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Perception, eagle-eye: 1d20 + 16 + 3 ⇒ (12) + 16 + 3 = 31
Hopper applies another poison to his blade "I think there is a button on this owl"
10 mis gives Hopper 10 HP ;) He prepares another regenerating tonic which he gives to Wolfie + 50 HP
As he pulls a healing potion and keeps it in his hand.
If we spend more time mending/traveling the aeon stone would heal Hopper, if something jups on them, he would drink the potion

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Perception: 1d20 + 18 ⇒ (9) + 18 = 27
Leo carefully walks around the room, his steps causing a distortion of noise. He looks at the tiles and the walls first, spiraling in to end with an examination of the owl.
"'The darkness' can make reference to simply a lack of light," Leo muses as he walks. He later adds, "..or the space between planets.."
"Hmm...gugs...darkness...I wonder..." he mumbles as he makes it to the owl. He takes time looking over the owl. "There's an indent on the beak here. Maybe it is some sort of button. Owls often symbolize the guardians of the night."
"Oh, given all of the stuffs we've experienced since getting here, I'm thinking Dark Tapestry."

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Ready!

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Fortiva Healing 2: 2d8 + 10 ⇒ (6, 8) + 10 = 24 SQUASH + Fortiva
Fortiva Healing 3: 2d8 + 10 ⇒ (1, 3) + 10 = 14 Fortiva + Hoppper
Fortiva Healing 4: 2d8 + 10 ⇒ (5, 8) + 10 = 23 Hoppper + Wolfie
Fortiva Healing 5-6: 4d8 + 20 ⇒ (7, 2, 6, 6) + 20 = 41 Wolfie
I set your recovery time to an hour.
Fortiva - AC 31 (33 w/shield or Nimble Dodge; H10, 48/80), 127/127
Leo - AC 31 (32 w/Shield), 102/107
Prof. Patrick Barnard - AC 26, 81/81
Jiki the Fltaulist - AC 28, 116/116
The Mad Hoppper - AC 30, 149/149; Wolfie AC 29, 97/105 (Drained 1)
SQUASH - AC 29 (30 w/shield), 138/138 (Drained 1)
HOPPPER pushes the button on the owl's beak. The owl’s mask falls to the ground, and the beak begins to open impossibly wide, stretching the owl’s mouth to such an unnatural degree that the bottom of the beak reaches the talons grasping the base upon which the owl is perched. In the center of the newly formed 10-foot-tall entryway stands a heavy ebony door with a gold handle, waiting to be pushed open.
Stepping through the Owl Door, the smell of ancient paper is overwhelming. Once through the door, shelves upon shelves of books are revealed, as well as the patrons perusing them. The whole of this library is lit by soft lighting. The vaulted ceiling soars 50 feet above, with solid rafters 10 feet below it. Off to the side of the nearby entrance there is a large sign which reads, "Absolutely NO food or drink in the library! Violators will face the wrath of The Librarian." Alcoves are built into the walls. They appear relatively cozier than the rest of the library; their ceilings rise only to 20 feet and lack rafters. Bookshelves line every wall, reaching to the rafters of the main library and the ceilings of the alcoves, with built-in ladders that can slide along the shelves from one side to the other. Each shelf is crammed full of books. A gray and white catlike creature lies atop a nearby shelf nonchalantly cleaning itself, while the tentacles sticking out of its legs scritch behind its ears. Several large purple coneshaped creatures carefully peruse the books on the shelves, pulling them out one by one with their large claws. Inside the northernmost alcove, a blue creature with a head resembling a starfish sits at a desk, thoughtfully reading and taking precise notes with a larger-than-average quill on scrolls that seem to be made of dried skin of suspicious origin.
In the center of the room, on a slightly raised platform decorated with a beautiful, hand-woven rug, stands a large desk. Above it hangs a rather terrifying tapestry that appears to be surrounded by smoke. It depicts an obsidian tower rising in the center, surrounded by creatures beyond description; a silent howl seems to emanate from the tower and towards the minds of anyone who could hear. Standing behind the desk itself is a tall, vaguely humanoid-shaped creature with gray skin and no eyes. Clothed in the robes of a distinguished scholar, they seem to be making notes in a large ledger that sits on the desk.
You have a few minutes to take in your surroundings.
Occultism to identify:
* the creature on the bookshelves
* creatures perusing the shelves
* the creature in front of you standing behind the desk (harder DC)
* the starfish thing
Identifying the creatures is not mandatory.

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Occultims, RK, Create on the bookshelves: 1d20 + 17 ⇒ (15) + 17 = 32
Occultims, RK, Create perusing the shelves: 1d20 + 17 ⇒ (9) + 17 = 26
Occultims, RK, creature in front of you standing behind the desk: 1d20 + 17 ⇒ (9) + 17 = 26
Occultims, RK, starfish thing: 1d20 + 17 ⇒ (14) + 17 = 31
Hopper looks at the creatures trying to understand what they are "If anyone is hungry we could find librarian soon ..."

