Protecting the Firelight from the Cataclysm of Oracles

Game Master Michael Hallet

RPG Chronicles | Macros |


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Grand Archive

NG Male Half-Orc Bard 7 | HP 75/75 | AC 26 | F +10 R +15 W +13 (+1 vs magic) | Perc +13 (low-light vision, +2 init) | Stealth +4 | 25 ft. | Spells 1st: 3/3 2nd: 3/3 3rd: 3/3 4th: 2/2 | Focus Points 2/2 | Hero Point 2 | Exploration: Scout | Active Conditions: ---

Performance (expert) , drums: 1d20 + 16 + 1 ⇒ (11) + 16 + 1 = 28

Xun touches his topper hat and his skin turns to pure blackness with his eyes shining as red lights, he hit the drum to shed the music in a quick and a bit haunting rythm

"Once upon a time a group of might adventurers were ordered to protect the firelight, but were they prepared for something to come?" He speaks the incantation and a translucent figure shows up, it looks more hilarious than scary but Xun makes it so that it advances

Using hat of disguise to change Xun image to a malicious spirit and casting Figment to create illusion of an enemy

"Come on adventurers protect the Firelight!" says Xun as the spirit moves a bit closer forwards

Dark Archive

Vault Map

The children shriek with a mixture of delight and fear. As they are getting into their little game, a small dog runs into the room and tries to take off with their "fire". The children look distressed over the sudden shift in their game.

You can attempt a Thievery check to grab the brush or a Nature check to command the pup to drop it. Creative solutions will also be considered as long as they wouldn't take much time to execute.

Vigilant Seal

Goblin Sorcerer 7 | HP 62 | AC 24 | F +13, R +13, W +12 | Perc/Init +10 | Diplo +16 | Thievery +15 | Acro/Intim +14 | Arcana +13 | Nature/Underworld Lore +10 | Decept /Perf/ Stealth +11 | Athl/ Craft/Med/ Occult/Relig/ Society/Surv +8 | ◆ | ◆◆ | ◆◆◆

BakBat jumps after the puppy...

Thievery: 1d20 + 15 ⇒ (10) + 15 = 25

Grand Archive

Male ysoki wizard 7| 35’ | Perc +11 Low-Light, Scent (imprecise, 30') | HP: 69/69 | AC: 25 (26 with Shield) | F: +11 R: +15 W: +13, Resist Neg 1| Focus: 1 | Exploration: Detect Magic | Drain Bonded: 4 3 2 1 | Hero Points: 2 | Status:

Brekovi uses their tanglefoot cantrip to slow down the pup, then tries to calm it.

Nature: 1d20 + 11 ⇒ (6) + 11 = 17
If that is a failure, go ahead and bot a reroll with the +1 for vestments.

Grand Archive

NG Male Half-Orc Bard 7 | HP 75/75 | AC 26 | F +10 R +15 W +13 (+1 vs magic) | Perc +13 (low-light vision, +2 init) | Stealth +4 | 25 ft. | Spells 1st: 3/3 2nd: 3/3 3rd: 3/3 4th: 2/2 | Focus Points 2/2 | Hero Point 2 | Exploration: Scout | Active Conditions: ---

Nature: 1d20 + 11 ⇒ (1) + 11 = 12

"Drop it! I said, drop it!" says Xun trying to catch pups attention

"Why is it growling at me?!?!"

Horizon Hunters

Female Tiefling Witch (Night)-7 | hp:57/57 | HP:1/3 | F12 R10 W12 | AC21 | P9 I9 | DV | EA | 124312-2005

Luna first considers intimidating the puppy but that might cause more distress so she tries to follow Xun's example, hopefully with more success.

nature: 1d20 + 10 ⇒ (8) + 10 = 18

Dark Archive

Vault Map

BakBat manages to snatch the brush from the jaws of the puppy. With the others yelling at it, it runs off.

The children cheer and Peyqua brings the game to a close by declaring. "The friendly fey spirits helped the people drive off the wanikkawi and they celebrated all through the night!"

With the preparations done ahead of schedule, Mayor Deyahi suggests you enjoy the hot springs and make yourselves ready for the festival.

Inside a hide-covered structure, a circle of stones surrounds a rippling pool of steaming water. Several townsfolk in soft-looking robes sit around the hot spring, talking quietly as they relax. “You can change into robes over there,” Whiirii, the famous syrinx gunsmith, declares, pointing to a privacy area off to one side. They quickly change and join the others, their beak clacking softly in pleasure.

"These springs have always been a place where the people of Niishan shared stories. Those that focused on unity were most prized as unity was key to their survival. Tradition says the first four explorers discovered this hot spring and stopped to cleanse themselves before deciding to spend the night nearby. Legend holds the four had grown frustrated with each other, but their time at the spring gave them a shared sense of purpose and unity again. In keeping with the spirit of these springs, please share with me a story of how you worked together with the Pathfinder Society."

