About Ghaernan BarovaGhaernan Level 4:
Ghaernan Barova Male azata-blooded aasimar (musetouched) bard 4 (Pathfinder Player Companion: Blood of Angels 22, Pathfinder RPG Bestiary 7) NG Medium outsider (native) Init +5; Senses darkvision 60 ft.; Perception +7 -------------------- Defense -------------------- AC 18, touch 13, flat-footed 15 (+4 armor, +3 Dex, +1 shield) hp 24 (4d8+4) Fort +3, Ref +8, Will +5; +4 vs. bardic performance, language-dependent, and sonic Resist acid 5, cold 5, electricity 5 -------------------- Offense -------------------- Speed 30 ft. (20 ft. in armor) Melee mwk short sword +5 (1d6+1/19-20) or . . mwk whip +5 (1d3+1 nonlethal) or . . sap +4 (1d6+1 nonlethal) or . . thassilonian silver dagger +5 (1d4/19-20) Ranged mwk composite shortbow +7 (1d6/×3) or . . sling +6 (1d4+1) Space 5 ft.; Reach 5 ft. (10 ft. with masterwork whip) Special Attacks bardic performance 17 rounds/day (countersong, distraction, fascinate [DC 16], inspire competence +2, inspire courage +1) Spell-like Ability (Sp) (CL 4th; 1/day)—glitterdust (DC 16) Bard Spells Known (CL 4th; concentration +8) . . 2nd (2/day)—suggestion (DC 16) . . 1st (4/day)—charm person (DC 15), grease, saving finale[APG] (DC 15), sleep (DC 15) . . 0 (at will)—daze (DC 14), detect magic, mage hand, message, prestidigitation, read magic -------------------- Statistics -------------------- Str 12, Dex 16, Con 13, Int 14, Wis 10, Cha 19 Base Atk +3; CMB +4; CMD 17 Feats Deific Obedience, Lingering Performance[APG] Traits maestro of the society, reactionary Skills Acrobatics +4 (+0 to jump), Bluff +17, Climb +2, Diplomacy +13, Disguise +17 (+21 to appear to be someone of a higher station (an aristocrat, merchant prince, or even a queen)), Intimidate +11, Knowledge (arcana) +8, Knowledge (dungeoneering) +4, Knowledge (engineering) +4, Knowledge (geography) +4, Knowledge (history) +4, Knowledge (local) +4, Knowledge (nature) +4, Knowledge (nobility) +4, Knowledge (planes) +4, Knowledge (religion) +10, Linguistics +6, Perception +7, Perform (act) +17, Perform (dance) +14, Sense Motive +4, Spellcraft +8, Stealth +7, Survival +0 (+2 to avoid becoming lost), Swim -1, Use Magic Device +10; Racial Modifiers +2 Diplomacy, +2 Perform (act), +2 Perform (dance) Languages Celestial, Common, Draconic, Elven, Undercommon SQ bardic knowledge +2, masterpieces (pageant of the peacock), versatile performance (act) Combat Gear mwk silver sling bullets (10), potion of cure light wounds, potion of invisibility (2), scroll of cure light wounds, disguise self, eagle's splendor, expeditious retreat, smokestick; Other Gear mwk chain shirt, mwk buckler, arrows (20), mwk composite shortbow, mwk short sword, mwk whip, sap, sling, thassilonian silver dagger, cloak of resistance +1, sleeves of many garments[UE], wayfinder[ISWG], backpack, belt pouch, candle (2), chalk, flint and steel, ink, inkpen, mirror, mwk thieves tools, parchment (2), scroll case, spell component pouch, wooden holy symbol of Shelyn, 130 gp, 4 sp, 2 cp At Heidmarch Manor Lodging arrows (20), buckler, dagger, rapier, shortbow, studded leather, whip, climber's kit, grappling hook, second-story harness, silk rope (50 ft.), tanglefoot bag -------------------- Special Abilities -------------------- +4 bonus on Craft and Perform checks (Su) Gain a +4 sacred bonus on Craft and Perform checks. Bardic Knowledge +2 (Ex) Add +2 to all knowledge skill checks. Bardic Performance (standard action, 17 rounds/day) Your performances can create magical effects. Darkvision (60 feet) You can see in the dark (black and white only). Deific Obedience Purify yourself daily to prove