GM Bret’s Outpost VIII CORE PFS1 8-19 Treacherous Waves (Inactive)

Game Master BretI

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With some difficulty the small water elemental manages to get Tsomo on the dock.

Xuan has no difficulty getting the weapon away from Tsomo’s grip. He notices they still have a few more of the grenades.

As I understand it, you go from Grapple to Pin to being able to tie them up.

Round 6:

Bolded may act.

Goldur and Red Reverend are fatigued.

Tsomo (Frenzied Sparkly Purple) 22 damage disarmed of ranseur hold person DC 14
Galandir
Goldur 13 damage

Round 7:

Salvio
Red Reverend 28 damage
Xuan 12 damage

The Exchange

M Half-Elf CORE Ftr1/Rog2 | HP 26/26 | AC 19 (T13, FF 16, CMD 18) | F +4 R +6 W +3 | Mv 30' | Per +12 (+13 vs traps), low-light vision | Init +3

Untying Xuan's belt sounds like it would take some time and also be undignified, so Galandir looks to see if there is rope anywhere in the room.

Perception: 1d20 + 12 ⇒ (1) + 12 = 13


This is a docking area, there are plenty of mooring ropes as well as other smaller ropes. The mooring ropes are probably too thick to use to reliably secure a person, but you do see others that would work.

Didn’t think about where you were when I asked if anyone had a rope.

The Exchange

M Half-Elf CORE Ftr1/Rog2 | HP 26/26 | AC 19 (T13, FF 16, CMD 18) | F +4 R +6 W +3 | Mv 30' | Per +12 (+13 vs traps), low-light vision | Init +3

Galandir will take a rope from the docking area and bring it over to Goldur.

Scarab Sages

N Male Human Cleric of Urgathoa 5 | HP: 41/43 | AC 18 Touch 11 FF 17 | CMD: 17 | Saves F +6 R +2 W +6 | Init: +1 | Speed 20 ft | Perception +2; Motive +6 | Spells: 1st - 6/6, 2nd - 5/5, 3rd - 3/3 | Channel 5/5 | Battle Rage 4/5, Bleeding Touch 5/5 | 0 Reroll | Active Conditions: Battle Rage, Fatigued (again)

"You an surrender, or you can meet my lady. Your decision."

The Reverend readies a use of bleeding touch if Tsomo takes an offensive action.

Readied Action:
Touch Attack: 1d20 + 6 - 1 ⇒ (14) + 6 - 1 = 19 vs. his presumably lowered touch AC
Bleed Damage: 1d6 ⇒ 5

The Exchange

CORE Male Dwarf Bard 5 | AC: 17/10/17 | HP: 40/40 | Fort +3, Ref +3, Will +7 (+2 vs poison/spells/SLA's, +4 vs performance/sonic/language-dependant) | CMB +4, CMD 13 | Init +1 | Perc +10 | Performance: 20/20

Goldur will take the offered rope and attempt to tie up the paralyzed Tsomo.

Making a Use Rope check Grapple maneuver with the rope, escape DC is 24.


Galandir brings a rope over and hands it to Goldur.

The Red Reverend threatens Tsomo with a spell.

Goldur grapples Tsomo, having a rope ready if someone manages to pin him. If Tsomo were able to move you don’t think his grapple would have succeeded.
Grapple by Goldur, fatigued: 1d20 + 3 + 2 - 1 ⇒ (2) + 3 + 2 - 1 = 6

Tsomo finally manages to break free of the spell that was paralyzing him. You can tell because he starts speaking in aquaan again and doesn’t sound happy. Those who understand aquaaan are likely learning new and colorful phrases in the language that you are pretty sure are not appropriate in polite society.
Will: 1d20 + 6 ⇒ (16) + 6 = 22

It is a full round action. I will let the Red Reverend tell me if he considers breaking free from a spell holding someone paralyzed is something he considers a hostile action. Based on the description, it has to be a purely mental effort.

Round 7:

Bolded may act.

Goldur and Red Reverend are fatigued.

