JD's Abomination Vaults

Game Master Jack Daniels


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Male Dwarf Fighter 3| HP 44/49| AC: 20| Fort: +10; Ref: +8; Will: +9 | Init: +2 | Per +9/+11 | Spd 20 ft. | Hero Points: 2 1 2

Mac's head turns on a swivel when the creature pops out of the dark pond.
"Whoa....It doesn't look friendly, friends. To battle!"


M Gunslinger (Drifter) 3 / Swashbuckler | Perc +7 (low-light vision) | Speed: 25' | HP: 35/35 | AC: 20 | Fort: +7 Ref: +11 Will: +7 | Conditions: OK |Hit the Dirt! ↺: When targeted by ranged atk: Leap, +2 AC vs atk, land prone | Hero Points: 2 | ◆ ◇ ↺

Into the Fray ◇ [manipulate]
Trigger: You roll initiative.

Effect Text:
You know trouble can lurk around every corner, and your hands never stray far from your holsters. You can Interact to draw a one-handed ranged weapon and then can Interact to draw a one-handed melee weapon. As your first action on your first turn, you can Stride as a free action toward an enemy you can perceive. If you can't perceive any enemies or can't end your movement closer to one, you can't use this Stride.

At the first sight of the frog-beast, Jon has barely registered the threat before his gunslinger's reflexes have him drawing his double-barreled pistol in one hand and whip in the other.


Google Slides

Forgot about your ability, Jon. Thanks.

Willorn delays since he has not posted.

Round 1: Creature
The tusked frog-like creature steps toward Penflower, since this is its natural terrain and not considered difficult ground for it.

◆ Step ◆ Attack ◆ Attack

The creature tries to bury its tusk in the elf's chest, but Penflower blocks the blow with his shield just in time, as the tusk scrapes off the shield, covering a portion of it with its slime. The creature then turns its attention to Mac, but also misses the stout dwarf.

Tusk vs. Penflower: 1d20 + 6 ⇒ (13) + 6 = 19 vs. AC 20 - missed!
Tusk vs. Mac: 1d20 + 1 ⇒ (6) + 1 = 7 vs, AC 18 -missed!

Entire party is up now.


Dwarven [Rock] Rogue 1|HP 11/20 |AC 17| Fort: +5 Ref: +7 Wil: +6 | Perception: +6(+5) |Speed: 20ft.

Sorry for the delay. Just came back from work

Told them. There's beasts out there.

While Willorn tries to get a better look at the creature, he doesn't hesitate to draw his crossbow and fire a shot at it, before it can close the distance.

Recall Knowledge (swamp lore): 1d20 + 4 ⇒ (14) + 4 = 18
Attack: 1d20 + 2 ⇒ (1) + 2 = 3
Damage: 1d8 ⇒ 3


Male Dwarf Fighter 3| HP 44/49| AC: 20| Fort: +10; Ref: +8; Will: +9 | Init: +2 | Per +9/+11 | Spd 20 ft. | Hero Points: 2 1 2

Round 1: Mac

"Slimy bastard!" Mac yells as he dodges out of the way of the beast's tusk. He grips his halberd and unleashes a powerful blow aimed the creature's midsection, that leaves him a little unsteady! 'I'm sure that hurt, ya frog wanna-be!" Mac chuckles to himself as he savors the flow of battle. His second halberd strike is way off.

◆◆Vicious swing ◆ Attack

Attack: 1d20 + 9 ⇒ (13) + 9 = 22
Damage: 2d10 + 4 ⇒ (3, 4) + 4 = 11
Attack: 1d20 + 9 - 10 ⇒ (11) + 9 - 10 = 10
Could not think of a good 3rd action other than attack - can't step.


Google Slides

Willorn:
You identify the creature as a slurk. These creatures are commonly found in underground lairs, caves, and swamps. It has two massive tusks that it uses to gore prey and has a natural ability to climb walls and cling effortlessly to ceilings. What question do you want to ask me about it? Common examples: “Can it be reasoned with?” “What environments does it live in?” “What's its most notable offensive ability?” “Is it highly vulnerable or resistant to anything?” “Are any of its defenses weak?”

Willorn's crossbow shot is off the mark.
Mac's first attack with the spike head of his halberd pierces the creature's abdomen, causing a grievous bloody wound. It lets out a croak of pain as it is now quite pissed. Mac's second attack misses the frog-beast.

