Samna Tranth
|
Samna closes a bit with the group of enemies, though she stops at a healthy distance away. She focuses on the orc leader, using her knowledge of orcs to look for a weakness, then throws her starknife.
Stride, Hunt Prey (Monster Hunter), Strike
Recall Knowledge (Society): 1d20 + 13 + 2 ⇒ (8) + 13 + 2 = 23
starknife: 1d20 + 16 ⇒ (19) + 16 = 35 for piercing: 2d4 + 2 + 4 ⇒ (2, 3) + 2 + 4 = 11 and deadly?: 1d6 ⇒ 1
Emmanuel Holysmith
|
"Alright! We gotta save 'em, quick! Shylye, can you slow them down?" The angelic figure descends from the heavens, armed with a divine bow. She opens fire on the boar. "The fight is still ongoing, please be patient and wait until it's over BEFORE getting mad and raiding the winner's town."
Spell Attack: 1d20 + 16 ⇒ (20) + 16 = 36
Nonlethal Mental Damage: 3d4 ⇒ (2, 4, 4) = 10 Double that on a crit
Spell Attack: 1d20 + 16 - 5 ⇒ (3) + 16 - 5 = 14
Nonlethal Mental Damage: 3d4 ⇒ (3, 2, 1) = 6
Shylye's first arrow flies true, and that's good enough for her.
Manny shouts to his teammates. "Alright, get in there! We've got your back!"
◆◆ >Illusory Creature<
◆ >Rallying Anthem<: You and all allies in the area gain a +1 status bonus to AC and saving throws, as well as resistance 2 to physical damage.
Dreadfang!
|
Dreadfang dashes outside, and gasps in (delight? fear?). ”A dragon!”, he breathes. Hearing the orc’s command, he grunts in annoyance, but run up behind Samna. His mouth opens with a roar, and a deluge of acid rushes past her shoulder toward the boar and its commander.
Stride, Cast breath of the dragon at Red & Blue
Ref save DC 24: 7d6 ⇒ (3, 4, 5, 5, 1, 5, 4) = 27 Acid
Folmyr Engwyn
|
Folmyr activates its Bracelet of Dashing increasing the speed by 10
Then Folmyr will Sudden Charge into the space of the Blue Orc and strike (w/level bump): 1d20 + 14 + 1 ⇒ (4) + 14 + 1 = 19for: 2d12 + 4 + 1 ⇒ (11, 10) + 4 + 1 = 26
| GM Farol |
Dreadfang dashes outside, and gasps in (delight? fear?). ”A dragon!”, he breathes. Hearing the orc’s command, he grunts in annoyance, but run up behind Samna. His mouth opens with a roar, and a deluge of acid rushes past her shoulder toward the boar and its commander.
Stride, Cast breath of the dragon at Red & Blue
[dice=Ref save DC 24]7d6 Acid
You have 1 more action as you are quickened
Dreadfang!
|
Dreadfang! wrote:You have 1 more action as you are quickenedDreadfang dashes outside, and gasps in (delight? fear?). ”A dragon!”, he breathes. Hearing the orc’s command, he grunts in annoyance, but run up behind Samna. His mouth opens with a roar, and a deluge of acid rushes past her shoulder toward the boar and its commander.
Stride, Cast breath of the dragon at Red & Blue
Yes, thank you for reminding me! I’ll extend my Stride, and Demoralize the pig with my roar (Intimidating Glare)
Intimidation: 1d20 + 13 ⇒ (12) + 13 = 25
Isaku Beru
|
Isaku concentrates briefly and points to a spot between the Green Dragon and the Red Pig. Immediately a loud BOOM! erupts, catching both of them. Folmyr and the cultist should be fine.
Noise Blast, Sonic Damage, DC 23 Fortitude: 2d10 ⇒ (2, 8) = 10
He then bends over and scoops up the alchemical bomb he dropped.
◆◆ Noise Blast
◆ Interact
| GM Farol |
Samna tries to understand what the creature is, and it is a beast master cultist. As many Sezelrian cultist he has resistance to flames and he can inspire his beast to fight better.
She throws her knife which hits critically. It is a crit if you don't get range penalty, starknife has 20 ft range, do you have something to bypass it? Blue -23
Manny inspires others and summons angelic creature who hits the boar. Crit red -20
Dread spits acid
Reflex DC24, red: 1d20 + 10 ⇒ (18) + 10 = 28
Reflex DC24, blue, cover: 1d20 + 13 + 1 ⇒ (17) + 13 + 1 = 31
Both creatures are impacted red blue -13
Pig seems to be afraid of the dragon spitting acid.
Folmyr charges and swings hard enough that it could cut the lesser creature in half, but misses.