As you begin to relate your stories, the smell of sulfur begins to rise within the tent.

Please go ahead with your story but also give me a DC 22 Fortitude save.

Vigilant Seal

"I am number four" | 820-2004 | Female Duskwalker Elf Ancestry Oracle 7 with Witch Dedication | HP 62/62 | AC 25 | F +9 R +13 W +13 | Perc +11 | 30/40) Speed | Focus 2/2 | Spells 1st 3/3 2nd 3/3 3rd 3/3 | Hero Points 2/3 | Campaign Coin 1/1 | Active Conditions: Darkvision; Resist Cold & Mental 2; Negative 1 ---

Fortitude: 1d20 + 9 ⇒ (5) + 9 = 14
Hero Point!: 1d20 + 9 ⇒ (18) + 9 = 27

Tess says, "I was sent by the Pathfinder Society to help a village in Rasmir help build a fort to hold off an army of oncoming undead. We spent weeks working with the village to raise watch towers, rebuild walls, and digging wells to create a structure that could protect the entire village. If my team had not cooperated with each other and if the village had not rallied with us, we would have failed. But the Fort held, and then we fought three separate waves of undead with everything we had."

Perform: 1d20 + 14 ⇒ (14) + 14 = 28

Tess spends time describing the shambling zombies and rattling skeletons, and then says, "Even the grannies of the town were helping. By the time we finished, burnt corpses of the undead lay all around us, and the town was safe. I have never been prouder to be a Pathfinder in all of my life."

Grand Archive

Male ysoki wizard 7| 35’ | Perc +11 Low-Light, Scent (imprecise, 30') | HP: 69/69 | AC: 25 (26 with Shield) | F: +11 R: +15 W: +13, Resist Neg 1| Focus: 1 | Exploration: Detect Magic | Drain Bonded: 4 3 2 1 | Hero Points: 2 | Status:

Brekovi immediately notices the smell and comments on it. “Is it supposed to smell so strongly of sulfur here? He has imprecise scent as a sense.

Brekovi's Fortitude Save (T): 1d20 + 11 ⇒ (11) + 11 = 22 (Recovery check DC reduced by 1 )

He manages to avoid the worst of the smell as he starts his story.

I was there with Tess. Have any of the rest of you been to the new Ramiran lodge? It is a curious situation there, I do wonder how it is going to turn out. I liked Narsen quite a bit better than the local priest of Razmir.” His voice and gestures suggests he doesn’t like later person.

He then talks about the people he met and the work that was done to establish the Exalted Lodge. Some were trustworthy, others were not. “I wonder what Lady Gloriana Morilla would think of the situation?

Horizon Hunters

Female Tiefling Witch (Night)-7 | hp:57/57 | HP:1/3 | F12 R10 W12 | AC21 | P9 I9 | DV | EA | 124312-2005

Hot springs is one on Luna's guilty pleasures, whether it is by herself or with pleasant company.

fort: 1d20 + 12 ⇒ (15) + 12 = 27

Cooo .. this spring is a bit nippy isn't it? Still .. I think I rather like it. I wonder if my ancestors enjoyed springs like this?

Anyway .. where was I ... oh yeah ... helping out some iruxi types with a magnetic gargoyle in one of their ancient observatories. Basically we ended up bashing it to bits. That was really cool. Then we had to help with some trade negotiation which meant rounding up the delegates. We fought off some cockatrices and the ambassador got stoned, not the nice type of stoned either, but we were able to fix that. Then we helped out this astronomer iruxi do a ritual and ... well I learnt a lot from him actually, that was really cool but then we had to sit through all these loonnnnng negotiations and it was soooo booorring ... I think I went to sleep cause it was soooo tedious

Never been to Rasmir ... or what ever it's called ... what's it like?

Grand Archive

Male ysoki wizard 7| 35’ | Perc +11 Low-Light, Scent (imprecise, 30') | HP: 69/69 | AC: 25 (26 with Shield) | F: +11 R: +15 W: +13, Resist Neg 1| Focus: 1 | Exploration: Detect Magic | Drain Bonded: 4 3 2 1 | Hero Points: 2 | Status:
Luna Moon wrote:
Never been to Rasmir ... or what ever it's called ... what's it like?

It is a supposed theocracy but headed by a false god. Neighbors report people to the church for improper behavior. It was awkward going there. Still, there are good people there.

