Endre Snakk |
Endre flies forward, a laser rifle appearing in his hands as he aims and fires at the primary Historia.
Called laser rifle vs. EAC: 1d20 + 11 ⇒ (1) + 11 = 12
Fire: 1d8 + 8 ⇒ (1) + 8 = 9
Too far for Get 'Em this round, unfortunately.
Game Master S |
Endre takes what must have been a warning shot as Trylara closes.
ROUND 2:
Tanila (SP: 36/36): Go
Eselar (or bot) (HP: 37/49): Go
Iseph (SP: 46/56): Go
Ohmarc (SP: 48/56): Go
Hostiles: TBD
Endre (SP: 56/56): TBD
Trylara (SP: 64/64): TBD
******************************************
TACTICAL MAP
GM’s Tracker
Party Conditions: Inspiring Boost: , Get'em: Red
Gravity:Normal
Atmosphere: Normal
Lighting: Normal
Battlefield terrain: Normal
Prime 1
R2-D2 |
Moving over to the base of one of the platforms, Iseph kicks their jump-jets into overdrive (Sky Jockey), boosts themselves up to the top, and pops-off a shot!
Trick Attack - Take 10 = 32. Flat-Footed for 1 round on a success.
Thunderstrike Sonic Pistol, 2nd range increment: 1d20 + 10 - 2 ⇒ (20) + 10 - 2 = 28, for 2d8 + 8 + 8d8 ⇒ (2, 4) + 8 + (7, 7, 2, 5, 3, 2, 8, 6) = 54 Sonic damage.
Game Master S |
Iseph finds the perfect line and takes the shot, blasting a massive hole in Historia's center mass. The nanite creature seems to have trouble reforming...
Meanwhile, Ohmarc keeps Eselar in fight!
ROUND 2:
Tanila (SP: 36/36): Go
Eselar (or bot) (HP: 46/49): Go
Iseph (SP: 46/56): CRIT
Ohmarc (SP: 48/56): Heal
Hostiles: TBD
Endre (SP: 56/56): TBD
Trylara (SP: 64/64): TBD
******************************************
TACTICAL MAP
GM’s Tracker
Party Conditions: Inspiring Boost: , Get'em: Red
Gravity:Normal
Atmosphere: Normal
Lighting: Normal
Battlefield terrain: Normal
Prime 55
Game Master S |
Tanila opts for the sure thing, wounding Historia. Tanila's missiles almost destroy him. The two others that the nanites are building are just as near to completing them though!
ROUND 2:
Tanila (SP: 36/36): MM
Eselar (or bot) (HP: 46/49): Go
Iseph (SP: 46/56): CRIT
Ohmarc (SP: 48/56): Heal
Hostiles: TBD
Endre (SP: 56/56): TBD
Trylara (SP: 64/64): TBD
******************************************
TACTICAL MAP
GM’s Tracker
Party Conditions: Inspiring Boost: , Get'em: Red
Gravity:Normal
Atmosphere: Normal
Lighting: Normal
Battlefield terrain: Normal
Prime 66
Game Master S |
With Eselar closing in, it seems Historia's time is short, but before anyone can celebrate a pair of additional chassis finish their build to engage!
The nearly broken chasis aims its advanced rail gun at Trylara:
ATK: 1d20 + 14 ⇒ (5) + 14 = 19 MISS
The other two close for melee to keep the party tied down.
Fist v. Iseph: 1d20 + 11 ⇒ (1) + 11 = 12 MISS
Fist v. Endre: 1d20 + 11 ⇒ (13) + 11 = 24 MISS
ROUND 2:
Tanila (SP: 36/36): MM
Eselar (or bot) (HP: 46/49): Close
Iseph (SP: 46/56): CRIT
Ohmarc (SP: 48/56): Heal
Hostiles: ATK!
Endre (SP: 56/56): Go
Trylara (SP: 64/64): Go
******************************************
TACTICAL MAP
GM’s Tracker
Party Conditions: Inspiring Boost: , Get'em: Red
Gravity:Normal
Atmosphere: Normal
Lighting: Normal
Battlefield terrain: Normal
Prime 66
Endre Snakk |
Endre flies away from the chassis that just attacked him (provoking from Red) and fires at the original, shouting "We can do this, folks! Keep it up!"