Jon, Hagrym, and Penflower are up.


Dwarven [Rock] Rogue 1|HP 11/20 |AC 17| Fort: +5 Ref: +7 Wil: +6 | Perception: +6(+5) |Speed: 20ft.

DM:
My question would be if it has any offensive ability we need to be aware of

Grand Archive

Elf Magus (Fighter) 3 | AC 20 (22) | HP 6 / 31 | saves +7 +7 +7 (increased with arcane cascade) | Perception +5 | Shield 4/20 | Hero Points 1 | Focus 1/1 | conditions: Wouded 1

Excited! Damn Shield! Helping me out!

Seeing his shield being useful, Penflower jumps into action and quickly focuses on a spell. He begins chanting but instead of moving his hands as if casting a spell, he swings his sword at the frog creature. As it approaches the enemy, the tip of the sword burns with arcane fire. Then he puts his shield between himself and the creature.

Spellstrike with Ignition, then Raise shield

Spellstrike: 1d20 + 7 ⇒ (12) + 7 = 19
Damage: 1d8 + 4 ⇒ (4) + 4 = 8
Fire damage: 2d6 ⇒ (2, 6) = 8


Google Slides
Willorn Flamehand wrote:
** spoiler omitted **

Willorn:
You have heard that the slurk cam coat the area around itself with its belly grease, making it very slippery.

Google Slides
Penflower Khan wrote:

Excited! Damn Shield! Helping me out!

Seeing his shield being useful, Penflower jumps into action and quickly focuses on a spell. He begins chanting but instead of moving his hands as if casting a spell, he swings his sword at the frog creature. As it approaches the enemy, the tip of the sword burns with arcane fire. Then he puts his shield between himself and the creature.

Spellstrike with Ignition, then Raise shield

[dice=Spellstrike]1d20+7
[dice=Damage]1d8+4
[dice=Fire damage]2d6

Ouch! Penflower's flaming sword cuts and then cauterizes a savage wound on the creature's body, as it croaks even louder than before. It looks severely wounded.-27 damage in total.


M Gunslinger (Drifter) 3 / Swashbuckler | Perc +7 (low-light vision) | Speed: 25' | HP: 35/35 | AC: 20 | Fort: +7 Ref: +11 Will: +7 | Conditions: OK |Hit the Dirt! ↺: When targeted by ranged atk: Leap, +2 AC vs atk, land prone | Hero Points: 2 | ◆ ◇ ↺

Jon ◇jogs behind the others to get to Penflower's side, then ◆fires one barrel of his pistol at the frog.

Double-Barreled Pistol: 1d20 + 9 ⇒ (16) + 9 = 25
Normal Hit
P/Concussive Damage: 1d4 + 1 ⇒ (1) + 1 = 2
Crit Hit Dice
Crit Fatal Damage (double and use instead): 1d8 + 1 ⇒ (2) + 1 = 3
Crit Fatal Bonus Die: 1d8 ⇒ 5
(On a hit, Sword & Pistol makes it off-guard to my next melee attack.)

Jon then lashes out (◆Reloading Strike) with his whip at the frog.
Whip: 1d20 + 7 - 5 ⇒ (19) + 7 - 5 = 21
S Damage, nonlethal: 1d4 + 2 ⇒ (2) + 2 = 4
He deftly uses his whip hand to pour powder and a bullet into the barrel, then uses the haft of the whip as a ramrod to shove it in.

Jon ◆flicks his whip again at the frog's leg and attempts to trip it.
Athletics vs Reflex DC: 1d20 + 5 - 10 ⇒ (3) + 5 - 10 = -2 (Ouch, that's a critical failure) The whip wraps around the frog's leg, but the frog yanks back with surprising strength, and Jon drops the whip before he's pulled off-balance himself.


M Dwarf Cleric (Warpriest) of Torag 3/Medic | LG | HP: 43/43 |AC 20 | speed: 15 | F+10,R+6,W+11 | Resistances: Poison 1 | Perc +9 |Darkvision 60’

Harry waits to see if the beast was still standing. If it was he casts Bless on the group for the next round of attacks. If it is down, the dwarf saves his spell.


Male Dwarf Fighter 3| HP 44/49| AC: 20| Fort: +10; Ref: +8; Will: +9 | Init: +2 | Per +9/+11 | Spd 20 ft. | Hero Points: 2 1 2

Cuz, we should conserve 1st level spells for big fights since we do not know how many encounters we will have in the ruins. This is Encounter #1. You can use your cantrips - divine lance or vitality lash - to kill the creature if it is still up. My 2 cents.


