GM Mike Hallet |
Kidron strikes back 11 damage but the spirit absorbs some of his luck.
↺ Luck Osmosis
The blue skull flies over to Tess and tries to bite her.
◆ Fly
◆ Strike Jaws: 1d20 + 14 - 1 ⇒ (11) + 14 - 1 = 24
◆ Strike Jaws: 1d20 + 14 - 1 - 4 ⇒ (4) + 14 - 1 - 4 = 13
PARTY CONDITIONS: ---
TERRAIN FEATURES: Green spaces are difficult terrain
MAP LINK: ENCOUNTER MAP
OTHER NOTES: ---
CHARACTER IN ➤ BOLD TYPEFACE CAN ACT! STRIKETHROUGH NAMES ARE ELIMINATED.
➤ Kidron Quintus (AC 25) (36/92 HP) | Unlucky (roll d20s twice and take the lowest)
➤ Tess of Tosof (AC 25, +1 w Shield cantrip) (44/62 HP) | immune: unluck aura, quickened 1 (stride, strike)
Red Spirit (-59 HP) | clumsy 1, frightnened 1, off-guard (Tess)
Brekovi (AC 25, +1 w Shield cantrip) (69/69 HP) | immune: unluck aura
BakBat (AC 24) (21/62 HP) | Unlucky (roll d20s twice and take the lowest)
Luna (AC 21, +1 w Shield Cantrip) (28/57 HP) | +2 saves vs menta
Green Spirit (-20 HP) | clumsy 2, frightnened 1, reaction used, die stored (17)
l for 1 minute, wounded 1, prone, +2 AC (Kidron), immune: unluck aura
Blue Skull (-37 HP) | Flying ground level, clumsy 1, frightnened 1
➤ Xun Saburo (AC 25) (78/78 HP) | immune: unluck aura
EFFECTS & CONDITIONS REFERENCE
Xun Saburo |
Hunting Hymn - causing every enemy in 30 ft to be frightened 1
Lingering composition, DC23(standard lvl dc for 7th lvl): 1d20 + 16 ⇒ (19) + 16 = 35 Crit so haunting hymn lasts 4 rounds
Xun keeps on playing the dread rythm, and this time it fills the air and sounds long after he stops playing
He looks at the red spirit and waves his hands soon a ghost with massive horns rushes towards it, ripping its body apart
Vision od death (aka Phantasmal killer ;)), mental damage will save DC25: 8d6 ⇒ (4, 1, 5, 2, 2, 1, 3, 5) = 23
GM Mike Hallet |
1 person marked this as a favorite. |
Since the creatures have been identified, I'm going to let you do that over Xun. Undead are immune to effects with the death trait, which Vision of Death has. Since undead PCs have a specific rule that immunity to death does not make them immune to other effects of an ability, I have to conclude that the general rule for monstrous undead is that it does make them completely immune.
Xun Saburo |
Thanks, I checked it, and missed tha tundead are immune to death effect, I simply checked if they are immune to mental/fear effects. In which case I would swap Vision fo death to Agonizing despari hightened = 6d6 mental damage + the same fear effects without death trait
Agonizing despair, mental will save DC25: 6d6 ⇒ (6, 3, 6, 1, 6, 1) = 23
GM Mike Hallet |
Will (red): 1d20 ⇒ 11 failure
PARTY CONDITIONS: ---
TERRAIN FEATURES: Green spaces are difficult terrain
MAP LINK: ENCOUNTER MAP
OTHER NOTES: ---
CHARACTER IN ➤ BOLD TYPEFACE CAN ACT!
