About Xuan WuInitiative: +8 [+2 Dex + 2 Trait + 4 Feat]
AC: 20 (10 + 4 (Mage Armor) + 2 Dex + 3 Wisdom + 1 Dodge)
Hit Points: 21/21 Fort: +4 Ref: +5 Will: +6 +2 bonus on saving throws against enchantment spells and effects. Combat:
Base Atk: +2; CMB: +7; CMD: 22 Melee
Improved Unarmed Strike: +7 to hit; Dmg 1d6+4; crit 20/x2; Type B
Skills:
Bard: 4 (Class) + 1 (Intelligence) + 1 (FC) Acrobatics +8 (+2 Dex + 3 ranks + 3 class skill) Appraise +1 Bluff -3 Climb +4 Craft(Any) +1 Diplomacy -3 Disable Device +11 (+2 Dex + 3 ranks + 3 class skill + 1 Trait + 2 MW Thieves' Tools) Disguise -3 Escape Artist +2 Fly +2 Heal +3 Intimidate -3 Perception +9 (+3 Wis + 3 ranks + 3 class skill) Perform(Any) -3 Profession(Merchant) +9 (+3 Wis + 3 ranks + 3 class skill) Ride +2 Sense Motive +9 (+3 Wis + 3 ranks + 3 class skill) Stealth +2 Survival +3 Swim +10 (+4 Str + 3 ranks + 3 class skill) Trait:
Gold Finger:
Your family comes from a long, proud tradition of housebreaking and thievery. You are a strong part of that tradition. Benefit: You gain a +1 trait bonus on Disable Device and Sleight of Hand checks, and one of these skills (your choice) becomes a class skill for you. Reactionary:
Benefit: You gain a +2 trait bonus on initiative checks.
Feats:
1st: Improved Initiative 1st (Monk Bonus Feat): Improved Unarmed Strike 1st (Monk Bonus Feat): Stunning Fist 1st (Monk Bonus Feat): Dodge 2nd (Monk Bonus Feat): Improved Grapple 3rd: Weapon Focus (Unarmed Strike) Racial Abilities:
Native Outsider: Oreads are outsiders with the native subtype. Medium: Oreads are Medium creatures and have no bonuses or penalties due to their size. Slow Speed:
Darkvision:
Spell-Like Ability:
Energy Resistance:
Earth Affinity:
Class Features:
AC Bonus (Ex):
When unarmored and unencumbered, the monk adds his Wisdom bonus (if any) to his AC and his CMD. In addition, a monk gains a +1 bonus to AC and CMD at 4th level. This bonus increases by 1 for every four monk levels thereafter, up to a maximum of +5 at 20th level. These bonuses to AC apply even against touch attacks or when the monk is flat-footed. He loses these bonuses when he is immobilized or helpless, when he wears any armor, when he carries a shield, or when he carries a medium or heavy load. Flurry of Blows (Ex):
At 8th level, the monk can make two additional attacks when he uses flurry of blows, as if using Improved Two-Weapon Fighting (even if the monk does not meet the prerequisites for the feat). At 15th level, the monk can make three additional attacks using flurry of blows, as if using Greater Two-Weapon Fighting (even if the monk does not meet the prerequisites for the feat). A monk applies his full Strength bonus to his damage rolls for all successful attacks made with flurry of blows, whether the attacks are made with an off-hand or with a weapon wielded in both hands. A monk may substitute disarm, sunder, and trip combat maneuvers for unarmed attacks as part of a flurry of blows. A monk cannot use any weapon other than an unarmed strike or a special monk weapon as part of a flurry of blows. A monk with natural weapons cannot use such weapons as part of a flurry of blows, nor can he make natural attacks in addition to his flurry of blows attacks. Unarmed Strike:
Usually a monk's unarmed strikes deal lethal damage, but he can choose to deal nonlethal damage instead with no penalty on his attack roll. He has the same choice to deal lethal or nonlethal damage while grappling. A monk's unarmed strike is treated as both a manufactured weapon and a natural weapon for the purpose of spells and effects that enhance or improve either manufactured weapons or natural weapons. A monk also deals more damage with his unarmed strikes than a normal person would, as shown above on Table: Monk. The unarmed damage values listed on Table: Monk is for Medium monks. Bonus Feat:
Stunning Fist (Ex):
Evasion (Ex):
Fast Movement (Ex):
Maneuver Training (Ex):
Still Mind (Ex):
Equipment:
Explorer's Outfit Backpack:
Belt Pouch:
Coins: 4,383gp, 0sp, 0cp Chronicles:
8-00: The Cosmic Captive
5-11: Library of the Lion AP #109: In Search of Sanity 0-05: Mists of Mwangi 0-23: Tide of Morning |