[Gameday XIII, PF2/Farol] #5-15 Cleansing the Flame (Inactive)

Game Master Farol

Sign-Up Sheet | Slides & Maps
Challenge Points: 25 (High tier)
Start: 8 September 2024
End: 17 November 2024


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Radiant Oath

[R] Male Tian-Dan Human Oracle of Life 9 / Medic | Once Bitten | HP 98/98 (+1 HP/min), AC 26 (27 w Shield raised), Fortitude** +15, Reflex* +14, Will*** +20 w Mysterious Resolve, Perception* +15, Stealth +11 | Speed 25 ft. | Exploration Activity Search | Tracker | ◆◇↺

"Maybe there is a hard but possible way to cure the poison." Raph tells the medic. "But if he wishes to fight to death, it would not be fair to him if he is ailed with the poison."


Sorry about that, my laptop died this week, and I had to look for replacements harddrive, all in all I got plenty of unplanned distractions.

"Very well, we will meet at the city gate at noon! When Sanrea's light is brightest. Rest and prepare" says Uirich leaving.

If you would like to do any purchases let me know,

Uirch arrives fully dressed in his Knight of Lastwall armor and attire alongside another Burning Sun member to go over the rules of the fight. The Burning Sun orcs escorting you to the place explain how much of an honor it is to have someone outside the hold participate in this battle.

Most of the town has come to watch this combat, both to cheer Uirch on and see the prowess of the Pathfinder Society. His fellow hold members announce they’ll be joining Uirch’s side during the fight to ensure it’s as fair a challenge as possible for the sake of the knight’s dignity and honor. However, as they’re not the ones wishing to fight to the death, they ask the healers stationed on the wall and around the area to stabilize anyone other than Uirch upon falling in combat, including the you. The combatants start on opposite sides of the town’s gate entrance. The wall is 30 feet above the rest of the city and full of Burning Sun members and other spectators, including Ruhkat Twisted Tusks. The spectators are excited to see the Pathfinders at their full strength, but for the sake of wanting to see Uirch at his greatest and strongest, the casters from the walls will be buffing Uirich throughout the fight.

Uirich stands with one orc and a triceratops on the opposite side of the gate. ;) And here is my elephant to fight with me :P

GM Screen:

Init, U, red: 1d20 + 21 ⇒ (10) + 21 = 31
Init, Orc, green: 1d20 + 15 ⇒ (6) + 15 = 21
Init, Beast, blue: 1d20 + 16 ⇒ (10) + 16 = 26

Raph: 1d20 + 12 ⇒ (7) + 12 = 19
Samna: 1d20 + 16 ⇒ (5) + 16 = 21
Manny: 1d20 + 12 ⇒ (13) + 12 = 25
Isaku: 1d20 + 14 ⇒ (6) + 14 = 20
Dreadfang: 1d20 + 13 ⇒ (16) + 13 = 29
Folmyr: 1d20 + 12 + 1 ⇒ (16) + 12 + 1 = 29

One of the casters from the wall casts haste on Uirich, He raises his flaming scimitar "Best of luck, the healers will not let you fall, so I will not hold on my strikes" he prayse and moments, and disapears, reapearing next to Dreadfang whom he strikes with his sword Blink charge

Strike@Dreadfang: 1d20 + 17 ⇒ (2) + 17 = 19
Damage, slashing, fire, force: 2d6 + 10 + 1d6 + 2d8 ⇒ (4, 4) + 10 + (4) + (3, 3) = 28

Dreadfang instinctively dodges the swing, which would cut deaply and heavily
Force damage on fail: 3 = 3 Dreadfang is hit for 3

Than he steps away and raises the shield. The crowd cheers, you can tell that they would hope the strike to hit. Blink charge, raise shield, move away

★★★
Gates Round 1

Terrain: Gates
Battlemap

──────────
BOLD IS UP!:
──────────
Uirich (-0 HP) │ Hasted, Shield raised
➤ Dreadfang (80/83 HP)
➤ Folmyr (97/97 HP)
Orc (-0 HP)
Triceratops (-0 HP)
Raphaeleos (68/68 HP)
Samna (85/85 HP)
Isaku (85/85 HP)
Manny (96/96 HP)

Horizon Hunters

Male Kobold HP 105 | AC 28 | F +15 R +18 W +17 | Perc +14 | Stealth +15 | speed 45 | Hero 1/1| Active Conditions: ---

Dreadfang bares his claws, and breathes a mighty gout of acid!

Tiger Stance, Dragon Breath (60’ line, Ref save DC 23)

Acid damage: 7d6 ⇒ (1, 2, 2, 5, 4, 4, 1) = 19

Envoy's Alliance

Sprite Barbarian 6 | AC 23 | ♥️ 96 | Spd 30 | F 13, R 10, W 12 | Perc 12 | Athletics 15 | Acrobatics, Intimidation, Thievery 11 | Guild Lore, Society, Stealth, Survival 10 | ◆ | ☘️☘️

Folmyr rages as a free action.

Folmyr draws its sword.

Folmyr moves into Ulrich's space (possibly provoking).

Folmyr strikes w/level bump: 1d20 + 14 + 1 ⇒ (20) + 14 + 1 = 35for: 2d12 + 4 + 6 + 1 ⇒ (10, 10) + 4 + 6 + 1 = 31. Because of crit specialization, Ulrich is off-guard until the start of Folmyr's next turn.


Dreadfang breathes acid

Reflex, Uirich, DC23: 1d20 + 15 ⇒ (1) + 15 = 16
Reflex, Orc, DC23: 1d20 + 15 ⇒ (12) + 15 = 27
Reflex, Triceratops, DC23: 1d20 + 12 ⇒ (9) + 12 = 21

Uirich does not see the blow and is splattered with acid. The rest has better results U -38, Orc -9, Tri -19

Folmyr rages and charges in, landing a massive blow, Uirich lets it through not blocking it. Uirich -62 + off guard

"Nice swing tiny one" says the orc

Triceratops roars lowers its head and runs forwards, the two orcs know what to do and they side step, the giant beast tramples the pathfinders

Trample, Reflex save DC 26: 2d6 + 9 ⇒ (6, 6) + 9 = 21 Vs everyone

The other orc runs forwards roaring and takes a powerful swing at Folmyr

Greataxe@Folmyr: 1d20 + 18 ⇒ (17) + 18 = 35
Damage, s: 2d12 + 7 ⇒ (1, 4) + 7 = 12 -24 + knockdown

Athletics, knockdown vs DC21: 1d20 + 17 + 1 ⇒ (3) + 17 + 1 = 21

Folmyr is brought to the ground. Reflex 10 + 1 lvl bum => dc 21 right?

★★★
Gates Round 1

Terrain: Gates
Battlemap

──────────
BEFORE YOUR TURN:
──────────

Dreadfang: Reflex save DC26 vs 21 b dmg
Folmyr: Reflex save DC26 vs 21 b dmg
Raphaeleos: Reflex save DC26 vs 21 b dmg
Samna: Reflex save DC26 vs 21 b dmg
Isaku: Reflex save DC26 vs 21 b dmg
Manny: Reflex save DC26 vs 21 b dmg

──────────
BOLD IS UP!:
──────────
Uirich (-100 HP) │ Hasted, Shield raised, off-guard
Dreadfang (80/83 HP)
Folmyr (73/97 HP) │ prone
Orc (-9 HP)
Triceratops (-19 HP)
➤ Raphaeleos (68/68 HP)
➤ Samna (85/85 HP)
➤ Isaku (85/85 HP)
➤ Manny (96/96 HP)

Radiant Oath

2396852-2001 | Male Human | Detective | Investigator Lvl 10 | Psychic Dedication | Alchemist Dedication | ◈◇↺ | HP 128/128 | AC 28 | F/R/W/P: 17/18/16/18 (20 Pursue a Lead, 19 Detect Traps) DV | 25 feet | Class DC 26 | Exploration Activity: Search | Hero Points: 1/3 | Ammo: Regular: 50/50; Life Shot, Mod: 2/2 | Throwing Knives: 14/14 | Spells: -/1/1/1 | Versatile Vials: 4/4 | Provision: Moderate Healing Potion 3/3 |

Ref: 1d20 + 14 ⇒ (1) + 14 = 15
Ref, HP, T-Shirt: 1d20 + 14 + 1 ⇒ (19) + 14 + 1 = 34

Isaku winces as he gets clipped by the rampaging dinosaur. He attempts to get an angle on the beast.

