[Gameday XIII, PF2/Farol] #5-15 Cleansing the Flame

Game Master Farol

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Challenge Points: 25 (High tier)
Start: 8 September 2024
End: 17 November 2024


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Radiant Oath

2396852-2001 | LG Male Human | Detective | Investigator Lvl 7 | Psychic Dedication | ◆◇↺ | HP 85/85 | AC 25 | F/R/W: 13/14/12 | Perc +14 (+15 Pursue a Lead/Detect Traps) | 25 feet | Class DC 23 | Exploration Activity: Avoid Notice | Hero Points: 1/3 | Ammo: 44/50 | Throwing Knives: 2 | +1 SH: 14/14 | Spells: -/1/0 |

Assurance Medicine - 23

Isaku has a look at Mahja's body. "Hmm. Appears that aside from the clear burn marks and cuts inflicted at her time of death, nothing else appears to have been added or inflicted onto her body thus far."


As you analyze the body, the doors are knocked in, and you see two large and angry deodonts and a one orc with burning mace in his hand "And what are you doing here!"

You soon hear the twins yelling "The cultist have come! Protect Mahja at all costs!" yeah hear them fighting their won battle outside.

Init roll:

Isaku - 23
Rap - 26
Manny - 23
Blue, init: 1d20 + 16 ⇒ (5) + 16 = 21
Red, init: 1d20 + 15 ⇒ (19) + 15 = 34
Green, init: 1d20 + 15 ⇒ (1) + 15 = 16

Dreadfang, init: 1d20 + 12 ⇒ (13) + 12 = 25
Samna, init: 1d20 + 16 ⇒ (8) + 16 = 24
Folmyr, init: 1d20 + 12 ⇒ (10) + 12 = 22

One of the deodonts moves forwards and charge at Dreadfang

Charge@dreadfang: 1d20 + 17 + 1 ⇒ (3) + 17 + 1 = 21
Damage, p: 2d8 + 10 ⇒ (4, 4) + 10 = 18

But it misses ...

Strike@dreadfang: 1d20 + 17 - 5 ⇒ (5) + 17 - 5 = 17
Damage, p: 2d8 + 10 ⇒ (8, 8) + 10 = 26

Twice.

No weapons in hands boys and girls!

★★★
Mahja's house Round 1

Terrain: In-house
Battlemap

──────────
BOLD IS UP!:
──────────
Red (-0 HP)
➤ Manny (96/96 HP)
➤ Dreadfang (83/83 HP)
➤ Folmyr (97/97 HP)
➤ Raphaeleos (68/68 HP)
➤ Samna (85/85 HP)
➤ Isaku (85/85 HP)
Green (-0 HP)
Blue (-0 HP)

Radiant Oath

[GDXIII S05-15] [R] Male Tian-Dan Human Oracle of Life 6 / Medic | Once Bitten | HP 68/68 w Toughness (restoring 1 HP/min), AC 23 w +1 Studded Leather Armor (24 w Shield raised), Fortitude* +9, Reflex* +10, Will** +14, Perception* +12, Stealth +2 | Speed 25 ft. | Exploration Activity Search | Active Conditions Void Resistance 1 | ◆◇↺

Raph quickly connects his life force to Dreadfang. He also connects with Emmanuel Folmyr. He then sends needles made of silver toward the Red attacker!
Needle Darts Spell Attack: 1d20 + 12 ⇒ (5) + 12 = 17 vs Red
Spell Damage: 5d4 ⇒ (1, 1, 4, 4, 3) = 13 piercing damage

◆ Life Link to Dreadfang and Emmanuel Folmyr
◆◆ Needle Darts

Life Link:
You forge a connection of life energy between you and your target, distributing harm between both of you. When you first Cast the Spell, the target recovers 1d4 Hit Points. The first time each round that the target takes damage, reduce the damage it takes by 3 (to a minimum of 0 damage). You lose 3 Hit Points each time, or the total damage dealt, if less than 3; this damage ignores any immunities or resistances you have and can’t otherwise be mitigated in any way.

The spell ends immediately if you fall unconscious. You can Dismiss the spell.

Heightened (3rd) You can target 2 creatures other than you. The initial healing increases to 3d4, and the maximum damage reduced and Hit Points lost increases to 5.

I was looking for another melee character but found none so I linked to Emmanuel until Folmyr posted. If the GM will allow me to change target of the spell.

Envoy's Alliance

Sprite Barbarian 5 (w/bump) | AC 23 | ♥️ 97 | Spd 30 | F 13, R 10, W 12 | Perc 12 | Athletics 14 | Acrobatics 11 | Intimidation, Guild Lore, Society, Stealth, Survival, Thievery 10 | ◆

Raging at the first sounds of combat, Folmyr draws her small sword, then moves into the red deodants space.

Strike Red: 1d20 + 14 ⇒ (12) + 14 = 26for: 2d12 + 4 + 6 ⇒ (2, 5) + 4 + 6 = 17

Envoy's Alliance

♥️ 96 | AC 26 | Saves 14/15/12|Focus Points ☑ | PFS# 133608-2001 | Male Human Bard (Level 8) | | ☘️ 1 | Spells DC 26 (Occult)-/2/0/1/2 (Divine) - | Perception +12 |◆◇↺ |

"Chasing your distractions." Manny retorts. "But I can't waste anymore time on that." Manny marches ahead. "Hmm, I can't let them get any closer... I gotta stall."

"Shylye! Help us out here!"

An angelic woman materializes in front of him, holding a small glaive. "Hmpf! Interrupting a celestial duel is strictly forbidden!" She swings at the daeodon with Greenish fur.

[url=https://2e.aonprd.com/Spells.aspx?ID=158]>Illusory Creature, Rank 2[</url]

Spell Attack vs Green: 1d20 + 16 ⇒ (8) + 16 = 24
Nonlethal Mental Damage: 3d4 ⇒ (3, 1, 3) = 7

Spell Attack vs Green: 1d20 + 16 - 5 ⇒ (5) + 16 - 5 = 16
Nonlethal Mental Damage: 3d4 ⇒ (2, 4, 1) = 7

◆ Stride
◆◆ Cast Illusory Creature at Green. I made a large yellow box to represent the illusion.

Envoy's Alliance

N female aiuvarin human ranger 7 HP 85/85 | AC 25 | F +11 R +17 W +14 | Perc +16 | speed 25 ft | focus 2/2| Hero 1 | Active Conditions:

Samna draws her starknife and focuses her attention on the red boar, looking for weaknesses in its aura. Her bell hands from her wrist, ready to ring.

Draw, Glimpse Vulnerability, Strike

+1 striking returning starknife: 1d20 + 16 ⇒ (1) + 16 = 17 for piercing: 2d4 + 2 ⇒ (2, 2) + 2 = 6 plus weakness 2.

Samna will Ring Bell if red attacks

◆ Glimpse Vulnerability:
(esoterica, manipulate); Frequency once per round; Requirement You are holding your implement; Effect You glimpse a hidden vulnerability and then strengthen it to aid you. Select a creature you can see. Until you Glimpse Vulnerability again, that target gains weakness 2 against your unarmed and weapon Strikes.

