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Squash continues to hammer at the wall.
◆ Lunge Attack: 1d20 + 21 + 1 ⇒ (14) + 21 + 1 = 36Cold Iron Bludgeoning: 2d10 + 7 + 2 ⇒ (8, 6) + 7 + 2 = 23
◆ Lunge Attack: 1d20 + 21 + 1 - 5 ⇒ (15) + 21 + 1 - 5 = 32Cold Iron Bludgeoning: 2d10 + 7 + 2 ⇒ (5, 5) + 7 + 2 = 19
◆ Lunge Attack: 1d20 + 21 + 1 - 10 ⇒ (1) + 21 + 1 - 10 = 13Cold Iron Bludgeoning: 2d10 + 7 + 2 ⇒ (4, 5) + 7 + 2 = 18
If the wall goes down and SQUASH has actions left, he would use one to cast shield and then if he has another to expand bane to force another save.
My math says I've done 37 total to that section, so not through yet.

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When Squash breaks down the wall, Leo curses under his breath. He quickly looks over to Patrick, "Whelp! It looks like a change in tactics." He then touches his hand to his chest and says "Sana." Many wounds heal on Leo's body.
Leo then rushes over to the new hole in the stone wall.
Heal: 3d8 + 24 ⇒ (2, 7, 4) + 24 = 37

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The Librarian continues to attack his prison...
Claw vs Left Wall AC 10, Reach 10, Sickened: 1d20 + 29 - 2 ⇒ (4) + 29 - 2 = 31 for Slashing, H14: 3d8 + 14 - 14 ⇒ (3, 2, 6) + 14 - 14 = 11
Claw vs North Wall AC 10, Reach 10, MAP, Agile, Sickened: 1d20 + 25 - 2 ⇒ (2) + 25 - 2 = 25 for Slashing, H14: 3d8 + 14 - 14 ⇒ (3, 3, 7) + 14 - 14 = 13
With a CRASH the north side of the Wall disintegrates. (The rubble is difficult terrain).
Seeing Leo standing in front of him, the Librarian lashes out with a claw...
Claw vs Leo AC 31, Reach 10, MAP 2+, Agile, Sickened: 1d20 + 21 - 2 ⇒ (1) + 21 - 2 = 20 for Slashing: 3d8 + 14 ⇒ (2, 6, 7) + 14 = 29
... and misses by a mile...
------------------
COMBAT TRACKER
Round: 6-7
Tactical Map
Active Conditions: Courageous Anthem
------------------
Those with ** may go
-7-
**Fortiva - AC 31 (33 w/shield or Nimble Dodge; H10, 48/80), 46/127 (Doomed 3; Invisible)
**SQUASH - AC 29 (30 w/shield), 111/138 (Drained 1; Doomed 1; Enlarged - +2 melee, Clumsy 1, Reach 15; AC 30 Hardness 15)
**Leo - AC 31 (32 w/Shield), 84/107 (Doomed 2; Wall - Left Side: 19/50)
**The Mad Hoppper - AC 30, 147/149 (Juggernaut: +3 Fort, -2 Will/Perc; Concealed); Wolfie AC 29, 27/105 (Drained 1; Wounded 1)
-6-
The Librarian (-194; Bloodied; -2 Perc/Will; Sickened)
**Jiki the Fltaulist - AC 28, 116/116 (Invisible)
**Prof. Patrick Barnard - AC 26, 81/81 (Doomed 1)

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Leo dodges the swipe from the librarian, using the falling rubble for cover. He then braces himself and raises the arm of his free hand as if it held a shield and says, "Scutum." A mostly translucent shield of black and white appears on his arm.
Leo raises his sword and points above the librarian and shouts, "Ignis!". A firey explosion emanates from a point just above the wall behind the librarian.
◆ Shield
◆◆ cast rank 4 Fireball (Ref DC 30)
Fireball: 8d6 + 1 ⇒ (5, 4, 3, 6, 1, 4, 6, 2) + 1 = 32
If Haste is cast on Leo's he'll use the hasted action to strike.
strike: 1d20 + 21 + 1 ⇒ (13) + 21 + 1 = 35
Slashing+spirit+fire: 2d8 + 4 + 1 + 1d6 + 1d6 + 1d8 ⇒ (7, 4) + 4 + 1 + (1) + (2) + (7) = 26

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Synesthesia and Shield, unless I have to move to get line of effect, then Stride and Synesthesia.