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The creature on the bookshelves is an angoyang. The starfish creature is an Elder Thing Researcher.
The creatures perusing the shelves appear to be lifelong learners though you forget for the moment what they're called.
The creature standing behind the desk appears to be an artist sketching a copy of the tapestry for posterity.

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Patrick feels like he is in familiar surroundings
occultism: 1d20 + 19 ⇒ (8) + 19 = 27 bookshelf creature
occultism: 1d20 + 19 ⇒ (19) + 19 = 38 creatures perusing the shelves
occultism: 1d20 + 19 ⇒ (20) + 19 = 39 the one in front of us
occultism: 1d20 + 19 ⇒ (11) + 19 = 30 the starfish thing.

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The creatures perusing the shelves are Yithians.
The tall humanoid is a morrowkin. Not much is known about these creatures since encountering one is extremely rare. What records exist include rumors of morrowkin being immortal. Strangely enough, one of the survivors of such an encounter spoke of morrowkins being vulnerable to food.
The starfish creature is a Elder Thing Researcher

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As you look around the library, you catch the attention of the tall man studying the tapestry.
Lifting their head to scan the room, The Librarian looks straight toward you and hisses, "Ignored all of the warnings and still came, did you? This is no place for simple creatures such as you. We have far more important things to concern ourselves with, so I give you this chance–turn around, and take the door you came through. If you do not, you will instead be at the mercy of the Elder Gods and their researchers. And I can assure you, they are very thorough in their studies, taking great care that their specimens do not die from any of the procedures, no matter how intense the pain."

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The owl’s mask falls to the ground, and the beak begins to open impossibly wide, stretching the owl’s mouth to such an unnatural degree that the bottom of the beak reaches the talons grasping the base upon which the owl is perched.
So, this?
Jiki also attempts to learn about the creatures. +16, unless Goblin Lore +20 happens to be relevant.
"Anyone feel like we've done this bit already?" the bard whispers to his allies. Then louder, he continues, "We are agents of the Pathfinder Society, sent here by Csilla herself to learn what mysteries lie within her mind. We have passed each barrier that has been laid before us, and we would really like to do things the easy way this time so nobody has to get hurt, least of all her. So would you please let us look through the library for what we need and not start another pointless battle?"
A Diplomacy check that probably doesn't matter: 1d20 + 22 ⇒ (15) + 22 = 37

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Leo looks around the library in wonder.
Occultism: 1d20 + 18 ⇒ (13) + 18 = 31
Occultism: 1d20 + 18 ⇒ (1) + 18 = 19
Occultism: 1d20 + 18 ⇒ (16) + 18 = 34
Occultism: 1d20 + 18 ⇒ (15) + 18 = 33
"Look," Leo responds as well, "We are here on Csilla's behalf. I'm not sure if we are still in her mind or not, but we are just looking for answers. We don't want trouble, but nor are we going to back down. Surely there is a non violent solution here."
Diplomacy aid: 1d20 + 15 ⇒ (19) + 15 = 34

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I know what you are but never met your kind before Patrick says. But, presumably we are still in Ms Csilla's mind and you are but mental manifestations in her mindscape. Although it is curious ... it must mean that she had contact with the Dark Tapestry in her past.
diplomacy aiding: 1d20 + 12 ⇒ (10) + 12 = 22

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The Librarian smiles, though the smile has no warmth to it. "I had a feeling you were going to say that. Seeing that you still decided to forge ahead even after ALL the chances you had to turn back, I'm afraid that I will need to deal with you myself."
"Guardians! Assist me!" the Librarian calls.
At those words, the door behind you slams shut and another creature appears before you.
Mad Hopper's Initiative using Scout: 1d20 + 18 ⇒ (12) + 18 = 30 (Incredible Initiative)
Leo's Initiative using : 1d20 + 19 ⇒ (18) + 19 = 37
Fortiva's Initiative using Avoid Notice: 1d20 + 44 ⇒ (17) + 44 = 61
SQUASH's Initiative using Search: 1d20 + 21 ⇒ (16) + 21 = 37 (Battlefied Surveyor)
Prof. Patrick Barnard's Initiative using : 1d20 + 15 ⇒ (2) + 15 = 17
Jiki the Flatulist's Initiative using Search: 1d20 + 19 ⇒ (3) + 19 = 22
Blue Init: 1d20 + 19 ⇒ (11) + 19 = 30
Librarian Init: 1d20 + 24 ⇒ (3) + 24 = 27
Everyone's Hero Points are maxed
------------------
COMBAT TRACKER
Round: 1
Tactical Map
Active Conditions:
------------------
Those with ** may go
**Fortiva - AC 31 (33 w/shield or Nimble Dodge; H10, 48/80), 127/127
**SQUASH - AC 29 (30 w/shield), 138/138 (Drained 1)
**Leo - AC 31 (32 w/Shield), 102/107
Blue
The Mad Hoppper - AC 30, 149/149; Wolfie AC 29, 97/105 (Drained 1)
The Librarian
Jiki the Fltaulist - AC 28, 116/116
Prof. Patrick Barnard - AC 26, 81/81

