PFS1 The Emerald Spire: Level 2 - The Cellars by GM Colin (Inactive)

Game Master Colin_Mercer

chronicle sheets


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Melee attacks are still possible in the fog, and 20% concealment won't stop Unchained Rogue's sneak attack

Silver Crusade

The Emerald Spire: Splinterden (Level 3) Male CG Gnome Tattooed Sorcerer (draconic) 3 | HP 20/20 | AC 14(17) T 12 FF 13(16) (mage armor) | CMB -3 CMD 8 | F: +3 R: +2 W: +2 (+2 vs. fear, despair and death effects)| Init +9 | Perc +5 (darkvision 60) | SM +1 | Speed 20ft | Nat. 1 reroll: 1/1

"Let's kill them off, one by one!"

Tat 5-foot-steps forward and tries to defensively cast a cantrip...

concentration: 1d20 + 7 ⇒ (6) + 7 = 13 (DC 15) :-(
acid splash, alchemically enhanced: 1d20 + 3 ⇒ (11) + 3 = 14 vs touch AC
acid: 1d3 + 1 ⇒ (2) + 1 = 3 (+1 force damage)
miss chance (if applicable, high is good): 1d100 ⇒ 13

Cursing about losing the cantrip, he then draws his dagger.

Because Tat is holding a weapon, he can help with flanking.

Dark Archive

Oloch - Half-orc Warpriest 4 | HP 36/36 | AC 21 / 11 / 20FF | Fort +6, Reflex +2, Will +6 | CMD 18 / 17 FF | Init +3 | Perc +4 | SM +6 | Speed 20' | Blessings 5/5, Fervor 4/4, S Weapon 4/4 | Spells 1st 4/4, 2nd 2/2 | Active Conditions:

Yngvarr's exact action depends a bit on what Khon’Ur does, but assuming Khon’Ur moves to attack the blue spider...

If Khon’Ur moves to attack the blue spider:
Yngvarr drops his spear, then flicks his wrist to retrieve his wand of cure light wounds from its speed sheath. Using the wand to heal Rouqar he then moves behind his allies to a position where he can still see a few of them, ready to aid them against poison (saving finale) if needed. As he does this he continues with his tale (maintains the performance)

CLW on Rouqar: 1d8 + 1 ⇒ (5) + 1 = 6

(I'll move Yngvarr's token once I know where Khon’Ur is moving, but most likely Yngvarr will move to the square just above Tusk)


BOTTING Khon'Ur
Khon'Ur moves in a way that attract the spider's attention and AoO to create an opening for Rougar to circle behind without having to worry about AoO.

GM Roll:

AoO: 1d20 + 4 ⇒ (1) + 4 = 5 Dmg: 1d6 + 1 ⇒ (3) + 1 = 41d100 ⇒ 22

...and the spider's attack bounce off Khon'Ur armor.
The warpriest then tries to attack the spider but fail to penetrate the thick hide.
Waraxe, IC: 1d20 + 5 + 1 ⇒ (5) + 5 + 1 = 11Dmg: 1d10 + 4 + 1 ⇒ (6) + 4 + 1 = 1120% high hit low miss: 1d100 ⇒ 48

Meanwhile, the bard heals the rogue and reposition himself behind the front-liners.

GM Roll:

Bite: 1d20 + 4 ⇒ (15) + 4 = 19 Dmg: 1d6 + 1 ⇒ (5) + 1 = 6Miss?: 1d100 ⇒ 26 Fort: 1d20 + 6 ⇒ (19) + 6 = 25

Red spiders takes a big bite at the other dwarf, but lucky the dwavern constitution stop its poison.

