AC 20 (22 w/shield) 47/47
Black Molly - AC 22 (23 w/shield) 66/68; Cap'n Silverbeard AC 22; Lacedon AC 18 32/32 (Paralyzing Spew Cooldown: 3 rds)
Blue
Yellow
**Rinshu - AC 20 (21 w/shield) 48/48

--------------------------------
CONDITIONS AND EFFECTS REFERENCE
--------------------------------

Underwater Combat Conditions:

* Need to spend 1 rd to tread water or sink (and be FF). Athletics check to tread water is waived; DC 10 Athletics to Swim. +5 movement due to Swim Fins.
* No fire-based spells or effects (unless you have a feat that allows it)
* Resistance 5 to fire and acid
* Melee Slashing/Bludgeoning take a -2 penalty to attack
* Ranged Slashing/Bludgeoning Automatically Miss
* Ranged Piercing attacks have their range cut in half

Allies Assistance (1 action):

* Merfolk: The draconic merfolk deal 2d6 cold damage to a single target with a torrent of chilled water.
* Medic: The medic uses Battlefield Medicine, healing 2d8 Hit Points and making the PC immune to Battlefield Medicine for 1 hour
* Monks: The undine monks churn the waters to deal 2d6 bludgeoning damage to one target, with a DC 20 basic Reflex save

Horizon Hunters

Animist 4 / HP 48/48, Perc +10, AC 19, Fort +9 Ref +8 Will +12 / Active conditions: Darkvision, Toughness, Quillcoat shisk, Resist neg 1, +1 hp/min

The Shisk casts a spell throwing needle darts towards the baron.

Needle darts, cold iron: 1d20 + 10 ⇒ (2) + 10 = 12

Damage: 5d4 ⇒ (4, 3, 2, 4, 1) = 14

Then he asks the Merfolk to help them against the baron.

Merfolk: 2d6 ⇒ (1, 1) = 2

Radiant Oath

◆◇↺ | Spell Templates | Provisions |

Rinshu's needle darts miss the Baron, who again burbles laughter. The merfolk shoot cold water at the Baron but he appears to enjoy it.

White swims up to Elias and tries to make a meal of him.

Jaws vs Elias AC 20: 1d20 + 9 ⇒ (15) + 9 = 24 for Piercing: 1d6 + 3 ⇒ (5) + 3 = 8
Jaws vs Elias AC 20, MAP: 1d20 + 4 ⇒ (9) + 4 = 13 for Piercing: 1d6 + 3 ⇒ (2) + 3 = 5

------------------
COMBAT TRACKER
Round: 2
Tactical Map
Active Conditions: Courageous Anthem

Special Conditions:
* Underwater Combat (see below)
* Allies Assistance (see below): 0/1

Allies: Can be used once per round by any PC (see below)
------------------
Those with ** may go

White
**Grom Brightbeard - AC 21 (22 w/shield) 46/46 (AC 22; Mirror Images - 3/3)
Red (-18; 1 persistent bleed)
Vanessa - AC 18 (19 Mage Armor) 32/32
Siyokoy Sa Lupa - AC 19 (20 w/Hydraulic Deflection) 44/44
Baron (-24)
Elias - AC 20 (22 w/shield) 39/47
Black Molly - AC 22 (23 w/shield) 66/68; Cap'n Silverbeard AC 22; Lacedon AC 18 32/32 (Paralyzing Spew Cooldown: 3 rds)
Blue
Yellow
Rinshu - AC 20 (21 w/shield) 48/48

--------------------------------
CONDITIONS AND EFFECTS REFERENCE
--------------------------------

Underwater Combat Conditions:

* Need to spend 1 rd to tread water or sink (and be FF). Athletics check to tread water is waived; DC 10 Athletics to Swim. +5 movement due to Swim Fins.
* No fire-based spells or effects (unless you have a feat that allows it)
* Resistance 5 to fire and acid
* Melee Slashing/Bludgeoning take a -2 penalty to attack
* Ranged Slashing/Bludgeoning Automatically Miss
* Ranged Piercing attacks have their range cut in half

Allies Assistance (1 action):

* Merfolk: The draconic merfolk deal 2d6 cold damage to a single target with a torrent of chilled water.
* Medic: The medic uses Battlefield Medicine, healing 2d8 Hit Points and making the PC immune to Battlefield Medicine for 1 hour
* Monks: The undine monks churn the waters to deal 2d6 bludgeoning damage to one target, with a DC 20 basic Reflex save

Horizon Hunters

Male Beastkin Human Barbarian 3 (non-raging) | HP 43/47 | AC 20/22 | F+8 R+7 W+7 | Perc +7 | Speed 35ft | Hero Points 1 | Exploration: Scout | Active Conditions: Raging (unable to Concentrate, except Seek and Demoralize)

"Bad fish!"