★★★
Mahja's courtyard Round 6
Terrain: In-house
Battlemap
──────────
BOLD IS UP!:
──────────
Manny (88/96 HP)
Dreadfang (76/83 HP) │ Life link (beneficiary), quickened
Folmyr (93/97 HP) │ Raging, Life link (HP beneficiary)
➤ Raphaeleos (68/68 HP) │ Life link (HP tank), undead brute
Samna (85/85 HP) │ gravity weapon
➤ Isaku (85/85 HP)
red pig (-33 HP)
green dragon (-0 HP) │ frightened 1
blue orc (-36 HP)
Isaku Beru
|
GM I posted before you. Noise blast
Raphaeleos
|
Raphaeleos sustains magic to let the zombie move. He then launches needles made of cold iron against Green Dragon.
Needle Darts Spell Attack: 1d20 + 12 ⇒ (13) + 12 = 25 vs Green Dragon, Frightened 1
Spell Damage: 5d4 ⇒ (1, 1, 2, 2, 4) = 10 piercing damage plus weakness to cold iron, if any
◆ Sustain Spell
◆◆ Needle Darts
| GM Farol |
Isaku blasts the two creatures
Fort save, dragon: 1d20 + 18 ⇒ (14) + 18 = 32
Fort save, porky: 1d20 + 16 - 1 ⇒ (19) + 16 - 1 = 34
The dragon is a bit impacted while the pig is not.
Raph, sorry it was actually the pig that was frightened, would you change the target of your spell?
Raph sends needles that pierces the target. Something will be pierced for -10 cold iron damage.
At the same time his Zombie moves closer.
The orc blows his whistle and all of the animals becomes enraged and really eager to unleash havoc. Courageus anthem for beasts
Than he swings his mace at Folmyr
Mace@Folmyr flanked?: 1d20 + 18 ⇒ (3) + 18 = 21
Damage, b: 1d6 + 12 ⇒ (2) + 12 = 14
Mace@Folmyr flanked?: 1d20 + 18 - 5 ⇒ (11) + 18 - 5 = 24
Damage, b: 1d6 + 12 ⇒ (5) + 12 = 17
Only second swing connects Folmyr -12 Raph -5
The dragon attacks the zombie
Jaws@zombie DC15: 1d20 + 18 + 1 ⇒ (10) + 18 + 1 = 29
Damage, piercing: 2d10 + 9 + 1 ⇒ (10, 9) + 9 + 1 = 29
Talons@zombie DC15: 1d20 + 18 + 1 - 4 ⇒ (15) + 18 + 1 - 4 = 30
Damage, slashing: 2d8 + 9 + 1 ⇒ (3, 3) + 9 + 1 = 16
Crit for -56 then crit for 30 taking it down
With a powerful bite and a slash of claws it shread the zombie, then it moves closer to Dreadfang and Samna.
The boar charges at Samna
Charge, ic@Samna: 1d20 + 17 + 1 + 2 - 1 ⇒ (6) + 17 + 1 + 2 - 1 = 25
Damage, p: 2d8 + 10 ⇒ (7, 7) + 10 = 24
Charge, ic@Samna: 1d20 + 17 + 1 - 5 - 1 ⇒ (6) + 17 + 1 - 5 - 1 = 18
Damage, p: 2d8 + 10 ⇒ (3, 2) + 10 = 15
Samna is stroke by the pig who tries to send her to the ground. -24 and reflex save dc 21 or land prone
★★★
Mahja's courtyard Round 7
Terrain: In-house
Battlemap
──────────
BEFORE YOUR TURN:
──────────
Samna: Reflex save DC21 or prone
──────────
BOLD IS UP!:
──────────
➤ Manny (88/96 HP)
➤ Dreadfang (76/83 HP) │ Life link (beneficiary), quickened
➤ Folmyr (81/97 HP) │ Raging, Life link (HP beneficiary)
➤ Raphaeleos (63/68 HP) │ Life link (HP tank)
➤ Samna (61/85 HP) │ gravity weapon
➤ Isaku (85/85 HP)
red pig (-33 HP)
green dragon (-5 HP)
blue orc (-36 HP)
Emmanuel Holysmith
|
◆ >Rallying Anthem<: You and all allies in the area gain a +1 status bonus to AC and saving throws, as well as resistance 2 to physical damage.
Everyone should take 2 less damage from each physical attack.
Manny watches the carnage as he slowly strides up. "Man, that's a dragon alright. Keep up your guard, folks. Shylye can handle the Red boar." He nods to the angel, who readies her bow.
Spell Attack: 1d20 + 16 ⇒ (15) + 16 = 31
Nonlethal Mental Damage: 3d4 ⇒ (3, 4, 3) = 10
Spell Attack: 1d20 + 16 - 5 ⇒ (18) + 16 - 5 = 29
Nonlethal Mental Damage: 3d4 ⇒ (1, 4, 4) = 9
Two more heavenly arrows seem to sink into the boar.
