GM Zoomba's The End Awakens Tier 1-2 [GAMEDAY XIII][SFS]

Game Master Zoomba

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Advocates

2386108-703 Male NG Shobhad Evolutionist 1 EAC 11, KAC 12|SP 0/7 HP 11/12|RP 4/4|Fort +3, Ref +2, Will +0|Init: +0 | Perc: +4| Speed 40 ft |

AoO on yellow
ADAPTIVE STRIKE: 1d20 + 5 ⇒ (15) + 5 = 20
Damage B: 1d6 + 4 ⇒ (2) + 4 = 6

Grim gains 1 mutation point. Total MP 1 +5 speed. Instinct: once per round +1 damage, Drawback: will save when you reduce a creature to 0 HP

Attack on red
ADAPTIVE STRIKE: 1d20 + 5 ⇒ (20) + 5 = 25
Damage B: 1d6 + 4 + 1 ⇒ (2) + 4 + 1 = 7
Crit Damage B: 1d6 + 4 ⇒ (1) + 4 = 5


The End Awakens | The Day the River Died

Luzviminda and Butcher's attacks go wide, but GRIM*! delivers a WHALLOP to the fungus trying to eat the pahtra.

Now deeply shredded, you see its tendrils and tentacles slowly retract from the fallen Starfinder. It begins to slowly retreat. Provoking another AoO from GRIM*! The pathra still looks woozy, but starts to draw out his own gun and hoarsely whispers. Thank you...we were ambushed...my team...

Initiative

Sneaker
Blitniz 8/12 SP

green fungus
Yellow fungus 6 damage
Butcher
GRIM*! 0/7 SP, 11/12 HP (AoO on retreating Red if you'd like)
Luzviminda

Advocates

2386108-703 Male NG Shobhad Evolutionist 1 EAC 11, KAC 12|SP 0/7 HP 11/12|RP 4/4|Fort +3, Ref +2, Will +0|Init: +0 | Perc: +4| Speed 40 ft |

GRIM*!'S AoO
ADAPTIVE STRIKE: 1d20 + 5 ⇒ (10) + 5 = 15
Damage B: 1d6 + 4 ⇒ (3) + 4 = 7


The End Awakens | The Day the River Died

GRIM*!'s strike on the retreating lifeform causes it to slump over, still.

Advocates

2386108-703 Male NG Shobhad Evolutionist 1 EAC 11, KAC 12|SP 0/7 HP 11/12|RP 4/4|Fort +3, Ref +2, Will +0|Init: +0 | Perc: +4| Speed 40 ft |

Drawback: :
Once per round while you have at least 1 MP
and reduce a living creature to 0 HP with your adaptive
strike, you must attempt a Will save with a DC = 10 + half
your character level + your MP total. If you fail, you must
take your first action of your next turn to either make another
attack with your adaptive strike that includes the defeated
creature as a target or take a move action to spend at least 1
MP with no effect.

Will Save DC12: 1d20 + 0 ⇒ (9) + 0 = 9
Next turn GRIM*! must use his drawback first action.

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