[ACO] PF2e - 02-06: The Crashing Wave (cont.) P4 (Inactive)

Game Master UncleFroggy

Symbols > Single Action (◆), Double Action (◆◆), Triple Action (◆◆◆), Free Action (◇), Reaction (↺)


201 to 250 of 273 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | next > last >>
Horizon Hunters

Level 5 summoner | AC 22/23 | HP: 68 | Fort 11, Ref 11, Will 10 | Spell DC 21 | Per 10 | Speed 25’

Molly has drawn her rapier, but below the hilt, instead of a blade, is a steel-gray wand.

”What we need now is a real b@stard!”, she muses. Looking over the corpse of one of the sea devils they slew, she surrounds it in a sickly green aura, and it returns to a mockery of life.

”Your friends are coming”, she tells it. ”Let’s surprise ‘em”

It hisses, and hides under the broken bridge.

Meanwhile, Silverbeard drifts forward.

”That’ll be nasty”, he says.

”It’ll get nastier”, she replies.

BM: Cast summon undead (lacedon)
L: Hide (Stealth +8)
CS: Stride

Grand Archive

Female Merfolk Witch(Sea) - 4 | hp:32/32 | AC:18(19wMA) | F:6 R:8 W:8 P:6 | HP 0/3 | HH | 124312-2022

Vanessa conjures up her Mystic Armour

Molly - I should warn you. If that turns on us, I'm gonna deal with it - hard.

Horizon Hunters

Animist 5 / HP 63/63, Perc +11, AC 21, Fort +11 Ref +10 Will +13 / Active conditions: Darkvision, Toughness, Quillcoat shisk, Resist neg 1, +1 hp/min

The Shisk casts Protection on himself. Then he summons still a Shield.

Horizon Hunters

Level 5 summoner | AC 22/23 | HP: 68 | Fort 11, Ref 11, Will 10 | Spell DC 21 | Per 10 | Speed 25’
Vanessa Kraken wrote:

Vanessa conjures up her Mystic Armour

Molly - I should warn you. If that turns on us, I'm gonna deal with it - hard.

”As well ye should”

Horizon Hunters

Male Beastkin Human Barbarian 3 (raging) | HP 47/47 | AC 20/22 | F+8 R+7 W+7 | Perc +7 | Speed 30 ft | Hero Points 1 | Exploration: Scout | Active Conditions: None

Elias keeps his shield ready.

Since Rage is a free action now, that's all I got.

Radiant Oath

◆◇↺ | Spell Templates | Provisions | GM Screen | Basecamp

Init:

Siyokoy Sa Lupa's Initiative using Search: 1d20 + 7 ⇒ (15) + 7 = 22
Rinshu's Initiative using Search: 1d20 + 10 ⇒ (1) + 10 = 11
Grom Brightbeard's Initiative using Search: 1d20 + 8 ⇒ (16) + 8 = 24
Elias's Initiative using Defend: 1d20 + 7 ⇒ (12) + 7 = 19
Black Molly's Initiative using Repeat a Spell: 1d20 + 12 ⇒ (7) + 12 = 19
Vanessa Kraken's Initiative using Search: 1d20 + 6 ⇒ (16) + 6 = 22
Baron/Bunyip Init: 1d20 + 10 ⇒ (11) + 10 = 21
Red: 1d20 + 7 ⇒ (15) + 7 = 22
White: 1d20 + 7 ⇒ (19) + 7 = 26
Blue: 1d20 + 7 ⇒ (11) + 7 = 18
Yellow: 1d20 + 7 ⇒ (11) + 7 = 18

You see a large fish head towards you... it looks hungry...

------------------
COMBAT TRACKER
Round: 1
Tactical Map
Active Conditions: Courageous Anthem

Special Conditions:
* Underwater Combat (see below)

Allies: Can be used once per round by any PC (see below)
------------------
Those with ** may go

White
**Grom Brightbeard - AC 21 (22 w/shield) 46/46
Red
Vanessa - AC 18 (19 Mage Armor) 32/32
Siyokoy Sa Lupa - AC 19 (20 w/Hydraulic Deflection) 44/44
Baron
Elias - AC 20 (22 w/shield) 47/47
Black Molly - AC 22 (23 w/shield) 66/68; Cap'n Silverbeard AC 22
Blue
Yellow
Rinshu - AC 19 (20 w/shield) 48/48

--------------------------------
CONDITIONS AND EFFECTS REFERENCE
--------------------------------

Underwater Combat Conditions:

* Need to spend 1 rd to tread water or sink (and be FF). Athletics check to tread water is waived; DC 10 Athletics to Swim. +5 movement due to Swim Fins.
* No fire-based spells or effects (unless you have a feat that allows it)
* Resistance 5 to fire and acid
* Melee Slashing/Bludgeoning take a -2 penalty to attack
* Ranged Slashing/Bludgeoning Automatically Miss
* Ranged Piercing attacks have their range cut in half

Allies Assistance (1 action):

* Merfolk: The draconic merfolk deal 2d6 cold damage to a single target with a torrent of chilled water.
* Medic: The medic uses Battlefield Medicine, healing 2d8 Hit Points and making the PC immune to Battlefield Medicine for 1 hour
* Monks: The undine monks churn the waters to deal 2d6 bludgeoning damage to one target, with a DC 20 basic Reflex save

Horizon Hunters

Animist 5 / HP 63/63, Perc +11, AC 21, Fort +11 Ref +10 Will +13 / Active conditions: Darkvision, Toughness, Quillcoat shisk, Resist neg 1, +1 hp/min

Don't forget the Protection spell on Rinshu (+1 AC for 1 minute)

Radiant Oath

◆◇↺ | Spell Templates | Provisions | GM Screen | Basecamp
Rinshu wrote:
Don't forget the Protection spell on Rinshu (+1 AC for 1 minute)

It's now in my tracker. I'll publish with the next update

Grand Archive

Male Forge Dwarf | Bard 4 | HP 46/46 | AC 21 | tF +7 eR +11 eW +8 | speed 25 ft | ePerc +8 | Hero Point 2/3 | Focus: 1/1 | Spells: 1: 3/3 2: 3/3| Spell DC 18 | active condition: | Exploration activity: Search | Provision: lesser healing potion (unused)

I win initative again? Dang.
Also, you forgot to add my Mirror Image into the tracker.

Grom swims forward to take the brunt of the attack, then casts Shield on himself.

"One final fight for us, Pathfinders, then we can get out of this wet puddle and dry ourselves by a nice hearth fire!"

Athletics to swim: 1d20 + 9 ⇒ (19) + 9 = 28
Success for 20 feet, including fins.

◆ Swim
◆ Anthem
◆ Shield

Radiant Oath

◆◇↺ | Spell Templates | Provisions | GM Screen | Basecamp

Another hungry looking fish swims towards the party...

------------------
COMBAT TRACKER
Round: 1
Tactical Map
Active Conditions: Courageous Anthem

Special Conditions:
* Underwater Combat (see below)
* Allies Assistance (see below): 0/1

Allies: Can be used once per round by any PC (see below)
------------------
Those with ** may go

White
Grom Brightbeard - AC 21 (22 w/shield) 46/46 (AC 22; Mirror Images - 3/3)
Red
**Vanessa - AC 18 (19 Mage Armor) 32/32
**Siyokoy Sa Lupa - AC 19 (20 w/Hydraulic Deflection) 44/44
Baron
Elias - AC 20 (22 w/shield) 47/47
Black Molly - AC 22 (23 w/shield) 66/68; Cap'n Silverbeard AC 22; Lacedon AC 18 32/32
Blue
Yellow
Rinshu - AC 20 (21 w/shield) 48/48

--------------------------------
CONDITIONS AND EFFECTS REFERENCE
--------------------------------

Underwater Combat Conditions:

* Need to spend 1 rd to tread water or sink (and be FF). Athletics check to tread water is waived; DC 10 Athletics to Swim. +5 movement due to Swim Fins.
* No fire-based spells or effects (unless you have a feat that allows it)
* Resistance 5 to fire and acid
* Melee Slashing/Bludgeoning take a -2 penalty to attack
* Ranged Slashing/Bludgeoning Automatically Miss
* Ranged Piercing attacks have their range cut in half

Allies Assistance (1 action):

* Merfolk: The draconic merfolk deal 2d6 cold damage to a single target with a torrent of chilled water.
* Medic: The medic uses Battlefield Medicine, healing 2d8 Hit Points and making the PC immune to Battlefield Medicine for 1 hour
* Monks: The undine monks churn the waters to deal 2d6 bludgeoning damage to one target, with a DC 20 basic Reflex save

Grand Archive

Female Merfolk Witch(Sea) - 4 | hp:32/32 | AC:18(19wMA) | F:6 R:8 W:8 P:6 | HP 0/3 | HH | 124312-2022

I like this wet puddle.