➤ Kidron Quintus (AC 25) (36/92 HP) | Unlucky (roll d20s twice and take the lowest)
➤ Tess of Tosof (AC 25, +1 w Shield cantrip) (44/62 HP) | immune: unluck aura, quickened 1 (stride, strike)
Red Spirit (-77 HP) | clumsy 1, frightnened 2, off-guard (Tess)
Brekovi (AC 25, +1 w Shield cantrip) (69/69 HP) | immune: unluck aura
BakBat (AC 24) (21/62 HP) | Unlucky (roll d20s twice and take the lowest)
Luna (AC 21, +1 w Shield Cantrip) (28/57 HP) | +2 saves vs mental for 1 minute, wounded 1, prone, +2 AC (Kidron), immune: unluck aura
Green Spirit (-20 HP) | clumsy 2, frightnened 1, reaction used, die stored (17)
Blue Skull (-37 HP) | Flying ground level, clumsy 1, frightnened 1
Xun Saburo (AC 25) (78/78 HP) | immune: unluck aura
EFFECTS & CONDITIONS REFERENCE
Kidron Quintus |
Knowing that he needs every advantage now that his luck is working against him, he moves to flank green to help even the odds
Stride
Grasping his sword in two hands, he strikes
1d20 + 13 ⇒ (16) + 13 = 29 -2 AC for flank
1d20 + 13 ⇒ (2) + 13 = 15 -2 AC for flank
2d12 + 4 ⇒ (8, 11) + 4 = 23 slashing
1d6 ⇒ 6 vitality
GM Mike Hallet |
Kidron's swing isn't even close as one of the spririts siphons his luck away.
Red Spirit: ↺ Luck Osmosis
PARTY CONDITIONS: ---
TERRAIN FEATURES: Green spaces are difficult terrain
MAP LINK: ENCOUNTER MAP
OTHER NOTES: ---
CHARACTER IN ➤ BOLD TYPEFACE CAN ACT! STRIKETHROUGH NAMES ARE ELIMINATED.
⠀⠀Humphrey (Spider Familiar) (AC 25) (35/35 HP)
⠀⠀Flutterbat (AC 21) (35/35 HP)
Orange Skull (-83 HP)
Kidron Quintus (AC 25) (36/92 HP) | Unlucky (roll d20s twice and take the lowest)
➤ Tess of Tosof (AC 25, +1 w Shield cantrip) (44/62 HP) | immune: unluck aura, quickened 1 (stride, strike)
Red Spirit (-77 HP) | clumsy 1, frightened 2, off-guard (Tess), reaction used, die stored (16)
Brekovi (AC 25, +1 w Shield cantrip) (69/69 HP) | immune: unluck aura
BakBat (AC 24) (21/62 HP) | Unlucky (roll d20s twice and take the lowest)
Green Spirit (-20 HP) | clumsy 2, frightened 1, reaction used, die stored (17)
Luna (AC 21, +1 w Shield Cantrip) (28/57 HP) | +2 saves vs mental for 1 minute, wounded 1, prone, +2 AC (Kidron), immune: unluck aura
Blue Skull (-37 HP) | Flying ground level, clumsy 1, frightnened 1
Xun Saburo (AC 25) (78/78 HP) | immune: unluck aura
EFFECTS & CONDITIONS REFERENCE
Tess of Tosof |
Ancestral Influence: 1d4 ⇒ 2
1=Martial (if moderate curse, your Strikes gain a +1 status bonus to attack rolls and a +2 status bonus to damage.)
2=Skillful (if moderate curse, +1 status bonus to skill checks and perception.)
3=Spellcasting (if moderate curse, non-cantrip spells without a duration gain a status bonus to their damage and healing equal to the spell's level.)
4=Tess’s Choice
Flat Check to Defy Ancestors: 1d20 ⇒ 15
◈◈ Disrupting Weapons (Bow and Elven Curve Blade)
Tess strikes twice at the Red spirit!
◈ Elven Curve Blade+Striking (Finesse, Forceful, Ghost touch): 1d20 + 13 + 1 + 1 ⇒ (11) + 13 + 1 + 1 = 26
Slashing+Disrupting: 2d8 + 2 + 2d4 ⇒ (4, 2) + 2 + (4, 4) = 16
◈ Elven Curve Blade+Striking (Finesse, Forceful, Ghost touch): 1d20 + 13 + 1 + 1 - 5 ⇒ (20) + 13 + 1 + 1 - 5 = 30
Slashing+Disrupting: 2d8 + 2 + 2 + 2d4 ⇒ (1, 7) + 2 + 2 + (2, 2) = 16
If she manages to slay the Red spirit with the first attack, redirect her second attack to the skull.