Move: fly forward 30 ft, Standard: Improved Get Em' (spending the resolve to add attack and damage vs. all opponents), delivered via attack on white.
Called laser rifle vs. EAC, Get 'Em: 1d20 + 11 + 2 ⇒ (3) + 11 + 2 = 16
Fire: 1d8 + 8 + 2 ⇒ (1) + 8 + 2 = 11
---------
**EVERYONE GETS +2 ATTACK AND DAMAGE VS. ALL ENEMIES!**
Trylara Bahtinov |
Trylara retreats to attack Red!
solarian weapon attack: 1d20 + 12 ⇒ (20) + 12 = 32
solarian weapon damage, photon attuned: 2d6 + 17 + 1 ⇒ (6, 6) + 17 + 1 = 30 + electric: 1d4 ⇒ 2
crit solarian weapon damage, photon attuned: 2d6 + 17 + 1 ⇒ (4, 6) + 17 + 1 = 28 + electric: 1d4 ⇒ 2
Game Master S |
Endre pushes the party forward. While his own aim is off he AoO: 1d20 + 11 ⇒ (13) + 11 = 24 dodges an attack to spur the party on!
Trylara makes good, seriously wounding the construct before her Did you include Get'em?
ROUND 3:
Tanila (SP: 36/36): Go
Eselar (or bot) (HP: 46/49): Go
Iseph (SP: 46/56): Go
Ohmarc (SP: 48/56): Go
Hostiles: TBD
Endre (SP: 56/56): TBD
Trylara (SP: 64/64): TBD
******************************************
TACTICAL MAP
GM’s Tracker
Party Conditions: Inspiring Boost: , Get'em: Red
Gravity:Normal
Atmosphere: Normal
Lighting: Normal
Battlefield terrain: Normal
White: 66
Blue:
Red: 66
Ohmarc Lightwalker |
Ohmarc fires his Corona Laser Rifle again at Historia Prime!
Corona Laser Rifle: 1d20 + 6 ⇒ (19) + 6 = 25
Fire Damage: 2d6 + 7 ⇒ (3, 4) + 7 = 14
"Personally, I think all of the other historias have done a much better job than you."
Game Master S |
Ohmarc's jab adds insult to injury. His shot is on target, and it does enough damage to break apart the original chassis. One down, two to go!
ROUND 3:
Tanila (SP: 36/36): Go
Eselar (or bot) (HP: 46/49): Go
Iseph (SP: 46/56): Go
Ohmarc (SP: 48/56): Kill
Hostiles: TBD
Endre (SP: 56/56): TBD
Trylara (SP: 64/64): TBD
******************************************
TACTICAL MAP
GM’s Tracker
Party Conditions: Inspiring Boost: , Get'em: Red
Gravity:Normal
Atmosphere: Normal
Lighting: Normal
Battlefield terrain: Normal
Blue:
Red: 66
R2-D2 |
Clicking their tongue in annoyance, Iseph fearlessly blasts the 'Prime' in front of them (Uncanny Shooter).
Trick Attack - Take 10 = 32. Flat-Footed for 1 round on a success.
Thunderstrike Sonic Pistol: 1d20 + 10 + 2 ⇒ (7) + 10 + 2 = 19, for 1d8 + 4 + 4d8 + 2 ⇒ (6) + 4 + (8, 3, 2, 1) + 2 = 26 Sonic damage.
Game Master S |
I had assumed so, so the damage is acccurate.
Iseph's trick attack catches the chassis unprepared as a ripple of sonic energy rips through it!