Devise: 1d20 ⇒ 7

Unable to find a decent angle on the beast, he moves away and heals himself.

Soothe, R1: 1d10 + 4 ⇒ (6) + 4 = 10

◇ Devise
◆ Stride
◆◆ Soothe

Envoy's Alliance

N female aiuvarin human ranger 7 HP 75/85 | AC 25 | F +11 R +17 W +14 | Perc +16 | speed 25 ft | focus 0/2| Hero 1 | Active Conditions:

Reflex: 1d20 + 17 ⇒ (17) + 17 = 34

Samna runs up into the hallway, putting her back to the wall. She makes an eldritch sign in Ulrich's direction, then tosses her starknife his way.

Stride, Glimpse Vulnerability, Strike

starknife vs OG: 1d20 + 16 ⇒ (7) + 16 = 23 for piercing: 2d4 + 2 ⇒ (4, 2) + 2 = 8 and weakness 2.

Ring Bell DC 22 for enfeebled:

Auditory Emotion Enchantment Magical Manipulate Mental Thaumaturge
Trigger The target of your Exploit Vulnerability makes a Strike or Casts a Spell that would affect you or one of your allies.
Requirements You are holding your bell implement, and the triggering creature is within 30 feet of you.
Your implement sings out abruptly, disrupting your foe. The piece played depends on whether the trigger was a Strike or Spell, and it applies to the triggering Strike or Spell, except where noted otherwise.
--Distracting Cacophony The trigger is a spell. You create a musical crash of sonic energy that assails the target and breaks its concentration. The target must succeed at a Fortitude save against your class DC or become stupefied 1 until the end of your next turn (stupefied 2 on a critical failure). The target doesn't have to attempt a flat check to avoid losing the triggering spell, but the discordant ring does lower the spell attack roll or spell DC of the triggering spell from stupefied.
--Disrupting Harmony The trigger is a Strike. You create a strangely discordant harmony that sinks into your foe's mind and throws its movements off. The target must succeed at a Will save against your class DC or become your choice of enfeebled 1 or clumsy 1 until the end of your next turn (enfeebled 2 or clumsy 2 on a critical failure). I would choose clumsy.

Horizon Hunters

Male Kobold HP 105 | AC 28 | F +15 R +18 W +17 | Perc +14 | Stealth +15 | speed 45 | Hero 1/1| Active Conditions: ---

Ref save: 1d20 + 17 ⇒ (7) + 17 = 24

Envoy's Alliance

♥️ 107 | AC 27 | Saves 16/17/16|Focus Points ☑ | PFS# 133608-2001 | Male Human Bard (Level 9) | | ☘️ 3 | Spells DC 27 (Occult)-/3/3/2/1/1 (Divine) - | Perception +13 |◆◇↺ |

"Cool, a rhino!... uh... right?" Manny feels like he got the name wrong. He's too distracted to pay attention to how it charges towards him!

Reflex: 1d20 + 15 ⇒ (2) + 15 = 17 Failure, 21 damage

"Eyes on the prize, everyone! Uirich deserves a hero's battle, so let's honor his wish!" Manny gives everyone a Courageous Anthem.

Then he strides away from the trampling three horned rhino and lashes at Uirich. If he can make it quick... and make it nonlethal... even a bit.

Silver Whip: 1d20 + 14 + 1 ⇒ (15) + 14 + 1 = 30
Nonlethal Slashing: 2d4 + 3 + 1 ⇒ (1, 1) + 3 + 1 = 6

Manny feels pretty confident he hit, and his anthem should last a bit longer.

>Courageous Anthem<
◇ If it hits, >Martial Performance< extends my >Courageous Anthem< for another round.
◆ Stride
◆ Strike Uirich
↺ Manny will use >Reflexive Courage< or >Counter Performance<, whichever happens first.

Envoy's Alliance

Sprite Barbarian 6 | AC 23 | ♥️ 96 | Spd 30 | F 13, R 10, W 12 | Perc 12 | Athletics 15 | Acrobatics, Intimidation, Thievery 11 | Guild Lore, Society, Stealth, Survival 10 | ◆ | ☘️☘️

Reflex in title reflects the level bump

Reflex DC 26: 1d20 + 10 ⇒ (9) + 10 = 19

Radiant Oath

[R] Male Tian-Dan Human Oracle of Life 9 / Medic | Once Bitten | HP 98/98 (+1 HP/min), AC 26 (27 w Shield raised), Fortitude** +15, Reflex* +14, Will*** +20 w Mysterious Resolve, Perception* +15, Stealth +11 | Speed 25 ft. | Exploration Activity Search | Tracker | ◆◇↺

DC 26 Reflex save: 1d20 + 10 ⇒ (1) + 10 = 11
Hero Point! DC 26 Reflex save: 1d20 + 10 ⇒ (12) + 10 = 22 (Failure, 21 B damage)

"Ouch!" Raph reacts when he gets trampled. He summons a zombie brute to face the triceratops!

◆◆◆ Summon Undead, 3rd Rank (Zombie Brute)


Skeletal Guard of Delta | HP 4/4 w void healing, AC 16, Fort +2, Ref +8, Will +2 | Immunities: bleed, death effects, disease, mental, paralyzed, poison, unconscious; Resistances: cold 5, electricity 5, fire 5, piercing 5, slashing 5 | Stat Block

Zombie Brute slaps the triceratops!
Fist Attack: 1d20 + 11 ⇒ (4) + 11 = 15 vs Triceratops
Damage: 1d12 + 5 ⇒ (3) + 5 = 8 B damage

◆ Strike
◆ Slowed 1


Isaku dodges the worst of the hit and then heals himself back up.

Samna also dodges the worst, but her throw misses.

Manny inspires others than moves and strikes, Uirich blocks the strike with his shield Does not break hardness => does not prolonged

Raph resurects zombie which strikes but misses.

An orc caster casts a spell on Uirich. Uirich casts a spell flames show up and cover most of the fighting ground

Divine immolation@everyone except Folmyr, reflex save DC25: 6d6 ⇒ (1, 4, 5, 2, 6, 3) = 21 Divine immolation

Than he strikes on Folmyr

Swing@Folmyr: 1d20 + 17 ⇒ (5) + 17 = 22
Slashing, fire: 2d6 + 10 + 1d6 ⇒ (3, 3) + 10 + (2) = 18

He hits only because Folmyr was on the ground. Folmyr -18

Than he raises his shield

★★★
Gates Round 2

Terrain: Gates
Battlemap

──────────
BEFORE YOUR TURN:
──────────

Dreadfang: Reflex 25 vs divine immolation
Raphaeleos: Reflex 25 vs divine immolation
Samna: Reflex 25 vs divine immolation
Isaku: Reflex 25 vs divine immolation
Manny: Reflex 25 vs divine immolation

──────────
BOLD IS UP!:
──────────
Uirich (-100 HP) │ Hasted, off-guard, boosted 1, shield raised
➤ Dreadfang (59/83 HP)
➤ Folmyr (34/97 HP) │ prone
Orc (-9 HP)
Triceratops (-19 HP)
Raphaeleos (47/68 HP)
Samna (75/85 HP)
Isaku (85/85 HP)
Manny (75/96 HP)

Envoy's Alliance

♥️ 107 | AC 27 | Saves 16/17/16|Focus Points ☑ | PFS# 133608-2001 | Male Human Bard (Level 9) | | ☘️ 3 | Spells DC 27 (Occult)-/3/3/2/1/1 (Divine) - | Perception +13 |◆◇↺ |

"Nice shield. Ruining my rhythm here!" Manny notices flames falling from above.

Reflex: 1d20 + 15 ⇒ (8) + 15 = 23 Failure, 21 damage

His reflexes fail him.

Don't forget your +1 to attack and +1 damage from Courageous Anthem!