Google Slides

Jon's pistol shot strikes the creature (not a critical).
The whip strikes and inflicts nonlethal damage.
You moved, shot, and Reloading strike - 3 actions - no trip attempt.

Hagrym is up and the creature is wobbling, trying to stay up. What is your action? Bless or attack?


M Dwarf Cleric (Warpriest) of Torag 3/Medic | LG | HP: 43/43 |AC 20 | speed: 15 | F+10,R+6,W+11 | Resistances: Poison 1 | Perc +9 |Darkvision 60’

With the creature looking to be on its last legs, Hagrym tries to summon Torag’s holy blessings and fire them in a direct line at it.

Cast divine Lance.

Attack 1d20 + 1 ⇒ (17) + 1 = 18

Damage 2d4 ⇒ (4, 1) = 5


Google Slides

The slurk screams its last croak as Hagrym's beam of divine energy strikes it and it collapses into the pond. Dead, end of combat.

Somebody either slogs through the pond or leaps the gap to the other side of the island. The corpse of a dead kobold lies on the pond’s north bank. The gear on the kobold’s body is mostly ruined with the exception of 4 gp in one rotten belt pouch and a spike snare bundled securely in a little backpack.

From the kobold corpse, you can see a drawbridge leads to a set of double doors that lead further into the ruins.

A wooden drawbridge, its timbers gray with age and decay, spans the twenty-foot gap between the outbuilding and sprawling ruin on the island. Rusty iron chains hang from the ruin’s northern wall to the drawbridge’s southern side. The chains look ready to fall apart, giving the drawbridge’s structural integrity an extra layer of dubiousness.

After acquiring the treasure, where to now? You can head across the drawbridge one at a time, you can head into the initial entrance or you can continue traveling along the outer skirts of the ruins.


Male Dwarf Fighter 3| HP 44/49| AC: 20| Fort: +10; Ref: +8; Will: +9 | Init: +2 | Per +9/+11 | Spd 20 ft. | Hero Points: 2 1 2

Mac cheers on when the slurk dies, "Way to go, cuz! Nice shot! Best to conserve spells while you can. May be a long day."

My vote is to cross into the ruins now one by one using the drawbridge.


M Gunslinger (Drifter) 3 / Swashbuckler | Perc +7 (low-light vision) | Speed: 25' | HP: 35/35 | AC: 20 | Fort: +7 Ref: +11 Will: +7 | Conditions: OK |Hit the Dirt! ↺: When targeted by ranged atk: Leap, +2 AC vs atk, land prone | Hero Points: 2 | ◆ ◇ ↺

Jon picks up his whip and wipes it on his duster to get the muck off. "Excellent spellwork, Hagrym and Penflower! And great shooting, Willorn. Shall we cross the bridge?"


Dwarven [Rock] Rogue 1|HP 11/20 |AC 17| Fort: +5 Ref: +7 Wil: +6 | Perception: +6(+5) |Speed: 20ft.

Willorn raises an eyebrow as the only comment on Jon's obvious irony.

"Wonder what that kobold was doing here. Hope they don't have a lair within because that would probably mean tons of ugly traps.They can be devious like that."

He casts a doubtful eye at the drawbridge.

"I just hope that thing is more stable than it looks. But I also don't see any other entrance, so let's go find out."

Grand Archive

Elf Magus (Fighter) 3 | AC 20 (22) | HP 6 / 31 | saves +7 +7 +7 (increased with arcane cascade) | Perception +5 | Shield 4/20 | Hero Points 1 | Focus 1/1 | conditions: Wouded 1

Penflower cleans his sword and shield with some of the water. He is suddenly disappointed he didn't prepare Prestidigitation.

The elf comments on Willorn's note on kobolds "If there are any inside, we should make an effort to see them before they see us. It would make sense to make a lair out of a ruined fortress. However, if they did make a lair here, they must have a way in and out that doesn't rely on a dubious drawbridge."

He looks to the others and concludes "In my opinion, there either aren't more kobolds inside, or there is another, safer entry. Maybe even a part of the wall that's easy to collapse so we can make an entrance. In any case, I am not keen on trying to fall into... that!" he says, pointing at the way down under the drawbridge.


