
Grymp |

Ok, I have moved the whole party back to the room where you fought the three Tower Girls. Nothing of interest here except corpses, with 2 more sets of "Tower Girl standard gear."
Current ways to go are:
North: past the steps you came in on there is a passage
East: there is a passageway out of the room you first landed in on this level.
South-East: and down the steps where the TG fled yelling
South-East and then North: to the small room there. Let's eliminate this one, that just an empty room with Thassilonian carvings and such.
"Stop" signs are positioned appropriately.

Grymp |

This direction takes you through several rooms. The first is empty, but you can see into the second where there are a couple creatures. These creatures are Donkey Rats. 5hps each, so I think we will just float past that encounter and mark them dead.. In addition to the donkey rats, the second room contains several crates, barrels, and sacks stacked in an orderly fashion in the middle of the room.
Treasure: two casks of whiskey are worth 10 gp each, while the boxes of spices are worth 35 gp
Continuing on into the third room...
Once someone makes that Perception check, and points this out, everyone can try...
The eastern wall depicts a fresco of a tall, redheaded woman with a ranseur standing over a short, hunch-backed man—the ranseur is impaled in the man’s belly, and his twisted demonic hands clutch at the shaft as black smoke wafts up from his face and wounds.

Ghaernan Barova |

...and cautiously beyond, to where he, as with Caius, perceives a cool breeze seeming to emanate from the south side of the room...
Will Save: 1d20 + 3 ⇒ (6) + 3 = 9
"Strange, as though a light wind emerges from the wall itself..."

Verilich |

will save: 1d20 + 4 + 2 ⇒ (16) + 4 + 2 = 22
know history: 1d20 + 8 ⇒ (14) + 8 = 22
Verilich takes his gaze away from guarding the rear of the party but only for a moment. "The reason there is a breeze coming from the wall is that the wall is an illusion. It allows us to look down to where we first came in via the boat."
Verilich will then go back to guarding the rear.

Grymp |

Once Verilich points out the illusion, everyone else can push through it, and see down to the boats.
On to the stop sign to the north now?

Grymp |

The two rooms at the western end of this corridor are mostly empty, but for dust and darkness, darkness broken by Khalid's Wayfinder, that is! The westernmost room has another of the various spots where you can look out into the bay, but you suspect when looking from the other side that there is some sort of glamer that hides the very existence of opening. Feel free to drag your icons down there to "see" those rooms.
Now, the eastern room, and the closed door just north of it, are a different story. Khalid gets far enough up the hall to where he can see no less than three very attractive Tower Girls tossing bread to a couple donkey rats.
They have several torches and lantern, so his light didn't alert them.

Khalid Vasari |

Khalid will motion to the others to close ranks, and charge on three.
Did we learning anything about donkey rats in our last fight beyond they tend to go down in one hit from a warrior?

Ghaernan Barova |

Ghaernan nods in appreciation once Verilich notes the illusory nature of a section of the southern wall in the end-chamber. He considers the dramatic fresco on the eastern wall for a passing moment...
Knowledge(History): 1d20 + 3 ⇒ (1) + 3 = 4
Knowledge(Local): 1d20 + 3 ⇒ (12) + 3 = 15
...but soon acknowledges the limits of his studies, thus far, in what are almost certainly ancient Thassilonian matters.
The Bard follows a short distance behind Khalid and Caius, and Messages back to Verelich once the impending threat of multiple Tower Girls and donkey rats are first discerned...
"Verelich, Tower Girls and rats to the north. Best switch out with Gundar and join us, Khalid readies a charge!"
Knowledge(Nature): 1d20 + 3 ⇒ (9) + 3 = 12
"Beware disease from donkey rat contact!" Ghaernan whispers to his closest companions...

Ghaernan Barova |

Coming to a halt, Ghaernan will prepare to cast immediately before the charge, in a plan rather similar to that which he'd previously advocated against another gathering of Tower Girls...