↺ Ring Bell (DC 22):

--Disrupting Harmony The trigger is a Strike. You create a strangely discordant harmony that sinks into your foe's mind and throws its movements off. The target must succeed at a Will save against your class DC or become your choice of enfeebled 1 or clumsy 1 until the end of your next turn (enfeebled 2 or clumsy 2 on a critical failure).

Radiant Oath

2396852-2001 | LG Male Human | Detective | Investigator Lvl 7 | Psychic Dedication | ◆◇↺ | HP 85/85 | AC 25 | F/R/W: 13/14/12 | Perc +14 (+15 Pursue a Lead/Detect Traps) | 25 feet | Class DC 23 | Exploration Activity: Avoid Notice | Hero Points: 1/3 | Ammo: 44/50 | Throwing Knives: 2 | +1 SH: 14/14 | Spells: -/1/0 |

With no time to draw his pistol, Isaku moves so that he can see the daeodon harassing Dreadfang. Furrowing his brow, he points at the pig and shoots a fireball at it.

Produce Flame, Ranged: 1d20 + 12 ⇒ (15) + 12 = 27 for Fire Damage: 3d4 + 4 ⇒ (2, 4, 3) + 4 = 13 Double + 3d4 Persistent Fire

◆ Stride
◆◆ Ignition / Produce Flame


@Raphaeleos - sure you can change your targets, so who benefits and who looses in this relation? The spell is worded in such a way that damage to one (let's say Dreadfang), are moved to Folmyr (max 5 dmg per round) Is that right?

Tiny Folmyr rages and reaches for his weapon than he flies towards the pig. I think you miss 1 action to make an attack: 1 - Rage, 2- Pull sword, 3-move.

Manny moves and casts a spell, an angel whacks boar at the door. Hit -7

Samna gets her starknife do some mojo and throws it, the knife flies uncomfortably close to Mahja's head missing the deodont by large margin, but the weapon flies back to her.

Isaku thoses some flame at the pig hitting it squarely in the head. Hit -13

"Fire!?! We were born of this!" yells the cultist.

★★★
Mahja's house Round 1

Terrain: In-house
Battlemap

──────────
BOLD IS UP!:
──────────
Red (-13 HP)
Manny (96/96 HP)
➤ Dreadfang (83/83 HP) │ Life link (beneficiary)
Folmyr (97/97 HP) │ Raging, Life link (HP tank)
Raphaeleos (68/68 HP)
Samna (85/85 HP)
Isaku (85/85 HP)
Green (-7 HP)
Blue (-0 HP)

Radiant Oath

2396852-2001 | LG Male Human | Detective | Investigator Lvl 7 | Psychic Dedication | ◆◇↺ | HP 85/85 | AC 25 | F/R/W: 13/14/12 | Perc +14 (+15 Pursue a Lead/Detect Traps) | 25 feet | Class DC 23 | Exploration Activity: Avoid Notice | Hero Points: 1/3 | Ammo: 44/50 | Throwing Knives: 2 | +1 SH: 14/14 | Spells: -/1/0 |

I was planning to throw a real fireball (Necklace of Fireballs) but I don't think they'd be too happy if I incinerate Mahja's corpse! :)

Envoy's Alliance

Sprite Barbarian 5 (w/bump) | AC 23 | ♥️ 97 | Spd 30 | F 13, R 10, W 12 | Perc 12 | Athletics 14 | Acrobatics 11 | Intimidation, Guild Lore, Society, Stealth, Survival, Thievery 10 | ◆
GM Farol wrote:

Tiny Folmyr rages and reaches for his weapon than he flies towards the pig. I think you miss 1 action to make an attack: 1 - Rage, 2- Pull sword, 3-move.

The Remastered Barbarian has:

Quick-Tempered ◇
Trigger You roll initiative.
Requirements You are not encumbered or wearing heavy armor.

So long as you are able to move freely, your fury is instinctive and instantaneous. You Rage.

It is from Player Core 2. It is in Pathbuilder, but, apparently not in Archives of Nethys yet.

Oh, and I forgot to add my level bump to my 'to hit' and 'damage'

Horizon Hunters

Male Kobold HP 94 | AC 27 | F +14 R +17 W +16 | Perc +13 | Stealth +14 | speed 45 | Hero 1/1| Active Conditions: ---

Dreadfang scowls at the boar that attacked him. Baring his claws, he lets out a small but mighty roar!

”YAAAAAAA!”

Then he claws at the daeodon.

Tiger Stance, Demoralize (Intimidating Glare), Flurry of Blows

Intimidation: 1d20 + 13 ⇒ (9) + 13 = 22

Attack: 1d20 + 17 ⇒ (18) + 17 = 35
Damage: 2d8 + 5 ⇒ (5, 6) + 5 = 16S

Attack: 1d20 + 13 ⇒ (14) + 13 = 27
Damage: 2d8 + 5 ⇒ (5, 8) + 5 = 18S

Radiant Oath

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[GDXIII S05-15] [R] Male Tian-Dan Human Oracle of Life 6 / Medic | Once Bitten | HP 68/68 w Toughness (restoring 1 HP/min), AC 23 w +1 Studded Leather Armor (24 w Shield raised), Fortitude* +9, Reflex* +10, Will** +14, Perception* +12, Stealth +2 | Speed 25 ft. | Exploration Activity Search | Active Conditions Void Resistance 1 | ◆◇↺

With Life Link, Raph is linked to Dreadfang and Folmyr at Heightened Rank 3 of the Focus Spell. If either Dreadfang or Folmyr takes damage, reduce the damage he takes by 5 (to a minimum of 0 damage), then Raph loses 5 Hit Points each time, or the total damage dealt, if less than 5. I hope that clears it?


Burning Mahja? Nah probably it would not make you likeable ;) But it would end the scenario there and then :D
Folmyr - got it
Raph - as well, you explained it well, nad it actually make sense

Folmyr strikes the beast, leaving a big wound in it. -18 dmg to red

Dreadfang intimidates the creature than strikes it, twice! The creature seems unphased by his yell! Almost a crit and a hit ;) -34

Green boar attacks the angel

Attack@angel AC26: 1d20 + 17 ⇒ (16) + 17 = 33
Damage: 2d8 + 10 ⇒ (2, 8) + 10 = 20

The angel disapears with a puff of magic.
Than the boar charges at Manny

Attack@Manny: 1d20 + 17 - 5 ⇒ (10) + 17 - 5 = 22
Damage: 2d8 + 10 ⇒ (4, 7) + 10 = 21

But misses. The cultist moves closer and swings his mace at Folmyr

Mace@Folmyr: 1d20 + 18 ⇒ (8) + 18 = 26
Damage, b: 2d6 + 11 ⇒ (6, 4) + 11 = 21
Fire: 1d6 ⇒ 6