Radiant Oath

[R] Male Tian-Dan Human Oracle of Life 9 / Medic | Once Bitten | HP 98/98 (+1 HP/min), AC 26 (27 w Shield raised), Fortitude** +15, Reflex* +14, Will*** +20 w Mysterious Resolve, Perception* +15, Stealth +11 | Speed 25 ft. | Exploration Activity Search | Tracker | ◆◇↺

DC 25 Reflex save: 1d20 + 10 ⇒ (7) + 10 = 17 vs Divine Immolation (Failure, 21 fire damage and 2d6 persistent fire damage)

"Ah, it burns!" Raph is scorched by the divine engulfing flames.


Skeletal Guard of Delta | HP 4/4 w void healing, AC 16, Fort +2, Ref +8, Will +2 | Immunities: bleed, death effects, disease, mental, paralyzed, poison, unconscious; Resistances: cold 5, electricity 5, fire 5, piercing 5, slashing 5 | Stat Block

DC 25 Reflex save: 1d20 + 3 ⇒ (9) + 3 = 12 vs Divine Immolation (Crit Failure, 42 fire damage and 4d6 persistent fire damage)

The zombie brute moans in pain, gnashing their teeth while being burned.

Radiant Oath

2396852-2001 | Male Human | Detective | Investigator Lvl 10 | Psychic Dedication | Alchemist Dedication | ◈◇↺ | HP 128/128 | AC 28 | F/R/W/P: 17/18/16/18 (20 Pursue a Lead, 19 Detect Traps) DV | 25 feet | Class DC 26 | Exploration Activity: Search | Hero Points: 1/3 | Ammo: Regular: 50/50; Life Shot, Mod: 2/2 | Throwing Knives: 14/14 | Spells: -/1/1/1 | Versatile Vials: 4/4 | Provision: Moderate Healing Potion 3/3 |

Isaku attempts to dive out of the way from the column of flame from the sky...

Reflex vs DC 25: 1d20 + 14 ⇒ (11) + 14 = 25
Half damage

... he manages to avoid setting his clothes on fire.

Horizon Hunters

Male Kobold HP 105 | AC 28 | F +15 R +18 W +17 | Perc +14 | Stealth +15 | speed 45 | Hero 1/1| Active Conditions: ---

”Gah!”, cries Dreadfang.

Ref save: 1d20 + 17 ⇒ (18) + 17 = 35

He dives toward the triceratops to avoid the flames, then attacks it while he’s there.

Step, Tiger Slash

Attack: 1d20 + 17 + 1 ⇒ (6) + 17 + 1 = 24
Damage: 4d8 + 5 + 1 ⇒ (1, 6, 6, 4) + 5 + 1 = 23

Envoy's Alliance

Sprite Barbarian 6 | AC 23 | ♥️ 96 | Spd 30 | F 13, R 10, W 12 | Perc 12 | Athletics 15 | Acrobatics, Intimidation, Thievery 11 | Guild Lore, Society, Stealth, Survival 10 | ◆ | ☘️☘️

Folmyr stands.

Folmyr strikes: 1d20 + 14 + 1 ⇒ (10) + 14 + 1 = 25for: 2d12 + 4 + 6 + 1 ⇒ (12, 10) + 4 + 6 + 1 = 33

Folmyr strikes again: 1d20 + 14 + 1 - 5 ⇒ (9) + 14 + 1 - 5 = 19for: 2d12 + 4 + 6 + 1 ⇒ (11, 7) + 4 + 6 + 1 = 29


Folmyr gets up and swings twice, but his swings hit the shield only.

Dreadfang dodges the immolation entirely and he goes for the big guy

But he misses.

For the immolation Isaku -10, Zombie -42 and 4d6 persisten, Raph -21 and 2d6 persistent, Manny -21 and 2d6 burning

The orc takes step and swings at Manny

Great axe@Manny: 1d20 + 18 ⇒ (19) + 18 = 37
Damage, s: 2d12 + 7 ⇒ (3, 3) + 7 = 13

He lands a massive blow and then tries to trip him

Athletics: 1d20 + 18 ⇒ (15) + 18 = 33

-26 and prone

The beast goes after burning zombie

Horns@Zombie: 1d20 + 19 ⇒ (2) + 19 = 21
Damage, p: 2d8 + 9 ⇒ (1, 3) + 9 = 13 Hit zombie -13 so 42+13 => 55/70

Horns@Zombie: 1d20 + 19 - 5 ⇒ (18) + 19 - 5 = 32
Damage, p: 2d8 + 9 ⇒ (6, 5) + 9 = 20

Horns@Dreadfang: 1d20 + 19 - 10 ⇒ (18) + 19 - 10 = 27
Damage, p: 2d8 + 9 ⇒ (7, 4) + 9 = 20

The zombie is pierced into few burning piles of meat, the beast than lands a solid blow at Dreadfang. Zombie is down, dreadfang -20

★★★
Gates Round 2

Terrain: Gates
Battlemap

──────────
BEFORE YOUR TURN:
──────────

Samna: Reflex 25 vs divine immolation

──────────
BOLD IS UP!:
──────────
Uirich (-100 HP) │ Hasted, off-guard, boosted 1, shield raised
Dreadfang (39/83 HP)
Folmyr (34/97 HP) │ prone
Orc (-9 HP)
Triceratops (-19 HP)
➤ Raphaeleos (26/68 HP) │ 2d6 burning
➤ Samna (75/85 HP)
➤ Isaku (75/85 HP)
➤ Manny (28/96 HP) │ 2d6 burning, prone

Radiant Oath

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[R] Male Tian-Dan Human Oracle of Life 9 / Medic | Once Bitten | HP 98/98 (+1 HP/min), AC 26 (27 w Shield raised), Fortitude** +15, Reflex* +14, Will*** +20 w Mysterious Resolve, Perception* +15, Stealth +11 | Speed 25 ft. | Exploration Activity Search | Tracker | ◆◇↺

Raph visits Manny to heal the bard's wounds.
DC 20 Battle Medicine: 1d20 + 15 ⇒ (14) + 15 = 29
Expert Healing, Medic: 2d8 + 10 + 5 ⇒ (5, 2) + 10 + 5 = 22 HP for Manny

He then heals Dreadfang with a touch of healing.
2-action Heal, 2nd Rank: 2d8 + 16 ⇒ (6, 5) + 16 = 27 HP for Dreadfang

◆ Doctor's Visitation
◆◆ Heal, 2nd Rank

DC 15 Flat Check: 1d20 ⇒ 3 vs 2d6 persistent fire damage

Envoy's Alliance

♥️ 107 | AC 27 | Saves 16/17/16|Focus Points ☑ | PFS# 133608-2001 | Male Human Bard (Level 9) | | ☘️ 3 | Spells DC 27 (Occult)-/3/3/2/1/1 (Divine) - | Perception +13 |◆◇↺ |

As the orc approaches, Manny reacts. Full of >Reflexive Courage<, he tries to whip the orc as they approach.

Silver Whip: 1d20 + 14 + 1 ⇒ (12) + 14 + 1 = 27
Nonlethal Slashing: 2d4 + 3 + 1 ⇒ (4, 1) + 3 + 1 = 9

I'll assume that hits?

Manny is feeling pretty good... until the axe digs into his chest and knocks him down.

"One good trip deserves another!" He stands up, wraps his whip around the orc's legs, and gives a quick tug.

Athletics, Trip trait, Courageous Anthem: 1d20 + 16 + 1 + 1 ⇒ (4) + 16 + 1 + 1 = 22

Maybe it's enough? Manny asks Shylye for a magical shield to protect himself. "Thanks Raph!"

>Reflexive Courage<
◇ If Manny hits, >Martial Performance< extends his Anthem for another round. Then he will ◆ Cast >Shield< for +1 AC and the >Shield Block< reaction.
◇ If Manny Missed, he will use ◆ >Courageous Anthem< for a +1 Status bonus to attack and damage

◆ Stand Up
>Trip< the orc (he can drop his whip if he critically failed)
↺ If Manny cast Shield, he will use Shield Block for Hardness 10.
↺ Otherwise Manny will use Reflexive Courage.

Radiant Oath

2396852-2001 | Male Human | Detective | Investigator Lvl 10 | Psychic Dedication | Alchemist Dedication | ◈◇↺ | HP 128/128 | AC 28 | F/R/W/P: 17/18/16/18 (20 Pursue a Lead, 19 Detect Traps) DV | 25 feet | Class DC 26 | Exploration Activity: Search | Hero Points: 1/3 | Ammo: Regular: 50/50; Life Shot, Mod: 2/2 | Throwing Knives: 14/14 | Spells: -/1/1/1 | Versatile Vials: 4/4 | Provision: Moderate Healing Potion 3/3 |

Isaku attempts to get an angle on Ulrich.