Vanessa Needle Darts the hungry fish before conjuring up a Glass Shield

sa: 1d20 + 10 ⇒ (17) + 10 = 27 piercing: 4d4 ⇒ (2, 3, 1, 3) = 9

Horizon Hunters

Male Ancient Scale Azarketi Hydrokineticist 4 | Bonuwat Wavetouched | HP 56/56 (restoring 1 HP/min), AC 20 (21 w ◆ Hydraulic Deflection), Fortitude** +12, Reflex** +10, Will** +10, Perception* +8 (darkvision), Stealth +3 | Speed 20 ft, Swim 30 ft | Exploration Activity Search | Active Conditions Void Resistance 1 | ◆◇↺

Siyokoy swims to the side. He then shapes the water near him to be piercing, sending it to Red.
Elemental Blast, Weapon Infusion: 1d20 + 10 ⇒ (3) + 10 = 13 vs Red
Damage: 1d8 ⇒ 6 P damage

He then makes the water around him somewhat solid to defend himself.

◆ Swim
◇ Weapon Infusion – change damage type to P damage
◆ Elemental Blast
◆ Hydraulic Deflection - +1 circumstance bonus to AC until the start of your next turn.

Radiant Oath

◆◇↺ | Spell Templates | Provisions | GM Screen | Basecamp

Vanessa's darts drive into the shark's body and it begins to bleed. Siyokoy tries to join the fun but his attack fails to connect.

The Baron rushes into the fray but runs out of time before he gets a chance to do anything.

------------------
COMBAT TRACKER
Round: 1
Tactical Map
Active Conditions: Courageous Anthem

Special Conditions:
* Underwater Combat (see below)
* Allies Assistance (see below): 0/1

Allies: Can be used once per round by any PC (see below)
------------------
Those with ** may go

White
Grom Brightbeard - AC 21 (22 w/shield) 46/46 (AC 22; Mirror Images - 3/3)
Red (-18; Fleeing; 1 persistent bleed)
Vanessa - AC 18 (19 Mage Armor) 32/32
Siyokoy Sa Lupa - AC 19 (20 w/Hydraulic Deflection) 44/44
Baron
**Elias - AC 20 (22 w/shield) 47/47
**Black Molly - AC 22 (23 w/shield) 66/68; Cap'n Silverbeard AC 22; Lacedon AC 18 32/32
Blue
Yellow
Rinshu - AC 20 (21 w/shield) 48/48

--------------------------------
CONDITIONS AND EFFECTS REFERENCE
--------------------------------

Underwater Combat Conditions:

* Need to spend 1 rd to tread water or sink (and be FF). Athletics check to tread water is waived; DC 10 Athletics to Swim. +5 movement due to Swim Fins.
* No fire-based spells or effects (unless you have a feat that allows it)
* Resistance 5 to fire and acid
* Melee Slashing/Bludgeoning take a -2 penalty to attack
* Ranged Slashing/Bludgeoning Automatically Miss
* Ranged Piercing attacks have their range cut in half

Allies Assistance (1 action):

* Merfolk: The draconic merfolk deal 2d6 cold damage to a single target with a torrent of chilled water.
* Medic: The medic uses Battlefield Medicine, healing 2d8 Hit Points and making the PC immune to Battlefield Medicine for 1 hour
* Monks: The undine monks churn the waters to deal 2d6 bludgeoning damage to one target, with a DC 20 basic Reflex save

Horizon Hunters

Male Beastkin Human Barbarian 3 (non-raging) | HP 47/47 | AC 20/22 | F+8 R+7 W+7 | Perc +7 | Speed 35ft | Hero Points 1 | Exploration: Scout | Active Conditions: Raging (unable to Concentrate, except Seek and Demoralize)

"You're the boss?" Elias snarls, "Stop being bad! Leave the fish people alone!"
He pushes forward through the water, circling part of the way behind the Baron and his mount before trying to bite him.

◇ Rage, gaining 4 temp HP
◆ Swim Athletics: 1d20 + 11 ⇒ (15) + 11 = 26 Critical success, 20 feet
◆ Swim Athletics: 1d20 + 11 ⇒ (12) + 11 = 23 Critical success, 20 feet.
◆ Strike the Baron Wolf Jaws: 1d20 + 10 ⇒ (9) + 10 = 19 for piercing damage: 1d10 + 6 ⇒ (2) + 6 = 8

Radiant Oath

◆◇↺ | Spell Templates | Provisions | GM Screen | Basecamp

Elias turns on the rage and swims up to the Baron. Unfortunately, his jaws close on water. Elias hears a burbling sound. It only takes him a moment to realize that the Baron is laughing at him...

------------------
COMBAT TRACKER
Round: 1
Tactical Map
Active Conditions: Courageous Anthem

Special Conditions:
* Underwater Combat (see below)
* Allies Assistance (see below): 0/1

Allies: Can be used once per round by any PC (see below)
------------------
Those with ** may go

White
Grom Brightbeard - AC 21 (22 w/shield) 46/46 (AC 22; Mirror Images - 3/3)
Red (-18; Fleeing; 1 persistent bleed)
Vanessa - AC 18 (19 Mage Armor) 32/32
Siyokoy Sa Lupa - AC 19 (20 w/Hydraulic Deflection) 44/44
Baron
Elias - AC 20 (22 w/shield) 47/47
**Black Molly - AC 22 (23 w/shield) 66/68; Cap'n Silverbeard AC 22; Lacedon AC 18 32/32
Blue
Yellow
Rinshu - AC 20 (21 w/shield) 48/48

--------------------------------
CONDITIONS AND EFFECTS REFERENCE
--------------------------------

Underwater Combat Conditions:

* Need to spend 1 rd to tread water or sink (and be FF). Athletics check to tread water is waived; DC 10 Athletics to Swim. +5 movement due to Swim Fins.
* No fire-based spells or effects (unless you have a feat that allows it)
* Resistance 5 to fire and acid
* Melee Slashing/Bludgeoning take a -2 penalty to attack
* Ranged Slashing/Bludgeoning Automatically Miss
* Ranged Piercing attacks have their range cut in half

Allies Assistance (1 action):

* Merfolk: The draconic merfolk deal 2d6 cold damage to a single target with a torrent of chilled water.
* Medic: The medic uses Battlefield Medicine, healing 2d8 Hit Points and making the PC immune to Battlefield Medicine for 1 hour
* Monks: The undine monks churn the waters to deal 2d6 bludgeoning damage to one target, with a DC 20 basic Reflex save

Horizon Hunters

Level 5 summoner | AC 22/23 | HP: 68 | Fort 11, Ref 11, Will 10 | Spell DC 21 | Per 10 | Speed 25’

”Ye won't be laughin’ when yer head’s on the sea bottom!”, Silverbeard shouts at the baron.

Just then, the undead sea devil dives out from under the bridge, and attacks him from behind. Then it convulses, vomiting its already-decaying organs at him.

Meanwhile, Molly sends a tendril of inky blackness toward the beleaguered leader.

BM: Sustain summon undead, Cast void warp at Baron
L: Aquatic Ambush vs Baron (flanking), Paralyzing Spew vs Baron
CS: Demoralize Baron

Intimidation: 1d20 + 10 ⇒ (4) + 10 = 14

Aquatic Ambush: The monster is hiding in water and a creature that hasn't detected it is within the listed number of feet;
Effect: The monster moves up to its swim Speed + 10 feet toward the triggering creature, traveling on water and on land. Once the creature is in reach, the monster makes a Strike against it. The creature is off-guard against this Strike.