devotion to a deity and gain benefits. Energy Resistance, Acid (5) You have the specified Energy Resistance against Acid attacks. Energy Resistance, Cold (5) You have the specified Energy Resistance against Cold attacks. Energy Resistance, Electricity (5) You have the specified Energy Resistance against Electricity attacks. Lingering Performance Bardic Performances last 2 rds after you stop concentrating. Pageant of the Peacock As a standard action, +4 to bluff, and can use that skill for Int skills and checks. Versatile Performance (Acting) +17 (Ex) You may substitute the final value of your Perform: Act skill for Bluff or Disguise checks Ghaernan Level 3:
Male azata-blooded aasimar (musetouched) bard 3 (Pathfinder Player Companion: Blood of Angels 22, Pathfinder RPG Bestiary 7) NG Medium outsider (native) Init +5; Senses darkvision 60 ft.; Perception +6 -------------------- Defense -------------------- AC 18, touch 13, flat-footed 15 (+4 armor, +3 Dex, +1 shield) hp 21 (3d8+3) Fort +3, Ref +7, Will +4; +4 vs. bardic performance, language-dependent, and sonic Resist acid 5, cold 5, electricity 5 -------------------- Offense -------------------- Speed 30 ft. (20 ft. with backpack) Melee mwk short sword +4 (1d6+1/19-20) or . . mwk whip +4 (1d3+1 nonlethal) or . . sap +3 (1d6+1 nonlethal) or . . mwk thassilonian silver dagger +4 (1d4/19-20) Ranged mwk shortbow +6 (1d6/×3) or . . sling +5 (1d4+1) Space 5 ft.; Reach 5 ft. (10 ft. with masterwork whip) Special Attacks bardic performance 15 rounds/day (countersong, distraction, fascinate [DC 15], inspire courage +1, inspire competence +2) Bard Spells Known (CL 3rd; concentration +7) . . 1st (4/day)—charm person (DC 15), grease, saving finale, sleep (DC 15) . . 0 (at will)—daze (DC 14), detect magic, mage hand, message, prestidigitation, read magic -------------------- Statistics -------------------- Str 12, Dex 16, Con 13, Int 14, Wis 10, Cha 18 Base Atk +2; CMB +3; CMD 16 Feats Lingering Performance[APG], Deific Obedience to Shelyn[FoG] Traits maestro of the society, reactionary Skills Acrobatics +4 (+7 less backpack), Climb +2 (+5 less backpack), Diplomacy +12, Intimidate +9, Knowledge (arcana) +7, Knowledge (dungeoneering) +3, Knowledge (engineering) +3, Knowledge (geography) +3, Knowledge (history) +3, Knowledge (local) +3, Knowledge (nature) +3, Knowledge (nobility) +3, Knowledge (planes) +3, Knowledge (religion) +9, Perception +6, Perform (act) +16, Perform (dance) +15, Sense Motive +4, Spellcraft +7, Stealth +5 (+8 less backpack), Use Magic Device +10; Racial Modifiers +2 Diplomacy, +2 Perform (act), +2 Perform (dance) Languages Celestial, Common, Draconic, Elven SQ bardic knowledge +1, versatile performance (act), Pathfinder Fame 2, Pathfinder Prestige 2 Combat Gear cloak of resistance +1, potion of cure light wounds, potion of invisibility (2), scroll of cure light wounds, disguise self, eagle's splendor, expeditious retreat, sleeves of many garments, wayfinder, smokestick, tanglefoot bag; Other Gear mwk chain shirt, mwk buckler, alchemical silver bullets (10), arrows (20), mwk shortbow, mwk short sword, mwk whip, sap, sling, Thassilonian silver dagger, backpack, belt pouch, candle (2), chalk, climber's kit, flint and steel, grappling hook, ink, inkpen, mirror, mwk thieves tools, parchment (2), scroll case, second-story harness, silk rope (50 ft.), spell component pouch, wooden holy symbol of Shelyn, 130 gp, 4 sp, 2 cp At Heidmarch Manor Lodging arrows (20), buckler, dagger, rapier, shortbow, studded leather, whip -------------------- Special Abilities -------------------- Bardic Knowledge +1 (Ex) Add +1 