Devise: 1d20 ⇒ 9

Swearing under his breath, he instead shoots a fireball at the dino.

Produce Flame, Ranged, CA: 1d20 + 12 + 1 ⇒ (7) + 12 + 1 = 20 for Fire Damage, CA: 3d4 + 4 + 1 ⇒ (3, 1, 2) + 4 + 1 = 11 Double + 3d4 Persistent Fire

He draws his pistol.

◇ Devise
◆◆ Produce Flame
◆ Interact to draw

Envoy's Alliance

N female aiuvarin human ranger 7 HP 75/85 | AC 25 | F +11 R +17 W +14 | Perc +16 | speed 25 ft | focus 0/2| Hero 1 | Active Conditions:

Samna looks for the orc's weaknesses and attacks him twice.

"Go meet your gods, Uirich!"

Glimpse Weakness, Strike, Strike

starknife: 1d20 + 16 + 1 ⇒ (18) + 16 + 1 = 35 for piercing: 2d4 + 2 + 1 ⇒ (3, 2) + 2 + 1 = 8, deadly?: 1d6 ⇒ 1 and weakness 2

starknife: 1d20 + 16 - 4 + 1 ⇒ (14) + 16 - 4 + 1 = 27 for piercing: 2d4 + 2 + 1 ⇒ (2, 3) + 2 + 1 = 8, deadly?: 1d6 ⇒ 1 and weakness 2


Raph heals Manny and Dread,

Manny hits approaching orc, then casts shield stands up and tries to trip the orc in return but fails. Orc -9

Isaku sends a flaming ball that splash over it's thick armor. Miss

Samna throws her knife twice, she hits once, and the strike is blocked by Uirich. Hit and miss, all blocked by the shield.

Uirich casts herosim on himself and strikes Folmyr

Swing@FOlmyr: 1d20 + 17 + 1 ⇒ (14) + 17 + 1 = 32
Swing, slashing, fire: 2d6 + 10 + 1d6 ⇒ (2, 1) + 10 + (4) = 17

He hits Folmyr and then raises his shield "Come on, show me something, make it sharp, cut me with it. "
★★★
Gates Round 3

Terrain: Gates
Battlemap

──────────
BEFORE YOUR TURN:
──────────

Samna: Reflex 25 vs divine immolation

──────────
BOLD IS UP!:
──────────
Uirich (-100 HP) │ Hasted, boosted 1, shield raised
➤ Dreadfang (66/83 HP)
➤ Folmyr (17/97 HP)
Orc (-18 HP)
Triceratops (-19 HP)
Raphaeleos (26/68 HP) │ 2d6 burning
Samna (75/85 HP)
Isaku (75/85 HP)
Manny (50/96 HP) │ 2d6 burning, prone

Envoy's Alliance

N female aiuvarin human ranger 7 HP 75/85 | AC 25 | F +11 R +17 W +14 | Perc +16 | speed 25 ft | focus 0/2| Hero 1 | Active Conditions:

Sorry, totally missed the divine immolation!

Reflex: 1d20 + 17 ⇒ (15) + 17 = 32

Horizon Hunters

Male Kobold HP 105 | AC 28 | F +15 R +18 W +17 | Perc +14 | Stealth +15 | speed 45 | Hero 1/1| Active Conditions: ---

Dreadfang ROARS at the deluxe rhino, and attacks it again.

Demoralize Triceratops (Intimidating Glare), Tiger Slash

Intimidation: 1d20 + 13 ⇒ (18) + 13 = 31

Attack: 1d20 + 17 ⇒ (13) + 17 = 30
Damage: 4d8 + 5 ⇒ (1, 5, 1, 6) + 5 = 18S

Envoy's Alliance

Sprite Barbarian 6 | AC 23 | ♥️ 96 | Spd 30 | F 13, R 10, W 12 | Perc 12 | Athletics 15 | Acrobatics, Intimidation, Thievery 11 | Guild Lore, Society, Stealth, Survival 10 | ◆ | ☘️☘️

Folmyr strikes: 1d20 + 14 + 1 ⇒ (19) + 14 + 1 = 34for: 2d12 + 4 + 6 + 1 ⇒ (1, 4) + 4 + 6 + 1 = 16

Folmyr strikes again: 1d20 + 14 + 1 - 5 ⇒ (19) + 14 + 1 - 5 = 29for: 2d12 + 4 + 6 + 1 ⇒ (4, 1) + 4 + 6 + 1 = 16

Folmyr strikes yet again: 1d20 + 14 + 1 - 10 ⇒ (9) + 14 + 1 - 10 = 14for: 2d12 + 4 + 6 + 1 ⇒ (12, 11) + 4 + 6 + 1 = 34

If any of those are critical, then he is off guard til the beginning of Folmyr's next round.


Samna dodges the flames Evasion changes it to crit

Dreadfang intimidates the beast and strikes it Frightened 1 and hit -18

Folmyr uses Manny for flanking Went ahead with that rulling, so let see it through and lands two solid blows, one of which Uirich blocks No crits, but two strikes -22 and -6 to shield

Triceratops goes for Dreadfang

Horns@dread: 1d20 + 19 ⇒ (3) + 19 = 22
Damage, p: 2d8 + 9 ⇒ (6, 4) + 9 = 19

Horns@dread: 1d20 + 19 - 5 ⇒ (2) + 19 - 5 = 16
Damage, p: 2d8 + 9 ⇒ (3, 7) + 9 = 19

Horns@dread: 1d20 + 19 - 10 ⇒ (14) + 19 - 10 = 23
Damage, p: 2d8 + 9 ⇒ (8, 1) + 9 = 18

But the beast can't hit him.

The orc strikes Manny

Horns@dread: 1d20 + 18 ⇒ (6) + 18 = 24
Damage, p: 2d12 + 7 ⇒ (8, 10) + 7 = 25

Horns@dread: 1d20 + 18 - 5 ⇒ (17) + 18 - 5 = 30
Damage, p: 2d12 + 7 ⇒ (9, 5) + 7 = 21

Athletics to trip: 1d20 + 17 - 5 ⇒ (13) + 17 - 5 = 25

Orc hits one, and sends Manny to the ground

★★★
Gates Round 3

Terrain: Gates
Battlemap

──────────
BOLD IS UP!:
──────────
Uirich (-122 HP) │ Hasted, boosted 1, shield raised (-6)
Dreadfang (66/83 HP)
Folmyr (17/97 HP)
Orc (-18 HP)
Triceratops (-19 HP)
➤ Raphaeleos (26/68 HP) │ 2d6 burning
➤ Samna (75/85 HP)
➤ Isaku (75/85 HP)
➤ Manny (29/96 HP) │ 2d6 burning, prone

Envoy's Alliance

N female aiuvarin human ranger 7 HP 75/85 | AC 25 | F +11 R +17 W +14 | Perc +16 | speed 25 ft | focus 0/2| Hero 1 | Active Conditions:

Samna gestures at Manny with her free hand and a cooling mist of energy springs up around him, healing him and stopping the burning. She tosses her starknife at the orc once more!

Cast soothing mist, Strike
healing: 4d8 ⇒ (8, 3, 5, 6) = 22
And ends the burning

starknife: 1d20 + 16 + 1 ⇒ (13) + 16 + 1 = 30 for piercing: 2d4 + 2 + 1 ⇒ (4, 1) + 2 + 1 = 8, deadly?: 1d6 ⇒ 1

↺ Ring Bell (Will DC 22) or enfeebled 1 if Uirich Strikes.

Envoy's Alliance

♥️ 107 | AC 27 | Saves 16/17/16|Focus Points ☑ | PFS# 133608-2001 | Male Human Bard (Level 9) | | ☘️ 3 | Spells DC 27 (Occult)-/3/3/2/1/1 (Divine) - | Perception +13 |◆◇↺ |

"Shylye? Help." Manny's magical shield deflects the first blow but it's not enough to stop the second. It's good enough to topple Manny over. At least Manny got a hit in. "Manny, the flames!" He hears someone whisper in his ear.