ROUND 3:
Tanila (SP: 36/36): Go
Eselar (or bot) (HP: 46/49): Go
Iseph (SP: 46/56): Hit
Ohmarc (SP: 48/56): Kill
Hostiles: TBD
Endre (SP: 56/56): TBD
Trylara (SP: 64/64): TBD
******************************************
TACTICAL MAP
GM’s Tracker
Party Conditions: Inspiring Boost: , Get'em: Red
Gravity:Normal
Atmosphere: Normal
Lighting: Normal
Battlefield terrain: Normal
Blue: 26
Red: 66
Game Master S |
Tanila shoots on high, scoring a hit. Eselar closes in too, swinging his sintered longsword
ATK: 1d20 + 13 ⇒ (13) + 13 = 26 for DMG: 2d8 + 16 ⇒ (2, 2) + 16 = 20
The chassis obey their logic, and attack the same targets as before:
Red v. Trylara: 1d20 + 11 ⇒ (14) + 11 = 25 Miss
Blue v. Iseph: 1d20 + 11 ⇒ (3) + 11 = 14 Miss
ROUND 3:
Tanila (SP: 36/36): Hit
Eselar (or bot) (HP: 46/49): hit
Iseph (SP: 46/56): Hit
Ohmarc (SP: 48/56): Kill
Hostiles: ATK
Endre (SP: 56/56): Go
Trylara (SP: 64/64): Go
******************************************
TACTICAL MAP
GM’s Tracker
Party Conditions: Inspiring Boost: , Get'em: Red
Gravity:Normal
Atmosphere: Normal
Lighting: Normal
Battlefield terrain: Normal
Blue: 52
Red: 66
Endre Snakk |
Endre flies back toward Trylara, calling encouragement to his allies as he fires at the opponent engaged with her.
Get 'Em delivered via attack on red, spending 1 RP to apply Improved Get 'Em to everyone.
Called laser rifle vs. red EAC, Get 'Em: 1d20 + 11 + 2 ⇒ (6) + 11 + 2 = 19
Fire: 1d8 + 8 + 2 ⇒ (7) + 8 + 2 = 17
---------
**EVERYONE GETS +2 ATTACK AND DAMAGE VS. ALL ENEMIES!**
Game Master S |
Endre destroys the second of the three Historia's with a shot to the head!
ROUND 3:
Tanila (SP: 36/36): Hit
Eselar (or bot) (HP: 46/49): hit
Iseph (SP: 46/56): Hit
Ohmarc (SP: 48/56): Kill
Hostiles: ATK
Endre (SP: 56/56): Kill
Trylara (SP: 64/64): Go
******************************************
TACTICAL MAP
GM’s Tracker
Party Conditions: Inspiring Boost: , Get'em: Red
Gravity:Normal
Atmosphere: Normal
Lighting: Normal
Battlefield terrain: Normal
Blue: 52
Game Master S |
The noose tightens!
Tanila shoots on high, scoring a hit. Eselar closes in too, swinging his sintered longsword
ATK: 1d20 + 13 ⇒ (6) + 13 = 19 for DMG: 2d8 + 16 ⇒ (4, 8) + 16 = 28
The chassis obey their logic, and attack the same targets as before:
Red v. Trylara: 1d20 + 11 ⇒ (16) + 11 = 27 Miss
Blue v. Iseph: 1d20 + 11 ⇒ (12) + 11 = 23 Miss
ROUND 4:
Tanila (SP: 36/36): Go
Eselar (or bot) (HP: 46/49): Go
Iseph (SP: 46/56): Go
Ohmarc (SP: 48/56): Go
Hostiles: TBD
Endre (SP: 56/56): TBD
Trylara (SP: 64/64): TBD
******************************************
TACTICAL MAP
GM’s Tracker
Party Conditions: Inspiring Boost: , Get'em: Red
Gravity:Normal
Atmosphere: Normal
Lighting: Normal
Battlefield terrain: Normal
Blue: 52
Red: 66
R2-D2 |
Iseph continues to focus on the 'Historia' right in front of them.
Trick Attack - Take 10 = 32. Flat-Footed for 1 round on a success.
Thunderstrike Sonic Pistol: 1d20 + 10 + 2 ⇒ (9) + 10 + 2 = 21, for 1d8 + 4 + 4d8 ⇒ (5) + 4 + (8, 6, 1, 1) = 25 Sonic damage.
Game Master S |
While Tanila misses, Iseph risks a point blank shot: AoO: 1d20 + 11 ⇒ (10) + 11 = 21 MISS. He blows away the last chassis!
Victory! The party takes a moment to celebrate.
Game Master S |
But the moment only clocks in at 12 seconds.
