[ACO] PF2e - Q17 Escorting a Mirage (P1) (Inactive)

Game Master UncleFroggy

Symbols > Single Action (◆), Double Action (◆◆), Triple Action (◆◆◆), Free Action (◇), Reaction (↺)


51 to 100 of 157 << first < prev | 1 | 2 | 3 | 4 | next > last >>
Envoy's Alliance

N Male Half-Orc Bard 3 | HP 38 | AC 19/20 | F +7 R +8 W +8 | Perc +8 | Stealth +6 | speed 25 | focus 2 | spells 1: 3, 2: 2| Active Conditions: ---
Lorqinor Brightcoral PFS2 wrote:
Which ones are the baddies?

”Dem pigstickas to da soufwest”, Kosh replies.

Vigilant Seal

N/G Male Elf Cleric/3 | HP: 33/33| AC 16 | F/R/W: +8/+6/+11| Init: +9 (Detect Magic Ex Act) | Low-Light vision | Speed 30 ft | Arcana +8, Diplo +7, Med +9, Nat +9, Occ +6, Perc +9, Relig +9, Surv +4 | Active Conditions:
Lorqinor Brightcoral PFS2 wrote:
Which ones are the baddies?

The 6 goons to the southwest of the party.

Grand Archive

Thank you. I cannot always tell with some of my vision issues.

Grand Archive

The half elf moves up and manifests his water gate and then will blast at the green baddy
1d20 + 8 + 1 ⇒ (17) + 8 + 1 = 26 water blast
1d8 + 4 + 1 ⇒ (1) + 4 + 1 = 6 water

if it hits he will move the baddy 5 ft to the right

reaction deflecting wave if necessary

Deflecting Wave Resistance 2/4 A/F,

Radiant Oath

◆◇↺ | Spell Templates | Provisions | GM Screen |

GM Dice:

Will: 1d20 + 4 ⇒ (14) + 4 = 18

Green lets out a scream and makes a run for it. Lorqinor moves and gets a better line on Red and hits him squarely in the chest with a blast of water. The water shoves Red 5 feet west (Is the distance doubled for a crit?). Blue runs up, pulls out a dagger and whips it at Lorqinor.

Dagger vs Lorqinor AC 17: 1d20 + 6 ⇒ (4) + 6 = 10 for Slashing: 1d4 + 2 ⇒ (1) + 2 = 3

But the blade sails harmlessly over his head.

------------------
COMBAT TRACKER
Round: 1
Tactical Map
Active Conditions: Courageous Anthem (1/1 Rd)
------------------
Those with ** may go

Achurius - AC 16, 39/39
Kosh Bracken - AC 17 (18 w/shield), 28/28
Loquinor Brightcoral - AC 17, 32/32
Blue
**Ulfgar Ironhead - AC 21 (23 w/twin parry, 62/62
Yellow
Cirri Merryweather - AC 18, 32/32
Red (-12)
Ovidivo - AC 20, 35/35
Pink
White

Grand Archive

Let me check if it doubles

Grand Archive

This is what is says on AON

"After the impulse's other effects, you can move one creature targeted by the impulse or in its area 5 feet in any direction, or 10 feet if it's in a body of water. This can't move the creature into the air. You can choose only a creature that's willing to be moved, that failed its save against the impulse, or that you succeeded at an impulse attack roll against.

So it does not look like it moves more on a crit

Vigilant Seal

HP 85/85| AC: 22 | F +13 R +11 W +12 | Fire Resistance: 2 Male Dwarf (Forge) Ranger 5 Nature +9 Perc +12 | 20 feet | Class DC 21| Active Conditions: none | Exploration: Search

Ulfgar is quite proud of being a dwarf. But it is not without it's limitations.

Perhaps the biggest limitation were the little legs. Which meant that frustrating moments like this, when his opponents wouldn't come to him came up. It was going to take him some time to get to them.

In the meantime, he gets as much closer as he can before pulling out a javelin and hurling it at the yellow garbed bandit.

Javelin: 1d20 + 7 ⇒ (20) + 7 = 27
Piercing: 1d6 + 3 ⇒ (1) + 3 = 4

Grand Archive

Little legs, lol

Radiant Oath

◆◇↺ | Spell Templates | Provisions | GM Screen |

Ulfgar closes in on the bandits with his stubby little legs. He gets within range of Yellow and sticks him with a javelin. Yellow yells in pain, pulls out a sword and moves to within spitting distance of the dwarf.

