Patrick stays in the back and throws magic missiles a lot as he despises collateral damage, especially that caused by fireballs. His missiles are heighted as much as possible with additional metamagics thrown in for good measure. One of his items is a Wand of Manifold Missiles. Also, Mage Armour is prepared and cast every morning.
Skills {Untrained Improvisation Feat - half level to untrained skills}
Acrobatics [Dex, U]: L + 0 + 3 + 0 = 11
Arcana [Int, M]: L + 6 + 4 + 1 = 19 (Hat of the Magi)
Athletics[Str, T]: L + 2 + 1 + 0 = 11
Crafting[Int, T]: L + 2 + 4 + 0 = 14
Deception[Cha, U]: L + 0 + 0 + 0 = 08
Diplomacy[Cha, T]: L + 2 + 0 + 1 = 11 (Diplomat's Badge)
Intimidate[Cha, U]: L + 0 + 0 + 0 = 08
Lore - Academia[Int, T]: L + 2 + 4 + 0 = 14
Lore - Astronomy[Int, M]: L + 6 + 4 + 0 = 18
Lore - Other[Int, U]: L + 0 + 4 + 0 = 12
Lore - Pathfinder Society[Int, M]: L + 6 + 4 + 0 = 18
Lore - Library[Int, T] L + 2 + 4 + 0 = 14 (from School Training)
Medicine[Wis, U]: L + 0 + 3 + 0 = 11
Nature[Wis, T]: L + 2 + 3 + 0 = 13
Occultism[Int, E]: L + 4 + 4 + 0 = 16
Performance[Cha, U]: L + 0 + 0 + 0 = 08
Religion[Wis, T]: L + 2 + 3 + 0 = 13
Society[Int, T]: L + 2 + 4 + 0 = 14
Stealth[Dex, U]: L + 0 + 3 + 0 = 11
Survival[Wis, U]: L + 0 + 3 + 0 = 11
Thievery[Dex, U]: L + 0 + 3 + 0 = 11
Magic {DC = 26}
[dice=Spell Attack]1d20+16[/dice]
[dice=Magic Missile (Normal)]3d4+3[/dice] - 3 actions
[dice=Magic Missile (Heightened)]6d4+6[/dice] - 3 actions
[dice=Lightning Bolt]4d12[/dice] - 2 actions, 120ft line, basic reflex
Spell Penetration feat (-1 to saving throws)
Non-lethal spell - requires one action, reduce number of missiles accordingly
Drain Bonded Item: 1/day/spell level
Default Loadout:
0(7): Electric Arc, Light, Shield, Ray of Frost, Detect Magic, Mage Hand, Acid Splash
1(3): Mage Armour, Magic Missile, Magic Missile
2(3): Comprehend Languages, Darkvision, See Invisible
3(3): Magic Missile(Heightened), Magic Missile(Heightened), Lightning Bolt
4(2): Dimension Door, Dispel Magic