◆ Stride
◆ >Rallying Anthem<: You and all allies in the area gain a +1 status bonus to AC and saving throws, as well as resistance 2 to physical damage.
◆ Sustain >Illusory Creature<
Isaku Beru
|
Isaku attempts to gain an angle on the dragon
Devise: 1d20 ⇒ 15 Hits AC 30
Isaku moves up and hurls the bottled lightning at the dragon.
Electricity Damage: 2d6 + 2 ⇒ (3, 2) + 2 = 7 2 splash, OG if hit; Critical Hit: Double Damage
Raising his pistol, Isaku also shoots the dragon.
+1 Striking Dueling Pistol, 60' range, Reload 1, MAP: 1d20 + 9 ⇒ (14) + 9 = 23 for Concussive Damage: 2d6 ⇒ (4, 4) = 8
◇ Devise
◆ Stride
◆ Bottled Lighting (with Devise)
◆ BANG!
Folmyr Engwyn
|
When I GM, I like to give tiny PCs the ability to flank from within the space, but, I've played with GMs who don't. If you want to say Folmyr was flanked, then good. Folmyr can play at that game too.
strike (w/level bump & rage): 1d20 + 14 + 1 ⇒ (7) + 14 + 1 = 22for: 2d12 + 4 + 1 + 6 ⇒ (12, 1) + 4 + 1 + 6 = 24 damage.
strike (w/level bump & rage): 1d20 + 14 + 1 - 5 ⇒ (10) + 14 + 1 - 5 = 20for: 2d12 + 4 + 1 + 6 ⇒ (9, 1) + 4 + 1 + 6 = 21 damage.
strike (w/level bump & rage): 1d20 + 14 + 1 - 10 ⇒ (2) + 14 + 1 - 10 = 7for: 2d12 + 4 + 1 + 6 ⇒ (10, 8) + 4 + 1 + 6 = 29 damage.
Samna Tranth
|
Samna tries to keep her feet.
Reflex: 1d20 + 17 ⇒ (17) + 17 = 34
And she easily slides to avoid the brunt of the attack, though she's still quite injured.
She ignores the pig, continuing to attack the orc who directs it.
Glimpse Weakness, Strike, Strike
starknife: 1d20 + 16 + 1 ⇒ (1) + 16 + 1 = 18 for piercing: 2d4 + 2 + 1 ⇒ (4, 3) + 2 + 1 = 10 and deadly?: 1d6 ⇒ 2 and weakness 2.
starknife: 1d20 + 16 + 1 - 4 ⇒ (19) + 16 + 1 - 4 = 32 for piercing: 2d4 + 2 + 4 ⇒ (2, 3) + 2 + 4 = 11 and deadly?: 1d6 ⇒ 6 and weakness 2.
Dreadfang!
|
If the boar charged Samna, it should be in front of her, yes?
Dreadfang narrows his eyes at the dragon, but focuses on the boar in front of him instead. He swipes at its head, then drags both claws down its side.
Feint Red, Tiger Slash
Deception: 1d20 + 13 ⇒ (16) + 13 = 29
Attack: 1d20 + 17 ⇒ (12) + 17 = 29
Damage: 4d8 + 5 ⇒ (3, 3, 4, 3) + 5 = 18
| GM Farol |
pig in front of Samna - yes, done, @Dreadfang you have an extra action!
@Folmyr - yeah I did not have time what is the rulling, I was assuming that Tiny creature can flank from within the square => is also flanked, I know that the current interpretation of forums says others => no flanking for you and then. But I will continue this fight with flanking on setting
@Manny - -2 to dmg => applied, thanks for raising, I forgot about it
Manny bolsters the defences, moves and commands angel to keep whacking his enemies. Two arrows hit the boar. Boar -19
Isaku throws bottled lightning which hits the dragon which hisses, the splash also falls on angelic creature ... but it resist the damage due to mannies song. Dragon og and -9, Angel should be splashed for 2 and vanish but physical resistance means that it gets 0 dmg and stands
Isakus shot, misses however.
Folmyr keeps swinging but gods are not with him that day. 3 misses
Samna keeps on her feet. she throws her starknife twice, but only one of those hits. -13
Dreadfang feints the boar and strikes at it hitting it Do you want to push it away?
★★★
Mahja's courtyard Round 7
Terrain: In-house
Battlemap
──────────
BOLD IS UP!:
──────────
Manny (88/96 HP)
➤ Dreadfang (76/83 HP) │ Life link (beneficiary), quickened, 1-more action
Folmyr (83/97 HP) │ Raging, Life link (HP beneficiary)
➤ Raphaeleos (65/68 HP) │ Life link (HP tank)
Samna (63/85 HP) │ gravity weapon
Isaku (85/85 HP)
red pig (-52 HP)
green dragon (-14 HP) │ off guard
blue orc (-49 HP)
Isaku Beru
|
Strategic Strike: 2d6 ⇒ (3, 3) = 6
Forgot to add Precision damage if the bottled lightning hit
"Samna! Get 'em!" Isaku calls. Dragon is OG to Samna.