The mace hits tiny barbarian and Raph feals the pain an heat of it. So hit for 27 => -5 Raph, -22 Folmyr

Mace@Folmyr: 1d20 + 18 - 5 ⇒ (13) + 18 - 5 = 26
Damage, b: 2d6 + 11 ⇒ (5, 5) + 11 = 21
Fire: 1d6 ⇒ 1

Than it lies similar strike also catching tiny barbarian Folmyr -22

The boar focuses on Dreadfang

Attack@dreadfang: 1d20 + 17 ⇒ (13) + 17 = 30
Damage: 2d8 + 10 ⇒ (4, 3) + 10 = 17

Attack@dreadfang: 1d20 + 17 - 5 ⇒ (6) + 17 - 5 = 18
Damage: 2d8 + 10 ⇒ (8, 4) + 10 = 22

Attack@dreadfang: 1d20 + 17 - 10 ⇒ (18) + 17 - 10 = 25
Damage: 2d8 + 10 ⇒ (8, 3) + 10 = 21

Only one strike hits, and Raph feels it as well, adding torn flesh to he experiences of the day. Hit -17 => -12 dreadfang, -2 Raph

★★★
Mahja's house Round 2

Terrain: In-house
Battlemap

──────────
BOLD IS UP!:
──────────
Red (-65 HP)
➤ Manny (96/96 HP)
➤ Dreadfang (71/83 HP) │ Life link (beneficiary)
➤ Folmyr (53/97 HP) │ Raging, Life link (HP beneficiary)
➤ Raphaeleos (58/68 HP) │ Life link (HP tank)
➤ Samna (85/85 HP)
➤ Isaku (85/85 HP)
Green (-7 HP)
Blue (-0 HP)

Radiant Oath

2396852-2001 | LG Male Human | Detective | Investigator Lvl 7 | Psychic Dedication | ◆◇↺ | HP 85/85 | AC 25 | F/R/W: 13/14/12 | Perc +14 (+15 Pursue a Lead/Detect Traps) | 25 feet | Class DC 23 | Exploration Activity: Avoid Notice | Hero Points: 1/3 | Ammo: 44/50 | Throwing Knives: 2 | +1 SH: 14/14 | Spells: -/1/0 |

Isaku pulls out his dueling pistol and tries to find an angle on Red.

Devise: 1d20 ⇒ 8

Unable to find an angle he shoots Blue instead.

+1 Striking Dueling Pistol, 60' range, Reload 1: 1d20 + 14 ⇒ (3) + 14 = 17 for Concussive Damage: 2d6 ⇒ (1, 5) = 6

Irritated, Isaku reloads as the shot goes wide.

◆ Interact to Draw
◇ Devise
◆ Whiff
◆ Reload

Envoy's Alliance

N female aiuvarin human ranger 7 HP 85/85 | AC 25 | F +11 R +17 W +14 | Perc +16 | speed 25 ft | focus 2/2| Hero 1 | Active Conditions:

Don't forget about Ring Bell on red! I'd make him enfeebled.

Samna holds her position. She looks for red's weaknesses and attacks twice. Her starknife flies back to her hand each time.

Glimpse Weakness, Strike, Strike

+1 striking returning starknife: 1d20 + 16 ⇒ (13) + 16 = 29 for piercing: 2d4 + 2 ⇒ (3, 4) + 2 = 9 deadly?: 1d6 ⇒ 3 plus weakness 2.
+1 striking returning starknife: 1d20 + 16 - 4 ⇒ (20) + 16 - 4 = 32 for piercing: 2d4 + 2 ⇒ (1, 1) + 2 = 4deadly?: 1d6 ⇒ 4 plus weakness 2.

↺ Ring Bell (DC 22):

--Disrupting Harmony The trigger is a Strike. You create a strangely discordant harmony that sinks into your foe's mind and throws its movements off. The target must succeed at a Will save against your class DC or become your choice of enfeebled 1 or clumsy 1 until the end of your next turn (enfeebled 2 or clumsy 2 on a critical failure).

Envoy's Alliance

♥️ 96 | AC 26 | Saves 14/15/12|Focus Points ☑ | PFS# 133608-2001 | Male Human Bard (Level 8) | | ☘️ 1 | Spells DC 26 (Occult)-/2/0/1/2 (Divine) - | Perception +12 |◆◇↺ |

"Thanks for taking the hit, Shylye!" Manny calls out as his guardian angel disappears. "She can't stay out for too long- I think it violates a heavenly rule or something."

He pulls out his whip. "So! Let's get down to business!" With a Courageous Anthem ringing through the air, he tries to strike the Red daeodon.

Silver Whip: 1d20 + 14 + 1 ⇒ (3) + 14 + 1 = 18
Nonlethal Slashing: 2d4 + 3 + 1 ⇒ (2, 3) + 3 + 1 = 9

◆ Interact to draw whip
>Courageous Anthem<
◆ Strike Red
◇ If it hits, >Martial Performance< extends my >Courageous Anthem< for another round.
↺ Manny will use >Reflexive Courage< on the first creature to trigger it.

Reflexive Courage Attack:
Silver Whip: 1d20 + 14 + 1 ⇒ (8) + 14 + 1 = 23
Nonlethal Slashing: 2d4 + 3 + 1 ⇒ (1, 2) + 3 + 1 = 7

Radiant Oath

[GDXIII S05-15] [R] Male Tian-Dan Human Oracle of Life 6 / Medic | Once Bitten | HP 68/68 w Toughness (restoring 1 HP/min), AC 23 w +1 Studded Leather Armor (24 w Shield raised), Fortitude* +9, Reflex* +10, Will** +14, Perception* +12, Stealth +2 | Speed 25 ft. | Exploration Activity Search | Active Conditions Void Resistance 1 | ◆◇↺

Those fresh wounds that just forms are somewhat painful but manageable still. Raph wants to give the sprite a doctor's visit but he thinks it is safe for him to heal Folmyr from a distance. "Wanna keep everyone alive!" he tells himself as encouragement.
2-action Heal, 3rd Rank: 3d8 + 24 ⇒ (5, 3, 8) + 24 = 40 HP for Folmyr

He then draws his weapon.

◆◆ Heal
◆ Interact to draw weapon

Horizon Hunters

Male Kobold HP 94 | AC 27 | F +14 R +17 W +16 | Perc +13 | Stealth +14 | speed 45 | Hero 1/1| Active Conditions: ---

Dreadfang winds up for another one-two combo, but pounces at the daeodon instead.

Feint Red, Tiger Slash

Deception: 1d20 + 13 ⇒ (12) + 13 = 25

Attack: 1d20 + 18 ⇒ (15) + 18 = 33
Damage: 4d8 + 6 ⇒ (7, 6, 6, 3) + 6 = 28S


red vs Ring a bell, DC22: 1d20 + 13 ⇒ (4) + 13 = 17 Failed so enfeebled so Dreadfang gets back his 1 hp ;)

Isaku tries to look for the angle, but he can't see one, he fires from his gun, but it is equally badly aimed.