Tess of Tosof |
I just missed that there was a skill check that I could do to release the spirits. Those skills are all skills that Tess excels in and would love to have done. May I please instead do the skill checks? And yes, I realize that I am walking away from some very effective attacks.
Tess of Tosof |
◈◈ Religion M: 1d20 + 15 ⇒ (2) + 15 = 17
HERO POINT to avoid Crit Fail: 1d20 + 15 ⇒ (10) + 15 = 25
Tess attempts to encourage the Spirits to rest. "Please spirits, rest!"
But when the spirits don't listen, she sighs and attempts to smack Red, but only succeeds in flailing about.
◈ Elven Curve Blade+Striking (Finesse, Forceful, Ghost touch, moderate curse): 1d20 + 13 + 1 + 1 ⇒ (7) + 13 + 1 + 1 = 22
Slashing: 2d8 + 2 ⇒ (1, 2) + 2 = 5
◈ Elven Curve Blade+Striking (Finesse, Forceful, Ghost touch, moderate curse): 1d20 + 13 + 1 + 1 - 5 ⇒ (3) + 13 + 1 + 1 - 5 = 13
Slashing: 2d8 + 2 + 2 ⇒ (4, 6) + 2 + 2 = 14
GM Mike Hallet |
Tess tries to convince the spirit to give up the ghost, but her pleadings are ignored, as are her strikes.
The spirit again lashes out at those all around.
◆◆◆ Team Attack
Longsword (Tess): 16 + 17 - 2 = 31
Slashing;Void: 1d8 + 8 ⇒ (8) + 8 = 161d8 ⇒ 6
Light Mace (Xun): 1d20 + 17 - 2 ⇒ (13) + 17 - 2 = 28
Bludgeoning;Void: 1d4 + 8 ⇒ (4) + 8 = 121d8 ⇒ 7
Longbow (BakBat): 1d20 + 17 - 2 - 2 ⇒ (15) + 17 - 2 - 2 = 28
Piercing;Void: 1d8 + 4 ⇒ (7) + 4 = 111d8 ⇒ 1
Would Kidron like to react to Tess or Xun taking damage?
PARTY CONDITIONS: ---
TERRAIN FEATURES: Green spaces are difficult terrain
MAP LINK: ENCOUNTER MAP
OTHER NOTES: ---
CHARACTER IN ➤ BOLD TYPEFACE CAN ACT! STRIKETHROUGH NAMES ARE ELIMINATED.
Kidron Quintus (AC 25) (36/92 HP) | Unlucky (roll d20s twice and take the lowest)
Tess of Tosof (AC 25, +1 w Shield cantrip) (22/62 HP) | immune: unluck aura, quickened 1 (stride, strike)
Red Spirit (-77 HP) | clumsy 1, frightened 1, off-guard (Tess)
➤ Brekovi (AC 25, +1 w Shield cantrip) (69/69 HP) | immune: unluck aura
➤ BakBat (AC 24) (9/62 HP) | Unlucky (roll d20s twice and take the lowest)
Green Spirit (-20 HP) | clumsy 2, frightnened 1, reaction used, die stored (17)
➤ Luna (AC 21, +1 w Shield Cantrip) (28/57 HP) | +2 saves vs mental for 1 minute, wounded 1, prone, +2 AC (Kidron), immune: unluck aura
Blue Skull (-37 HP) | Flying ground level, clumsy 1, frightnened 1
Xun Saburo (AC 25) (59/78 HP) | immune: unluck aura
EFFECTS & CONDITIONS REFERENCE
BakBat |
BakBat will cast at the red spirit.
"Wanq b’ayaq!"
