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"Well, *that* sounds suspicious. Maybe we should go check-in on Yuka again."
If anyone wants a closer look at something, and isn't confident in their swimming ability, I am happy to take people along for a ride.

GM Bret |

Salvio says there is a form of Aquan writing using beads. The description from Xuan sounds like that sort of writing. Something about ink and paper not working very well underwater.
Xuan dives back in, bringing the beads up for people to look at.
Linguistics or Intelligence check
Anyone good with Linguistics want to swim down to check out the sharks?

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Salvio studies the beads, and something clicks.
Linguistics check: 1d20 + 13 ⇒ (15) + 13 = 28
"Reverend, can you cast that spell? I'll probably need to spend some time underwater to study the sharks."

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"Yes, yes, here's your magic, keep your pants on. Or don't, since you'll be getting them wet. I'll stay up here and keep an eye out, since I won't be good for much other than ballast, but bubble if you need me."
The Reverend targets the five PCs for 2 hours each. I don't think we have any companions in this party, but if so, they get to stay in the dry area. He will look for a place to tie a rope in case he needs to haul himself out of the water later.

GM Bret |

You all go down to inspect the area.
You have already completely searched the desk.
You have plenty of sharks to inspect. Right now the gate is closed, if you leave it open the sharks will get out into the city.
Linguistics check to try and decode the sharks. It appears to be a set of codes, so Comprehend Languages is unlikely to be effective.

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Goldur casts a comprehension spell on himself after receiving the Reverend's water-breathing magic. He swims through the water as best he can, glad he isn't wearing the plate and stone armor common for dwarves.
Casting comprehend languages. My take-10 on Swim is an 11, so that should let me navigate ok (outside of combat).
Linguistics: 1d20 + 8 ⇒ (10) + 8 = 18
"Hm, I can't make any more sense of it."

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The Reverend considers letting the sharks out, but does close the gate before they do so.

GM Bret |

You head to Yuka’s workshop. It takes you about an hour to get there.
As you arrive, it is obvious something is going on. You hear shouting and the sounds of combat from within the workshop.
I put you on the map, slide 8.
You can see Yuka inside his submersible. The people that Lileone recruited are at the hatch of the submersible prevents two of the sahuagin Grey from getting to Yuka.
They call out “Take care of the four other raiders, we can handle these two!”
Galandir: 1d20 + 3 ⇒ (3) + 3 = 6
Goldur Twinthunders: 1d20 + 1 ⇒ (7) + 1 = 8
The Red Reverend: 1d20 + 1 ⇒ (17) + 1 = 18
Salvio Perovsky: 1d20 + 4 ⇒ (6) + 4 = 10
Xuan Wu: 1d20 + 8 ⇒ (13) + 8 = 21
Yellow: 1d20 + 1 ⇒ (4) + 1 = 5
Red: 1d20 + 1 ⇒ (19) + 1 = 20
Blue: 1d20 + 1 ⇒ (15) + 1 = 16
Green: 1d20 + 1 ⇒ (3) + 1 = 4
Round 1:
Bolded may act. You already have seen these creatures, they are sahuagin.
Grey are not involved in your combat.
Xuan
Red
Red Reverend
Blue
Salvio
Goldur
Galandir
Yellow
Green

GM Bret |

Xuan quickly moves up to one of the unoccupied sahuagin.
Red sees this, moves to cover and gets ready to shoot a heavy crossbow. He is focused on the entrance where Xuan just came in.
Round 1:
Bolded may act. You already have seen these creatures, they are sahuagin.
Grey are not involved in your combat.
Xuan
Red Readied heavy crossbow
Red Reverend
Blue
Salvio
Goldur
Galandir
Yellow
Green

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The Reverend moves into the center of the room.
Slow cleric is slow.