Ulfgar, I'm assuming your damage doesn't have the +1 from CA?

------------------
COMBAT TRACKER
Round: 1
Tactical Map
Active Conditions: Courageous Anthem (1/1 Rd)
------------------
Those with ** may go

Achurius - AC 16, 39/39
Kosh Bracken - AC 17 (18 w/shield), 28/28
Loquinor Brightcoral - AC 17, 32/32
Blue
Ulfgar Ironhead - AC 21 (23 w/twin parry, 62/62
Yellow (-10)
**Cirri Merryweather - AC 18, 32/32
Red (-12)
Ovidivo - AC 20, 35/35
Pink
White

Verdant Wheel

PFS# 133608-2008 | ♥️ 52 | AC 20 | Saves 11/10/8 | Female Strix Undine Kineticist (Level 4) ☘️ 2 | Class DC 19| Perception +6 |◆◇◈↺ | Kinetic Aura □ | Gate Attenuator: Gust of Wind □

"Oh! Everyone's moving already!" Cirri stretches her arms and hands, and a mist of bubbles form around her.

She loosens a gust of wind against the hodlum in Red, the only one she has line of sight to.

Blast: 1d20 + 8 ⇒ (14) + 8 = 22
Bludgeoning Damage: 1d6 + 2 ⇒ (3) + 2 = 5

"Four Winds of the Cardinals, aid my allies legs!"

◆ Channel Elements
◇ 1 action impulse blast vs Red
◆◆ >Four Winds<
◇ Ovidivo, Ulfgar, Kosh and Cirri can Stride half their speed RIGHT NOW.
◇ Cirri Strides 10 feet

Envoy's Alliance

N Male Half-Orc Bard 3 | HP 38 | AC 19/20 | F +7 R +8 W +8 | Perc +8 | Stealth +6 | speed 25 | focus 2 | spells 1: 3, 2: 2| Active Conditions: ---

Kosh moves to what he hopes is a better position to ventilate some hooligans.

Vigilant Seal

HP 85/85| AC: 22 | F +13 R +11 W +12 | Fire Resistance: 2 Male Dwarf (Forge) Ranger 5 Nature +9 Perc +12 | 20 feet | Class DC 21| Active Conditions: none | Exploration: Search

Ulfgar gives a faint yelp of surprise and his small eyes widen a bit, but rides the wind to close the remaining distance with the man in yellow.

Radiant Oath

◆◇↺ | Spell Templates | Provisions | GM Screen |

Cirri hits Red with a gust of wind. Red flinches as some loose debris smack him in the face. Red snarls, pulls out a sword, charges Cirri and tries to poke her.

Shortsword vs Cirri AC 18: 1d20 + 6 ⇒ (12) + 6 = 18 for Piercing: 1d6 + 2 ⇒ (6) + 2 = 8

------------------
COMBAT TRACKER
Round: 1
Tactical Map
Active Conditions: Courageous Anthem (1/1 Rd)
------------------
Those with ** may go

Achurius - AC 16, 39/39
Kosh Bracken - AC 17 (18 w/shield), 28/28
Loquinor Brightcoral - AC 17, 32/32
Blue
Ulfgar Ironhead - AC 21 (23 w/twin parry, 62/62
Yellow (-8)
Cirri Merryweather - AC 18, 24/32
Red (-17)
**Ovidivo - AC 20, 35/35
Pink
White


Human (Varisian) Gunslinger 3 | HP 35/35 | AC 20 | F +8 R +11 W +8 | Perc +8 | Stealth +9 | 25 ft | Hero 1/3 | ◆ | ◇ | ↺ | Active Conditions: incredible initiative, feather step, wary disarmament

Pistol and sword in his hands as quickly as they spot the brigands, Ovidivo dashes around a tent toward the brigands slowest to react. He fires his pistol as the one with a white belt. His sword breaks into a long segmented chain of blades as he swings through the cloud of gun powder smoke. He flips a cartridge into the air with his thumb and catches in his gun barrel before the blade snaps back. He moves into a more central position.