Ambush: 1d20 + 10 + 1 ⇒ (20) + 10 + 1 = 31
Damage: 1d6 + 5 + 1 ⇒ (1) + 5 + 1 = 7

Paralyzing Spew [one-action] (incapacitation, occult, necromancy) The lacedon discharges a spray of carrion vomit at a creature within 20 feet, dealing 1d6 poison damage with a DC 17 basic Fortitude save. A non-elf creature that fails its save is also paralyzed. It can attempt a new save to end the paralysis at the end of each of its turns, and the DC cumulatively decreases by 1 on each such save. The lacedon can't use Paralyzing Spew again for 1d4 rounds.

Poison damage: 1d6 ⇒ 1

Void Warp, Fort save DC 21: 4d4 ⇒ (4, 3, 3, 4) = 14Void

Radiant Oath

◆◇↺ | Spell Templates | Provisions | GM Screen | Basecamp

GM Dice:

Baron Fort vs Void Warp DC 21: 1d20 + 13 ⇒ (14) + 13 = 27
Baron Fort vs Ghoul Fever DC 16: 1d20 + 13 ⇒ (9) + 13 = 22
Baron Fort vs Poison/Paralysis DC 17: 1d20 + 13 ⇒ (9) + 13 = 22

Silverbeard tries to scare the Baron but again a burbling sound is heard. Suddenly Molly's lacedon charges forward and attacks the Baron, biting down hard. The lacedon then pukes a stream of rotting innards at the Baron but the Baron appears unaffected.

Paralyzing Spew Cooldown: 1d4 ⇒ 3

Two more sharks head towards the party.

------------------
COMBAT TRACKER
Round: 1
Tactical Map
Active Conditions: Courageous Anthem

Special Conditions:
* Underwater Combat (see below)
* Allies Assistance (see below): 0/1

Allies: Can be used once per round by any PC (see below)
------------------
Those with ** may go

White
Grom Brightbeard - AC 21 (22 w/shield) 46/46 (AC 22; Mirror Images - 3/3)
Red (-18; 1 persistent bleed)
Vanessa - AC 18 (19 Mage Armor) 32/32
Siyokoy Sa Lupa - AC 19 (20 w/Hydraulic Deflection) 44/44
Baron (-22)
Elias - AC 20 (22 w/shield) 47/47
Black Molly - AC 22 (23 w/shield) 66/68; Cap'n Silverbeard AC 22; Lacedon AC 18 32/32 (Paralyzing Spew Cooldown: 3 rds)
Blue
Yellow
**Rinshu - AC 20 (21 w/shield) 48/48

--------------------------------
CONDITIONS AND EFFECTS REFERENCE
--------------------------------

Underwater Combat Conditions:

* Need to spend 1 rd to tread water or sink (and be FF). Athletics check to tread water is waived; DC 10 Athletics to Swim. +5 movement due to Swim Fins.
* No fire-based spells or effects (unless you have a feat that allows it)
* Resistance 5 to fire and acid
* Melee Slashing/Bludgeoning take a -2 penalty to attack
* Ranged Slashing/Bludgeoning Automatically Miss
* Ranged Piercing attacks have their range cut in half

Allies Assistance (1 action):

* Merfolk: The draconic merfolk deal 2d6 cold damage to a single target with a torrent of chilled water.
* Medic: The medic uses Battlefield Medicine, healing 2d8 Hit Points and making the PC immune to Battlefield Medicine for 1 hour
* Monks: The undine monks churn the waters to deal 2d6 bludgeoning damage to one target, with a DC 20 basic Reflex save

Horizon Hunters

Animist 5 / HP 63/63, Perc +11, AC 21, Fort +11 Ref +10 Will +13 / Active conditions: Darkvision, Toughness, Quillcoat shisk, Resist neg 1, +1 hp/min

The Shisk casts a spell throwing needle darts towards the baron.

Needle darts, cold iron: 1d20 + 10 ⇒ (2) + 10 = 12

Damage: 5d4 ⇒ (4, 3, 2, 4, 1) = 14

Then he asks the Merfolk to help them against the baron.

Merfolk: 2d6 ⇒ (1, 1) = 2

Radiant Oath

◆◇↺ | Spell Templates | Provisions | GM Screen | Basecamp

Rinshu's needle darts miss the Baron, who again burbles laughter. The merfolk shoot cold water at the Baron but he appears to enjoy it.

White swims up to Elias and tries to make a meal of him.

Jaws vs Elias AC 20: 1d20 + 9 ⇒ (15) + 9 = 24 for Piercing: 1d6 + 3 ⇒ (5) + 3 = 8
Jaws vs Elias AC 20, MAP: 1d20 + 4 ⇒ (9) + 4 = 13 for Piercing: 1d6 + 3 ⇒ (2) + 3 = 5

------------------
COMBAT TRACKER
Round: 2
Tactical Map
Active Conditions: Courageous Anthem

Special Conditions:
* Underwater Combat (see below)
* Allies Assistance (see below): 0/1

Allies: Can be used once per round by any PC (see below)
------------------
Those with ** may go

White
**Grom Brightbeard - AC 21 (22 w/shield) 46/46 (AC 22; Mirror Images - 3/3)
Red (-18; 1 persistent bleed)
Vanessa - AC 18 (19 Mage Armor) 32/32
Siyokoy Sa Lupa - AC 19 (20 w/Hydraulic Deflection) 44/44
Baron (-24)
Elias - AC 20 (22 w/shield) 39/47
Black Molly - AC 22 (23 w/shield) 66/68; Cap'n Silverbeard AC 22; Lacedon AC 18 32/32 (Paralyzing Spew Cooldown: 3 rds)
Blue
Yellow
Rinshu - AC 20 (21 w/shield) 48/48

--------------------------------
CONDITIONS AND EFFECTS REFERENCE
--------------------------------

Underwater Combat Conditions:

* Need to spend 1 rd to tread water or sink (and be FF). Athletics check to tread water is waived; DC 10 Athletics to Swim. +5 movement due to Swim Fins.
* No fire-based spells or effects (unless you have a feat that allows it)
* Resistance 5 to fire and acid
* Melee Slashing/Bludgeoning take a -2 penalty to attack
* Ranged Slashing/Bludgeoning Automatically Miss
* Ranged Piercing attacks have their range cut in half

Allies Assistance (1 action):

* Merfolk: The draconic merfolk deal 2d6 cold damage to a single target with a torrent of chilled water.
* Medic: The medic uses Battlefield Medicine, healing 2d8 Hit Points and making the PC immune to Battlefield Medicine for 1 hour
* Monks: The undine monks churn the waters to deal 2d6 bludgeoning damage to one target, with a DC 20 basic Reflex save

Horizon Hunters

Male Beastkin Human Barbarian 3 (non-raging) | HP 47/47 | AC 20/22 | F+8 R+7 W+7 | Perc +7 | Speed 35ft | Hero Points 1 | Exploration: Scout | Active Conditions: Raging (unable to Concentrate, except Seek and Demoralize)

"Bad fish!"

Elias had temp HP from raging, so should still be at 43.

Grand Archive

Male Forge Dwarf | Bard 4 | HP 46/46 | AC 21 | tF +7 eR +11 eW +8 | speed 25 ft | ePerc +8 | Hero Point 2/3 | Focus: 1/1 | Spells: 1: 3/3 2: 3/3| Spell DC 18 | active condition: | Exploration activity: Search | Provision: lesser healing potion (unused)

Grom kicks off towards the red shark and tries to finish it off while inspiring the others to keep fighting.

Athletics to swim: 1d20 + 9 ⇒ (14) + 9 = 23

"C'mon sharky, you're not the only one in a bloodlust. Let's see who the real underwater predator is!"