GM Bret |

As the Red Reverend enters, Red fires their crossbow at them. At least you think they were aiming at him…
heavy crossbow: 1d20 + 3 ⇒ (1) + 3 = 4
Piercing damage: 1d10 ⇒ 8
Red safely moves into the room.
Blue strikes Xuan with his trident.
trident: 1d20 + 4 ⇒ (17) + 4 = 21
Piercing damage: 1d8 + 3 ⇒ (5) + 3 = 8
Round 1:
Bolded may act. You already have seen these creatures, they are sahuagin.
Grey are not involved in your combat.
Xuan 8 damage
Red crossbow in hand
Red Reverend
Blue
Salvio
Goldur
Galandir
Yellow
Green

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"Right behind ya!" Goldur says in a tone that says I'll do what I can here. He pulls one of his namesake hammers from his belt and moves into the room.
Double move.

GM Bret |

Salvio quickly brings up a protective spell from his wand.
Goldur rushes into the workshop.
Round 1:
Bolded may act. You already have seen these creatures, they are sahuagin.
Grey are not involved in your combat.
Xuan 8 damage
Red crossbow in hand
Red Reverend
Blue
Salvio
Goldur
Galandir
Yellow
Green

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Galandir moves while drawing his sword, and readies to attack the first foe within range.
Damage: 1d6 + 3 ⇒ (1) + 3 = 4

GM Bret |

Yellow moves to position themselves on the other side of Xuan.
Double move, provokes
Green moves up to Red Reverend and strikes once with their trident. They miss.
trident: 1d20 + 4 ⇒ (11) + 4 = 15
Piercing damage: 1d8 + 3 ⇒ (3) + 3 = 6
Round 2:
Bolded may act. You already have seen these creatures, they are sahuagin.
Grey are not involved in your combat.
Xuan 8 damage, potential Attack of Opportunity on Yellow
Red crossbow in hand
Red Reverend
Blue
Salvio
Goldur
Galandir
Yellow
Green

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Xuan unleashes a powerful kick as Yellow goes past...
AoO: 1d20 + 7 ⇒ (4) + 7 = 11, for 1d6 + 4 ⇒ (4) + 4 = 8 Bludgeoning damage.
...and then proceeds to deliver a flurry of punches on the same target.
Flurry of Blows: 1d20 + 6 ⇒ (2) + 6 = 8, for 1d6 + 4 ⇒ (6) + 4 = 10 Bludgeoning damage.
Flurry of Blows: 1d20 + 6 ⇒ (12) + 6 = 18, for 1d6 + 4 ⇒ (3) + 4 = 7 Bludgeoning damage.

GM Bret |

Xuan misses as Yellow goes past him, but manages to hit with his second punch.
Red reloads and then fires at Galandir. It hits for minimal damage.
heavy crossbow: 1d20 + 3 ⇒ (17) + 3 = 20
Piercing damage: 1d10 ⇒ 1
Round 2:
Bolded may act. You already have seen these creatures, they are sahuagin.
Grey are not involved in your combat.
Xuan 8 damage
Red crossbow in hand
Red Reverend
Blue
Salvio
Goldur
Galandir 1 damage
Yellow 7 damage
Green

GM Bret |

My mistake. I guess I’ve been running 2e too long, didn’t check reload on Heavy Crossbow.
Will remove damage to Galandir.
Round 2:
Bolded may act. You already have seen these creatures, they are sahuagin.
Grey are not involved in your combat.
Xuan 8 damage
Red crossbow in hand
Red Reverend
Blue
Salvio
Goldur
Galandir
Yellow 7 damage
Green

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"How kind of you to join me," the Reverend says to the green-clad spear-wielder.
+1 Scythe: 1d20 + 8 ⇒ (1) + 8 = 9
Slashing Damage: 2d4 + 5 ⇒ (4, 3) + 5 = 12
"I can't wait to properly dry my gear."

