About GRIM*!Although his appearance lives up to his name GRIM*! He is a good-hearted person who looks out for the underdogs and people in need of help. GRIM*! grew up in the blood sport pits of Akiton. Looking for a better career choice GRIM*! joined the X.T.E.A.M wrestling league. Looking for a way to travel around to help get more fans and ratings for his video stream GRIM*! joined the Starfinder Society. GRIM*!'s long-term goal is to someday be as famous as Zo! To get there GRIM*! knows he will need to evolve to be more like Zo! Basic Tech Support Hireling: Contemplative named Xylavol Intellectual Cinema Verite Visionary. Works as GRIM*!'s camera crew, video editor, and tech support. Bot Me:
[dice=Initiave] 1d20+0[/dice] [dice=Perception] 1d20+0[/dice] [dice=Fort save]1d20+3[/dice]
[dice=ADAPTIVE STRIKE]1d20+5[/dice]
[dice=Club]1d20+5[/dice]
[dice=Survival Knife]1d20+5[/dice]
[dice=Unarmed Strike]1d20+5[/dice]
[dice=Grapple]1d20+0[/dice] [dice=Athletics] 1d20+7[/dice]
Tech support hireling
ABILITY SCORES:
Str: 18 (+4) Dex: 10 (+0) Con: 13 (+1) Int: 8 (-1) Wis: 10 (+0) Cha: 14 (+2) SPECIAL ABILITIES:
Darkvision: Darkvision 60 feet.
ADAPTIVE STRIKE (EX) melee, bludgeoning
NICHE (SU) Sepulchral:
You strive to attain undead immortality on your own terms.
While unliving energies strengthen your body and grant you supernatural power over life and death, you develop unnatural hungers that drive you to violence. If not controlled, your transformation might tear your body apart at the seams. Augmentation Type: NecrograftsAR Class Skill: Mysticism Instinct: Once per round while you have 1 or more MP, when you deal damage with your adaptive strike to a living creature, you can increase the damage dealt to that creature by an amount equal to half your MP total, rounded up. This additional damage you deal increases to your MP total at 7th level, 1-1/2 × your MP total at 13th level, and 2 × your MP total at 19th level. Drawback: Once per round while you have at least 1 MP and reduce a living creature to 0 HP with your adaptive strike, you must attempt a Will save with a DC = 10 + half your character level + your MP total. If you fail, you must take your first action of your next turn to either make another attack with your adaptive strike that includes the defeated creature as a target or take a move action to spend at least 1 MP with no effect. While you have 3 or more MP, the first time you regain Hit Points or Stamina Points from an effect—other than from your grim harvest ability (see below)—you decrease the number of HP or SP you regain by an amount equal to half your MP total, rounded up (minimum 1 HP or SP recovered). The amount by which you reduce the HP or SP you regain increases to your MP total at 7th level, 1-1/2 × your MP total at 10th level, 2 × your MP total at 13th level, and 3 × your MP total at 17th level. Grim Harvest (1st Level): As a reaction when either you reduce a significant enemy to 0 HP with your adaptive strike or a significant enemy within 15 feet of you is reduced to 0 HP, you can spend 1 MP to regain 1d4 Hit Points for every 2 evolutionist levels you have; you can spend 1 additional MP when using this ability to roll d6s instead of d4s, or you can spend 2 additional MP when using this ability to roll d8s instead of d4s. Once you use this adaptation, you can’t use it again until you rest for 10 minutes to regain Stamina Points. Spectral Step (10th Level): You can spend 2 MP as a move action to become incorporeal and gain a fly speed of 30 feet with perfect maneuverability until the beginning of your next turn. As part of this action, you can also fly up to 15 feet. When this effect would end, you can extend the duration by 1 round by spending 2 MP, plus an additional MP for each previous round you have extended this effect. Niche Metamorphosis (20th Level): Your creature type becomes undead. You gain immunity to death effects and negative levels. SKILLS & FEATS:
Athletics 8 +1 rank + 3 class + 4 str Culture 3 +1 rank + 3 class - 1 Chr Intimidate 7 +1 rank + 3 class + 2 Chr +1 theme Intimidate amplified 7 +1 rank + 3 class + 2 Chr +1 theme + 2 aug Profession video personality 6 +1 rank + 3 class + 2 Chr Feats
MUTATIONS:
1 MP: You gain a +5-foot enhancement bonus to one speed of your choice. 2 MP: Your adaptive strike gains a critical hit effect based on its damage type: arc (electricity), bindAR (cold), bleed (piercing or slashing), burn (fire), corrode (acid), or knockdown (bludgeoning). Critical hit effects that deal damage deal 1d6 damage; this damage increases to 1d10 at 7th level, 2d10 at 13th level, and 3d10 at 19th level. 3 MP: The enhancement bonus to speed increases to +10 feet. 4 MP: If you’re wearing light armor or no armor, you gain a +1 enhancement bonus to your AC. If you’re wearing heavy or powered armor, you gain a +1 enhancement bonus to your EAC, though this can’t increase your EAC above your KAC. 5 MP: Once per round, when you deal damage with your adaptive strike, you can increase the damage dealt to one target by an amount equal to half your evolutionist level (minimum +1 damage). 6 MP: You gain a +1 enhancement bonus to your saving throws. 7 MP: The enhancement bonus to speed increases to +20 feet. 8 MP: The enhancement bonus to your AC or EAC increases to +2. Necrograft Subtype:
Adding even a single necrograft to a living body causes the recipient creature to gain the necrograft subtype. Abilities, items, and spells that detect or identify undead reveal necrografts (identifying only the augmentations as undead, rather than the recipient creature as a whole). Creatures with this subtype are also damaged by spells that damage undead and can be subjected to other undead-specific effects. If a spell or ability that does something other than deal damage would not normally affect such a creature but does affect undead, it can affect a creature with the necrograft subtype, but that creature gains a bonus to its AC and saving throw against the effect equal to 4 – the number of necrografts it has (to a minimum bonus of +0).
Boons:
Basic Tech Support Hireling: Contemplative named Xylavol Intellectual Cinema Verite Visionary. Works as GRIM*!'s camera crew, video editor, and tech support. Basic Hireling Access (Tech Support) Gain a hireling that has a limited ability to attempt Computers, Engineering or Physical Science checks with a bonus equal to your level. You bring on a non-combat ally that can assist with a
Equipment:
Credits: 511 +750 + 26 Bulk: 0.6 Second Skin 250c Lb Club 0c Lb Survival Knife 95c Lb Clothing professional wrestler 5c Lb Grim Trophies 125c Lb Scanner Video Camera 275c Lb Comm unit personal 7c Lb Voice Amplifier (necrograph) 113c -b Backpack, Industrial 25c 1b
|