“You can’t win.” Historia-Prime’s disembodied voice booms. “I am many. I am deathless. I am limitless.” The shimmering liquid that coats the floor flows to the center of the chamber and forms a large, glistening orb. As the orb then rolls forward, howling faces and grasping hands—a grotesque mass of amalgamated lives and memories—press out from it. “You are hopelessly inefficient, yet you have potential. You will become a part of me. I will save you.”
2 Rounds of Anything:
It starts where you are, so you can see where the ooze is forming.
Simply post 2 rounds of actions. It's a new initiative after that.
Tanila (SP: 36/36): Go
Eselar (or bot) (HP: 46/49): Go
Iseph (SP: 46/56): Go
Ohmarc (SP: 48/56): Go
Endre (SP: 56/56): Go
Trylara (SP: 64/64): Go
******************************************
TACTICAL MAP
GM’s Tracker
Party Conditions: Inspiring Boost: , Get'em: Red
Gravity:Normal
Atmosphere: Normal
Lighting: Normal
Battlefield terrain: Normal
Amalgam:
R2-D2 |
Iseph moves over to their allies, puts a new battery into their pistol, then draws their combat knife, ready for whatever comes their way.
Ohmarc Lightwalker |
Ohmarc takes another shot with his Corona Laser Rifle at the slime beast!
Corona Laser Rifle: 1d20 + 6 ⇒ (13) + 6 = 19
Fire Damage: 2d6 + 7 ⇒ (6, 2) + 7 = 15
Who is the orange character on the map? Where is Historia Prime?
Game Master S |
Ohmarc, we're not currently in combat. The Orange figure is Hope-01, the one you rescued a couple scenes ago.
2 Rounds of Anything:[ooc]
It starts where you are, so you can see where the ooze is forming. Simply post 2 rounds of actions. It's a new initiative after that.
Tanila (SP: 36/36): Lock and Load
Eselar (or bot) (HP: 46/49): Lock and Load
Iseph (SP: 46/56): Lock and Load
Ohmarc (SP: 48/56): Go
Endre (SP: 56/56): Go
Trylara (SP: 64/64): Go
******************************************
TACTICAL MAP
GM’s Tracker
Party Conditions: Inspiring Boost: , Get'em: Red
Gravity:Normal
Atmosphere: Normal
Lighting: Normal
Battlefield terrain: Normal
Blue: 52
Red: 66
Game Master S |
Ohmarc, you can still describe your 2 rounds. Given your class, you may end up doing more than just reloading and moving. Just post it with Round 1.
The rapid click and clack of the party's guns sounds like an Abysshead drum fill. That may be my worst simile ever..
INITIATIVE
Hostiles: 1d20 + 5 ⇒ (2) + 5 = 7
Endre: 1d20 + 5 ⇒ (15) + 5 = 20
Eselar: 1d20 + 4 ⇒ (17) + 4 = 21
Iseph: 1d20 + 6 ⇒ (7) + 6 = 13
Ohmarc: 1d20 + 0 ⇒ (13) + 0 = 13
Tanila: 1d20 + 16 ⇒ (3) + 16 = 19
Trylara: 1d20 + 2 ⇒ (18) + 2 = 20
Hope-01 inhales sharply, "Keep going, keep it off guard. I'm almost in!"
Eselar wastes no time then, and cuts a massive X with his longsword in the name of Iomedae:
ATK: 1d20 + 13 - 4 ⇒ (17) + 13 - 4 = 26 for DMG: 2d8 + 16 ⇒ (6, 4) + 16 = 26
ATK: 1d20 + 13 - 4 ⇒ (10) + 13 - 4 = 19 MISS
ROUND 1
Eselar: ATK
Endre: Go
Trylara: Go
Tanila: Go
Iseph: Go
Ohmarc: Go
Hostiles: TBD
******************************************
TACTICAL MAP
GM’s Tracker
Party Conditions: Inspiring Boost: , Get'em: Red
Gravity:Normal
Atmosphere: Normal
Lighting: Normal
Battlefield terrain: Normal
Amalgam: 26 (Execute at 35)
Ohmarc Lightwalker |
Ohmarc uses the moment to establish a healer's bond with Trylara, Iseph, and Eselar. He then reloads his laser rifle with a fresh battery.