Morningstar attack, anthem: 1d20 + 9 + 1 ⇒ (6) + 9 + 1 = 16
I would like to make my performance linger with this attack, if it hits.
Piercing damage?: 1d6 + 3 + 1 ⇒ (3) + 3 + 1 = 7

◆ Swim
◆ Anthem
◆ Strike

Radiant Oath

◆◇↺ | Spell Templates | Provisions | GM Screen | Basecamp

Agh. Sorry. Keep forgetting

Grom turns the shark to chum and keeps up his courageous anthem.

------------------
COMBAT TRACKER
Round: 2
Tactical Map
Active Conditions: Courageous Anthem

Special Conditions:
* Underwater Combat (see below)
* Allies Assistance (see below): 0/1

Allies: Can be used once per round by any PC (see below)
------------------
Those with ** may go

White (AC <= 16)
Grom Brightbeard - AC 21 (22 w/shield) 46/46 (AC 22; Mirror Images - 3/3)
**Vanessa - AC 18 (19 Mage Armor) 32/32
**Siyokoy Sa Lupa - AC 19 (20 w/Hydraulic Deflection) 44/44
Baron (-24; 19 < AC)
Elias - AC 20 (22 w/shield) 43/47
Black Molly - AC 22 (23 w/shield) 66/68; Cap'n Silverbeard AC 22; Lacedon AC 18 32/32 (Paralyzing Spew Cooldown: 3 rds)
Blue (AC <= 16)
Yellow (AC <= 16)
Rinshu - AC 20 (21 w/shield) 48/48

--------------------------------
CONDITIONS AND EFFECTS REFERENCE
--------------------------------

Underwater Combat Conditions:

* Need to spend 1 rd to tread water or sink (and be FF). Athletics check to tread water is waived; DC 10 Athletics to Swim. +5 movement due to Swim Fins.
* No fire-based spells or effects (unless you have a feat that allows it)
* Resistance 5 to fire and acid
* Melee Slashing/Bludgeoning take a -2 penalty to attack
* Ranged Slashing/Bludgeoning Automatically Miss
* Ranged Piercing attacks have their range cut in half

Allies Assistance (1 action):

* Merfolk: The draconic merfolk deal 2d6 cold damage to a single target with a torrent of chilled water.
* Medic: The medic uses Battlefield Medicine, healing 2d8 Hit Points and making the PC immune to Battlefield Medicine for 1 hour
* Monks: The undine monks churn the waters to deal 2d6 bludgeoning damage to one target, with a DC 20 basic Reflex save

Horizon Hunters

Male Ancient Scale Azarketi Hydrokineticist 4 | Bonuwat Wavetouched | HP 56/56 (restoring 1 HP/min), AC 20 (21 w ◆ Hydraulic Deflection), Fortitude** +12, Reflex** +10, Will** +10, Perception* +8 (darkvision), Stealth +3 | Speed 20 ft, Swim 30 ft | Exploration Activity Search | Active Conditions Void Resistance 1 | ◆◇↺

"Let's give that one a chill, how about that?" Siyokoy calls for the aid of one of the merfolks to make Blue feel cold.
Allies Assistance, Merfolk: 2d6 ⇒ (1, 2) = 3 cold damage vs Blue

He also blasts Red with icicles.
Elemental Blast, CA: 1d20 + 10 + 1 ⇒ (14) + 10 + 1 = 25 vs Blue
Damage, CA: 1d8 + 1 ⇒ (4) + 1 = 5 P damage

He continues to protect himself with the water he is swimming at.

◆ Allies Assistance
◆ Elemental Blast
◆ Hydraulic Deflection - +1 circumstance bonus to AC until the start of your next turn

Grand Archive

Female Merfolk Witch(Sea) - 4 | hp:32/32 | AC:18(19wMA) | F:6 R:8 W:8 P:6 | HP 0/3 | HH | 124312-2022

Vanessa moves vertically to get a better view of the shark without hitting Grom, before Needle Darting the shark.

It's copper darts as she's using a copper piece. Goodness knows if it's still legal currency now though.

sa: 1d20 + 10 ⇒ (7) + 10 = 17 piercing: 4d4 ⇒ (3, 1, 4, 1) = 9

Radiant Oath

◆◇↺ | Spell Templates | Provisions | GM Screen | Basecamp

Vanessa, Siyokoy and the Merfolk do grievous damage to the Blue shark but it still continues swimming -- though it's looking to get out of dodge as soon as it can.

And the merfolk probably need some encouragement...

The Baron turns and tries to drive his lance into Elias.

Lance vs Elias AC 20, Reach: 1d20 + 14 ⇒ (20) + 14 = 34 for Piercing: 1d8 + 8 ⇒ (8) + 8 = 16 Doubled to 32
Deadly: 1d8 ⇒ 2

The Baron burbles his delight as he dismounts and turns his mount loose.

Baron's Mount init: 1d20 + 10 ⇒ (1) + 10 = 11 sheesh

------------------
COMBAT TRACKER
Round: 2
Tactical Map
Active Conditions: Courageous Anthem

Special Conditions:
* Underwater Combat (see below)
* Allies Assistance (see below): 1/1

Allies: Can be used once per round by any PC (see below)
------------------
Those with ** may go

White (AC <= 16)
Grom Brightbeard - AC 21 (22 w/shield) 46/46 (AC 22; Mirror Images - 3/3)
Vanessa - AC 18 (19 Mage Armor) 32/32
Siyokoy Sa Lupa - AC 19 (20 w/Hydraulic Deflection) 44/44
Baron (-24; 19 < AC)
**Elias - AC 20 (22 w/shield) 3/47
**Black Molly - AC 22 (23 w/shield) 66/68; Cap'n Silverbeard AC 22; Lacedon AC 18 32/32 (Paralyzing Spew Cooldown: 3 rds)
Blue (-18; AC <= 16)
Yellow (AC <= 16)
Baron's Mount
Rinshu - AC 20 (21 w/shield) 48/48

--------------------------------
CONDITIONS AND EFFECTS REFERENCE
--------------------------------

Underwater Combat Conditions:

* Need to spend 1 rd to tread water or sink (and be FF). Athletics check to tread water is waived; DC 10 Athletics to Swim. +5 movement due to Swim Fins.
* No fire-based spells or effects (unless you have a feat that allows it)
* Resistance 5 to fire and acid
* Melee Slashing/Bludgeoning take a -2 penalty to attack
* Ranged Slashing/Bludgeoning Automatically Miss
* Ranged Piercing attacks have their range cut in half

Allies Assistance (1 action):

* Merfolk: The draconic merfolk deal 2d6 cold damage to a single target with a torrent of chilled water.
* Medic: The medic uses Battlefield Medicine, healing 2d8 Hit Points and making the PC immune to Battlefield Medicine for 1 hour
* Monks: The undine monks churn the waters to deal 2d6 bludgeoning damage to one target, with a DC 20 basic Reflex save

Horizon Hunters

Level 5 summoner | AC 22/23 | HP: 68 | Fort 11, Ref 11, Will 10 | Spell DC 21 | Per 10 | Speed 25’

Silverbeard swims out to the harried Elias.

”Yer relieved, sea wolf!”, he says. ”We’ll hold the line! Head toward Molly when yer done!”

The undead sahuagin circles around the baron’s mount and takes a bite, while Molly tries to drain its soul.

BM: Sustain summon undead, Cast void warp at Baron’s Mount
L: Swim, Strike Baron’s Mount (flanking)
CS: Swim

Fort save DC 21: 4d4 ⇒ (3, 1, 1, 3) = 8Void

Attack: 1d20 + 10 ⇒ (1) + 10 = 11
Damage: 1d6 + 5 ⇒ (3) + 5 = 8

Elias is just out of range of Molly’s soothe

Radiant Oath

◆◇↺ | Spell Templates | Provisions | GM Screen | Basecamp

Fort: 1d20 ⇒ 3

Molly drain some of the creature's soul but the Lacedon misses completely.