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Squash decides to hold the line.
Uttering some chthonic incantation, the leshy grows to immense size. He then growls at the creature in front of him.
◆◆ Cast a Spell (Enlarge) - +2 melee damage, clumsy 1, 15 foot reach.
◆ Demoralize blue Intimidation vs Will DC: 1d20 + 19 ⇒ (10) + 19 = 29

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SQUASH grows to immense size. He growls at Blue but Blue ignores him.
------------------
COMBAT TRACKER
Round: 1
Tactical Map
Active Conditions:
------------------
Those with ** may go
**Fortiva - AC 31 (33 w/shield or Nimble Dodge; H10, 48/80), 127/127
SQUASH - AC 29 (30 w/shield), 138/138 (Drained 1; Enlarged - +2 melee, Clumsy 1, Reach 15)
**Leo - AC 31 (32 w/Shield), 102/107
Blue
The Mad Hoppper - AC 30, 149/149; Wolfie AC 29, 97/105 (Drained 1)
The Librarian
Jiki the Fltaulist - AC 28, 116/116
Prof. Patrick Barnard - AC 26, 81/81

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Fortiva shakes her head in dismay at the librarian's insistence on fighting before readying her shield and charging at her second.
◆ Raise Shield
◆ Stride
◆ Strike Blue, off-guard
Shortsword: 1d20 + 21 ⇒ (8) + 21 = 29 for 2d6 + 5 + 1d6 + 1d6 + 3d6 ⇒ (5, 1) + 5 + (5) + (4) + (3, 1, 3) = 27 slashing, fire, cold, precision
◇ Debilitating Strike: Enfeebled 1
↺ Opportune Backstab if Hopper or Wolfie connects on blue. Shield Block otherwise.

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Fortiva charges Blue and attempts to stab it before raising her shield. The stab misses by a whisker...
------------------
COMBAT TRACKER
Round: 1
Tactical Map
Active Conditions:
------------------
Those with ** may go
Fortiva - AC 31 (33 w/shield or Nimble Dodge; H10, 48/80), 127/127 (AC 33)
SQUASH - AC 29 (30 w/shield), 138/138 (Drained 1; Enlarged - +2 melee, Clumsy 1, Reach 15)
**Leo - AC 31 (32 w/Shield), 102/107
Blue
The Mad Hoppper - AC 30, 149/149; Wolfie AC 29, 97/105 (Drained 1)
The Librarian
Jiki the Fltaulist - AC 28, 116/116
Prof. Patrick Barnard - AC 26, 81/81

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"Why!?" Leo yells in complaint. His sword glows for a moment before he levels it at the newly appeared creature and shouts "Fulgur! Arcus!"
Lightning crackles down Leo's sword and bolts toward the creature. It then arcs to the Librarian.
As before, Leo follows it up by flinging the electrified sword at the creature.
◇ Drain Bonded Item
◆◆ Chain Lightning
◇ Bespelling Strikes
◇ Conduct Energy
◆ Hand of the Apprentice
Chain Lightning ref DC 30: 8d12 ⇒ (7, 2, 2, 8, 4, 6, 12, 12) = 53
HotA: 1d20 + 21 ⇒ (12) + 21 = 33
Slashing+spirit+electricity: 2d12 + 4 + 1d6 + 1d6 + 1d8 ⇒ (10, 3) + 4 + (2) + (2) + (8) = 29

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Patrick watches Leo's spellcasting with an expression of slight amusement.
A sword is a rather awkward thing to throw - unless that is properly balanced