Google Slides

Moving ahead...

The party decides to go ahead and use the drawbridge to enter the ruins. One by one, you cross over and though the bridge creaks a little, it does not collapse and you enter through the rotting door. Ahead you see:

Piles of rotting timbers and loose stones lie in heaps throughout this large, L-shaped hall. Clumps of moss and tangled vines spill down from gaps in the wooden ceiling above each pile of rubble. Several doors lead out to all sides, most barely clinging to their hinges and frames. Debris completely blocks a wooden stairwell that leads up to a large hole in the ceiling. Here and there, the stone walls bear the scars of fire or damage from an ancient battle.

Rubble has mostly buried a door to the east. On the western wall, there are two doors. In the distance to the north, you see a door that you calculate leads to the actual lighthouse.

Map has been updated. Where do you want to go?


M Dwarf Cleric (Warpriest) of Torag 3/Medic | LG | HP: 43/43 |AC 20 | speed: 15 | F+10,R+6,W+11 | Resistances: Poison 1 | Perc +9 |Darkvision 60’

”Do we want to get straight to the lighthouse,” Hagrym says as it points to that particular door. ”Theres plenty of other options, looks like,” he muttered as he looked at all the other options available. ”Whatever door we pick, we need someone to check it for traps, though…”


Dwarven [Rock] Rogue 1|HP 11/20 |AC 17| Fort: +5 Ref: +7 Wil: +6 | Perception: +6(+5) |Speed: 20ft.

"Aye, might be a good idea to be careful anyways. I'd rather we be thorough, though. Might come to bite us in our arses otherwise on our way out."

Without trying to open them so as not to forego any decision, Willorn checks on the doors to the left in search of something suspicious.

Exploration Mode Search

Grand Archive

Elf Magus (Fighter) 3 | AC 20 (22) | HP 6 / 31 | saves +7 +7 +7 (increased with arcane cascade) | Perception +5 | Shield 4/20 | Hero Points 1 | Focus 1/1 | conditions: Wouded 1

@GM: Can we assume that I recharge Spellstrike after each combat ends, if it's been used? It's only an action.

Penflower's legs shake as he enters the ruins. He sees the signs of battle and can only think that the Roseguard must have fought in this very place. [i]"This is a historical site. It should be a museum, not ruins"[/b], he thinks. Penflower walks with Willorn, ready to defend him.

Explo mode Defend


Male Dwarf Fighter 3| HP 44/49| AC: 20| Fort: +10; Ref: +8; Will: +9 | Init: +2 | Per +9/+11 | Spd 20 ft. | Hero Points: 2 1 2

”I don’t feel like digging through rubble right now so we should check the first door to the left,” Mac follows Penflower as before with same exploration activity.


M Gunslinger (Drifter) 3 / Swashbuckler | Perc +7 (low-light vision) | Speed: 25' | HP: 35/35 | AC: 20 | Fort: +7 Ref: +11 Will: +7 | Conditions: OK |Hit the Dirt! ↺: When targeted by ranged atk: Leap, +2 AC vs atk, land prone | Hero Points: 2 | ◆ ◇ ↺

Jon holsters his weapons, then uses his arcane sense to check for magical auras at the first door on the left. (Detect Magic exploration activity)


Google Slides

Willorn checks the first door on the left and it is barely hanging on, with no traps detected. Jon detects no magic in the nearby vicinity. You open the door to reveal:

A collapsed wooden staircase in the northeastern corner of this room winds up to a moss-shrouded hole. The expanse of the Fogfen is visible through a total collapse in a stone wall to the west. A dead frog the size of a horse lies sprawled in this collapse, its back legs bitten off at the hips.

There is the dead frog and two exits from this room - N and S.
Map updated. What do you do?


M Dwarf Cleric (Warpriest) of Torag 3/Medic | LG | HP: 43/43 |AC 20 | speed: 15 | F+10,R+6,W+11 | Resistances: Poison 1 | Perc +9 |Darkvision 60’

”I don’t really fancy finding out what kind of creature could eat the legs off of a frog that size! I’m sure they were delicious and all, but that’s a lot,” he adds with almost admiration in his voice. ”But we might want to check out that room anyway…”

Grand Archive

Elf Magus (Fighter) 3 | AC 20 (22) | HP 6 / 31 | saves +7 +7 +7 (increased with arcane cascade) | Perception +5 | Shield 4/20 | Hero Points 1 | Focus 1/1 | conditions: Wouded 1

Penflower gulps before nodding at Hagrym's comment. He says "Let's move on to the next room."