Samna throws her starknife twice, and she hits both times. Hit + crit -12 and -14 and 1d6 bleeding

Raph heals Folmyr and draws his weapon. Folmyr +40

Dreadfang tries to trick the boar and he does so than he hits it with both hands. Success on deception => off guard, crit due to that for 56 dmg and 1d4+3 bleeding

The boar should go down, but it stands it's ground Reaction: ferocity, boar keeps fighting at 1 HP and wounded 1.

Manny inspires others and strikes on the boar, but misses.

★★★
Mahja's house Round 2

Terrain: In-house
Battlemap

──────────
BOLD IS UP!:
──────────
Red (-94 HP)
Manny (96/96 HP)
Dreadfang (71/83 HP) │ Life link (beneficiary)
➤ Folmyr (93/97 HP) │ Raging, Life link (HP beneficiary)
Raphaeleos (58/68 HP) │ Life link (HP tank)
Samna (85/85 HP)
Isaku (85/85 HP)
Green (-7 HP)
Blue (-0 HP)

Envoy's Alliance

Sprite Barbarian 5 (w/bump) | AC 23 | ♥️ 97 | Spd 30 | F 13, R 10, W 12 | Perc 12 | Athletics 14 | Acrobatics 11 | Intimidation, Guild Lore, Society, Stealth, Survival, Thievery 10 | ◆

Strike Red, raging, level bump, anthem: 1d20 + 14 + 1 + 1 ⇒ (8) + 14 + 1 + 1 = 24for: 2d12 + 4 + 6 + 1 + 1 ⇒ (9, 4) + 4 + 6 + 1 + 1 = 25

Strike Red, raging, level bump, anthem: 1d20 + 14 + 1 + 1 - 5 ⇒ (4) + 14 + 1 + 1 - 5 = 15for: 2d12 + 4 + 6 + 1 + 1 ⇒ (2, 6) + 4 + 6 + 1 + 1 = 20

Strike Red, raging, level bump, anthem: 1d20 + 14 + 1 + 1 - 10 ⇒ (3) + 14 + 1 + 1 - 10 = 9for: 2d12 + 4 + 6 + 1 + 1 ⇒ (11, 12) + 4 + 6 + 1 + 1 = 35


Due to flanking Folmyr hits and takes down the boar. Red hit and dead. Folmyr has 2 actions: but I will keep the roll, so effectively you can move to whatever enemy you would like

Green Boar attacks Manny

Attack@Manny: 1d20 + 17 ⇒ (6) + 17 = 23
Damage: 2d8 + 10 ⇒ (7, 4) + 10 = 21

Attack@Manny: 1d20 + 17 - 5 ⇒ (2) + 17 - 5 = 14
Damage: 2d8 + 10 ⇒ (8, 2) + 10 = 20

Attack@Manny: 1d20 + 17 - 10 ⇒ (18) + 17 - 10 = 25
Damage: 2d8 + 10 ⇒ (2, 1) + 10 = 13

Only one strike connects Manny -13

The cultist swings at Dreadfang

Attack@Dreadfan: 1d20 + 18 ⇒ (2) + 18 = 20
Damage: 2d6 + 11 ⇒ (2, 4) + 11 = 17
Damage, fire: 1d6 ⇒ 1

Attack@Dreadfan: 1d20 + 18 - 5 ⇒ (4) + 18 - 5 = 17
Damage: 2d6 + 11 ⇒ (4, 1) + 11 = 16
Damage, fire: 1d6 ⇒ 5

Attack@Dreadfan: 1d20 + 18 - 10 ⇒ (8) + 18 - 10 = 16
Damage: 2d6 + 11 ⇒ (1, 1) + 11 = 13
Damage, fire: 1d6 ⇒ 2

But misses each time

★★★
Mahja's house Round 3

Terrain: In-house
Battlemap

──────────
BOLD IS UP!:
──────────
➤ Manny (83/96 HP)
➤ Dreadfang (71/83 HP) │ Life link (beneficiary)
➤ Folmyr (93/97 HP) │ Raging, Life link (HP beneficiary)
➤ Raphaeleos (58/68 HP) │ Life link (HP tank)
➤ Samna (85/85 HP)
➤ Isaku (85/85 HP)
Green (-7 HP)
Blue (-0 HP)

Envoy's Alliance

Sprite Barbarian 5 (w/bump) | AC 23 | ♥️ 97 | Spd 30 | F 13, R 10, W 12 | Perc 12 | Athletics 14 | Acrobatics 11 | Intimidation, Guild Lore, Society, Stealth, Survival, Thievery 10 | ◆

Folmyr will have moved into the space of Green

Strike vs Green, raging, Anthem, Level bump: 1d20 + 14 + 1 + 1 ⇒ (8) + 14 + 1 + 1 = 24for: 2d12 + 4 + 6 + 1 + 1 ⇒ (2, 2) + 4 + 6 + 1 + 1 = 16

Strike vs Green, raging, Anthem, Level bump: 1d20 + 14 + 1 + 1 - 5 ⇒ (1) + 14 + 1 + 1 - 5 = 12for: 2d12 + 4 + 6 + 1 + 1 ⇒ (5, 3) + 4 + 6 + 1 + 1 = 20

Strike vs Green, raging, Anthem, Level bump: 1d20 + 14 + 1 + 1 - 10 ⇒ (14) + 14 + 1 + 1 - 10 = 20for: 2d12 + 4 + 6 + 1 + 1 ⇒ (11, 11) + 4 + 6 + 1 + 1 = 34

Envoy's Alliance

♥️ 96 | AC 26 | Saves 14/15/12|Focus Points ☑ | PFS# 133608-2001 | Male Human Bard (Level 8) | | ☘️ 1 | Spells DC 26 (Occult)-/2/0/1/2 (Divine) - | Perception +12 |◆◇↺ |

"Bah! I guess you guys don't move much." Manny grunts. "But that's OK! We'll win this!" Manny gives everyone a Courageous Anthem before lashing out at the cultist.

Athletics to Trip: 1d20 + 16 + 1 ⇒ (2) + 16 + 1 = 19

If Manny Critically failed, he will drop his whip as a free action and draw his longsword as a third action. If it did not critically fail:

Manny tries to lash the Green daeodon.

Silver Whip: 1d20 + 14 - 5 + 1 ⇒ (6) + 14 - 5 + 1 = 16
Nonlethal Slashing: 2d4 + 3 + 1 ⇒ (3, 2) + 3 + 1 = 9

"Man, these guys are slippery!"

>Courageous Anthem<
◆ Trip the Cultist
◆ Drop the whip and draw longsword if I critically failed the trip OR Strike Green
↺ Reflexive Courage: I'll use my Reaction to make a Strike against the first enemy who provokes.

Envoy's Alliance

N female aiuvarin human ranger 7 HP 85/85 | AC 25 | F +11 R +17 W +14 | Perc +16 | speed 25 ft | focus 2/2| Hero 1 | Active Conditions:

Samna hunts prey on the cultist, glimpses its vulnerabilities, and attacks.