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Lib Reflex: 1d20 + 25 ⇒ (10) + 25 = 35
Blue Reflex: 1d20 + 20 ⇒ (14) + 20 = 34
Leo's lightning jumps from the Librarian to Blue before dissipating, zapping both creatures.
Blue reaches out to Fortiva and tries to slash at her.
Claw vs Fortiva AC 33, Magical: 1d20 + 23 ⇒ (10) + 23 = 33 for Slashing: 2d10 + 9 ⇒ (10, 5) + 9 = 24 Net 14 after the shield block
Its claw tries to close on the elf.
Grapple vs Fort DC 28: 1d20 + 17 ⇒ (20) + 17 = 37
With a hold on Fortiva, Blue bombards her mind with all sorts of nasty visions.
Mental; DC 31 Basic Will: 6d6 ⇒ (5, 1, 3, 1, 5, 4) = 19
------------------
COMBAT TRACKER
Round: 1
Tactical Map
Active Conditions:
Before Your Turn:
DC 31 Basic Will vs 9 Mental Damage: Fortiva
------------------
Those with ** may go
Fortiva - AC 31 (33 w/shield or Nimble Dodge; H10, 34/80), 113/127 (AC 33; Restrained - Immobilized, OG, Escape only DC 27)
SQUASH - AC 29 (30 w/shield), 138/138 (Drained 1; Enlarged - +2 melee, Clumsy 1, Reach 15)
Leo - AC 31 (32 w/Shield), 102/107
Blue (-26)
**The Mad Hoppper - AC 30, 149/149; Wolfie AC 29, 97/105 (Drained 1)
The Librarian (-26)
Jiki the Fltaulist - AC 28, 116/116
Prof. Patrick Barnard - AC 26, 81/81
--------------------------------
CONDITIONS AND EFFECTS REFERENCE
--------------------------------
CS: Unaffected
S: Half Damage
F: Full Damage
CF: Double Damage; Never Mind (aka Feeblemind; DC 31 Will Save)

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Hoppers eyes grow big as another juggernaut mutagen is pumped into his veins.
He rides on Wolfie cutting the librarian while they charge
Cavaliers charge@librarian: 1d20 + 21 + 1 ⇒ (17) + 21 + 1 = 39
Damage, s: 2d6 + 1 ⇒ (1, 1) + 1 = 3
Damage, fire: 1d6 ⇒ 1
+1d6 bleeding if hit + Blisterwort fort save DC30, if crit librarian is flat-footed for 1 round +1d10 persistent fire from flaming rune
THen he pulls out ghost charge and throws it at blue creature
Ghost charge@blue, map: 1d20 + 21 - 5 ⇒ (11) + 21 - 5 = 27
Damage, positive(restricted to target): 3d8 + 3 ⇒ (3, 2, 7) + 3 = 15
Ghost charge(greater makes creature enfeebled 2 for 1 round, works on incorporeal

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Hoppper appears stronger as he gets another mutagen. He charges the Librarian, cutting at the creature. The strike hits but for minimal damage.
The Librarian only smiles at Hoppper. "Interesting toxin..."
Hoppper tosses a ghost charge at Blue but misses. The Librarian steps forward and slashes at Fortiva, Hoppper and Wolfie.
Claw vs Fortiva AC 33, Reach 10: 1d20 + 29 ⇒ (7) + 29 = 36 for Slashing: 3d8 + 14 ⇒ (2, 3, 4) + 14 = 23
Claw vs Hoppper AC 30, Reach 10: 1d20 + 29 ⇒ (18) + 29 = 47 for Slashing: 3d8 + 14 ⇒ (8, 3, 1) + 14 = 26 Doubled to 52
Claw vs Wolfie AC 29, Reach 10: 1d20 + 29 ⇒ (10) + 29 = 39 for Slashing: 3d8 + 14 ⇒ (7, 1, 2) + 14 = 24 Doubled to 48
Bleed; Flat: 1d6 ⇒ 21d20 ⇒ 16
------------------
COMBAT TRACKER
Round: 1-2
Tactical Map
Active Conditions:
Before Your Turn:
DC 31 Basic Will vs 9 Mental Damage: Fortiva
------------------
Those with ** may go
-2-
**Fortiva - AC 31 (33 w/shield or Nimble Dodge; H10, 34/80), 90/127 (AC 33; Restrained - Immobilized, OG, Escape only DC 27)
**SQUASH - AC 29 (30 w/shield), 138/138 (Drained 1; Enlarged - +2 melee, Clumsy 1, Reach 15)
**Leo - AC 31 (32 w/Shield), 102/107
Blue (-26)
The Mad Hoppper - AC 30, 127/149 (Juggernaut: +3 Fort, -2 Will/Perc); Wolfie AC 29, 49/105 (Drained 1)
The Librarian (-28)
-1-
**Jiki the Fltaulist - AC 28, 116/116
**Prof. Patrick Barnard - AC 26, 81/81
--------------------------------
CONDITIONS AND EFFECTS REFERENCE
--------------------------------
CS: Unaffected
S: Half Damage
F: Full Damage
CF: Double Damage; Never Mind (aka Feeblemind; DC 31 Will Save)