to all knowledge skill checks. Bardic Performance (standard action, 15 rounds/day) Your performances can create magical effects. Darkvision (60 feet) You can see in the dark (black and white only). Deific Obedience to Shelyn You perform a daily obedience creating a work of art, whispering praise to Shelyn’s beauty and grace, and gifting to or leaving for a stranger, and gain a +4 sacred bonus on Craft and Perform checks. Energy Resistance, Acid (5) You have the specified Energy Resistance against Acid attacks. Energy Resistance, Cold (5) You have the specified Energy Resistance against Cold attacks. Energy Resistance, Electricity (5) You have the specified Energy Resistance against Electricity attacks. Lingering Performance Bardic Performances last 2 rds after you stop concentrating. Versatile Performance (Acting) +16 (Ex) You may substitute the final value of your Perform: Act skill for Bluff or Disguise checks -------------------- Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com Pathfinder® and associated marks and logos are trademarks of Paizo Inc.®, and are used under license. Ghaernan Level 2:
Ghaernan Barova Male azata-blooded aasimar (musetouched) bard 2 (Pathfinder Player Companion: Blood of Angels 22, Pathfinder RPG Bestiary 7) NG Medium outsider (native) Init +5; Senses darkvision 60 ft.; Perception +5 -------------------- Defense -------------------- AC 18, touch 13, flat-footed 15 (+4 armor, +3 Dex, +1 shield) hp 14 (2d8+2) Fort +1, Ref +6, Will +3; +4 vs. bardic performance, language-dependent, and sonic Resist acid 5, cold 5, electricity 5 -------------------- Offense -------------------- Speed 30 ft. (20 ft. with backpack) Melee mwk short sword +3 (1d6+1/19-20) or . . mwk whip +3 (1d3+1 nonlethal) or . . sap +2 (1d6+1 nonlethal) or . . mwk Thassilonian silver dagger +3 (1d4/19-20) Ranged shortbow +4 (1d6/×3) or . . sling +4 (1d4+1) Space 5 ft.; Reach 5 ft. (10 ft. with masterwork whip) Special Attacks bardic performance 13 rounds/day (countersong, distraction, fascinate [DC 15], inspire courage +1) Bard Spells Known (CL 2nd; concentration +6) . . 1st (3/day)—charm person (DC 15), grease, sleep (DC 15) . . 0 (at will)—daze (DC 14), detect magic, message, prestidigitation, read magic -------------------- Statistics -------------------- Str 12, Dex 16, Con 13, Int 14, Wis 10, Cha 18 Base Atk +1; CMB +2; CMD 15 Feats Lingering Performance[APG] Traits maestro of the society, reactionary Skills Acrobatics +4 (+7 less backpack), Climb +2 (+5 less backpack), Diplomacy +11, Intimidate +9, Knowledge (arcana) +7, Knowledge (dungeoneering) +3, Knowledge (engineering) +3, Knowledge (geography) +3, Knowledge (history) +3, Knowledge (local) +3, Knowledge (nature) +3, Knowledge (nobility) +3, Knowledge (planes) +3, Knowledge (religion) +3, Perception +5, Perform (act) +11, Perform (dance) +10, Sense Motive +4, Spellcraft +7, Stealth +4 (+7 less backpack), Use Magic Device +9; Racial Modifiers +2 Diplomacy, +2 Perform (act), +2 Perform (dance) Languages Celestial, Common, Draconic, Elven SQ bardic knowledge +1, versatile performance (act) Combat Gear potion of cure light wounds, potion of invisibility (2), scroll of cure light wounds, disguise self, eagle's splendor, expeditious retreat, wayfinder, smokestick, tanglefoot bag; Other Gear mwk chain shirt, mwk buckler, arrows (10), mwk short sword, mwk whip, sap, shortbow, sling, mwk thassilonian silver dagger, backpack, belt pouch, candle (2), chalk, climber's kit, flint and steel, grappling hook, ink, inkpen, mirror, parchment (2), scroll case, second-story harness, silk rope (50 ft.), spell component pouch, 