Raphaeleos
|
Raph, sorry it was actually the pig that was frightened, would you change the target of your spell?
Raph sends needles that pierces the target. Something will be pierced for -10 cold iron damage.
I will direct the attack to the frightened pig.
With his minion gone, Raph moves closer and flings the needles again to Red.
Needle Darts Spell Attack: 1d20 + 12 ⇒ (5) + 12 = 17 vs Red
Spell Damage: 5d4 ⇒ (4, 3, 4, 4, 1) = 16 piercing damage plus weakness to cold iron, if any
◆ Stride
◆◆ Needle Darts
| GM Farol |
Ok applying the 10 dmg to the boar
Dreadfang shoves the pig and steps afterwards.
Raph moves and sends another set of darts at the ping, but misses this time.
When Samna throws starknife, the dragon reacts with a strike of his tail. Dragon have aoo and 15 ft reach at least
Tail@Samna: 1d20 + 18 + 1 ⇒ (3) + 18 + 1 = 22
Daamge, b: 2d8 + 9 + 1 ⇒ (8, 7) + 9 + 1 = 25
But dragon miss. You can spot that its wounds begin to heal regeneration 5 Then it turns and attacks the angel
Jaws@Angel: 1d20 + 18 + 1 ⇒ (14) + 18 + 1 = 33
Daamge, b: 2d10 + 9 + 1 ⇒ (8, 3) + 9 + 1 = 21
Dragon hits and is surprised to hit the illusion. He then turns and attacks Dreadfang
Talons@Dreadfang: 1d20 + 18 + 1 - 4 ⇒ (16) + 18 + 1 - 4 = 31
Daamge, b: 2d8 + 9 + 1 ⇒ (2, 8) + 9 + 1 = 20
Talons@Dreadfang: 1d20 + 18 + 1 - 8 ⇒ (16) + 18 + 1 - 8 = 27
Daamge, b: 2d8 + 9 + 1 ⇒ (2, 6) + 9 + 1 = 18
Two solid hits into dreadfang -33 and -5 to Raph
Boar tries to also strike Dreadfang
Tusks@Dreadfang: 1d20 + 17 + 1 ⇒ (18) + 17 + 1 = 36
Daamge, p: 2d8 + 10 + 1 ⇒ (4, 4) + 10 + 1 = 19
Tusks@Dreadfang: 1d20 + 17 + 1 - 5 ⇒ (20) + 17 + 1 - 5 = 33
Daamge, p: 2d8 + 10 + 1 ⇒ (4, 5) + 10 + 1 = 20
Tusks@Dreadfang: 1d20 + 17 + 1 - 10 ⇒ (9) + 17 + 1 - 10 = 17
Daamge, p: 2d8 + 10 + 1 ⇒ (5, 1) + 10 + 1 = 17
Dreadfang -38 and -40
The orc yells "Yes, crash those maggots my dear!" as he keeps inspiring his beasts and strike at Folmyr
Mace@Folmyr: 1d20 + 18 ⇒ (2) + 18 = 20
Daamge, b: 1d6 + 12 ⇒ (2) + 12 = 14
Mace@Folmyr: 1d20 + 18 - 5 ⇒ (10) + 18 - 5 = 23
Daamge, b: 1d6 + 12 ⇒ (3) + 12 = 15
But only one strike connects. Folmyr -10 Raph -5
★★★
Mahja's courtyard Round 8
Terrain: In-house
Battlemap
──────────
BOLD IS UP!:
──────────
➤ Manny (88/96 HP)
➤ Dreadfang (-35/83 HP) │ Life link (beneficiary), quickened, dying 2
➤ Folmyr (73/97 HP) │ Raging, Life link (HP beneficiary)
➤ Raphaeleos (55/68 HP) │ Life link (HP tank)
➤ Samna (63/85 HP) │ gravity weapon
➤ Isaku (85/85 HP)
red pig (-62 HP)
green dragon (-15 HP)
blue orc (-49 HP)
... and 6 precision to dragon
Folmyr Engwyn
|
Strike (w/level bump & rage): 1d20 + 14 + 1 ⇒ (13) + 14 + 1 = 28for: 2d12 + 4 + 1 + 6 ⇒ (5, 1) + 4 + 1 + 6 = 17 damage.
Strike (w/level bump & rage): 1d20 + 14 + 1 - 5 ⇒ (5) + 14 + 1 - 5 = 15for: 2d12 + 4 + 1 + 6 ⇒ (3, 8) + 4 + 1 + 6 = 22 damage.