◇ Stride 25 ft
◆ Strike: +1 Dueling Pistol (E) vs. White: 1d20 + 12 ⇒ (20) + 12 = 32
Magic, Piercing (concussive): 1d6 + 1 ⇒ (6) + 1 = 7
If critical hit, double this: Magic, Piercing (concussive): 1d10 + 1 ⇒ (7) + 1 = 8 + and add this: 1d10 ⇒ 7 (23 magic, piercing)
◆ Reloading Strike: +1 Chain Sword (T) vs. White (if alive, else Pink): 1d20 + 10 - 5 ⇒ (19) + 10 - 5 = 24 vs. Off-Guard if target is White
Magic, Slashing: 1d6 + 3 ⇒ (1) + 3 = 4
[ooc]◆ Stride 15 ft[/dice]

Grand Archive

Which one is white, Ovildo?

Radiant Oath

◆◇↺ | Spell Templates | Provisions | GM Screen |

Lorqinor, do you need me to change the colors of some of the baddies? Are there colors you have difficulty seeing?

Radiant Oath

◆◇↺ | Spell Templates | Provisions | GM Screen |

Ovidivo rushes forward, shoots White in the head and slashes him in the stomach. White drops.

"Whitey! NO!" Pink howls, "You'll pay fer that!" Pink lowers his shoulder and charges at Ovidivo, trying to trip him...

Athletics vs DC 21: 1d20 + 5 ⇒ (12) + 5 = 17

... which predictably does not succeed. Snarling, he pulls out his sword and attempts to poke him with it...

Shortsword vs Ovidivo AC 20, MAP, Agile: 1d20 + 2 ⇒ (7) + 2 = 9 for Piercing: 1d6 + 2 ⇒ (5) + 2 = 7

... which predictably doesn't work either...

------------------
COMBAT TRACKER
Round: 2
Tactical Map
Active Conditions: Courageous Anthem (1/1 Rd)
------------------
Those with ** may go

**Achurius - AC 16, 39/39
**Kosh Bracken - AC 17 (18 w/shield), 28/28
**Loquinor Brightcoral - AC 17, 32/32
Blue
Ulfgar Ironhead - AC 21 (23 w/twin parry, 62/62
Yellow (-8)
Cirri Merryweather - AC 18, 24/32
Red (-17)
Ovidivo - AC 20, 35/35
Pink

Radiant Oath

◆◇↺ | Spell Templates | Provisions | GM Screen |
Ulfgar Ironhead wrote:
Ulfgar gives a faint yelp of surprise and his small eyes widen a bit, but rides the wind to close the remaining distance with the man in yellow.

small eyes and little legs... thanks for the morning giggles :)

Envoy's Alliance

N Male Half-Orc Bard 3 | HP 38 | AC 19/20 | F +7 R +8 W +8 | Perc +8 | Stealth +6 | speed 25 | focus 2 | spells 1: 3, 2: 2| Active Conditions: ---

Kosh nods approvingly at Ovidivo. ”Atsa way!”, he shouts. ”Now make ‘em cry for dare mommas!”

He shoots at the one past Loquinor, then reloads.

Cast courageous anthem, lingering composition, Strike Blue, Reload

Performance: 1d20 + 7 ⇒ (12) + 7 = 19

Attack: 1d20 + 5 + 1 ⇒ (4) + 5 + 1 = 10
Damage: 1d8 + 1 ⇒ (8) + 1 = 9

Verdant Wheel

1 person marked this as a favorite.
PFS# 133608-2008 | ♥️ 52 | AC 20 | Saves 11/10/8 | Female Strix Undine Kineticist (Level 4) ☘️ 2 | Class DC 19| Perception +6 |◆◇◈↺ | Kinetic Aura □ | Gate Attenuator: Gust of Wind □

"All of this because your team lost a game? You know they can compete next season, right?" Cirri scratches her head before watching Ovidivo pull out one of those things.

"Wooow. Dad has one of those pistol shoot things. He says it takes a lot of discipline to make sure it doesn't explode in his hands. But then I think maybe you could stabilize it. Maybe like a muzzle to silence it, or a long- OW!" Cirri squawks as the man in red slashes her arm.