Hunt Prey, Glimpse Vulnerability, Strike

starknife: 1d20 + 16 + 1 ⇒ (1) + 16 + 1 = 18 for piercing: 2d4 + 2 + 1 ⇒ (3, 1) + 2 + 1 = 7 and weakness 2

↺ Ring Bell (DC 22)
--Distracting Cacophony The trigger is a spell. You create a musical crash of sonic energy that assails the target and breaks its concentration. The target must succeed at a Fortitude save against your class DC or become stupefied 1 until the end of your next turn (stupefied 2 on a critical failure). The target doesn't have to attempt a flat check to avoid losing the triggering spell, but the discordant ring does lower the spell attack roll or spell DC of the triggering spell from stupefied.
--Disrupting Harmony The trigger is a Strike. You create a strangely discordant harmony that sinks into your foe's mind and throws its movements off. The target must succeed at a Will save against your class DC or become your choice of enfeebled 1 or clumsy 1 until the end of your next turn (enfeebled 2 or clumsy 2 on a critical failure).

Horizon Hunters

Male Kobold HP 94 | AC 27 | F +14 R +17 W +16 | Perc +13 | Stealth +14 | speed 45 | Hero 1/1| Active Conditions: ---

Dreadfang steps to the side, and breathes acid at their foes!

Step, Kobold Breath

Ref save DC 24: 4d4 ⇒ (4, 2, 4, 4) = 14A

Radiant Oath

2396852-2001 | LG Male Human | Detective | Investigator Lvl 7 | Psychic Dedication | ◆◇↺ | HP 85/85 | AC 25 | F/R/W: 13/14/12 | Perc +14 (+15 Pursue a Lead/Detect Traps) | 25 feet | Class DC 23 | Exploration Activity: Avoid Notice | Hero Points: 1/3 | Ammo: 44/50 | Throwing Knives: 2 | +1 SH: 14/14 | Spells: -/1/0 |

Isaku shifts his target to the cultist and tries to get an angle on him.

Devise: 1d20 ⇒ 20

He moves up to get a better shot and fires.

Concussive, Crit/Precision, CA: 2d10 + 2d6 + 1 ⇒ (10, 2) + (2, 6) + 1 = 21 Doubled to 42
Fatal: 1d10 ⇒ 8
50 total damage

He reloads.

◇ Devise
◆ Stride
◆ BANG!
◆ Reload

Radiant Oath

[GDXIII S05-15] [R] Male Tian-Dan Human Oracle of Life 6 / Medic | Once Bitten | HP 68/68 w Toughness (restoring 1 HP/min), AC 23 w +1 Studded Leather Armor (24 w Shield raised), Fortitude* +9, Reflex* +10, Will** +14, Perception* +12, Stealth +2 | Speed 25 ft. | Exploration Activity Search | Active Conditions Void Resistance 1 | ◆◇↺

Raph launches needle darts made of silver towards Blue or Green if Blue is out!
Needle Darts Spell Attack: 1d20 + 12 ⇒ (12) + 12 = 24 vs Blue
Spell Damage: 5d4 ⇒ (3, 1, 4, 2, 2) = 12 piercing damage, and possible weakness to silver

He then raises his magical shield.

◆◆ Needle Darts
◆ Shield


Folmyr goes after the pig, hitting it once. Hit due to flanking with Manny - green -16

Manny tries to trip the creature but fails, but he holds his whip in his hand.

Than he strikes but misses.

Samna throws her knife but misses.

Dreadfang spits acid

Reflex, green, DC24: 1d20 + 10 ⇒ (7) + 10 = 17
Reflex, blue, DC24: 1d20 + 19 ⇒ (3) + 19 = 22

Both creatures are impacted. -14 for both

Isaku looks for an aventue of attack and he finds one. He shots the cultist right in the throat. blue -50 any crit specs?

Raph sends some darts but they miss the cultist

The boar runs away just to charge back Triggering from Manny and whoever as AOO

Tusks@Manny: 1d20 + 17 + 1 ⇒ (2) + 17 + 1 = 20
Damage, p: 2d8 + 10 ⇒ (6, 3) + 10 = 19 If hit, reflex save dc22 or be knocked prone

Than it attacks again, but standing only

Tusks@Manny: 1d20 + 17 + 1 - 5 ⇒ (10) + 17 + 1 - 5 = 23
Damage, p: 2d8 + 10 ⇒ (3, 1) + 10 = 14

The cultist swings at dreadfang three times, trying to crush him with flaming mace

Fort save, ring a bell, DC22: 1d20 + 16 ⇒ (7) + 16 = 23

Mace@dreadfang: 1d20 + 18 ⇒ (1) + 18 = 19
Damage, b, f: 2d6 + 8 + 1d6 ⇒ (1, 5) + 8 + (4) = 18

Mace@dreadfang: 1d20 + 18 - 5 ⇒ (12) + 18 - 5 = 25
Damage, b, f: 2d6 + 8 + 1d6 ⇒ (4, 6) + 8 + (3) = 21

Mace@dreadfang: 1d20 + 18 - 10 ⇒ (20) + 18 - 10 = 28
Damage, b, f: 2d6 + 8 + 1d6 ⇒ (6, 4) + 8 + (6) = 24

But all of the attacks miss beside the last one. Crit -48

★★★
Mahja's house Round 4

Terrain: In-house
Battlemap

──────────
BOLD IS UP!:
──────────
➤ Manny (83/96 HP)
➤ Dreadfang (28/83 HP) │ Life link (beneficiary)
➤ Folmyr (93/97 HP) │ Raging, Life link (HP beneficiary)
➤ Raphaeleos (53/68 HP) │ Life link (HP tank)
➤ Samna (85/85 HP)
➤ Isaku (85/85 HP)
Green (-37 HP)
Blue (-64 HP)

Radiant Oath

1 person marked this as a favorite.
2396852-2001 | LG Male Human | Detective | Investigator Lvl 7 | Psychic Dedication | ◆◇↺ | HP 85/85 | AC 25 | F/R/W: 13/14/12 | Perc +14 (+15 Pursue a Lead/Detect Traps) | 25 feet | Class DC 23 | Exploration Activity: Avoid Notice | Hero Points: 1/3 | Ammo: 44/50 | Throwing Knives: 2 | +1 SH: 14/14 | Spells: -/1/0 |

Weapon Specialization - +2 (or in this case +4) because of Expert Proficiency. Which means I have to update my statblock/botting spoiler again :)

Amazed that the cultist didn't go down from his shot, Isaku again tries to get an angle on him.

Devise: 1d20 ⇒ 4

Hmm. If I bounce the shot off Dreadfang it could hit the cultist... what the heck am I thinking?!

Isaku points at the pig instead and fires. He reloads and pulls out a bottle of blue liquid.