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Squash tries to Squash before expanding his bane aura again.
◆ Lunge Attack: 1d20 + 21 + 1 ⇒ (7) + 21 + 1 = 29Cold Iron Bludgeoning: 2d10 + 7 + 2 ⇒ (7, 4) + 7 + 2 = 20
◆ Lunge Attack: 1d20 + 21 + 1 - 5 ⇒ (20) + 21 + 1 - 5 = 37Cold Iron Bludgeoning: 2d10 + 7 + 2 ⇒ (10, 3) + 7 + 2 = 22
Crushing Rune Enfeebled 1 and Clumsy 1 until end of my next turn.
Hammer Crit DC 26 Fort or knocked prone.
◆ Increase bane aura. (DC 26 Will)

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Wolfie flies to move above the creature. Then Hopper pulls out his bottled lightning and tosses it at the creature
Bottled Lightning, ea@ugly monster: 1d20 + 21 + 1 ⇒ (1) + 21 + 1 = 23
Hero point Bottled Lightning, ea@ugly monster: 1d20 + 21 + 1 ⇒ (19) + 21 + 1 = 41
Damage, electricity: 3d6 + 3 + 1 ⇒ (2, 3, 5) + 3 + 1 = 14 If hit than off guard
Than he quickly makes a conotaion and throws it as well
Blight bomb, ea@ugly monster: 1d20 + 21 + 1 - 5 ⇒ (19) + 21 + 1 - 5 = 36
Damage, poison: 3d6 + 3 + 1 ⇒ (6, 6, 2) + 3 + 1 = 18 If hit than 3d4 persistent poison
Wolfie: move (free action) HOpper: Quick bomber strike, quick alchemy strike

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Ref: 1d20 + 25 - 2 ⇒ (8) + 25 - 2 = 31
Fort vs SQUASH: 1d20 + 28 - 2 ⇒ (16) + 28 - 2 = 42
Will vs Bane DC 26: 1d20 + 25 - 2 ⇒ (1) + 25 - 2 = 24
Will vs DC 29: 1d20 + 25 - 2 ⇒ (4) + 25 - 2 = 27
Professor - who are you giving the Haste to? 3rd rank Haste only targets 1 player. So either Leo gets on extra action or Jiki gets one extra action...
The Librarian manages to duck and cover in the close confines of the wall and avoids the worst of Leo's fireball. The fireball also finishes what's left of the Left face of the wall, which crumbles.
Squash lunges and bonks the librarian with his second blow, but the librarian manages to remain standing. However, the shot makes it clumsy.
Hoppper and Wolfie make dive bombing attacks on the librarian, shocking it into next week and dropping poison on it. Jiki makes the Librarian see many pretty colors, distracting it.
------------------
COMBAT TRACKER
Round: 6-7
Tactical Map
Active Conditions: Courageous Anthem
------------------
Those with ** may go
-7-
**Fortiva - AC 31 (33 w/shield or Nimble Dodge; H10, 48/80), 46/127 (Doomed 2; Invisible)
SQUASH - AC 29 (30 w/shield), 111/138 (Drained 1; Doomed 1; Enlarged - +2 melee, Clumsy 1, Reach 15)
**Leo - AC 31 (32 w/Shield), 84/107 (Doomed 2; Wall - East Side: 32/50, South Side: 32/50; possible 1 rd)
The Mad Hoppper - AC 30, 147/149 (Juggernaut: +3 Fort, -2 Will/Perc; Concealed); Wolfie AC 29, 27/105 (Drained 1; Wounded 1)
-6-
The Librarian (-287; Bloodied; -2 Perc/Will; Sickened; Enfeebled 1; Clumsy 3; OG; 3d4 Persistent Poison)
Jiki the Fltaulist - AC 28, 116/116
**Prof. Patrick Barnard - AC 26, 81/81 (Doomed 1)

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Ah ... to heck with this
And Patrick Lightning Bolts the Librarian before raising a magical shield.
lightning: 4d12 ⇒ (8, 9, 2, 11) = 30 DC 27 basic ref.