Vigilant Seal

N/G Male Elf Cleric/3 | HP: 33/33| AC 16 | F/R/W: +8/+6/+11| Init: +9 (Detect Magic Ex Act) | Low-Light vision | Speed 30 ft | Arcana +8, Diplo +7, Med +9, Nat +9, Occ +6, Perc +9, Relig +9, Surv +4 | Active Conditions:

Seeing Ciri take a spot of damage, Acurius targets her and her neighbor with a forbidding ward spell.

Grand Archive

For some reason I cannot see the white outlined figure but now that he is out of the fight I do not think it matters.

Grand Archive

Red has cover from the tentish thing I think but is Cirri providing cover as well?

Grand Archive

He is going to do a 2 action shot of water and blue
1d20 + 8 + 1 ⇒ (8) + 8 + 1 = 17
1d8 + 1 ⇒ (8) + 1 = 9 B

it hits he will move the baddy 5 ft to the left, away from him

reaction deflecting wave if necessary

Deflecting Wave Resistance 2/4 A/F,

Radiant Oath

◆◇↺ | Spell Templates | Provisions | GM Screen |

Lorqinor shoots Blue with water, hitting him in the chest and shoving him backwards. Kosh inspires his comrades but his crossbow bolt flies wide of its mark. Achurius protects Cirri from Red.

Blue takes a step East, pulls his sword from its sheath and attempts to poke Ovidivo.

Shortsword vs Ovidivo AC 20, OG: 1d20 + 6 ⇒ (19) + 6 = 25 for Piercing: 1d6 + 2 ⇒ (1) + 2 = 3

Though the sword gets past Ovidivo's defenses, the resulting wound turns out to be a mere scratch...

------------------
COMBAT TRACKER
Round: 2
Tactical Map
Active Conditions: Courageous Anthem (1/3 Rd)
------------------
Those with ** may go

Achurius - AC 16, 39/39
Kosh Bracken - AC 17 (18 w/shield), 28/28
Loquinor Brightcoral - AC 17, 32/32
Blue (-9)
**Ulfgar Ironhead - AC 21 (23 w/twin parry), 62/62
Yellow (-8)
Cirri Merryweather - AC 18, 24/32 (AC 19 vs Red)
Red (-17)
Ovidivo - AC 20, 32/35
Pink

Vigilant Seal

HP 85/85| AC: 22 | F +13 R +11 W +12 | Fire Resistance: 2 Male Dwarf (Forge) Ranger 5 Nature +9 Perc +12 | 20 feet | Class DC 21| Active Conditions: none | Exploration: Search

Now that his opponent is within reach, Ulfgar falls back on the weapons of his ancestors.

In a flash, his waraxe is in his hands.

Quickdraw Dwarven Waraxe: 1d20 + 10 ⇒ (3) + 10 = 13
Slashing: 2d12 + 3 ⇒ (1, 8) + 3 = 12

An instant later, he stabs out with his dagger.
Quickdraw +1 Striking Clan Dagger: 1d20 + 10 - 2 ⇒ (1) + 10 - 2 = 9
Piercing: 2d4 + 3 ⇒ (1, 3) + 3 = 7

Then he settles them into a posture where they can quickly deflect any incoming blows.

Twin Parry.

Radiant Oath

1 person marked this as a favorite.
◆◇↺ | Spell Templates | Provisions | GM Screen |

Ulfgar reaches for his axe and dagger but Yellow avoids both strikes, the latter being particularly clumsy (Nat 1).

"Moi gramma can 'it better'n that boyo!" he sneers, "'ow 'bout ya try dodgin' these?!"

Shortsword vs Ulfgar AC 23: 1d20 + 6 ⇒ (8) + 6 = 14 for Piercing: 1d6 + 2 ⇒ (1) + 2 = 3
Shortsword vs Ulfgar AC 23, MAP, Agile: 1d20 + 2 ⇒ (13) + 2 = 15 for Piercing: 1d6 + 2 ⇒ (4) + 2 = 6

He steps away, seeing that his pokes were just as bad!