GM Bret |

The Red Reverend’s hand slips as he swings his scythe. He is able to quickly recover. His hands may be wet, but his wit is dry.
Blue pokes at Xuan, just barely managing to hit.
trident, flanking: 1d20 + 4 + 2 ⇒ (14) + 4 + 2 = 20
Piercing damage: 1d8 + 3 ⇒ (1) + 3 = 4
Round 2:
Bolded may act. You already have seen these creatures, they are sahuagin.
Grey are not involved in your combat.
Xuan 12 damage
Red crossbow in hand
Red Reverend
Blue
Salvio
Goldur
Galandir
Yellow 7 damage
Green

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"Take 'em down, lads!" Goldur shouts as he brandishes his hammer, moving and sounding like a dwarf several decades younger. "A few fishing forks aren't no match for us!"
Inspire Courage! +2 to attacks, damage, and Will saves vs fear.
Move action: movement
Standard action: Bardic performance

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Galandir moves into a flank on Green and strikes with his short sword. inspired by Goldur and taking advantage of the distraction of the dwarf's hammer.
Short Sword, Flanking, IC +2: 1d20 + 6 + 2 + 2 ⇒ (15) + 6 + 2 + 2 = 25
Damage, Sneak Attack, IC +2: 1d6 + 3 + 1d6 + 2 ⇒ (2) + 3 + (4) + 2 = 11

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His defenses in place, Salvio advances to where he can see what's happening. He intones the syllables of a spell as his fingers dance through gestures charged with arcane power, ultimately loosing a pair of force darts at the yellow sahuagin.
Magic missile damage: 2d4 + 2 ⇒ (4, 1) + 2 = 7

GM Bret |

Goldur encourages all of you to do your best.
Galandir moves to flank and then lands a powerful blow on Green.
Seeing that they are double-teaming Xuan, Salvio comes in and tosses a couple of magic missiles on the sahuagin that is hurt. It looks like one more hit will take Yellow down.
Yellow makes a desperate attack against Xuan. In spite of having him flanked, the attack misses.
trident, flank: 1d20 + 4 + 2 ⇒ (12) + 4 + 2 = 18
Piercing damage: 1d8 + 3 ⇒ (3) + 3 = 6
Green steps out of the flanked position and attacks Galandir. He manages to hit.
trident: 1d20 + 4 ⇒ (15) + 4 = 19
Piercing damage: 1d8 + 3 ⇒ (8) + 3 = 11
The people fighting on the top of the submersible manage to kill off one of the sahuagin attacking them.
Round 3:
Bolded may act. You already have seen these creatures, they are sahuagin.
Grey are not involved in your combat.
Xuan 12 damage
Red crossbow in hand
Red Reverend
Blue
Salvio
Goldur
Galandir 11 damage
Yellow 14 damage
Green 11 damage

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Inspired by Goldur, Xuan tries to finish-off Yellow.
Flurry of Blows: 1d20 + 6 + 2 ⇒ (4) + 6 + 2 = 12, for 1d6 + 4 + 2 ⇒ (1) + 4 + 2 = 7 Bludgeoning damage.
Flurry of Blows: 1d20 + 6 + 2 ⇒ (9) + 6 + 2 = 17, for 1d6 + 4 + 2 ⇒ (6) + 4 + 2 = 12 Bludgeoning damage.

GM Bret |

Yellow goes down to Xian’s second strike, the first one having missed.
Red fires off the loaded crossbow at Goldur and then drops it. They get out their trident as they stride towards the combat.
heavy crossbow: 1d20 + 3 ⇒ (18) + 3 = 21
Piercing damage: 1d10 ⇒ 2
Round 3:
Bolded may act. You already have seen these creatures, they are sahuagin.
Grey are not involved in your combat.
Xuan 12 damage
Red
Red Reverend
Blue
Salvio
Goldur 2 damage
Galandir 11 damage
Yellow 26 damage
Green 11 damage

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Let's see if this works better than last time.
+1 Scythe: 1d20 + 8 ⇒ (15) + 8 = 23
Slashing Damage: 2d4 + 5 ⇒ (1, 3) + 5 = 9