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Swearing under her breath in Elven, Fortiva lets lose with a pair of arrows.
◆ Interact to stow the shield
◆ Quickdraw to draw and fire her bow
2d20 + 20 + 1 ⇒ (3, 15) + 20 + 1 = 39 Hero point
1d20 + 20 + 1 ⇒ (3) + 20 + 1 = 24
◆ Fire again
2d20 + 20 + 1 ⇒ (19, 2) + 20 + 1 = 42 Hero point
1d20 + 20 + 1 ⇒ (7) + 20 + 1 = 28
I forgot we we had party potions along with that scroll.
In light of that reminder, during the round when she delayed, she would have consumed one...
6d8 + 20 ⇒ (3, 7, 4, 6, 8, 5) + 20 = 53 healing

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Patrick - The extra action from Haste only allows Strike/Stride. Lightning bolt will need to be next round.
Fortiva - Not sure why you have 2d20 as your attack roll per action? Do you have a feat that allows 2 shots per action?
Leo strikes the Librarian and weakens it further. It appears to be barely holding on.
Retcon (last turn)
Fortiva pulls out a potion provided to the party earlier and chugs it. Her wounds close and she feels a bit better.
------------------
COMBAT TRACKER
Round: 6-7
Tactical Map
Active Conditions:
* Courageous Anthem
* Quickened: Hoppper, SQUASH, Wolfie, Leo, Patrick, Jiki (from Haste)
------------------
Those with ** may go
-7-
**Fortiva - AC 31 (33 w/shield or Nimble Dodge; H10, 48/80), 99/127 (Doomed 2)
SQUASH - AC 29 (30 w/shield), 111/138 (Drained 1; Doomed 1; Enlarged - +2 melee, Clumsy 1, Reach 15; AC 30 Hardness 15)
Leo - AC 31 (32 w/Shield), 84/107 (Doomed 2; Wall - East Side: 32/50, South Side: 32/50)
The Mad Hoppper - AC 30, 147/149 (Juggernaut: +3 Fort, -2 Will/Perc; Concealed); Wolfie AC 29, 27/105 (Drained 1; Wounded 1)
-6-
The Librarian (-313; Bloodied; -2 Perc/Will; Sickened; Enfeebled 1; Clumsy 3; OG; 3d4 Persistent Poison)
Jiki the Fltaulist - AC 28, 116/116
**Prof. Patrick Barnard - AC 26, 81/81 (Doomed 1; 2 actions)

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The ill-fate effect is saddling me with the lesser of each roll. Guess I should have stuck with how I wrote it originally, "hero point the 3." ;)
I'm assuming that the hero point is a straight single die.

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The ill-fate effect is saddling me with the lesser of each roll. Guess I should have stuck with how I wrote it originally, "hero point the 3." ;)
I'm assuming that the hero point is a straight single die.
AGH... I forgot about that... I'm really glad I have honest players :) Btw, the next 9-12 scenario is out in January. Any takers? :)
Yes -- if you HP a misfortune effect then it's just a straight up die roll

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Fortiva shoots a pair of arrows at the Librarian but neither one connects. The Librarian turns a baleful eye at Fortiva.
------------------
COMBAT TRACKER
Round: 6-7
Tactical Map
Active Conditions:
* Courageous Anthem
* Quickened: Hoppper, SQUASH, Wolfie, Leo, Patrick, Jiki (from Haste)
------------------
Those with ** may go
-7-
Fortiva - AC 31 (33 w/shield or Nimble Dodge; H10, 48/80), 99/127 (Doomed 2; Untrue Strike Effect)
SQUASH - AC 29 (30 w/shield), 111/138 (Drained 1; Doomed 1; Enlarged - +2 melee, Clumsy 1, Reach 15; AC 30 Hardness 15)
Leo - AC 31 (32 w/Shield), 84/107 (Doomed 2; Wall - East Side: 32/50, South Side: 32/50)
The Mad Hoppper - AC 30, 147/149 (Juggernaut: +3 Fort, -2 Will/Perc; Concealed); Wolfie AC 29, 27/105 (Drained 1; Wounded 1)
-6-
The Librarian (-313; Bloodied; -2 Perc/Will; Sickened; Enfeebled 1; Clumsy 3; OG; 3d4 Persistent Poison)
Jiki the Fltaulist - AC 28, 116/116
**Prof. Patrick Barnard - AC 26, 81/81 (Doomed 1; 2 actions)