Tsomo (Frenzied Sparkly Purple) 22 damage disarmed of ranseur grappled by Goldur
Galandir
Goldur 13 damage

Round 8:

Salvio
Red Reverend 28 damage
Xuan 12 damage

Grand Lodge

M Human CORE Wizard/4 HP 23/23 AC16/T 12/FF 14 Fort +3/Ref +4/ Will +4 Init +4 Perc -1|Sense Motive -1|Active conditions: none

Salvio steps closer and casts a spell, bolstering Goldur's strength.

Casting bull's strength; +4 enhancement bonus to STR.


Salvio gives Goldur a sudden boost to their strength.

Round 7:

Bolded may act.

Goldur and Red Reverend are fatigued.

Tsomo (Frenzied Sparkly Purple) 22 damage disarmed of ranseur grappled by Goldur
Galandir
Goldur 13 damage +4 Strength

Round 8:

Salvio
Red Reverend 28 damage
Xuan 12 damage

The Exchange

Male Oread Monk 4 (HP 27/27) (AC 21/17/14) (CMD 25) (Fort +5, Ref +6, Will +7) (Init +8) (Perception +10)

"You can do it, Goldur!"

Delaying until after Goldur acts, just in case.

Scarab Sages

N Male Human Cleric of Urgathoa 5 | HP: 41/43 | AC 18 Touch 11 FF 17 | CMD: 17 | Saves F +6 R +2 W +6 | Init: +1 | Speed 20 ft | Perception +2; Motive +6 | Spells: 1st - 6/6, 2nd - 5/5, 3rd - 3/3 | Channel 5/5 | Battle Rage 4/5, Bleeding Touch 5/5 | 0 Reroll | Active Conditions: Battle Rage, Fatigued (again)

No, that just seems to be how the spell normally works - it does wear off pretty quickly on its own anyway. Say, trying to escape the ropes or making an attack or spell targeting one of the Pathfinders.

The Exchange

CORE Male Dwarf Bard 5 | AC: 17/10/17 | HP: 40/40 | Fort +3, Ref +3, Will +7 (+2 vs poison/spells/SLA's, +4 vs performance/sonic/language-dependant) | CMB +4, CMD 13 | Init +1 | Perc +10 | Performance: 20/20

I see now I misread the Tie Up rules (shows how often I use them!). Unfortunately I have a +2 enhancement to Strength already, so the +4 replaces that

Grapple (Tie Up) + bull's strength: 1d20 + 6 ⇒ (16) + 6 = 22

If successful, the escape DC of the ropes is now 26.

The Exchange

Male Oread Monk 4 (HP 27/27) (AC 21/17/14) (CMD 25) (Fort +5, Ref +6, Will +7) (Init +8) (Perception +10)

In order to tie them up, you need to have them pinned, first. Happily, since he did not escape the grapple, you get a +5 bonus on the grapple attempt, so that Grapple check is actually a 27, which should pin him, surely! If he *is* pinned, you can try to tie him up next round.

Grand Lodge

M Human CORE Wizard/4 HP 23/23 AC16/T 12/FF 14 Fort +3/Ref +4/ Will +4 Init +4 Perc -1|Sense Motive -1|Active conditions: none

Pinned or unconscious; the only reason I can think of that the paralyzed condition wasn't included is that they envision paralysis as complete rigor, as opposed to what it actually is.


Goldur pins Tsomo, which seems enough to have broken his spirit as he does not struggle when you tie him up.

Combat over

With the saboteur caught and the explosives deactivated, things calm down. Lileone Expresses her gratitude for you catching Tsomo alive.

You turn Tsomo over to the local law enforcement and can now find someplace to sleep.

I will post more later.

If anyone wants to do their downtime checks, feel free to.

I will likely close out the adventure with my next post. If there is something in particular that you would like to follow up on, go ahead and post what you are doing to follow up and I will do my best to include it in the closing post.

Dark Archive

F Elven Rogue 3 / Wizard 3 | HP 45/45 +6 temp | AC 18 Tch 14 FF 14 | F +5 R +9 W +5; +2 vs Enchantments | 18/20 ci arrows | Magic Sticks: 17/50 CLW 27/50 Mage Armor 49/50 Magic Missile | Diviner’s Fortune 7/8 | Init +9 Perception +11 +5 eyes; +1 vs traps | Reroll 1/1 | PoP 1/1| Conditions: Arcane Bond used, Mage Armor, False Life

Iovo finds that the musical tastes on the elemental plane of water differ from back home or Absalom.