Strike (w/level bump & rage): 1d20 + 14 + 1 - 10 ⇒ (4) + 14 + 1 - 10 = 9for: 2d12 + 4 + 1 + 6 ⇒ (9, 10) + 4 + 1 + 6 = 30 damage.
Emmanuel Holysmith
|
"The rest is up to you, Manny." Shylye bursts in a flash of heavenly light at the dragon clamps down.
Manny nods. "Alright, time for the big guns. Gabriel, get over here!" Manny calls upon his cursed ancestor, who... doesn't appear at first.
Until chunks and debris fly around, clobbering the boar and the dragon. "Try to keep them close, Gabe doesn't like moving very far."
"Very funny, Emmanuel." A gravely voice mumbles.
Force Damage: 4d8 ⇒ (5, 1, 6, 6) = 18 Basic DC 26 Reflex Save to reduce damage
Everyone is still taking a beating, so Manny continues to rally the team's defenses. "Come on, stand strong! They can't hurt us in the long run!"
◆◆ Cast >Pernicious Poltergeist<
◇ Pernicious Poltergeist uses Telekinetic Storm on the boar and dragon
◆ >Rallying Anthem< (+1 status to AC/Saves. 2 Resistance vs Physical damage)
Samna Tranth
|
Samna takes a step back and follows Isaku's advice, focusing two attacks on the dragon.
Step, Strike, Strike
starknife vs OG: 1d20 + 16 ⇒ (3) + 16 = 19 for piercing: 2d4 + 2 + 4 ⇒ (4, 2) + 2 + 4 = 12 and deadly?: 1d6 ⇒ 4
starknife vs OG: 1d20 + 16 - 4 ⇒ (12) + 16 - 4 = 24 for piercing: 2d4 + 2 ⇒ (1, 2) + 2 = 5 and deadly?: 1d6 ⇒ 5
If the first attack is a miss, move the +4 damage to the second, please.
Raphaeleos
|
"Oh, no!" Raph quickly Stabilizes Dreadfang. "Get their attention before I can heal our friend." he tells the others. He goes behind his allies to keep his distance from the dragon as he moves toward Dreadfang
◆◆ Stabilize
◆ Stride
| GM Farol |
Ok I made serious of mistakes, rallying anthem would give +1 to AC (which I forgot about):
- Dread would be missed by talons of dragon 27 to hit so +18
- Dread would not be critted by 36 to hit +19
- Dread would get +6 from physical resistances - 3 hits 2 resistance each
- Folmyr would not be hit by mace due to +1 to ac +10 to folmyr +5 to Raph.
All in all Dread would be standing at +8 HP, Raph you can redo your round, The rest were unmoved by dread dying so we are fine ;)
Folmyr lands one blow against the orc Orc -17
Manny brings a poltergeist who goes after the foes
Pig, DC26: 1d20 + 10 ⇒ (15) + 10 = 25
Dragon, DC26: 1d20 + 15 ⇒ (9) + 15 = 24
Both -18
Samna throws twice, but hits only once. Dragon -9
★★★
Mahja's courtyard Round 8
Terrain: In-house
Battlemap
──────────
BOLD IS UP!:
──────────
Manny (88/96 HP)
➤ Dreadfang (8/83 HP) │ Life link (beneficiary), quickened
Folmyr (83/97 HP) │ Raging, Life link (HP beneficiary)
➤ Raphaeleos (60/68 HP) │ Life link (HP tank)
Samna (63/85 HP) │ gravity weapon
➤ Isaku (85/85 HP)
red pig (-80 HP)
green dragon (-42 HP)
blue orc (-66 HP)
Emmanuel Holysmith
|
Oh, I didn't see that - in front of Dreadfang's 35. Well, every +1 matters.
Manny keeps his other hand on his whip. "So much to do... wish I had more time..."
↺ Manny will use >Reflexive Courage< on whoever triggers a reactive strike from him.
Isaku Beru
|
Isaku rushes in and slaps a battle dressing on Dreadfang.
Battle Med DC 20, Assurance: 2d8 + 10 ⇒ (1, 8) + 10 = 19
He concentrates and adds the healing magic of his gloves to Dreadfang.
Healing: 2d6 + 7 ⇒ (6, 1) + 7 = 14
◆ Stride
◆ Battle Med
◆ Healer's Gloves
Dreadfang!
|
”GAHHHHH!”, cries Dreadfang, as the boar and dragon gang up on him. Rallying with the help of his allies, he lines up his foes for another blast of acid, before tearing at the boar again.