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Squash meanders closer and tries to smash the blue thing a few times.
◆ Stride
◆ Strike
Attack OG: 1d20 + 21 ⇒ (10) + 21 = 31
Cold Iron Bludgeoning: 2d10 + 7 + 2 ⇒ (5, 4) + 7 + 2 = 18
◆ Strike
Attack OG: 1d20 + 21 - 5 ⇒ (5) + 21 - 5 = 21
Cold Iron Bludgeoning: 2d10 + 7 + 2 ⇒ (6, 10) + 7 + 2 = 25

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Will Save: 1d20 + 18 ⇒ (18) + 18 = 36 Half damage
◆ Escape grab
Acrobatics: 1d20 + 22 ⇒ (12) + 22 = 34 Free
◆ Strike Blue
Shortsword: 1d20 + 21 - 5 ⇒ (9) + 21 - 5 = 25 Still not much of a threat
◆ Raise Shield
Fortiva gets free of the creature's grasp, but is unable to land her low slash. When Squash comes in behind her, however, she is able to get her blade past the enemy's defenses.
↺ Opportune Backstab when Squash hits
Shortsword: 1d20 + 21 ⇒ (12) + 21 = 33 for 2d6 + 5 + 1d6 + 1d6 + 3d6 ⇒ (4, 1) + 5 + (3) + (2) + (2, 5, 2) = 24 slashing, fire, cold, precision

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Patrick moves up next to Leo and Electric Arcs Blue & the Librarian.
Why does most encounters devolve into a fight? he complains. It is SO annoying
ea: 6d4 ⇒ (2, 2, 1, 2, 2, 1) = 10 DC 27 basic ref.

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Fortiva breaks free but can't seem to stab Blue. SQUASH moves up to behind Fortiva and bonks Blue once. Fortiva follows up with a low slash. Although both strikes hit, it's apparent that Blue has some resistance to physical damage.
Also forgot to note that Fortiva's last shield block resulted in a large crack running the length of the shield (Broken)
Blue Ref: 1d20 + 20 ⇒ (20) + 20 = 40
Reflex: 1d20 + 25 ⇒ (1) + 25 = 26
Blue easily avoids the zap but The Librarian gets it right in the face.
------------------
COMBAT TRACKER
Round: 1-2
Tactical Map
Active Conditions:
Before Your Turn:
------------------
Those with ** may go
-2-
Fortiva - AC 31 (33 w/shield or Nimble Dodge; H10, 34/80), 86/127 (AC 31; Shield Broken)
SQUASH - AC 29 (30 w/shield), 138/138 (Drained 1; Enlarged - +2 melee, Clumsy 1, Reach 15)
**Leo - AC 31 (32 w/Shield), 102/107
Blue (-58)
The Mad Hoppper - AC 30, 127/149 (Juggernaut: +3 Fort, -2 Will/Perc); Wolfie AC 29, 49/105 (Drained 1)
The Librarian (-48)
-1-
**Jiki the Fltaulist - AC 28, 116/116
Prof. Patrick Barnard - AC 26, 81/81

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Leo runs across the room and levels his sword at the unknown creature. "Enough of this! Scindo!" he shouts and a black bolt flies from the tip of his sword to the creature. Once it makes contact, it intensifies into a sickening beam.
◆ Stride
◆◆ Disintegrate on blue (Fort DC 30)
Disintegrate: 1d20 + 20 ⇒ (19) + 20 = 39
12d10 ⇒ (5, 9, 5, 9, 2, 3, 3, 5, 1, 7, 9, 7) = 65
The enemy has two choices:
1) do no damage to the ally
2) The ally gains resist all 13 and the enemy is enfeebled 2 until the end of its next turn.

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She wouldn't break her shield, except to avoid being knocked unconscious.

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She wouldn't break her shield, except to avoid being knocked unconscious.
Ok, so you want to un-shield block and take the full hit? :)

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Leo shoots Blue with a black beam of destruction. He hits but Blue grits out the worst of the damage.
------------------
COMBAT TRACKER
Round: 1-2
Tactical Map
Active Conditions:
Before Your Turn:
------------------
Those with ** may go
-2-
Fortiva - AC 31 (33 w/shield or Nimble Dodge; H10, 34/80), 86/127 (AC 31; Shield Broken)
SQUASH - AC 29 (30 w/shield), 138/138 (Drained 1; Enlarged - +2 melee, Clumsy 1, Reach 15)
Leo - AC 31 (32 w/Shield), 102/107
Blue (-90; Bloodied)
The Mad Hoppper - AC 30, 127/149 (Juggernaut: +3 Fort, -2 Will/Perc); Wolfie AC 29, 49/105 (Drained 1)
The Librarian (-48)
-1-
**Jiki the Fltaulist - AC 28, 116/116
Prof. Patrick Barnard - AC 26, 81/81

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Yeah, take the 10 pts and keep the shield functional.
Oh, and blue would be Enfeebled 1 from adding Debilitating Strike to the Opportune Backstab. I always forgot it can be triggered off-turn.