Vitality Lash at the red spirit: 5d6 ⇒ (5, 1, 6, 3, 6) = 21 vitality damage with a basic Fort save DC 25.
Then he will get out a lesser healing potion.
Brekovi |
If Red Spirit is already dead or dies after my first action, I would like a chance to change my remaining actions.
Brekovi concentrates to move the flame into the same space as the red spirit.
Floating Flame, Fire damage vs DC 25 basic Reflex: 3d6 ⇒ (2, 2, 1) = 5 That isn’t going to do anything unless they crit fail. :(
He then uses Force Barrage to hopefully finish the spirit off.
1st Rank Force Barrage vs Red Spirit, 2 actions: 2d4 + 2 ⇒ (1, 4) + 2 = 7
GM Mike Hallet |
Fort: 1d20 ⇒ 19 Success
Reflex: 1d20 ⇒ 10 Success
Brekovi and BakBat launch attacks at the spirit, but it still clings to unlife.
PARTY CONDITIONS: ---
TERRAIN FEATURES: Green spaces are difficult terrain
MAP LINK: ENCOUNTER MAP
OTHER NOTES: ---
CHARACTER IN ➤ BOLD TYPEFACE CAN ACT!
Kidron Quintus (AC 25) (36/92 HP) | Unlucky (roll d20s twice and take the lowest)
Tess of Tosof (AC 25, +1 w Shield cantrip) (22/62 HP) | immune: unluck aura, quickened 1 (stride, strike)
Red Spirit (-94 HP) | clumsy 1, frightened 1
Brekovi (AC 25, +1 w Shield cantrip) (69/69 HP) | immune: unluck aura
BakBat (AC 24) (9/62 HP) | Unlucky (roll d20s twice and take the lowest)
Green Spirit (-20 HP) | clumsy 2, frightnened 1, reaction used, die stored (17)
➤ Luna (AC 21, +1 w Shield Cantrip) (28/57 HP) | +2 saves vs mental for 1 minute, wounded 1, prone, +2 AC (Kidron), immune: unluck aura
Blue Skull (-37 HP) | Flying ground level, clumsy 1, frightnened 1
Xun Saburo (AC 25) (59/78 HP) | immune: unluck aura
EFFECTS & CONDITIONS REFERENCE
GM Mike Hallet |
Luna tears apart the spirit.
The other sprit attacks.
◆◆◆ Team Attack
Longsword (Kidron): 17 + 17 - 1 = 33
Slashing;Void: 1d8 + 8 ⇒ (1) + 8 = 91d8 ⇒ 7
Light Mace (Luna): 1d20 + 17 - 1 ⇒ (20) + 17 - 1 = 36
Bludgeoning;Void: 1d4 + 8 ⇒ (1) + 8 = 91d8 ⇒ 5 28 damage
Longbow (BakBat): 1d20 + 17 - 1 - 2 ⇒ (12) + 17 - 1 - 2 = 26
Piercing;Void: 1d8 + 4 ⇒ (4) + 4 = 81d8 ⇒ 6
That's enough to take down Luna again. Will Kidron or Luna react?
The skull hovers in the air around Tess and bites at her.
◆ Fly
◆ Strike Jaws: 1d20 + 14 - 1 ⇒ (16) + 14 - 1 = 29
Piercing: 2d10 + 3 ⇒ (10, 6) + 3 = 19
◆ Strike Jaws: 1d20 + 14 - 1 - 4 ⇒ (13) + 14 - 1 - 4 = 22
Pausing to see where Luna ends up.
Kidron Quintus (20/92 HP) | Unlucky (roll d20s twice and take the lowest)
Tess of Tosof (3/62 HP) | immune: unluck aura, quickened 1 (stride, strike)
Brekovi (69/69 HP) | immune: unluck aura
BakBat (9/62 HP) | Unlucky (roll d20s twice and take the lowest)
❗Luna (0/57 HP) | +2 saves vs mental for 1 minute, wounded 1, +2 AC (Kidron), immune: unluck aura❗
Xun Saburo (59/78 HP) | immune: unluck aura
GM Mike Hallet |
Every round if they want. It's a 3 action activity. They make a longsowrd strike, a light mace strike, and a longbow strike. The only restriction is each strike has to be against a different target and MAP doesn't apply until after all attacks are made.