Persistent Fire for Round 3 because I forgot to roll: 2d6 ⇒ (3, 4) = 7

Then a mist forms around him and extinguishes the flames.

Current HP: 50 - 21 - 7 + 22 = 44

"Thanks Samna, especially with those flames." She must have whispered in his ear... right? But she's back there? No time to think about her ventriloquism!

He stands up. Hitting the orc as they approached was enough to fill him and his teammates with Courage.

"We're close, people!" Manny calls out. But he sees Folmyr is barely hanging in there. "Shylye, can you help out Folmyr?"

Folmyr feels magic soothing him and healing his wounds, as well as a bit of mental fortitude.

Soothe Healing: 4d10 + 16 ⇒ (9, 10, 1, 3) + 16 = 39

>Reflexive Courage< hits
>Martial Performance< extends his Courageous Anthem for this round.
>Courageous Anthem< continues for a +1 Status bonus to attack and damage

◆ Stand Up
◆◆ Cast >Soothe< on Folmyr
>Reflexive Courage<

Radiant Oath

2396852-2001 | Male Human | Detective | Investigator Lvl 10 | Psychic Dedication | Alchemist Dedication | ◈◇↺ | HP 128/128 | AC 28 | F/R/W/P: 17/18/16/18 (20 Pursue a Lead, 19 Detect Traps) DV | 25 feet | Class DC 26 | Exploration Activity: Search | Hero Points: 1/3 | Ammo: Regular: 50/50; Life Shot, Mod: 2/2 | Throwing Knives: 14/14 | Spells: -/1/1/1 | Versatile Vials: 4/4 | Provision: Moderate Healing Potion 3/3 |

Isaku moves up and tries to get an angle on Ulrich.

Devise, CA: 1d20 + 1 ⇒ (12) + 1 = 13

Irritated, he shoots the dino instead and reloads.

+1 Striking Dueling Pistol, 60' range, Reload 1, CA: 1d20 + 14 + 1 ⇒ (11) + 14 + 1 = 26 for Concussive Damage, CA: 2d6 + 1 ⇒ (6, 5) + 1 = 12

◆ Stride
◇ Devise
◆ Strike Dino
◆ Reload

Radiant Oath

[R] Male Tian-Dan Human Oracle of Life 9 / Medic | Once Bitten | HP 98/98 (+1 HP/min), AC 26 (27 w Shield raised), Fortitude** +15, Reflex* +14, Will*** +20 w Mysterious Resolve, Perception* +15, Stealth +11 | Speed 25 ft. | Exploration Activity Search | Tracker | ◆◇↺

Raph patches his own wounds
DC 20 Battle Medicine: 1d20 + 15 ⇒ (18) + 15 = 33 Crit
Expert Healing, Medic: 4d8 + 10 + 5 ⇒ (8, 4, 4, 2) + 10 + 5 = 33 HP for Raph

He also provides healing for Manny. Once per day as Medic, Raph can use Battle Medicine on a creature that's temporarily immune.
DC 20 Battle Medicine: 1d20 + 15 ⇒ (12) + 15 = 27
Expert Healing, Medic: 2d8 + 10 + 5 ⇒ (3, 7) + 10 + 5 = 25 HP for Manny

He then raises the shield not minding the fire that is continually burning them.

DC 15 Flat check: 1d20 ⇒ 14 vs 2d6 persistent fire


Samna heals Manny and sends her knife at Uirich Hit -8

Isaku fires at the beast hitting it T - 12

Manny stands up and heals Folmyr. Raph tends to healing while being on fire!

Burning: 2d6 ⇒ (6, 2) = 8

Uirich focuses on Folmyr

Strike: 1d20 + 17 ⇒ (5) + 17 = 22
Damage, s: 2d6 + 10 + 1d6 ⇒ (5, 5) + 10 + (1) = 21

Strike: 1d20 + 17 - 5 ⇒ (9) + 17 - 5 = 21
Damage, s: 2d6 + 10 + 1d6 ⇒ (4, 1) + 10 + (4) = 19

Strike: 1d20 + 17 - 10 ⇒ (12) + 17 - 10 = 19
Damage, s: 2d6 + 10 + 1d6 ⇒ (3, 4) + 10 + (4) = 21

But he misses three times and then raises his shield.

★★★
Gates Round 4

Terrain: Gates
Battlemap

──────────
BOLD IS UP!:
──────────
Uirich (-130 HP) │ Hasted, boosted 1, shield raised (-6)
➤ Dreadfang (66/83 HP)
➤ Folmyr (56/97 HP)
Orc (-18 HP)
Triceratops (-31 HP)
Raphaeleos (51/68 HP) │ 2d6 burning
Samna (75/85 HP)
Isaku (75/85 HP)
Manny (70/96 HP)

Envoy's Alliance

Sprite Barbarian 6 | AC 23 | ♥️ 96 | Spd 30 | F 13, R 10, W 12 | Perc 12 | Athletics 15 | Acrobatics, Intimidation, Thievery 11 | Guild Lore, Society, Stealth, Survival 10 | ◆ | ☘️☘️

Folmyr strikes: 1d20 + 14 + 1 ⇒ (1) + 14 + 1 = 16for: 2d12 + 4 + 6 + 1 ⇒ (4, 8) + 4 + 6 + 1 = 23

Folmyr strikes again: 1d20 + 14 + 1 - 5 ⇒ (20) + 14 + 1 - 5 = 30for: 2d12 + 4 + 6 + 1 ⇒ (6, 6) + 4 + 6 + 1 = 23
This crit makes Uirich off guard until the start of my next turn

Folmyr strikes yet again: 1d20 + 14 + 1 - 10 ⇒ (19) + 14 + 1 - 10 = 24for: 2d12 + 4 + 6 + 1 ⇒ (5, 7) + 4 + 6 + 1 = 23

Horizon Hunters

Male Kobold HP 105 | AC 28 | F +15 R +18 W +17 | Perc +14 | Stealth +15 | speed 45 | Hero 1/1| Active Conditions: ---

Dreadfang swipes at the dinosaur’s left side, before going all-in on its right.

Feint, Flurry of Blows, Strike

Deception: 1d20 + 13 ⇒ (14) + 13 = 27

Attack: 1d20 + 17 + 1 ⇒ (5) + 17 + 1 = 23
Damage: 2d8 + 5 + 1 ⇒ (4, 3) + 5 + 1 = 13

Attack: 1d20 + 13 + 1 ⇒ (12) + 13 + 1 = 26
Damage: 2d8 + 5 + 1 ⇒ (8, 6) + 5 + 1 = 20

Attack: 1d20 + 9 + 1 ⇒ (16) + 9 + 1 = 26
Damage: 2d8 + 5 + 1 ⇒ (4, 4) + 5 + 1 = 14


Folmyr swings wildly, and lands a massive blow in his second attempt adding to the wounds that Uirich has Crit -46 and off guard. Uirich is bloodied,

Dreadfang feints successfully and throw three hits out of which two hits. -34

The orc goes after Manny

Swing@Manny: 1d20 + 18 ⇒ (9) + 18 = 27
Damage, s: 2d12 + 7 ⇒ (7, 2) + 7 = 16

Swing@Manny: 1d20 + 18 - 5 ⇒ (17) + 18 - 5 = 30
Damage, s: 2d12 + 7 ⇒ (4, 8) + 7 = 19

Swing@Manny: 1d20 + 18 - 10 ⇒ (8) + 18 - 10 = 16
Damage, s: 2d12 + 7 ⇒ (6, 3) + 7 = 16

This time he only swings hitting twice Manny -35

The triceratops goes after Isaku, using his longs horns to reach investigator
Swing@Isaku: 1d20 + 19 ⇒ (9) + 19 = 28
Damage, s: 2d8 + 9 ⇒ (6, 3) + 9 = 18

Swing@Isaku: 1d20 + 19 - 5 ⇒ (7) + 19 - 5 = 21
Damage, s: 2d8 + 9 ⇒ (6, 5) + 9 = 20

Swing@Isaku: 1d20 + 19 - 10 ⇒ (6) + 19 - 10 = 15
Damage, s: 2d8 + 9 ⇒ (1, 6) + 9 = 16

★★★
Gates Round 4

Terrain: Gates
Battlemap

──────────
BOLD IS UP!:
──────────
Uirich (-176 HP) │ Hasted, boosted 1, shield raised (-6)
Dreadfang (66/83 HP)
Folmyr (56/97 HP)
Orc (-18 HP)
Triceratops (-65 HP)
➤ Raphaeleos (51/68 HP) │ 2d6 burning
➤ Samna (75/85 HP)
➤ Isaku (57/85 HP)
➤ Manny (35/96 HP)

Envoy's Alliance

♥️ 107 | AC 27 | Saves 16/17/16|Focus Points ☑ | PFS# 133608-2001 | Male Human Bard (Level 9) | | ☘️ 3 | Spells DC 27 (Occult)-/3/3/2/1/1 (Divine) - | Perception +13 |◆◇↺ |

For once, Manny keeps his footing. "Shylye, help me out!"