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Corrected the Librarian's damage (2 bleed) and reversed the shield block from Fortiva. Also added the Enfeebled 1 from debilitating strike
------------------
COMBAT TRACKER
Round: 1-2
Tactical Map
Active Conditions:
Before Your Turn:
------------------
Those with ** may go
-2-
Fortiva - AC 31 (33 w/shield or Nimble Dodge; H10, 48/80), 76/127 (AC 33)
SQUASH - AC 29 (30 w/shield), 138/138 (Drained 1; Enlarged - +2 melee, Clumsy 1, Reach 15)
Leo - AC 31 (32 w/Shield), 102/107
Blue (-90; Bloodied; Enfeebled 1)
The Mad Hoppper - AC 30, 127/149 (Juggernaut: +3 Fort, -2 Will/Perc); Wolfie AC 29, 49/105 (Drained 1)
The Librarian (-50)
-1-
**Jiki the Fltaulist - AC 28, 116/116
Prof. Patrick Barnard - AC 26, 81/81

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Was everyone just hanging out here yesterday but me?
The goblin analyzes the libarian, inspires his allies and protects himself.
◆ Recall Knowledge
Likely +16 unless they're a goblin.
◇ Cast a Spell
"♪ Notes linger on, a spectral grace,
♪ Echoes of music, time can't erase.
Lingering Composition!"
Performance vs. level-based DC: 1d20 + 21 ⇒ (11) + 21 = 32
◆ Cast a Spell
"♪ Anthem of valor, hearts ignite,
♪ With melody's fire, we rise to fight.
Courageous Anthem!"
+1 attack, damage and saves vs. fear for 3 rounds.
◆ Cast a Spell
"♪ Ether's embrace, guard me true,
♪ Arcane guard, my defense anew.
Shield!"

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Was everyone just hanging out here yesterday but me?
It was a fairly gaming-heavy weekend, yeah. D&D 4E, Gloomhaven, Alien RPG, plus this and one other PbP. =D

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I'll move us along tonight. I just realized that my math is off with regards to damage on Blue. Also added the damage from CA
------------------
COMBAT TRACKER
Round: 1-2
Tactical Map
Active Conditions: Courageous Anthem (3 rds)
Before Your Turn:
------------------
Those with ** may go
Fortiva - AC 31 (33 w/shield or Nimble Dodge; H10, 48/80), 76/127 (AC 33)
SQUASH - AC 29 (30 w/shield), 138/138 (Drained 1; Enlarged - +2 melee, Clumsy 1, Reach 15)
Leo - AC 31 (32 w/Shield), 102/107
Blue (-103; Bloodied; Enfeebled 1)
The Mad Hoppper - AC 30, 127/149 (Juggernaut: +3 Fort, -2 Will/Perc); Wolfie AC 29, 49/105 (Drained 1)
The Librarian (-50)
Jiki the Fltaulist - AC 28, 116/116 (AC 29)
Prof. Patrick Barnard - AC 26, 81/81

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The Librarian steps towards Hoppper and Wolfie and unleashes his claws at the pair, Fortiva, and Leo.
Claw vs Hoppper AC 30, Reach 10: 1d20 + 29 ⇒ (18) + 29 = 47 for Slashing: 3d8 + 14 ⇒ (7, 6, 7) + 14 = 34
Claw vs Wolfie AC 29, Reach 10: 1d20 + 29 ⇒ (14) + 29 = 43 for Slashing: 3d8 + 14 ⇒ (5, 6, 1) + 14 = 26
Claw vs Leo AC 31, Reach 10: 1d20 + 29 ⇒ (14) + 29 = 43 for Slashing: 3d8 + 14 ⇒ (8, 4, 3) + 14 = 29
Claw vs Fortiva AC 33, Reach 10: 1d20 + 29 ⇒ (11) + 29 = 40 for Slashing: 3d8 + 14 ⇒ (8, 6, 8) + 14 = 36
As his claws dig into you, you feel that some sort of crushing despair is about to befall you.
------------------
COMBAT TRACKER
Round: 2-3
Tactical Map
Active Conditions: Courageous Anthem (3 rds)
Before Your Turn:
DC 31 Fortitude vs Drain Potential: Hoppper, Wolfie, Leo, Fortiva
------------------
Those with ** may go
-3-
**Fortiva - AC 31 (33 w/shield or Nimble Dodge; H10, 48/80), 40/127 (AC 33)
**SQUASH - AC 29 (30 w/shield), 138/138 (Drained 1; Enlarged - +2 melee, Clumsy 1, Reach 15)
**Leo - AC 31 (32 w/Shield), 44/107
Blue (-103; Bloodied; Enfeebled 1)
The Mad Hoppper - AC 30, 59/149 (Juggernaut: +3 Fort, -2 Will/Perc); Wolfie AC 29, 0/105 (Drained 1; Dying 2)
The Librarian (-50)
-2-
**Jiki the Fltaulist - AC 28, 116/116
**Prof. Patrick Barnard - AC 26, 81/81
--------------------------------
CONDITIONS AND EFFECTS REFERENCE
--------------------------------
CS/S/Wearing a hope talisman: unaffected
F: Doomed 1
CF: Doomed 2
Failed Save - Roll twice and take the worse result on all checks (1 minute)