Grymp |

The three Tower Girls continue their activity of feeding the donkey rats, unaware of the maelstrom of pain about to come their way.
Lerrisien <== Surprised
Ghaernan <== Up
Verilich <== Up
Caius <== Up
Khalid <== Up
Sadja <== Surprised
Ulandia <== Surprised
Rats <== Surprised
Gundar <== Up
Caius: 1d20 + 8 ⇒ (9) + 8 = 17
Ghaernan: 1d20 + 5 ⇒ (14) + 5 = 19
Khalid: 1d20 + 2 ⇒ (14) + 2 = 16
Ulandia: 1d20 + 3 ⇒ (2) + 3 = 5
Lerrisien: 1d20 + 3 ⇒ (17) + 3 = 20
Sadja: 1d20 + 3 ⇒ (3) + 3 = 6
Rats: 1d20 + 3 ⇒ (1) + 3 = 4
Verilich=18
Gundar=4

Grymp |

I'd let Gundar get away with +1 damage on those, if he was hauling around a flask of acid as a material focus!

Grymp |

Khalid's attack is devastating and it drops Ulandia in her tracks, the others turn, noticing they are under assault for the first time.
Lerrisien <== Surprised
Ghaernan <== Up
Verilich <== Up
Caius <== Up
Khalid
Sadja <== Surprised
Ulandia - Dying
Rats <== Surprised
Gundar Casting

Ghaernan Barova |

Ghaernan strides forward just enough to perceive the rats and three Tower Girls...
Once there, the Bard rapidly whispers an arcane series of words, lost to meaning and memory once-uttered, that flow through swift patterns of glittering sand forming and shifting around one outstretched hand. The whispered incantation ends in a final decisive gesture, the sands shimmering and barely visible in the light, arcing down the hall to concentrate and burst in the midst of them, enveloping the targets to ensure the disease-ridden donkey rats are covered...
Sleep, DC 15 Will Save, targeted in a 10' burst. Thanks!

Grymp |

Rat 1: 1d20 + 1 ⇒ (11) + 1 = 12
Rat 2: 1d20 + 1 ⇒ (19) + 1 = 20
Sadja: 1d20 + 1 ⇒ (3) + 1 = 4
Lerrisien: 1d20 + 1 ⇒ (18) + 1 = 19

Grymp |

Gundar’s bolt misses.
Lerrisien spends her action waking Sadja and calling for help.
Lerrisien
Ghaernan <== Up
Verilich <== Up
Caius <== Up
Khalid
Sadja - Prone
Ulandia - Dying
Rats - 1 is asleep
Gundar

Caius Emberborne |

Caius will also move and strike the prone gang member. Power Attack, Prone, Flanking.
Masterwork Greatsword Melee Attack: 1d20 + 7 - 1 + 4 + 2 ⇒ (10) + 7 - 1 + 4 + 2 = 22 19-20/x2 S
Masterwork Greatsword Damage: 2d6 + 4 + 3 ⇒ (2, 6) + 4 + 3 = 15

Ghaernan Barova |

Observing that his martial companions have the fight well in-hand at the moment, Ghaernan retains his backpack and spends the next several seconds double-moving to reposition behind them. When he rounds the corner and realizes that the strangely shaped chamber is a dead-end, however, he does grow concerned...
"One of the Tower Girls just called for help, vice running. That means reinforcements are close, and we just ran past a door. Gundar, are you able to keep it from opening?"

Grymp |

Hahaha, I should share the name plates with you guys, so we all agree who is who! Apologies then, if we "kill" the wrong TG.
Caius and Verilich rush in, and together they kill prone Tower Girl.
The awake donkey rat attacks Caius
Bite: 1d20 + 1 ⇒ (5) + 1 = 6
Lerrisien
Ghaernan
Verilich
Caius
Khalid
Sadja - Dying
Ulandia - Dying
Rats - 1 is asleep
Gundar <== Up