Elias had temp HP from raging, so should still be at 43.

Grand Archive

Male Forge Dwarf | Bard 4 | HP 46/46 | AC 21 | tF +7 eR +11 eW +8 | speed 25 ft | ePerc +8 | Hero Point 0/3 | Focus: 0/1 | Spells: 1: 2/3 2: 2/3| Spell DC 18 | active condition: | Exploration activity: Search | Provision: lesser healing potion (unused)

Grom kicks off towards the red shark and tries to finish it off while inspiring the others to keep fighting.

Athletics to swim: 1d20 + 9 ⇒ (14) + 9 = 23

"C'mon sharky, you're not the only one in a bloodlust. Let's see who the real underwater predator is!"

Morningstar attack, anthem: 1d20 + 9 + 1 ⇒ (6) + 9 + 1 = 16
I would like to make my performance linger with this attack, if it hits.
Piercing damage?: 1d6 + 3 + 1 ⇒ (3) + 3 + 1 = 7

◆ Swim
◆ Anthem
◆ Strike

Radiant Oath

◆◇↺ | Spell Templates | Provisions |

Agh. Sorry. Keep forgetting

Grom turns the shark to chum and keeps up his courageous anthem.

------------------
COMBAT TRACKER
Round: 2
Tactical Map
Active Conditions: Courageous Anthem

Special Conditions:
* Underwater Combat (see below)
* Allies Assistance (see below): 0/1

Allies: Can be used once per round by any PC (see below)
------------------
Those with ** may go

White (AC <= 16)
Grom Brightbeard - AC 21 (22 w/shield) 46/46 (AC 22; Mirror Images - 3/3)
**Vanessa - AC 18 (19 Mage Armor) 32/32
**Siyokoy Sa Lupa - AC 19 (20 w/Hydraulic Deflection) 44/44
Baron (-24; 19 < AC)
Elias - AC 20 (22 w/shield) 43/47
Black Molly - AC 22 (23 w/shield) 66/68; Cap'n Silverbeard AC 22; Lacedon AC 18 32/32 (Paralyzing Spew Cooldown: 3 rds)
Blue (AC <= 16)
Yellow (AC <= 16)
Rinshu - AC 20 (21 w/shield) 48/48

--------------------------------
CONDITIONS AND EFFECTS REFERENCE
--------------------------------

Underwater Combat Conditions:

* Need to spend 1 rd to tread water or sink (and be FF). Athletics check to tread water is waived; DC 10 Athletics to Swim. +5 movement due to Swim Fins.
* No fire-based spells or effects (unless you have a feat that allows it)
* Resistance 5 to fire and acid
* Melee Slashing/Bludgeoning take a -2 penalty to attack
* Ranged Slashing/Bludgeoning Automatically Miss
* Ranged Piercing attacks have their range cut in half

Allies Assistance (1 action):

* Merfolk: The draconic merfolk deal 2d6 cold damage to a single target with a torrent of chilled water.
* Medic: The medic uses Battlefield Medicine, healing 2d8 Hit Points and making the PC immune to Battlefield Medicine for 1 hour
* Monks: The undine monks churn the waters to deal 2d6 bludgeoning damage to one target, with a DC 20 basic Reflex save

Horizon Hunters

[S02-06] Male Ancient Scale Azarketi Hydrokineticist 3 | Bonuwat Wavetouched | HP 44/44, AC 19 (20 w ◆ Hydraulic Deflection), Fortitude** +11, Reflex** +9, Will** +9, Perception* +7 (darkvision), Stealth +2 | Speed 20 ft, Swim 30 ft | Exploration Activity Search | Active Conditions --- | ◆◇↺

"Let's give that one a chill, how about that?" Siyokoy calls for the aid of one of the merfolks to make Blue feel cold.
Allies Assistance, Merfolk: 2d6 ⇒ (1, 2) = 3 cold damage vs Blue

He also blasts Red with icicles.
Elemental Blast, CA: 1d20 + 10 + 1 ⇒ (14) + 10 + 1 = 25 vs Blue
Damage, CA: 1d8 + 1 ⇒ (4) + 1 = 5 P damage

He continues to protect himself with the water he is swimming at.