------------------
COMBAT TRACKER
Round: 2
Tactical Map
Active Conditions: Courageous Anthem

Special Conditions:
* Underwater Combat (see below)
* Allies Assistance (see below): 1/1

Allies: Can be used once per round by any PC (see below)
------------------
Those with ** may go

White (AC <= 16)
Grom Brightbeard - AC 21 (22 w/shield) 46/46 (AC 22; Mirror Images - 3/3)
Vanessa - AC 18 (19 Mage Armor) 32/32
Siyokoy Sa Lupa - AC 19 (20 w/Hydraulic Deflection) 44/44
Baron (-24; 19 < AC)
**Elias - AC 20 (22 w/shield) 9/47
Black Molly - AC 22 (23 w/shield) 66/68; Cap'n Silverbeard AC 22; Lacedon AC 18 32/32 (Paralyzing Spew Cooldown: 2 rds)
Blue (-18; AC <= 16)
Yellow (AC <= 16)
Baron's Mount (-8)
Rinshu - AC 20 (21 w/shield) 48/48

--------------------------------
CONDITIONS AND EFFECTS REFERENCE
--------------------------------

Underwater Combat Conditions:

* Need to spend 1 rd to tread water or sink (and be FF). Athletics check to tread water is waived; DC 10 Athletics to Swim. +5 movement due to Swim Fins.
* No fire-based spells or effects (unless you have a feat that allows it)
* Resistance 5 to fire and acid
* Melee Slashing/Bludgeoning take a -2 penalty to attack
* Ranged Slashing/Bludgeoning Automatically Miss
* Ranged Piercing attacks have their range cut in half

Horizon Hunters

Male Beastkin Human Barbarian 3 (non-raging) | HP 47/47 | AC 20/22 | F+8 R+7 W+7 | Perc +7 | Speed 35ft | Hero Points 1 | Exploration: Scout | Active Conditions: Raging (unable to Concentrate, except Seek and Demoralize)

Elias bites at the baron one more time, before dutifully pushing off to fall back a bit. After all, the captain said so.

◆ Raise Shield
◆ Strike the Baron Wolf Jaws: 1d20 + 10 ⇒ (17) + 10 = 27 for piercing damage: 1d10 + 6 ⇒ (9) + 6 = 15
◆ Swim Athletics: 1d20 + 11 ⇒ (7) + 11 = 18

Radiant Oath

◆◇↺ | Spell Templates | Provisions | GM Screen | Basecamp

Trailing blood, Blue flees. The Baron burbles angrily at it. You can only guess that the Baron is calling the wounded fish a coward.

Yellow moves up and tries to make a meal of the lacedon.

Jaws vs Lacedon AC 18, OG: 1d20 + 9 ⇒ (17) + 9 = 26 for Piercing: 1d6 + 3 ⇒ (4) + 3 = 7

The Baron's mount attempts to finish off the annoying lacedon.

Jaws vs Lacedon AC 18, OG: 1d20 + 11 ⇒ (14) + 11 = 25 for Piercing: 1d10 + 4 ⇒ (4) + 4 = 8
Jaws vs Lacedon AC 18, OG, MAP: 1d20 + 6 ⇒ (12) + 6 = 18 for Piercing: 1d10 + 4 ⇒ (2) + 4 = 6

It then lets out a terrifying roar that shakes you to the core.

GM Dice:

Baron Will: 1d20 + 10 ⇒ (19) + 10 = 29
Yellow: 1d20 + 5 ⇒ (11) + 5 = 16
White: 1d20 + 5 ⇒ (11) + 5 = 16

------------------
COMBAT TRACKER
Round: 2
Tactical Map
Active Conditions: Courageous Anthem

Special Conditions:
* Underwater Combat (see below)
* Allies Assistance (see below): 1/1

Allies: Can be used once per round by any PC (see below)

Before Your Turn:
DC 21 Will Save vs ROAR: Grom, Vanessa, Siyokoy, Elias, Black Molly, Rinshu, Captain Silverbeard
------------------
Those with ** may go

White (AC <= 16; F2)
Grom Brightbeard - AC 21 (22 w/shield) 46/46 (AC 22; Mirror Images - 3/3)
Vanessa - AC 18 (19 Mage Armor) 32/32
Siyokoy Sa Lupa - AC 19 (20 w/Hydraulic Deflection) 44/44
Baron (-39; 19 < AC <= 27; F1)
Elias - AC 20 (22 w/shield) 9/47
Black Molly - AC 22 (23 w/shield) 66/68; Cap'n Silverbeard AC 22; Lacedon AC 18 4/32 (Paralyzing Spew Cooldown: 2 rds)
Blue (-18; AC <= 16; fled)
Yellow (AC <= 16; F2)
Baron's Mount (-8)
**Rinshu - AC 20 (21 w/shield) 48/48

--------------------------------
CONDITIONS AND EFFECTS REFERENCE
--------------------------------

Underwater Combat Conditions:

* Need to spend 1 rd to tread water or sink (and be FF). Athletics check to tread water is waived; DC 10 Athletics to Swim. +5 movement due to Swim Fins.
* No fire-based spells or effects (unless you have a feat that allows it)
* Resistance 5 to fire and acid
* Melee Slashing/Bludgeoning take a -2 penalty to attack
* Ranged Slashing/Bludgeoning Automatically Miss
* Ranged Piercing attacks have their range cut in half

ROAR; DC 21 Will Save:

Immune for 1 minute regardless of result
CS: unaffected
S: Frightened 1
F: Frightened 2
CF: Frightened 3

Horizon Hunters

Male Beastkin Human Barbarian 3 (non-raging) | HP 47/47 | AC 20/22 | F+8 R+7 W+7 | Perc +7 | Speed 35ft | Hero Points 1 | Exploration: Scout | Active Conditions: Raging (unable to Concentrate, except Seek and Demoralize)

Will: 1d20 + 7 ⇒ (6) + 7 = 13

Horizon Hunters

Animist 5 / HP 63/63, Perc +11, AC 21, Fort +11 Ref +10 Will +13 / Active conditions: Darkvision, Toughness, Quillcoat shisk, Resist neg 1, +1 hp/min

Will: 1d20 + 12 ⇒ (9) + 12 = 21

Horizon Hunters

Animist 5 / HP 63/63, Perc +11, AC 21, Fort +11 Ref +10 Will +13 / Active conditions: Darkvision, Toughness, Quillcoat shisk, Resist neg 1, +1 hp/min

The Shisk casts a spell upon Elias.

Heal, height +1, 2 actions: 2d8 + 16 ⇒ (6, 2) + 16 = 24

Then casts a Shield spell to protect himself.

Grand Archive

Female Merfolk Witch(Sea) - 4 | hp:32/32 | AC:18(19wMA) | F:6 R:8 W:8 P:6 | HP 0/3 | HH | 124312-2022

will: 1d20 + 8 ⇒ (6) + 8 = 14

Vanessa isn't quite shaken to the core but, she looks rather nervous ((frightened 2))

Horizon Hunters

Level 5 summoner | AC 22/23 | HP: 68 | Fort 11, Ref 11, Will 10 | Spell DC 21 | Per 10 | Speed 25’

Molly’s save: 1d20 + 10 ⇒ (2) + 10 = 12

Silverbeard’s save: 1d20 + 10 ⇒ (11) + 10 = 21

Radiant Oath

◆◇↺ | Spell Templates | Provisions | GM Screen | Basecamp

White moves up and tries to take a bite out of Captain Silverbeard.

Jaws vs Captain Silverbeard AC 21, F2: 1d20 + 9 - 2 ⇒ (13) + 9 - 2 = 20 for Piercing: 1d6 + 3 ⇒ (1) + 3 = 4
Jaws vs Captain Silverbeard AC 21, F2, MAP: 1d20 + 4 - 2 ⇒ (13) + 4 - 2 = 15 for Piercing: 1d6 + 3 ⇒ (1) + 3 = 4

Unfortunately, it's still a bit rattled from the roar to concentrate. The Baron burbles at it to focus!