------------------
COMBAT TRACKER
Round: 2
Tactical Map
Active Conditions: Courageous Anthem (1/3 Rd)
------------------
Those with ** may go

Achurius - AC 16, 39/39
Kosh Bracken - AC 17 (18 w/shield), 28/28
Loquinor Brightcoral - AC 17, 32/32
Blue (-9)
Ulfgar Ironhead - AC 21 (23 w/twin parry), 62/62 (AC 23)
Yellow (-10)
**Cirri Merryweather - AC 18, 24/32 (AC 19 vs Red)
Red (-17)
Ovidivo - AC 20, 32/35
Pink

Verdant Wheel

PFS# 133608-2008 | ♥️ 52 | AC 20 | Saves 11/10/8 | Female Strix Undine Kineticist (Level 4) ☘️ 2 | Class DC 19| Perception +6 |◆◇◈↺ | Kinetic Aura □ | Gate Attenuator: Gust of Wind □

"Four Winds, carry my friends away from danger!"

Cirri summons the winds to move her teammates around.

"Okay, back to you, Red." Cirri forms a ball of pure water and throws it at Red.

Blast: 1d20 + 8 ⇒ (17) + 8 = 25
Damage: 1d8 + 2 ⇒ (2) + 2 = 4

◆◆ >Four Winds<. Cirri, Ovidivo, Ulfgar, and Kosh can Stride half their movement RIGHT NOW.
◇ Cirri Strides 10 feet
>Weapon Infusion< to use the Thrown trait.
◆ Elemental Blast (Water) vs Red

Grand Archive

Poor Red is getting drowned, lol

Don't forget your +1 to hit and damage

Verdant Wheel

PFS# 133608-2008 | ♥️ 52 | AC 20 | Saves 11/10/8 | Female Strix Undine Kineticist (Level 4) ☘️ 2 | Class DC 19| Perception +6 |◆◇◈↺ | Kinetic Aura □ | Gate Attenuator: Gust of Wind □

Cirri realizes she forgot to apply her Courageous Anthem.

AC 26 and 5 bludgeoning damage, please.

Envoy's Alliance

N Male Half-Orc Bard 3 | HP 38 | AC 19/20 | F +7 R +8 W +8 | Perc +8 | Stealth +6 | speed 25 | focus 2 | spells 1: 3, 2: 2| Active Conditions: ---

Kosh follows the winds, covering Loqinor.

Radiant Oath

◆◇↺ | Spell Templates | Provisions | GM Screen |

Cirri blasts Red with a water stream strong enough to break his neck. His limp body gets shot back 5'.

------------------
COMBAT TRACKER
Round: 2
Tactical Map
Active Conditions: Courageous Anthem (1/3 Rd)
------------------
Those with ** may go

Achurius - AC 16, 39/39
Kosh Bracken - AC 17 (18 w/shield), 28/28
Loquinor Brightcoral - AC 17, 32/32
Blue (-9)
Ulfgar Ironhead - AC 21 (23 w/twin parry), 62/62 (AC 23)
Yellow (-10)
Cirri Merryweather - AC 18, 24/32 (AC 19 vs Red)
**Ovidivo - AC 20, 32/35
Pink


Human (Varisian) Gunslinger 3 | HP 35/35 | AC 20 | F +8 R +11 W +8 | Perc +8 | Stealth +9 | 25 ft | Hero 1/3 | ◆ | ◇ | ↺ | Active Conditions: incredible initiative, feather step, wary disarmament

As the winds carry him from between the pair of brigands, Ovidivo fires his pistol at the nearest one (blue). He flares his cloak as he strikes with his broad, segmented sword and again slips a cartridge into his pistol before the blades retrun. The gunslinger repositions himself once more.

◆ Strike: +1 Dueling Pistol (E), Anthem vs. Blue: 1d20 + 12 + 1 ⇒ (13) + 12 + 1 = 26
Magic, Piercing (concussive), Anthem: 1d6 + 1 + 1 ⇒ (3) + 1 + 1 = 5
If critical hit, double this: Magic, Piercing (concussive), Anthem: 1d10 + 1 + 1 ⇒ (7) + 1 + 1 = 9 + and add this: 1d10 ⇒ 9
◆ Reloading Strike: +1 Chain Sword (T), Anthem vs. Blue, if alive, or Pink: 1d20 + 1 + 10 ⇒ (8) + 1 + 10 = 19 (vs. Off-Guard if Blue)
Magic, Slashing, Anthem: 1d6 + 1 + 3 ⇒ (3) + 1 + 3 = 7
◆ Stride

Radiant Oath

◆◇↺ | Spell Templates | Provisions | GM Screen |

Ovidivo shoots Blue and obliterates his head (Crit). He strikes with his chain sword and slashes Pink across the belly before reloading.