Dwarven [Rock] Rogue 1|HP 11/20 |AC 17| Fort: +5 Ref: +7 Wil: +6 | Perception: +6(+5) |Speed: 20ft.

"Delicious?" Willorn shudders, while proceding to the southern of the two doors, checking again for any traps, before looking back at his companions.

"Ready?"


M Gunslinger (Drifter) 3 / Swashbuckler | Perc +7 (low-light vision) | Speed: 25' | HP: 35/35 | AC: 20 | Fort: +7 Ref: +11 Will: +7 | Conditions: OK |Hit the Dirt! ↺: When targeted by ranged atk: Leap, +2 AC vs atk, land prone | Hero Points: 2 | ◆ ◇ ↺

"Let's go," Jon agrees, "Time to eat the next course."


Male Dwarf Fighter 3| HP 44/49| AC: 20| Fort: +10; Ref: +8; Will: +9 | Init: +2 | Per +9/+11 | Spd 20 ft. | Hero Points: 2 1 2

Mac grips his halberd and looks at Willorn, ”Ready to rock!”


Google Slides

As you pass by the giant frog's corpse to head to the southern door, two giant maggots burst suddenly from the carcass to attack!

Initiative:
Maggots: 1d20 + 3 ⇒ (20) + 3 = 23
Hagrym: 1d20 + 7 ⇒ (19) + 7 = 26
Jon: 1d20 + 5 ⇒ (11) + 5 = 16
Mac: 1d20 + 7 ⇒ (19) + 7 = 26
Penflower: 1d20 + 3 ⇒ (3) + 3 = 6
Willorn: 1d20 + 6 ⇒ (3) + 6 = 9

Initiative Order:
Hagrym and Mac, Maggots (red and blue to distinguish who you attack), then rest of party.
Penflower, Spellstrike has been recharged.


Male Dwarf Fighter 3| HP 44/49| AC: 20| Fort: +10; Ref: +8; Will: +9 | Init: +2 | Per +9/+11 | Spd 20 ft. | Hero Points: 2 1 2

Round 1: Mac

Seeing the maggots pop out, Mac looks in disgust at the creatures. He unleashes a mighty swing at the blue maggot with 10' reach.

◆◆Vicious Swing: 1d20 + 9 ⇒ (18) + 9 = 27
Damage: 2d12 + 4 ⇒ (1, 12) + 4 = 17
If critical, double the damage.

If still alive, Mac swings again with his 3rd action:
Attack: 1d20 + 9 - 10 ⇒ (16) + 9 - 10 = 15
Damage: 1d12 + 4 ⇒ (7) + 4 = 11


Google Slides

Mac's first halberd strike pierces the blue maggot's soft hide with a critical strike, killing it instantly! 34 damage!


M Dwarf Cleric (Warpriest) of Torag 3/Medic | LG | HP: 43/43 |AC 20 | speed: 15 | F+10,R+6,W+11 | Resistances: Poison 1 | Perc +9 |Darkvision 60’

Harm moves to the remaining maggot and swings his warhammer at the creature.

Attack 1d20 + 5 ⇒ (18) + 5 = 23
Damage 1d8 + 2 ⇒ (3) + 2 = 5

If someone would please move me on the map.


Google Slides

Hagrym strikes the maggot, inflicting damage. As a reaction.. The giant maggot regurgitates its rancid, foul meal. A wave of nausea threatens to overcome Hagrym.

Hagrym, roll Fort save DC 16 or become Sickened 1.

Round 1: Maggot
The maggot tries to bite Hagrym with its mandibles three times, but fails to connect.
Bite: 1d20 + 6 ⇒ (1) + 6 = 7 --- miss
Bite: 1d20 + 1 ⇒ (10) + 1 = 11 --- miss
Bite: 1d20 - 4 ⇒ (16) - 4 = 12 --- miss

Rest of party is up!


M Gunslinger (Drifter) 3 / Swashbuckler | Perc +7 (low-light vision) | Speed: 25' | HP: 35/35 | AC: 20 | Fort: +7 Ref: +11 Will: +7 | Conditions: OK |Hit the Dirt! ↺: When targeted by ranged atk: Leap, +2 AC vs atk, land prone | Hero Points: 2 | ◆ ◇ ↺

◇Into the Fray
Jon draws his pistol and whip and takes a ◇few steps forward. "On second thought, let's not eat the next course."