Manny calls out, knowing he won't be able to stand much longer. But he's got to push. Folmyr knocked the man off guard. So he fills everyone with a Courageous Anthem and focuses.

The angelic figure returns, now with a glaive, and lunges at Uirich. "I will try to make this quick, Uirich. I wish we could have spoken in better circumstances."

Spell Attack: 1d20 + 16 + 1 ⇒ (16) + 16 + 1 = 33
Mental Non Lethal Damage: 5d4 + 1 ⇒ (4, 1, 3, 4, 2) + 1 = 15

Spell Attack: 1d20 + 16 + 1 - 5 ⇒ (18) + 16 + 1 - 5 = 30
Mental Non Lethal Damage: 5d4 + 1 ⇒ (1, 2, 2, 1, 3) + 1 = 10

Manny hopes he did enough. This orc's axe is messing him up.

>Courageous Anthem<. +1 Status bonus to attack rolls and damage.
◆◆ Cast >Illusory Creature<, heightened to 4th rank
◇◇ Illusory Creature Strikes Ulrich twice

Envoy's Alliance

N female aiuvarin human ranger 7 HP 75/85 | AC 25 | F +11 R +17 W +14 | Perc +16 | speed 25 ft | focus 0/2| Hero 1 | Active Conditions:

Samna works an eldritch pattern with her blade, then throws it at the orc.

Glimpse Vulnerability, Strike, Strike

starknife: 1d20 + 16 + 1 ⇒ (2) + 16 + 1 = 19 for piercing: 2d4 + 2 + 1 ⇒ (4, 4) + 2 + 1 = 11, deadly?: 1d6 ⇒ 1 and weakness 2.
starknife: 1d20 + 16 + 1 - 4 ⇒ (13) + 16 + 1 - 4 = 26 for piercing: 2d4 + 2 + 1 ⇒ (1, 2) + 2 + 1 = 6, deadly?: 1d6 ⇒ 3 and weakness 2.

↺ Ring Bell (Will DC 22) or enfeebled 1 if Uirich Strikes.

I ring the bell if Uirich attacks anyone.

Radiant Oath

[R] Male Tian-Dan Human Oracle of Life 9 / Medic | Once Bitten | HP 98/98 (+1 HP/min), AC 26 (27 w Shield raised), Fortitude** +15, Reflex* +14, Will*** +20 w Mysterious Resolve, Perception* +15, Stealth +11 | Speed 25 ft. | Exploration Activity Search | Tracker | ◆◇↺

Raph summons a plague zombie close to the orc and Ulrich to help them fight.

◆◆◆ Summon Undead, 2nd rank


Skeletal Guard of Delta | HP 4/4 w void healing, AC 16, Fort +2, Ref +8, Will +2 | Immunities: bleed, death effects, disease, mental, paralyzed, poison, unconscious; Resistances: cold 5, electricity 5, fire 5, piercing 5, slashing 5 | Stat Block

Flanking orc, the plague zombie slowly slaps them!
Fist Attack: 1d20 + 9 ⇒ (18) + 9 = 27 vs Orc, OG
Damage: 1d8 + 4 ⇒ (4) + 4 = 8 B damage plus zombie rot (DC 18 Fortitude)

It then grabs the orc in the neck.
Athletics to Grapple: 1d20 + 9 ⇒ (9) + 9 = 18

◆ Strike
◆ Grab
◆ Slowed 1 (permanent)

Radiant Oath

2396852-2001 | Male Human | Detective | Investigator Lvl 10 | Psychic Dedication | Alchemist Dedication | ◈◇↺ | HP 128/128 | AC 28 | F/R/W/P: 17/18/16/18 (20 Pursue a Lead, 19 Detect Traps) DV | 25 feet | Class DC 26 | Exploration Activity: Search | Hero Points: 1/3 | Ammo: Regular: 50/50; Life Shot, Mod: 2/2 | Throwing Knives: 14/14 | Spells: -/1/1/1 | Versatile Vials: 4/4 | Provision: Moderate Healing Potion 3/3 |

Isaku again attempts to get an angle on Ulrich.

Devise: 1d20 ⇒ 10

He steps out of reach of the dino and shoots it.

+1 Striking Dueling Pistol, 60' range, Reload 1: 1d20 + 14 ⇒ (4) + 14 = 18 for Concussive Damage: 2d6 ⇒ (5, 4) = 9

He curses and reloads.

◇ Devise
◆ Stride
◆ Whiff
◆ Reload


The fight is chaotic, Manny brings back angelic creature which strikes Uirich twice, hitting both times, Uirich drops his shield to the ground, which is when Samna starknife hits him. Nicely done, you almost dropped him unconcious with your non-lethal strikes :P Ask pathfinders to die in honorable fight!

As Raph brings Zombie in and Isaku shoots Triceratops, the crowd goes silent, you did not give that much attention to how loud it was during the fight, but now everything is still. The orc lowers his axe and turns towards Uirich lowering his head, as is everyone else, the Ashcaller twins come to the body and scream "Crucible mark, he has a Crucible mark" at that time you can see the sign similar to the one on Mahjas body.

Combar is over!

With Uirch defeated and Mahja’s body now safe, Ruhkat runs down from the wall and thanks and congratulates the heroes for all they’ve achieved. She invites them to come with her back to the town council center and you learn that tomorrow the twins will have several of the magic-wielding hold members carefully help move Uirich's body to rest alongside Mahja’s. This is a cause for celebration, and you are invited to take part in the festivities in Freedom Town for the next few days as the hold revels in the fact that two of their greatest warriors have a chance to bring glory to the Burning Suns for all eternity.

As you rest for the evening after the party, they find under each of their pillows a strange weapon: a pair of +2 called striking shears. None of the citizens of Freedom Town or the Burning Sun hold can explain the appearance of these weapons.

Envoy's Alliance

♥️ 107 | AC 27 | Saves 16/17/16|Focus Points ☑ | PFS# 133608-2001 | Male Human Bard (Level 9) | | ☘️ 3 | Spells DC 27 (Occult)-/3/3/2/1/1 (Divine) - | Perception +13 |◆◇↺ |

Shylye takes a moment to fly off and land behind Manny. "I'm sorry Manny, I tried to knock him out." She places a hand on his shoulder. "But there is honor and bravery. Uirch defended his homeland and was rewarded."

Manny isn't sure it's a reward. But the village is proud of Uirch. Maybe that's enough. "How many times have you seen this, Shylye? Amongst the Holysmiths?"

"Too many." Manny picks up a hint of jealousy from her voice. She disappears before he can respond. Jealousy?

Manny is quite distracted over the town's celebration, but he does what he can to move Uirch. Plus he's quite popular during the afterparties.

Manny drags himself to bed overnight and discovers a pair of shears. No one knows where they came from, and his other teammates have a pair, so he's certain it isn't from a secret admirer. But maybe it's a sign of thanks from the forces above.

Thanks for the game, GM. And thank for putting up with Manny, everyone!

Horizon Hunters

Male Kobold HP 105 | AC 28 | F +15 R +18 W +17 | Perc +14 | Stealth +15 | speed 45 | Hero 1/1| Active Conditions: ---

When Uirch falls, Dreadfang turns to look with the others, and lets out a sigh. Then he faces the triceratops that he’d been fighting, and hugs one of its legs.

”Good dragon…”, he mutters.