+1 Striking Dueling Pistol, 60' range, Reload 1: 1d20 + 14 ⇒ (6) + 14 = 20 for Concussive Damage: 2d6 + 2 ⇒ (4, 4) + 2 = 10

◇ Devise
◆ BANG!
◆ Reload
◆ Interact

Envoy's Alliance

♥️ 96 | AC 26 | Saves 14/15/12|Focus Points ☑ | PFS# 133608-2001 | Male Human Bard (Level 8) | | ☘️ 1 | Spells DC 26 (Occult)-/2/0/1/2 (Divine) - | Perception +12 |◆◇↺ |

"I know you're rooting for your deity and all, but do it from the stands, don't run on field like a drunk footballer!" Manny makes a quip to boost everyone's courage.

Then he snaps his whip to trip the cultist.

Athletics vs Cultist Reflex DC: 1d20 + 16 + 1 + 1 ⇒ (10) + 16 + 1 + 1 = 28

He tries to whip the Green furred daeodon.

Silver Whip: 1d20 + 14 - 5 + 1 ⇒ (2) + 14 - 5 + 1 = 12
Nonlethal Slashing: 2d4 + 3 ⇒ (4, 1) + 3 = 8

This pig is slick!

>Courageous Anthem<
◆ Trip Cultist
◆ Strike Green
>Reflexive Courage< to Trigger a Reactive Strike

Envoy's Alliance

Sprite Barbarian 5 (w/bump) | AC 23 | ♥️ 97 | Spd 30 | F 13, R 10, W 12 | Perc 12 | Athletics 14 | Acrobatics 11 | Intimidation, Guild Lore, Society, Stealth, Survival, Thievery 10 | ◆

Strike blue, w/anthem & level bump: 1d20 + 14 + 1 + 1 ⇒ (16) + 14 + 1 + 1 = 32for: 2d12 + 4 + 6 + 1 + 1 ⇒ (5, 1) + 4 + 6 + 1 + 1 = 18

Strike blue, w/anthem & level bump: 1d20 + 14 + 1 + 1 - 5 ⇒ (18) + 14 + 1 + 1 - 5 = 29for: 2d12 + 4 + 6 + 1 + 1 ⇒ (12, 10) + 4 + 6 + 1 + 1 = 34

Strike blue, w/anthem & level bump: 1d20 + 14 + 1 + 1 - 10 ⇒ (10) + 14 + 1 + 1 - 10 = 16for: 2d12 + 4 + 6 + 1 + 1 ⇒ (6, 5) + 4 + 6 + 1 + 1 = 23

If, at any point, the beast goes down, then the next action will, instead, be to move into the space of the other antagonist

Envoy's Alliance

N female aiuvarin human ranger 7 HP 85/85 | AC 25 | F +11 R +17 W +14 | Perc +16 | speed 25 ft | focus 2/2| Hero 1 | Active Conditions:

Samna continues to attack the cultist, "If you flee now, you might live."

Glimpse Vulnerability, Strike, Strike

starknife: 1d20 + 16 + 1 ⇒ (3) + 16 + 1 = 20 for piercing: 2d4 + 2 + 1 ⇒ (1, 4) + 2 + 1 = 8 and weakness 2
deadly?: 1d6 ⇒ 5
starknife: 1d20 + 16 + 1 - 4 ⇒ (8) + 16 + 1 - 4 = 21 for piercing: 2d4 + 2 + 1 ⇒ (2, 1) + 2 + 1 = 6 and weakness 2
deadly?: 1d6 ⇒ 2

↺ Ring Bell (DC 22)
--Distracting Cacophony The trigger is a spell. You create a musical crash of sonic energy that assails the target and breaks its concentration. The target must succeed at a Fortitude save against your class DC or become stupefied 1 until the end of your next turn (stupefied 2 on a critical failure). The target doesn't have to attempt a flat check to avoid losing the triggering spell, but the discordant ring does lower the spell attack roll or spell DC of the triggering spell from stupefied.
--Disrupting Harmony The trigger is a Strike. You create a strangely discordant harmony that sinks into your foe's mind and throws its movements off. The target must succeed at a Will save against your class DC or become your choice of enfeebled 1 or clumsy 1 until the end of your next turn (enfeebled 2 or clumsy 2 on a critical failure).

Radiant Oath

[GDXIII S05-15] [R] Male Tian-Dan Human Oracle of Life 6 / Medic | Once Bitten | HP 68/68 w Toughness (restoring 1 HP/min), AC 23 w +1 Studded Leather Armor (24 w Shield raised), Fortitude* +9, Reflex* +10, Will** +14, Perception* +12, Stealth +2 | Speed 25 ft. | Exploration Activity Search | Active Conditions Void Resistance 1 | ◆◇↺

Raph sets a doctor's appointment with Dreadfang to treat his wounds.
DC 20 Battle Medicine: 1d20 + 15 ⇒ (13) + 15 = 28
Expert Healing, Medic: 2d8 + 10 + 5 ⇒ (2, 5) + 10 + 5 = 22 HP for Dreadfang

Raph launches once more some needle darts made of silver towards Blue or Green if Blue is out!
Needle Darts Spell Attack: 1d20 + 12 ⇒ (3) + 12 = 15 vs Blue
Spell Damage: 5d4 ⇒ (1, 2, 3, 2, 3) = 11 piercing damage, and possible weakness to silver

◆ Doctor's Visitation
◆◆ Needle Darts

Horizon Hunters

Male Kobold HP 94 | AC 27 | F +14 R +17 W +16 | Perc +13 | Stealth +14 | speed 45 | Hero 1/1| Active Conditions: ---

”ACK!”, cries Dreadfang at the grievous wound from the cultist. He roars in their face, and tries to rip them open.

Demoralize Blue, Tiger Slash vs Blue

Intimidation: 1d20 + 13 ⇒ (12) + 13 = 25

Attack: 1d20 + 17 + 1 ⇒ (8) + 17 + 1 = 26
Damage: 4d8 + 5 + 1 ⇒ (2, 1, 1, 4) + 5 + 1 = 14


Sorry crazy week
Manny trip the cultist and misses the pig. Isaku Raph and Samna all misses. Folmyr lands two massive blows that should take the ping out but it stands. (( Ferocity )), Dredfang lands a blow at cultist.