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Fortiva wrote:The ill-fate effect is saddling me with the lesser of each roll. Guess I should have stuck with how I wrote it originally, "hero point the 3." ;)
I'm assuming that the hero point is a straight single die.AGH... I forgot about that... I'm really glad I have honest players :) Btw, the next 9-12 scenario is out in January. Any takers? :)
Yes -- if you HP a misfortune effect then it's just a straight up die roll
I would gladly play it

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Oh I see what's happening. Patrick still has ** against his name. I thought it was the next round
I'm assuming you activated the scroll this round since you chugged a potion last round. So you're all Quickened but the extra action can only be a strike or stride.

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Also, quickened kicks in at the start of your turn when you refill your actions. So if you are quickened in the middle of your turn you don't get the extra action until the start of your next turn.

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So Patrick has only 1 action remaining (since he did say he pulled it out last round)

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The Librarian steps out of what's left of the wall and slashes at Leo, Patrick and Jiki with his claws.
"I will make you regret that decision to not pay any late fees or return the books you borrowed!"
Claw vs Patrick AC 27, Reach 10, Sickened, C3, E1: 1d20 + 29 - 2 - 3 - 1 ⇒ (6) + 29 - 2 - 3 - 1 = 29 for Slashing: 3d8 + 14 - 1 ⇒ (2, 8, 8) + 14 - 1 = 31
Claw vs Leo AC 31, Reach 10, Sickened, C3, E1: 1d20 + 29 - 2 - 3 - 1 ⇒ (16) + 29 - 2 - 3 - 1 = 39 for Slashing: 3d8 + 14 - 1 ⇒ (8, 7, 8) + 14 - 1 = 36
Claw vs Jiki AC 28, Reach 10, Sickened, C3, E1: 1d20 + 29 - 2 - 3 - 1 ⇒ (6) + 29 - 2 - 3 - 1 = 29 for Slashing: 3d8 + 14 - 1 ⇒ (1, 3, 3) + 14 - 1 = 20
Flat vs Concealed; Order is as above: 3d20 ⇒ (18, 7, 8) = 33
Poison; Flat: 3d4 ⇒ (1, 4, 1) = 61d20 ⇒ 12
------------------
COMBAT TRACKER
Round: 7-8
Tactical Map
Active Conditions:
* Courageous Anthem
* Quickened: Hoppper, SQUASH, Wolfie, Leo, Patrick, Jiki (from Haste)
DC 31 Fortitude vs Drain Potential: Jiki, Patrick, Leo
------------------
Those with ** may go
-8-
**Fortiva - AC 31 (33 w/shield or Nimble Dodge; H10, 48/80), 99/127 (Doomed 2; Untrue Strike Effect)
**SQUASH - AC 29 (30 w/shield), 111/138 (Drained 1; Doomed 1; Enlarged - +2 melee, Clumsy 1, Reach 15; AC 30 Hardness 15)
**Leo - AC 31 (32 w/Shield), 48/107 (Doomed 2; Wall - East Side: 32/50, South Side: 32/50)
**The Mad Hoppper - AC 30, 147/149 (Juggernaut: +3 Fort, -2 Will/Perc; Concealed); Wolfie AC 29, 27/105 (Drained 1; Wounded 1)
-7-
The Librarian (-319; Bloodied; -2 Perc/Will; Sickened; Enfeebled 1; Clumsy 3; OG; 3d4 Persistent Poison)
**Jiki the Fltaulist - AC 28, 96/116
**Prof. Patrick Barnard - AC 26, 50/81 (AC 27; Doomed 1)
--------------------------------
CONDITIONS AND EFFECTS REFERENCE
--------------------------------
CS/S/Wearing a hope talisman: unaffected
F: Doomed 1
CF: Doomed 2
Failed Save - Roll twice and take the worse result on all checks (1 minute)