Envoy's Alliance

N female aiuvarin human ranger 7 HP 75/85 | AC 25 | F +11 R +17 W +14 | Perc +16 | speed 25 ft | focus 0/2| Hero 1 | Active Conditions:

"Another Crucible mark?" Samna raises an eyebrow. "Strange times we are living in. Those orc gods better watch their backs. Uirch was a formidable fighter, and everything I've heard about Mahja suggests she could take down a demigod with one hand tied."

The young woman thoroughly enjoys the festivities. She'll have to visit Freedom Town again!

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Community / Forums / Online Campaigns / Play-by-Post / [Gameday XIII, PF2 / Farol] #5-15 Cleansing the Flame All Messageboards

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Hey folks, welcome to my table. AFAIK most of you have played at my tables, so you know the drill:
- be friendly
- be nice
- update daily :)

:D I am kidding, but above should be followed. I expect you to update daily during the week and once during the weekend is nice (altho it dont' have to happen). When something happen it is good to let us know, so we can bot you.

What I do like the most in RP games is ... role playing. I love it, and I value it dearly. GM'ing on its own is not my favorite thing, so I try to not GM too much to keep the enjoyment high.

This game is part of Gameday XIII, so only the ones who signed up have a spot. Recruitment sheet

Envoy's Alliance

♥️ 107 | AC 27 | Saves 16/17/16|Focus Points ☑ | PFS# 133608-2001 | Male Human Bard (Level 9) | | ☘️ 3 | Spells DC 27 (Occult)-/3/3/2/1/1 (Divine) - | Perception +13 |◆◇↺ |

Howdy, GM. Thanks for hosting.

I have 2 Glyphs to give away. I'll default to the lowest level players on the team.

Envoy's Alliance

N female aiuvarin human ranger 7 HP 75/85 | AC 25 | F +11 R +17 W +14 | Perc +16 | speed 25 ft | focus 0/2| Hero 1 | Active Conditions:

Oh, good reminder. I have 3 glyphs to give away!

Radiant Oath

2396852-2001 | Male Human | Detective | Investigator Lvl 10 | Psychic Dedication | Alchemist Dedication | ◈◇↺ | HP 128/128 | AC 28 | F/R/W/P: 17/18/16/18 (20 Pursue a Lead, 19 Detect Traps) DV | 25 feet | Class DC 26 | Exploration Activity: Search | Hero Points: 1/3 | Ammo: Regular: 50/50; Life Shot, Mod: 2/2 | Throwing Knives: 14/14 | Spells: -/1/1/1 | Versatile Vials: 4/4 | Provision: Moderate Healing Potion 3/3 |

4 here. We all start with 2 HP.

It's kinda funny that this game is 5-8 when the prequel to this one is 04-15 (9-12).


Isaku Beru wrote:

4 here. We all start with 2 HP.

It's kinda funny that this game is 5-8 when the prequel to this one is 04-15 (9-12).

Yeah, but the conenction is kind of loose, which you will see. There is a connection through lore, but not on the actual actions. Which I hope it will make sense towards the end :)

Welcome all folks, Happy to have you around, as far as I remember we all played together so you know the drill ;) This time I am not going with macro sheet, I will see how much do I miss it ;)

I think I need to find 2 lost sheep still. Let me DM them

Horizon Hunters

1 person marked this as a favorite.
Male Kobold HP 105 | AC 28 | F +15 R +18 W +17 | Perc +14 | Stealth +15 | speed 45 | Hero 1/1| Active Conditions: ---

PreSENT!

Envoy's Alliance

Sprite Barbarian 6 | AC 23 | ♥️ 96 | Spd 30 | F 13, R 10, W 12 | Perc 12 | Athletics 15 | Acrobatics, Intimidation, Thievery 11 | Guild Lore, Society, Stealth, Survival 10 | ◆ | ☘️☘️

Here!

Radiant Oath

2396852-2001 | Male Human | Detective | Investigator Lvl 10 | Psychic Dedication | Alchemist Dedication | ◈◇↺ | HP 128/128 | AC 28 | F/R/W/P: 17/18/16/18 (20 Pursue a Lead, 19 Detect Traps) DV | 25 feet | Class DC 26 | Exploration Activity: Search | Hero Points: 1/3 | Ammo: Regular: 50/50; Life Shot, Mod: 2/2 | Throwing Knives: 14/14 | Spells: -/1/1/1 | Versatile Vials: 4/4 | Provision: Moderate Healing Potion 3/3 |

Appears Folmyr gets a level bump?

Protective Mentor here (Admired by Radiant Oath)
While working with less experienced Pathfinder allies, you shield your more fragile wards from the threat of death. For any PCs benefiting from a Level Bump and whose levels are lower than yours, you increase their current and maximum Hit Points by an additional amount equal to 3 times your Radiant Oath reputation tier (Liked = 1, Admired = 2, Revered = 3).


Isaku Beru wrote:

Appears Folmyr gets a level bump?

Protective Mentor here (Admired by Radiant Oath)
While working with less experienced Pathfinder allies, you shield your more fragile wards from the threat of death. For any PCs benefiting from a Level Bump and whose levels are lower than yours, you increase their current and maximum Hit Points by an additional amount equal to 3 times your Radiant Oath reputation tier (Liked = 1, Admired = 2, Revered = 3).

That's correct, whoever has menthor boon, please post what they are so that Folmyr can use 2 of them.

@Folmyr let me know if you don't know the details of level bump.

==================
Small note:
The next 2 weeks I have time-off, so I may not be able to post every day, stay patient, it will stabilize around 23rd of September

Envoy's Alliance

♥️ 107 | AC 27 | Saves 16/17/16|Focus Points ☑ | PFS# 133608-2001 | Male Human Bard (Level 9) | | ☘️ 3 | Spells DC 27 (Occult)-/3/3/2/1/1 (Divine) - | Perception +13 |◆◇↺ |

Manny offers the Skillful Mentor boon to any PC playing at the minimum level who wants a boon.

>Skillful Mentor< (Envoy's Alliance)
While working with less experienced Pathfinder allies, you provide vital advice to sharpen your newer colleagues’ skills. For any PCs benefiting from a Level Bump and whose levels are lower than yours, you increase the Level Bump’s modifier to skill checks to 2.

Horizon Hunters

Male Kobold HP 105 | AC 28 | F +15 R +18 W +17 | Perc +14 | Stealth +15 | speed 45 | Hero 1/1| Active Conditions: ---

2 healing potions please!

Envoy's Alliance

1 person marked this as a favorite.
Sprite Barbarian 6 | AC 23 | ♥️ 96 | Spd 30 | F 13, R 10, W 12 | Perc 12 | Athletics 15 | Acrobatics, Intimidation, Thievery 11 | Guild Lore, Society, Stealth, Survival 10 | ◆ | ☘️☘️

With Skillful and Protective mentor boons, I get +6 to HP (beyond the +10) and +2 to skill checks (beyond the +1 from the level bump itself).

Horizon Hunters

Male Kobold HP 105 | AC 28 | F +15 R +18 W +17 | Perc +14 | Stealth +15 | speed 45 | Hero 1/1| Active Conditions: ---

I’m sorry, still can’t paste images in Slides. Can someone please put me in the roster, and in the open spaces in the marching order? Thanks!

Envoy's Alliance

1 person marked this as a favorite.
Sprite Barbarian 6 | AC 23 | ♥️ 96 | Spd 30 | F 13, R 10, W 12 | Perc 12 | Athletics 15 | Acrobatics, Intimidation, Thievery 11 | Guild Lore, Society, Stealth, Survival 10 | ◆ | ☘️☘️
Dreadfang! wrote:
I’m sorry, still can’t paste images in Slides. Can someone please put me in the roster, and in the open spaces in the marching order? Thanks!

Done.

Envoy's Alliance

Sprite Barbarian 6 | AC 23 | ♥️ 96 | Spd 30 | F 13, R 10, W 12 | Perc 12 | Athletics 15 | Acrobatics, Intimidation, Thievery 11 | Guild Lore, Society, Stealth, Survival 10 | ◆ | ☘️☘️

I will be away Thursday through Saturday.