------------------
COMBAT TRACKER
Round: 3
Tactical Map
Active Conditions: Courageous Anthem

Special Conditions:
* Underwater Combat (see below)
* Allies Assistance (see below): 0/1

Allies: Can be used once per round by any PC (see below)

Before Your Turn:
DC 21 Will Save vs ROAR: Grom, Siyokoy
------------------
Those with ** may go

White (AC <= 16; F1)
**Grom Brightbeard - AC 21 (22 w/shield) 46/46 (AC 22; Mirror Images - 3/3)
**Vanessa - AC 18 (19 Mage Armor) 32/32 (F2)
**Siyokoy Sa Lupa - AC 19 (20 w/Hydraulic Deflection) 44/44
Baron (-39; 19 < AC <= 27; F1)
Elias - AC 20 (22 w/shield) 33/47 (F2)
Black Molly - AC 22 (23 w/shield) 66/68 (F2); Cap'n Silverbeard AC 22 (F1); Lacedon AC 18 4/32 (Paralyzing Spew Cooldown: 2 rds)
Blue (-18; AC <= 16; fled)
Yellow (AC <= 16; F2)
Baron's Mount (-8)
Rinshu - AC 20 (21 w/shield) 48/48 (AC 21)

--------------------------------
CONDITIONS AND EFFECTS REFERENCE
--------------------------------

Underwater Combat Conditions:

* Need to spend 1 rd to tread water or sink (and be FF). Athletics check to tread water is waived; DC 10 Athletics to Swim. +5 movement due to Swim Fins.
* No fire-based spells or effects (unless you have a feat that allows it)
* Resistance 5 to fire and acid
* Melee Slashing/Bludgeoning take a -2 penalty to attack
* Ranged Slashing/Bludgeoning Automatically Miss
* Ranged Piercing attacks have their range cut in half

Allies Assistance (1 action):

* Merfolk: The draconic merfolk deal 2d6 cold damage to a single target with a torrent of chilled water.
* Medic: The medic uses Battlefield Medicine, healing 2d8 Hit Points and making the PC immune to Battlefield Medicine for 1 hour
* Monks: The undine monks churn the waters to deal 2d6 bludgeoning damage to one target, with a DC 20 basic Reflex save

Grand Archive

Female Merfolk Witch(Sea) - 4 | hp:32/32 | AC:18(19wMA) | F:6 R:8 W:8 P:6 | HP 0/3 | HH | 124312-2022

Vanessa repositions while keeping a wary eye out on the bunyip and needle darts the yellowish looking shark.

sa: 1d20 + 10 - 2 ⇒ (3) + 10 - 2 = 11 piercing: 4d4 ⇒ (3, 1, 3, 3) = 10

Grand Archive

Male Forge Dwarf | Bard 4 | HP 46/46 | AC 21 | tF +7 eR +11 eW +8 | speed 25 ft | ePerc +8 | Hero Point 2/3 | Focus: 1/1 | Spells: 1: 3/3 2: 3/3| Spell DC 18 | active condition: | Exploration activity: Search | Provision: lesser healing potion (unused)

My Anthem also gives +1 status bonus to fear effects! Looking back, I don't think that would've made a difference to anyone.

Will save vs roar: 1d20 + 8 + 1 ⇒ (4) + 8 + 1 = 13
Frightened 2 for me.

The mount's roar rattles Grom's resolve, but Grom steels himself.

"C'mon, you bag of blubber! Let's see if your bite is as bad as your bark!"

Swim check: 1d20 + 9 ⇒ (5) + 9 = 14

Grom moves forward to threaten Yellow Shark, then bonks it with his morningstar.

Morningstar attack, Frightened, Anthem: 1d20 + 9 - 2 + 1 ⇒ (19) + 9 - 2 + 1 = 27
Piercing damage: 1d6 + 3 + 1 ⇒ (1) + 3 + 1 = 5

After that, he sees that his lacedon "friend" is pretty beaten up. He uses his last rank 2 spell to cast Endure and gives it 10 temporary hit points. Hopefully that's enough to let it soak an extra attack.

◇ Free sustain Anthem
◆ Move
◆ Strike
◆ Endure

Radiant Oath

◆◇↺ | Spell Templates | Provisions | GM Screen | Basecamp

Grom is shaken by the roar. He still manages to swim up to Yellow and bonk its head soundly, however. He then swims up to the lacedon and gives it some enduring power.

Vanessa attempts to dart Yellow but misses.

------------------
COMBAT TRACKER
Round: 3
Tactical Map
Active Conditions: Courageous Anthem

Special Conditions:
* Underwater Combat (see below)
* Allies Assistance (see below): 0/1

Allies: Can be used once per round by any PC (see below)

Before Your Turn:
DC 21 Will Save vs ROAR: Siyokoy
------------------
Those with ** may go

White (AC <= 16; F1)
Grom Brightbeard - AC 21 (22 w/shield) 46/46 (AC 22; Mirror Images - 3/3; F1)
Vanessa - AC 18 (19 Mage Armor) 32/32 (F1)
**Siyokoy Sa Lupa - AC 19 (20 w/Hydraulic Deflection) 44/44
Baron (-39; 19 < AC <= 27; F1)
Elias - AC 20 (22 w/shield) 33/47 (F2)
Black Molly - AC 22 (23 w/shield) 66/68 (F2); Cap'n Silverbeard AC 22 (F1); Lacedon AC 18 4/32 (temp hp - 10/10; Paralyzing Spew Cooldown: 2 rds)
Yellow (-10; AC <= 16; F2)
Baron's Mount (-8)
Rinshu - AC 20 (21 w/shield) 48/48 (AC 21)

--------------------------------
CONDITIONS AND EFFECTS REFERENCE
--------------------------------

Underwater Combat Conditions:

* Need to spend 1 rd to tread water or sink (and be FF). Athletics check to tread water is waived; DC 10 Athletics to Swim. +5 movement due to Swim Fins.
* No fire-based spells or effects (unless you have a feat that allows it)
* Resistance 5 to fire and acid
* Melee Slashing/Bludgeoning take a -2 penalty to attack
* Ranged Slashing/Bludgeoning Automatically Miss
* Ranged Piercing attacks have their range cut in half

Allies Assistance (1 action):

* Merfolk: The draconic merfolk deal 2d6 cold damage to a single target with a torrent of chilled water.
* Medic: The medic uses Battlefield Medicine, healing 2d8 Hit Points and making the PC immune to Battlefield Medicine for 1 hour
* Monks: The undine monks churn the waters to deal 2d6 bludgeoning damage to one target, with a DC 20 basic Reflex save

Horizon Hunters

Male Ancient Scale Azarketi Hydrokineticist 4 | Bonuwat Wavetouched | HP 56/56 (restoring 1 HP/min), AC 20 (21 w ◆ Hydraulic Deflection), Fortitude** +12, Reflex** +10, Will** +10, Perception* +8 (darkvision), Stealth +3 | Speed 20 ft, Swim 30 ft | Exploration Activity Search | Active Conditions Void Resistance 1 | ◆◇↺

DC 20 Will save: 1d20 + 9 ⇒ (18) + 9 = 27 vs Roar (Success)

Siyokoy calls for another help from one of the merfolks to freeze the Yellow shark
Allies Assistance, Merfolk: 2d6 ⇒ (1, 1) = 2 cold damage vs Yellow shark

He also blasts Yellow shark with icicles.
Elemental Blast, CA: 1d20 + 10 + 1 ⇒ (10) + 10 + 1 = 21 vs Yellow
Damage, CA: 1d8 + 1 ⇒ (6) + 1 = 7 P damage

He continues use the water for his protection

◆ Allies Assistance
◆ Elemental Blast
◆ Hydraulic Deflection - +1 circumstance bonus to AC until the start of your next turn

Radiant Oath

◆◇↺ | Spell Templates | Provisions | GM Screen | Basecamp

Siyokoy blasts the Yellow shark with more water and has the merfolk hurl icicles at it. The shark looks really beaten up and looks for the quickest way out.

The baron dismounts, swims into a flank against Grom, then tries to bite him.

Jaws vs Grom AC 22: 1d20 + 14 ⇒ (4) + 14 = 18 for Piercing: 1d6 + 5 ⇒ (6) + 5 = 11

His jaws close on Grom but the 'Grom' he bit just winks out.