Grymp |

The remaining Tower Girl will shout more for assistance as she attacks Verilich...
Short Sword: 1d20 + 1 ⇒ (1) + 1 = 2
Not her day!
Round 2
Lerrisien
Ghaernan <== Up
Verilich <== Up
Caius <== Up
Khalid <== Up
Sadja - Dying
Ulandia - Dying
Rats - 1 is asleep
Gundar

Verilich |

Verilich 5' steps to eventually provide a flank for another companion and flurries.
attack1: 1d20 + 3 ⇒ (20) + 3 = 23
damage1: 1d10 + 6 ⇒ (4) + 6 = 10
attack2: 1d20 + 3 ⇒ (1) + 3 = 4
damage2: 1d10 + 6 ⇒ (10) + 6 = 16

Khalid Vasari |

Khalid will try to finish off the green rat to free Caius to flank with Verilich by charging it.
horsechopper: 1d20 + 6 + 2 ⇒ (18) + 6 + 2 = 26
damage: 1d10 + 9 ⇒ (3) + 9 = 12
Remember to thank Verilich for removing the cover he was providing the tower girl for reach attacks. He's learning!

Grymp |

Verilich strikes the Tower Girl, while Khalid turns the one donkey rat into red paste.
Round 2
Lerrisien
Ghaernan <== Up
Verilich
Caius <== Up
Khalid
Sadja - Dying
Ulandia - Dying
Rats - 1 is asleep
Gundar

Caius Emberborne |

Caius will 5' step and attack the ranting rogue. Power Attack, Flanking.
Masterwork Greatsword Melee Attack: 1d20 + 7 - 1 + 2 ⇒ (20) + 7 - 1 + 2 = 28 19-20/x2 S
Masterwork Greatsword Damage: 2d6 + 4 + 3 ⇒ (3, 5) + 4 + 3 = 15
confirming crit
Masterwork Greatsword Melee Attack: 1d20 + 7 - 1 + 2 ⇒ (7) + 7 - 1 + 2 = 15 19-20/x2 S
Masterwork Greatsword Damage: 2d6 + 4 + 3 ⇒ (6, 3) + 4 + 3 = 16

Ghaernan Barova |

Thinking that the damage done has been enough to slay the Tower Girl, unless she is an exception from the others...
Ghaernan readies to cast, should the Tower Girl survive Verelich's and Caius' strikes or another threat enters his 30' casting range, awaiting another to more efficiently end the diseased existence of the last, sleeping donkey rat.
"Stay on the alert for whomever she's calling out to, somewhere within hearing, to reinforce her..."

Grymp |

Verilich and Caius manage to drop the final Tower Girl.
There is still a sleeping rat. At the bottom of Round 2, anything from Gundar? And on to the top of Round 3!
Init: 1d20 + 2 ⇒ (5) + 2 = 7
Round 2
Gundar <== Up
Round 3
Lerrisien - Dying
Ghaernan Readied to cast
Verilich <== Up
Caius <== Up
Khalid <== Up
Karisa -
Sadja - Dying
Ulandia - Dying
Rats - 1 is asleep, 1 is dead.
Gundar <== Up

Caius Emberborne |

Caius will 5' step and strike the diseased rat thing. Power Attack, Prone.
Masterwork Greatsword Melee Attack: 1d20 + 7 - 1 + 4 ⇒ (9) + 7 - 1 + 4 = 19 19-20/x2 S
Masterwork Greatsword Damage: 2d6 + 4 + 3 ⇒ (4, 2) + 4 + 3 = 13

Grymp |

The brave warriors kill the sleeping rat.
What are Gundar and Verilich doing?
Round 2
Gundar <== Up
Round 3
Lerrisien - Dying
Ghaernan Readied to cast
Verilich <== Up
Caius
Khalid
Karisa -
Sadja - Dying
Ulandia - Dying
Rats - 2 are dead
Gundar

Ghaernan Barova |

Gundar and Verelich, are you delaying? This morning I noticed the addition of a new name in the initiative order, right below Khalid, which seems to have actually infiltrated the lineup between Wed and Thu!