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Fortiva moves to get a clear shot on the librarian and lets another pair of arrows arc downrange.
◆ Stride
◆ Strike
Shortbow 1: 1d20 + 20 + 1 ⇒ (20) + 20 + 1 = 41 or Shortbow 1: 1d20 + 20 + 1 ⇒ (17) + 20 + 1 = 38 for 2d6 + 3 + 1 ⇒ (6, 2) + 3 + 1 = 12 piercing
◆ Strike
Shortbow 2: 1d20 + 20 + 1 - 5 ⇒ (18) + 20 + 1 - 5 = 34 or Shortbow 2: 1d20 + 20 + 1 - 5 ⇒ (1) + 20 + 1 - 5 = 17

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The Librarian gloats at Fortiva. "Puny little elf. Do you honestly believe that..." The librarian's voice trails off as an arrow suddenly appears in the middle of his chest. "What... no! IT CANNOT BE! I WILL BE BAAAAAAAAAAAA....." his scream of disbelief trails off as the librarian vanishes...
COMBAT OVER
Fortiva - AC 31 (33 w/shield or Nimble Dodge; H10, 48/80), 99/127 (Doomed 2)
SQUASH - AC 29 (30 w/shield), 111/138 (Drained 1; Doomed 1)
Leo - AC 31 (32 w/Shield), 48/107 (Doomed 2)
The Mad Hoppper - AC 30, 147/149 (Juggernaut: +3 Fort, -2 Will/Perc; Concealed); Wolfie AC 29, 27/105 (Drained 1; Wounded 1)
Jiki the Fltaulist - AC 28, 96/116
Prof. Patrick Barnard - AC 26, 50/81 (Doomed 1)
You see a dark purple light and notice that the tapestry hanging above the desk is glowing. You may examine it if you wish:
Crit Success
You find that every alcove is stocked with tomes and texts, most written in languages from beyond this world. (Society to Decipher Writing; +2 if you speak Aklo or Ancient Osiriani)
Since Csilla wanted to see the tapestry itself, one of you needs to climb up and grab it. DC 20 Acrobatics to climb the ladder on the wall and balance on the beam to unhook it.

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Fortiva shakes her head in dismay at the librarian's histrionics.
She then counts to twenty while carefully putting her bow away and getting the straps of her shield just right on her left arm.
Feeling much better after doing so, she contemplates the tapestry.
Occultism: 1d20 + 15 ⇒ (2) + 15 = 17
Getting nowhere with that, she explores the library a bit.
Society to Decipher Writing: 1d20 + 15 ⇒ (15) + 15 = 30

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occultism: 1d20 + 19 + 1 ⇒ (11) + 19 + 1 = 31 (level bump)
((hero Point))
occultism: 1d20 + 19 + 1 ⇒ (18) + 19 + 1 = 38 (level bump)
Ah ha. I suspected Dark Tapestry involvement and I was right. That is the Citadel of the Black on Aucturn. That citadel is itself believed to be a reference to the mountainous tower of Kadeth, suspected home of Nyarlathotep.

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Occultism: 1d20 + 17 ⇒ (19) + 17 = 36 Crit fish
Hopper looks at the tapestry
Society: 1d20 + 19 ⇒ (15) + 19 = 34
Hopper jumps on the ladder to unhook the tapestry
Acrobatics, DC20: 1d20 + 17 ⇒ (20) + 17 = 37 Here was the 20 hiding

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While the others focus on the tapestry, Jiki looks through the library. he marvels at the many books here and the knowledge that may be contained therein.
Society: 1d20 + 18 ⇒ (15) + 18 = 33
He picks up one and begins trying to decipher it.
Jiki has a bunch of soothes and the provisioned scroll of breath of life to help with healing, plus the 1 HP/minute aeon stone.

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Well, this is a 9-12 Glyph-level scenario... Surely you didn't expect it to be this easy... (evil GM grin)
Fortiva attempts to study the texts in the library but it's all Greek to her. Studying the tapestry isn't any easier...
Looking around, she pokes through some of the shelves and finds a Compass of Transpositional Awareness
Jiki and Hoppper have more luck, however...
As you examine the writings, you realize that these texts contain concepts far beyond mortal thought patterns.
You each need to make a DC 34 Basic Will Save:
CS/S - unaffected
F - Mental Damage: 4d12 + 30 ⇒ (2, 3, 12, 8) + 30 = 55
CF - Mental Damage as above, Stupefied 4 for the remainder of the adventure
** Crit Failing the will save means you cannot understand the text, regardless of the result of your Society check **
Hoppper easily climbs up to the rafters and unhooks the tapestry. It drops to the floor with a thump. As it hits the ground, the the door to the library starts to glow, and opens on its own, revealing the room in the Grand Lodge where the you started.
Who grabs the tapestry? You do need to take it with you...