Step, Kobold Breath, Flurry of Blows
Ref save DC 24: 4d4 ⇒ (2, 1, 3, 4) = 10 Acid
Attack: 1d20 + 17 ⇒ (2) + 17 = 19
Damage: 2d8 + 5 ⇒ (3, 2) + 5 = 10S
Attack: 1d20 + 13 ⇒ (13) + 13 = 26
Damage: 2d8 + 5 ⇒ (3, 1) + 5 = 9S
Hero Point the first attack
Attack: 1d20 + 17 ⇒ (12) + 17 = 29
Raphaeleos
|
If that is the case... Seeing that Isaku mends Dreadfang, Raph launches needles instead to Red
Needle Darts Spell Attack: 1d20 + 12 ⇒ (18) + 12 = 30 vs Red (or Green if Red is out)
Spell Damage: 5d4 ⇒ (4, 4, 3, 2, 3) = 16 piercing damage plus weakness to cold iron, if any
He then moves behind Dreadfang, just in case.
◆◆ Needle Darts
◆ Stride
| GM Farol |
Isaku moves and heals Dreadfang, twice. +33 Dreadfang
Dreadfang attacks ping and dragon. If you include orc, you include your barbarian as well.
Reflex, DC24, red: 1d20 + 10 ⇒ (1) + 10 = 11
Reflex, DC24, green: 1d20 + 15 ⇒ (4) + 15 = 19
Deodon is almost fully coated with acid, and you feel that he should fall but stands still. Dragon is affected as well. Red -20 and reaction @1 hp, Dragon -10
Dradfang with first blow takes the ping down, than he moves closer the dragon. I am guessing.
Raph sends shards at dragon and hits it, and the dragon seems to be impacted with cold iron Hit -21, weakness to cold-iron which also stops its regeneration
Jaws@Dreadfang: 1d20 + 18 + 1 ⇒ (11) + 18 + 1 = 30
Daamge, b: 2d10 + 9 + 1 ⇒ (7, 2) + 9 + 1 = 19 Fort save DC25 vs poison - 12 Dreadfang -5 Raph
Claws@Dreadfang: 1d20 + 18 + 1 - 4 ⇒ (7) + 18 + 1 - 4 = 22
Daamge, b: 2d8 + 9 + 1 ⇒ (3, 1) + 9 + 1 = 14
Claws@Dreadfang: 1d20 + 18 + 1 - 8 ⇒ (17) + 18 + 1 - 8 = 28
Daamge, b: 2d8 + 9 + 1 ⇒ (2, 1) + 9 + 1 = 13 -11
The orc whistles then strikes Folmyr
Mace@Folmyr: 1d20 + 18 ⇒ (17) + 18 = 35
Daamge, b: 1d6 + 12 ⇒ (3) + 12 = 15
Mace@Folmyr: 1d20 + 18 - 5 ⇒ (17) + 18 - 5 = 30
Daamge, b: 1d6 + 12 ⇒ (2) + 12 = 14
Both strikes lands Folmyr -8 and -12 Raph -5
★★★
Mahja's courtyard Round 9
Terrain: In-house
Battlemap
──────────
BEFORE YOUR TURN:
──────────
Dreadfang: Fort DC25
──────────
BOLD IS UP!:
──────────
➤ Manny (88/96 HP)
➤ Dreadfang (18/83 HP) │ Life link (beneficiary), quickened
➤ Folmyr (63/97 HP) │ Raging, Life link (HP beneficiary)
➤ Raphaeleos (50/68 HP) │ Life link (HP tank)
➤ Samna (63/85 HP) │ gravity weapon
➤ Isaku (85/85 HP)
green dragon (-73 HP)
blue orc (-66 HP)
Folmyr Engwyn
|
Strike (w/level bump & rage): 1d20 + 14 + 1 ⇒ (11) + 14 + 1 = 26for: 2d12 + 4 + 1 + 6 ⇒ (1, 11) + 4 + 1 + 6 = 23 damage.
Strike (w/level bump & rage): 1d20 + 14 + 1 - 5 ⇒ (11) + 14 + 1 - 5 = 21for: 2d12 + 4 + 1 + 6 ⇒ (1, 10) + 4 + 1 + 6 = 22 damage.
Strike (w/level bump & rage): 1d20 + 14 + 1 - 10 ⇒ (20) + 14 + 1 - 10 = 25for: 2d12 + 4 + 1 + 6 ⇒ (8, 7) + 4 + 1 + 6 = 26 damage.
That final crit makes it off guard until the start of my next turn
Samna Tranth
|
With the pig down, Samna focuses on the orc, her hunted prey.