Boar again charges at Manny
Tusks@Manny: 1d20 + 17 + 1 ⇒ (8) + 17 + 1 = 26
Damage, p: 2d8 + 10 ⇒ (2, 1) + 10 = 13 If hit, reflex save dc22 or be knocked prone

Than it attacks again, but standing only

Tusks@Manny: 1d20 + 17 + 1 - 5 ⇒ (13) + 17 + 1 - 5 = 26
Damage, p: 2d8 + 10 ⇒ (5, 1) + 10 = 16
Manny -13 and -16 + reflex save DC22
The cultist stand up and then swings at dreadfang two times, trying to crush him with flaming mace

Fort save, ring a bell, DC22: 1d20 + 16 - 1 ⇒ (15) + 16 - 1 = 30

Mace@dreadfang: 1d20 + 18 - 1 ⇒ (14) + 18 - 1 = 31
Damage, b, f: 2d6 + 8 + 1d6 ⇒ (4, 3) + 8 + (4) = 19

Mace@dreadfang: 1d20 + 18 - 5 - 1 ⇒ (4) + 18 - 5 - 1 = 16
Damage, b, f: 2d6 + 8 + 1d6 ⇒ (5, 6) + 8 + (6) = 25

★★★
Mahja's house Round 4

Terrain: In-house
Battlemap

──────────
BEFORE YOUR TURN:
──────────

Manny: reflex dc22

──────────
BOLD IS UP!:
──────────
➤ Manny (54/96 HP)
➤ Dreadfang (36/83 HP) │ Life link (beneficiary)
➤ Folmyr (93/97 HP) │ Raging, Life link (HP beneficiary)
➤ Raphaeleos (48/68 HP) │ Life link (HP tank)
➤ Samna (85/85 HP)
➤ Isaku (85/85 HP)
Green (-94 HP) Ferocity wounded 1
Blue (-78 HP)

Envoy's Alliance

♥️ 96 | AC 26 | Saves 14/15/12|Focus Points ☑ | PFS# 133608-2001 | Male Human Bard (Level 8) | | ☘️ 1 | Spells DC 26 (Occult)-/2/0/1/2 (Divine) - | Perception +12 |◆◇↺ |

"Here, piggy piggy!" Manny baits the boar.

Reflex: 1d20 + 15 ⇒ (7) + 15 = 22

Manny barely maintains his balance. The cultist tries to regain theirs to stand up. Manny reacts and snaps his whip.

Silver Whip: 1d20 + 14 + 1 ⇒ (8) + 14 + 1 = 23
Nonlethal Slashing: 2d4 + 3 + 1 ⇒ (4, 3) + 3 + 1 = 11

"Uh uh uh!"

Manny draws his longsword. "Alright, let's finish this."

Longsword: 1d20 + 14 + 1 ⇒ (5) + 14 + 1 = 20
"Man, I cannot hit this pig! Luckily we're a team!" Manny encourages his teammates to fight on.

If Manny hit the cultist with his whip:

Longsword: 1d20 + 14 + 1 - 5 ⇒ (5) + 14 + 1 - 5 = 15
Slashing: 2d8 + 3 + 1 ⇒ (8, 6) + 3 + 1 = 18

If Manny didn't hit the cultist with his whip:

Manny focuses his cheer into another Courageous Anthem.

◇ Reflex Save: Success
>Reflexive Courage< to Strike the Cultist. If it hits, Courageous Anthem extends for another round.
◆ Interact to draw Longsword
◆ Strike Green
- ◆ If >Courageous Anthem< wasn't extended, activate it now
- ◆ If Courageous Anthem was extended, Strike Green

Radiant Oath

[GDXIII S05-15] [R] Male Tian-Dan Human Oracle of Life 6 / Medic | Once Bitten | HP 68/68 w Toughness (restoring 1 HP/min), AC 23 w +1 Studded Leather Armor (24 w Shield raised), Fortitude* +9, Reflex* +10, Will** +14, Perception* +12, Stealth +2 | Speed 25 ft. | Exploration Activity Search | Active Conditions Void Resistance 1 | ◆◇↺

Raph goes around the haystack to get behind Manny to give the bard a medic's visit to patch his wounds.
DC 20 Battle Medicine: 1d20 + 15 ⇒ (8) + 15 = 23
Expert Healing, Medic: 2d8 + 10 + 5 ⇒ (5, 1) + 10 + 5 = 21 HP for Manny

He sends magical healing to Folmyr.
2-action Heal, 3rd Rank: 3d8 + 24 ⇒ (4, 1, 1) + 24 = 30 HP for Folmyr

"That boar-looking creature is... tough."

◆ Doctor's Visitation
◆◆ Heal

The d8 dice god seems to hate me.

Radiant Oath

2396852-2001 | LG Male Human | Detective | Investigator Lvl 7 | Psychic Dedication | ◆◇↺ | HP 85/85 | AC 25 | F/R/W: 13/14/12 | Perc +14 (+15 Pursue a Lead/Detect Traps) | 25 feet | Class DC 23 | Exploration Activity: Avoid Notice | Hero Points: 1/3 | Ammo: 44/50 | Throwing Knives: 2 | +1 SH: 14/14 | Spells: -/1/0 |

Isaku again tries to get an angle on Blue, confident that his comrades can handle the pig.

Devise: 1d20 ⇒ 20 AC 35

Smiling he shoots the cultist between the eyes.

Concussive, Crit: 2d10 ⇒ (2, 5) = 7 with with Strategic Strike: 2d6 + 2 ⇒ (3, 3) + 2 = 8 Doubled to 30
Fatal: 1d10 ⇒ 10 Total of 40 damage

"All yours Dreadfang!"
Assuming Blue survives, he's OG to Dreadfang

He reloads and moves to get a better shot at the pig.

Add +2 damage due to CA

◇ Devise
◆ BANG
◆ Reload
◆ Stride


Manny hits the cultist as he is standing up hit due to off-guard -11 than he strikes with a sword but misses.

Raph heals Manny and heals Folmyr I am guessing Dreadfang, as folmyr is down by 4 hp. .

Isaku strikes cultist, who still stands but is breathing heavily.

★★★
Mahja's house Round 4

Terrain: In-house
Battlemap

──────────
BOLD IS UP!:
──────────
Manny (75/96 HP)
➤ Dreadfang (76/83 HP) │ Life link (beneficiary)
➤ Folmyr (93/97 HP) │ Raging, Life link (HP beneficiary)
Raphaeleos (48/68 HP) │ Life link (HP tank)
➤ Samna (85/85 HP)
Isaku (85/85 HP)
Green (-94 HP)
Blue (-118 HP)

Horizon Hunters

Male Kobold HP 94 | AC 27 | F +14 R +17 W +16 | Perc +13 | Stealth +14 | speed 45 | Hero 1/1| Active Conditions: ---

Dreadfang is a blur of claws as he rends the cultist.

Tiger Slash, Strike vs Blue (off guard, 1d4 bleed on crit)

Attack: 1d20 + 17 + 1 ⇒ (9) + 17 + 1 = 27
Damage: 4d8 + 5 + 1 ⇒ (4, 2, 7, 2) + 5 + 1 = 21S

Attack: 1d20 + 13 + 1 ⇒ (1) + 13 + 1 = 15
Damage: 2d8 + 5 + 1 ⇒ (5, 8) + 5 + 1 = 19S

Envoy's Alliance

N female aiuvarin human ranger 7 HP 85/85 | AC 25 | F +11 R +17 W +14 | Perc +16 | speed 25 ft | focus 2/2| Hero 1 | Active Conditions:

Samna continues to attack the cultist.

Unless the cultist is dead, then switch to pig.