GM Mike Hallet |
Shield block is enough to keep Luna up for now, so we can move on with the PCs turns.
PARTY CONDITIONS: ---
TERRAIN FEATURES: Green spaces are difficult terrain
MAP LINK: ENCOUNTER MAP
OTHER NOTES: ---
CHARACTER IN ➤ BOLD TYPEFACE CAN ACT!
➤ Kidron Quintus (AC 25) (20/92 HP) | Unlucky (roll d20s twice and take the lowest)
➤ Tess of Tosof (AC 25, +1 w Shield cantrip) (3/62 HP) | immune: unluck aura, quickened 1 (stride, strike)
➤ Brekovi (AC 25, +1 w Shield cantrip) (69/69 HP) | immune: unluck aura
➤ BakBat (AC 24) (9/62 HP) | Unlucky (roll d20s twice and take the lowest)
➤ Luna (AC 21, +1 w Shield Cantrip) (10/57 HP) | +2 saves vs mental for 1 minute, wounded 1, +2 AC (Kidron), immune: unluck aura, shield broken
Green Spirit (-20 HP) | clumsy 2, frightnened 1
Blue Skull (-37 HP) | Flying ground level, clumsy 1, frightnened 1
➤ Xun Saburo (AC 25) (59/78 HP) | immune: unluck aura
EFFECTS & CONDITIONS REFERENCE
Brekovi |
“Luna, get out of there now!” Brekovi shouts at the witch.
Will wait to take my turn until I see if Luna continues laying on the ground or actually does something that might prevent a full attack on her.
Brekovi |
Luna: You can’t conjure another shield. “After you use Shield Block, the spell ends and you can't cast it again for 10 minutes.”
Brekovi says “Tess, go for the spirit and let us handle the skull.”
He then waits for Tess to move before repositioning his Floating Flame under the skull.
Floating Flame, Fire damage, basic Reflex DC 25: 3d6 ⇒ (5, 6, 4) = 15
If Tess doesn’t move, Brekovi will move it under the Green Spirit instead.
He then gets out one of the Moderate Healing potions he got as provisions and feeds it to Luna.
Moderate Healing for Luna: 3d8 + 10 ⇒ (1, 6, 4) + 10 = 21
GM Mike Hallet |
Luna didn't drop. The damage would have brought her to exactly 0 hp, but the shield block stopped 10 of it.
Kidron Quintus |
He attempts to bring down green
1d20 + 13 ⇒ (19) + 13 = 32
1d20 + 13 ⇒ (10) + 13 = 23
2d12 + 4 ⇒ (11, 7) + 4 = 22 slashing
1d6 ⇒ 6 vitality
again
1d20 + 13 - 5 ⇒ (5) + 13 - 5 = 13
1d20 + 13 - 5 ⇒ (10) + 13 - 5 = 18
2d12 + 4 ⇒ (5, 8) + 4 = 17
1d6 ⇒ 3 vitality
He then casts lay on hands on himself
Heals 18 pts of damage +2 status to AC for 1 round
Did the duration of the +2 to AC change to 1 minute?
GM Mike Hallet |
Heals 18 pts of damage +2 status to AC for 1 round.
if the target is one of your allies, they also gain a +2 status bonus to AC for 1 round.
Generally, you act in the order you post. Alos, the bard has been using dirge of doom, not courageous anthem.
You do not count as your own ally. Thus you do not get the AC boost when you use Lay on Hands on yourself.
Brevoki heals Luna and send his flame at...
Kidron heals himself and manages to slash the spirit once. However, he feels the next attack the spirit make will be very lucky.
↺ Luck Osmosis (Store the 19).