1st Round
Ohmarc casts mind thrust at the ooze beast!
Mental Damage: 4d10 ⇒ (9, 10, 6, 5) = 30
DC 19 Will Save for Half
Game Master S |
Will: 1d20 ⇒ 6
Ohmarc makes a quick psychic dive in. His spell thrashes the mental programming. A chunk of the amalgam splits off, forming a second foe!
ROUND 1
Eselar: ATK
Endre: Go
Trylara: Go
Tanila: Go
Iseph: Go
Ohmarc: MT
Hostiles: TBD
******************************************
TACTICAL MAP
GM’s Tracker
Party Conditions: Inspiring Boost: , Get'em: Red
Gravity:Normal
Atmosphere: Normal
Lighting: Normal
Battlefield terrain: Normal
Amalgam: 56 (Execute at 70)
R2-D2 |
Iseph tries to blast apart the big thing!
Trick Attack - Take 10 = 32. Flat-Footed for 1 round on a success.
Thunderstrike Sonic Pistol: 1d20 + 10 ⇒ (13) + 10 = 23, for 1d8 + 4 + 4d8 ⇒ (5) + 4 + (5, 1, 6, 6) = 27 Sonic damage.
Endre Snakk |
"You heard Hope-01! We're almost there, folks! Keep fighting!" Endre encourages his allies, while firing on the central blob.
Improved Get 'Em, delivered via strike on main blob. Spending one Resolve to apply attack and damage bonus to both targets.
Called laser rifle vs. blob EAC, Get 'Em: 1d20 + 11 + 2 ⇒ (14) + 11 + 2 = 27
Fire, Get 'Em: 1d8 + 8 + 2 ⇒ (6) + 8 + 2 = 16
--------
EVERYONE GETS +2 ATTACK/DAMAGE VS. ALL TARGETS
Trylara Bahtinov |
Trylara attunes to photon. She lashes out with her sword.
solarian weapon attack, get 'em, flanking: 1d20 + 12 + 2 + 2 - 4 ⇒ (4) + 12 + 2 + 2 - 4 = 16
solarian weapon damage, photon attuned: 2d6 + 17 + 1 + 2 ⇒ (3, 3) + 17 + 1 + 2 = 26 + electric: 1d4 ⇒ 4
solarian weapon attack, get 'em, flanking: 1d20 + 12 + 2 + 2 - 4 ⇒ (8) + 12 + 2 + 2 - 4 = 20
solarian weapon damage, photon attuned: 2d6 + 17 + 1 + 2 ⇒ (4, 3) + 17 + 1 + 2 = 27 + electric: 1d4 ⇒ 2
Game Master S |
The party is not distracted by the splinters, and focuses on the mass. Only Trylara misses. It causes another to break off. Historia doesn't respond to the verbal attacks, only repeating, "For the Greater Good."
The fragments slide towards targets to slam them with energized fists:
ATK v. Trylara: 1d20 + 12 ⇒ (10) + 12 = 22 MISS
ATK v. Ohmarc: 1d20 + 12 ⇒ (12) + 12 = 24 for E and B: 1d6 + 9 ⇒ (2) + 9 = 11
The amalgam levels a massive cone of pure psychic power that engulfs Ohmarc and Tanila:
ATK v. Ohmarc: 1d20 + 12 ⇒ (5) + 12 = 17 for B DMG: 2d8 + 10 ⇒ (4, 1) + 10 = 15
ATK v. Tanila: 1d20 + 12 ⇒ (3) + 12 = 15 MISS
ROUND 1
Eselar: ATK
Endre: Go
Trylara: Go
Tanila: Go
Iseph: Go
Ohmarc (SP: 30/56): Go
Hostiles: TBD
******************************************
TACTICAL MAP
GM’s Tracker
Party Conditions: Inspiring Boost: , Get'em: Red
Gravity:Normal
Atmosphere: Normal
Lighting: Normal
Battlefield terrain: Normal
Amalgam: 104 (Execute at 105)
R2-D2 |
Iseph takes a shot at Red.