Radiant Oath

2396852-2001 | Male Human | Detective | Investigator Lvl 10 | Psychic Dedication | Alchemist Dedication | ◈◇↺ | HP 128/128 | AC 28 | F/R/W/P: 17/18/16/18 (20 Pursue a Lead, 19 Detect Traps) DV | 25 feet | Class DC 26 | Exploration Activity: Search | Hero Points: 1/3 | Ammo: Regular: 50/50; Life Shot, Mod: 2/2 | Throwing Knives: 14/14 | Spells: -/1/1/1 | Versatile Vials: 4/4 | Provision: Moderate Healing Potion 3/3 |

I hit Blue with 2 Natural 20's and he's still standing... sheesh! :)


Group of 6 is fighting a 3 creature wave, yeah they will have above 100 hp ;) (at least some of them)

Envoy's Alliance

♥️ 107 | AC 27 | Saves 16/17/16|Focus Points ☑ | PFS# 133608-2001 | Male Human Bard (Level 9) | | ☘️ 3 | Spells DC 27 (Occult)-/3/3/2/1/1 (Divine) - | Perception +13 |◆◇↺ |

I'm just annoyed how I can't hit this pig. Could have killed it last round since it can't react with Ferocity twice.

Horizon Hunters

Male Kobold HP 105 | AC 28 | F +15 R +18 W +17 | Perc +14 | Stealth +15 | speed 45 | Hero 1/1| Active Conditions: ---

That was my fault. After I went down, I realized I hadn’t updated my sheet on here, so I did, but I didn’t think it would make a difference in that last round.

Envoy's Alliance

Sprite Barbarian 6 | AC 23 | ♥️ 96 | Spd 30 | F 13, R 10, W 12 | Perc 12 | Athletics 15 | Acrobatics, Intimidation, Thievery 11 | Guild Lore, Society, Stealth, Survival 10 | ◆ | ☘️☘️

I will be away Thursday through Saturday.

Please BOT me if necessary.

Horizon Hunters

Male Kobold HP 105 | AC 28 | F +15 R +18 W +17 | Perc +14 | Stealth +15 | speed 45 | Hero 1/1| Active Conditions: ---

Man, this battlefield got dusty all of a sudden…

Radiant Oath

2396852-2001 | Male Human | Detective | Investigator Lvl 10 | Psychic Dedication | Alchemist Dedication | ◈◇↺ | HP 128/128 | AC 28 | F/R/W/P: 17/18/16/18 (20 Pursue a Lead, 19 Detect Traps) DV | 25 feet | Class DC 26 | Exploration Activity: Search | Hero Points: 1/3 | Ammo: Regular: 50/50; Life Shot, Mod: 2/2 | Throwing Knives: 14/14 | Spells: -/1/1/1 | Versatile Vials: 4/4 | Provision: Moderate Healing Potion 3/3 |

I think I'll prep this one as well. Looks pretty straightforward.

Radiant Oath

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[R] Male Tian-Dan Human Oracle of Life 9 / Medic | Once Bitten | HP 98/98 (+1 HP/min), AC 26 (27 w Shield raised), Fortitude** +15, Reflex* +14, Will*** +20 w Mysterious Resolve, Perception* +15, Stealth +11 | Speed 25 ft. | Exploration Activity Search | Tracker | ◆◇↺

Just a heads-up: I will be unavailable from October 31 to November 3 or 4. I've provided botting instructions in this character's profile.


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Hey Folks, that concludes the scenario, Please check the RPG Chronicle in terms of data, if you want me to put your downtime on chronicles, feel free to roll downtime check, ideally include the DC and calculate the amount of money, that you should get.

You get full rewards as you defended the body and win the fight with Uirich.

THe fight protecting Mahja's body had a mechanics for her body to be damaged and healed, but when I run it in my head there were two options how to do it:
- Orc + deodont could have do suicide attack and hit the body, while being butchered by you ... But in pf2 there are not many ways to stop someoneone from doing that, (grab does not stop from attacking, push does but eats one action)
- I run it in a way, that if you would move away from body they would move to attack it, but you stayed close to her. I am not sure if I did it the 'right way', just a note

========================

Anywho thank you all for playing, sorry for the delays on my end, some of the fights have dragged a bit, the enemies at this level had healthy 100+ HP ;)

Envoy's Alliance

♥️ 107 | AC 27 | Saves 16/17/16|Focus Points ☑ | PFS# 133608-2001 | Male Human Bard (Level 9) | | ☘️ 3 | Spells DC 27 (Occult)-/3/3/2/1/1 (Divine) - | Perception +13 |◆◇↺ |

Performance: 1d20 + 16 ⇒ (13) + 16 = 29

Success. 12 gp.

Yeah, the only real way to stop someone in PF2 is to restrain them (takes too long and needs a crit) or casting a wall spell of some kind. This was a lot of fun, thanks for the game everyone.

Horizon Hunters

Male Kobold HP 105 | AC 28 | F +15 R +18 W +17 | Perc +14 | Stealth +15 | speed 45 | Hero 1/1| Active Conditions: ---

Thanks for running!
Good game everyone!

Envoy's Alliance

N female aiuvarin human ranger 7 HP 75/85 | AC 25 | F +11 R +17 W +14 | Perc +16 | speed 25 ft | focus 0/2| Hero 1 | Active Conditions:

Thanks for running. Don't worry about the pacing; it was fine! I liked this scenario, and it explains some things in the Triumph of the Tusk Player's Guide!

Radiant Oath

2396852-2001 | Male Human | Detective | Investigator Lvl 10 | Psychic Dedication | Alchemist Dedication | ◈◇↺ | HP 128/128 | AC 28 | F/R/W/P: 17/18/16/18 (20 Pursue a Lead, 19 Detect Traps) DV | 25 feet | Class DC 26 | Exploration Activity: Search | Hero Points: 1/3 | Ammo: Regular: 50/50; Life Shot, Mod: 2/2 | Throwing Knives: 14/14 | Spells: -/1/1/1 | Versatile Vials: 4/4 | Provision: Moderate Healing Potion 3/3 |

Crafting(E) DC 20: 1d20 + 15 ⇒ (20) + 15 = 35

Whee! 16gp.

Kicks the dice bot just the same. Where were the crits when I needed them?!

Horizon Hunters

Male Kobold HP 105 | AC 28 | F +15 R +18 W +17 | Perc +14 | Stealth +15 | speed 45 | Hero 1/1| Active Conditions: ---

I’m sorry, where are the chronicles posted?


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Dreadfang! wrote:
I’m sorry, where are the chronicles posted?

De nada! ;) They were not posted ;) At least not yet, here they are

Chronicles I will archive the thread in 2 days

Envoy's Alliance

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♥️ 107 | AC 27 | Saves 16/17/16|Focus Points ☑ | PFS# 133608-2001 | Male Human Bard (Level 9) | | ☘️ 3 | Spells DC 27 (Occult)-/3/3/2/1/1 (Divine) - | Perception +13 |◆◇↺ |

Thanks for the chronicle, it looks great.

Wow, Manny's level 9...

Envoy's Alliance

Sprite Barbarian 6 | AC 23 | ♥️ 96 | Spd 30 | F 13, R 10, W 12 | Perc 12 | Athletics 15 | Acrobatics, Intimidation, Thievery 11 | Guild Lore, Society, Stealth, Survival 10 | ◆ | ☘️☘️

Thanks for running. Chronicle looks good.

Radiant Oath

2396852-2001 | Male Human | Detective | Investigator Lvl 10 | Psychic Dedication | Alchemist Dedication | ◈◇↺ | HP 128/128 | AC 28 | F/R/W/P: 17/18/16/18 (20 Pursue a Lead, 19 Detect Traps) DV | 25 feet | Class DC 26 | Exploration Activity: Search | Hero Points: 1/3 | Ammo: Regular: 50/50; Life Shot, Mod: 2/2 | Throwing Knives: 14/14 | Spells: -/1/1/1 | Versatile Vials: 4/4 | Provision: Moderate Healing Potion 3/3 |

Chronicle looks good! Thanks GM!

Radiant Oath

1 person marked this as a favorite.
[R] Male Tian-Dan Human Oracle of Life 9 / Medic | Once Bitten | HP 98/98 (+1 HP/min), AC 26 (27 w Shield raised), Fortitude** +15, Reflex* +14, Will*** +20 w Mysterious Resolve, Perception* +15, Stealth +11 | Speed 25 ft. | Exploration Activity Search | Tracker | ◆◇↺

I'm back and it looks like the game has reached its end. Chronicle looks good. Thank you for running the game, GM Farol!

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