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SQUASH casts a spell causing baleful energy to pour out of him. It doesn't affect any of his foes quite yet.
◆◆ Cast a Spell (Bane)
◆ Strike (blue)
Attack OG; cold iron bludgeoning: 1d20 + 21 + 1 ⇒ (7) + 21 + 1 = 292d10 + 7 + 2 ⇒ (2, 10) + 7 + 2 = 21

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SQUASH, I'll hold off processing your action for now. I overlooked Hoppper...
F,H,W: 1d3 ⇒ 2
Blue turns and takes a swipe at Hoppper.
Claw vs Hoppper AC 30, Magical, E1: 1d20 + 23 - 1 ⇒ (9) + 23 - 1 = 31 for Slashing: 2d10 + 9 ⇒ (3, 7) + 9 = 19 Net 6 after GoR
It then attempts to grab him.
Grapple vs Fort DC 32: 1d20 + 17 ⇒ (5) + 17 = 22
Blue overbalances with the grab attempt and falls on its face. It attempts to take another swipe at Hoppper.
Claw vs Hoppper AC 30, Magical, MAP 2+, Agile, Prone: 1d20 + 15 - 2 ⇒ (11) + 15 - 2 = 24 for Slashing: 2d10 + 9 ⇒ (3, 6) + 9 = 18
But is not successful...
------------------
COMBAT TRACKER
Round: 2
Tactical Map
Active Conditions: Courageous Anthem (3 rds)
------------------
Those with ** may go
Fortiva - AC 31 (33 w/shield or Nimble Dodge; H10, 48/80), 76/127 (AC 33)
SQUASH - AC 29 (30 w/shield), 138/138 (Drained 1; Enlarged - +2 melee, Clumsy 1, Reach 15)
Leo - AC 31 (32 w/Shield), 102/107
Blue (-103; Bloodied; Enfeebled 2; OG; Prone)
**The Mad Hoppper - AC 30, 121/149 (Juggernaut: +3 Fort, -2 Will/Perc); Wolfie AC 29, 49/105 (Drained 1)
The Librarian (-50)
Jiki the Fltaulist - AC 28, 116/116 (AC 29)
Prof. Patrick Barnard - AC 26, 81/81

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Hopper jumps of from Wolfie who moves to the side away from range of Librarian, then Hopper begins to chopping on the sloth
Chop@blue, ic: 1d20 + 21 + 1 ⇒ (12) + 21 + 1 = 34
Damage, s, backstabber, ic: 2d6 + 1 + 1 + 1 ⇒ (2, 2) + 1 + 1 + 1 = 7
Damage, fire: 1d6 ⇒ 3
+1d6 bleeding if hit
Chop@blue, ic: 1d20 + 21 + 1 ⇒ (3) + 21 + 1 = 25
Damage, s, backstabber, ic: 2d6 + 1 + 1 + 1 ⇒ (4, 3) + 1 + 1 + 1 = 10
Damage, fire: 1d6 ⇒ 5
using Warding tatoo on librarian attacking Hopper

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What was the Recall Knowledge result?