Perform Sing: 1d20 + 5 ⇒ (6) + 5 = 11

Grand Lodge

M Human CORE Wizard/4 HP 23/23 AC16/T 12/FF 14 Fort +3/Ref +4/ Will +4 Init +4 Perc -1|Sense Motive -1|Active conditions: none

My downtime check is in the Discussion thread.

Salvio stifles a yawn. "Well done, everyone! Reverend, that was a really useful spell--took the fight right out of him. I'll have to learn that one sometime." He's about to head off for some well-earned rest when a thought strikes him. "Ah, Lileone...do you have any idea why Tsomo would do this? It seems kind of odd, considering that he's got an established reputation here. I mean, why throw that away? And that whole 'pretending to be your own assistant' thing was weird."

He'll also talk to Zahra. "Say, you should pay more attention to the Murajau current-chasers. They told us why they were interested in the shell settlement--it's because it was a funeral site for the last followers of Lysianassa, and as such it's holy to them. They wanted to go on a pilgrimage there."

Did we get enough help for the next expedition, or do we need to follow up with anyone else?

The Exchange

Male Oread Monk 4 (HP 27/27) (AC 21/17/14) (CMD 25) (Fort +5, Ref +6, Will +7) (Init +8) (Perception +10)

Xuan bows politely to Goldur.

"You did a fine job! If you would ever like to follow the Way of the Monk, I would be happy to act as a referee."

Day Job: Profession(Merchant): 1d20 + 9 ⇒ (10) + 9 = 19.


Lileone says “I’m not sure we will ever know the full story, but with something like this it seems they were trying to destroy part of the city, make it uninhabitable.

Looking towards the bound Tsomo being led off, she says “Hopefully the locals will learn more during the interrogation and investigation.

Yes, you did recruit enough people to work on the reef. I will cover that in the closing.

The Exchange

CORE Male Dwarf Bard 5 | AC: 17/10/17 | HP: 40/40 | Fort +3, Ref +3, Will +7 (+2 vs poison/spells/SLA's, +4 vs performance/sonic/language-dependant) | CMB +4, CMD 13 | Init +1 | Perc +10 | Performance: 20/20
Xuan Wu wrote:

Xuan bows politely to Goldur.

"You did a fine job! If you would ever like to follow the Way of the Monk, I would be happy to act as a referee."

Goldur chuckles. "Well I have been told it's never too late to start doing something new. Perhaps, if we find ourselves working together again, I will find the time for a few lessons!"


After you wake in the morning, you find that Lileone has swallowed her pride and apologized to Zahra.

Zahra is pleased that her name has been cleared.

Yuka has finished the promised filter and brings it out to the coral reef. Honoke, Lileone and Zahra are all there to help with the clean up. With the effort of the group the coral reef is saved.

While working on the cleanup, Salvio realizes something. If the charges had gone off, the resulting implosion of water likely would have pulled the toxic algae from the reef into the city.

It is determined that Tsomo wasn’t an aquatic elf like he looked. He was a malenti in disguise.

The city finds someone who eventually decodes the markings on the sharks. They were words such as each shark is marked with a different command, such as “Wait,” “Ready,” “Meet Here,” “Inform Zemdar,” and others.

Given the involvement of sahuagin, the authorities believe that Zemdar would be Baron Zemdar — a sahuagin war leader who has been causing problems in the area. As such, the local militia takes a particular interest in the case.

Zahra is pleased with your efforts, including the capture of Tsomo. The undine informs them she has made financial arrangements with Razethka and invites the PCs to join the next expedition to the shell settlement.

Grand Lodge

M Human CORE Wizard/4 HP 23/23 AC16/T 12/FF 14 Fort +3/Ref +4/ Will +4 Init +4 Perc -1|Sense Motive -1|Active conditions: none

"That sounds like an interesting trip. I'll have to see if I can join you."

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