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Leo will grab it if no one else does.

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Dang it.
"Ow! Bad book! Bad book!"
How long has passed before this? Jiki had 20 HP to heal at 1 per minute.

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** spoiler omitted **
"Ow! Bad book! Bad book!"
How long has passed before this? Jiki had 20 HP to heal at 1 per minute.
about 30 minutes since an RK/Decipher writing takes that long and you've done both -- and hoppper's had time to climb the ladder and drop the tapestry

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Fortiva takes one end of the tapestry and indicates for Leo to grab the other, and together they carefully roll it up. Slinging it over one shoulder, Fortiva heads for the archway.
"Computer... Arch!" =D

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We can disregard the checks if you want to just get off the holodeck... just that there are monetary rewards if you manage to decipher the writing. I just wouldn't tarry if I were you! :)

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Will save, DC34, juggernaut, bravos brew: 1d20 + 17 - 2 + 2 ⇒ (4) + 17 - 2 + 2 = 21
Will save, hero point, DC34: 1d20 + 17 + 2 - 2 ⇒ (16) + 17 + 2 - 2 = 33
Hopper feels the pain "I don't feel well"

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"Alright, let's go everyone!" Leo calls out as he stands next to the door/portal to the Grand Lodge.

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"Surely we can figure out what is written here first. This is too good an opportunity to pass up!"
Not that Jiki can do a lot better than his 33...

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I'm sorry I missed it sooner. Apparently, 30 min have passed? If so, the first 10 min, Leo will reprepare rank 4 translate in place of translocate. He'll then cast it on the whole party.

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Timeline (in 10 minute blocks):
Time 010:
Patrick/Fortiva/Hoppper - studies tapestry (Fortiva fails)
Leo - swap spell (translate R4; then casts it)
Squash - doing squashy-things I suppose :)
Jiki - Decipher writing and getting a headache (success)
Time 020:
Patrick: Decipher writing (unsuccessful)
Hoppper: Decipher writing and getting a headache (success)
Leo:
Fortiva: studying library texts (failure) but finds a compass while poking around the shelves
Jiki:
Squash:
Time 030:
Hoppper: Climbs up the wall and unhooks the tapestry. The computer produces the arch to exit this holodeck
Fortiva/Leo grab the tapestry
As you grab hold of the tapestry, you suddenly feel strange, as if something is fogging your mind. DC 30 Will or be Stupefied 2 for 1 hour -- demonstrating the dangers even a relatively minor item with a link to the Dark Tapestry can have.
That's what I have -- you planning to do anything else?

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Jiki will try the writing for at least 10 more minutes. Possibly more depending on how much his head hurts after that.
Society: 1d20 + 18 ⇒ (8) + 18 = 26
Will Save: 1d20 + 17 ⇒ (17) + 17 = 34
After this he will just have the 20 points of healing mentioned earlier, plus whatever damage reading causes him?
Based on the above, he would take no damage with a 34 save. If that is correct, heal 10 more and then read again. (If that is not correct, I need to see the damage before I decide.)
Will Save: 1d20 + 17 ⇒ (10) + 17 = 27

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Patrick uses a Scroll of Translate and continues reading. He also takes notes of titles to look for in the real world to add to his collection.

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20min: decipher writing
Society: 1d20 + 18 + 2 ⇒ (15) + 18 + 2 = 35
Will for reading: 1d20 + 19 ⇒ (16) + 19 = 35
Tapestry retrieval
Will for Tapestry: 1d20 + 19 ⇒ (18) + 19 = 37

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You don't need to make a 2nd Will save if it's not your first time studying the texts. The first time is because the text is not of this world
SQUASH stands around like a lookout... Patrick does more research on the Elder gods... So you're about at the 30 minute mark. If you have a PWAS, then you've regained 30 hp...
Now what, Pathfinders