Initiative Order, round 7
(Inspire Corage +1/+1)
~~~~~~~~~~
Blue spider -6
-----
Khon’Ur
Yngvarr
Tat
-----
Red Spider -10
-----
Rouqar
Fraxon -10
Tusk

Bold are up!

Liberty's Edge

Male Catfolk Unchained Rogue 2 | HP 18/18 | AC 17 / 15 T / 12 | Fort +3, Reflex +7, Will +0| CMD 17 | Init +4 | Perc +7 Unchained Rogue 2

Rouqar moves to attack blue.

miss chance: 1d100 ⇒ 1

attack: 1d20 + 5 ⇒ (19) + 5 = 24

damage: 1d4 + 1 ⇒ (1) + 1 = 2

crit confirm: 1d20 + 5 ⇒ (17) + 5 = 22

ex damage: 1d4 + 1 ⇒ (3) + 1 = 4

But the fog gets in his eyes.

"Arr"

Silver Crusade

Male Dwarf Warpriest 3 Ini+1 HP (33/33) AC 17 T11 FF15 Fort+6 Ref+2 Will +6 Per +3 Speed 20 Clw wand 16 charges

Attack, IC: 1d20 + 5 + 1 ⇒ (5) + 5 + 1 = 11
21+ to hit: 1d100 ⇒ 50
dmg, IC: 1d10 + 2 + 1 ⇒ (7) + 2 + 1 = 10

Fraxon isn't quick enough to land a counter attack on the spider, only slashing the mists

The Exchange

Male Android Planar Rifter Gunner Gunslinger 1 Mobile Fighter 1 Arcanist 2: Speed:20, Init:5, AC:19, FF:16, T:13, Fort:7, Ref:5, Will:3 Constructed Trait, HP: 39/39, Perc:7, Darkvision and Lowlight, Grit:1/1, Arcane Reservoir:5/5, 25% spell failure

Pulls out his Greataxe while moving
Swings at Spider, red hit: 1d20 + 4 ⇒ (12) + 4 = 16 dmg: 1d12 + 3 ⇒ (6) + 3 = 9 slashing
miss chance: 1d100 ⇒ 58
Edit, Sweet, as Tusk lands a good hit. I'm assuming 16 hits.


Both the spiders and the pathfinders have settle down for the grindy, foggy melee combat, with both side not willing to back down. After the red spider bit Fraxon, Tusk give that spider a good slash as well.
The blue spider tries to bite the catfolk this time, but seems like 8 eyes is not enough to help it lands the bite.

GM Roll:

Target: 1d2 ⇒ 1
1d20 + 4 ⇒ (2) + 4 = 6 1d6 + 1 ⇒ (5) + 1 = 6 1d100 ⇒ 68

Initiative Order, round 8
(Inspire Corage +1/+1)
~~~~~~~~~~
Blue spider -6
-----
Khon’Ur
Yngvarr
Tat

-----
Red Spider -19
-----
Rouqar
Fraxon -10
Tusk

Bold are up!

Grand Lodge

m CN dwarf Constable 1 / Inquisitor 2 | HP 25/32 | AC 23 T 14 FF 22 | CMB +4 CMD 14 | F +8 R +5 W +7 | Perc +9 | DV90' | 20 ft. | Fury 4/6 | Challenge +, Judgment -, Tactican + | Shield of Faith, Judgment (AC)

I apologize for the absence, I was doing some real-life quests...

Waraxe + Fury of the Abyss (2H): 1d20 + 6 ⇒ (8) + 6 = 141d10 + 5 ⇒ (4) + 5 = 9
20% high hit low miss: 1d100 ⇒ 15

Khon'Ur skillfully cuts the fog further.
AC20


I'm sure Paizo is messing with our dice because in VTT no one miss 20% except when they crit.
And just to speed things up, the spiders got AC14.

The Exchange

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Male Android Planar Rifter Gunner Gunslinger 1 Mobile Fighter 1 Arcanist 2: Speed:20, Init:5, AC:19, FF:16, T:13, Fort:7, Ref:5, Will:3 Constructed Trait, HP: 39/39, Perc:7, Darkvision and Lowlight, Grit:1/1, Arcane Reservoir:5/5, 25% spell failure
GM_Colin wrote:

I'm sure Paizo is messing with our dice because in VTT no one miss 20% except when they crit.

And just to speed things up, the spiders got AC14.

That's Okay, I just bought a luck ring online from buddhandkarma.com I will roll well now. Tat Yngvarr, get them and get them good.

Dark Archive

Oloch - Half-orc Warpriest 4 | HP 36/36 | AC 21 / 11 / 20FF | Fort +6, Reflex +2, Will +6 | CMD 18 / 17 FF | Init +3 | Perc +4 | SM +6 | Speed 20' | Blessings 5/5, Fervor 4/4, S Weapon 4/4 | Spells 1st 4/4, 2nd 2/2 | Active Conditions:

Yngvarr takes a step behind Fraxon and uses his wand to heal the dwarf...

CLW on Fraxon: 1d8 + 1 ⇒ (5) + 1 = 6

He also maintains his performance.