Seeing his cousin Blue go down, Pink again charges Ovidivo with his shoulder lowered and tries to trip him up.

Athletics vs DC 21: 1d20 + 5 ⇒ (18) + 5 = 23
Wow... I didn't even expect that to work! :)

Pink appears to be more surprised that his attack worked as Ovidivo loses his footing and falls. Pink then attempts to poke the downed gunslinger twice.

Shortsword vs Ovidivo AC 20, MAP, Agile, OG: 1d20 + 2 ⇒ (12) + 2 = 14
Shortsword vs Ovidivo AC 20, MAP 2+, Agile, OG: 1d20 - 2 ⇒ (1) - 2 = -1

He howls in frustration at not being able to hit a prone opponent...

------------------
COMBAT TRACKER
Round: 3
Tactical Map
Active Conditions: Courageous Anthem (2/3 Rd)
------------------
Those with ** may go

**Achurius - AC 16, 39/39
**Kosh Bracken - AC 17 (18 w/shield), 28/28
**Loquinor Brightcoral - AC 17, 32/32
**Ulfgar Ironhead - AC 21 (23 w/twin parry), 62/62 (AC 23)
Yellow (-10)
Cirri Merryweather - AC 18, 24/32 (AC 19 vs Red)
Ovidivo - AC 20, 32/35 (Prone, OG)
Pink (-7)

Envoy's Alliance

N Male Half-Orc Bard 3 | HP 38 | AC 19/20 | F +7 R +8 W +8 | Perc +8 | Stealth +6 | speed 25 | focus 2 | spells 1: 3, 2: 2| Active Conditions: ---

Kosh steps past Lorqinor to get a better shot at the one fighting Ovidivo, then draws his sword.

Stride, Strike Pink, Swap (crossbow for sword)

Attack: 1d20 + 5 + 1 ⇒ (18) + 5 + 1 = 24
Damage: 1d8 + 1 ⇒ (1) + 1 = 2

Radiant Oath

◆◇↺ | Spell Templates | Provisions | GM Screen |

Pink hisses in pain as the fletching on Kosh's crossbow bolt slips past his arm, opening a small, but bloody scratch. He pales slightly at the orc walking towards him with a sword drawn. He starts looking around for a way out.

------------------
COMBAT TRACKER
Round: 3
Tactical Map
Active Conditions: Courageous Anthem (2/3 Rd)
------------------
Those with ** may go

**Achurius - AC 16, 39/39
Kosh Bracken - AC 17 (18 w/shield), 28/28
**Loquinor Brightcoral - AC 17, 32/32
**Ulfgar Ironhead - AC 21 (23 w/twin parry), 62/62 (AC 23)
Yellow (-10)
Cirri Merryweather - AC 18, 24/32
Ovidivo - AC 20, 32/35 (Prone, OG)
Pink (-9)

Grand Archive

He moves to get a better vantage point and seeing pink trying to get away, shoots a blast of water that moves around pink to hit him in the chest and then move him back towards the fight
1d20 + 8 + 1 ⇒ (18) + 8 + 1 = 27
1d8 + 1 ⇒ (4) + 1 = 5 blunt

reaction deflecting wave if necessary

Deflecting Wave Resistance 2/4 A/F,

Verdant Wheel

PFS# 133608-2008 | ♥️ 52 | AC 20 | Saves 11/10/8 | Female Strix Undine Kineticist (Level 4) ☘️ 2 | Class DC 19| Perception +6 |◆◇◈↺ | Kinetic Aura □ | Gate Attenuator: Gust of Wind □
GM Tiger wrote:
Cirri blasts Red with a water stream strong enough to break his neck. His limp body gets shot back 5'.

"Oops! Sorry!"