Horizon Hunters

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Female Tiefling Witch (Night)-7 | hp:57/57 | HP:1/3 | F12 R10 W12 | AC21 | P9 I9 | DV | EA | 124312-2005

Sounds like Cheliax a bit

Vigilant Seal

Goblin Sorcerer 7 | HP 62 | AC 24 | F +13, R +13, W +12 | Perc/Init +10 | Diplo +16 | Thievery +15 | Acro/Intim +14 | Arcana +13 | Nature/Underworld Lore +10 | Decept /Perf/ Stealth +11 | Athl/ Craft/Med/ Occult/Relig/ Society/Surv +8 | ◆ | ◆◆ | ◆◆◆

Fort: 1d20 + 13 ⇒ (17) + 13 = 30

"The great and mighty wizard BakBat talked to an ancient artifact that was actually an awakened construct and it liked BakBat because the great and mighty wizard talked to it rather than losing its soul by reading what was there."

Grand Archive

NG Male Half-Orc Bard 7 | HP 75/75 | AC 26 | F +10 R +15 W +13 (+1 vs magic) | Perc +13 (low-light vision, +2 init) | Stealth +4 | 25 ft. | Spells 1st: 3/3 2nd: 3/3 3rd: 3/3 4th: 2/2 | Focus Points 2/2 | Hero Point 2 | Exploration: Scout | Active Conditions: ---

Fort DC22: 1d20 + 10 ⇒ (16) + 10 = 26

"Oh that smell it is something that one need to get used to."

He checks if covering his nose helps in any way, but decides to soldier through it.

"One of my first missions has taken me through the fields and hills somewhere north from Absalom, we ended up exploring a tower that as a result I ended up owning, along with a throne with some daemon bound to it. Venture captain promised an amazing view from the tower, but when I moved my things in, it turned out that they have been giving such tower to every agent in pathfinder society, and the valley is actually full of them. No view, no privacy nothing, and everyone got the throne with their own daemon, first I was furious, but with time I considered it hilarious."

Radiant Oath

LG Paladin of Ragathiel, Zeal Domain 92HP AC: 25 Fort +13;Ref +8; Will +13 +15 iniative 2 FP

Fort 1d20 + 13 ⇒ (18) + 13 = 31

Horizon Hunters

Female Tiefling Witch (Night)-7 | hp:57/57 | HP:1/3 | F12 R10 W12 | AC21 | P9 I9 | DV | EA | 124312-2005

Luna chuckled at Xun's story

Dark Archive

Vault Map

"Interesting stories. Do you feel relaxed yet?"

So the skills for this one are not related to story telling, but relaxation. I need everyone to make a Medicine, Religion, or Survival check (or creative solution).

Brekovi notices the smell seems to be originating from a single point at the edge of the tent. Just as he considers whether to investigate, a creature with a eagle's head peeks into the tent right where the smell is comeing from. He glares at all of you.

Horizon Hunters

Female Tiefling Witch (Night)-7 | hp:57/57 | HP:1/3 | F12 R10 W12 | AC21 | P9 I9 | DV | EA | 124312-2005

Oh yes. I have to admit. I looooove hot springs

religion: 1d20 + 10 ⇒ (4) + 10 = 14

Radiant Oath

LG Paladin of Ragathiel, Zeal Domain 92HP AC: 25 Fort +13;Ref +8; Will +13 +15 iniative 2 FP

The paladin will relate how he and other pathfinders were able to put some former Knights of Lastwall who had been turned into various undead foes to rest.

Radiant Oath

LG Paladin of Ragathiel, Zeal Domain 92HP AC: 25 Fort +13;Ref +8; Will +13 +15 iniative 2 FP

Religion check 1d20 + 13 ⇒ (10) + 13 = 23

Grand Archive

Male ysoki wizard 7| 35’ | Perc +11 Low-Light, Scent (imprecise, 30') | HP: 69/69 | AC: 25 (26 with Shield) | F: +11 R: +15 W: +13, Resist Neg 1| Focus: 1 | Exploration: Detect Magic | Drain Bonded: 4 3 2 1 | Hero Points: 2 | Status:

Brekovi glares back at the creature, plugging his nose as he does so.

Once the creature has fled, he finds himself able to relax a bit.
Brekovi's Survival (E): 1d20 + 14 ⇒ (17) + 14 = 31 (Includes Coyote Cloak, Assurance 20, get one degree success better when Sense Direction)

Grand Archive

NG Male Half-Orc Bard 7 | HP 75/75 | AC 26 | F +10 R +15 W +13 (+1 vs magic) | Perc +13 (low-light vision, +2 init) | Stealth +4 | 25 ft. | Spells 1st: 3/3 2nd: 3/3 3rd: 3/3 4th: 2/2 | Focus Points 2/2 | Hero Point 2 | Exploration: Scout | Active Conditions: ---

Survival, follow Expert (Brekovi): 1d20 + 11 + 2 ⇒ (13) + 11 + 2 = 26

Xun looks around and tries to realize what is happening, he tries to spot what Brekovi is doing

Dark Archive

Vault Map

To Brekovi's surprise, the creature does not retreat, but joins you. The creature is humanoid with an eagle's head and talons for hands and feet. He sits down beside you and delivers a warning.