Initiative Order, round 8
(Inspire Corage +1/+1)
~~~~~~~~~~
Blue spider -6
-----
Khon’Ur
Yngvarr
Tat
-----
Red Spider -19
-----
Rouqar
Fraxon -4
Tusk

Bold are up!

Silver Crusade

The Emerald Spire: Splinterden (Level 3) Male CG Gnome Tattooed Sorcerer (draconic) 3 | HP 20/20 | AC 14(17) T 12 FF 13(16) (mage armor) | CMB -3 CMD 8 | F: +3 R: +2 W: +2 (+2 vs. fear, despair and death effects)| Init +9 | Perc +5 (darkvision 60) | SM +1 | Speed 20ft | Nat. 1 reroll: 1/1

"Rouqar, I'll distract it! Kill it off, now!"

Tat takes another 5-foot-step forward and waits for Rouqar to step into flank and attack, ready to defensively cast a cantrip afterwards (he'll drop his dagger to do that).

concentration: 1d20 + 7 ⇒ (17) + 7 = 24 (DC 15) :-)
acid splash, alchemically enhanced: 1d20 + 3 ⇒ (1) + 3 = 4 vs touch AC :-(
acid: 1d3 + 1 ⇒ (2) + 1 = 3 (+1 force damage)
miss chance (if applicable, high is good): 1d100 ⇒ 3 :-(

What is it with the dice bot lately? :-/


GM Roll:

To Hit: 1d20 + 4 ⇒ (13) + 4 = 171d6 + 1 ⇒ (5) + 1 = 61d100 ⇒ 41

The Red spider takes a bite at Tusk, or attempted to, and his armor blocked the hit from him.

Initiative Order, round 8
(Inspire Corage +1/+1)
~~~~~~~~~~
Blue spider -6
-----
Khon’Ur
Yngvarr
Tat
-----
Red Spider -19
-----
Rouqar
Fraxon -4
Tusk

Bold are up!

Silver Crusade

Male Dwarf Warpriest 3 Ini+1 HP (33/33) AC 17 T11 FF15 Fort+6 Ref+2 Will +6 Per +3 Speed 20 Clw wand 16 charges

attack, IC: 1d20 + 5 + 1 ⇒ (1) + 5 + 1 = 7
21+ hits: 1d100 ⇒ 42
dmg, IC: 1d10 + 2 + 1 ⇒ (5) + 2 + 1 = 8

Nothing seems to work today... you can't even hit a spider by mistake!

The Exchange

Male Android Planar Rifter Gunner Gunslinger 1 Mobile Fighter 1 Arcanist 2: Speed:20, Init:5, AC:19, FF:16, T:13, Fort:7, Ref:5, Will:3 Constructed Trait, HP: 39/39, Perc:7, Darkvision and Lowlight, Grit:1/1, Arcane Reservoir:5/5, 25% spell failure

Swing at red spider hit: 1d20 + 4 ⇒ (20) + 4 = 24 dmg: 1d12 + 3 ⇒ (8) + 3 = 11 slashing with his greataxe
crit chance: 1d20 + 4 ⇒ (8) + 4 = 12 Looks like I didn't crit
miss chance: 1d100 ⇒ 69 But I definitely hit the red spider and I delivered a good hit, it looks like the Luck Ring I bought from Buddhaandkarma online worked.


Tusk managed to kill the red spider!

Luck Ring works. Rouqar is up.


BOTTING Rouqar:
Rapier,IC, flank: 1d20 + 6 + 1 + 2 ⇒ (8) + 6 + 1 + 2 = 17 Weapon+SA: 1d6 + 1 + 1 + 1d6 ⇒ (5) + 1 + 1 + (3) = 10<20 miss: 1d100 ⇒ 89
Thanks to Tat's flank, the catfolk exploits the weakpoint of the spider and gives it a well-timed stab. The spider is not doing so well anymore.

GM roll:

1d3 ⇒ 11d20 + 4 ⇒ (5) + 4 = 91d6 + 1 ⇒ (2) + 1 = 31d100 ⇒ 60

The spider tries to bite back at Rouqar, but the catfolk easily dodges away. The spider steps back a little bit, sensing his friend has already fallen.

Moved the fog template away so we can all see the room again. Tat was in the wall so I move him back to a legal square. I will let Rouqar circle to the back to flank without AoO for this because I'm at fault for being too lazy to make a semi-transparent 20ft spread token.