Radiant Oath

◆◇↺ | Spell Templates | Provisions | GM Screen |

Lorqinor joins the fray and hits pink in the ribs. Pink howls again as he's knocked back with some broken ribs. (Crit)

------------------
COMBAT TRACKER
Round: 3
Tactical Map
Active Conditions: Courageous Anthem (2/3 Rd)
------------------
Those with ** may go

**Achurius - AC 16, 39/39
Kosh Bracken - AC 17 (18 w/shield), 28/28
Loquinor Brightcoral - AC 17, 32/32
**Ulfgar Ironhead - AC 21 (23 w/twin parry), 62/62 (AC 23)
Yellow (-10)
Cirri Merryweather - AC 18, 24/32
Ovidivo - AC 20, 32/35 (Prone, OG)
Pink (-19)

Vigilant Seal

HP 85/85| AC: 22 | F +13 R +11 W +12 | Fire Resistance: 2 Male Dwarf (Forge) Ranger 5 Nature +9 Perc +12 | 20 feet | Class DC 21| Active Conditions: none | Exploration: Search

Ulfgar again lets the winds push him to pursue his foe. He is not affected by he man's taunt but spits in annoyance at his own failures to hit.

Nothing to do, but try, try again. But more. He begins by focusing on his target.

Hunt Prey

Then sweeps with both axe and dagger.

Twin Strike

Dwarven Waraxe: 1d20 + 10 + 1 ⇒ (3) + 10 + 1 = 14
Slashing: 2d8 + 3 + 1 ⇒ (8, 8) + 3 + 1 = 20

+1 Striking Clan Dagger: 1d20 + 10 + 1 - 2 ⇒ (10) + 10 + 1 - 2 = 19
Piercing: 2d4 + 3 + 1 ⇒ (4, 4) + 3 + 1 = 12

Then, back to defense.

Twin Parry

Vigilant Seal

N/G Male Elf Cleric/3 | HP: 33/33| AC 16 | F/R/W: +8/+6/+11| Init: +9 (Detect Magic Ex Act) | Low-Light vision | Speed 30 ft | Arcana +8, Diplo +7, Med +9, Nat +9, Occ +6, Perc +9, Relig +9, Surv +4 | Active Conditions:

diplomacy: 1d20 + 7 ⇒ (17) + 7 = 24

Achurius looks for a less violent way to end the encounter.

"Would you prefer to walk away from this now before more harm is done? Otherwise we will probably just leave you there unconscious and you may get robbed."

Radiant Oath

◆◇↺ | Spell Templates | Provisions | GM Screen |

Ulfgar lets Cirri's winds push him into Yellow, whose eyes widen at seeing a dwarf drift into him. Yellow ducks in time to keep the axe from removing his head, but fails to dodge the dagger that bites deeply into his chest. Yellow frantically looks to find a way out.

------------------
COMBAT TRACKER
Round: 3
Tactical Map
Active Conditions: Courageous Anthem (2/3 Rd)
------------------
Those with ** may go

**Achurius - AC 16, 39/39
Kosh Bracken - AC 17 (18 w/shield), 28/28
Loquinor Brightcoral - AC 17, 32/32
Ulfgar Ironhead - AC 21 (23 w/twin parry), 62/62 (AC 23)
Yellow (-22)
Cirri Merryweather - AC 18, 24/32
Ovidivo - AC 20, 32/35 (Prone, OG)
Pink (-19)

Radiant Oath

◆◇↺ | Spell Templates | Provisions | GM Screen |

Achurius tries to calm the situation down. His words are unnecessary as both remaining goons take to their heels and make a run for it.

COMBAT OVER

FYI, these guys had an AC of 16. The crits were just devastating...

Pallomar has kept the cart moving the entire time. As you finish up combat and prepare to continue escorting the cart, a group of basilisk fans comes around the corner. One of them spots Pallomar. "That’s him! That’s the dwarf who insulted our basilisk team in his article!" The crowd turns ugly quickly, and they begin rushing in your direction. Pallomar snaps the reins, and the cart accelerates away from the crowd, leaving you behind.

This next encounter is a chase encounter. Basically, stay ahead of the crowd. If they catch you bad things may happen :). You will make skill checks and gain 'chase points' (CP). CS/S/F/CF - +2/+1/0/-1 respectively. Not making a check is an automatic crit fail. To successfully pass an obstacle, you need 2 CPs.

ANGRY CROWD
Description: An angry crowd of basilisk fans in the colors of the Merab Vultures blocks the way.

DC 19 Acrobatics/Athletics to weave or push through,
DC 21 Intimidate to get the crowd to back off
DC 17 Society to go with the flow.