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Jiki RK: 1d20 + 16 ⇒ (13) + 16 = 29
Hoppper stabs Blue twice and connects with the first hit. A wound opens and begins to bleed. The edges of the wound also smolder.
The Librarian strides into the midst of those on the front lines and lays about with his claws.
Claw vs Fortiva AC 33, Reach 10: 1d20 + 29 ⇒ (9) + 29 = 38 for Slashing: 3d8 + 14 ⇒ (8, 8, 7) + 14 = 37
Claw vs Hoppper AC 31, Reach 10: 1d20 + 29 ⇒ (9) + 29 = 38 for Slashing: 3d8 + 14 ⇒ (5, 8, 7) + 14 = 34 Net 32 after DR
Claw vs Leo AC 31, Reach 10: 1d20 + 29 ⇒ (1) + 29 = 30 for Slashing: 3d8 + 14 ⇒ (1, 1, 6) + 14 = 22
Claw vs Wolfie AC 29, Reach 10: 1d20 + 29 ⇒ (20) + 29 = 49 for Slashing: 3d8 + 14 ⇒ (4, 5, 6) + 14 = 29
Leo manages to duck, causing the Librarian to overbalance and almost topple over. It recovers and manages to slice into Fortiva, Hoppper and Wolfie. Wolfie drops to the ground...
As the claws make contact, you feel that all hope is being drained away as well.
SQUASH - you can redo your turn if you want or keep it as is
------------------
COMBAT TRACKER
Round: 2-3
Tactical Map
Active Conditions: Courageous Anthem (3 rds)
Before Your Turn:
DC 31 Fortitude vs Drain Potential: Hoppper, Wolfie, Fortiva
------------------
Those with ** may go
-3-
**Fortiva - AC 31 (33 w/shield or Nimble Dodge; H10, 48/80), 39/127 (AC 33)
**SQUASH - AC 29 (30 w/shield), 138/138 (Drained 1; Enlarged - +2 melee, Clumsy 1, Reach 15)
**Leo - AC 31 (32 w/Shield), 102/107
Blue (-110; Bloodied; Enfeebled 2; OG; Prone; 1d6 Persistent Bleed)
The Mad Hoppper - AC 30, 89/149 (Juggernaut: +3 Fort, -2 Will/Perc; AC 31; DR 2); Wolfie AC 29, 0/105 (Drained 1; Dying 2)
The Librarian (-50)
-2-
**Jiki the Fltaulist - AC 28, 116/116 (AC 29)
**Prof. Patrick Barnard - AC 26, 81/81
--------------------------------
CONDITIONS AND EFFECTS REFERENCE
--------------------------------
CS/S/Wearing a hope talisman: unaffected
F: Doomed 1
CF: Doomed 2
Failed Save - Roll twice and take the worse result on all checks (1 minute)

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SQUASH practically exudes baleful energy. However, his attempt to flatten Blue does not succeed.
------------------
COMBAT TRACKER
Round: 2-3
Tactical Map
Active Conditions: Courageous Anthem (3 rds)
Before Your Turn:
DC 31 Fortitude vs Drain Potential: Hoppper, Wolfie, Fortiva
------------------
Those with ** may go
-3-
**Fortiva - AC 31 (33 w/shield or Nimble Dodge; H10, 48/80), 39/127 (AC 33)
SQUASH - AC 29 (30 w/shield), 138/138 (Drained 1; Enlarged - +2 melee, Clumsy 1, Reach 15)
**Leo - AC 31 (32 w/Shield), 102/107
Blue (-110; Bloodied; Enfeebled 2; OG; Prone; 1d6 Persistent Bleed)
The Mad Hoppper - AC 30, 89/149 (Juggernaut: +3 Fort, -2 Will/Perc; AC 31; DR 2); Wolfie AC 29, 0/105 (Drained 1; Dying 2)
The Librarian (-50)
-2-
**Jiki the Fltaulist - AC 28, 116/116 (AC 29)
**Prof. Patrick Barnard - AC 26, 81/81
--------------------------------
CONDITIONS AND EFFECTS REFERENCE
--------------------------------
CS/S/Wearing a hope talisman: unaffected
F: Doomed 1
CF: Doomed 2
Failed Save - Roll twice and take the worse result on all checks (1 minute)

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Fort save, Hopper, juggernaut, DC31: 1d20 + 22 + 3 ⇒ (12) + 22 + 3 = 37 Success => Crit success
Fort save, Wolfie, DC31: 1d20 + 19 ⇒ (14) + 19 = 33

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Hoppper manages to resist... this time...
------------------
COMBAT TRACKER
Round: 2-3
Tactical Map
Active Conditions: Courageous Anthem (3 rds)
Before Your Turn:
DC 31 Fortitude vs Drain Potential: Fortiva
------------------
Those with ** may go
-3-
**Fortiva - AC 31 (33 w/shield or Nimble Dodge; H10, 48/80), 39/127 (AC 33)
SQUASH - AC 29 (30 w/shield), 138/138 (Drained 1; Enlarged - +2 melee, Clumsy 1, Reach 15)
**Leo - AC 31 (32 w/Shield), 102/107
Blue (-110; Bloodied; Enfeebled 2; OG; Prone; 1d6 Persistent Bleed)
The Mad Hoppper - AC 30, 89/149 (Juggernaut: +3 Fort, -2 Will/Perc; AC 31; DR 2); Wolfie AC 29, 0/105 (Drained 1; Dying 2)
The Librarian (-50)
-2-
**Jiki the Fltaulist - AC 28, 116/116 (AC 29)
**Prof. Patrick Barnard - AC 26, 81/81
--------------------------------
CONDITIONS AND EFFECTS REFERENCE
--------------------------------
CS/S/Wearing a hope talisman: unaffected
F: Doomed 1
CF: Doomed 2
Failed Save - Roll twice and take the worse result on all checks (1 minute)