------------------
COMBAT TRACKER
Round: 3
Tactical Map
Active Conditions: Courageous Anthem

Special Conditions:
* Underwater Combat (see below)
* Allies Assistance (see below): 1/1

Allies: Can be used once per round by any PC (see below)
------------------
Those with ** may go

White (AC <= 16; F1)
Grom Brightbeard - AC 21 (22 w/shield) 46/46 (AC 22; Mirror Images - 2/3; F1)
Vanessa - AC 18 (19 Mage Armor) 32/32 (F1)
Siyokoy Sa Lupa - AC 19 (20 w/Hydraulic Deflection) 44/44 (AC 20)
Baron (-39; 19 < AC <= 27)
**Elias - AC 20 (22 w/shield) 33/47 (F2)
Black Molly - AC 22 (23 w/shield) 66/68 (F2); Cap'n Silverbeard AC 22 (F1); Lacedon AC 18 4/32 (temp hp - 10/10; Paralyzing Spew Cooldown: 2 rds)
Yellow (-19; AC <= 16; F2)
Baron's Mount (-8)
Rinshu - AC 20 (21 w/shield) 48/48 (AC 21)

--------------------------------
CONDITIONS AND EFFECTS REFERENCE
--------------------------------

Underwater Combat Conditions:

* Need to spend 1 rd to tread water or sink (and be FF). Athletics check to tread water is waived; DC 10 Athletics to Swim. +5 movement due to Swim Fins.
* No fire-based spells or effects (unless you have a feat that allows it)
* Resistance 5 to fire and acid
* Melee Slashing/Bludgeoning take a -2 penalty to attack
* Ranged Slashing/Bludgeoning Automatically Miss
* Ranged Piercing attacks have their range cut in half

Horizon Hunters

Male Beastkin Human Barbarian 3 (non-raging) | HP 47/47 | AC 20/22 | F+8 R+7 W+7 | Perc +7 | Speed 35ft | Hero Points 1 | Exploration: Scout | Active Conditions: Raging (unable to Concentrate, except Seek and Demoralize)

A little shaken up still, Elias's swimming falters. He just pushes towards the closest enemy and attempts to bite a shark's fin.

◆ Raise Shield
◆ Swim Athletics: 1d20 + 11 - 2 ⇒ (9) + 11 - 2 = 18
◆ Strike White Wolf Jaws: 1d20 + 10 + 1 - 2 ⇒ (3) + 10 + 1 - 2 = 12 for piercing damage: 1d10 + 6 + 1 ⇒ (5) + 6 + 1 = 12

Radiant Oath

◆◇↺ | Spell Templates | Provisions | GM Screen | Basecamp

Elias swims to White and chomps on the fin, but the shark breaks free before he can do any damage.

------------------
COMBAT TRACKER
Round: 3
Tactical Map
Active Conditions: Courageous Anthem

Special Conditions:
* Underwater Combat (see below)
* Allies Assistance (see below): 1/1

Allies: Can be used once per round by any PC (see below)
------------------
Those with ** may go

White (12 < AC <= 16; F1)
Grom Brightbeard - AC 21 (22 w/shield) 46/46 (AC 22; Mirror Images - 2/3; F1)
Vanessa - AC 18 (19 Mage Armor) 32/32 (F1)
Siyokoy Sa Lupa - AC 19 (20 w/Hydraulic Deflection) 44/44
Baron (-39; 19 < AC <= 27; F1)
Elias - AC 20 (22 w/shield) 33/47 (F1; AC 22)
**Black Molly - AC 22 (23 w/shield) 66/68 (F2); Cap'n Silverbeard AC 22 (F1); Lacedon AC 18 4/32 (temp hp - 10/10; Paralyzing Spew Cooldown: 2 rds)
Yellow (-19; 12 < AC <= 16; F2)
Baron's Mount (-8)
Rinshu - AC 20 (21 w/shield) 48/48 (AC 21)

--------------------------------
CONDITIONS AND EFFECTS REFERENCE
--------------------------------

Underwater Combat Conditions:

* Need to spend 1 rd to tread water or sink (and be FF). Athletics check to tread water is waived; DC 10 Athletics to Swim. +5 movement due to Swim Fins.
* No fire-based spells or effects (unless you have a feat that allows it)
* Resistance 5 to fire and acid
* Melee Slashing/Bludgeoning take a -2 penalty to attack
* Ranged Slashing/Bludgeoning Automatically Miss
* Ranged Piercing attacks have their range cut in half

Horizon Hunters

Level 5 summoner | AC 22/23 | HP: 68 | Fort 11, Ref 11, Will 10 | Spell DC 21 | Per 10 | Speed 25’

True to Silverbeard’s word, Molly surrounds Elias in a sickly green aura. He feels a cold hand clutching his heart, but his wounds start to close.

Meanwhile, the phantom pirate indignantly roars back at the baron’s mount, and the sea devil’s carcass continues to bite at it.

BM: Sustain summon undead, Cast soothe at Elias
CS: Demoralize Baron’s mount
L: Strike Baron’s mount x2 (flanking)

Healing: 2d10 + 8 ⇒ (8, 3) + 8 = 19

Intimidation: 1d20 + 9 ⇒ (8) + 9 = 17

Attack: 1d20 + 10 + 1 ⇒ (7) + 10 + 1 = 18
Damage: 1d6 + 5 + 1 ⇒ (3) + 5 + 1 = 9P

Attack: 1d20 + 5 + 1 ⇒ (5) + 5 + 1 = 11
Damage: 1d6 + 5 + 1 ⇒ (1) + 5 + 1 = 7P

Radiant Oath

◆◇↺ | Spell Templates | Provisions | GM Screen | Basecamp

Molly sends Elias more healing. Captain Silverbeard burbles a threat at the Baron's trusty steed which appears to rattle it.
Success, Frightened 1

The Lacedon manages to sink its teeth into the Baron's mount.
first attack hit only due to OG

Yellow has had enough and flees the scene. The Baron burbles grisly threats at it but it doesn't listen.

The Baron's Mount decide to try to makes a meal of Captain, Lacedon: 1d2 ⇒ 2

Jaws vs Lacedon AC 18: 1d20 + 11 ⇒ (2) + 11 = 13 for Piercing: 1d10 + 4 ⇒ (2) + 4 = 6
Jaws vs Lacedon AC 18, MAP: 1d20 + 6 ⇒ (5) + 6 = 11 for Piercing: 1d10 + 4 ⇒ (9) + 4 = 13
Jaws vs Lacedon AC 18, MAP 2+: 1d20 + 1 ⇒ (16) + 1 = 17 for Piercing: 1d10 + 4 ⇒ (7) + 4 = 11

More angry burbles from the Baron as his mount misses all three bites.

------------------
COMBAT TRACKER
Round: 3
Tactical Map
Active Conditions: Courageous Anthem

Special Conditions:
* Underwater Combat (see below)
* Allies Assistance (see below): 1/1

Allies: Can be used once per round by any PC (see below)
------------------
Those with ** may go

White (12 < AC <= 16; F1)
Grom Brightbeard - AC 21 (22 w/shield) 46/46 (AC 22; Mirror Images - 2/3; F1)
Vanessa - AC 18 (19 Mage Armor) 32/32 (F1)
Siyokoy Sa Lupa - AC 19 (20 w/Hydraulic Deflection) 44/44
Baron (-39; 19 < AC <= 27; F1)
Elias - AC 20 (22 w/shield) 47/47 (F1; AC 22)
Black Molly - AC 22 (23 w/shield) 66/68 (F1); Cap'n Silverbeard AC 22; Lacedon AC 18 4/32 (temp hp - 10/10; Paralyzing Spew Cooldown: 1 rds)
Baron's Mount (-17; AC <= 20)
**Rinshu - AC 20 (21 w/shield) 48/48 (AC 21)

--------------------------------
CONDITIONS AND EFFECTS REFERENCE
--------------------------------

Underwater Combat Conditions:

* Need to spend 1 rd to tread water or sink (and be FF). Athletics check to tread water is waived; DC 10 Athletics to Swim. +5 movement due to Swim Fins.
* No fire-based spells or effects (unless you have a feat that allows it)
* Resistance 5 to fire and acid
* Melee Slashing/Bludgeoning take a -2 penalty to attack
* Ranged Slashing/Bludgeoning Automatically Miss
* Ranged Piercing attacks have their range cut in half

Grand Archive

Female Merfolk Witch(Sea) - 4 | hp:32/32 | AC:18(19wMA) | F:6 R:8 W:8 P:6 | HP 0/3 | HH | 124312-2022

Vanessa giggles at the Baron's distress

Horizon Hunters

Animist 5 / HP 63/63, Perc +11, AC 21, Fort +11 Ref +10 Will +13 / Active conditions: Darkvision, Toughness, Quillcoat shisk, Resist neg 1, +1 hp/min

The Shisk casts Shield and Darkened from to polymorph himself into a shark.