------------------
CHASE TRACKER
Round: 1

Location of Crowd:
Party Location: ANGRY MOB
Chase Points (Current Obstacle):
------------------
Those with ** need to make a check

**Cirri Merryweather
**Kosh Bracken
**Ovidivo
**Loquinor Brightcoral
**Achurius
**Ulfgar Ironhead


Human (Varisian) Gunslinger 3 | HP 35/35 | AC 20 | F +8 R +11 W +8 | Perc +8 | Stealth +9 | 25 ft | Hero 1/3 | ◆ | ◇ | ↺ | Active Conditions: incredible initiative, feather step, wary disarmament

Acrobatics (E): 1d20 + 11 ⇒ (12) + 11 = 23

"Pardon me," Ovidivo mumbles as he twists and waltzes his way between people in his way.

Verdant Wheel

PFS# 133608-2008 | ♥️ 52 | AC 20 | Saves 11/10/8 | Female Strix Undine Kineticist (Level 4) ☘️ 2 | Class DC 19| Perception +6 |◆◇◈↺ | Kinetic Aura □ | Gate Attenuator: Gust of Wind □

If Cirri has time, she will use >Ocean's Balm< on herself and Ovidivo.

Ovidivo: 1d8 + 32 ⇒ (3) + 32 = 35 Max 35 HP
Cirri: 1d8 + 24 ⇒ (5) + 24 = 29

"Okay, we don't have a lot of time, so... where is Pallomar? Oh!" Cirri flutters her wings as she tries to catch up. "W-wait!"

She realizes an angry mob is blocking her from the carriage. She wraps her wings about her and pushes on through!

Society: 1d20 + 4 ⇒ (17) + 4 = 21

"Yeah, go Vultures! We're gonna do so well next year! Alright! Party time!" Cirri screeches to whip up the crowd into celebrating the Vulture's future progress, rather than blaming a scapegoat.

Radiant Oath

◆◇↺ | Spell Templates | Provisions | GM Screen |

Ovidivo and Cirri easily get through the crowd and keep up with Pallomar.

CROWDED MARKET
Description: The Flowing Market gets crowded on game day. Somehow, Pallomar managed to drive the cart through here, as evidenced by a few wrecked stands.
Chase Points Needed: 2

DC 19 Deception/Diplomacy/Intimidation to talk your way through
DC 17 Stealth to sneak through without being hassled by merchants.

------------------
CHASE TRACKER
Round: 1

Location of Crowd: (at least 1 back)
Party Location: CROWDED MARKETPLACE
Chase Points (Current Obstacle):
------------------
Those with ** need to make a check

Cirri Merryweather
**Kosh Bracken
Ovidivo
**Loquinor Brightcoral
**Achurius
**Ulfgar Ironhead

Vigilant Seal

HP 85/85| AC: 22 | F +13 R +11 W +12 | Fire Resistance: 2 Male Dwarf (Forge) Ranger 5 Nature +9 Perc +12 | 20 feet | Class DC 21| Active Conditions: none | Exploration: Search

Ulfgar glares and glowers his way through.

Intimidation: 1d20 + 6 ⇒ (6) + 6 = 12

Envoy's Alliance

N Male Half-Orc Bard 3 | HP 38 | AC 19/20 | F +7 R +8 W +8 | Perc +8 | Stealth +6 | speed 25 | focus 2 | spells 1: 3, 2: 2| Active Conditions: ---

”OUTTA DA WAY!”, Kosh barks. ”MOVE IT! NOW! GO!”

Intimidation: 1d20 + 7 ⇒ (8) + 7 = 15

Hero Point

Intimidation: 1d20 + 7 ⇒ (19) + 7 = 26

Vigilant Seal

N/G Male Elf Cleric/3 | HP: 33/33| AC 16 | F/R/W: +8/+6/+11| Init: +9 (Detect Magic Ex Act) | Low-Light vision | Speed 30 ft | Arcana +8, Diplo +7, Med +9, Nat +9, Occ +6, Perc +9, Relig +9, Surv +4 | Active Conditions:

No surprise when Achurius tries to talk their way out of things. But alas, the crowd is not in the mood. The lowbrows really seem to get riled up when he tries to convince them that physical competitions are just not worth fighting about.

DC 19 Diplomacy: 1d20 + 7 ⇒ (3) + 7 = 10

51 to 100 of 157 << first < prev | 1 | 2 | 3 | 4 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / [ACO] PF2e - Q17 Escorting a Mirage (P1) All Messageboards

Want to post a reply? Sign in.