Jon fires his pistol◆ at the giant maggot.

Double-Barreled Pistol: 1d20 + 9 ⇒ (6) + 9 = 15
P/Concussive Damage: 1d4 + 1 ⇒ (4) + 1 = 5

He then flicks his whip at the maggot and then reloads◆.
Whip -5 MAP: 1d20 + 7 - 5 ⇒ (5) + 7 - 5 = 7
S Damage, nonlethal: 1d4 + 2 ⇒ (4) + 2 = 6

Cursing, he goes for another ◆strike with the whip.
Whip -10 MAP: 1d20 + 7 - 10 ⇒ (11) + 7 - 10 = 8
S Damage, nonlethal: 1d4 + 2 ⇒ (4) + 2 = 6


Google Slides

The maggot gets struck by Jon's pistol shot, but the two whip attacks miss. Total damage taken by maggot so far: 10.


M Dwarf Cleric (Warpriest) of Torag 3/Medic | LG | HP: 43/43 |AC 20 | speed: 15 | F+10,R+6,W+11 | Resistances: Poison 1 | Perc +9 |Darkvision 60’

Fort save 1d20 + 8 ⇒ (1) + 8 = 9

The waves of nausea strike the cleric hard as he loses his mettle from the scent.

Grand Archive

Elf Magus (Fighter) 3 | AC 20 (22) | HP 6 / 31 | saves +7 +7 +7 (increased with arcane cascade) | Perception +5 | Shield 4/20 | Hero Points 1 | Focus 1/1 | conditions: Wouded 1

Penflower jumps into action and moves behind the slug, flanking it with Hagrym. Then he repeats the movement from before, saying arcane words which make his sword flash with arcane fire before swinging at the creature.

Stride; Spellstrike with Ignition (2 actions)

Attack+Flanking: 1d20 + 7 + 2 ⇒ (12) + 7 + 2 = 21
Damage: 1d8 + 4 ⇒ (1) + 4 = 5
Fire damage: 2d6 ⇒ (3, 4) = 7


Dwarven [Rock] Rogue 1|HP 11/20 |AC 17| Fort: +5 Ref: +7 Wil: +6 | Perception: +6(+5) |Speed: 20ft.

Willorn lets go of the door, and, drawing his Axe and, swinging it with both hands, jumps forward only to strike at the remaining maggot.

◆draw weapon
◆Step next to the maggot
Attack: 1d20 + 7 ⇒ (6) + 7 = 13Damage: 1d12 + 4 ⇒ (5) + 4 = 9


Google Slides

Penflower's flaming blade ends the maggot's life as it sears the slimy creature's body in two!

As Willorn looks on the battle with the maggot, the door before him opens, revealing three (3) 3' tall blue-skinned gremlins, wielding shortswords in one hand and darts in the other, standing there, with an awe of curiosity turning to anger. Behind them a giant fly buzzes!

New initiative:
Giant Fly: 1d20 + 8 ⇒ (15) + 8 = 23
Gremlins: 1d20 + 5 ⇒ (2) + 5 = 7
Hagrym: 1d20 + 7 ⇒ (2) + 7 = 9
Jon: 1d20 + 5 ⇒ (16) + 5 = 21
Mac: 1d20 + 7 ⇒ (20) + 7 = 27
Penflower: 1d20 + 3 ⇒ (20) + 3 = 23
Willorn: 1d20 + 6 ⇒ (12) + 6 = 18
Initiative Order: Mac, Giant Fly, Rets of Party, Gremlins.

Map is updated and the gremlins were given different border colors to distinguish them. Mac is up.


Male Dwarf Fighter 3| HP 44/49| AC: 20| Fort: +10; Ref: +8; Will: +9 | Init: +2 | Per +9/+11 | Spd 20 ft. | Hero Points: 2 1 2

Round 1: Mac

Upon seeing the gremlins and realizing Willorn may be in trouble, Mac strides toward the open door and takes a mighty swing on the red gremlin!

◆ Stride ◆◆Vicious Swing

Vicious Swing: 1d20 + 9 ⇒ (20) + 9 = 29
Damage: 2d12 + 4 ⇒ (8, 7) + 4 = 19
If critical, double damage.