PARTY CONDITIONS: ---
TERRAIN FEATURES: Green spaces are difficult terrain
MAP LINK: ENCOUNTER MAP
OTHER NOTES: ---
CHARACTER IN ➤ BOLD TYPEFACE CAN ACT!
Kidron Quintus (AC 25) (20/92 HP) | Unlucky (roll d20s twice and take the lowest)
➤ Tess of Tosof (AC 25, +1 w Shield cantrip) (3/62 HP) | immune: unluck aura, quickened 1 (stride, strike)
Brekovi (AC 25, +1 w Shield cantrip) (69/69 HP) | immune: unluck aura
➤ BakBat (AC 24) (9/62 HP) | Unlucky (roll d20s twice and take the lowest)
➤ Luna (AC 21, +1 w Shield Cantrip) (31/57 HP) | +2 saves vs mental for 1 minute, wounded 1, immune: unluck aura, shield broken
Green Spirit (-43 HP) | clumsy 2, frightened 1, reaction used, die stored (19).
Blue Skull (-37 HP) | Flying ground level, clumsy 1, frightnened 1
➤ Xun Saburo (AC 25) (59/78 HP) | immune: unluck aura
EFFECTS & CONDITIONS REFERENCE
Luna Moon |
Luna pulls out one of her Pathfinder granted potions and drinks it.
healing: 3d8 + 10 ⇒ (1, 5, 3) + 10 = 19
I'm okay Flutterbat ... I'm okay!
She spends her last action getting her Starknife out.
BakBat |
BakBat will drink his potion for: 2d8 + 5 ⇒ (4, 5) + 5 = 14 healing.
BakBat will cast at the green spirit.
"Wanq b’ayaq!"
Vitality Lash at the green spirit: 5d6 ⇒ (1, 5, 4, 6, 5) = 21 vitality damage with a basic Fort save DC 25.
GM Mike Hallet |
Fort: 1d20 ⇒ 9 Fail
PARTY CONDITIONS: ---
TERRAIN FEATURES: Green spaces are difficult terrain
MAP LINK: ENCOUNTER MAP
OTHER NOTES: ---
CHARACTER IN ➤ BOLD TYPEFACE CAN ACT!
Kidron Quintus (AC 25) (38/92 HP) | Unlucky (roll d20s twice and take the lowest)
➤ Tess of Tosof (AC 25, +1 w Shield cantrip) (3/62 HP) | immune: unluck aura, quickened 1 (stride, strike)
Brekovi (AC 25, +1 w Shield cantrip) (69/69 HP) | immune: unluck aura
BakBat (AC 24) (23/62 HP) | Unlucky (roll d20s twice and take the lowest)
Luna (AC 21, +1 w Shield Cantrip) (50/57 HP) | +2 saves vs mental for 1 minute, wounded 1, immune: unluck aura, shield broken
Green Spirit (-64 HP) | clumsy 2, frightnened 1, reaction used, die stored (19).
Blue Skull (-37 HP) | Flying ground level, clumsy 1, frightnened 1
➤ Xun Saburo (AC 25) (59/78 HP) | immune: unluck aura
EFFECTS & CONDITIONS REFERENCE
Xun Saburo |
Yeah, using dirge, as it is better than the alternative, overall giving eveyrone +1 to hit (due to reduction of AC), and +1 to saves (due to reduciton of DC), and on top of that reduction to enemy attacks.
Xun hits his drums and looks at the movements of the skull, predicting it's movement then he changes a bit the rythm and colors begin to surround Xun
True strike, chromatic ray@blue skull: 1d20 + 15 ⇒ (20) + 15 = 35
True strike, chromatic ray@blue skull: 1d20 + 15 ⇒ (12) + 15 = 27
Which color, 1d4: 1d4 ⇒ 2
2 - means 40 acid damage, crit means 80 acid damage
A green light flies towards the skull and hits it right between the eyes
Tess of Tosof |
Ancestral Influence: 1d4 ⇒ 4
1=Martial (if moderate curse, your Strikes gain a +1 status bonus to attack rolls and a +2 status bonus to damage.)