Radiant Oath

◆◇↺ | Spell Templates | Provisions | GM Screen | Basecamp

White again attempts to make a meal of Captain, Lacedon: 1d2 ⇒ 2

Jaws vs Lacedon AC 18: 1d20 + 9 ⇒ (16) + 9 = 25 for Piercing: 1d6 + 3 ⇒ (4) + 3 = 7
Jaws vs Lacedon AC 18, MAP: 1d20 + 4 ⇒ (9) + 4 = 13 for Piercing: 1d6 + 3 ⇒ (2) + 3 = 5
Jaws vs Lacedon AC 18, MAP 2+: 1d20 - 1 ⇒ (19) - 1 = 18 for Piercing: 1d6 + 3 ⇒ (1) + 3 = 4

Rinshu transforms himself into a shark while White mauls the lacedon.

------------------
COMBAT TRACKER
Round: 4
Tactical Map
Active Conditions: Courageous Anthem

Special Conditions:
* Underwater Combat (see below)
* Allies Assistance (see below): 0/1

Allies: Can be used once per round by any PC (see below)
------------------
Those with ** may go

White (12 < AC <= 16; F1)
**Grom Brightbeard - AC 21 (22 w/shield) 46/46 (AC 22; Mirror Images - 2/3; F1)
**Vanessa - AC 18 (19 Mage Armor) 32/32 (F1)
**Siyokoy Sa Lupa - AC 19 (20 w/Hydraulic Deflection) 44/44
Baron (-39; 19 < AC <= 27; F1)
Elias - AC 20 (22 w/shield) 47/47 (F1; AC 22)
Black Molly - AC 22 (23 w/shield) 66/68 (F1); Cap'n Silverbeard AC 22; Lacedon AC 18 3/32 (Paralyzing Spew Cooldown: 1 rds)
Baron's Mount (-17; AC <= 20)
Rinshu - AC 20 (21 w/shield) 48/48 (AC 21)

--------------------------------
CONDITIONS AND EFFECTS REFERENCE
--------------------------------

Underwater Combat Conditions:

* Need to spend 1 rd to tread water or sink (and be FF). Athletics check to tread water is waived; DC 10 Athletics to Swim. +5 movement due to Swim Fins.
* No fire-based spells or effects (unless you have a feat that allows it)
* Resistance 5 to fire and acid
* Melee Slashing/Bludgeoning take a -2 penalty to attack
* Ranged Slashing/Bludgeoning Automatically Miss
* Ranged Piercing attacks have their range cut in half

Allies Assistance (1 action):

* Merfolk: The draconic merfolk deal 2d6 cold damage to a single target with a torrent of chilled water.
* Medic: The medic uses Battlefield Medicine, healing 2d8 Hit Points and making the PC immune to Battlefield Medicine for 1 hour
* Monks: The undine monks churn the waters to deal 2d6 bludgeoning damage to one target, with a DC 20 basic Reflex save

Horizon Hunters

Male Ancient Scale Azarketi Hydrokineticist 4 | Bonuwat Wavetouched | HP 56/56 (restoring 1 HP/min), AC 20 (21 w ◆ Hydraulic Deflection), Fortitude** +12, Reflex** +10, Will** +10, Perception* +8 (darkvision), Stealth +3 | Speed 20 ft, Swim 30 ft | Exploration Activity Search | Active Conditions Void Resistance 1 | ◆◇↺

Siyokoy continues to call for help from the merfolks, this time attacking Baron. "I think that's the boss." he surmises.
Allies Assistance, Merfolk: 2d6 ⇒ (1, 4) = 5 cold damage vs Baron

He also blasts Baron with icicles.
Elemental Blast, CA: 1d20 + 10 + 1 ⇒ (5) + 10 + 1 = 16 vs Baron
Damage, CA: 1d8 + 1 ⇒ (2) + 1 = 3 P damage

He scratches his head because he keeps missing to hit the enemy, but he continues to use the water for his protection.

◆ Allies Assistance
◆ Elemental Blast
◆ Hydraulic Deflection - +1 circumstance bonus to AC until the start of your next turn

Grand Archive

Male Forge Dwarf | Bard 4 | HP 46/46 | AC 21 | tF +7 eR +11 eW +8 | speed 25 ft | ePerc +8 | Hero Point 2/3 | Focus: 1/1 | Spells: 1: 3/3 2: 3/3| Spell DC 18 | active condition: | Exploration activity: Search | Provision: lesser healing potion (unused)

Grom laughs as the Baron pops a fake Grom and makes a "come and get me" motion.

Grom treads water to stay close to the Baron.

Athletics to Swim, Fightened: 1d20 + 9 - 1 ⇒ (12) + 9 - 1 = 20

"Hahaha, this is your big assault? Three sharks, kings of the ocean, and they flee at the slightest bit of resistance. You're beaten by a bunch of landlubbers!"

He hopes this big talk also inspires his comrades. Then, he gives the Baron a big wallop with his morningstar.

Morningstar attack, Frightened 1, Anthem: 1d20 + 9 + 1 - 1 ⇒ (1) + 9 + 1 - 1 = 10
His morningstar catches on a bit of seaweed and gets stuck.

◆ Swim
◆ Anthem
◆ Strike

Radiant Oath

◆◇↺ | Spell Templates | Provisions | GM Screen | Basecamp

Siyokoy has the merfolk churn more cold water at the Baron but he isn't able to follow up the attack with one of his own. Grom moves up to the baron but manages to get his morningstar tangled in seaweed.

------------------
COMBAT TRACKER
Round: 4
Tactical Map
Active Conditions: Courageous Anthem

Special Conditions:
* Underwater Combat (see below)
* Allies Assistance (see below): 1/1

Allies: Can be used once per round by any PC (see below)
------------------
Those with ** may go

White (12 < AC <= 16; F1)
Grom Brightbeard - AC 21 (22 w/shield) 46/46 (AC 22; Mirror Images - 2/3)
**Vanessa - AC 18 (19 Mage Armor) 32/32 (F1)
Siyokoy Sa Lupa - AC 19 (20 w/Hydraulic Deflection) 44/44
Baron (-44; 19 < AC <= 27; F1)
Elias - AC 20 (22 w/shield) 47/47 (F1; AC 22)
Black Molly - AC 22 (23 w/shield) 66/68 (F1); Cap'n Silverbeard AC 22; Lacedon AC 18 3/32 (Paralyzing Spew Cooldown: 1 rds)
Baron's Mount (-17; AC <= 20)
Rinshu - AC 20 (21 w/shield) 48/48 (AC 21)

--------------------------------
CONDITIONS AND EFFECTS REFERENCE
--------------------------------

Underwater Combat Conditions:

* Need to spend 1 rd to tread water or sink (and be FF). Athletics check to tread water is waived; DC 10 Athletics to Swim. +5 movement due to Swim Fins.
* No fire-based spells or effects (unless you have a feat that allows it)
* Resistance 5 to fire and acid
* Melee Slashing/Bludgeoning take a -2 penalty to attack
* Ranged Slashing/Bludgeoning Automatically Miss
* Ranged Piercing attacks have their range cut in half

1 to 50 of 273 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / [ACO] PF2e - 02-06: The Crashing Wave (cont.) P4 All Messageboards

Want to post a reply? Sign in.