Glimpse weakness, Strike, Strike
starknife vs OG: 1d20 + 16 ⇒ (13) + 16 = 29 for piercing: 2d4 + 2 + 4 ⇒ (4, 1) + 2 + 4 = 11 and deadly?: 1d6 ⇒ 1 and weakness 2
starknife vs OG: 1d20 + 16 - 4 ⇒ (3) + 16 - 4 = 15 for piercing: 2d4 + 2 ⇒ (2, 4) + 2 = 8 and deadly?: 1d6 ⇒ 5 weakness 2
Auditory Emotion Enchantment Magical Manipulate Mental Thaumaturge
Trigger The target of your Exploit Vulnerability makes a Strike or Casts a Spell that would affect you or one of your allies.
Requirements You are holding your bell implement, and the triggering creature is within 30 feet of you.
Your implement sings out abruptly, disrupting your foe. The piece played depends on whether the trigger was a Strike or Spell, and it applies to the triggering Strike or Spell, except where noted otherwise.
--Distracting Cacophony The trigger is a spell. You create a musical crash of sonic energy that assails the target and breaks its concentration. The target must succeed at a Fortitude save against your class DC or become stupefied 1 until the end of your next turn (stupefied 2 on a critical failure). The target doesn't have to attempt a flat check to avoid losing the triggering spell, but the discordant ring does lower the spell attack roll or spell DC of the triggering spell from stupefied.
--Disrupting Harmony The trigger is a Strike. You create a strangely discordant harmony that sinks into your foe's mind and throws its movements off. The target must succeed at a Will save against your class DC or become your choice of enfeebled 1 or clumsy 1 until the end of your next turn (enfeebled 2 or clumsy 2 on a critical failure). I would choose clumsy.
Emmanuel Holysmith
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GM, don't forget my Rallying Anthem. AC +1 and Physical Resistance 2.
"Alright, one down. Let's turn up the heat!" Manny gives a Courageous Anthem to boost the team's offense.
"Gabe, hurry up already! We gotta fry this guy."
"I tire of your impromptu rhyming, Emmanuel."
"Kill this dragon and we can say bye bye! Till then Gabe, I'm your guy!"
Gabriel Holysmith sighs and flies through the dragon, robbing its spirit and dealing 4d10 ⇒ (5, 4, 5, 1) = 15 negative Void damage.
He then moves into position. "Dreadfang, let's flank this dragon! My whip is 10 feet long, I'm ready!"
◆ Courageous Anthem. +1 Status bonus to attack rolls damage rolls, and Saving Throws vs Fear
◆ Stride (This will probably Trigger a Reactive Strike/Provoke an AoO if the dragon has 15 feet of reach)
◆ Sustain >Perncious Poltergeist<
◇ Perncious Poltergeist uses Deathly Assault. Basic DC 26 Fort Save.
Dreadfang!
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Dreadfang lights up at Manny’s suggestion. With a mighty roar, he pounces on the dragon.
Demoralize (Intimidating Glare), Tiger Slash, Strike (flanking)
Intimidation: 1d20 + 13 ⇒ (8) + 13 = 21
Attack: 1d20 + 17 + 1 ⇒ (3) + 17 + 1 = 21
Damage: 4d8 + 5 + 1 ⇒ (6, 1, 8, 1) + 5 + 1 = 22S
Attack: 1d20 + 13 + 1 ⇒ (2) + 13 + 1 = 16
Damage: 2d8 + 5 + 1 ⇒ (4, 8) + 5 + 1 = 18S
Last Hero Point on first strike
Attack: 1d20 + 17 + 1 ⇒ (1) + 17 + 1 = 19
Isaku Beru
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Isaku reloads and attempts to get an angle on the dragon.
Devise: 1d20 ⇒ 9
Unable to get an angle on the Dragon he looks beyond and shoots the orc instead.
+1 Striking Dueling Pistol, 60' range, Reload 1: 1d20 + 14 ⇒ (11) + 14 = 25 for Concussive Damage: 2d6 ⇒ (3, 1) = 4
He reloads again.
◆ Reload
◇ Devise
◆ BANG!
◆ Reload
Raphaeleos
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Seeing that her magical assault with cold-iron needles is effective, he continues to attack the dragon with the same approach.
Needle Darts Spell Attack: 1d20 + 12 ⇒ (14) + 12 = 26 vs Green Dragon
Spell Damage: 5d4 ⇒ (4, 2, 1, 3, 3) = 13 piercing damage plus weakness to cold iron, if any
He then moves, making sure out of the dragon's reach to get close to Folmyr.
◆◆ Needle Darts
◆ Stride
| GM Farol |
Folmyr swings and deals two massive strikes, one seems to be less lethal but the second is devastating bringing the beast master down. The rest of the agents attack the dragon that heavily injured flies away towards safety.
Combat is over!
The twins also win their fight, cutting through the last two daeodons around them as your opponents also fall. Though they look extremely out of breath and beat up, the Ashcallers immediately rush back inside to check on Mahja’s body. They turn to you and tell you that they’ll take care of her from here but you need to quickly inform Uirch of this attack so he can send reinforcements.