Trick Attack - Take 10 = 32. Flat-Footed for 1 round on a success.
Thunderstrike Sonic Pistol: 1d20 + 10 + 2 ⇒ (3) + 10 + 2 = 15, for 1d8 + 4 + 4d8 + 2 ⇒ (5) + 4 + (8, 6, 6, 6) + 2 = 37 Sonic damage.
Endre Snakk |
"We're doing it! Keep it up, everyone!" Endre continues his encouragement
Improved Get 'Em, delivered via strike on main blob. Spending one Resolve (now at 3/12) to apply attack and damage bonus to both targets.
Called laser rifle vs. blob EAC, Get 'Em: 1d20 + 11 + 2 ⇒ (5) + 11 + 2 = 18
Fire, Get 'Em: 1d8 + 8 + 2 ⇒ (2) + 8 + 2 = 12
--------
EVERYONE GETS +2 ATTACK/DAMAGE VS. ALL TARGETS
Trylara Bahtinov |
Trylara attacks the fragment flanking her.
solarian weapon attack, get 'em: 1d20 + 12 + 2 - 4 ⇒ (4) + 12 + 2 - 4 = 14
solarian weapon damage, photon attuned: 2d6 + 17 + 1 ⇒ (5, 4) + 17 + 1 = 27 + electric: 1d4 ⇒ 3
solarian weapon attack, get 'em: 1d20 + 12 + 2 - 4 ⇒ (1) + 12 + 2 - 4 = 11
solarian weapon damage, photon attuned: 2d6 + 17 + 1 ⇒ (4, 1) + 17 + 1 = 23 + electric: 1d4 ⇒ 4
Ugh, my dice!
Game Master S |
Even with encouragement, all three agents shoot only the edges of the mass, missing their chance to bring this amalgam down.
ROUND 1
Eselar: ATK
Endre: Miss + Get'em
Trylara: Miss
Tanila: Go
Iseph: Miss
Ohmarc (SP: 30/56): Go
Hostiles: TBD
******************************************
TACTICAL MAP
GM’s Tracker
Party Conditions: Inspiring Boost: , Get'em: Red
Gravity:Normal
Atmosphere: Normal
Lighting: Normal
Battlefield terrain: Normal
Amalgam: 104 (Execute at 105)
Game Master S |
Even with Endre's encouragement, Tanila's shot is just off target.
Even with encouragement, all three agents shoot only the edges of the mass, missing their chance to bring this amalgam down.
ROUND 1
Eselar: ATK
Endre: Miss + Get'em
Trylara: Miss
Tanila: Miss
Iseph: Miss
Ohmarc (SP: 30/56): Go
Hostiles: TBD
******************************************
TACTICAL MAP
GM’s Tracker
Party Conditions: Inspiring Boost: , Get'em: Red
Gravity:Normal
Atmosphere: Normal
Lighting: Normal
Battlefield terrain: Normal
Amalgam: 104 (Execute at 105)
Game Master S |
Inspired by Endre, Ohmarc connects! The main mass of Historia-stuff continues to weaken, but a third splinter forms!
With an atonal "chord", the mass and its splinters attack everything around it, "Why do you resist your best interests?!"
Main Mass v. Trylara: 1d20 + 18 ⇒ (4) + 18 = 22 MISS
White splinter v. Endre: 1d20 + 12 ⇒ (11) + 12 = 23 MISS
Red splinter v. Iseph: 1d20 + 12 ⇒ (13) + 12 = 25 for DMG: 1d6 + 4 ⇒ (4) + 4 = 8
Blue splinter v. Ohmarc: 1d20 + 12 ⇒ (7) + 12 = 19 for for DMG: 1d6 + 4 ⇒ (3) + 4 = 7
ROUND 2
Eselar: Go
Endre: Go
Trylara: Go
Tanila: Go
Iseph (SP: 48/56): Go
Ohmarc (SP: 23/56): Go
Hostiles: TBD
******************************************
TACTICAL MAP
GM’s Tracker
Party Conditions: Inspiring Boost: , Get'em: Red
Gravity:Normal
Atmosphere: Normal
Lighting: Normal
Battlefield terrain: Normal
Amalgam: 121 (Execute at 105)