Initiative Order, round 9
(Inspire Corage +1/+1)
~~~~~~~~~~
Blue spider -16
-----
Khon’Ur
Yngvarr
Tat
Rouqar
Fraxon -4
Tusk

Bold are up!

The Exchange

Male Android Planar Rifter Gunner Gunslinger 1 Mobile Fighter 1 Arcanist 2: Speed:20, Init:5, AC:19, FF:16, T:13, Fort:7, Ref:5, Will:3 Constructed Trait, HP: 39/39, Perc:7, Darkvision and Lowlight, Grit:1/1, Arcane Reservoir:5/5, 25% spell failure

Tusk doublemoves around to that spot, he manuevers so he doesn't provoke from the spider.

Silver Crusade

The Emerald Spire: Splinterden (Level 3) Male CG Gnome Tattooed Sorcerer (draconic) 3 | HP 20/20 | AC 14(17) T 12 FF 13(16) (mage armor) | CMB -3 CMD 8 | F: +3 R: +2 W: +2 (+2 vs. fear, despair and death effects)| Init +9 | Perc +5 (darkvision 60) | SM +1 | Speed 20ft | Nat. 1 reroll: 1/1

"Nice stab, Rouqar!"

Tat tries to burn the last spider...

melee touch, flank, IC: 1d20 + 3 + 2 + 1 ⇒ (9) + 3 + 2 + 1 = 15
fire: 1d6 + 2 ⇒ (5) + 2 = 7
miss chance (if applicable, high is good): 1d100 ⇒ 54

I don't believe it... that's a hit! :-D

...then he 5-foot-steps back to make room for his teammates.

"Now finish it, pathfinders!"

Silver Crusade

Male Dwarf Warpriest 3 Ini+1 HP (33/33) AC 17 T11 FF15 Fort+6 Ref+2 Will +6 Per +3 Speed 20 Clw wand 16 charges

attack, IC: 1d20 + 5 + 1 ⇒ (17) + 5 + 1 = 23
21+ hits: 1d100 ⇒ 23
dmg, IC: 1d10 + 2 + 1 ⇒ (6) + 2 + 1 = 9

Fraxon moves and slashes with his axe. He hits something despite the fog.

Let's just hope it was the spider, and not Rouquar!


Tat realized that the spider is taking Cover from the wall corner, so Fraxon circle around and finish the beast with a clean slash! The moon spiders are dead

Combat Over!

After a few minutes, the mist dissipate. This large room has a wide hole in the center of its floor. A heavy, welded steel ladder descends straight down from the lip of this shaft. The extent and depth of the space below are concealed behind the many crisscrossing, whitish-gray spider webs filling the pit.

Dispite the spider web being very difficult to traverse (entangeld on first failed save, grappled on 2nd), without the spider's interference the team eventually manaaged to go through the webbings and survey the room. The room does not contain any treasure, unfortunately. The ladder’s shaft ends in a wide staircase descending into darkness. On the floor at the top of the stairs, a dead moon spider lies on its back, its legs drawn up and frozen in a curled-in position. An unpleasant rotting reek emanates from a sunken hole in its belly.

The team re-check the rest of this floor of Emerald Spire. There's a lone moon spider nesting in the room along the first hallway you encountered along with a long decomposed human corpse, but having just encounter two of its kind, dispatching this spider is faily easy when youo know how to lure it out of its lair (Let's skil this foggy melee grind because 6 people should have little problem finish a single spider). After that, you think you have explored the entirely of this floor, and are ready to head back to Fort Inevitable to report your finding.

The Exchange

Male Android Planar Rifter Gunner Gunslinger 1 Mobile Fighter 1 Arcanist 2: Speed:20, Init:5, AC:19, FF:16, T:13, Fort:7, Ref:5, Will:3 Constructed Trait, HP: 39/39, Perc:7, Darkvision and Lowlight, Grit:1/1, Arcane Reservoir:5/5, 25% spell failure

Tusk reports what he finds and will be ready to dive into level 3 when you all are.

Grand Lodge

m CN dwarf Constable 1 / Inquisitor 2 | HP 25/32 | AC 23 T 14 FF 22 | CMB +4 CMD 14 | F +8 R +5 W +7 | Perc +9 | DV90' | 20 ft. | Fury 4/6 | Challenge +, Judgment -, Tactican + | Shield of Faith, Judgment (AC)

Khon'Ur gloomily inspects the last rooms and happily kills the last spider. It's time ta get bloody out o' here an' take a good break!

Silver Crusade

The Emerald Spire: Splinterden (Level 3) Male CG Gnome Tattooed Sorcerer (draconic) 3 | HP 20/20 | AC 14(17) T 12 FF 13(16) (mage armor) | CMB -3 CMD 8 | F: +3 R: +2 W: +2 (+2 vs. fear, despair and death effects)| Init +9 | Perc +5 (darkvision 60) | SM +1 | Speed 20ft | Nat. 1 reroll: 1/1

Tat picks up his dagger and follows the others.

"I agree, Khon'Ur. Let's get some drinks - first round's on me!"

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