Are you healing or going straigh ahead?
Isaku Beru
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"Hold on! Isaku says, "Dreadfang is seriously hurt!"
He pulls out his dagger and walks up to Dreadfang. "This will sting a bit but it is better." He makes an incision close to the wound, letting the wound bleed for a bit, before wrapping the wound in a bandage with healing herbs.
Slashing, Risky Surgery: 1d8 ⇒ 3
Assurance Healing, DC 20: 4d8 + 10 - 3 ⇒ (2, 7, 8, 1) + 10 - 3 = 25
Dreadfang should be 43/83 after 10 minutes. 53 if he has a Pearly White Spindle Aeon Stone
Dreadfang!
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"Hold on! Isaku says, "Dreadfang is seriously hurt!"
He pulls out his dagger and walks up to Dreadfang. "This will sting a bit but it is better." He makes an incision close to the wound, letting the wound bleed for a bit, before wrapping the wound in a bandage with healing herbs.
[dice=Slashing, Risky Surgery]d8
[dice=Assurance Healing, DC 20]4d8+10-3Dreadfang should be 43/83 after 10 minutes. 53 if he has a Pearly White Spindle Aeon Stone
And I do. Thanks!
Emmanuel Holysmith
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"Another one is fleeing. Give chase!" Gabriel seethes.
"Nah Gabe. Get out of here." Manny stops sustaining the spell and hears Gabriel exhale before dissipating.
"Sweet job, everyone."
"We don't have a lot of time. Folmyr, good job taking on that cultist. Lemme help soothe some of your wounds."
Soothe, Rank 1: 1d10 + 4 ⇒ (6) + 4 = 10 Folmyr should be at 73 HP
"That will have to do for now. We gotta move."
Samna Tranth
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Samna calls on the vitality of nature to heal herself. While Dreadfang is receiving his healing, she refocuses her energies.
healing: 4d8 ⇒ (6, 8, 5, 7) = 26
Cast soothing mists.
Raphaeleos
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After 18 minutes, Raph will be fully healed, or Raph tends his own wounds.
DC 20 Medicine to Treat Wounds: 1d20 + 15 ⇒ (6) + 15 = 21
Healing: 2d8 + 10 ⇒ (6, 7) + 10 = 23
| GM Farol |
After brief and bloody healing you head to Ulrich for help...
The scene in the main streets is a cacophony of Burning Sun guards, daeodons, and cultists surrounded by smoke and fire on all sides. Uirch, with his shield and shining scimitar, holds the line as each daeodon that falls to him or one of his allies is slowly surrounded by bright shining light before standing back up, mouth and nostrils spewing out a cloud of eerie spectral smoke. They charge toward the knight while the rest of the Burning Suns swing fiercely at the cultists slinging fire, both mundane and magical.
Uirch, surrounded by daeodons on all sides, stands his ground and slays each of the creatures one by one, but not before taking numerous wounds. You jump into the frey, slashing and casting spells left and right, the violence unleashed was something that will be remembered for some time. Soon, the smoke and fire clear as the cultists and daeodons finally fall. As Uirch lurches away, covered in wounds and surrounded by a pile of daeodon corpses, he falls to one knee, fully out of breath. As his fellow hold members rush to his aid, he collapses onto his back. The warriors lift him up, carrying their leader to safety, followed by several healers who rush in after them.
From there, things quiet down and you can make sure more guards are sent to Mahja’s cabin. No further attacks from the cultists takes place. They are taken to a room to rest, and several other hold members debrief them and send a guard detail to assist the Ashcaller twins. Twenty minutes later a few orcs return to offer the gear from the cultists you defeated as further thanks. Within an hour, a medic enters and invites you to follow her. You are invited to enter Uirch’s room, as the medic explains the situation. Uirch was inflicted with a strange, powerful poison. The healers explain that something about it is magical, divine, and more powerful than any they’ve seen before. It will kill him in a manner of days...
With that information relayed, Uirch requests, rather than die a slow, debilitating death, that you would do the honor of fighting and killing him in combat, assuring them it’s the more honorable way to die. He and his fellow Burning Suns admit it would be difficult for any of them to take him out at his strength, but he has always wanted to spar with strong Pathfinders. Uirch states he wants to give the you the honor of helping him fulfill two final wishes with this combat.
Would would your PC answer?
Isaku Beru
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"Is there no way to treat the poison? Much as I dislike fighting a friend, I feel honored to help you fulfill your wish" Isaku says. Turning to Dreadfang, he whispers...
"This dust and smoke is getting bad all right."
Emmanuel Holysmith
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"Uirch, you sure about this? I'll offer your wish."
Manny is aware of the warrior's death, and he often grapples between dying as a true hero or surrounded by loved ones with his wisdom passed on to the next generation.
"Any words you want to offer?"