Glimpse Vulnerability, Strike, Strike

starknife: 1d20 + 16 + 1 ⇒ (7) + 16 + 1 = 24 for piercing: 2d4 + 2 + 1 ⇒ (3, 1) + 2 + 1 = 7 and weakness 2
deadly?: 1d6 ⇒ 5
starknife: 1d20 + 16 + 1 - 4 ⇒ (2) + 16 + 1 - 4 = 15 for piercing: 2d4 + 2 + 1 ⇒ (4, 1) + 2 + 1 = 8 and weakness 2
deadly?: 1d6 ⇒ 1

↺ Ring Bell (DC 22):

--Distracting Cacophony The trigger is a spell. You create a musical crash of sonic energy that assails the target and breaks its concentration. The target must succeed at a Fortitude save against your class DC or become stupefied 1 until the end of your next turn (stupefied 2 on a critical failure). The target doesn't have to attempt a flat check to avoid losing the triggering spell, but the discordant ring does lower the spell attack roll or spell DC of the triggering spell from stupefied.
--Disrupting Harmony The trigger is a Strike. You create a strangely discordant harmony that sinks into your foe's mind and throws its movements off. The target must succeed at a Will save against your class DC or become your choice of enfeebled 1 or clumsy 1 until the end of your next turn (enfeebled 2 or clumsy 2 on a critical failure).

Radiant Oath

1 person marked this as a favorite.
[GDXIII S05-15] [R] Male Tian-Dan Human Oracle of Life 6 / Medic | Once Bitten | HP 68/68 w Toughness (restoring 1 HP/min), AC 23 w +1 Studded Leather Armor (24 w Shield raised), Fortitude* +9, Reflex* +10, Will** +14, Perception* +12, Stealth +2 | Speed 25 ft. | Exploration Activity Search | Active Conditions Void Resistance 1 | ◆◇↺
GM Farol wrote:

Raph heals Manny and heals Folmyr I am guessing Dreadfang, as folmyr is down by 4 hp. .

Yes, thank you! That is indeed for Dreadfang.


Dreadfang takes down the cultist while Samna kills the boar. As you catch your breath you hear the twins from outside calling your help.

You have 1 round for preparation, healing before you go into another fight, I will keep you in initative

★★★
Mahja's house Round 5

Terrain: In-house
Battlemap

──────────
BOLD IS UP!:
──────────
➤ Manny (75/96 HP)
➤ Dreadfang (76/83 HP) │ Life link (beneficiary)
➤ Folmyr (93/97 HP) │ Raging, Life link (HP beneficiary)
➤ Raphaeleos (48/68 HP) │ Life link (HP tank)
➤ Samna (85/85 HP)
➤ Isaku (85/85 HP)

Radiant Oath

2396852-2001 | LG Male Human | Detective | Investigator Lvl 7 | Psychic Dedication | ◆◇↺ | HP 85/85 | AC 25 | F/R/W: 13/14/12 | Perc +14 (+15 Pursue a Lead/Detect Traps) | 25 feet | Class DC 23 | Exploration Activity: Avoid Notice | Hero Points: 1/3 | Ammo: 44/50 | Throwing Knives: 2 | +1 SH: 14/14 | Spells: -/1/0 |

Isaku rushes to Manny's and Raph's aid. He casually drops the alchemical bomb onto something soft before slapping battle dressings on both.

Battle Med, DC 20, Assurance vs Raph: 2d8 + 10 ⇒ (7, 3) + 10 = 20
Battle Med, DC 20, Assurance vs Manny: 2d8 + 10 ⇒ (2, 1) + 10 = 13

Raph is back to 100%, Manny's got most of it back

Envoy's Alliance

♥️ 96 | AC 26 | Saves 14/15/12|Focus Points ☑ | PFS# 133608-2001 | Male Human Bard (Level 8) | | ☘️ 1 | Spells DC 26 (Occult)-/2/0/1/2 (Divine) - | Perception +12 |◆◇↺ |

"Good job, team." Manny is about to relax when shouts get his attention. "Never a dull moment."

He casts >Haste< on Dreadfang. "Keep up your guard, we don't know what's out there!" He decides to speak a >Rallying Anthem< to improve the team's defenses as they rush out of the building.

Envoy's Alliance

N female aiuvarin human ranger 7 HP 85/85 | AC 25 | F +11 R +17 W +14 | Perc +16 | speed 25 ft | focus 2/2| Hero 1 | Active Conditions:

Samna concentrates on her starknife for a moment, then prepares for more engagement from the outside.

Cast gravity weapon

Radiant Oath

[GDXIII S05-15] [R] Male Tian-Dan Human Oracle of Life 6 / Medic | Once Bitten | HP 68/68 w Toughness (restoring 1 HP/min), AC 23 w +1 Studded Leather Armor (24 w Shield raised), Fortitude* +9, Reflex* +10, Will** +14, Perception* +12, Stealth +2 | Speed 25 ft. | Exploration Activity Search | Active Conditions Void Resistance 1 | ◆◇↺

Raph summons a zombie brute to aid them in the fight.

◆◆◆ Summon Undead, 3rd Rank

Horizon Hunters

Male Kobold HP 94 | AC 27 | F +14 R +17 W +16 | Perc +13 | Stealth +14 | speed 45 | Hero 1/1| Active Conditions: ---

Dreadfang has nothing to prep. If he’s able to, he’ll dash outside and deal with what’s there, otherwise he’ll wait for the others

Envoy's Alliance

1 person marked this as a favorite.
Sprite Barbarian 5 (w/bump) | AC 23 | ♥️ 97 | Spd 30 | F 13, R 10, W 12 | Perc 12 | Athletics 14 | Acrobatics 11 | Intimidation, Guild Lore, Society, Stealth, Survival, Thievery 10 | ◆

Folmyr grits his teeny-tiny teeth.

If we are staying in initiative, then Folmyr does nothing other than follow Dreadfang! looking for something to kill. If initiative stopped, Folmyr will have to drop its Rage.


As the heroes head outside to assist, they immediately see a cacophony of charging daeodons and the Ashcaller twins surrounded by foes. They yell to you: "Take down the leader commanding them from across the courtyard!"

You see two orcs holding their ground with their back against the wall and an orc commanding the beast, next to another pig and a small dragon. Orc is different than before, and you should be fighting orc + 2 pigs - which we did before, I pulled another creature from the scenario (1 lvl higher than a pig), so fight will be a bit harder, but otherwise it would be a reapeat, if it the fight turns south, I will weaken one of the foes.

★★★
Mahja's courtyard Round 6

Terrain: In-house
Battlemap

──────────
BOLD IS UP!:
──────────
➤ Manny (88/96 HP)
➤ Dreadfang (76/83 HP) │ Life link (beneficiary), quickened
➤ Folmyr (93/97 HP) │ Raging, Life link (HP beneficiary)
➤ Raphaeleos (68/68 HP) │ Life link (HP tank), undead brute
➤ Samna (85/85 HP) │ gravity weapon
➤ Isaku (85/85 HP)
red pig (-0 HP)
green dragon (-0 HP)
blue orc (-0 HP)

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