2=Skillful (if moderate curse, +1 status bonus to skill checks and perception.)
3=Spellcasting (if moderate curse, non-cantrip spells without a duration gain a status bonus to their damage and healing equal to the spell's level.)
4=Tess’s Choice
◈◈ Religion M: 1d20 + 15 ⇒ (2) + 15 = 17 +1 for undead
Hero Point: 1d20 + 15 ⇒ (20) + 15 = 35 +1 for undead
"Settle Spirits, settle! We are here to guard your rest!"
If the Blue Skull is still around after this, Tess strikes at him.
◈ Elven Curve Blade+Striking (Finesse, Forceful, Ghost touch, moderate curse): 1d20 + 13 + 1 + 1 ⇒ (17) + 13 + 1 + 1 = 32
Slashing: 2d8 + 2 ⇒ (7, 3) + 2 = 12
◈ Elven Curve Blade+Striking (Finesse, Forceful, Ghost touch, moderate curse): 1d20 + 13 + 1 + 1 - 5 ⇒ (17) + 13 + 1 + 1 - 5 = 27
Slashing: 2d8 + 2 + 2 ⇒ (7, 4) + 2 + 2 = 15
GM Mike Hallet |
Xun blasts the skull into a pile of melted goo, while Tess puts the spirits to rest.
Kidron Quintus (38/92 HP)
Tess of Tosof (3/62 HP)
Brekovi (69/69 HP)
BakBat (23/62 HP)
Luna (50/57 HP)
Xun Saburo (59/78 HP)
We'll take the interlude 1 hour at a time. So please post your activities for the first hour.
Xun Saburo |
Xun looks around and sits and hits his drum changing the tune from dread into soothing. The drums in the forest fill the air as Xun is holding his eyes and keeps playing "Keep watch for an hour if you can..."
Hymn of healing fast healing 8 for 4 rounds => 32 hp back to Tess, lasts 4 rounds then 10 mins to refocus - 10 mis
Hymn of Healing to Kidron => +32 HP back, refocus - 20 mins
Hymn of Healing to BakBat=> +32 HP back, refocus - 30 mins
Hymn of Healing to Xun => +32 HP back(full), refocus - 40 mins
Hymn of Healing to Tess => +32 HP back(full), refocus - 50 mins
Hymn of Healing to Kidron => +32 HP back(full), refocus - 60 mins
After that BakBat would be at 55/62 and Luna 50/57. But I know Kidron should have Lay on Hands, and we should have other forms of healing in the team
Brekovi |
1 person marked this as a favorite. |
Tess and Brekovi both have Pearly White Spindle Aeon Stones, allowing us to heal 1HP per minute.
That means Tess only needs one use of Hymn or similar in order to be back to full within 30 minutes.
Brekovi patrols as the group heals.
GM Mike Hallet |
The moon hangs heavy in the sky as the night continues, its face looking down on the prairies. The fire burns steadily, its warmth keeping away any chill in the autumn night. About 2 hours later, a voice calls out: “As every year before, the fire burns. It calls and we come. Do you light this fire in the spirit of friendship or in the spirit of war?”
Each PC can attempt a DC 22 Arcadia Lore or Plains Lorecheck or a DC 25 Diplomacy, Nature, or Society check to soothe the spirits.
Brekovi |
Brekovi says “I believe peace to always be better than war. It allows for trade and exchange of ideas.”
Brekovi's Society (T), vestments: 1d20 + 13 + 1 ⇒ (2) + 13 + 1 = 16 Guess it wasn’t meant to be.
Xun Saburo |
If this is group successes add me to it, if just one pc roll, then he would aid.
"As my friends said, we came here in peace, and you can find a place around the flames, if fire and food gives you no comfort, we also have tales and music to ease the night."
Diplomacy, DC25: 1d20 + 13 ⇒ (12) + 13 = 25