48 gp, 1 sp, 7 cp At Heidmarch Manor Lodging arrows (10), buckler, dagger, rapier, studded leather, whip -------------------- Special Abilities -------------------- Bardic Knowledge +1 (Ex) Add +1 to all knowledge skill checks. Bardic Performance (standard action, 13 rounds/day) Your performances can create magical effects. Darkvision (60 feet) You can see in the dark (black and white only). Energy Resistance, Acid (5) You have the specified Energy Resistance against Acid attacks. Energy Resistance, Cold (5) You have the specified Energy Resistance against Cold attacks. Energy Resistance, Electricity (5) You have the specified Energy Resistance against Electricity attacks. Lingering Performance Bardic Performances last 2 rds after you stop concentrating. Versatile Performance (Acting) +11 (Ex) You may substitute the final value of your Perform: Act skill for Bluff or Disguise checks Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Ghaernan Level 1:
Ghaernan Barova Male azata-blooded aasimar (musetouched) bard 1 (Pathfinder Player Companion: Blood of Angels 22, Pathfinder RPG Bestiary 7) NG Medium outsider (native) Init +5; Senses darkvision 60 ft.; Perception +4 -------------------- Defense -------------------- AC 17, touch 13, flat-footed 14 (+3 armor, +3 Dex, +1 shield) hp 9 (1d8+1) Fort +1, Ref +5, Will +2 Resist acid 5, cold 5, electricity 5 -------------------- Offense -------------------- Speed 30 ft. Melee dagger +1 (1d4+1/19-20) or . . rapier +1 (1d6+1/18-20) or . . sap +1 (1d6+1 nonlethal) or . . whip +1 (1d3+1 nonlethal) Ranged shortbow +3 (1d6/×3) or . . sling +3 (1d4+1) Space 5 ft.; Reach 5 ft. (15 ft. with whip) Special Attacks bardic performance 11 rounds/day (countersong, distraction, fascinate [DC 14], inspire courage +1) Bard Spells Known (CL 1st; concentration +5) . . 1st (2/day)—grease, sleep (DC 15) . . 0 (at will)—detect magic, message, prestidigitation, read magic -------------------- Statistics -------------------- Str 12, Dex 16, Con 13, Int 14, Wis 10, Cha 18 Base Atk +0; CMB +1; CMD 14 Feats Lingering Performance[APG] Traits maestro of the society, reactionary Skills Bluff +8, Diplomacy +10, Intimidate +8, Knowledge (arcana) +7, Knowledge (dungeoneering) +3, Knowledge (engineering) +3, Knowledge (geography) +3, Knowledge (history) +3, Knowledge (local) +3, Knowledge (nature) +3, Knowledge (nobility) +3, Knowledge (planes) +3, Knowledge (religion) +3, Perception +4, Perform (act) +10, Perform (dance) +10, Spellcraft +6, Use Magic Device +8; Racial Modifiers +2 Diplomacy, +2 Perform (act), +2 Perform (dance) Languages Celestial, Common, Draconic, Elven SQ bardic knowledge +1 Other Gear studded leather, buckler, arrows (10), dagger, rapier, sap, shortbow, sling, whip, backpack, belt pouch, candle (2), chalk, flint and steel, ink, inkpen, mirror, parchment (2), scroll case, spell component pouch, hireling, arrows, 66 gp, 4 sp, 7 cp -------------------- Special Abilities -------------------- Bardic Knowledge +1 (Ex) Add +1 to all knowledge skill checks. Bardic Performance (standard action, 11 rounds/day) Your performances can create magical effects. Darkvision (60 feet) You can see in the dark (black and white only). Energy Resistance, Acid (5) You have the specified Energy Resistance against Acid attacks. Energy Resistance, Cold (5) You have the specified Energy Resistance against Cold attacks. Energy Resistance, Electricity (5) You have the specified Energy Resistance against Electricity attacks. Lingering Performance Bardic Performances last 2 rds after you stop concentrating. Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
|