Red Dragon

Verilich's page

239 posts. Alias of Galdrock.


Full Name

Verilich

Race

Wyvaran

Classes/Levels

Monk 4 (AC 17 [T:17 FF15) | HP 33/36 | F+5 R+6 W+5 | Init: +4 | Perc: +13 | Darkvision 60' and Low Light

Gender

M

Size

M

Special Abilities

fly 30' clumsy w/ hover feat

Alignment

LG

Strength 14
Dexterity 14
Constitution 12
Intelligence 12
Wisdom 18
Charisma 10

About Verilich

Verilich lvl 4
Male wyvaran unchained monk (tetori) 4 (Pathfinder RPG Bestiary 4 281, Pathfinder RPG Ultimate Combat 61, Pathfinder Unchained 14)
LG Medium dragon
Init +4; Senses darkvision 60 ft., low-light vision; Perception +13
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Defense
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AC 17, touch 17, flat-footed 15 (+2 Dex, +1 monk, +4 Wis)
hp 36 (4d10+8) (currently 33)
Fort +5, Ref +6, Will +5; +2 insight bonus vs. illusion spells, +2 vs. enchantments
Defensive Abilities evasion; Immune paralysis, sleep
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Offense
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Speed 40 ft., fly 30 ft. (clumsy)
Melee nine-section whip +4/+4 (1d8+6/19-20) or
. . sansetsukon +4/+4 (1d10+9/19-20) or
. . slapping tail +4 (1d8+6; attacks of opportunity only) or
. . unarmed strike +4/+4 (1d8+6)
Ranged shuriken +6/+6 (1d2+2)
Special Attacks flurry of blows (unchained), stunning fist (4/day, DC 16)
Monk (Unchained) Spell-Like Abilities (CL 4th; concentration +4)
. . —true strike (self only, 1 ki)[UM]
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Statistics
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Str 14, Dex 14, Con 12, Int 12, Wis 18, Cha 10
Base Atk +4; CMB +4 (+6 grapple); CMD 23 (26 vs. grapple)
Feats Combat Expertise, Deadly Aim, Hover, Power Attack, Step Up, Stunning Fist, Unarmed Combatant
Traits martial manuscript, reactionary
Skills Acrobatics +8 (+12 to jump), Appraise +3, Bluff +2, Climb +8, Diplomacy +2, Disguise +2, Escape Artist +4, Fly +3, Heal +6, Intimidate +6, Knowledge (history) +10, Perception +13, Ride +4, Sense Motive +10, Stealth +11, Survival +6, Swim +4
Languages Common, Draconic, Thassilonian
SQ counter-grapple, fast movement (unchained), finesse weapon attack attribute, graceful grappler, ki pool (6 points, magic), ki power (qinggong power)
Combat Gear potion of cure light wounds, shard of pride; Other Gear nine-section whip[UC], sansetsukon[UC], shuriken (10), ring of feather falling, scarlet and blue sphere ioun stone (knowledge (history)), backpack, belt pouch, chalk (10), flint and steel, mess kit[UE], trail rations (5), waterskin, 1,593.7 gp, 3 sp, 6 cp
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Special Abilities
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Combat Expertise +/-2 Bonus to AC in exchange for an equal penalty to attack.
Counter-Grapple (Ex) At 4th level, a tetori wrestler may make an attack of opportunity against a creature attempting to grapple him. This ability does not allow the tetori to make an attack of opportunity against a creature with the Greater Grapple feat. At 6th level, he
Darkvision (60 feet) You can see in the dark (black and white only).
Deadly Aim -2/+4 Trade a penalty to ranged attacks for a bonus to ranged damage.
Evasion (Ex) If succeed on Reflex save for half dam, take none instead.
Fast Movement (Unchained) (+10 ft.) The Monk adds 10 or more feet to his base speed.
Finesse Weapon Attack Attribute Finesse weapons use Strength on attack rolls.
Flurry of Blows (Unchained) (Ex) As full-rd action, gain extra attacks with unarmed strike/monk weapons.
Fly (30 feet, Clumsy) You can fly!
Graceful Grappler (Ex) A tetori uses his monk level in place of his base attack bonus to determine CMB and CMD for grappling. At 4th level, he suffers no penalties on attack rolls, can make attacks of opportunity while grappling, and retains his Dexterity bonus to AC when
Hover Can hover in place without Fly checks, and kick up dust cloud if within 20 ft of ground.
Immunity to Paralysis You are immune to paralysis.
Immunity to Sleep You are immune to sleep effects.
Ki Pool (6/day) (Su) You have a ki pool equal to 1/2 your monk level + your Wisdom modifier.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Power Attack -2/+4 You can subtract from your attack roll to add to your damage.
Slapping Tail (Ex) Special tail attack which can only be used for AoO.
Step Up When a foe makes a 5 ft step away from you, you can move 5 ft to follow them.
Stunning Fist (4/day, DC 16) You can stun an opponent with an unarmed attack.
True Strike (self only, 1 Ki) (Sp) Costs 1 ki point to activate.
Unarmed Combatant Always considered armed, no attack of opportunity on grapple attempts.