◆ Allies Assistance
◆ Elemental Blast
◆ Hydraulic Deflection - +1 circumstance bonus to AC until the start of your next turn

Grand Archive

Female Merfolk Witch(Sea) - 4 | hp:32/32 | AC:18(19wMA) | F:6 R:8 W:8 P:6 | HP 0/3 | HH | 124312-2022

Vanessa moves vertically to get a better view of the shark without hitting Grom, before Needle Darting the shark.

It's copper darts as she's using a copper piece. Goodness knows if it's still legal currency now though.

sa: 1d20 + 10 ⇒ (7) + 10 = 17 piercing: 4d4 ⇒ (3, 1, 4, 1) = 9

Radiant Oath

◆◇↺ | Spell Templates | Provisions |

Vanessa, Siyokoy and the Merfolk do grievous damage to the Blue shark but it still continues swimming -- though it's looking to get out of dodge as soon as it can.

And the merfolk probably need some encouragement...

The Baron turns and tries to drive his lance into Elias.

Lance vs Elias AC 20, Reach: 1d20 + 14 ⇒ (20) + 14 = 34 for Piercing: 1d8 + 8 ⇒ (8) + 8 = 16 Doubled to 32
Deadly: 1d8 ⇒ 2

The Baron burbles his delight as he dismounts and turns his mount loose.

Baron's Mount init: 1d20 + 10 ⇒ (1) + 10 = 11 sheesh

------------------
COMBAT TRACKER
Round: 2
Tactical Map
Active Conditions: Courageous Anthem

Special Conditions:
* Underwater Combat (see below)
* Allies Assistance (see below): 1/1

Allies: Can be used once per round by any PC (see below)
------------------
Those with ** may go

White (AC <= 16)
Grom Brightbeard - AC 21 (22 w/shield) 46/46 (AC 22; Mirror Images - 3/3)
Vanessa - AC 18 (19 Mage Armor) 32/32
Siyokoy Sa Lupa - AC 19 (20 w/Hydraulic Deflection) 44/44
Baron (-24; 19 < AC)
**Elias - AC 20 (22 w/shield) 3/47
**Black Molly - AC 22 (23 w/shield) 66/68; Cap'n Silverbeard AC 22; Lacedon AC 18 32/32 (Paralyzing Spew Cooldown: 3 rds)
Blue (-18; AC <= 16)
Yellow (AC <= 16)
Baron's Mount
Rinshu - AC 20 (21 w/shield) 48/48

--------------------------------
CONDITIONS AND EFFECTS REFERENCE
--------------------------------

Underwater Combat Conditions:

* Need to spend 1 rd to tread water or sink (and be FF). Athletics check to tread water is waived; DC 10 Athletics to Swim. +5 movement due to Swim Fins.
* No fire-based spells or effects (unless you have a feat that allows it)
* Resistance 5 to fire and acid
* Melee Slashing/Bludgeoning take a -2 penalty to attack
* Ranged Slashing/Bludgeoning Automatically Miss
* Ranged Piercing attacks have their range cut in half

Allies Assistance (1 action):

* Merfolk: The draconic merfolk deal 2d6 cold damage to a single target with a torrent of chilled water.
* Medic: The medic uses Battlefield Medicine, healing 2d8 Hit Points and making the PC immune to Battlefield Medicine for 1 hour
* Monks: The undine monks churn the waters to deal 2d6 bludgeoning damage to one target, with a DC 20 basic Reflex save

Horizon Hunters

Level 5 summoner | AC 22/23 | HP: 68 | Fort 11, Ref 11, Will 10 | Spell DC 21 | Per 10 | Speed 25’

Silverbeard swims out to the harried Elias.

”Yer relieved, sea wolf!”, he says. ”We’ll hold the line! Head toward Molly when yer done!”

The undead sahuagin circles around the baron’s mount and takes a bite, while Molly tries to drain its soul.

BM: Sustain summon undead, Cast void warp at Baron’s Mount
L: Swim, Strike Baron’s Mount (flanking)
CS: Swim

Fort save DC 21: 4d4 ⇒ (3, 1, 1, 3) = 8Void

Attack: 1d20 + 10 ⇒ (1) + 10 = 11
Damage: 1d6 + 5 ⇒ (3) + 5 = 8

Elias is just out of range of Molly’s soothe

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