“Be careful what you agree to at the fire. Know that while some spirits speak the truth, only lies spill from the mouths of the cruelest of us.”

“The spirits have longer memories than the Niishani, and we know what they do not. When the founders came to this place—the last outsiders to stand in the firelight here—one of them betrayed their companions. Now you are here, but Anohatsa will not let Niishan suffer if the spirits are not dealt with properly tonight.”

In addition to your relaxation checks, you also need checks to calm the fears and suspicions of the nature spirit, Anoshta. Pathfinder Society Lore, Deception, Diplomacy, Intimidation, or Society are applicable here.

Relaxation Rolls (Medicine, Religion, or Survival)
Luna - Failure
Kidron - Success
Brekovi - Success
Xun - Success
Tess
BakBat

Anoshta Rolls (Pathfinder Society Lore, Deception, Diplomacy, Intimidation, or Society)
Luna
Kidron
Brekovi
Xun
Tess
BakBat

Horizon Hunters

Female Tiefling Witch (Night)-7 | hp:57/57 | HP:1/3 | F12 R10 W12 | AC21 | P9 I9 | DV | EA | 124312-2005

diplomacy: 1d20 + 14 ⇒ (11) + 14 = 25

Vigilant Seal

Goblin Sorcerer 7 | HP 62 | AC 24 | F +13, R +13, W +12 | Perc/Init +10 | Diplo +16 | Thievery +15 | Acro/Intim +14 | Arcana +13 | Nature/Underworld Lore +10 | Decept /Perf/ Stealth +11 | Athl/ Craft/Med/ Occult/Relig/ Society/Surv +8 | ◆ | ◆◆ | ◆◆◆

Medicine: 1d20 + 8 ⇒ (7) + 8 = 15

Diplomacy: 1d20 + 16 ⇒ (6) + 16 = 22

Grand Archive

NG Male Half-Orc Bard 7 | HP 75/75 | AC 26 | F +10 R +15 W +13 (+1 vs magic) | Perc +13 (low-light vision, +2 init) | Stealth +4 | 25 ft. | Spells 1st: 3/3 2nd: 3/3 3rd: 3/3 4th: 2/2 | Focus Points 2/2 | Hero Point 2 | Exploration: Scout | Active Conditions: ---

Intimidate, master: 1d20 + 17 ⇒ (17) + 17 = 34

"Dear Anoshta, we might look like every other adventurers interested in money and not shying from backstabbing one of our own ..." Xun looks the spirit straight in the eyes

"But undearneath this whole look, we are something completely different, we can sense mischief and can understand when someone is trying to play us. We know each other strenghts and weaknesses and we do not backstab each other. We will handle this task as best as it can be ..." there is a very distinct edge in his voice

"Now that we cleared it, sit and enjoy the place"

Grand Archive

Male ysoki wizard 7| 35’ | Perc +11 Low-Light, Scent (imprecise, 30') | HP: 69/69 | AC: 25 (26 with Shield) | F: +11 R: +15 W: +13, Resist Neg 1| Focus: 1 | Exploration: Detect Magic | Drain Bonded: 4 3 2 1 | Hero Points: 2 | Status:

Thank you for the warning, Anoshta.” Brekovi gives a small nod in acknowledgment of the spirit.

The actions of that first group allowed them to establish a community here, in spite of lies and betrayal. Isn’t that part of what makes a successful community though, being able to handle such challenges?

Society: 1d20 + 13 ⇒ (16) + 13 = 29

Vigilant Seal

"I am number four" | 820-2004 | Female Duskwalker Elf Ancestry Oracle 7 with Witch Dedication | HP 62/62 | AC 25 | F +9 R +13 W +13 | Perc +11 | 30/40) Speed | Focus 2/2 | Spells 1st 3/3 2nd 3/3 3rd 3/3 | Hero Points 2/3 | Campaign Coin 1/1 | Active Conditions: Darkvision; Resist Cold & Mental 2; Negative 1 ---

Religion M: 1d20 + 14 ⇒ (2) + 14 = 16
Hero Point: 1d20 + 14 ⇒ (13) + 14 = 27
Intimidate E: 1d20 + 15 ⇒ (12) + 15 = 27

Tess relaxes into the hot water and then quirks a judgy eyebrow at Anoshta. "Relax, we must work together - or do you not believe in your own tests?"

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