Google Slides

Mac's blow decapitates the gremlin's head, which goes flying into the room. The other gremlins' eyes bulge out of fear. They look back and with fear in their voices, they look at the giant fly, yelling in unison in squeaky voices. "Avenge us, Buzzybuzz, kill them all!"

Round 1: Giant Fly
A magnificent, green-and-blue fly the size of a pony with massive compound eyes, flies out, provoking a reactionary strike from Mac, if he wants to take it, and his reach weapon.
◆ Stride ◆ Attack ◆ Stride

The giant fly then proceeds to try and bite Mac with its mandibles, but its bite does not penetrate the dwarf's armor!
Mandibles: 1d20 + 8 ⇒ (4) + 8 = 12 --- miss

The giant insect then flies up 15' near the 20' ceiling in this room, to stay out of the melee range of the party.

Party is up!


Male Dwarf Fighter 3| HP 44/49| AC: 20| Fort: +10; Ref: +8; Will: +9 | Init: +2 | Per +9/+11 | Spd 20 ft. | Hero Points: 2 1 2

Reactionary Strike on Giant Fly: 1d20 + 9 ⇒ (18) + 9 = 27
Damage: 1d12 + 4 ⇒ (2) + 4 = 6
Double damage if critical.


M Gunslinger (Drifter) 3 / Swashbuckler | Perc +7 (low-light vision) | Speed: 25' | HP: 35/35 | AC: 20 | Fort: +7 Ref: +11 Will: +7 | Conditions: OK |Hit the Dirt! ↺: When targeted by ranged atk: Leap, +2 AC vs atk, land prone | Hero Points: 2 | ◆ ◇ ↺

Into the Fray◇ Jon slogs through the maggot corpses to get in front of Pendragon to face the giant fly. He levels his pistol at the bug and fires◆.

Double-Barreled Pistol: 1d20 + 9 ⇒ (2) + 9 = 11
P/Concussive Damage: 1d4 + 1 ⇒ (2) + 1 = 3
Sword & Pistol: If that was a hit, it is off-guard to my next melee attack.

Frowning at his (presumably) missed shot, he then grins◆. "Hey pipsqueak! That was a warning shot. Surrender and I won't fire on you."

Demoralize vs Green-Border Goblin Will DC: 1d20 + 2 ⇒ (20) + 2 = 22

Then for good measure, he cracks his whip at the fly, then reloads◆. (Reloading Shot)

Whip -5 MAP: 1d20 + 7 - 5 ⇒ (4) + 7 - 5 = 6
S Damage, nonlethal: 1d4 + 2 ⇒ (3) + 2 = 5


Dwarven [Rock] Rogue 1|HP 11/20 |AC 17| Fort: +5 Ref: +7 Wil: +6 | Perception: +6(+5) |Speed: 20ft.

"Doesn't look impressed, Jon". Willorn shouts, while stepping next to Mac wildly swinging his axe.

◆step
Attack: 1d20 + 7 ⇒ (11) + 7 = 18 Damage: 1d12 + 4 ⇒ (11) + 4 = 15
Attack: 1d20 + 2 ⇒ (19) + 2 = 21 Damage: 1d12 + 4 ⇒ (7) + 4 = 11


Google Slides

Mac's reactionary strike lands on the fly, inflicting 12 damage.
Jon's attack misses but he critically demoralizes the green gremlin.
Willorn steps under the fly and kills the 2 mitflits with his greataxe.
Only the wounded fly near the ceiling, out of melee range, remains.
Hagrym and Penflower are up.

Grand Archive

Elf Magus (Fighter) 3 | AC 20 (22) | HP 6 / 31 | saves +7 +7 +7 (increased with arcane cascade) | Perception +5 | Shield 4/20 | Hero Points 1 | Focus 1/1 | conditions: Wouded 1

Penflower is impressed with the dwarves' skill in battle as they work in unison cutting down the gremlins. He sees the wasp flying out of range. He adjusts his stance and swings his sword aimed at the fly chanting an arcane word. The wind that comes out of the sword's tip cuts through the air in its direction.

Can I cast Slashing gust while holding a shield and a sword? If yes, then I recharge Spellstrike and cast it. Otherwise, I sheathe the sword and cast it at the creature.

Slashing gust: 1d20 + 6 ⇒ (3) + 6 = 9
Damage: 2d4 ⇒ (1, 2) = 3

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