GM Bret |

This time the Red Reverend’s scythe hits and slices through the sahuagin.
If you want to move after the attack, you would have been able to.
Blue strikes at Xuan but misses.
trident: 1d20 + 4 ⇒ (12) + 4 = 16
Piercing damage: 1d8 + 3 ⇒ (7) + 3 = 10
Round 3:
Bolded may act. You already have seen these creatures, they are sahuagin.
Grey are not involved in your combat.
Red
Red Reverend
Blue
Salvio
Goldur 2 damage
Galandir 11 damage
Yellow 26 damage
Green 20 damage
Round 4:
Xuan 12 damage

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Salvio advances, bringing up his light crossbow and shooting the blue sahuagin. "If they were closer together I'd have a spell for them--time for mere physicality!"
Crossbow shot, including PBS and inspiration: 1d20 + 5 + 1 + 2 ⇒ (14) + 5 + 1 + 2 = 22
Crossbow damage, including PBS and inspiration: 1d8 + 1 + 2 ⇒ (5) + 1 + 2 = 8

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Pleased by Salvio's support, Xuan shifts to pummelling Blue.
Flurry of Blows: 1d20 + 6 + 2 ⇒ (5) + 6 + 2 = 13, for 1d6 + 4 + 2 ⇒ (4) + 4 + 2 = 10 Bludgeoning damage.
Flurry of Blows: 1d20 + 6 + 2 ⇒ (14) + 6 + 2 = 22, for 1d6 + 4 + 2 ⇒ (5) + 4 + 2 = 11 Bludgeoning damage.

GM Bret |

Salvio’s shot flies true and plants the bolt in blue. Then Xuan finishes them off.
Round 3:
Bolded may act. You already have seen these creatures, they are sahuagin.
Grey are not involved in your combat.
Red
Red Reverend
Blue 19 damage
Salvio
Goldur 2 damage
Galandir 11 damage
Yellow 26 damage
Green 20 damage
Round 4:
Xuan 12 damage

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The Reverend will move forward after cutting his foe in half.

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"Hah! Just one more to go!" He steps over the body and rushes toward the last sahuagin, hammer raised.
Inspire Courage! +2 to attacks, damage, and Will saves vs fear.
Warhammer + Inspire Courage vs red: 1d20 + 7 + 2 ⇒ (16) + 7 + 2 = 25
Damage + Inspire Courage: 1d8 + 3 + 2 ⇒ (5) + 3 + 2 = 10

GM Bret |

Goldur runs up and smashes the face of the sahuagin.
Galandir holds back, taking a defensive stance.
Red sahuagin flies into a rage and attacks the dwarf who just broke some of his teeth. He hits Goldur.
Frenzied Trident: 1d20 + 4 + 1 ⇒ (14) + 4 + 1 = 19
Frenzied Piercing damage: 1d8 + 3 + 1 ⇒ (6) + 3 + 1 = 10
Round 4:
Bolded may act. You already have seen these creatures, they are sahuagin.
Grey are not involved in your combat.
Red 10 damage frenzied
Red Reverend
Blue 19 damage
Salvio
Goldur 12 damage
Galandir 11 damage total defense
Yellow 26 damage
Green 20 damage
Round 5:
Xuan 12 damage

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"I think he's weakening! Keep at it, boys!"
Inspire Courage! +2 to attacks, damage, and Will saves vs fear.
Warhammer + Inspire Courage vs red: 1d20 + 7 + 2 ⇒ (14) + 7 + 2 = 23
Damage + Inspire Courage: 1d8 + 3 + 2 ⇒ (7) + 3 + 2 = 12

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The Reverend steps to the west and swings at the final assailant.
+1 Scythe: 1d20 + 8 + 2 ⇒ (6) + 8 + 2 = 16
Slashing Damage: 2d4 + 5 + 2 ⇒ (2, 1) + 5 + 2 = 10